Difference between revisions of "A-129 International (p)"

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(I added everything, excluding the armament and the history paragraph.)
m (Edits.)
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== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
The A-129 International is a fast, maneuverable helicopter, it's lightweight and it has a good acceleration. It can perform a lot of maneuvers faster than other helis and reaches top speed without having to wait much. The A-129 yaws greatly, without suffering the main rotor influence that many helis have.
+
<!--''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
 +
The A-129 International is a fast, manoeuvrable helicopter. It is lightweight and it has good acceleration. It can perform a lot of manoeuvres faster than other contemporary helicopters and reaches top speed without having to wait much. The A-129 yaws greatly, without suffering the main rotor influence that many other helicopters must deal with.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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=== Survivability and armour ===
 
=== Survivability and armour ===
The A-129 as lightweight it is, hasn't got great armor or survivability. The only armored parts are the crew compartments, protected by 40 mm of bulletproof grass in the front, and in the rear and below from 20 mm of composite armor (boron carbide). .50 cals hits (from the front) usually don't deal much damage, but anything with a superior caliber will. The helicopter rarely resists SPAA hits without getting critically damaged, but it can happen. All SAMs with a proximity fuse will oneshot or critically damage your controls (so, you're still dead).  
+
<!--''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''-->
 +
 
 +
The A-129 as lightweight it is hasn't got great armour or survivability. The only armoured parts are the crew compartments, protected by 40 mm of bulletproof glass in the front and in the rear and below from 20 mm of composite armour (boron carbide). .50 cal hits (from the front) usually don't deal much damage, but anything with a superior calibre will. The helicopter rarely resists SPAA hits without getting critically damaged, but it can happen. All SAMs with a proximity fuse will one-shot or critically damage your controls.  
  
 
== Armaments ==
 
== Armaments ==
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== Usage in battles ==
 
== Usage in battles ==
As all helis (excluding Ka-50s), you should have a safe playstyle, ensuring that there aren't any SPAAs on the ground and helis/jets in the sky, since you haven't got any AA missiles. The main advice is to stay at ground level to evade SPAAs' radars and keep looking for the enemy air spawns with the great thermal sight (and great zoom) you have installed on the chopper. The main way to protect yourself from helis is to wait for them to hover and using your ATGMs to take them out, but remember, farther you are, worser the accuracy of your missile will be. When you will be attacking ground vehicles, you should stay closer than 6000 meters to the target in open maps, 4000 meters in maps with few natural obstacles, like Ash River and 3000/2000 meters in maps with a lot of objects that occlude your view, for example Berlin or Port Novorossysk.
+
<!--''Describe the tactics of playing in a helicopter, the features of using a helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
 
 +
As all helicopters (excluding Ka-50s), you should have a safe playstyle, ensuring that there aren't any SPAAs on the ground and other helicopters/jets in the sky since you haven't got any anti-aircraft missiles. The main advice is to stay at ground level to evade SPAAs' radars and keep looking for the enemy air spawns with the great thermal sight (and great zoom) you have installed on the chopper. The main way to protect yourself from helicopters is to wait for them to hover and using your ATGMs to take them out, but remember, farther you are, worse the accuracy of your missile will be. When you will be attacking ground vehicles, you should stay closer than 6,000 meters to the target in open maps, 4,000 meters in maps with few natural obstacles, like Ash River and 3,000/2,000 meters in maps with a lot of objects that occlude your view, for example, Berlin or Port Novorossiysk.
  
You will usually meet the ADATS, the Ka-50, radar SPAAs and supersonic jets. For the first vehicle, as said before, stay low and use your radar impulse rilevator on your low right corner. Act in the most unpredictable way, for example, if you brought Hydras, you could try to get as close as you can and strike (you have enough of them to have an ensured kill). In the case of the Ka-50s, that usually hover in the middle of the air or near obstacles, you should try to get as close as you can to strike with ATGMs, there is no other "long range" counter. And for supersonic jets, well, you can only pray for an allied SPAA to take 'em down.
+
You will usually meet the ADATS, the Ka-50, radar SPAAs and supersonic jets. For the first vehicle, as said before, stay low and use your radar impulse rilevator on your low right corner. Act in the most unpredictable way, for example, if you brought Hydras, you could try to get as close as you can and strike (you have enough of them to have an ensured kill). In the case of the Ka-50s, that usually hover in the middle of the air or near obstacles, you should try to get as close as you can to strike with ATGMs, there is no other "long-range" counter. And for supersonic jets, well, you can only pray for an allied SPAA to take 'em down.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 +
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
 
'''Pros:'''
 
'''Pros:'''
  
* Its great agility and maneuverabilty
+
* Its great agility and manoeuvrability
 
* The ground attack armament and its capabilities
 
* The ground attack armament and its capabilities
 
* It can be harder to spot in dark maps
 
* It can be harder to spot in dark maps
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Not that easy to play
 
* Not that easy to play
* Absence of SRAAMs (Short Range Anti Air Missiles)
+
* Absence of SRAAMs (Short Range Anti-Air Missiles)
 
* Vulnerable to almost everything.
 
* Vulnerable to almost everything.
 
*
 
  
 
== History ==
 
== History ==

Revision as of 13:50, 2 January 2020

A-129 International (p)
a_129_a.png
A-129 International (p)
Show in game
STORE

Description

GarageImage A-129 International (p).jpg


The A-129 International Prototype is a gift rank VI Italian helicopter with a battle rating of 9.7 (AB/SB) and 10.3 (RB). It was introduced in Update 1.93 "Shark Attack".

General info

Flight performance

The A-129 International is a fast, manoeuvrable helicopter. It is lightweight and it has good acceleration. It can perform a lot of manoeuvres faster than other contemporary helicopters and reaches top speed without having to wait much. The A-129 yaws greatly, without suffering the main rotor influence that many other helicopters must deal with.

Characteristics
Stock
Max Speed
(km/h at 1,000 m)
Max altitude
(meters)
AB RB
294 285 54005400
Upgraded
Max Speed
(km/h at 1,000 m)
Max altitude
(meters)
AB RB
315 305 54005400

Survivability and armour

The A-129 as lightweight it is hasn't got great armour or survivability. The only armoured parts are the crew compartments, protected by 40 mm of bulletproof glass in the front and in the rear and below from 20 mm of composite armour (boron carbide). .50 cal hits (from the front) usually don't deal much damage, but anything with a superior calibre will. The helicopter rarely resists SPAA hits without getting critically damaged, but it can happen. All SAMs with a proximity fuse will one-shot or critically damage your controls.

Armaments

Offensive armament

Main article: FN M3M (12.7 mm)

The A-129 International (p) is outfitted with the following offensive weapons:

  • 1 x 12.7 mm FN M3M machine gun (750 RPG)

Suspended armament

The A-129 International (p) can be outfitted with the following ordnance:

  • 76 x 70 mm Hydra-70 M247 rockets
  • 2 x 12.7 mm FN M3P machine guns
  • 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets
  • 2 x 12.7 mm FN M3P machine guns + 38 x 70 mm Hydra-70 M247 rockets
  • 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets + 38 x 70 mm Hydra-70 M247 rockets
  • 8 x BGM-71 TOW-2 missiles
  • 8 x AGM-114B Hellfire missiles
  • 2 x 12.7 mm FN M3P machine guns + 8 x BFM-71 TOW-2 missiles
  • 2 x 12.7 mm FN M3P machine guns + 8 x AGM-114B Hellfire missiles
  • 2 x 12.7 mm GN M3P machine guns + 6 x FFAR Mighty Mouse rockets + 8 x BFM-71 TOW-2 missiles
  • 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets + 8 x AGM-114B Hellfire missiles
  • 1 x 12.7 mm FN M3P machine guns + 3 x FFAR Mighty Mouse rockets + 19 x 70 mm Hydra-70 M247 rockets + 8 x BGM-71 TOW-2 missiles
  • 1 x 12.7 mm FN M3P machine guns + 3 x FFAR Mighty Mouse rockets + 19 x 70 mm Hydra-70 M247 rockets + 8 x AGM-114B Hellfire missiles
  • 8 x BGM-71 TOW-2 missiles + 38 70 mm Hydra-70 M247 rockets
  • 8 x AGM-114B Hellfire missiles + 38 x 70 mm Hydra-70 M247 rockets

Usage in battles

As all helicopters (excluding Ka-50s), you should have a safe playstyle, ensuring that there aren't any SPAAs on the ground and other helicopters/jets in the sky since you haven't got any anti-aircraft missiles. The main advice is to stay at ground level to evade SPAAs' radars and keep looking for the enemy air spawns with the great thermal sight (and great zoom) you have installed on the chopper. The main way to protect yourself from helicopters is to wait for them to hover and using your ATGMs to take them out, but remember, farther you are, worse the accuracy of your missile will be. When you will be attacking ground vehicles, you should stay closer than 6,000 meters to the target in open maps, 4,000 meters in maps with few natural obstacles, like Ash River and 3,000/2,000 meters in maps with a lot of objects that occlude your view, for example, Berlin or Port Novorossiysk.

You will usually meet the ADATS, the Ka-50, radar SPAAs and supersonic jets. For the first vehicle, as said before, stay low and use your radar impulse rilevator on your low right corner. Act in the most unpredictable way, for example, if you brought Hydras, you could try to get as close as you can and strike (you have enough of them to have an ensured kill). In the case of the Ka-50s, that usually hover in the middle of the air or near obstacles, you should try to get as close as you can to strike with ATGMs, there is no other "long-range" counter. And for supersonic jets, well, you can only pray for an allied SPAA to take 'em down.

Pros and cons

Pros:

  • Its great agility and manoeuvrability
  • The ground attack armament and its capabilities
  • It can be harder to spot in dark maps

Cons:

  • Not that easy to play
  • Absence of SRAAMs (Short Range Anti-Air Missiles)
  • Vulnerable to almost everything.

History

Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Images
  • A-129 WTWallpaper 001.jpg
  • A-129 WTWallpaper 002.jpg
  • A-129 WTWallpaper 003.jpg
  • A-129 WTWallpaper 004.jpg
  • A-129 WTWallpaper 005.jpg
  • A-129 WTWallpaper 006.jpg

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the helicopter;
  • links to approximate analogues of other nations and research trees.

External links


Agusta
Utility  AB 205 A-1* · A.109EOA-2
Attack  A-129 International (p) · A129CBT · AH-129D · T129**
Export  HKP3C
See Also  Bell Aircraft Corporation · TAI
  *Licensed · **Partnership with TAI

Italy helicopters
Utility  AB 205 A-1 · A.109EOA-2
Attack  A-129 International (p) · A129CBT · AH-129D · T129
Hungary  ◔Mi-24D · ◔Mi-24V · ◔Mi-24P