Difference between revisions of "A13 Mk II"

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{{Specs-Card|code=uk_a_13_mk2}}
 
{{Specs-Card|code=uk_a_13_mk2}}
 +
{{About
 +
| about = British light tank '''{{PAGENAME}}'''
 +
| usage = other uses
 +
| link = A13 (Family)
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}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{Break}}
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} British light tank {{Battle-rating}}. It was introduced along with the initial British tree line in [[Update 1.55 "Royal Armour"]]. Featuring the [[Ordnance QF 2-pounder (40 mm)|QF 2-pounder]] as the main armament coupled with good mobility, this vehicle is a typical light tank and plays as such.
 +
 
 +
This tank is a good representative of later rank 2-3 British tanks: good mobility, flat and thin frontal armour, bad reverse speed and minimal post-penetration damage.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
'''Armour type:'''
 +
 
 +
* Rolled homogeneous armour
 +
* Cast homogeneous armour (Gun mantlet)
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 14 mm ''Front plate'' <br> 14 mm (0-62°) ''Front glacis'' <br> 14 mm (64°) ''Lower glacis'' || 7 mm || 14 mm (0-62°) || 14 mm
 +
|-
 +
| Turret || 14 mm (0-15°) ''Turret front'' <br> 14 mm (1-63°) ''Gun mantlet'' || 14 (40°) + 14 mm (21°) || 14 (21-30°) + 14 mm (2°) || 14 mm
 +
|-
 +
! Armour !! Sides !! Roof
 +
|-
 +
| Cupola || 14 mm || 14 mm
 +
|-
 +
|}
 +
'''Notes:'''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
* Suspension wheels and tracks are 15 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp=527|rbMinHp=301}}
 +
 
 +
Even though the A13 has good mobility, it sometimes feels weird: it loses speed on turns, does not accelerates quite as fast as it's overpowered engine(38.19 HP/ton, stock) should provide it and hill-climbing feels hard. All of these flaws come from the gearbox, which has bad and uneven ratios, resulting in a kick when changing speed. Knowing that you should always keep an eye on the "gear" counter top-left of your screen (activate it in the options menu) since it provides you crucial information on how your tank will react to your commands. With a bit of practice, one should swiftly masters these peculiarities.
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|QF 2-pounder (40 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[QF 2-pounder (40 mm)|40 mm QF 2-pounder]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 87 || rowspan="2" | -15°/+20° || rowspan="2" | ±180° || rowspan="2" | Vertical || 15.23 || 21.08 || 25.60 || 28.31 || 30.12 || rowspan="2" | 3.64 || rowspan="2" | 3.22 || rowspan="2" | 2.97 || rowspan="2" | 2.80
 +
|-
 +
! ''Realistic''
 +
| 9.52 || 11.20 || 13.60 || 15.04 || 16.00
 +
|-
 +
|}
 +
 
 +
Since the QF 2-pounder is used on most tanks of Rank I, it's important to know it well. This cannon has a major disadvantage at distances since its rounds lose around 20 mm of penetration for every 500 m it travels, which is a lot. As if this was not enough, it has poor accuracy, even with Adjustment of fire, hence, one should target large components (crewmen, engine, transmission), of the enemy or, as distance increases (500 m or more), the general centre of the foe. Firing it, you will easily notice its last but not least flaw: it does almost no post-penetration damage, which means you will need to snipe crew members, one by one. Combine this difficulty with a bit of distance and this task can prove tricky pretty quick, sometimes leaving the enemy enough time to replenish its crew before you finish it off.
 +
 
 +
On the other hand, this cannon has 5 major advantages: reload speed, close-quarter penetration, a primitive stabilizing system, LOTS of ammo and awesome gun depression. Its fast reloading speed allows it to compensate its poor accuracy: missed a shot? why not take another even before you can reposition! Close quarter penetration, one of the best at its tier, is also a plus: your enemies will only block you shot if you happen to hit a steep-angled plate of armour. Does this tank have good mobility? nice !, it can fire on the move too, at low speeds and on the relatively flat road though but still, it is much more precise than the comparable [[BT-7]] with its [[20-K (45 mm)|20-K]]. Last but not least, small bullets means more bullets: the A13 can bring up to 87 bullets into the game, much more than you need to knock out 3-4 tanks, which means you can try to suppress an enemy and keep it into cover by constantly firing near it (at this rank, this tactic can prove effective against new players). Finally, its good gun depression enables it to fire over hills, peeking only it's a small turret, shooting and disappearing swiftly. Use these features cunningly.
 +
 
 +
==== Ammunition ====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| Shot Mk.1 AP/T || AP || 72 || 68 || 52 || 37 || 27 || 19
 +
|-
 +
| Shot Mk.IXB APCBC/T || APCBC || 89 || 86 || 77 || 66 || 57 || 50
 +
|-
 +
| Shot Mk.1 APHV/T || AP || 80 || 75 || 58 || 41 || 30 || 21
 +
|-
 +
| Shell Mk.1 AP/T || APHE || 66 || 62 || 49 || 36 || 26 || 20
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| Shot Mk.1 AP/T || AP || 792 || 1.08 || N/A || N/A || N/A || 47° || 60° || 65°
 +
|-
 +
| Shot Mk.IXB APCBC/T || APCBC || 792 || 1.24 || N/A || N/A || N/A || 48° || 63° || 71°
 +
|-
 +
| Shot Mk.1 APHV/T || AP || 853 || 1.08 || N/A || N/A || N/A || 47° || 60° || 65°
 +
|-
 +
| Shell Mk.1 AP/T || APHE || 792 || 1.08 || 1.2 || 9 || 20.9 || 47° || 60° || 65°
 +
|-
 +
|}
 +
 
 +
==== [[Ammo racks]] ====
 +
'''Last updated: 1.77.2.128'''
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! 7th<br>rack empty
 +
! 8th<br>rack empty
 +
! 9th<br>rack empty
 +
! 10th<br>rack empty
 +
! 11th<br>rack empty
 +
! 12th<br>rack empty
 +
! 13th<br>rack empty
 +
! 14th<br>rack empty
 +
! 15th<br>rack empty
 +
! 16th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''87''' || 78&nbsp;''(+9)'' || 75&nbsp;''(+12)'' || 72&nbsp;''(+15)'' || 69&nbsp;''(+18)'' || 66&nbsp;''(+21)'' || 62&nbsp;''(+25)'' || 60&nbsp;''(+27)'' || 56&nbsp;''(+31)'' || 51&nbsp;''(+36)'' || 47&nbsp;''(+40)'' || 43&nbsp;''(+44)'' || 41&nbsp;''(+46)'' || 36&nbsp;''(+51)'' || 31&nbsp;''(+56)'' || 16&nbsp;''(+71)'' || 1&nbsp;''(+86)'' || No
 +
|-
 +
|}
 +
[[File:Ammoracks_A13MkI.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
  
=== Additional armament ===
+
Center hull empty: 41&nbsp;''(+46)''
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
 
 +
===== Optics =====
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
! colspan="3" | {{PAGENAME}} [[Optics]]
 +
|-
 +
! Which ones
 +
! Default magnification
 +
! Maximum magnification
 +
|-
 +
! Main Gun optics
 +
| x1.85 || x3.5
 +
|-
 +
! Comparable optics
 +
| colspan="2" | [[AMR.35 ZT3]]
 +
|-
 +
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|Vickers (7.7 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[Vickers (7.7 mm)|7.7 mm Vickers]]
 +
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Coaxial || 3,500 (250) || 390 || N/A || N/A
 +
|-
 +
|}
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The A13 Mk II is a Cruiser tank and plays very much like one. The relative lack of armour and high mobility allow the A13 to easily flank the enemy team. While the armour upgrades in the Mk II do not help against much more than heavy machine gun rounds, the A13 still has its speed as its biggest advantage. The 2 pounder main armament is an excellent weapon, and allows the A13 to engage effectively at any range. Generally the Shell Mk.1 AP/T (APHE) round should be used, as it has the largest post penetration effect, however for tougher foes the solid AP rounds will easily penetrate. A13 commanders should use cover and try to outmanoeuvre opponents, engaging whenever they see fit.
 +
 
 +
Some notable enemies the A13 might face are German Panzer II tanks. These vehicles have auto cannons that will shred through the A13s armour. Commanders should be extra cautious when facing these. Generally it is advisable to try and bait out their volley with a quick push forward and retreat, and then try to take them out while they reload. The A13 is at a disadvantage against these vehicles, its only real advantage being the fact that the 40 mm 2 pounder is shoulder stabilized, meaning it is easier to get the first shot off when slowing down.
 +
 
 +
Since the addition of smoke in War Thunder, light tanks have it easier. Use your forward-launching smoke to create a wall of smoke in a strategic place. It can be used to cover your allies, when capturing a point, flanking in a street (urban environment),
  
== Usage in the battles ==
+
=== Modules ===
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
| Shot Mk.1 APHV/T
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
| Shell Mk.1 AP/T
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
| Smoke grenade
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| Artillery Support
 +
| Shot Mk.IXB APCBC/T
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Better turret armour than it's predecessor
 +
* Good gun for its rank
 +
* Fast
 +
* Slim target
 +
* Has a "lock", which is a primitive form of stabilisation
 +
* Brings lots of ammo
 +
* Has forward-launching smoke launchers
 +
* Coaxial MG
 +
* Good HP/ton ratio
 +
* Decent turret sewing rate
 +
* -15° gun depression
 +
* 4 crewmen
  
 
'''Cons:'''
 
'''Cons:'''
*
 
  
== Historical part ==
+
* Thin armour
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
* The gun is too small for its own good
 +
* Barely any response from the engine
 +
* Loses speed when turning
 +
* Wiggles when trying to turn on 5th gear
 +
* Regular MGs can penetrate side armour
 +
 
 +
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
===Development===
 +
The British development on their cruiser tanks advanced greatly with the implementation of the Christie suspension system, which they acquired from an American firm. The tank underwent a development program under the name ''Cruiser Mk III (A13)'' and the first accepted variant for the military was the ''[[A13 Mk I|A13 Mk.I]]''. The Mk.I featured 15 mm of armour, a 2-pounder cannon, and a Vickers machine gun as its coaxial armament. An order of 65 of these tanks were asked for in 1939 at the Nuffield Mechanization & Auto Limited, but only 30 were made before the a decision was made to upgrade the existing model with more armour and different armament.
 +
 
 +
The redesigned cruiser tank, the ''' A13 Mk.II, Cruiser Tank Mk IV''', had a new armour thickness of 30 mm and additional sloping armour was put onto the sides and rear of the turret. The Vickers machine gun used as the coaxial armament was also replaced by the BESA machine gun, a licensed Czech ZB-53 machine gun, due to issues with the Vickers gun. Around 225 to 665 A13 Mk.II tanks were produced from 1940 until late 1941.
 +
 
 +
===Combat Usage===
 +
The A13 first saw combat in the Battle of France under the British Expeditionary Force in 1940. The A13 encountered many trouble during its employment, the crew have little to no training with the new tanks due to their rushed adoption into service, the tanks were in poor condition and some were even missing parts. The A13s were used in the 1st Armoured Division, but many were either destroyed by the superior German armoured forces or abandoned at Calais during the evacuation of Allied troops at Dunkirk, which forced the units to leave behind their heavier equipment.
 +
 
 +
After the disaster at France, the A13 were still used to support the war. Some were sent to Greece to support their defense against Germany in the Battle of Greece, but a majority were sent to North Africa as part of the Western Desert Campaign near Libya under the 7th Armoured Division. Compared to the time in France, the A13s in North Africa fared much better, ironing out most of its initial defects, and was even more suited to the environment than other tank designs. The A13 was popular with the crew for its high speed, reliability, and a powerful 2-pounder cannon that could engage a majority of Axis tanks in 1941. However, there was an insufficient number of A13s available for use, so tank units were mixed with the faster cruiser tanks and slower infantry tanks, which caused tactical and logistical difficulties trying to accommodate all of the tanks. Another deficiency with the tank and every other British tank with the 2-pounder was the lack of high-explosive shell issued to the tankers, which made them vulnerable to anti-tank guns, which caused a majority of British tank losses in the North African Campaign. Still, the A13 fared very well with its armour and armament until the late 1941 where better armoured [[Pz.III L|Panzer IIIs]] and [[Pz.IV G|Panzer IVs]] began to appear on the battlefield.
 +
 
 +
Due to its growing obsolescence on the battlefield, the A13 was replaced in 1941 by the better armoured [[Crusader Mk II|A15 Crusader tank]].
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=tank&vehicleClass=light_tank&vehicle=uk_a_13_mk2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
== Read also ==
+
;Videos
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
{{Youtube-gallery|4_cJ1CpEatw|'''Best gun depression''' discusses the {{PAGENAME}} at 1:33 - ''War Thunder Official Channel''|mjacUnmi2iY|'''David Fletcher's Tank Chats #1: The A13 Cruiser''' - ''The Tank Museum''}}
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
+
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{Britain light tanks}}

Revision as of 12:17, 5 September 2020

RANK 4 FRANCE
Somua SM PACK
uk_a_13_mk2.png
A13 Mk II
AB RB SB
1.3 1.3 1.3
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game
This page is about the British light tank A13 Mk II. For other uses, see A13 (Family).

Description

GarageImage A13 Mk II.jpg


The Tank, Cruiser, Mk IV (A13 Mk II) is a rank I British light tank with a battle rating of 1.3 (AB/RB/SB). It was introduced along with the initial British tree line in Update 1.55 "Royal Armour". Featuring the QF 2-pounder as the main armament coupled with good mobility, this vehicle is a typical light tank and plays as such.

This tank is a good representative of later rank 2-3 British tanks: good mobility, flat and thin frontal armour, bad reverse speed and minimal post-penetration damage.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front Sides Rear Roof
Hull 14 mm Front plate
14 mm (0-62°) Front glacis
14 mm (64°) Lower glacis
7 mm 14 mm (0-62°) 14 mm
Turret 14 mm (0-15°) Turret front
14 mm (1-63°) Gun mantlet
14 (40°) + 14 mm (21°) 14 (21-30°) + 14 mm (2°) 14 mm
Armour Sides Roof
Cupola 14 mm 14 mm

Notes:

  • Suspension wheels and tracks are 15 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 54 7 14.5 527 649 36.34 44.76
Realistic 48 6 301 340 20.76 23.45

Even though the A13 has good mobility, it sometimes feels weird: it loses speed on turns, does not accelerates quite as fast as it's overpowered engine(38.19 HP/ton, stock) should provide it and hill-climbing feels hard. All of these flaws come from the gearbox, which has bad and uneven ratios, resulting in a kick when changing speed. Knowing that you should always keep an eye on the "gear" counter top-left of your screen (activate it in the options menu) since it provides you crucial information on how your tank will react to your commands. With a bit of practice, one should swiftly masters these peculiarities.

Armaments

Main armament

Main article: QF 2-pounder (40 mm)
40 mm QF 2-pounder Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 87 -15°/+20° ±180° Vertical 15.23 21.08 25.60 28.31 30.12 3.64 3.22 2.97 2.80
Realistic 9.52 11.20 13.60 15.04 16.00

Since the QF 2-pounder is used on most tanks of Rank I, it's important to know it well. This cannon has a major disadvantage at distances since its rounds lose around 20 mm of penetration for every 500 m it travels, which is a lot. As if this was not enough, it has poor accuracy, even with Adjustment of fire, hence, one should target large components (crewmen, engine, transmission), of the enemy or, as distance increases (500 m or more), the general centre of the foe. Firing it, you will easily notice its last but not least flaw: it does almost no post-penetration damage, which means you will need to snipe crew members, one by one. Combine this difficulty with a bit of distance and this task can prove tricky pretty quick, sometimes leaving the enemy enough time to replenish its crew before you finish it off.

On the other hand, this cannon has 5 major advantages: reload speed, close-quarter penetration, a primitive stabilizing system, LOTS of ammo and awesome gun depression. Its fast reloading speed allows it to compensate its poor accuracy: missed a shot? why not take another even before you can reposition! Close quarter penetration, one of the best at its tier, is also a plus: your enemies will only block you shot if you happen to hit a steep-angled plate of armour. Does this tank have good mobility? nice !, it can fire on the move too, at low speeds and on the relatively flat road though but still, it is much more precise than the comparable BT-7 with its 20-K. Last but not least, small bullets means more bullets: the A13 can bring up to 87 bullets into the game, much more than you need to knock out 3-4 tanks, which means you can try to suppress an enemy and keep it into cover by constantly firing near it (at this rank, this tactic can prove effective against new players). Finally, its good gun depression enables it to fire over hills, peeking only it's a small turret, shooting and disappearing swiftly. Use these features cunningly.

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shot Mk.1 AP/T AP 72 68 52 37 27 19
Shot Mk.IXB APCBC/T APCBC 89 86 77 66 57 50
Shot Mk.1 APHV/T AP 80 75 58 41 30 21
Shell Mk.1 AP/T APHE 66 62 49 36 26 20
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Shot Mk.1 AP/T AP 792 1.08 N/A N/A N/A 47° 60° 65°
Shot Mk.IXB APCBC/T APCBC 792 1.24 N/A N/A N/A 48° 63° 71°
Shot Mk.1 APHV/T AP 853 1.08 N/A N/A N/A 47° 60° 65°
Shell Mk.1 AP/T APHE 792 1.08 1.2 9 20.9 47° 60° 65°

Ammo racks

Last updated: 1.77.2.128

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
11th
rack empty
12th
rack empty
13th
rack empty
14th
rack empty
15th
rack empty
16th
rack empty
Visual
discrepancy
87 78 (+9) 75 (+12) 72 (+15) 69 (+18) 66 (+21) 62 (+25) 60 (+27) 56 (+31) 51 (+36) 47 (+40) 43 (+44) 41 (+46) 36 (+51) 31 (+56) 16 (+71) (+86) No

Center hull empty: 41 (+46)

Optics
A13 Mk II Optics
Which ones Default magnification Maximum magnification
Main Gun optics x1.85 x3.5
Comparable optics AMR.35 ZT3

Machine guns

Main article: Vickers (7.7 mm)
7.7 mm Vickers
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,500 (250) 390 N/A N/A

Usage in battles

The A13 Mk II is a Cruiser tank and plays very much like one. The relative lack of armour and high mobility allow the A13 to easily flank the enemy team. While the armour upgrades in the Mk II do not help against much more than heavy machine gun rounds, the A13 still has its speed as its biggest advantage. The 2 pounder main armament is an excellent weapon, and allows the A13 to engage effectively at any range. Generally the Shell Mk.1 AP/T (APHE) round should be used, as it has the largest post penetration effect, however for tougher foes the solid AP rounds will easily penetrate. A13 commanders should use cover and try to outmanoeuvre opponents, engaging whenever they see fit.

Some notable enemies the A13 might face are German Panzer II tanks. These vehicles have auto cannons that will shred through the A13s armour. Commanders should be extra cautious when facing these. Generally it is advisable to try and bait out their volley with a quick push forward and retreat, and then try to take them out while they reload. The A13 is at a disadvantage against these vehicles, its only real advantage being the fact that the 40 mm 2 pounder is shoulder stabilized, meaning it is easier to get the first shot off when slowing down.

Since the addition of smoke in War Thunder, light tanks have it easier. Use your forward-launching smoke to create a wall of smoke in a strategic place. It can be used to cover your allies, when capturing a point, flanking in a street (urban environment),

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive Shot Mk.1 APHV/T
II Suspension Brake System FPE Adjustment of Fire Shell Mk.1 AP/T
III Filters Crew Replenishment Elevation Mechanism Smoke grenade
IV Transmission Engine Artillery Support Shot Mk.IXB APCBC/T

Pros and cons

Pros:

  • Better turret armour than it's predecessor
  • Good gun for its rank
  • Fast
  • Slim target
  • Has a "lock", which is a primitive form of stabilisation
  • Brings lots of ammo
  • Has forward-launching smoke launchers
  • Coaxial MG
  • Good HP/ton ratio
  • Decent turret sewing rate
  • -15° gun depression
  • 4 crewmen

Cons:

  • Thin armour
  • The gun is too small for its own good
  • Barely any response from the engine
  • Loses speed when turning
  • Wiggles when trying to turn on 5th gear
  • Regular MGs can penetrate side armour

History

Development

The British development on their cruiser tanks advanced greatly with the implementation of the Christie suspension system, which they acquired from an American firm. The tank underwent a development program under the name Cruiser Mk III (A13) and the first accepted variant for the military was the A13 Mk.I. The Mk.I featured 15 mm of armour, a 2-pounder cannon, and a Vickers machine gun as its coaxial armament. An order of 65 of these tanks were asked for in 1939 at the Nuffield Mechanization & Auto Limited, but only 30 were made before the a decision was made to upgrade the existing model with more armour and different armament.

The redesigned cruiser tank, the A13 Mk.II, Cruiser Tank Mk IV, had a new armour thickness of 30 mm and additional sloping armour was put onto the sides and rear of the turret. The Vickers machine gun used as the coaxial armament was also replaced by the BESA machine gun, a licensed Czech ZB-53 machine gun, due to issues with the Vickers gun. Around 225 to 665 A13 Mk.II tanks were produced from 1940 until late 1941.

Combat Usage

The A13 first saw combat in the Battle of France under the British Expeditionary Force in 1940. The A13 encountered many trouble during its employment, the crew have little to no training with the new tanks due to their rushed adoption into service, the tanks were in poor condition and some were even missing parts. The A13s were used in the 1st Armoured Division, but many were either destroyed by the superior German armoured forces or abandoned at Calais during the evacuation of Allied troops at Dunkirk, which forced the units to leave behind their heavier equipment.

After the disaster at France, the A13 were still used to support the war. Some were sent to Greece to support their defense against Germany in the Battle of Greece, but a majority were sent to North Africa as part of the Western Desert Campaign near Libya under the 7th Armoured Division. Compared to the time in France, the A13s in North Africa fared much better, ironing out most of its initial defects, and was even more suited to the environment than other tank designs. The A13 was popular with the crew for its high speed, reliability, and a powerful 2-pounder cannon that could engage a majority of Axis tanks in 1941. However, there was an insufficient number of A13s available for use, so tank units were mixed with the faster cruiser tanks and slower infantry tanks, which caused tactical and logistical difficulties trying to accommodate all of the tanks. Another deficiency with the tank and every other British tank with the 2-pounder was the lack of high-explosive shell issued to the tankers, which made them vulnerable to anti-tank guns, which caused a majority of British tank losses in the North African Campaign. Still, the A13 fared very well with its armour and armament until the late 1941 where better armoured Panzer IIIs and Panzer IVs began to appear on the battlefield.

Due to its growing obsolescence on the battlefield, the A13 was replaced in 1941 by the better armoured A15 Crusader tank.

Media

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Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Britain light tanks
A13  A13 Mk I · A13 Mk I (3rd R.T.R.) · A13 Mk II · A13 Mk II 1939
A15  Crusader II · Crusader "The Saint" · Crusader III
A17  Tetrarch I
IFV  Warrior
Wheeled  Daimler Mk II · AEC Mk II · Fox · Vickers Mk.11
Other  VFM5
South Africa 
SARC  SARC MkIVa · SARC MkVI (2pdr) · SARC MkVI (6pdr)
Ratel  Ratel 90 · Ratel 20
Rooikat  Rooikat Mk.1D · Rooikat 105 · Rooikat MTTD
Other  Concept 3 · Eland 90 Mk.7
USA  Stuart I · Stuart III