Difference between revisions of "A-26B-10"

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{{Specs-Card|code=a-26b_10}}
 
{{Specs-Card|code=a-26b_10}}
 
{{About
 
{{About
|about=aircraft '''{{PAGENAME}}'''
+
|about=American attacker '''{{PAGENAME}}'''
|usage=other uses
+
|usage=other variants
 
|link=A-26 (Family)
 
|link=A-26 (Family)
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American attacker {{Battle-rating}}. It was introduced in [[Update 1.71 "New E.R.A"]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American attacker {{Battle-rating}}. It was introduced in [[Update 1.71 "New E.R.A."]].
  
The A-26 ''Invader'' is an excellent ground attack aircraft, boasting 6 nose-mounted M2 Browning .50 cal machine guns, as well as a potential payload of up to 4,000 lbs worth of bombs (4 x 1,000 lbs). The Invader also sports two dual-M2 Browning machine gun turrets, remote controlled by a gunner located in the rear section of the aircraft that flawlessly track aircraft transitioning in the vertical.  
+
The A-26 ''Invader'' is an excellent ground attack aircraft, boasting 6 nose-mounted M2 Browning .50 cal machine guns, as well as a potential payload of up to 4,000 lbs worth of bombs (4 x 1,000 lbs). The Invader also sports two dual-M2 Browning machine gun turrets, remote controlled by a gunner located in the rear section of the aircraft, that flawlessly track aircraft transitioning in the vertical.
  
 
In addition, later upgrades of this particular A-26 model grant the user the ability to use a nose-mounted M4 37 mm cannon, at the expense of two of the .50 cals.
 
In addition, later upgrades of this particular A-26 model grant the user the ability to use a nose-mounted M4 37 mm cannon, at the expense of two of the .50 cals.
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== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 4,573 m)
 
! colspan="2" | Max Speed<br>(km/h at 4,573 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 555 || 541 || 8,000 || 31.1 || 32.0 || 9.9 || 9.8 || 1,000
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 4,573 m)
+
! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 554 || 541 || rowspan="2" | {{Specs|ceiling}} || 31.1 || 32.0 || 9.9 || 9.8 || rowspan="2" | 1,000
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? || ? || 8,000 || ??.? || ??.? || ?.? || ?.? || 1,000
+
! Upgraded
 +
| 596 || 576 || 29.1 || 30.0 || 14.2 || 12.0
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| ✓ || ✓ || ✓ || X || X <!-- ✓ -->
+
| ✓ || ✓ || ✓ || X || X     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 527 || ~?? || ~?
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 527 || 527 || 351 || ~6 || ~4
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 370 || < 375 || < 460 || > 350
 
| < 370 || < 375 || < 460 || > 350
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| 4,572 m || 1,600 hp || No WEP
 
| 4,572 m || 1,600 hp || No WEP
 
|-
 
|-
<!--! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.-->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 
* 12.7 mm Steel - Nose plate
 
* 12.7 mm Steel - Nose plate
* 8 mm Steel - Under engine armor plate (each nacelle)
+
* 8 mm Steel - Under engine armour plate (each nacelle)
 
* 12.7 mm Steel - Fore/aft nacelle fuel protection plates x 2 (each nacelle)
 
* 12.7 mm Steel - Fore/aft nacelle fuel protection plates x 2 (each nacelle)
* 12.7 mm Steel - Fore cockpit armor plate
+
* 12.7 mm Steel - Fore cockpit armour plate
 
* 9.5 mm Steel - Cockpit tub
 
* 9.5 mm Steel - Cockpit tub
 
* 9 mm Steel - Pilot/Co-pilot's seat backs
 
* 9 mm Steel - Pilot/Co-pilot's seat backs
* 12.7 mm Steel - Gunner aft armor plate
+
* 12.7 mm Steel - Gunner aft armour plate
* 12.7 mm Steel - Gunner lower armor plate
+
* 12.7 mm Steel - Gunner lower armour plate
* 12.7 mm Steel - Aircraft tail armor plate
+
* 12.7 mm Steel - Aircraft tail armour plate
 
* 60 mm Bulletproof glass - Pilot
 
* 60 mm Bulletproof glass - Pilot
  
 
With this array of armour, the A-26B-10 is well-protected from any glancing rounds from machine guns.
 
With this array of armour, the A-26B-10 is well-protected from any glancing rounds from machine guns.
  
As mentioned earlier, the A-26B-10 has the option to mount a 37 mm cannon in the nose. That in combination with its speed and additional four .50 Cals in the nose will punish any opponent foolish enough to head on this aircraft. In addition, the rear of the aircraft is well defended by the two remote-controlled .50 Cal turrets.  
+
As mentioned earlier, the A-26B-10 has the option to mount a 37 mm cannon in the nose. That in combination with its speed and additional four .50 cals in the nose will punish any opponent foolish enough to head on this aircraft. In addition, the rear of the aircraft is well defended by the two remote-controlled .50 cal turrets.
  
 
Thus, to fight an A-26, the best method of attack is to perform a Boom & Zoom run and aim for the engines. As fast as the A-26 is, it loses a fair deal of speed if one of the engines is out of action and, (if your aim is good enough), you may even snipe the gunner, leaving a massive blind spot from the rear of the Invader. If you find yourself in front of this plane, and there are no alternatives, aim for the cockpit only! This is as a result of the A-26 having both a pilot and a co-pilot, meaning if one is knocked out, the other can still take command of the plane. Nonetheless, the best possible angle to attack an Invader is from the sides, where the gunner cannot traverse the turrets.
 
Thus, to fight an A-26, the best method of attack is to perform a Boom & Zoom run and aim for the engines. As fast as the A-26 is, it loses a fair deal of speed if one of the engines is out of action and, (if your aim is good enough), you may even snipe the gunner, leaving a massive blind spot from the rear of the Invader. If you find yourself in front of this plane, and there are no alternatives, aim for the cockpit only! This is as a result of the A-26 having both a pilot and a co-pilot, meaning if one is knocked out, the other can still take command of the plane. Nonetheless, the best possible angle to attack an Invader is from the sides, where the gunner cannot traverse the turrets.
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== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.-->
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|Browning M2 (12.7 mm)|M4 (37 mm)}}
+
{{main|M4 (37 mm)|M2 Browning (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 6 x 12.7 mm Browning M2 machine gun, nose-mounted (400 rpg = 2,400 total)
+
* A choice between three presets:
or
+
** 6 x 12.7 mm M2 Browning machine guns, nose-mounted (400 rpg = 2,400 total)
* 1 x 37 mm M4 cannon, nose-mounted (30 rpg)
+
** 1 x 37 mm M4 cannon, nose-mounted (30 rpg) + 4 x 12.7 mm M2 Browning machine guns, nose-mounted (400 rpg = 1,600 total)
* 4 x 12.7 mm Browning M2 machine gun, nose-mounted (400 rpg = 1,600 total)
+
** 2 x 37 mm M4 cannons, nose-mounted (30 rpg = 60 total)
or
 
* 2 x 37 mm M4 cannon, nose-mounted (30 rpg = 60 total)
 
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.-->
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|AN-M30A1 (100 lb)|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}
 
{{main|AN-M30A1 (100 lb)|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 +
* Without load
 
* 16 x 100 lb AN-M30A1 bombs (1,600 lb total)
 
* 16 x 100 lb AN-M30A1 bombs (1,600 lb total)
 
* 12 x 250 lb AN-M57 bombs (3,000 lb total)
 
* 12 x 250 lb AN-M57 bombs (3,000 lb total)
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=== Defensive armament ===
 
=== Defensive armament ===
<!--Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.-->
+
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
{{main|Browning M2 (12.7 mm)}}
+
{{main|M2 Browning (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is defended by:
 
The '''''{{PAGENAME}}''''' is defended by:
  
* 2 x 12.7 mm Browning M2 machine gun, dorsal turret (500 rpg = 1,000 total)
+
* 2 x 12.7 mm M2 Browning machine guns, dorsal turret (500 rpg = 1,000 total)
* 2 x 12.7 mm Browning M2 machine gun, ventral turret (500 rpg = 1,000 total)
+
* 2 x 12.7 mm M2 Browning machine guns, ventral turret (500 rpg = 1,000 total)
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
Though the A-26B-10 Invader will suffer in combat versus more nimble single-engine fighters, it still has some tricks it can employ to eke out a victory in the skies. Due to all the offensive weaponry being mounted in the nose of the plane, it creates a rather dense cone of fire, similar to that of most heavy fighters. This enables the Invader to nearly guarantee either to destroy or critically damage any fighter greedy enough to head you on, even if they are armed with cannons. The A-26B-10 is a very resilient aircraft, similar to other dual-engine aircraft like the [[Beaufighter Mk 21]]. Because of this, the pilot of the Invader can allow his opponent to land some hits in exchange for coming in view of either the A-26's forward facing armaments, or of its two rear-facing turrets. Though M2 Brownings lack the stopping power of cannons such as the 23 mm NS-23 cannon, they are still capable of inflicting immense damage to enemy aircraft, lighting up fuel tanks and disabling key components like control surfaces. This can buy the pilot some breathing room, by forcing enemy fighters to return to base after coming under fire from the Invader's guns.
  
Though the A-26B-10 Invader will suffer in combat versus more nimble single-engine fighters, it still has some tricks it can employ to eek out a victory in the skies. Due to all the offensive weaponry being mounted in the nose of the plane, it creates a rather dense cone of fire, similar to that of most heavy fighters. This enables the Invader to nearly guarantee either to destroy or critically damage any fighter greedy enough to head you on, even if they are armed with cannons. The A-26B-10 is a very resilient aircraft, similar to other dual-engine aircraft like the [[Beaufighter Mk 21]]. Because of this, the pilot of the Invader can allow his opponent to land some hits in exchange for coming in view of either the A-26's forward facing armaments, or of its two rear-facing turrets. Though M2 Brownings lack the stopping power of cannons such as the 23 mm NS-23 cannon, they are still capable of inflicting immense damage to enemy aircraft, lighting up fuel tanks and disabling key components like control surfaces. This can buy the pilot some breathing room, by forcing enemy fighters to return to base after coming under fire from the Invader's guns.
+
While the A-26 Invader is fast for its battle rating of 5.0, it will still be intercepted by almost any late models of aircraft such as the Bf 109 "Gustav" series, the [[Bf 109 K-4]], almost any later model of the [[Fw 190 (Family)|Fw 190]], including the Focke-Wulf [[Ta 152 C-3|Ta 152]] series. Any of the above-mentioned German aircraft will tear you apart due to all of them sporting the "Minengeschoß" shells.
  
While the A-26 Invader is fast for its battle rating of 5.0, it will still be intercepted by almost any late models of aircraft such as the Bf 109 "Gustav" series, the [[Bf 109 K-4|Bf 109 K-4]], almost any later model of the Fw-190, including the Focke-Wulf Ta-152 series. Any of the above-mentioned German aircraft will tear you apart due to all of them sporting the "Minengeschoß" shells.
+
'''Enemies worth noting:'''
  
 
Against the Russians, any of the La-7s or La-9s can and will be able to catch you. In addition, aircraft such as the [[Yak-9P]] or [[Yak-9UT]], which wield both 20 mm and either a 37 mm or 45 mm will tear your plane to bits. While the Russians do not have cannons armed with the same round types as a German fighter does, the multitude of cannons they wield can make short work of you.
 
Against the Russians, any of the La-7s or La-9s can and will be able to catch you. In addition, aircraft such as the [[Yak-9P]] or [[Yak-9UT]], which wield both 20 mm and either a 37 mm or 45 mm will tear your plane to bits. While the Russians do not have cannons armed with the same round types as a German fighter does, the multitude of cannons they wield can make short work of you.
  
The British can also give you a run for your money. The most common adversary that could give you an issue is the Wyvern, due to its blistering speed and four 20 mm Hispano Mk. V cannons. In addition, a Tempest could also make quick work of you due to the same reasoning in firepower. While it is unlikely you will see any of the Griffon Spitfires, earlier models can still inflict a heavy amount of damage to your air frame. Your biggest problem is the result of the British "Air Target" rounds for the Hispano cannon, which is entirely "Stealth" ammunition.  
+
The British can also give you a run for your money. The most common adversary that could give you an issue is the [[Wyvern S4|Wyvern]], due to its blistering speed and four 20 mm Hispano Mk. V cannons. In addition, a Tempest could also make quick work of you due to the same reasoning in firepower. While it is unlikely you will see any of the Griffon Spitfires, earlier models can still inflict a heavy amount of damage to your air frame.
 +
 
 +
One SPAA to worry about in Ground Realistic Battles is the Chinese [[ZSD63]]. Though it is hard to identify specific SPAA vehicles on the ground (especially when they are shooting tracers at the plane), if a ZSD63 can be identified, avoid it at all costs and '''do not''' attempt head-ons with it, ever. It can easily snap a wing off by causally putting a short burst in the {{PAGENAME}}'s flight path. Don't even get close to it unless it is occupied with another friendly or if the {{PAGENAME}} is equipped with a bomb that it can use. Some identifying features of the ZSD63 is its rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. The firing manner is also distinctive: the sound and green tracers are very rapid, much like a buzz saw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvos with long halts between, making it look like that it's reloading. Armor piercing belt is recommended since their high penetration can tear through the ZSD's armor with ease and knock out its crews.
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Controllable || rowspan="2" | Not controllable || rowspan="2" | Controllable || rowspan="2" | Combined || rowspan="2" | Controllable || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Auto control available || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable
 
|-
 
|-
 
|}
 
|}
  
===Modules===
+
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
!colspan = "1"| Tier
+
! Tier
!colspan = "2"| Flight performance
+
! colspan="2" | Flight performance
!colspan = "1"| Survivability
+
! Survivability
!colspan = "3"| Weaponry
+
! colspan="3" | Weaponry
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Fuselage repair
 
| Radiator
 
| Radiator
|  
+
|
 
| Offensive 12 mm
 
| Offensive 12 mm
|  
+
| M4/4-50
 
| SBC-25
 
| SBC-25
 
|-
 
|-
 
| II
 
| II
|  
+
|
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
 
| New 12 mm MGs
 
| New 12 mm MGs
| M4/4-50
+
| M4
| SBC Mk.1
+
| SBC mk.I
 
|-
 
|-
 
| III
 
| III
| Wings Repair
+
| Wings repair
 
| Engine
 
| Engine
|  
+
|
 
| Turret 12 mm
 
| Turret 12 mm
 
| Offensive 37 mm
 
| Offensive 37 mm
|  
+
| MBC mk.I
 
|-
 
|-
 
| IV
 
| IV
|  
+
|
| Engine Injection
+
|
 
| Cover
 
| Cover
 
| New 12 mm MGs (turret)
 
| New 12 mm MGs (turret)
| New 37 mm Cannons
+
| New 37 mm cannons
| MBC mk.1
+
|
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
 +
 
* Respectable forward-facing armament
 
* Respectable forward-facing armament
 
* Impressive secondary armament when compared to its counterparts
 
* Impressive secondary armament when compared to its counterparts
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'''Cons'''
 
'''Cons'''
* Not very maneuverable
+
 
 +
* Not very manoeuvrable
 
* As fast as it is, it is slower when compared to single-engine fighters
 
* As fast as it is, it is slower when compared to single-engine fighters
 
* Large silhouette
 
* Large silhouette
Line 282: Line 248:
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 
[https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&vehicleType=aircraft&vehicleClass=attacker&vehicle=a-26b-10 War Thunder Live - User created A-26B-10 camouflage]
 
[https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&vehicleType=aircraft&vehicleClass=attacker&vehicle=a-26b-10 War Thunder Live - User created A-26B-10 camouflage]
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;Videos
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{{Youtube-gallery|E1IDVFUqzrI|'''The Shooting Range #83''' - ''Pages of History'' section at 10:27 discusses the Douglas A-26 Invader.}}
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
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* ''links to approximate analogues of other nations and research trees.'' -->
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;Related development
 
;Related development
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* Douglas [[A-20G-25|A-20]] Havoc
 
* Douglas [[A-20G-25|A-20]] Havoc
  
 
;Aircraft of comparable role, configuration and era
 
;Aircraft of comparable role, configuration and era
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* Bristol [[Brigand B 1|Brigand]]
 
* Bristol [[Brigand B 1|Brigand]]
 
* Junkers [[Ju 288 C|Ju 288]]
 
* Junkers [[Ju 288 C|Ju 288]]
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== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
== References ==
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{{AirManufacturer Douglas}}
 
 
 
{{USA attackers}}
 
{{USA attackers}}

Revision as of 23:46, 23 September 2020

RANK 6 BRITAIN
Rooikat 105 PACK
A-26B-10
a-26b_10.png
A-26B-10
AB RB SB
5.0 5.0 5.0
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png
Show in game
This page is about the American attacker A-26B-10. For other variants, see A-26 (Family).

Description

GarageImage A-26B-10.jpg


The A-26B-10 is a rank IV American attacker with a battle rating of 5.0 (AB/RB/SB). It was introduced in Update 1.71 "New E.R.A.".

The A-26 Invader is an excellent ground attack aircraft, boasting 6 nose-mounted M2 Browning .50 cal machine guns, as well as a potential payload of up to 4,000 lbs worth of bombs (4 x 1,000 lbs). The Invader also sports two dual-M2 Browning machine gun turrets, remote controlled by a gunner located in the rear section of the aircraft, that flawlessly track aircraft transitioning in the vertical.

In addition, later upgrades of this particular A-26 model grant the user the ability to use a nose-mounted M4 37 mm cannon, at the expense of two of the .50 cals.

The Invader's strengths over many similar dual-engine aircraft is a surprising punch that it packs, especially when the 37 mm cannon is equipped, which can possibly turn the attacker into a fearsome, yet cumbersome blitzer due to its incredible speed.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 4,573 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 554 541 8000 31.1 32.0 9.9 9.8 1,000
Upgraded 596 576 29.1 30.0 14.2 12.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 270 527 527 351 ~6 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 370 < 375 < 460 > 350
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,310 m 2,000 hp No WEP
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,572 m 1,600 hp No WEP

Survivability and armour

  • 12.7 mm Steel - Nose plate
  • 8 mm Steel - Under engine armour plate (each nacelle)
  • 12.7 mm Steel - Fore/aft nacelle fuel protection plates x 2 (each nacelle)
  • 12.7 mm Steel - Fore cockpit armour plate
  • 9.5 mm Steel - Cockpit tub
  • 9 mm Steel - Pilot/Co-pilot's seat backs
  • 12.7 mm Steel - Gunner aft armour plate
  • 12.7 mm Steel - Gunner lower armour plate
  • 12.7 mm Steel - Aircraft tail armour plate
  • 60 mm Bulletproof glass - Pilot

With this array of armour, the A-26B-10 is well-protected from any glancing rounds from machine guns.

As mentioned earlier, the A-26B-10 has the option to mount a 37 mm cannon in the nose. That in combination with its speed and additional four .50 cals in the nose will punish any opponent foolish enough to head on this aircraft. In addition, the rear of the aircraft is well defended by the two remote-controlled .50 cal turrets.

Thus, to fight an A-26, the best method of attack is to perform a Boom & Zoom run and aim for the engines. As fast as the A-26 is, it loses a fair deal of speed if one of the engines is out of action and, (if your aim is good enough), you may even snipe the gunner, leaving a massive blind spot from the rear of the Invader. If you find yourself in front of this plane, and there are no alternatives, aim for the cockpit only! This is as a result of the A-26 having both a pilot and a co-pilot, meaning if one is knocked out, the other can still take command of the plane. Nonetheless, the best possible angle to attack an Invader is from the sides, where the gunner cannot traverse the turrets.

Armaments

Offensive armament

The A-26B-10 is armed with:

  • A choice between three presets:
    • 6 x 12.7 mm M2 Browning machine guns, nose-mounted (400 rpg = 2,400 total)
    • 1 x 37 mm M4 cannon, nose-mounted (30 rpg) + 4 x 12.7 mm M2 Browning machine guns, nose-mounted (400 rpg = 1,600 total)
    • 2 x 37 mm M4 cannons, nose-mounted (30 rpg = 60 total)

Suspended armament

The A-26B-10 can be outfitted with the following ordnance:

  • Without load
  • 16 x 100 lb AN-M30A1 bombs (1,600 lb total)
  • 12 x 250 lb AN-M57 bombs (3,000 lb total)
  • 10 x 500 lb AN-M64A1 bombs (5,000 lb total)
  • 4 x 1,000 lb AN-M65A1 bombs (4,000 lb total)

Defensive armament

Main article: M2 Browning (12.7 mm)

The A-26B-10 is defended by:

  • 2 x 12.7 mm M2 Browning machine guns, dorsal turret (500 rpg = 1,000 total)
  • 2 x 12.7 mm M2 Browning machine guns, ventral turret (500 rpg = 1,000 total)

Usage in battles

Though the A-26B-10 Invader will suffer in combat versus more nimble single-engine fighters, it still has some tricks it can employ to eke out a victory in the skies. Due to all the offensive weaponry being mounted in the nose of the plane, it creates a rather dense cone of fire, similar to that of most heavy fighters. This enables the Invader to nearly guarantee either to destroy or critically damage any fighter greedy enough to head you on, even if they are armed with cannons. The A-26B-10 is a very resilient aircraft, similar to other dual-engine aircraft like the Beaufighter Mk 21. Because of this, the pilot of the Invader can allow his opponent to land some hits in exchange for coming in view of either the A-26's forward facing armaments, or of its two rear-facing turrets. Though M2 Brownings lack the stopping power of cannons such as the 23 mm NS-23 cannon, they are still capable of inflicting immense damage to enemy aircraft, lighting up fuel tanks and disabling key components like control surfaces. This can buy the pilot some breathing room, by forcing enemy fighters to return to base after coming under fire from the Invader's guns.

While the A-26 Invader is fast for its battle rating of 5.0, it will still be intercepted by almost any late models of aircraft such as the Bf 109 "Gustav" series, the Bf 109 K-4, almost any later model of the Fw 190, including the Focke-Wulf Ta 152 series. Any of the above-mentioned German aircraft will tear you apart due to all of them sporting the "Minengeschoß" shells.

Enemies worth noting:

Against the Russians, any of the La-7s or La-9s can and will be able to catch you. In addition, aircraft such as the Yak-9P or Yak-9UT, which wield both 20 mm and either a 37 mm or 45 mm will tear your plane to bits. While the Russians do not have cannons armed with the same round types as a German fighter does, the multitude of cannons they wield can make short work of you.

The British can also give you a run for your money. The most common adversary that could give you an issue is the Wyvern, due to its blistering speed and four 20 mm Hispano Mk. V cannons. In addition, a Tempest could also make quick work of you due to the same reasoning in firepower. While it is unlikely you will see any of the Griffon Spitfires, earlier models can still inflict a heavy amount of damage to your air frame.

One SPAA to worry about in Ground Realistic Battles is the Chinese ZSD63. Though it is hard to identify specific SPAA vehicles on the ground (especially when they are shooting tracers at the plane), if a ZSD63 can be identified, avoid it at all costs and do not attempt head-ons with it, ever. It can easily snap a wing off by causally putting a short burst in the A-26B-10's flight path. Don't even get close to it unless it is occupied with another friendly or if the A-26B-10 is equipped with a bomb that it can use. Some identifying features of the ZSD63 is its rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. The firing manner is also distinctive: the sound and green tracers are very rapid, much like a buzz saw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvos with long halts between, making it look like that it's reloading. Armor piercing belt is recommended since their high penetration can tear through the ZSD's armor with ease and knock out its crews.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 12 mm M4/4-50 SBC-25
II Compressor Airframe New 12 mm MGs M4 SBC mk.I
III Wings repair Engine Turret 12 mm Offensive 37 mm MBC mk.I
IV Cover New 12 mm MGs (turret) New 37 mm cannons

Pros and cons

Pros:

  • Respectable forward-facing armament
  • Impressive secondary armament when compared to its counterparts
  • Highly durable
  • Fast
  • Decent energy retention
  • Two remote-controlled turrets
  • Respectable climb rate for an attacker
  • Can mount a cannon for either air targets or ground targets
  • Pilot and co-pilot: if one is knocked out, the other can take command

Cons

  • Not very manoeuvrable
  • As fast as it is, it is slower when compared to single-engine fighters
  • Large silhouette
  • Fairly high repair cost
  • Only one gunner. If he is unconscious, the rear of the aircraft is highly exposed

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

War Thunder Live - User created A-26B-10 camouflage

Videos

See also

Related development
Aircraft of comparable role, configuration and era

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Douglas Aircraft Company
Strike Aircraft  A-20G-25 · A-26B-10 · A-26B-50 · AD-2 · AD-4 · A-1H
Bombers  TBD-1 · B-18A · SBD-3 · BTD-1 · A-26C-45 · A-26C-45DT
Turboprops  A2D-1
Jet Aircraft  F3D-1 · F4D-1
A-4 Skyhawk  A-4B · A-4E Early
Export  ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7 · ▂A-20G-30 · ▄AD-4 · ▄AD-4NA
A-4 Skyhawk  A-4H · A-4E Early (M) · Ayit · A-4E
  The Douglas Aircraft Company merged with McDonnell Aircraft Corporation in 1967 to form McDonnell Douglas.

USA strike aircraft
Douglas  A-20G-25 · A-26B-10 · A-26B-50 · A2D-1 · AD-2 · AD-4 · A-1H
North American  A-36 · PBJ-1H · PBJ-1J
Other  AM-1 · AU-1 · XA-38