Difference between revisions of "2S25"

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{{About
 +
| about = Russian light tank '''{{PAGENAME}}'''
 +
| usage = the other version
 +
| link = 2S25M
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=ussr_2s25
 
|code=ussr_2s25
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted -->
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]].
 +
 +
The 2S25 "Sprut-SD" is a modern entry in the long line of Soviet amphibious tanks started by the [[PT-76B]]. It uses the lightweight chassis of the BMD-3 airborne IFV, which offers a great power-to-weight ratio, a hydropneumatic suspension, and equal mobility in both forward and reverse at the cost of extremely light protection and a rather large profile. The oddly-shaped turret packs a full-size 125 mm gun with autoloader, giving the Sprut the same firepower as the [[T-72B]]. Using this vehicle effectively can be tricky because it is significantly easier to spot and destroy than contemporary Soviet MBTs while lacking access to thermal optics for easy target acquisition, so it's important to make the most out of the high mobility to ambush enemies and retreat from danger.
  
 
== General info ==
 
== General info ==
Line 12: Line 19:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
The 2S25 design consists fully of special alloy with lesser armour effectiveness than RHA (rolled homogeneous armour). This means that .50 cal rounds can pass through the 40 mm plate up to 500 m away and 20 mm autocannons rounds 8MBT-70, KPZ-70 and Leopard 2k) can pass through the 40 mm plate up to 1,000 m away. Other parts of the frontal armour are sufficiently angled to deflect .50 cal rounds and 20 mm shells at any range. Due to the weak armour, the rear and the sides and should always be hidden from the enemy as .50 cal rounds and 20 mm shells can go through at any range. Any other IFV armed with an autocannon will be able to destroy the 2S25 from any angle.
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
+
The 2S25 has a total of 3 crew members which makes the survivability of the vehicle is very low as any penetrating rounds will very likely destroy it in one shot.
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
+
 
* Cast homogeneous armour (Turret, Transmission area) -->
+
The thin armour of the 2S25 makes it highly susceptible to large-calibre HE shells that will be able to overpressure the 2S25 even if it lands next to it.
 +
 
 +
'''Armour type:'''
 +
 
 +
* Alloy ABT-102 (Front, Side, Roof)
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull || 18 mm (72°) + 10 mm ''Upper Glacis'' <br> 40 mm (35°) ''Lower Glacis'' <br> 23 mm (63°) ''Bottom'' || 20 mm ''Top'' <br> 20 mm ''Bottom'' || 20 mm || 15 mm
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
| Turret || 20 - 43 mm ''Turret front'' <br> 20 mm ''Gun mantlet'' || 20 mm || 20 mm || 15 mm
|-
 
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
 
 
|-
 
|-
 
|}
 
|}
 +
'''Notes:'''
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
* Turret Ring - 15 mm
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
+
* Tracks - 15 mm
 +
* Suspension - 20 mm
  
 
=== Mobility ===
 
=== Mobility ===
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted -->
 
{{main|2A75 (125 mm)}}
 
{{main|2A75 (125 mm)}}
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 +
The Sprut-D is armed with a 2A75 125 mm smoothbore cannon, a similar cannon in performance as the T series tanks capable of firing the same munitions. It has access to the 3BM42 'Mango' dart, the same dart seen in the early T-72s and T-64s. While it lacks penetration compared to other rounds at the battle-rating (such as M900), it has very decent performance against anything it faces. It lacks punch when it comes to fighting in up-tiers as the dart might not be able to penetrate the frontal plates or mantlet of the MBTs. However, any well placed side shot should be more than enough to dispatch a target with no more than a single shot.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:2A75 (125 mm)/Ammunition|3BK18M, 3OF26, 3BM22, 9M119, 3BM42}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| 3BK18M || HEATFS || 550 || 550 || 550 || 550 || 550 || 550
 
|-
 
| 3OF26 || HE || 44 || 44 || 44 || 44 || 44 || 44
 
|-
 
| 3BM22 || APFSDS || 425 || 420 || 415 || 405 || 393 || 380
 
|-
 
| 9M119 || ATGM || 700 || 700 || 700 || 700 || 700 || 700
 
|-
 
| 3BM42 || APFSDS || 457 || 454 || 445 || 431 || 419 || 406
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| 3BK18M || HEATFS || 905 || 19 || 0.05 || 0.1 || 2,790 || 65° || 72° || 77°
 
|-
 
| 3OF26 || HE || 850 || 23 || 0 || 0.1 || 5,240 || 79° || 80° || 81°
 
|-
 
| 3BM22 || APFSDS || 1,760 || 4.83 || N/A || N/A || N/A || 76° || 77° || 80°
 
|-
 
| 9M119 || ATGM || 400 || 16.5 || 0.05 || 0.1 || 5,540 || 80° || 82° || 90°
 
|-
 
| 3BM42 || APFSDS || 1,700 || 4.85 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted -->
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 +
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' The text within these arrows are not to be deleted -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' The text within these arrows are not to be deleted -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
  
* Fairly mobile, decent turn ratio
+
* Fairly mobile, decent turn rate
 
* Adjustable suspension allowing for clearance height adjustment
 
* Adjustable suspension allowing for clearance height adjustment
* Good ammunition choices for its BR; 3BM42 and 9M119 are more than good enough to handle most enemies it faces
+
* Good ammunition choices for its BR: 3BM42 and 9M119 are more than good enough to handle most enemies it faces
 
* Access to the excellent 3OF26 HEF-T explosive round which can disable or destroy targets behind cover if the top of their turret is visible
 
* Access to the excellent 3OF26 HEF-T explosive round which can disable or destroy targets behind cover if the top of their turret is visible
 
* Access to laser rangefinder allowing for quick long-range shots
 
* Access to laser rangefinder allowing for quick long-range shots
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
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* Lack of thermals for both the gunner and commander mean you cannot effectively hunt for targets at dusk or during night battles
 
* Lack of thermals for both the gunner and commander mean you cannot effectively hunt for targets at dusk or during night battles
 
* Relatively slow reload rate of 7.1 seconds
 
* Relatively slow reload rate of 7.1 seconds
* Very thin armour, if it can even be called armour, which does little to stop anything but MG fire and autocannon rounds at a distance
+
* Very thin armour, which does little to stop anything but MG fire and autocannon rounds at a distance
 
 
*
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
The creation of a self-propelled anti-tank gun for the needs of the airborne forces began in the USSR in the 70s. In 1985, the requirements for the future vehicle were specified - in particular, the main weapon of the vehicle was to be a 125-mm smoothbore gun, unified with the shells of the T-72 tank. Work on the creation of the Sprut (Russian for ‘big octopus’) dragged on for 20 long years, but in September 2005, the vehicle, created on the basis of the BMD-3 IFV, was put into service. After the bankruptcy of the initial manufacturer, the 2S25 project, together with the BMD-4 produced in the same place, passed to the Kurganmashzavod, where the machine was unified with the BMD-4M and under the designation 2S25M "Sprut-SDM1" exists only in the form of prototypes. In total, from 2005 to 2010, the Russian army purchased more than 30 units of the 2S25 self-propelled anti-tank gun.
 +
 
 +
''- From [[wt:en/news/7295-development-2s25-sprut-sd-anti-tank-paratrooper-en|Devblog]]''
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_2s25 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|6QduvJHyPcw|'''The Shooting Range #272''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}
  
 
== See also ==
 
== See also ==
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* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* ''reference to the series of the vehicles;''
+
* [[2S25M]]
* ''links to approximate analogues of other nations and research trees.''
+
* [[Object 685]]
  
 
== External links ==
 
== External links ==
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
 
  
* ''topic on the official game forum;''
+
* [[wt:en/news/7295-development-2s25-sprut-sd-anti-tank-paratrooper-en|[Devblog] 2S25 Sprut-SD: anti-tank paratrooper]]
* ''other literature.''
 
  
 
{{USSR light tanks}}
 
{{USSR light tanks}}
 
[[Category:ATGM vehicles]]
 
[[Category:ATGM vehicles]]

Latest revision as of 04:05, 18 June 2023

Rank 6 USA
F-5C Pack
This page is about the Russian light tank 2S25. For the other version, see 2S25M.
2S25
ussr_2s25.png
GarageImage 2S25.jpg
2S25
AB RB SB
9.3 9.3 9.3
Class:
Research:110 000 Specs-Card-Exp.png
Purchase:620 000 Specs-Card-Lion.png
Show in game

Description

The 2S25 "Sprut-SD" is a rank VI Soviet light tank with a battle rating of 9.3 (AB/RB/SB). It was introduced in Update "Direct Hit".

The 2S25 "Sprut-SD" is a modern entry in the long line of Soviet amphibious tanks started by the PT-76B. It uses the lightweight chassis of the BMD-3 airborne IFV, which offers a great power-to-weight ratio, a hydropneumatic suspension, and equal mobility in both forward and reverse at the cost of extremely light protection and a rather large profile. The oddly-shaped turret packs a full-size 125 mm gun with autoloader, giving the Sprut the same firepower as the T-72B. Using this vehicle effectively can be tricky because it is significantly easier to spot and destroy than contemporary Soviet MBTs while lacking access to thermal optics for easy target acquisition, so it's important to make the most out of the high mobility to ambush enemies and retreat from danger.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull40 / 20 / 20
Turret43 / 20 / 20
Crew3 people
Visibility101 %

The 2S25 design consists fully of special alloy with lesser armour effectiveness than RHA (rolled homogeneous armour). This means that .50 cal rounds can pass through the 40 mm plate up to 500 m away and 20 mm autocannons rounds 8MBT-70, KPZ-70 and Leopard 2k) can pass through the 40 mm plate up to 1,000 m away. Other parts of the frontal armour are sufficiently angled to deflect .50 cal rounds and 20 mm shells at any range. Due to the weak armour, the rear and the sides and should always be hidden from the enemy as .50 cal rounds and 20 mm shells can go through at any range. Any other IFV armed with an autocannon will be able to destroy the 2S25 from any angle.

The 2S25 has a total of 3 crew members which makes the survivability of the vehicle is very low as any penetrating rounds will very likely destroy it in one shot.

The thin armour of the 2S25 makes it highly susceptible to large-calibre HE shells that will be able to overpressure the 2S25 even if it lands next to it.

Armour type:

  • Alloy ABT-102 (Front, Side, Roof)
Armour Front (Slope angle) Sides Rear Roof
Hull 18 mm (72°) + 10 mm Upper Glacis
40 mm (35°) Lower Glacis
23 mm (63°) Bottom
20 mm Top
20 mm Bottom
20 mm 15 mm
Turret 20 - 43 mm Turret front
20 mm Gun mantlet
20 mm 20 mm 15 mm

Notes:

  • Turret Ring - 15 mm
  • Tracks - 15 mm
  • Suspension - 20 mm

Mobility

Amphibious
The design allows you to swim and control movement in the water
 
Controlled suspension
It is possible to adjust the ground clearance or more complex suspension positions
Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB78 / 78 km/h
RB and SB71 / 71 km/h
Number of gears5 forward
5 back
Weight18.0 t
Engine power
AB973 hp
RB and SB510 hp
Power-to-weight ratio
AB54.1 hp/t
RB and SB28.3 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 78 78 18 790 973 43.89 54.06
Realistic 71 71 451 510 25.06 28.33

Modifications and economy

Repair costBasic → Reference
AB3 181 → 5 690 Sl icon.png
RB3 046 → 5 449 Sl icon.png
SB3 901 → 6 978 Sl icon.png
Total cost of modifications186 800 Rp icon.png
306 000 Sl icon.png
Talisman cost2 700 Ge icon.png
Crew training175 000 Sl icon.png
Experts620 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 010 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 170 / 220 % Sl icon.png
226 / 226 / 226 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
7 800 Rp icon.png
Cost:
12 000 Sl icon.png
340 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods new tank break.png
Brake System
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods new tank filter.png
Filters
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
360 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
480 Ge icon.png
Mods new tank engine.png
Engine
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
480 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 300 Rp icon.png
Cost:
12 000 Sl icon.png
340 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 200 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
360 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
480 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
7 800 Rp icon.png
Cost:
12 000 Sl icon.png
340 Ge icon.png
Mods tank ammo.png
125mm_ussr_APDS_FS_ammo_pack
Research:
7 800 Rp icon.png
Cost:
12 000 Sl icon.png
340 Ge icon.png
Mods night vision device.png
NVD
Research:
7 800 Rp icon.png
Cost:
12 000 Sl icon.png
340 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods airstrike.png
Airstrike
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
360 Ge icon.png
Mods tank ammo.png
125mm_ussr_ATGM_ammo_pack
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
360 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
360 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
360 Ge icon.png
Mods art support.png
Artillery Support
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
480 Ge icon.png
Mods scouting.png
Improved optics
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
480 Ge icon.png
Mods tank ammo.png
125mm_ussr_3BM42_APDS_FS_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
480 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

125 mm 2A75 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition40 rounds
First-order22 rounds
Reload7.1 s
Vertical guidance-5° / 15°
Main article: 2A75 (125 mm)

The Sprut-D is armed with a 2A75 125 mm smoothbore cannon, a similar cannon in performance as the T series tanks capable of firing the same munitions. It has access to the 3BM42 'Mango' dart, the same dart seen in the early T-72s and T-64s. While it lacks penetration compared to other rounds at the battle-rating (such as M900), it has very decent performance against anything it faces. It lacks punch when it comes to fighting in up-tiers as the dart might not be able to penetrate the frontal plates or mantlet of the MBTs. However, any well placed side shot should be more than enough to dispatch a target with no more than a single shot.

125 mm 2A75 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -5°/+15° ±180° Two-plane 33.3 46.1 56.0 61.9 65.9 7.10 7.10 7.10 7.10
Realistic 20.8 24.5 29.8 32.9 35.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
3BK18M HEATFS 550 550 550 550 550 550
3OF26 HE 42 42 42 42 42 42
3BM22 APFSDS 425 420 415 405 393 380
9M119 ATGM 700 700 700 700 700 700
3BM42 APFSDS 457 454 445 431 419 406
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
3BK18M HEATFS 905 19 0.05 0.1 2.79 65° 72° 77°
3OF26 HE 850 23 0.3 0.1 5.24 79° 80° 81°
3BM22 APFSDS 1,760 4.83 - - - 76° 77° 80°
3BM42 APFSDS 1,700 4.85 - - - 78° 80° 81°
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
9M119 ATGM 445 4,000 16.5 0.05 0.1 5.72 80° 82° 90°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
40 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition2 000 rounds
Belt capacity250 rounds
Reload8.0 s
Fire rate700 shots/min
Main article: PKT (7.62 mm)
7.62 mm PKT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,000 (250) 700 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).


Pros and cons

Pros:

  • Fairly mobile, decent turn rate
  • Adjustable suspension allowing for clearance height adjustment
  • Good ammunition choices for its BR: 3BM42 and 9M119 are more than good enough to handle most enemies it faces
  • Access to the excellent 3OF26 HEF-T explosive round which can disable or destroy targets behind cover if the top of their turret is visible
  • Access to laser rangefinder allowing for quick long-range shots

Cons:

  • Lack of thermals for both the gunner and commander mean you cannot effectively hunt for targets at dusk or during night battles
  • Relatively slow reload rate of 7.1 seconds
  • Very thin armour, which does little to stop anything but MG fire and autocannon rounds at a distance

History

The creation of a self-propelled anti-tank gun for the needs of the airborne forces began in the USSR in the 70s. In 1985, the requirements for the future vehicle were specified - in particular, the main weapon of the vehicle was to be a 125-mm smoothbore gun, unified with the shells of the T-72 tank. Work on the creation of the Sprut (Russian for ‘big octopus’) dragged on for 20 long years, but in September 2005, the vehicle, created on the basis of the BMD-3 IFV, was put into service. After the bankruptcy of the initial manufacturer, the 2S25 project, together with the BMD-4 produced in the same place, passed to the Kurganmashzavod, where the machine was unified with the BMD-4M and under the designation 2S25M "Sprut-SDM1" exists only in the form of prototypes. In total, from 2005 to 2010, the Russian army purchased more than 30 units of the 2S25 self-propelled anti-tank gun.

- From Devblog

Media

Skins
Videos

See also

External links


USSR light tanks
T-26  T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E
BT  BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32)
T-50  T-126 · T-50
T-70  T-70 · T-80
PT-76  PT-76B · PT-76-57 · Object 906
BMP  BMP-1 · BMP-2 · BMP-2M · BMP-3
BMD  BMD-4
2S25  2S25 · 2S25M
Wheeled  BA-11 · BTR-80A
Other  T-60 · Object 685 · 2S38
China  ▂Type 62