Difference between revisions of "AB 41"

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[[File:GarageImage {{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage {{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
{{Break}}
The '''{{Specs|name}}''' or '''{{PAGENAME}}''' is a Rank {{Specs|rank}} Italian armoured car {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].  
+
The '''{{Specs|name}}''' or '''{{PAGENAME}}''' is a rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
 
 +
The armor of the AB 41 is very weak, and will not protect it from any weapons, including some light machine guns at close range. From the front an inexperienced enemy may shoot the turret, which is the most heavily armored portion, but even that is easy to penetrate by all anti-tank weapons. From the side many shots will over penetrate, killing only two of the four crew members at most; from the side the crew is well spaced out. From the front the crew members are lined up, making it an easy one shot kill. The ammunition stowage is a large target from the side, but it will not always explode when hit.
 +
 
 +
'''Armor Composition''':
 +
 
 +
* Rolled Homogeneous Armor
 +
* Gun Steel - Main Gun, Machine Gun
 +
* Wheel - Tires
 +
 
 +
{| class="wikitable"
 +
!Armour
 +
!Front (Slope angle)
 +
!Sides
 +
!Rear
 +
!Roof
 +
|-
 +
|Hull
 +
|8 mm (22°) ''Upper Plate'' <br> 8 mm (44-68°) ''Upper Glacis'' <br> 8 mm (19-50°) ''Lower Glacis''
 +
|8 mm
 +
|8 mm ''Crew Compartment''  <br> 5 mm ''Engine Compartment'' <br> 6 mm ''Lower''
 +
|6 mm
 +
|-
 +
|Turret
 +
|18 mm (11°) ''Turret front''  <br> 8 mm (Various Angles) ''Gun mantlet''
 +
|8 mm
 +
|8 mm
 +
|6 mm
 +
|}
 +
'''Notes:'''
 +
 
 +
* Wheels - 10 mm
 +
* Gun - 10 mm
 +
* Coaxial Machine Gun - 5 mm
 +
* Rear Machine Gun Port - 18 mm
 +
* 6 mm additional armor on some parts of the turret
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backwards.''
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp= 124|rbMinHp= 71}}
  
 
== Armaments ==
 
== Armaments ==
Line 21: Line 58:
 
{{main|Breda Mod.35 (20 mm)}}
 
{{main|Breda Mod.35 (20 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[Breda Mod.35 (20 mm)|20 mm Breda Mod.35]]
+
! colspan="6" | [[Breda Mod.35 (20 mm)|20 mm Breda Mod.35]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
! rowspan="1" | Fire rate <br> (shots/minute)
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! rowspan="1" | Vertical <br> guidance
+
! Stock !! Full !! Expert !! Aced
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="2" | 456 (8) || 501 || -12°/+20° || ±180° || N/A
+
! ''Arcade''
 +
| rowspan="2" | 456 (8) || rowspan="2" | 240 || rowspan="2" | -12°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 22.85 || 31.62 || 38.40 || 42.47 || 45.18 || rowspan="2" | 7.8 || rowspan="2" | 6.9 || rowspan="2" | 6.36 || rowspan="2" | 6.0
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! ''Realistic''
 +
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00
 
|-
 
|-
! style="width:4em" |Mode
+
|}
! style="width:4em" |Stock
+
 
! style="width:4em" |Upgraded
+
==== Ammunition ====
! style="width:4em" |Prior + Full crew
+
 
! style="width:4em" |Prior + Expert qualif.
+
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} - Half the belt is composed of {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}, such shell will do negligible damage against armored targets. However against aircrafts and vehicles with exposed crew, such shell can prove deadly.
! style="width:4em" |Prior + Ace qualif.
+
* '''Perforante mod.35:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}} - Intermediate usage until the better PzGr 40 can be used. Decent enough against light tanks and other vehicles from the rear.
 +
* '''PzGr 40:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}} - Highest penetrating belt. However, the damage effects are very poor. In close combat, aiming for modules and crewmember is advised. It's effects against angled armor is limited due to the nature of the HVAP shells, however the base penetration compensates such drawback.
 +
 
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 
|-
 
|-
| ''Arcade'' || _.__ || _.__ || _.__ || _.__ || _.__
+
! rowspan="2" data-sort-type="text" | Belt
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
| ''Realistic'' || _.__ || _.__ || _.__ || _.__ || _.__
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
| Default  || 38 || 36 || 27 || 19 || 14 || 10
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
| Perforante mod.35 || 38 || 36 || 27 || 19 || 14 || 10
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| _.__ || _.__ || _.__ || _.__
+
| PzGr 40 || 64 || 63 || 27 || 29 || 14 || 10
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="8" | Penetration statistics
+
! colspan="10" | Belt details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
+
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 
|-
 
|-
! 10m
+
! 0% !! 50% !! 100%
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| Perforante mod.35 || API-T || 41 || 39 || 29 || 21 || 15 || 10
+
| Perforante mod.35 || API-T || 832 || 0.14 || 1.2 || 9 || 1.7 || 47° || 60° || 65°
 
|-
 
|-
| PzGr 40 || HVAP-T || 64 || 63 || 29 || 21 || 15 || 10
 
|-
 
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="11" | Shell details
+
 
|-
+
 
! rowspan="2" data-sort-type="text" | Ammunition
+
==== [[Ammo racks]] ====
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
{| class="wikitable" style="text-align:center"
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! Full<br>ammo
! 50%
+
! 1st<br>rack empty
! 100%
+
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! 7th<br>rack empty
 +
! 8th<br>rack empty
 +
! 9th<br>rack empty
 +
! 10th<br>rack empty
 +
! 11th<br>rack empty
 +
! 12th<br>rack empty
 +
! 13th<br>rack empty
 +
! 14th<br>rack empty
 +
! 15th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
| Perforante mod.35 || API-T || 832 || 0.14 || 1.3 || 15 || 1 || ° || 47° || 60° || 65°
+
| '''57''' || 53&nbsp;''(+4)'' || 49&nbsp;''(+8)'' || 45&nbsp;''(+12)'' || 41&nbsp;''(+16)'' || 37&nbsp;''(+20)'' || 33&nbsp;''(+24)'' || 29&nbsp;''(+28)'' || 25&nbsp;''(+32)'' || 21&nbsp;''(+36)'' || 17&nbsp;''(+40)'' || 13&nbsp;''(+44)'' || 9&nbsp;''(+48)'' || 6&nbsp;''(+51)'' || 3&nbsp;''(+54)'' || 1&nbsp;''(+56)'' ||   yes
 
|-
 
|-
| PzGr 40 || HVAP-T || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A
 
|-
 
 
|}
 
|}
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|Breda Mod. 38 (8 mm)}}
 
{{main|Breda Mod. 38 (8 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | [[Breda Mod. 38 (8 mm)|8 mm Breda Mod. 38]]
+
! colspan="5" | [[Breda Mod. 38 (8 mm)|8 mm Breda Mod. 38]]
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| Coaxial || 1,992 (31) || 600 || N/A || N/A
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 1,992 (24) || 600 || N/A || N/A
 
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
;Combat tactics
 +
Even though the armour of the {{PAGENAME}} is lacking, if played to its advantages it can become a vital part of achieving victory over the other team. This armoured car has 2 main things going for it: a very good mobility and a very effective, fast-firing autocannon that can decimate enemies at close to medium range.
 +
 
 +
With these advantages in mind, there are several playstyles for this vehicle:
 +
* The first option is to play a harasser role. Using the excellent mobility, the {{PAGENAME}} can get to the best positions on the map early and ambush enemy vehicles. Once you have struck and taken an enemy out, use the mobility to relocate to a new position and repeat the process.
 +
* A second option is to use this vehicle to flank the enemy tanks while your teammates face them. Using your speed and mobility, you go around to take the enemy in a pincer movement.
 +
* As third option, you can play it so as to get to cap zones before the other teams do, and afterwards use your vehicle as a support tank along with your teammates tanks taking up a position behind them and overextending when needed.
 +
 
 +
;Notable opponents:
 +
* [[S.35]] - Very well armoured but slow (flank if possible)
 +
* [[B1 bis]] - Very well armoured for its BR and can be very dangerous with several cannons (avoid if possible)
 +
* [[T-70]] / [[T-80]] - Strong frontal armour that will be hard to penetrate (but thinner side and rear armour), if you find yourself fighting one of these try to flank its position and catch it off guard.
 +
* Most tanks of this tier can be penetrated easily by your autocannon, but be careful as some of these tanks will carry .50 cal machine guns which can penetrate your armour.
 +
 
 +
;Defeating the {{PAGENAME}}:
 +
Being a very lightly armoured vehicle, it remains a vehicle easy to destroy: the 2 quickest ways to deal with the {{PAGENAME}} are autocannons and HEAT/HE projectiles. But any shell with explosive filler will do.
 +
Avoid close quarters and engage from long distance to increase your armour advantage while decreasing the {{PAGENAME}}'s firepower.
 +
You can also force your opponent to play on a terrain hindering its mobility (mud, snow, sand) to negate its main advantage. Aim for the driver or the engine to immobilize it, meaning almost certain death for an armoured car.
  
 
===Modules===
 
===Modules===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Tier
 
! Tier
! colspan="2" |Mobility
+
! colspan="2" | Mobility
 
! Protection
 
! Protection
! colspan="2" |Firepower
+
! colspan="2" | Firepower
 
|-
 
|-
 
| I
 
| I
| Tires||
+
| Tires
 +
|
 
| Parts
 
| Parts
| Horizontal Drive||
+
| Horizontal Drive
 +
|
 
|-
 
|-
 
| II
 
| II
| Suspension||Brake System
+
| Suspension
 +
| Brake System
 
| FPE
 
| FPE
| Adjustment of Fire||Perforante mod.35
+
| Adjustment of Fire
 +
| Perforante mod.35
 
|-
 
|-
 
| III
 
| III
| Filters||
+
| Filters
 +
|
 
| Crew Replenishment
 
| Crew Replenishment
| Elevation mechanism||
+
| Elevation mechanism
 +
|
 
|-
 
|-
 
| IV
 
| IV
| Transmission||Engine
+
| Transmission
 +
| Engine
 
|  
 
|  
| Artillery Support||PzGr 40
+
| Artillery Support
 +
| PzGr 40
 
|-
 
|-
 
|}
 
|}
Line 157: Line 219:
 
'''Pros:'''
 
'''Pros:'''
  
* Unlocks potent PzGr 40 APCR belt that are identical to the German 20 mm autocannons
+
* Unlocks potent PzGr 40 APCR belt that is identical to the German 20 mm autocannons
* Reasonably fast on flat paved terrain
+
* Reasonably fast on flat paved terrain especially roads
 
* Good acceleration
 
* Good acceleration
* wheels are fast on roads
+
* Much quicker than other tracked competitors because it can steer both sides at 45° angle
* However its wheeled it can much quicker than other tracked competitors, because it can steer both sides at 45° angle
+
* Very sharp turns
* very sharp turns
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* The "Armor" is only barely adequate at stopping rifle caliber bullets, everything else will shred it
+
* The "Armor" is only barely adequate at stopping rifle calibre bullets, everything else will shred it
 
* Only 8 rounds per magazine, which is quickly expended
 
* Only 8 rounds per magazine, which is quickly expended
 
* Long reload for a small magazine
 
* Long reload for a small magazine
 
* Individual shells don't do much internal damage upon penetration
 
* Individual shells don't do much internal damage upon penetration
* PzGr 40 belt is a tier IV unlock in the modifications
+
* PzGr 40 belt requires unlocking a tier IV modification
 
* Default belt is 50/50 API-T and HEF-T Shells
 
* Default belt is 50/50 API-T and HEF-T Shells
* API-T struggles at longer ranges or even at slightly angled armor
+
* API-T struggles at longer ranges or even at slightly angled armour
* Off-road is lackluster
+
* Off-road is lacklustre
* sharp tuns make it prone to tip over
+
* Sharp turns make it prone to tipping over
  
 
== History ==
 
== History ==
Line 184: Line 245:
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=italy&vehicleType=tank&vehicleClass=light_tank&vehicle=it_ab_41 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|XKdfhUHK81Y|'''What is more important: Rate of fire or Penetration? Autoblinda 41''' - ''HowToPlay1337''|ejKAkRG1Dv0|'''{{PAGENAME}} Review, Fun as heck!''' - ''Joseph 2000''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.''-->
  
* ''reference to the series of the aircraft;''
+
;Vehicles equipped with the same chassis
* ''links to approximate analogues of other nations and research trees.''
+
* [[AB 43]]
 +
 
 +
;Tanks of comparable role, configuration and era
 +
* [[Sd.Kfz.234/1]]
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 +
* ''other literature.'' -->
  
* ''topic on the official game forum;''
+
* [[wikipedia:Autoblindo_Fiat-Ansaldo|[Wikipedia] Autoblindo Fiat-Ansaldo]]
* ''encyclopedia page on aircraft;''
+
* [https://tanks-encyclopedia.com/ww2/italy/autoblinda_AB40_AB41_AB43.php <nowiki>[Tanks Encyclopedia]</nowiki> Autoblinda AB 40/41/43]
* ''other literature.''
+
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=379 <nowiki>[Military Factory]</nowiki> Autoblinda 40/41 (AB 40/41)]
  
 
{{Italy light tanks}}
 
{{Italy light tanks}}

Revision as of 10:08, 6 October 2020

VTOL | Rank 5 USA
AV-8A Harrier Pack
AB 41
it_ab_41.png
AB 41
AB RB SB
1.0 1.0 1.0
Class:
Research:Free
Purchase:Free
Show in game

Description

GarageImage AB 41.jpg


The Fiat-Ansaldo Autoblinda 41 or AB 41 is a rank I Italian light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".

General info

Survivability and armour

The armor of the AB 41 is very weak, and will not protect it from any weapons, including some light machine guns at close range. From the front an inexperienced enemy may shoot the turret, which is the most heavily armored portion, but even that is easy to penetrate by all anti-tank weapons. From the side many shots will over penetrate, killing only two of the four crew members at most; from the side the crew is well spaced out. From the front the crew members are lined up, making it an easy one shot kill. The ammunition stowage is a large target from the side, but it will not always explode when hit.

Armor Composition:

  • Rolled Homogeneous Armor
  • Gun Steel - Main Gun, Machine Gun
  • Wheel - Tires
Armour Front (Slope angle) Sides Rear Roof
Hull 8 mm (22°) Upper Plate
8 mm (44-68°) Upper Glacis
8 mm (19-50°) Lower Glacis
8 mm 8 mm Crew Compartment
5 mm Engine Compartment
6 mm Lower
6 mm
Turret 18 mm (11°) Turret front
8 mm (Various Angles) Gun mantlet
8 mm 8 mm 6 mm

Notes:

  • Wheels - 10 mm
  • Gun - 10 mm
  • Coaxial Machine Gun - 5 mm
  • Rear Machine Gun Port - 18 mm
  • 6 mm additional armor on some parts of the turret

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 87 43 7.4 124 153 16.76 20.68
Realistic 78 39 71 80 9.59 10.81

Armaments

Main armament

Main article: Breda Mod.35 (20 mm)
20 mm Breda Mod.35 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 456 (8) 240 -12°/+20° ±180° N/A 22.85 31.62 38.40 42.47 45.18 7.8 6.9 6.36 6.0
Realistic 14.28 16.80 20.40 22.56 24.00

Ammunition

  • Default: API-T · HEFI-T · API-T · HEFI-T - Half the belt is composed of HEFI-T, such shell will do negligible damage against armored targets. However against aircrafts and vehicles with exposed crew, such shell can prove deadly.
  • Perforante mod.35: API-T · API-T · API-T · API-T - Intermediate usage until the better PzGr 40 can be used. Decent enough against light tanks and other vehicles from the rear.
  • PzGr 40: HVAP-T · API-T · HVAP-T · API-T - Highest penetrating belt. However, the damage effects are very poor. In close combat, aiming for modules and crewmember is advised. It's effects against angled armor is limited due to the nature of the HVAP shells, however the base penetration compensates such drawback.
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 38 36 27 19 14 10
Perforante mod.35 38 36 27 19 14 10
PzGr 40 64 63 27 29 14 10
Belt details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Perforante mod.35 API-T 832 0.14 1.2 9 1.7 47° 60° 65°


Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
11th
rack empty
12th
rack empty
13th
rack empty
14th
rack empty
15th
rack empty
Visual
discrepancy
57 53 (+4) 49 (+8) 45 (+12) 41 (+16) 37 (+20) 33 (+24) 29 (+28) 25 (+32) 21 (+36) 17 (+40) 13 (+44) (+48) (+51) (+54) (+56) yes
Ammo racks of the AB 41

Machine guns

Main article: Breda Mod. 38 (8 mm)
8 mm Breda Mod. 38
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,992 (31) 600 N/A N/A

Usage in battles

Combat tactics

Even though the armour of the AB 41 is lacking, if played to its advantages it can become a vital part of achieving victory over the other team. This armoured car has 2 main things going for it: a very good mobility and a very effective, fast-firing autocannon that can decimate enemies at close to medium range.

With these advantages in mind, there are several playstyles for this vehicle:

  • The first option is to play a harasser role. Using the excellent mobility, the AB 41 can get to the best positions on the map early and ambush enemy vehicles. Once you have struck and taken an enemy out, use the mobility to relocate to a new position and repeat the process.
  • A second option is to use this vehicle to flank the enemy tanks while your teammates face them. Using your speed and mobility, you go around to take the enemy in a pincer movement.
  • As third option, you can play it so as to get to cap zones before the other teams do, and afterwards use your vehicle as a support tank along with your teammates tanks taking up a position behind them and overextending when needed.
Notable opponents
  • S.35 - Very well armoured but slow (flank if possible)
  • B1 bis - Very well armoured for its BR and can be very dangerous with several cannons (avoid if possible)
  • T-70 / T-80 - Strong frontal armour that will be hard to penetrate (but thinner side and rear armour), if you find yourself fighting one of these try to flank its position and catch it off guard.
  • Most tanks of this tier can be penetrated easily by your autocannon, but be careful as some of these tanks will carry .50 cal machine guns which can penetrate your armour.
Defeating the AB 41

Being a very lightly armoured vehicle, it remains a vehicle easy to destroy: the 2 quickest ways to deal with the AB 41 are autocannons and HEAT/HE projectiles. But any shell with explosive filler will do. Avoid close quarters and engage from long distance to increase your armour advantage while decreasing the AB 41's firepower. You can also force your opponent to play on a terrain hindering its mobility (mud, snow, sand) to negate its main advantage. Aim for the driver or the engine to immobilize it, meaning almost certain death for an armoured car.

Modules

Tier Mobility Protection Firepower
I Tires Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire Perforante mod.35
III Filters Crew Replenishment Elevation mechanism
IV Transmission Engine Artillery Support PzGr 40

Pros and cons

Pros:

  • Unlocks potent PzGr 40 APCR belt that is identical to the German 20 mm autocannons
  • Reasonably fast on flat paved terrain especially roads
  • Good acceleration
  • Much quicker than other tracked competitors because it can steer both sides at 45° angle
  • Very sharp turns

Cons:

  • The "Armor" is only barely adequate at stopping rifle calibre bullets, everything else will shred it
  • Only 8 rounds per magazine, which is quickly expended
  • Long reload for a small magazine
  • Individual shells don't do much internal damage upon penetration
  • PzGr 40 belt requires unlocking a tier IV modification
  • Default belt is 50/50 API-T and HEF-T Shells
  • API-T struggles at longer ranges or even at slightly angled armour
  • Off-road is lacklustre
  • Sharp turns make it prone to tipping over

History

An advanced automotive design, with the similar AB 40 it gave the Italian Army a modern armoured car during the Second World War. The AB 41 had a 4x4 layout, with four-wheel steering and fully independent suspension. The freely rotating spare wheels, positioned midway along the sides of the hull, prevented the vehicle from bellying out when crossing obstacles. It also had a rear driver position. The AB 40 had 2 coaxial machine guns in the turret and a third rear-facing machine gun. The AB 41 had the 20 mm gun in place of one of the turret machine guns, and also had an increase in engine horsepower over the other design. In total 24 AB 40 and 560 AB 41s were built. They served in the reconnaissance units of armoured, motorized and cavalry divisions, as well as in independent recon companies and platoons, with 4 vehicles per platoon. The AB 40s only were used in North Africa, but AB 41s were active on all fronts, including 30 sent to Russia.

The Germans seized 37 AB 41 and another 20 in production when Italy fell in 1943. They used these, along with 102 AB 43s converted back to a 20 mm main gun, and known as AB 41/43s.

Media

Skins
Videos

See also

Vehicles equipped with the same chassis
Tanks of comparable role, configuration and era

External links


Italy light tanks
  Italy
L6/40  L6/40 · L6/40 (31 Rgt.)
M11/39  M11/39
Autoblindo  AB 41 · AB 43
Fiat 6614/6616  FIAT 6614 · AUBL/74 · AUBL/74 HVG
R3 Capraia  R3 T106 FA
Centauro  Centauro I 105 · Centauro I 105 R · Centauro I 120 · Centauro RGO · VRCC
Freccia  VBC (PT2) · Freccia
Dardo  Dardo · VCC-80/60 · VCC-80/30
Other  C13 T90
USA  ▄M3A3 · ▄M24 · ▄M18
  Hungary
WWII  Csaba · Toldi IIA
Post  ◔BTR-80A · KF41