Difference between pages "M56" and "Sav m/43 (1946)"

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{{Specs-Card|code=us_m56_scorpion}}
+
{{Specs-Card|code=sw_sav_m43_1946}}
  
 
== Description ==
 
== Description ==
[[File:GarageImage_M56Scorpion.jpg|420px|thumb|left]]
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
[[File:GarageImage_Sav_m43_(1946).jpg|420px|thumb|left]]
 
{{Break}}
 
{{Break}}
The '''M56 Scorpion''' is a Rank IV American tank destroyer with a battle rating of 6.3 (AB) 6.7 (RB/SB). It was introduced in [[Update 1.63 "Desert Hunters"]].  
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].
  
Though one of the lightest tank destroyers in the game, its 90 mm gun gives it a very powerful punch, especially when using the HEATFS round, which penetrates 320 mm of armour.
+
The Sav m/43 (1946) is essentially identical to the [[Sav m/43 (1944)]] with the important exception of the gun: instead of the 75 mm field gun, it features a 105 mm howitzer.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
Fitting the definition of a glass cannon, the M56 has virtually no armour to speak of, as the majority of the tank comprises structural steel not meant to protect the crew and has a weak armour modifier (x0.45 KE), which renders it near useless in protecting internal components from incoming fire of any caliber, with the exception of high-angle impacts from rifle-caliber rounds. This description also applies to the only armour plate found on the entire tank, the gun shield, as the 5 mm thick plate with 12 mm of bullet-proof glass will only be able to stop rifle-caliber bullets from mid to long ranges.
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
The Sav m/43 (1946) has up to 50 mm of armour in front, which is capable of deflecting shots if angled, but should not be relied on. It should be noted that the engine deck is only 10 mm thick, and can be penetrated by aircraft heavy machine guns and cannon. The side armour is only 15 mm thick at most, and can also be penetrated quite easily by heavy machins guns and autocannon fire.
  
The crew consists of only 3 members, a driver on the port side of the gun breach, the gunner on the starboard side of the gun breach, and the commander sitting rather casually behind the driver.  If the tank is spotted and takes fire, expect the commander to be the first crew member down, since he is the most exposed of the three, sitting far away and above the gun shield.  Overall, survivability is very low and it is advised to take precautions to not take any fire from the opposition, making use of terrain and mobility when the battle gets heated.
+
Due to the cramped crew compartment and scattered ammunition within the compartment, any penetration by a shell is likely to cause critical damage to multiple modules and/or crew members.
  
'''Armour type:'''
+
=== Mobility ===
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
* Structural steel
+
{{tankMobility|abMinHp= 202|rbMinHp= 142}}
* Rolled homogeneous armour (Gun shield)
 
* Bulletproof glass
 
  
{| class="wikitable"
+
The Sav m/43 is based on the chassis of the [[Strv m/41 S-II|Strv m/41]] and thus has a similar level of mobility. It is considerably heavier, however, and thus correspondingly more sluggish. While the forward top speed is adequate, the reverse speed is quite poor, making it hard to retreat.
|-
 
! Armour !! Front !! Sides !! Rear !! Roof
 
|-
 
| Hull || 15 mm (59-79°) ''Front glacis'' <br> 15 + 10 mm (29-65°) ''Lower glacis'' <br> 10 mm ''Engine cover''  || 15 mm || 15 mm (1-70°) || 10 mm
 
|-
 
| Gun Shield || 5 mm (17°) ''Shield'' <br> 12 mm (17°) ''Bulletproof Glass'' || N/A || N/A || N/A
 
|-
 
|}
 
'''Notes:'''
 
  
* Wheel thickness is 10 mm, sprocket and idler wheel are 20 mm thick, and tracks are 15 mm thick.
+
== Armaments ==
 +
=== Main armament ===
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|Kan m/44 (105 mm)}}
  
=== Mobility ===
+
The 1946 model of the Sav m/43 now features the '''10,5 cm kan m/44''', a 105 mm howitzer. It starts off with the very inadequate '''slpprj m/44''' APBC round. This round lacks the penetration or post-penetration damage to be competitive against the tanks the Sav m/43 faces; thus, it is of the utmost importance that the '''psgr m/49''' HEAT shell is unlocked as soon as possible. This round has an amazing 240 mm of penetration, the most of any round available to any Rank II tank in the game, and also has substantial post-penetration effects. There is also an HE round available that is effective against light vehicles and armour.
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
  
{{tankMobility|abMinHp= 284|rbMinHp= 177|<!--AoAweight=(optional) -->}}
+
The shells all have a relatively low muzzle velocity, and it can therefore be quite hard to hit moving targets at long range. Conversely, the substantial arc of the shell trajectories due to the low-velocity shells allows the Sav m/43 to sometimes hit targets hiding behind cover, or to fire from behind cover itself.
  
Where the M56 lacks in armour, it easily makes up for in mobility.  Its light weight and decently powered engine gives it a great power-to-weight ratio that lets it propel to top speed easily, even when stock.  You'll want to use this to gain access to favorable positions at the beginning of each match.  When your position is compromised, seek a retreat using its excellent reverse speed of -20 km/h and plan ahead your next route.
+
The heavier shells also result in a relatively long loading time compared to the 1944 model's 75 mm field gun.
  
== Armament ==
+
{| class="wikitable" style="text-align:center" width="100%"
{{main|M54 (90 mm)}}
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="6" | [[M54 (90 mm)|90 mm M54]]
+
! colspan="5" | [[Kan m/44 (105 mm)|105 mm Kan m/44]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! rowspan="1" | Vertical <br> guidance
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! rowspan="1" | Horizontal <br> guidance
+
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
| colspan="4" | 29 || -10°/+15° || -30°/+15°  
+
! ''Arcade''
 +
| rowspan="2" | 41 || rowspan="2" | -14°/+20° || rowspan="2" | -20°/+15° || rowspan="2" | N/A || 7.0 || __._ || __._ || __._ || __._ || rowspan="2" | 13.0 || rowspan="2" | _._ || rowspan="2" | _._ || rowspan="2" | _._
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! ''Realistic''
|-
+
| 4.8 || __._ || __._ || __._ || __._
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 3.57 || 4.90 || 6.00 || 6.60 || 7.10
 
|-
 
| ''Realistic'' || 3.57 || 4.20 || 5.10 || 5.60 || 6.00
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 9.75 || 8.63 || 7.95 || 7.50
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
The M54 cannon has 5 great flavors of destruction to choose from: APCR rounds, APCBC rounds, HEAT-FS rounds, HESH shells, and HE shells.
 
 
 
The '''M332 APCR''' shells are the basic rounds that you'll utilize when you first play your tank. Like any other APCR shell, with knowledge of the opposition's internal components such as gunner/driver locations and ammo racks, it is very useful against heavy foes with low-angle slopes in their armour profile.  But, it is very lacking in post-penetration damage. Though they are free to use, players may find the lack of post-penetration damage unfavorable, especially for a glass cannon who can't risk staying exposed for very long trying to pick apart an armoured foe.
 
 
 
The '''M82 APCBC''' shells are probably the first shells you'll unlock and will provide some relief if you've grown tired of the APCR's low post-pen damage. Like any other APHE, they possess good penetration at close to mid range with exceptional post-penetration damage for dealing with moderately armoured targets like many of the medium tanks you'll encounter at your battle rating. As soon as you unlock these, start carrying these as your standard round against most tanks while carrying a few of the above APCR for heavier foes, at least until you unlock the HEAT-FS round.
 
 
 
The '''M431 HEAT-FS''' should be '''the''' round you want to rely on to take care of most armoured foes you come across. Combining the best muzzle velocity, the greatest penetration, especially at long range, and decent post-penetration damage makes this the superior round to use in any mid-to-long range engagement. At close range or in ambush situations, with this shell being your loaded round, you will most likely cripple any target you may encounter. It may then be best to switch to APCBC or HESH (depending on the vehicle type) as a follow up to finish off the surviving target, unless the target still presents itself to be very armoured from your angle of fire (like the [[Maus]] or most heavies from the front). Especially so if you're conscious about your ammo bill after the battle as HEAT-FS are not the cheapest option.
 
 
 
The '''T142E3 HESH''' are an advanced high-explosive round that's capable of penetrating thick armour, even when it is highly-sloped. If you know your target possesses not a single plate of armour greater than 100mm, then these are the rounds to use to wreck them at any range, as these are equally effective against a valid target, including many medium tanks, any light tank and SPAA, and even some heavy tanks that rely on angles rather then raw thickness like an [[IS-3]] or [[AMX-50 Surbaisse]]. Just be sure to aim away from the tracks and suspension, as these modules can easily absorb any damage caused by HESH.
 
 
 
The '''M71 HE''' are just like your typical medium-caliber HE round, good against unarmoured targets like exposed crew members, hull-breakable vehicles, and air targets (should you be able to hit them), but not very useful outside of that. Though this is a free round with slightly better velocity (making it easier to use at long range), favor HESH instead when you can as it carries nearly as much of a payload and has increased versatility against more targets.
 
 
 
One last ammo type to mention are the '''M313 Smoke''' shells.  While not particularly useful for the role the M56 typically fills, they can still have good effect in long-range conflicts where a smoke to the face of an experienced enemy sniper can buy you or your allies time to bypass them in favor of a retreat or advancement towards the objective.
 
 
 
Overall, with all shells unlocked where you'll be employing mid to close range tactics, the typical recommended ammo composition can look something like this: 12 HEAT-FS, 4 APCBC, 5 HESH. For long-range engagements where you'll be playing more of a sniper role, it's best to forgo the APCBC in favor of bringing as much HEAT-FS as you can while throwing in a couple of smokes, though the smokes are optional. With this the recommended ammo composition for long-range engagements will look more like this: 20 HEAT-FS, 7 HESH, 2 Smokes.
 
 
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| M332 shot || APCR || 271 || 270 || 245 || 217 || 192 || 170
+
| psgr m/49 || HEAT || 240 || 240 || 240 || 240 || 240 || 240
 
|-
 
|-
| M82 shot || APCBC || 170 || 169 || 164 || 151 || 138 || 127
+
| sgr m/34 LT || HE || 23 || 23 || 23 || 23 || 23 || 23
 
|-
 
|-
| M431 shell || HEATFS || 320 || 320 || 320 || 320 || 320 || 320
+
| slpprj m/44 || APBC || 67 || 65 || 57 || 49 || 42 || 36
|-
 
| M71 shell || HE || 13 || 13 || 13 || 13 || 13 || 13
 
|-
 
| T142E3 || HESH || 102 || 102 || 102 || 102 || 102 || 102
 
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Projectile<br>Mass (kg)
''in m:''
+
! rowspan="2" | Fuse delay<br>(m)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
''in mm:''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| M332 shot || 1178 || 5.6 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
 
 
|-
 
|-
| M82 shot || 853 || 11 || 1.2 || 20 || 137.2 || +4° || 48° || 63° || 71°
+
! 0% !! 50% !! 100%
 
|-
 
|-
| M431 shell || 1216 || 5.8 || 0.0 || 0.1 || 712.64 || +0° || 65° || 72° || 75°
+
| psgr m/49 || HEAT || 425 || 10.25 || N/A || 0.1 || 1,615 || 62° || 69° || 73°
 
|-
 
|-
| M71 shell || 823 || 11 || 0.1 || 0.5 || 925 || +0° || 79° || 80° || 81°
+
| sgr m/34 LT || HE || 475 || 11.67 || 0.1 || 0.1 || 1,820 || 79° || 80° || 81°
 
|-
 
|-
| T142E3 || 792 || 11 || 0.4 || 0.1 || 792 || +0° || 73° || 77° || 80°
+
| slpprj m/44 || APBC || 475 || 11.67 || N/A || N/A || N/A || 48° || 63° || 71°
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center"
+
==== [[Ammo racks]] ====
! colspan="7" | Smoke characteristic
+
<!-- [[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! Ammunition
+
! Full<br>ammo
! Velocity <br /> in m/s
+
! 1st<br>rack empty
! Projectile<br />Mass in kg
+
! 2nd<br>rack empty
! ''Screen radius <br /> in m''
+
! 3rd<br>rack empty
! ''Screen time <br /> in s''
+
! 4th<br>rack empty
! ''Screen hold time <br /> in s:''
+
! 5th<br>rack empty
! ''Explosive Mass in g<br /> (TNT equivalent):''
+
! 6th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
| M313 || 821 || 11 || 13 || 5 || 20 || 50
+
| '''41''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Optics]] ====
[[File:Ammoracks_M56.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the M56 Scorpion.]]
+
{| class="wikitable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
+
! colspan="3" | {{PAGENAME}} Optics
 +
|-
 +
!
 +
! Default magnification
 +
! Maximum magnification
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Main Gun optics
! class="wikitable unsortable" |1st<br />  rack empty
+
| X1.8 || X3.5
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
 
|-
 
|-
|| '''29''' || 20&nbsp;''(+9)'' || 11&nbsp;''(+18)'' || 1&nbsp;''(+28)'' || style="text-align:left" | No
+
! Comparable optics
 +
| colspan="2" | ___
 
|-
 
|-
 
|}
 
|}
'''Notes''':
 
  
* Recommended ammo load is 20. Carry full load of 29 rounds for large open maps like [[Kursk (Ground Forces)|Kursk]], [[Fulda (Ground Forces)|Fulda Gap]] and [[Maginot Line (Ground Forces)|Maginot Line]].
+
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
Like the preceding 1944 model, the Sav m/43 (1946) performs best in hull down positions, as it can use the gun depression to present a steeper angle on the frontal armour to increase its effective thickness. However, it commonly faces tougher opposition at this BR, including the very common [[T-34 (Family)|T-34]], [[M4A1]], and [[Pz.IV F2]] medium tanks, thus the armour should not be depended on in a slugging match against these tanks.
  
== Usage in the battles ==
+
Conversely, the 240 mm penetration on the HEAT round is capable of dealing with anything the Sav m/43 can encounter, even the heaviest of tanks. Hitting accurately with the low velocity shells will take practice, but since HEAT shells do not lose penetration with distance, the Sav m/43 is capable of crippling or destroying even the heaviest tanks at long range.
The M56 Scorpion is a fast, light tank destroyer with very little armour to speak of.  
 
  
A rapid volley from an enemy machine gun will knockout the three crew members with ease, if not carefully concealed. Its 90 mm M54 cannon is very able to disable enemy tanks at Rank IV. It is able to perform various destruction missions utilising various tactics. An M56 Scorpion is a dedicated airborne tank destroyer with airborne vehicle-based performance. The scorpion has a very stable and fast rate of acceleration on any terrain with a top speed of up to 28 MPH (45 km/h). With its high speed, it is very tempting to charge towards the capture point. When in a situation where a single enemy tank is present, unprotected, uncovered and separated from the opposing team. A rampaging Scorpion will be able to close in, then blow it up to kingdom come. However, caution must be undertaken throughout.
+
The side and rear armour is very thin (10-15 mm), and is very vulnerable to even heavy machine gun and autocannon fire. Exposing it to the enemy will lead to a quick demise, especially against the extremely common .50 cal M2 heavy machine gun found on a lot of American tanks.
  
Be wary that any tank, even if only armed with a machine gun, is capable of knocking out the M56 due to the exposed crew. One particular enemy to keep an eye for is the [[ASU-85]]. It's a complete soviet equivalent of the Scorpion. Its stock BR-372 APCBC-HE is hopeless against a Scorpion since it will always overpenetrate it & be unable to explode inside its engine or gun breech. Meanwhile the M82 APCBC-HE has the opposite effect against it, as the ASU-85 has 45 mm armour just like the [[T-34-85]], which was a big mistake. Even with inferior penetration, an M82 still has 1.5x more explosive warhead. Given enough penetration, it will always be able to cause it to explode frontally without much effort. Take a grain of salt when firing at the ASU-85 from its flank, since the M82 will also overpenetrate away. Loading the M71 HE is much better, since the explosion will spam the ASU-85's interior all over the place. Or if already loaded with M82 & an ASU-85 is approaching while showing its flank, aim for the engine to prevent it from recovering & escaping. Then blast it away.
+
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
|
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
| psgr m/49
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
|
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
|
 +
|
 +
|-
 +
|}
  
===Game modes===
+
=== Pros and cons ===
While the Arcade Battle environment is not favorable due to the marker system easily spotting the M56, it can still perform in flank and surprise attacks if employed properly. It still can snipe from far away & make score against some targets when the M431 HEATFS is unlocked. Be aware that many light tanks can hunt it down if caught in firing range, particularly the [[M41A1|M41A1 Bulldog]] and [[T92]].
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
 
The battle environment is more favorable in Realistic and Simulator Battles. It can completely perform full flanking manoeuvres even when stock, it can also snipe from far-distance without getting spotted easily. Using both tactics will guarantee a complete concealment from the enemy, while being able to launch '''M82 APCBC-HE''' at them with just a couple of shots. Closing in to the enemy is only viable if the enemy number has been completely depleted and/or are unable to insert reinforcements to cover their team.  
 
 
 
Closing in, the Scorpion can out manoeuvre and outflank most, if not all enemy vehicles at its BR. When it is unable to flank due to tight enemy formation across the map, sniping is the best option.  
 
 
 
It is recommended to Load: '''M431 HEATFS''' or '''M82''' if the enemy armour is insufficient to withstand such rounds. I.e. [[T-34-100]]). The reload time can help it to outgun any opposition, to withstand its sustained rate of fire. Especially if it is equipped with an Ace crew, which can reload around of 7 seconds. Also, try to use an ambush tactic. It can annihilate a whole team if used by a skilled player.
 
  
=== Pros and cons ===
 
 
'''Pros:'''
 
'''Pros:'''
  
* Very small profile (68% visibility)
+
* Extremely high penetration HEAT round
* Excellent mobility & maneuverability on all terrain (45 km/h top speed & acceleration, 20 km/h reverse speed)
+
* Decent frontal armour
* A practically airworthy vehicle- ''very'', ''very'' light (7 tons)
+
* Good gun depression
* The same 90 mm gun and ammunition selection as the [[M48A1|M48A1 Patton]]
+
* Decent mobility once fully upgraded
* Heavy recoil when fired from a hill will sometimes save the vehicle from enemy fire, '''explosive push'''
 
* Very quick sustained reload time
 
* 3 varieties of very capable shells
 
* APCR as stock shell; big penetration bonus from the start, also free
 
* Destructive APCBC-HE; can bake a tank's interior through side shot
 
* HEATFS can easily punch 320 mm of armour
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* No armour, vulnerable to strafing attacks from planes
+
* Low velocity shells that are difficult to hit with at long range
* Completely exposed crew from all angles
+
* Very thin side, roof, and rear armour, especially the engine deck
* Easily tipped over because of its weight
+
* Useless stock APBC solid shot
* A shot through the bulletproof glass will knock-out 2 crew members and instantly disable the vehicle
+
* Poor reverse speed
* Top speed is limited at 45 km/h. While boasting excellent acceleration, it will be outrun by other light vehicles on open field
 
* Heavy recoil will make the vehicle jump back about 5 feet, forcing a realignment of the sight
 
* High chance to catch fire when shot in the frontal hull
 
* Hopeless if its engine is destroyed
 
* APCR as stock shell; unable to cripple a tank even from flank with only a shot
 
* HEATFS are expensive (640 SL, per round)
 
* Affected by the Hull Break mechanic (Large HE shells will destroy the M56 in 1 shot)
 
* Does not climb hills well unless approached with good speed
 
  
 
== History ==
 
== History ==
===Development===
+
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
During World War II, the constant problem for the US Airborne divisions is that their anti-tank power was very minimal in the front lines. Though there were attempts to improve their firepower with towed anti-tank guns or airborne tanks like the [[M22|M22 ''Locust'']], the former proved too cumbersome and heavy while the latter proved too under-powered and weak. Thus, development began in April 1949 for a very lightly armoured vehicle to mount a hard-hitting gun with heavy emphasis on firepower, speed, and with as little weight as possible. This evolved into the development of a self-propelled 90 mm gun and the project was taken up by the Cadillac Motor Division of General Motors. The pilot vehicle developed were designated ''T101''.<ref name="ZalogaM551">Zaloga Steven. ''M551 Sheridan: US Airmobile Tanks 1941-2001'' Great Britain: Osprey Publishing Ltd., 2009</ref>
 
 
 
The first models were completed in 1953 and were tested in 1955. It was approved for service in 1958 and designated as the '''M56 90mm self-propelled gun''', or by its nickname '''"Scorpion"''' and its acronym '''SPAT''' ('''S'''elf-'''P'''ropelled '''A'''nti-'''T'''ank). It's main selling point was being light enough at only 7 tons to be lifted by helicopter or carried onto aircraft, allowing for parachute drops. As a rather specialized vehicle, it wasn't produced in large numbers, with only 150 units built from the Cadillac production line from 1953 to 1959.<ref name="ZalogaM551" />
 
 
 
===Usage===
 
The M56 Scorpion was issued out to airborne and anti-tank units from 1958 to the early 1960s. As a defensive weapon, the M56 Scorpion was never meant to venture out to seek and destroy enemy tanks, but its lack of armour was still criticized  by its crew, what with only a simple gun shield blocking the crew from getting shot by even small arms. The lightness of the vehicle was also bad for the extreme recoil of the 90 mm M54 gun, which would lift the entire vehicle off its front wheels.<ref name="ZalogaM551">Zaloga Steven. ''M551 Sheridan: US Airmobile Tanks 1941-2001'' Great Britain: Osprey Publishing Ltd., 2009</ref> An informal manual even recommends that when firing, the commander and loader should step off the vehicle to avoid being harmed by the lurching vehicle. The M56 Scorpion served America in combat during the Vietnam War in the 173rd Airborne Brigade, with 17 vehicles organized into three platoons. It served as a defensive role in most of American foreign bases until the advent of the anti-tank missile launchers such as the TOW, which proved more potent than the Scorpion, and was replaced in the late 1960s and early 70s.<ref name="ZalogaM551" />
 
 
 
The M56 Scorpions were also given out in limited numbers, with Morocco given 87 vehicles and Spain obtaining 5 in the Military Aid Program. Morocco used the Scorpions in the Western Sahara War, being the only foreign user of the M56 Scorpions.
 
 
 
===Survivors===
 
At least 18 intact M56 Scorpions survive in the United States today, mainly in museums and in private collections.
 
  
 
== Media ==
 
== Media ==
 
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
==References==
 
<references />
 
  
 
== See also ==
 
== See also ==
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== External links ==
 
== External links ==
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* ''topic on the official game forum;''
 
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* ''other literature.''-->
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* ''other literature.'' -->
  
* [https://www.youtube.com/watch?v=KqLoa0NIpzE The Shooting Episode 178]
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* [[wt:en/news/6595-development-stormartillerivagn-m-43-en|[Devblog] Stormartillerivagn m/43]]
  
{{USA tank destroyers}}
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{{Sweden tank destroyers}}

Revision as of 08:40, 10 April 2020

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
sw_sav_m43_1946.png
Sav m/43 (1946)
AB RB SB
3.0 3.0 3.0
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Purchase:22 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Sav m43 (1946).jpg


The Stormartillerivagn m/43 (1946) is a rank II Swedish tank destroyer with a battle rating of 3.0 (AB/RB/SB). It was introduced in Update 1.97 "Viking Fury".

The Sav m/43 (1946) is essentially identical to the Sav m/43 (1944) with the important exception of the gun: instead of the 75 mm field gun, it features a 105 mm howitzer.

General info

Survivability and armour

The Sav m/43 (1946) has up to 50 mm of armour in front, which is capable of deflecting shots if angled, but should not be relied on. It should be noted that the engine deck is only 10 mm thick, and can be penetrated by aircraft heavy machine guns and cannon. The side armour is only 15 mm thick at most, and can also be penetrated quite easily by heavy machins guns and autocannon fire.

Due to the cramped crew compartment and scattered ammunition within the compartment, any penetration by a shell is likely to cause critical damage to multiple modules and/or crew members.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 45 7 12 202 305 16.83 25.42
Realistic 41 6 142 160 11.83 13.33

The Sav m/43 is based on the chassis of the Strv m/41 and thus has a similar level of mobility. It is considerably heavier, however, and thus correspondingly more sluggish. While the forward top speed is adequate, the reverse speed is quite poor, making it hard to retreat.

Armaments

Main armament

Main article: Kan m/44 (105 mm)

The 1946 model of the Sav m/43 now features the 10,5 cm kan m/44, a 105 mm howitzer. It starts off with the very inadequate slpprj m/44 APBC round. This round lacks the penetration or post-penetration damage to be competitive against the tanks the Sav m/43 faces; thus, it is of the utmost importance that the psgr m/49 HEAT shell is unlocked as soon as possible. This round has an amazing 240 mm of penetration, the most of any round available to any Rank II tank in the game, and also has substantial post-penetration effects. There is also an HE round available that is effective against light vehicles and armour.

The shells all have a relatively low muzzle velocity, and it can therefore be quite hard to hit moving targets at long range. Conversely, the substantial arc of the shell trajectories due to the low-velocity shells allows the Sav m/43 to sometimes hit targets hiding behind cover, or to fire from behind cover itself.

The heavier shells also result in a relatively long loading time compared to the 1944 model's 75 mm field gun.

105 mm Kan m/44 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 41 -14°/+20° -20°/+15° N/A 7.0 __._ __._ __._ __._ 13.0 _._ _._ _._
Realistic 4.8 __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
psgr m/49 HEAT 240 240 240 240 240 240
sgr m/34 LT HE 23 23 23 23 23 23
slpprj m/44 APBC 67 65 57 49 42 36
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
psgr m/49 HEAT 425 10.25 N/A 0.1 1,615 62° 69° 73°
sgr m/34 LT HE 475 11.67 0.1 0.1 1,820 79° 80° 81°
slpprj m/44 APBC 475 11.67 N/A N/A N/A 48° 63° 71°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
41 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Optics

Sav m/43 (1946) Optics
Default magnification Maximum magnification
Main Gun optics X1.8 X3.5
Comparable optics ___

Usage in battles

Like the preceding 1944 model, the Sav m/43 (1946) performs best in hull down positions, as it can use the gun depression to present a steeper angle on the frontal armour to increase its effective thickness. However, it commonly faces tougher opposition at this BR, including the very common T-34, M4A1, and Pz.IV F2 medium tanks, thus the armour should not be depended on in a slugging match against these tanks.

Conversely, the 240 mm penetration on the HEAT round is capable of dealing with anything the Sav m/43 can encounter, even the heaviest of tanks. Hitting accurately with the low velocity shells will take practice, but since HEAT shells do not lose penetration with distance, the Sav m/43 is capable of crippling or destroying even the heaviest tanks at long range.

The side and rear armour is very thin (10-15 mm), and is very vulnerable to even heavy machine gun and autocannon fire. Exposing it to the enemy will lead to a quick demise, especially against the extremely common .50 cal M2 heavy machine gun found on a lot of American tanks.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire psgr m/49
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine

Pros and cons

Pros:

  • Extremely high penetration HEAT round
  • Decent frontal armour
  • Good gun depression
  • Decent mobility once fully upgraded

Cons:

  • Low velocity shells that are difficult to hit with at long range
  • Very thin side, roof, and rear armour, especially the engine deck
  • Useless stock APBC solid shot
  • Poor reverse speed

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Sweden tank destroyers
Strv m/41 derivatives  Spj fm/43-44 · Sav m/43 (1944) · Sav m/43 (1946) · Pvkv II · Pvkv III
Ikv 72/103  Ikv 72 · Ikv 103
Pvkv m/43  Pvkv m/43 (1946) · Pvkv m/43 (1963)
ATGM  UDES 33 · Pbv 302 (BILL) · Pvrbv 551
Other  SAV 20.12.48 · Bkan 1C
Norway  VIDAR