Difference between revisions of "A6M3"

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m (A6M3 mod.21 => A6M2 mod.21)
(Basic description of use in battles such as general, offence and defence, as well as 2 points to pro and to con as well.)
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== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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    The Zero is a extremely effective dog fighter with a very tight turn. Head on engagements should not be taken with any plane, especially American such as the F6F and the P51 as the Zero is very fragile. Any hit can be lethal. The engine is very weak and fuel tanks can easily catch ablaze. At the start of the match, try climbing to be able to dive on unaware opponents. The plane can exceed 700 kph allowing it to commit to very steep or long dives with slight stiffening. The biggest threats to the plane are American planes due to their guns count, but any plane can be taken in a turn fight victoriously.
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    In offence, aim to begin turn fights with your opponents as you will outclass them, but take very careful shots. The guns are the weakest aspect of the plane and must be used with precision. Always aim for fuel tanks or pilot as those are the most effective ways to take down enemy aircraft. Make sure to tail burning aircraft loosely as most fuel tanks are self-sealing. Bomber and other heavier planes should not be taken on as the guns are very ineffective. Only careful pilot snipes should be taken, otherwise conserve ammo for future engagements.
 +
 
 +
    To defend yourself from the rear, perform a split S, which consists of rolling and turning downwards in the opposite direction, and turn to the enemy to begin engaging them. Planes will quickly overshoot and will have difficulty regaining dominance. If caught in a head on situation, roll and dive downwards towards the enemy, make sure to have no commitment.  
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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'''Pros:'''
 
'''Pros:'''
  
*
+
*Extremely fast turn time
 +
*Respectable climb
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
*Extremely Fragile
 +
*Ineffective guns
  
 
== History ==
 
== History ==

Revision as of 03:41, 18 May 2020

RANK 5 SWEDEN
SAAB J-29D PACK
A6M3 Reisen
a6m3_zero.png
AB
RB
SB
General characteristics
Brief
Detailed
3.7/3.7/4.3BR
1 personCrew
2.8 tTake-off weight
2.51 kg/sBurst mass
Flight characteristics
10 050 mCeiling
Nakajima Sakae 21Engine
RadialType
airCooling system
Speed of destruction
703 km/hStructural
290 km/hGear
Offensive armament
2 x 20 mm Type 99 Model 1 cannonWeapon 1
200 roundsAmmunition
516 shots/minFire rate
2 x 7.7 mm Type 97 machine gunWeapon 2
1 400 roundsAmmunition
900 shots/minFire rate
Suspended armament
2 x 60 kg Navy Type 97 Number 6 ground bombSetup 1
Economy
18 000 Rp icon.pngResearch
77 000 Sl icon.pngPurchase
Sl icon.png3 760 / 4 756/5 230 / 6 615/1 390 / 1 758Repair
22 000 Sl icon.pngCrew training
77 000 Sl icon.pngExperts
400 Ge icon.pngAces
136 % Rp icon.pngReward for battle
290 % Sl icon.png260 % Sl icon.png110 % Sl icon.png
This page is about the Japanese fighter A6M3. For other versions, see A6M (Family).

Description

GarageImage A6M3.jpg


The A6M3 Reisen is a rank III Japanese fighter with a battle rating of 4.3 (AB) and 3.7 (RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 6,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
537 522 10 050 16.6 17.1 10.1 10.1 288
Upgraded
Max Speed
(km/h at 6,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
578 556 10 050 15.8 16.0 18.2 13.8 288

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
420 ~14 ~6
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 280 < 420 < 410 > 335
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,850 m 1,105 hp 1,235 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
5,000 m 985 hp 1,101 hp

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

The A6M3 is armed with:

  • 2 x 20 mm Type 99 Model 1 navy cannons, wing-mounted (100 rpg = 200 total)
  • 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (700 rpg = 1,400 total)

Suspended armament

The A6M3 can be outfitted with the following ordnance:

  • Without load
  • 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)

Usage in battles

   The Zero is a extremely effective dog fighter with a very tight turn. Head on engagements should not be taken with any plane, especially American such as the F6F and the P51 as the Zero is very fragile. Any hit can be lethal. The engine is very weak and fuel tanks can easily catch ablaze. At the start of the match, try climbing to be able to dive on unaware opponents. The plane can exceed 700 kph allowing it to commit to very steep or long dives with slight stiffening. The biggest threats to the plane are American planes due to their guns count, but any plane can be taken in a turn fight victoriously.
   In offence, aim to begin turn fights with your opponents as you will outclass them, but take very careful shots. The guns are the weakest aspect of the plane and must be used with precision. Always aim for fuel tanks or pilot as those are the most effective ways to take down enemy aircraft. Make sure to tail burning aircraft loosely as most fuel tanks are self-sealing. Bomber and other heavier planes should not be taken on as the guns are very ineffective. Only careful pilot snipes should be taken, otherwise conserve ammo for future engagements.
   To defend yourself from the rear, perform a split S, which consists of rolling and turning downwards in the opposite direction, and turn to the enemy to begin engaging them. Planes will quickly overshoot and will have difficulty regaining dominance. If caught in a head on situation, roll and dive downwards towards the enemy, make sure to have no commitment. 

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs 9 in (mod30)
III Wings repair Engine Offensive 20 mm
IV Engine injection Cover New 20 mm cannons

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Extremely fast turn time
  • Respectable climb

Cons:

  • Extremely Fragile
  • Ineffective guns

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

In-game description

In April of 1942, a new A6M model fighter was launched. The main difference between the A6M3 model 32 and the A6M2 Model 21 was the new Sakae 21 engine (1130 hp), which had a two-stage supercharger making it more stable at higher altitudes and a propeller diameter of 3.05 m (150 mm greater than that of its predecessor). The engine was much heavier and longer than those used in previous models, so to prevent displacement of the center of gravity the engine was moved closer to the cockpit and the main fuel tank's capacity was reduced from 518 to 470 liters.

Also, the folding wingtips were removed, which increased the plane's dive speed limit but reduced its maneuverability and range. The latter side effect was particularly important as it made it impossible to use the A6M3 effectively during the 1942 campaign in the Solomon Islands. The 20-mm guns were replaced by Type 99-I model 3s, and their ammunition was increased to 100 rounds. Also, the aircraft could carry two 60-kg bombs.

A total of 343 A6M3 Model 32s were made for the Japanese navy.

Notable pilots

  • Iwamoto flew sorties throughout the Pacific Theater in an A6M3.

Media

  • Skin and Camouflages for the A6M3 on War Thunder Live.

See also

Related development
Aircraft of comparable role, configuration and era

External links


Mitsubishi Aircraft Company (Mitsubishi Shokai)
Fighters  A5M4 · Hagiri's A5M4
  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu
  A7M1 (NK9H) · A7M2
  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5
Hydroplanes  F1M2
Interceptors  Ki-83 · Ki-109
Bombers  G4M1
  Ki-21-Ia · Ki-21-I hei · Ki-67-I Ko · Ki-67-I otsu
Jet Fighters  Ki-200
Captured  ▃A6M2 · ␗A6M2
See also  Mitsubishi Heavy Industries (1945+)

Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Ki-61-I hei Tada's · Ki-61-I tei · Ki-61-II
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M wasn't heard of yet)