Difference between revisions of "A6M2-N"

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{{Specs-Card|code=a6m2_n_zero}}
 
{{Specs-Card|code=a6m2_n_zero}}
 +
{{About
 +
| about = Japanese fighter '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = A6M (Family)
 +
}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese hydroplane fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
 +
 
 +
Albeit generally worse than the "normal" Zeroes, the A6M2-N still retains good climb rate, acceleration and manoeuvrability. It suffers from bad performance at higher altitudes, but that is rarely a problem for this plane, as high altitude engagements are rare at its battle rating. It also has good armament for such a low battle rating: two 20 mm Type 99 Mod 1 cannons and two 7.7 mm Type 97 machine guns. Although powerful, the guns have low shell velocity, so you should lead your target more than you think. Also, the ammo count is quite low, and the aircraft has no armour or self-sealing fuel tanks, so it is best to avoid taking too many hits, as you will probably start burning from the first 7.5 mm machine gun bullet. The aircraft is designed to land on water, though like all other seaplanes, with enough care, one can land it on airfields.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 4,300 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 +
|-
 +
! AB !! RB !! AB !! RB !! AB !! RB
 +
|-
 +
| 418 || 408 || {{Specs|ceiling}} || 20.7 || 21.1 || 9.3 || 9.3 || 500
 +
|-
 +
! colspan="8" | ''Upgraded''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 4,300 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 +
|-
 +
! AB !! RB !! AB !! RB !! AB !! RB
 +
|-
 +
| 447 || 432 || {{Specs|ceiling}} || 19.4 || 20.0 || 16.1 || 12.3 || 500
 +
|-
 +
|}
 +
 
 +
==== Details ====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 +
|-
 +
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Limits
 +
|-
 +
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flaps<br>(km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! + !! -
 +
|-
 +
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || ~12 || ~10
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities
 +
|-
 +
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 +
|-
 +
| < 310 || < 420 || < 410 || > 324
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 3,560 m || 935 hp || 1,055 hp
 +
|-
 +
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|Type 99 Model 1 navy (20 mm)|Type 97 navy (7.7 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* 2 x 20 mm Type 99 Model 1 navy cannons, wing-mounted (60 rpg = 120 total)
 +
* 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (680 rpg = 1,360 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|Navy Type 97 Number 6 (60 kg)}}
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
 +
* Without load
 +
* 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
'''Defensive Play'''
  
=== Defensive armament ===
+
This play style is a common theme among all Japanese Zeroes, due to the fact that playing aggressive and going for head on attacks is not an option (no armour + wood frame + no self sealing tanks = fires!). In saying that, you want to stick to tactics that are purely defensive and only attack when someone attacks you and not vice-versa. If you do think you can attack, make sure that the enemy is within 1 kilometre of you (2 kilometres max). Once engaged you are in that fight till the end but if the fight goes sour, remember to turn in defensive manners and only manoeuvre in manners that will keep you safe and leave the chaser in a disadvantage where he has to or is forced into a recovery manoeuvre to keep up with you. But because you're a float plane, it's going to be a bit hard trying to turn so speed is everything, but luckily due to the weight being below the plane, downward turns are fast and quick but be warned... the neck of the main float has a oil cooler and the float itself has a massive fuel tank, so be extra careful than being in a normal Zero.
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
  
== Usage in the battles ==
+
=== Manual Engine Control ===
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil !! Water !! Type
 +
|-
 +
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
 +
|-
 +
|}
 +
 
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Flight performance
 +
! Survivability
 +
! colspan="2" | Weaponry
 +
|-
 +
| I
 +
| Fuselage repair
 +
| Radiator
 +
|
 +
| Offensive 7 mm
 +
|
 +
|-
 +
| II
 +
|
 +
| Compressor
 +
| Airframe
 +
| New 7 mm MGs
 +
| 9 in (mod30)
 +
|-
 +
| III
 +
| Wings repair
 +
| Engine
 +
|
 +
| Offensive 20 mm
 +
|
 +
|-
 +
| IV
 +
|
 +
| Engine injection
 +
| Cover
 +
| New 20 mm cannons
 +
|
 +
|-
 +
|}
 +
 
 +
* Grinding the A6M2-N will be depending what game modes that you play frequently. If it is Realistic or Simulator battles, it is best to focus on aircraft performance as you will be engaged in frequent manoeuvring engagements. In Arcade battles, it's better to focus on firepower as most of the time you will get into head-on attacks against other players.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Gets an air spawn on all maps
 +
* Good manoeuvrability
 +
* Relatively fast
 +
* Decent climb rate
 +
* Powerful armament
 +
* Center float can protect the plane from attacks from below
 +
* You can ram other planes with the float (esp. the wings)
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Low ammo count
 +
* No self-sealing fuel tanks
 +
* Landing on water can be hard in certain weather conditions
 +
* Very poor energy retention
 +
* Very fragile
 +
* Excessive drag due to pontoon
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 +
 
 +
=== In-game description ===
 +
The single-seater, single-engine float seaplane fighter A6M2-N was created to cover combat operations near atolls, where the construction of airfields was often impossible.
 +
 
 +
Initially, the Kawanishi N1K1 Kyofu was planned for this purpose, but it soon became clear that Kawanishi was unable to produce the planes in sufficient quantity before the start of the war, so the navy asked Nakajima to create a float seaplane fighter. The A6M2 model 11, with non-folding wings, was chosen as a starting point. The landing gear was removed, and a large float with a built-in fuel tank installed in its place. A float was also installed under each wing for stability. The plane's armament was left unchanged.
 +
 
 +
Despite the significantly increased aerodynamic resistance and weight, the plane was quite fast and manoeuvrable.
 +
 
 +
327 of these aircraft were produced, including the original prototype, but the first A6M2-Ns barely ever took part in combat, since they were destroyed shortly after arriving at Tulagi (in the Solomon Islands) in an attack by U.S. B-17s from the 11th Bombardment Group.
 +
 
 +
They were used primarily as interceptors.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&vehicleType=aircraft&vehicleClass=fighter&vehicle=a6m2_n_zero A6M2-N] in Warthunder Live.
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.''-->
''ETC.''
+
 
 +
;Related development
 +
 
 +
* Nakajima [[A6M2]]
 +
* Nakajima [[A6M3]]
 +
* Nakajima [[A6M5]]
 +
 
 +
;Aircraft of comparable role, configuration and era
  
== Sources ==
+
* Brewster [[F2A (Family)|F2A]] Buffalo
''Paste links to sources and external resources, such as:''
+
* Curtiss-Wright [[CW-21]]
 +
* Fiat [[G.50 (Family)|G.50]]
 +
* Grumman [[F4F (Family)|F4F]] Wildcat
 +
* Grumman [[F6F (Family)|F6F]] Hellcat
 +
* [[IAR-81C|IAR-81]]
 +
* Macchi [[C.200 (Family)|C.200]]
 +
* Nakajima [[Ki-43 (Family)|Ki-43]] Oscar
 +
* Supermarine [[Spitfire (Family)|Seafire]]
 +
* Hawker [[Hurricane (Family)|Sea Hurricane]]
 +
 
 +
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''encyclopedia page on the aircraft;''
* ''other literature.''
+
* ''other literature.'' -->
 +
[[Wikipedia:Nakajima_A6M2-N|[Wikipedia<nowiki>]</nowiki> Nakajima A6M2-N]]
 +
 
 +
{{AirManufacturer Nakajima}}
 +
{{Japan fighters}}

Revision as of 20:34, 31 December 2019

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
A6M2-N
a6m2_n_zero.png
A6M2-N
AB RB SB
2.7 2.3 2.0
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game
This page is about the Japanese fighter A6M2-N. For other versions, see A6M (Family).

Description

GarageImage A6M2-N.jpg


The A6M2-N is a rank II Japanese hydroplane fighter with a battle rating of 2.7 (AB), 2.3 (RB), and 2.0 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

Albeit generally worse than the "normal" Zeroes, the A6M2-N still retains good climb rate, acceleration and manoeuvrability. It suffers from bad performance at higher altitudes, but that is rarely a problem for this plane, as high altitude engagements are rare at its battle rating. It also has good armament for such a low battle rating: two 20 mm Type 99 Mod 1 cannons and two 7.7 mm Type 97 machine guns. Although powerful, the guns have low shell velocity, so you should lead your target more than you think. Also, the ammo count is quite low, and the aircraft has no armour or self-sealing fuel tanks, so it is best to avoid taking too many hits, as you will probably start burning from the first 7.5 mm machine gun bullet. The aircraft is designed to land on water, though like all other seaplanes, with enough care, one can land it on airfields.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 4,300 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
418 408 9100 20.7 21.1 9.3 9.3 500
Upgraded
Max Speed
(km/h at 4,300 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
447 432 9100 19.4 20.0 16.1 12.3 500

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
520 ~12 ~10
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 310 < 420 < 410 > 324
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
3,560 m 935 hp 1,055 hp

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

The A6M2-N is armed with:

  • 2 x 20 mm Type 99 Model 1 navy cannons, wing-mounted (60 rpg = 120 total)
  • 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (680 rpg = 1,360 total)

Suspended armament

The A6M2-N can be outfitted with the following ordnance:

  • Without load
  • 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)

Usage in battles

Defensive Play

This play style is a common theme among all Japanese Zeroes, due to the fact that playing aggressive and going for head on attacks is not an option (no armour + wood frame + no self sealing tanks = fires!). In saying that, you want to stick to tactics that are purely defensive and only attack when someone attacks you and not vice-versa. If you do think you can attack, make sure that the enemy is within 1 kilometre of you (2 kilometres max). Once engaged you are in that fight till the end but if the fight goes sour, remember to turn in defensive manners and only manoeuvre in manners that will keep you safe and leave the chaser in a disadvantage where he has to or is forced into a recovery manoeuvre to keep up with you. But because you're a float plane, it's going to be a bit hard trying to turn so speed is everything, but luckily due to the weight being below the plane, downward turns are fast and quick but be warned... the neck of the main float has a oil cooler and the float itself has a massive fuel tank, so be extra careful than being in a normal Zero.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs 9 in (mod30)
III Wings repair Engine Offensive 20 mm
IV Engine injection Cover New 20 mm cannons
  • Grinding the A6M2-N will be depending what game modes that you play frequently. If it is Realistic or Simulator battles, it is best to focus on aircraft performance as you will be engaged in frequent manoeuvring engagements. In Arcade battles, it's better to focus on firepower as most of the time you will get into head-on attacks against other players.

Pros and cons

Pros:

  • Gets an air spawn on all maps
  • Good manoeuvrability
  • Relatively fast
  • Decent climb rate
  • Powerful armament
  • Center float can protect the plane from attacks from below
  • You can ram other planes with the float (esp. the wings)

Cons:

  • Low ammo count
  • No self-sealing fuel tanks
  • Landing on water can be hard in certain weather conditions
  • Very poor energy retention
  • Very fragile
  • Excessive drag due to pontoon

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

In-game description

The single-seater, single-engine float seaplane fighter A6M2-N was created to cover combat operations near atolls, where the construction of airfields was often impossible.

Initially, the Kawanishi N1K1 Kyofu was planned for this purpose, but it soon became clear that Kawanishi was unable to produce the planes in sufficient quantity before the start of the war, so the navy asked Nakajima to create a float seaplane fighter. The A6M2 model 11, with non-folding wings, was chosen as a starting point. The landing gear was removed, and a large float with a built-in fuel tank installed in its place. A float was also installed under each wing for stability. The plane's armament was left unchanged.

Despite the significantly increased aerodynamic resistance and weight, the plane was quite fast and manoeuvrable.

327 of these aircraft were produced, including the original prototype, but the first A6M2-Ns barely ever took part in combat, since they were destroyed shortly after arriving at Tulagi (in the Solomon Islands) in an attack by U.S. B-17s from the 11th Bombardment Group.

They were used primarily as interceptors.

Media

Skin and Camouflages for the A6M2-N in Warthunder Live.

See also

Related development
Aircraft of comparable role, configuration and era

External links

[Wikipedia] Nakajima A6M2-N


Nakajima Aircraft Company (中島飛行機株式会社 )
Fighters  Ki-27 otsu · Ki-27 otsu Tachiarai
  Ki-43-I · Ki-43-II · Ki-43-III otsu
  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
  Ki-84 ko · Ki-84 otsu · Ki-84 hei
  Ki-87
Hydroplanes  A6M2-N*
Interceptors  J1N1 · J5N1
Bombers  B5N2
  B6N1 Model 11 · B6N2 Model 12 · B6N2a Model 12Ko
  G5N1 · G8N1
  Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L
Recon  E8N2
Jet Fighters  Kikka
Captured  ␗Ki-27 otsu · ▃Ki-43-II · ␗Ki-43-III ko · ␗Ki-44-II hei · ␗Ki-84 ko
  *Refit of the Mitsubishi A6M2 mod. 11
See also  Fuji Heavy Industries (1957-2017)

Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)