Difference between revisions of "AG-30 (30 mm)"

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(Pros and cons of the AG-30/AGS-30/AG-30M)
(Pros and cons: Edits - Removed "historical" cons as those though be referred to in bug reports on the forums; Hid comments that are not yet confirmed; Condensed the several points on GL usability and aiming into a few; Added detail in firing time)
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=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''
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<!--''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''-->
  
 
'''Pros:'''  
 
'''Pros:'''  
  
* Decent rate of fire (400 RpM) in terms of an automatic grenade launcher
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* Decent rate of fire (400 RPM) in terms of an automatic grenade launcher
 
* May damage and cripple modules that are important to the enemy, such as their gun barrel and tracks
 
* May damage and cripple modules that are important to the enemy, such as their gun barrel and tracks
 
* Can remove enemy armor plates, especially ERA plates, so that the primary armament will have a better chance of penetrating
 
* Can remove enemy armor plates, especially ERA plates, so that the primary armament will have a better chance of penetrating
* If enemy compartment is open-back or open-top (very unlikely at that BR), the crew of the enemy will be eliminated within a single good burst
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* If enemy compartment is open-back or open-top, the crew of the enemy will be eliminated within a single good burst
 
* Large belt capacity allows sustained fire for longer durations (300 grenades for the BMP-2M)  
 
* Large belt capacity allows sustained fire for longer durations (300 grenades for the BMP-2M)  
 
* Surprisingly, the grenades don't drop that much, so firing at far-away stationary targets won't be that much of a problem
 
* Surprisingly, the grenades don't drop that much, so firing at far-away stationary targets won't be that much of a problem
 
* Launcher has decent elevation angles
 
* Launcher has decent elevation angles
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Grenades will almost never penetrate armor directly and hurt the crew inside
 
* Grenades will almost never penetrate armor directly and hurt the crew inside
* Launcher cannot be aimed ''and'' fired independently, unlike the 14.5mm machine guns on the IS-7
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* Grenade launcher cannot be selected via the ''weapon selection'' controls to be used and aimed independently of other weapon systems
* There is currently no effective way of aiming the launcher (on the BMP-2M, because no other vehicle has it installed yet) at medium to long ranges. Using the reticle to aim in RB is just trial and error, and using the main gun's sight/scope won't work either, because the markings on the scope are designed for the 30mm autocannon, and attempting to use the markings on the scope will result in the rounds falling short of their target. The AGS-30 has a 2.7x PAG-17 optical sight, but this isn't implemented in-game yet.
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* Grenade launcher does not have access to its own sights to be able to account for the grenade's unique trajectory, requiring the use of the gunner's high velocity gun sight (tip: the 30 km range notch in the primary gun sight is ranged roughly 250 m for the grenade launcher)
* Enemies may be able to shoot the launcher and cause an ammunition detonation (NEEDS EXPERIMENTATION TO CONFIRM)
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* Grenade's low muzzle velocity results in quite a delay from firing to grenade impact
* Low projectile velocity means that grenades usually have between a 1-3 second delay between firing and hitting the target if the target is within 500m, and even more time is needed for targets beyond 500m
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** Time of travel can be ~1 second at 250 meters, and ~3 seconds at 500 meters, and expect even more time needed for targets beyond 500 m
* Low projectile velocity also means that it'll be a challenge to hit moving targets at any range beyond 200m
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** The very low muzzle velocity will make it a challenge to hit any moving targets beyond 200 m
* Launcher cannot rotate independently
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* <!--Enemies may be able to shoot the launcher and cause an ammunition detonation (NEEDS EXPERIMENTATION TO CONFIRM)-->
* The AGs-30, in real life, has access to smoke shells, but they are currently not implemented into the game. (Having 300 smoke grenades would obviously cause problems, both balance-wise and optimization-wise.)
 
  
 
== History ==
 
== History ==

Revision as of 15:43, 6 April 2021

Description

Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.

Vehicles equipped with this weapon

General info

Tell us about the tactical and technical characteristics of the cannon or machine gun.

Available ammunition

Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).

Comparison with analogues

Give a comparative description of cannons/machine guns that have firepower equal to this weapon.

Usage in battles

Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.

Pros and cons

Pros:

  • Decent rate of fire (400 RPM) in terms of an automatic grenade launcher
  • May damage and cripple modules that are important to the enemy, such as their gun barrel and tracks
  • Can remove enemy armor plates, especially ERA plates, so that the primary armament will have a better chance of penetrating
  • If enemy compartment is open-back or open-top, the crew of the enemy will be eliminated within a single good burst
  • Large belt capacity allows sustained fire for longer durations (300 grenades for the BMP-2M)
  • Surprisingly, the grenades don't drop that much, so firing at far-away stationary targets won't be that much of a problem
  • Launcher has decent elevation angles

Cons:

  • Grenades will almost never penetrate armor directly and hurt the crew inside
  • Grenade launcher cannot be selected via the weapon selection controls to be used and aimed independently of other weapon systems
  • Grenade launcher does not have access to its own sights to be able to account for the grenade's unique trajectory, requiring the use of the gunner's high velocity gun sight (tip: the 30 km range notch in the primary gun sight is ranged roughly 250 m for the grenade launcher)
  • Grenade's low muzzle velocity results in quite a delay from firing to grenade impact
    • Time of travel can be ~1 second at 250 meters, and ~3 seconds at 500 meters, and expect even more time needed for targets beyond 500 m
    • The very low muzzle velocity will make it a challenge to hit any moving targets beyond 200 m

History

Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />.

[Note: Real name of this weapon is the "Atlant" AGS-30 or the AG-30M for the vehicle mounted variant, and not the AG-30. I'm not sure whether this mistake is intentional due to branding and copyright problems, or just a typo. Or maybe it's just the unmodernized version of the AG-30M. I can't edit the page's title, so some admin has to do that, or just delete this text if I'm wrong. Sorry for the inconvenience!]

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the article about the variant of the cannon/machine gun;
  • references to approximate analogues by other nations and research trees.

External links

Paste links to sources and external resources, such as:


USSR tank cannons
20 mm  TNSh
30 mm  2A42 · 2A72 · AG-30
45 mm  20-K
57 mm  AU-220 · Ch-51M · ZIS-2 · ZIS-4 · ZIS-4M
73 mm  2A28
76 mm  1902/30 · 3-K · D-56TS · F-32 · F-34 · F-96 · KT-28 · L-10 · L-11 · ZIS-3 · ZIS-5
85 mm  D-5S · D-5T · D-58 · D-70 · F-30 · ZIS-S-53
100 mm  2A48 · 2A70 · D-10S · D-10T · D-10T2S · D-50 · LB-1 · S-34
107 mm  ZIS-6
115 mm  U-5TS
122 mm  A-19 · D-25-44T · D-25S · D-25T · D-25TS · D-30T · D-49 · M-30 · M-62-T2S
125 mm  2A26 · 2A46M · 2A46M-1 · 2A46M-5 · 2A46MS · 2A75 · D-126
130 mm  B-13 · C-70 · M-65
152 mm  2A33 · LP-83 · M-10T · M-64 · M-69 · ML-20S
  Foreign:
37 mm  M5 (USA)
50 mm  KwK L/42 (Germany)
57 mm  6pdr OQF Mk.III (Britain) · M1 (USA)
75 mm  KwK42 (Germany) · M2 (USA)
76 mm  M1 (USA)
85 mm  Type-62-85-TC (China)