Difference between revisions of "A-26C-45DT"

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(The sections talking about when the vehicles were introduced were switched for the C-45 and C-45DT. As can be seen in the linked video, the aircraft that was in the game since open beta was the C-45, not the C-45DT. https://youtu.be/NtCiEQtv1FA?t=1232)
(Edits)
 
(25 intermediate revisions by 9 users not shown)
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{{Specs-Card|code=a-26c-45-dt}}
 
 
{{About
 
{{About
| about = American bomber '''{{Specs|name}}'''
+
| about = American bomber '''{{PAGENAME}}'''
| usage = other uses
+
| usage = other versions
 
| link = A-26 (Family)
 
| link = A-26 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=a-26c-45-dt
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. It is exclusively available on PS4 and can be obtained by purchasing a special pack.
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
With speed, manoeuvrability and large hitting power, the A-26 should not be taken lightly. Although players may find the battle rating too high, this isn't the case- in fact, it may be about right. The plane has a cruise speed which all the piston engine bombers dream of and is currently unmatched in the game. Reaching a maximum speed of 568.8 km/h the Invader is faster than the comparable Tu-2 by a significant 202 km/h. This speed allows the A-26 to strike targets deep in enemy territory and early on better than any other aircraft (excluding the jet aircraft). It also has a 4,000 lb payload with a variety of load-out options, making it very versatile in its role, allowing it to attack many different targets with great efficiency. To add to this, it has 8 x Browning M2 .50 cal machine guns to attack soft targets and the unfortunate jet if you have the chance. Unlike the Mosquito, the A-26 has defensive gunner turrets and decent ones at that. With two twin M2 machine gun remote turrets it allows for the very accurate and deadly fire.
{{break}}
 
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American bomber {{Battle-rating}}. This bomber has been in the game since [[Update 1.31]].
 
 
 
With speed, manoeuvrability and large hitting power, the A-26 should not be taken lightly. Although players may find the battle rating too high, this isn't the case- in fact, it may be about right. The plane has a cruise speed which all the piston engine bombers dream of and is currently unmatched in the game. Reaching a maximum speed of 568.8 kph the ''Invader'' is faster than the comparable Tu-2 by a significant 202 kph. This speed allows the A-26 to strike targets deep in enemy territory and early on better than any other aircraft (excluding the jet aircraft). It also has a 4,000 lb payload with a variety of load-out options, making it very versatile in its role, allowing it to attack many different targets with great efficiency. To add to this, it has 8 x Browning M2 .50 cal machine guns to attack soft targets and the unfortunate jet if you have the chance. Unlike the ''Mosquito'', the A-26 has defensive gunner turrets and decent ones at that. With two twin M2 machine gun remote turrets it allows for the very accurate and deadly fire.
 
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 4,573 m)
 
! colspan="2" | Max Speed<br>(km/h at 4,573 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 536 || 523 || 8,000 || 29.3 || 30.3 || 7.8 || 7.8 || 700
+
! Stock
 +
| 536 || 523 || rowspan="2" | {{Specs|ceiling}} || 29.3 || 30.3 || 7.8 || 7.8 || rowspan="2" | 700
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| 607 || 569 || 27.0 || 28.0 || 19.7 || 11.4
! colspan="2" | Max Speed<br>(km/h at 4,573 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 607 || 569 || 8,000 || 27.0 || 28.0 || 19.7 || 11.4 || 700
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 718 || 257 || 420 || ~4 || ~3
+
| 718 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 507 || 482 || 351 || ~7 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 392 || < 375 || < 480 || > 280
+
| < 390 || < 375 || < 460 || > 350
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
|-
+
{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
|-
+
 
! colspan="3" | Setting 1
+
* 12.7 mm Steel - Nose plate
|-
+
* 8 mm Steel - Under engine armour plate (each nacelle)
! Optimal altitude
+
* 8 mm Steel - Fore wing root armour plate (each wing)
! 100% Engine power
+
* 12.7 mm Steel - Fore/aft nacelle fuel protection plates x 2 (each nacelle)
! WEP Engine power
+
* 12.7 mm Steel - Fore cockpit armour plate
|-
+
* 9.5 mm Steel - Cockpit tub
| 457 m || 4,000 hp || 4,740 hp
+
* 9 mm Steel - Pilot/co-pilot's seat backs
|-
+
* 12.7 mm Steel - Gunner aft armour plate
! colspan="3" | Setting 2
+
* 12.7 mm Steel - Gunner lower armour plate
|-
+
* 12.7 mm Steel - Aircraft tail armour plate
! Optimal altitude
+
* 60 mm Bulletproof glass - Pilot
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 3,114 m || 3,200 hp || 3,792 hp
 
|-
 
<!--! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
|}
 
  
=== Survivability and armour ===
+
=== Modifications and economy ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.-->
+
{{Specs-Avia-Offensive}}
{{main|Browning M2 (12.7 mm)}}
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|M2 Browning (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 × 12.7 mm Browning M2 machine gun, nose-mounted (400 rpg = 800 total)
+
* 2 x 12.7 mm M2 Browning machine guns, nose-mounted (400 rpg = 800 total)
* 6 × 12.7 mm Browning M2 machine gun, wing-mounted (300 rpg = 1,800 total)
+
* 6 x 12.7 mm M2 Browning machine guns, wing-mounted (300 rpg = 1,800 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.-->
+
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|AN-M30A1 (100 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)|HVAR}}
 
{{main|AN-M30A1 (100 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)|HVAR}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* 14 x 127 mm HVAR rockets
+
* 14 x HVAR rockets
 
* 20 x 100 lb AN-M30A1 bombs (2,000 lb total)
 
* 20 x 100 lb AN-M30A1 bombs (2,000 lb total)
 
* 10 x 500 lb AN-M64A1 bombs (5,000 lb total)
 
* 10 x 500 lb AN-M64A1 bombs (5,000 lb total)
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=== Defensive armament ===
 
=== Defensive armament ===
<!--Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.-->
+
{{Specs-Avia-Defensive}}
{{main|Browning M2 (12.7 mm)}}
+
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|M2 Browning (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is defended by:
 
The '''''{{PAGENAME}}''''' is defended by:
  
* 2 x 12.7 mm Browning M2 machine gun, dorsal turret (500 rpg = 1,000 total)
+
* 2 x 12.7 mm M2 Browning machine guns, dorsal turret (500 rpg = 1,000 total)
* 2 x 12.7 mm Browning M2 machine gun, ventral turret (500 rpg = 1,000 total)
+
* 2 x 12.7 mm M2 Browning machine guns, ventral turret (500 rpg = 1,000 total)
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
Use the A-26 to deliver fast '''tactic based''' strikes. In the first minutes of the game plan your route and decide on your key targets, the basics you want to include are:
+
Use the A-26 to deliver fast tactic based strikes. In the first minutes of the game plan your route and decide on your key targets, the basics you want to include are:
  
* Focus on large amounts of Heavy/ medium targets
+
* Focus on large amounts of heavy/medium targets
 
* Stay away from the main dogfights
 
* Stay away from the main dogfights
 
* Follow paths that don't cross the normal enemy climb routes
 
* Follow paths that don't cross the normal enemy climb routes
* Utilize terrain as cover where ever possible
+
* Utilize terrain as cover wherever possible
  
The best targets to choose are the "heavy" or "medium" targets at the far sides of the map or away from the main routes taken by the enemy. This is because they have a distinctive effect on the battle but also give large rewards post-game allowing for quick research/ progression with the advantage of you being to strike more targets before the fighters arrive. On your approach you want to the air spawn to gain speed in a dive then stay low. By staying low you take advantage of the spotting system at you become harder to spot and gain a marker (because if you do, your 60% dead). It also allows you to be masked by the terrain.  
+
The best targets to choose are the "heavy" or "medium" targets at the far sides of the map or away from the main routes taken by the enemy. This is because they have a distinctive effect on the battle but also give large rewards post-game allowing for quick research/ progression with the advantage of you being to strike more targets before the fighters arrive. On your approach you want to the air spawn to gain speed in a dive then stay low. By staying low you take advantage of the spotting system at you become harder to spot and gain a marker (because if you do, your 60% dead). It also allows you to be masked by the terrain.
  
The payloads allow for attacks against many targets with great efficiency. Each bomb load has it's preferred target type to create the most damage which is noted as follows:
+
The payloads allow for attacks against many targets with great efficiency. Each bomb load has its preferred target type to create the most damage which is noted as follows:
  
* 8 x 500 lb- Best for attacking medium to heavy ground targets, destroy the easier, stationary, pillboxes where possible over tanks
+
* 8 x 500 lb - Best for attacking medium to heavy ground targets, destroy the easier, stationary, pillboxes where possible over tanks
* 4 x 1,000 lb- Best for anti-shipping, specifically cruisers and battleships (Carriers are too armoured* and destroyers or Cargo ships would be overkill)
+
* 4 x 1,000 lb - Best for anti-shipping, specifically cruisers and battleships (Carriers are too armoured* and destroyers or Cargo ships would be overkill, note this only applies to AI ships)
* 2 x 2,000 lb- Best for carriers and bombing points.
+
* 2 x 2,000 lb - Best for carriers and bombing points. Overall best payload for Naval battles and PvP Air vs Ship kills
  
 
The stock payload is 20 x 100 lb bombs. To make use of these, drop 2-3 bombs at a time on a medium armoured target however move onto the higher payloads when possible. A tip for bombing in the A-26 is to release half a second before the crosshairs move over the target. This is to compensate for the bomb doors opening then the bombs being released. However, you can also use these to hit soft targets if you so want to.
 
The stock payload is 20 x 100 lb bombs. To make use of these, drop 2-3 bombs at a time on a medium armoured target however move onto the higher payloads when possible. A tip for bombing in the A-26 is to release half a second before the crosshairs move over the target. This is to compensate for the bomb doors opening then the bombs being released. However, you can also use these to hit soft targets if you so want to.
  
* Carriers can be knocked out however accuracy is needed. Firstly take note of there the island is (the tower) while from a safe distance. Then maneuver in to a path that will be adjacent to the carrier and with the island facing you. Release two 1,000 lb bombs into the island and it should kill the carrier.
+
In Naval battles, the A-26 is very adaptable to any situation that may arise and can perform low, medium, and high level bombing. With the 2,000 lb bombs, almost all large ships, except for a few battleships, will be destroy with the 2 x 2,000 lb bombs.  
  
===Manual Engine Control===
+
Carriers can be knocked out however accuracy is needed. Firstly take note of there the island is (the tower) while from a safe distance. Then manoeuvre in to a path that will be adjacent to the carrier and with the island facing you. Release two 1,000 lb bombs into the island and it should destroy the carrier.
 +
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Auto control available || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
| Offensive 12 mm MGs
 
| SBC mk.I
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 12 mm MGs
 
| FRC mk.5
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
| Turret 12 mm
 
| MBC mk.1
 
|-
 
| IV
 
|
 
|
 
|
 
| New 12 mm MGs (turret)
 
| LBC mk.1
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Currently the fastest twin piston-engine bomber/attacker in the game
 
 
* Excellent rate of climb for a plane its size
 
* Excellent rate of climb for a plane its size
* Wing mounted .50 cal machine guns allow for strafing of soft ground targets
+
* Considerable amount of armour protecting the gunner and pilot
 +
* Wing-mounted .50 cal machine guns allow for strafing of soft ground targets
 
* Capable of outrunning some enemy aircraft at sea level
 
* Capable of outrunning some enemy aircraft at sea level
 +
* Decent at low, medium, and high level bombing
 +
* Exceptional performance in Naval battles with direct hits of 2,000 lb bombs usually able to destroy almost all ships at BR level
 
* Payload efficient (max 4,000 lbs) to deal with most objectives
 
* Payload efficient (max 4,000 lbs) to deal with most objectives
  
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* Gunner vulnerable to getting knocked out
 
* Gunner vulnerable to getting knocked out
 
* The wing mounted guns make it hard to hit anything outside your convergence zone
 
* The wing mounted guns make it hard to hit anything outside your convergence zone
* Can meet jet-powered aircraft in-game
 
 
* Difficult to manoeuvre at high speeds
 
* Difficult to manoeuvre at high speeds
 
* Low service ceiling makes high altitude bombing discouraging
 
* Low service ceiling makes high altitude bombing discouraging
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== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
In the mid 1930s, Douglas Aircraft analysed contemporaries like the Do 17 and Blenheim, making them gamble on a fast, versatile, and manoeuvrable bomber. The resulting world leading DB-7, A-20 attacker/bomber paid off in immediate orders from France and England if not initially from USA. A great start, the pace of aircraft innovation only accelerated and Douglas knew its world leading design would soon be outdated. Work began on a new design.
  
Douglas A-26C-45-DT Invader is a twin-engine medium bomber/ground-attack aircraft. An all-metal monoplane with a retractable landing gear system including a nose wheel. The crew consisted of three people. The plane was designed in the design bureau of Douglas Aircraft Company under the direction of Edward Heinemann and Robert Donovan. The ХА-26 prototype made its first flight on July 10, 1942. Mass production began in September 1943.
+
Master engineer Edward Heinemann reassembled a team of Robert Donovan and Ted R. Smith from the A-20 program. Most important was aerodynamicist Apollo M.O. Smith who chose the innovative NACA 65-215 laminar flow airfoil that promised better top speed. Laminar Flow was still a radical technology at the time, the yet unproven Mustang Mk 1 was the only production aircraft using the technology. To make this high speed wing also fly slowly for safe landing, a double-slotted flaps system was created, the first production aircraft to use what is now common in all modern jet liners. The wing also had a relatively high aspect ratio for long range performance.
  
The А-26С variant was a medium bomber with a glazed navigator's cockpit in the nose section. The navigator's cockpit had a Norden M-9 bombsight for medium-altitude precision bombing.
+
Design features from the breakthrough A-20 design were carried into the A-26. It is easy to spot the family resemblance of the nose gear, high wing, straight fuselage, and dihedral wing and tail. The easily replaceable nose unit, either a solid nose unit or the glass bombardier's unit, was also carried over, the latter used a Norden M-9 bombsight. The engines were also upgraded to the much more powerful Pratt & Whitney R-2800-27 Double Wasp fourteen-cylinder, double-row, radial air-cooled engines. Armaments were now standardized as the Colt-Browning AN/M2 .50 cal machine guns offensively mounted in all versions' noses. All models had space in wing for ammo belts feeding up to four dual gun pods mounted underneath the wing. Versatility was a key point and many other armament options were made, including large cannons and wing-mounted bombs and rockets. A-26's could even carry two torpedoes, however there is no evidence it was ever used operationally. Another key feature was the General Electric remote control turret top and bottom of the attacker, both controlled by a single crewman using a periscope sighting system (a year ahead of a similar system created by the Germans).
  
А-26С bombers were equipped with two 2000 hp Pratt & Whitney R-2800-27 Double Wasp fourteen-cylinder, double-row, radial air-cooled engines. The aircraft's armament consisted of two fixed 12.7 mm Colt-Browning ANM2.5 machine guns in the forward fuselage and two remote-controlled turret mounts housing twin 12.7 mm Colt-Browning ANM2.5 machine guns with 500 rounds each. The turrets were located above and below the fuselage. The upper turret was able to turn 360 degrees and, if needed, fire forward. The А-26С could carry up to 4,000 lb (1,814 kg) of bombs loaded inside. The maximum bomb capacity of the aircraft was 5,000 lb (2,271 kg).
+
The ХА-26 prototype made its first flight on July 10, 1942. Mass production began in September 1943. Parallel production lines started in Douglas, Long Beach (code DL) making the solid nose A-26B, and Douglas, Tulsa (code DT) making the bombardier nose A-26C (but both could be easily swapped in less than an hour). A total of 2,503 were built.
  
The А-26 was criticized by its operational pilots for poor visibility from the pilot's cockpit, and so, beginning with the А-26C-30-DT series, it obtained a new pilot's cockpit canopy.
+
While praised by the pilots at home, its first trial by fire in May 1944 over New Guinea was less enthusiastic mainly due to limited downward view and other issues soured the Pacific crews. Less than 4 months later, missions in Europe received a completely different response where as a low altitude level bomber it excelled at its operation and easily countered defending Luftwaffe with strong defences or high speed. Over this time, upgrades to the design came about, including a new canopy that improved pilot view with the А-26C-30-DT, and integrating six .50 machine guns into the wings starting with the А-26B-50-DL and А-26C-55-DT.
  
Beginning with the А-26C-45-DT series, the aircraft had Pratt & Whitney R-2800-79 engines with a methanol-water injection system, six wing-mounted 12.7 mm Colt-Browning ANM2.5 machine guns, and enlarged fuel tanks. Also, the plane could have unguided rockets suspended under its wings.
+
After WW2 ended only the A-26 was kept in active service, its performance securing its usefulness, but the designation changed to B-26 (causing confusion with the name of the retired B-26 Marauder). When the Korean war started in 1950 the underappreciated attacker suddenly became vital again, heavily employed in day and night attacks against North Korean forces. Conflict did not end with Korea, so the B-26 was now needed elsewhere, but quirk of political nuance forced the name back to the original A-26 so they could be sold to Thailand.
  
The А-26's first combat mission took place in May 1944 over New Guinea. In September 1944, the aircraft entered service with the USAAF units in Great Britain, and in January 1945, in Italy. Beginning in July 1945, А-26 aircraft were used in action in China and on the Japanese Ryukyu Islands.
+
In short, with continuing conflicts and numerous upgrades the A-26 was actively used decades after it first flew, with the last known military mission in 1977.
  
Europe became the main theatre of war for the А-26. With a flight speed comparable to that of the German interceptors and with its strong defensive armament, the А-26 could operate without any fighter cover. Its powerful engines and good wing flap system made it exceptionally manoeuvrable. The А-26 Invader was certainly the most advanced bomber in its class by the end of the war.
+
It was not done with "combat" missions then; however, being actively used to fight wildfires that ravaged parts of the US, Canada, and Australia, immortalized by the 1989 film "Always".
  
A total of 1,091 A-26C bombers were factory-built, including five in Long Beach, California, and 1,086 in Tulsa, Oklahoma. All of the aircraft that rolled off the production line at Long Beach had the code DL, while the machines made at Tulsa were designated DT.
+
The camouflage and markings are similar to the one worn by the 17th Bomber Wing squadrons in 1953 (which was under other OrBat before then). It is painted gloss black for night missions, with a large "USAF" and red striped roundel proclaim the independence of the USAF from the Army, which happened in 1947.
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=a-26c-45-dt Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
; Video
 +
{{Youtube-gallery|E1IDVFUqzrI|'''The Shooting Range #83''' - ''Pages of History'' section at 10:27 discusses the Douglas A-26 Invader.}}
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''-->
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* ''links to approximate analogues of other nations and research trees.'' -->
  
 
;Related development
 
;Related development
Line 304: Line 237:
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
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* ''other literature.'' -->
* ''other literature.''-->
 
  
* [https://warthunder.com/en/news/3230/current/ [Vehicle Profile<nowiki>]</nowiki> Douglas A-26C]
+
* [[wt:en/news/3230--en|[Vehicle Profile] Douglas A-26C]]
 +
* [https://forum.warthunder.com/index.php?/topic/303473-douglas-a-26c-45/ Official data sheet - more details about the performance]
 
* [http://forum.warthunder.com/index.php?/topic/13672-a-26c-45-invader-official-thread/ [Forum<nowiki>]</nowiki> A-26C-45 Invader - Official Thread]
 
* [http://forum.warthunder.com/index.php?/topic/13672-a-26c-45-invader-official-thread/ [Forum<nowiki>]</nowiki> A-26C-45 Invader - Official Thread]
 +
* [https://archive.org/details/PilotTrainingManualForTheInvaderA-26/page/n5/mode/2up/ AAF Manual 51-126-1 - Pilot Training Manual for the Invader A-26]
  
 
{{AirManufacturer Douglas}}
 
{{AirManufacturer Douglas}}
 
{{USA bombers}}
 
{{USA bombers}}
 +
{{USA premium aircraft}}

Latest revision as of 07:00, 30 April 2023

VTOL | Rank 5 USA
AV-8A Harrier Pack
This page is about the American bomber A-26C-45DT. For other versions, see A-26 (Family).
A-26C-45DT
a-26c-45-dt.png
GarageImage A-26C-45DT.jpg
A-26C-45DT
AB RB SB
5.3 5.3 5.7
Show in game

Description

The A-26C-45DT is a premium gift rank IV American bomber with a battle rating of 5.3 (AB/RB) and 5.7 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27. It is exclusively available on PS4 and can be obtained by purchasing a special pack.

With speed, manoeuvrability and large hitting power, the A-26 should not be taken lightly. Although players may find the battle rating too high, this isn't the case- in fact, it may be about right. The plane has a cruise speed which all the piston engine bombers dream of and is currently unmatched in the game. Reaching a maximum speed of 568.8 km/h the Invader is faster than the comparable Tu-2 by a significant 202 km/h. This speed allows the A-26 to strike targets deep in enemy territory and early on better than any other aircraft (excluding the jet aircraft). It also has a 4,000 lb payload with a variety of load-out options, making it very versatile in its role, allowing it to attack many different targets with great efficiency. To add to this, it has 8 x Browning M2 .50 cal machine guns to attack soft targets and the unfortunate jet if you have the chance. Unlike the Mosquito, the A-26 has defensive gunner turrets and decent ones at that. With two twin M2 machine gun remote turrets it allows for the very accurate and deadly fire.

General info

Flight performance

Max speed
at 4 573 m569 km/h
Turn time28 s
Max altitude8 000 m
Engine2 х Pratt & Whitney R-2800-79
TypeRadial
Cooling systemAir
Take-off weight17 t
Characteristics Max Speed
(km/h at 4,573 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 536 523 8000 29.3 30.3 7.8 7.8 700
Upgraded 607 569 27.0 28.0 19.7 11.4

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
718 270 507 482 351 ~7 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 390 < 375 < 460 > 350

Survivability and armour

Crew3 people
Speed of destruction
Structural0 km/h
Gear270 km/h
  • 12.7 mm Steel - Nose plate
  • 8 mm Steel - Under engine armour plate (each nacelle)
  • 8 mm Steel - Fore wing root armour plate (each wing)
  • 12.7 mm Steel - Fore/aft nacelle fuel protection plates x 2 (each nacelle)
  • 12.7 mm Steel - Fore cockpit armour plate
  • 9.5 mm Steel - Cockpit tub
  • 9 mm Steel - Pilot/co-pilot's seat backs
  • 12.7 mm Steel - Gunner aft armour plate
  • 12.7 mm Steel - Gunner lower armour plate
  • 12.7 mm Steel - Aircraft tail armour plate
  • 60 mm Bulletproof glass - Pilot

Modifications and economy

Repair cost
AB1 642 Sl icon.png
RB5 085 Sl icon.png
SB8 291 Sl icon.png
Crew training10 000 Sl icon.png
Experts290 000 Sl icon.png
Aces940 Ge icon.png
Research Aces960 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 110 / 220 / 500 % Sl icon.png
Talisman.png 2 × 166 / 166 / 166 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Mods armor frame.png
Airframe
Mods compressor.png
Compressor
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Mods armor cover.png
Cover
Mods metanol.png
Engine injection
Mods engine extinguisher.png
EFS
Mods ammo.png
bmg50_belt_pack
Mod arrow 0.png
Mods pilon bomb.png
SBC mk.I
Mod arrow 0.png
Mods weapon.png
bmg50_new_gun
Mods pilon rocket.png
FRC mk.5
Mod arrow 0.png
Mods ammo.png
bmg50_turret_belt_pack
Mod arrow 0.png
Mods pilon bomb.png
MBC mk.I
Mod arrow 0.png
Mods turret gun.png
bmg50_turret_new_gun
Mods pilon bomb.png
LBC mk.I

Armaments

Offensive armament

Ammunition2 600 rounds
Fire rate750 shots/min
Main article: M2 Browning (12.7 mm)

The A-26C-45DT is armed with:

  • 2 x 12.7 mm M2 Browning machine guns, nose-mounted (400 rpg = 800 total)
  • 6 x 12.7 mm M2 Browning machine guns, wing-mounted (300 rpg = 1,800 total)

Suspended armament

List of setups (5)
Setup 114 x HVAR rockets
Setup 220 x 100 lb AN-M30A1 bomb
Setup 310 x 500 lb AN-M64A1 bomb
Setup 44 x 1000 lb AN-M65A1 bomb
Setup 52 x 2000 lb AN-M66A2 bomb

The A-26C-45DT can be outfitted with the following ordnance:

  • 14 x HVAR rockets
  • 20 x 100 lb AN-M30A1 bombs (2,000 lb total)
  • 10 x 500 lb AN-M64A1 bombs (5,000 lb total)
  • 4 x 1,000 lb AN-M65A1 bombs (4,000 lb total)
  • 2 x 2,000 lb AN-M66A2 bombs (4,000 lb total)

Defensive armament

Ammunition1000 rounds
Fire rate750 shots/min
Main article: M2 Browning (12.7 mm)

The A-26C-45DT is defended by:

  • 2 x 12.7 mm M2 Browning machine guns, dorsal turret (500 rpg = 1,000 total)
  • 2 x 12.7 mm M2 Browning machine guns, ventral turret (500 rpg = 1,000 total)

Usage in battles

Use the A-26 to deliver fast tactic based strikes. In the first minutes of the game plan your route and decide on your key targets, the basics you want to include are:

  • Focus on large amounts of heavy/medium targets
  • Stay away from the main dogfights
  • Follow paths that don't cross the normal enemy climb routes
  • Utilize terrain as cover wherever possible

The best targets to choose are the "heavy" or "medium" targets at the far sides of the map or away from the main routes taken by the enemy. This is because they have a distinctive effect on the battle but also give large rewards post-game allowing for quick research/ progression with the advantage of you being to strike more targets before the fighters arrive. On your approach you want to the air spawn to gain speed in a dive then stay low. By staying low you take advantage of the spotting system at you become harder to spot and gain a marker (because if you do, your 60% dead). It also allows you to be masked by the terrain.

The payloads allow for attacks against many targets with great efficiency. Each bomb load has its preferred target type to create the most damage which is noted as follows:

  • 8 x 500 lb - Best for attacking medium to heavy ground targets, destroy the easier, stationary, pillboxes where possible over tanks
  • 4 x 1,000 lb - Best for anti-shipping, specifically cruisers and battleships (Carriers are too armoured* and destroyers or Cargo ships would be overkill, note this only applies to AI ships)
  • 2 x 2,000 lb - Best for carriers and bombing points. Overall best payload for Naval battles and PvP Air vs Ship kills

The stock payload is 20 x 100 lb bombs. To make use of these, drop 2-3 bombs at a time on a medium armoured target however move onto the higher payloads when possible. A tip for bombing in the A-26 is to release half a second before the crosshairs move over the target. This is to compensate for the bomb doors opening then the bombs being released. However, you can also use these to hit soft targets if you so want to.

In Naval battles, the A-26 is very adaptable to any situation that may arise and can perform low, medium, and high level bombing. With the 2,000 lb bombs, almost all large ships, except for a few battleships, will be destroy with the 2 x 2,000 lb bombs.

Carriers can be knocked out however accuracy is needed. Firstly take note of there the island is (the tower) while from a safe distance. Then manoeuvre in to a path that will be adjacent to the carrier and with the island facing you. Release two 1,000 lb bombs into the island and it should destroy the carrier.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Excellent rate of climb for a plane its size
  • Considerable amount of armour protecting the gunner and pilot
  • Wing-mounted .50 cal machine guns allow for strafing of soft ground targets
  • Capable of outrunning some enemy aircraft at sea level
  • Decent at low, medium, and high level bombing
  • Exceptional performance in Naval battles with direct hits of 2,000 lb bombs usually able to destroy almost all ships at BR level
  • Payload efficient (max 4,000 lbs) to deal with most objectives

Cons:

  • Gunner vulnerable to getting knocked out
  • The wing mounted guns make it hard to hit anything outside your convergence zone
  • Difficult to manoeuvre at high speeds
  • Low service ceiling makes high altitude bombing discouraging
  • Weak rudder control

History

In the mid 1930s, Douglas Aircraft analysed contemporaries like the Do 17 and Blenheim, making them gamble on a fast, versatile, and manoeuvrable bomber. The resulting world leading DB-7, A-20 attacker/bomber paid off in immediate orders from France and England if not initially from USA. A great start, the pace of aircraft innovation only accelerated and Douglas knew its world leading design would soon be outdated. Work began on a new design.

Master engineer Edward Heinemann reassembled a team of Robert Donovan and Ted R. Smith from the A-20 program. Most important was aerodynamicist Apollo M.O. Smith who chose the innovative NACA 65-215 laminar flow airfoil that promised better top speed. Laminar Flow was still a radical technology at the time, the yet unproven Mustang Mk 1 was the only production aircraft using the technology. To make this high speed wing also fly slowly for safe landing, a double-slotted flaps system was created, the first production aircraft to use what is now common in all modern jet liners. The wing also had a relatively high aspect ratio for long range performance.

Design features from the breakthrough A-20 design were carried into the A-26. It is easy to spot the family resemblance of the nose gear, high wing, straight fuselage, and dihedral wing and tail. The easily replaceable nose unit, either a solid nose unit or the glass bombardier's unit, was also carried over, the latter used a Norden M-9 bombsight. The engines were also upgraded to the much more powerful Pratt & Whitney R-2800-27 Double Wasp fourteen-cylinder, double-row, radial air-cooled engines. Armaments were now standardized as the Colt-Browning AN/M2 .50 cal machine guns offensively mounted in all versions' noses. All models had space in wing for ammo belts feeding up to four dual gun pods mounted underneath the wing. Versatility was a key point and many other armament options were made, including large cannons and wing-mounted bombs and rockets. A-26's could even carry two torpedoes, however there is no evidence it was ever used operationally. Another key feature was the General Electric remote control turret top and bottom of the attacker, both controlled by a single crewman using a periscope sighting system (a year ahead of a similar system created by the Germans).

The ХА-26 prototype made its first flight on July 10, 1942. Mass production began in September 1943. Parallel production lines started in Douglas, Long Beach (code DL) making the solid nose A-26B, and Douglas, Tulsa (code DT) making the bombardier nose A-26C (but both could be easily swapped in less than an hour). A total of 2,503 were built.

While praised by the pilots at home, its first trial by fire in May 1944 over New Guinea was less enthusiastic mainly due to limited downward view and other issues soured the Pacific crews. Less than 4 months later, missions in Europe received a completely different response where as a low altitude level bomber it excelled at its operation and easily countered defending Luftwaffe with strong defences or high speed. Over this time, upgrades to the design came about, including a new canopy that improved pilot view with the А-26C-30-DT, and integrating six .50 machine guns into the wings starting with the А-26B-50-DL and А-26C-55-DT.

After WW2 ended only the A-26 was kept in active service, its performance securing its usefulness, but the designation changed to B-26 (causing confusion with the name of the retired B-26 Marauder). When the Korean war started in 1950 the underappreciated attacker suddenly became vital again, heavily employed in day and night attacks against North Korean forces. Conflict did not end with Korea, so the B-26 was now needed elsewhere, but quirk of political nuance forced the name back to the original A-26 so they could be sold to Thailand.

In short, with continuing conflicts and numerous upgrades the A-26 was actively used decades after it first flew, with the last known military mission in 1977.

It was not done with "combat" missions then; however, being actively used to fight wildfires that ravaged parts of the US, Canada, and Australia, immortalized by the 1989 film "Always".

The camouflage and markings are similar to the one worn by the 17th Bomber Wing squadrons in 1953 (which was under other OrBat before then). It is painted gloss black for night missions, with a large "USAF" and red striped roundel proclaim the independence of the USAF from the Army, which happened in 1947.

Media

Skins
Video

See also

Related development
Aircraft of comparable role, configuration and era

External links


Douglas Aircraft Company
Strike Aircraft  A-20G-25 · A-26B-10 · A-26B-50 · AD-2 · AD-4 · A-1H
Bombers  TBD-1 · B-18A · SBD-3 · BTD-1 · A-26C-45 · A-26C-45DT
Turboprops  A2D-1
Jet Aircraft  F3D-1 · F4D-1
A-4 Skyhawk  A-4B · A-4E Early
Export  ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7 · ▂A-20G-30 · ▄AD-4 · ▄AD-4NA
A-4 Skyhawk  A-4H · A-4E Early (M) · Ayit · A-4E
  The Douglas Aircraft Company merged with McDonnell Aircraft Corporation in 1967 to form McDonnell Douglas.

USA bombers
Dive  SB2U-2 · SB2U-3 · SBD-3 · SB2C-1C · SB2C-4
Torpedo  TBD-1 · PBY-5 Catalina · PBY-5A Catalina · TBF-1C · BTD-1
Medium  B-10B · B-18A · B-34 · PV-2D · B-25J-1 · B-25J-20 · A-26C-45 · A-26C-45DT · B-26B
Heavy  B-17E · B-17E/L · B-17G-60-VE · PB4Y-2 · B-24D-25-CO · B-29A-BN
Hydroplanes  OS2U-1 · OS2U-3 · PBM-1 "Mariner" · PBM-3 "Mariner"

USA premium aircraft
Fighters  Thach's F2A-1 · Galer's F3F-2 · F2G-1 · F4U-4B VMF-214 · P-26A-34 · P-40C · P-43A-1
  P-47M-1-RE · ⋠P-47M-1-RE · P-51A · P-51D-10 · P-51D-20-NA · ␠Kingcobra · XP-55
  ▃A6M2 · ▃Ki-43-II · ▃Ki-61-Ib · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc
Twin-engine fighters  XP-38G · Bong's P-38J-15 · P-38K · YP-38 · P-61A-11 · XF5F · XP-50 · F7F-3
Jet fighters  P-59A · F-86F-35 · F-89B · F-89D · F-4S Phantom II · F-5C · F-20A
Strike aircraft  A-1H · A2D-1 · AU-1 · XA-38 · AV-8A · A-6E TRAM · A-10A
Bombers  A-26C-45DT · B-10B · BTD-1 · PBM-3 "Mariner" · PV-2D