Difference between revisions of "A-36"

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(Added cockpit image)
(Updated as of 1.89.1.35)
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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
 
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''A-36 ''Apache''''' is a Rank II American attacker with a battle rating of 2.7 (AB/SB) and 3.0 (RB). It was introduced in Update 1.51 "Cold Steel."
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American attacker {{Battle-rating}}. It was introduced in [[Update 1.51 "Cold Steel"]].
  
The A-36 is the ground strike variant of the P-51 Mustang. Aside from the obvious difference of being able to carry bombs, the A-36 also has air brakes mounted on the wings of the aircraft and is more agile than the P-51. The standard use of the A-36 is to start by bombing, then either to strafe soft ground targets or else to act as a fighter, as the situation requires.  It is particularly effective at escort roles, since it can either assist front-line bombers to take out ground units or to engage interceptors as the need arises. Please note that this plane excels at destroying furballs with gun pods attached. In fact, one could play this plane as a Boom & Zoom fighter when gun pods are unlocked.  
+
The A-36 is the ground strike variant of the P-51 Mustang. Aside from the obvious difference of being able to carry bombs, the A-36 also has air brakes mounted on the wings of the aircraft and is more agile than the P-51. The standard use of the A-36 is to start by bombing, then either to strafe soft ground targets or else to act as a fighter, as the situation requires.  It is particularly effective at escort roles, since it can either assist front-line bombers to take out ground units or to engage interceptors as the need arises. Please note that this plane excels at destroying furballs with gun pods attached. In fact, one could play this plane as a Boom & Zoom fighter when gun pods are unlocked.
  
The Apache's armament is 6 x 12.7 mm M2 Browning machine guns (with four more M2 available with gun pods), which is respectable for its rank.  Further, two of the guns are fitted in the nose (albeit the bottom of the nose). The A-36's nose-mounted guns allow more focused/accurate targeting and a smaller spread of fire.  Though the plane can be difficult to handle for a novice pilot, with practice it can be used to great effect. Thus, A-36 pilots should not shy away from assisting friendly fighters if an opportunity arises to do so.
+
The Apache's armament is 6 x 12.7 mm M2 Browning machine guns (with four more available with suspended gun pods), which is respectable for its rank.  Further, two of the guns are fitted in the nose (albeit the bottom of the nose). The A-36's nose-mounted guns allow more focused/accurate targeting and a smaller spread of fire.  Though the plane can be difficult to handle for a novice pilot, with practice it can be used to great effect. Thus, A-36 pilots should not shy away from assisting friendly fighters if an opportunity arises to do so.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 +
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
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! RB
 
! RB
 
|-
 
|-
| 559 || 543 || 9,000 || 23.7 || 24.2 || 7.5 || 9.4 || 400
+
| 556 || 542 || {{Specs|ceiling}} || 23.4 || 24.2 || 9.7 || 9.7 || 400
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 1,760 m)
 
! colspan="2" | Max Speed<br>(km/h at 1,760 m)
! rowspan="2" |Max altitude (meters)
+
! rowspan="2" | Max altitude<br>(meters)
! colspan="2" | Turn time (seconds)
+
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run (meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
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! RB
 
! RB
 
|-
 
|-
| 625 || 589 || 9,000 || 21.6 || 23.3 || 21.2 || 13.1 || 400
+
| 621 || 589 || {{Specs|ceiling}} || 21.3 || 22.3 || 17.4 || 13.1 || 400
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps
! Take-off flap
+
! Take-off flaps
! Landing flap
+
! Landing flaps
 
! Air brakes
 
! Air brakes
 
! Arrestor gear
 
! Arrestor gear
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! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
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! -
 
! -
 
|-
 
|-
| 845 || 295 || 652 || ~17 || ~8
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 652 || ~11 || ~5
 
|-
 
|-
 
|}
 
|}
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! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < 600 || < 425 || < 440 || > 210
+
| < 550 || < 230 || < 550 || > 360
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 2,011 m || 1,100 hp || 1,324 hp
+
| 762 m || 1,325 hp || 1,500 hp
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp  
 
 
|-
 
|-
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
* 38 mm Bulletproof glass in front of pilot.
 
* 38 mm Bulletproof glass in front of pilot.
 
* 11.11 mm Steel plate behind pilot.
 
* 11.11 mm Steel plate behind pilot.
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== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Browning M2 (12.7 mm)}}
 
{{main|Browning M2 (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
 
+
* 2 x 12.7 mm Browning M2 machine guns, chin-mounted (300 rpg = 600 total)
* 2 x 12.7 mm Browning M2 machine gun, chin-mounted (300 rpg = 600 total)
+
* 4 x 12.7 mm Browning M2 machine guns, wing-mounted (350 rpg = 1,400 total)
* 4 x 12.7 mm Browning M2 machine gun, wing-mounted (350 rpg = 1,400 total)
 
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|:Category:Suspended armaments|l1=Bombs|Browning M2 (12.7 mm)}}
+
{{main|AN-M30A1 (100 lb)|AN-M57 (250 lb)|AN-M64A1 (500 lb)|Browning M2 (12.7 mm)}}
 
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
 
  
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
* Without load
 
* Without load
 
* 2 x 100 lb AN-M30A1 bombs (200 lb total)
 
* 2 x 100 lb AN-M30A1 bombs (200 lb total)
 
* 2 x 250 lb AN-M57 bombs (500 lb total)
 
* 2 x 250 lb AN-M57 bombs (500 lb total)
 
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
 
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
* 4 x 12.7 mm M2 Browning machine gun (gun pods x 2), wing-mounted (340 rpg = 1360 total)
+
* 4 x 12.7 mm Browning M2 machine guns, wing-mounted (340 rpg = 1,360 total)
<!--
+
 
=== Defensive armament ===
+
== Usage in battles ==
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
+
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
 
The A-36 is quite a unique aircraft for its rank. It is a sleek looking fighter-bomber and should be used as such. It has good speed for its rank and designation, decent armament and a good selection of payloads; the A-36's role varies depending on the game mode you play.
 
The A-36 is quite a unique aircraft for its rank. It is a sleek looking fighter-bomber and should be used as such. It has good speed for its rank and designation, decent armament and a good selection of payloads; the A-36's role varies depending on the game mode you play.
  
''Air Arcade'' and ''Air Realistic''- In air battles, you can target ground forces with your .50 cals, equip bombs and take out medium or heavy tanks or you can specialize as a fighter. For a slight performance drop, you can equip the gun pods, which makes this plane absolutely formidable against any aircraft especially during head-on attacks. Fighters and bombers alike will take heavy damage if not fully destroyed by the ten .50 calibre machine guns. Generally, it is best to focus on enemy aircraft in Air Arcade, while leaving the ground attack to more dedicated aircraft.  
+
'''Air Arcade''' and '''Air Realistic''' - In air battles, you can target ground forces with your .50 cals, equip bombs and take out medium or heavy tanks or you can specialise as a fighter. For a slight performance drop, you can equip the gun pods, which makes this plane absolutely formidable against any aircraft especially during head-on attacks. Fighters and bombers alike will take heavy damage if not fully destroyed by the ten .50 calibre machine guns. Generally, it is best to focus on enemy aircraft in Air Arcade, while leaving the ground attack to more dedicated aircraft.
  
''Ground Realistic''- Ground RB allows you to really let the A-36 shine. It performs very well in the fighter Bomber role. If you equip bombs, you can quickly dive into battle, bomb a target and then begin engaging enemy aircraft. If you instead equip the gun pods, you should also equip the ground targets belt. The high amount of AP ammunition allows you to penetrate most German and Japanese vehicles through the roof, while the belt still retains high levels of effectiveness against aircraft, allowing you to be a true multi-role fighter bomber. The gun pods also allow you to hunt heavily armoured aircraft like the IL2.
+
'''Ground Realistic''' - Ground RB allows you to really let the A-36 shine. It performs very well in the fighter-bomber role. If you equip bombs, you can quickly dive into battle, bomb a target and then begin engaging enemy aircraft. If you instead equip the gun pods, you should also equip the ground targets belt. The high amount of AP ammunition allows you to penetrate most German and Japanese vehicles through the roof, while the belt still retains high levels of effectiveness against aircraft, allowing you to be a true multi-role fighter bomber. The gun pods also allow you to hunt heavily armoured aircraft like the IL2.
  
'''''Tip: taking off in Simulator Battles'''''<br>
+
'''Tip: taking off in Simulator Battles'''<br>
 
Sea-level maximum speed (Auto engine control, no secondary weapons): Altitude: just above sea level (minimum safe altitude: 5m/16ft), 100% throttle, elevator trim: 4% up, aileron trim: 1% left, rudder trim: 0%, you should get a true air speed of 523 kph/325 mph/282 kt. Maximum true speed (Auto engine control, no secondary weapons): Altitude: 1,760 m/5,775 ft, 100% throttle, elevator trim: 5% up, aileron trim: 1% left, rudder trim: 0%, you should get a true air speed of 536 kph/333 mph/289 kt.
 
Sea-level maximum speed (Auto engine control, no secondary weapons): Altitude: just above sea level (minimum safe altitude: 5m/16ft), 100% throttle, elevator trim: 4% up, aileron trim: 1% left, rudder trim: 0%, you should get a true air speed of 523 kph/325 mph/282 kt. Maximum true speed (Auto engine control, no secondary weapons): Altitude: 1,760 m/5,775 ft, 100% throttle, elevator trim: 5% up, aileron trim: 1% left, rudder trim: 0%, you should get a true air speed of 536 kph/333 mph/289 kt.
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
 
! Oil
 
! Oil
 
! Water
 
! Water
! Type  
+
! Type
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Not controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Combined || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
  
===Modules===
+
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
!colspan = "1"| Tier
+
! colspan="1" | Tier
!colspan = "2"| Flight performance
+
! colspan="2" | Flight performance
!colspan = "1"| Survivability
+
! colspan="1" | Survivability
!colspan = "2"| Weaponry
+
! colspan="2" | Weaponry
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Fuselage repair
 
| Radiator
 
| Radiator
|  
+
|
 
| Offensive 12 mm
 
| Offensive 12 mm
| DPG-1
+
| DGP-1
 
|-
 
|-
 
| II
 
| II
|  
+
|
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
|  
+
|
 
| FSBC mk.5
 
| FSBC mk.5
 
|-
 
|-
 
| III
 
| III
| Wings Reapir
+
| Wings repair
 
| Engine
 
| Engine
|  
+
|
 
| New 12 mm MGs
 
| New 12 mm MGs
|  
+
|
 
|-
 
|-
 
| IV
 
| IV
|  
+
|
| Engine Injection
+
| Engine injection
 
| Cover
 
| Cover
|  
+
|
 
| FMBC mk.1
 
| FMBC mk.1
 
|-
 
|-
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=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
 
* Decent armament for its rank
 
* Decent armament for its rank
* Fast bomb reload unlike typical fighters in arcade
+
* Fast bomb reload unlike typical fighters in Arcade
 
* Highly agile for an attacker
 
* Highly agile for an attacker
 
* Two of the 6 x M2 12.7 mm machine guns are mounted under the fuselage, increasing accuracy
 
* Two of the 6 x M2 12.7 mm machine guns are mounted under the fuselage, increasing accuracy
Line 245: Line 224:
 
* Has air brakes
 
* Has air brakes
 
* Attacker spawn point, can be used to certain advantage
 
* Attacker spawn point, can be used to certain advantage
* It's a modified version the P-51 making it a decent fighter with the addition of two 12.7 machine guns in the bottom of the nose
+
* It's a modified version the P-51 making it a decent fighter with the addition of two 12.7 mm machine guns in the bottom of the nose
* Can opt to equip 2 DGP-1, adding further 4 x 12.7 mm M2's to it's armament, giving the A-36 a very high burst-mass compared to its contemporaries
+
* Can opt to equip 2 x DGP-1 gunpods, adding further 4 x 12.7 mm M2's to it's armament, giving the A-36 a very high burst-mass compared to its contemporaries
  
 
'''Cons:'''
 
'''Cons:'''
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== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{USA attackers}}
 
{{USA attackers}}

Revision as of 10:47, 15 June 2019

Rank 6 USA
F-5C Pack
A-36
p-51_a-36.png
A-36
AB RB SB
2.7 2.7 2.7
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

GarageImage A-36.jpg


The A-36 Apache is a rank II American attacker with a battle rating of 2.7 (AB/RB/SB). It was introduced in Update 1.51 "Cold Steel".

The A-36 is the ground strike variant of the P-51 Mustang. Aside from the obvious difference of being able to carry bombs, the A-36 also has air brakes mounted on the wings of the aircraft and is more agile than the P-51. The standard use of the A-36 is to start by bombing, then either to strafe soft ground targets or else to act as a fighter, as the situation requires. It is particularly effective at escort roles, since it can either assist front-line bombers to take out ground units or to engage interceptors as the need arises. Please note that this plane excels at destroying furballs with gun pods attached. In fact, one could play this plane as a Boom & Zoom fighter when gun pods are unlocked.

The Apache's armament is 6 x 12.7 mm M2 Browning machine guns (with four more available with suspended gun pods), which is respectable for its rank. Further, two of the guns are fitted in the nose (albeit the bottom of the nose). The A-36's nose-mounted guns allow more focused/accurate targeting and a smaller spread of fire. Though the plane can be difficult to handle for a novice pilot, with practice it can be used to great effect. Thus, A-36 pilots should not shy away from assisting friendly fighters if an opportunity arises to do so.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 1,760 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
556 542 9000 23.4 24.2 9.7 9.7 400
Upgraded
Max Speed
(km/h at 1,760 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
621 589 9000 21.3 22.3 17.4 13.1 400

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
652 ~11 ~5
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 550 < 230 < 550 > 360
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
762 m 1,325 hp 1,500 hp

Survivability and armour

  • 38 mm Bulletproof glass in front of pilot.
  • 11.11 mm Steel plate behind pilot.
  • 6.35 mm Steel plate in front of engine.
  • 6.35 mm Steel plate between engine and pilot.

Armaments

Offensive armament

Main article: Browning M2 (12.7 mm)

The A-36 is armed with:

  • 2 x 12.7 mm Browning M2 machine guns, chin-mounted (300 rpg = 600 total)
  • 4 x 12.7 mm Browning M2 machine guns, wing-mounted (350 rpg = 1,400 total)

Suspended armament

The A-36 can be outfitted with the following ordnance:

  • Without load
  • 2 x 100 lb AN-M30A1 bombs (200 lb total)
  • 2 x 250 lb AN-M57 bombs (500 lb total)
  • 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
  • 4 x 12.7 mm Browning M2 machine guns, wing-mounted (340 rpg = 1,360 total)

Usage in battles

The A-36 is quite a unique aircraft for its rank. It is a sleek looking fighter-bomber and should be used as such. It has good speed for its rank and designation, decent armament and a good selection of payloads; the A-36's role varies depending on the game mode you play.

Air Arcade and Air Realistic - In air battles, you can target ground forces with your .50 cals, equip bombs and take out medium or heavy tanks or you can specialise as a fighter. For a slight performance drop, you can equip the gun pods, which makes this plane absolutely formidable against any aircraft especially during head-on attacks. Fighters and bombers alike will take heavy damage if not fully destroyed by the ten .50 calibre machine guns. Generally, it is best to focus on enemy aircraft in Air Arcade, while leaving the ground attack to more dedicated aircraft.

Ground Realistic - Ground RB allows you to really let the A-36 shine. It performs very well in the fighter-bomber role. If you equip bombs, you can quickly dive into battle, bomb a target and then begin engaging enemy aircraft. If you instead equip the gun pods, you should also equip the ground targets belt. The high amount of AP ammunition allows you to penetrate most German and Japanese vehicles through the roof, while the belt still retains high levels of effectiveness against aircraft, allowing you to be a true multi-role fighter bomber. The gun pods also allow you to hunt heavily armoured aircraft like the IL2.

Tip: taking off in Simulator Battles
Sea-level maximum speed (Auto engine control, no secondary weapons): Altitude: just above sea level (minimum safe altitude: 5m/16ft), 100% throttle, elevator trim: 4% up, aileron trim: 1% left, rudder trim: 0%, you should get a true air speed of 523 kph/325 mph/282 kt. Maximum true speed (Auto engine control, no secondary weapons): Altitude: 1,760 m/5,775 ft, 100% throttle, elevator trim: 5% up, aileron trim: 1% left, rudder trim: 0%, you should get a true air speed of 536 kph/333 mph/289 kt.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Not controllable
Not auto controlled
Not controllable
Auto control available
Controllable
Auto control available
Combined Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 12 mm DGP-1
II Compressor Airframe FSBC mk.5
III Wings repair Engine New 12 mm MGs
IV Engine injection Cover FMBC mk.1

Pros and cons

Pros:

  • Decent armament for its rank
  • Fast bomb reload unlike typical fighters in Arcade
  • Highly agile for an attacker
  • Two of the 6 x M2 12.7 mm machine guns are mounted under the fuselage, increasing accuracy
  • Superior firepower than most other planes in rank
  • Very good energy retention for an attacker
  • Good performance at low altitude
  • Very good dive speed
  • Has air brakes
  • Attacker spawn point, can be used to certain advantage
  • It's a modified version the P-51 making it a decent fighter with the addition of two 12.7 mm machine guns in the bottom of the nose
  • Can opt to equip 2 x DGP-1 gunpods, adding further 4 x 12.7 mm M2's to it's armament, giving the A-36 a very high burst-mass compared to its contemporaries

Cons:

  • Fuselage mounted M2's are hooked up to a synchronizer, lowering their effective rate of fire (prevents them from shredding the propeller)
  • Carrying payload slows you down
  • Is not a dedicated attacker unlike the A-20G-25
  • Will be easily out turned by fighters of other nations
  • Does not have access to rockets or bombs over 500 lb, making it difficult to use against heavily armoured targets

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


USA strike aircraft
Douglas  A-20G-25 · A-26B-10 · A-26B-50 · A2D-1 · AD-2 · AD-4 · A-1H
North American  A-36 · PBJ-1H · PBJ-1J
Other  AM-1 · AU-1 · XA-38