Difference between revisions of "165 ft PC-451"

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== Description ==
 
== Description ==
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
+
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American sub-chaser {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test.
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American sub-chaser {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test.
  
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{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
Without any upgrades purchased the PC-451 has a top speed of 35 km/h in RB (45 km/h in AB). While being a lighter and more nimble vessel than other larger ships like destroyers, players must still be aware that the PC-451 will need some time to make a full stop in the water, as it is a heavy ship for its class weighing in at about 374 tons. The ship has very good mobility considering its overall characteristics. It is advised that players plan out their movements thoroughly with the PC-451 to get the most out of its mobility, as it is a heavier ship.
+
Without any upgrades purchased the PC-451 has a top speed of 35 km/h in RB (45 km/h in AB). While being a lighter and more nimble vessel than other larger ships like destroyers, players must still be aware that the PC-451 will need some time to make a full stop in the water, as it is a heavy ship for its class weighing in at about 374 tons. The ship has very good mobility considering its overall characteristics. It is advised that players plan out their movements thoroughly with the PC-451 to get the most out of its mobility, as it is a heavier ship
 +
 
 +
{{NavalMobility}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{Specs-Fleet-Secondary}}
 
{{Specs-Fleet-Secondary}}
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
{{main|Oerlikon Mk.II (20 mm)}}
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{{main|20 mm/70 Oerlikon Mk.II (20 mm)|20 mm/70 Oerlikon Mark V (20 mm)}}
  
 
The PC-41 is armed with a large amount of 20 mm Oerlikon cannons, some in twin mounts and some in single mounts. These double as both AA weapons and a secondary armament and are capable of punching through most armour. Use the default belts, due to their equal mix of AP and HE shells. The AP shells give them a good amount of penetrating power, enough to pierce most armour at your battle rating, while keeping enough HE to deal with lighter targets.
 
The PC-41 is armed with a large amount of 20 mm Oerlikon cannons, some in twin mounts and some in single mounts. These double as both AA weapons and a secondary armament and are capable of punching through most armour. Use the default belts, due to their equal mix of AP and HE shells. The AP shells give them a good amount of penetrating power, enough to pierce most armour at your battle rating, while keeping enough HE to deal with lighter targets.
  
=== Special armament ===
+
=== Additional armament ===
{{Specs-Fleet-Special}}
+
{{Specs-Fleet-Additional}}
<!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' -->
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<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 
{{main|Mk.6 depth charge|7.2 in T37}}
 
{{main|Mk.6 depth charge|7.2 in T37}}
  
 
The PC-451 is armed with both depth charges and charge mortars. With enough daring, one can use them to give a huge punch to other vessels, but they will more likely be hit by fire and damage your ship. It is not recommended to take them unless you believe you can use them effectively.
 
The PC-451 is armed with both depth charges and charge mortars. With enough daring, one can use them to give a huge punch to other vessels, but they will more likely be hit by fire and damage your ship. It is not recommended to take them unless you believe you can use them effectively.
 
=== Additional armament ===
 
{{Specs-Fleet-Additional}}
 
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
 
 
''If there is no additional armament, remove this section.''
 
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
This ship is an excellent vehicle even in an uptier compared to other US boats due to the steel armour, 20 mm secondary armaments, and a 76 mm cannon able to knock out a a PT boat. Though the armour is good enough against even a small crowd of PT boats, larger ships with bigger guns could still destroy the PC-451 with ease.
+
This ship is an excellent vehicle even in an uptier compared to other US boats due to the steel hull, 20 mm secondary armaments, and a 76 mm cannon able to knock out a a PT boat. Though the steel hull is good enough against even a small crowd of PT boats, larger ships with bigger guns could still destroy the PC-451 with ease.
 +
 
 +
During a match, the {{PAGENAME}} is best used somewhat during the middle or towards the end of a match as the second or third spawn, and not rush into hot zones. It is best to angle into the zone where more of your guns can engage than straight in.
  
During a match, the {{PAGENAME}} is best used somewhat during the middle or towards the end of a match as the second or third spawn. The number of players attempting to torpedo will go down, while planes will start spawning in. Using the secondary weapons, the PC-451 can bring down multiple enemies and rack up points. However, dedicated and skilled pilots can still get a drop on the PC-451 if left unattended with all of the PC-451's firepower.
+
The number of players attempting to torpedo will go down, while planes will start spawning in. Using the secondary weapons, the PC-451 can bring down multiple enemies and rack up points. However, dedicated and skilled pilots can still get a drop on the PC-451 if left unattended with all of the PC-451's firepower.
  
 
In terms of shell selection for the main armament, which consists of HE, HE-VT (variable time-fused), and APHE, bring Fuse and HE during downtiers as the HE can cripple boats easily while the Fuse can be used to target aircraft, adding the main armament into the defensive network the 20 mm secondaries provide already. In uptiers, HE and AP are recommended for dealing with more persistent boats. While destroyers could be damaged with the HE, anything further than 3 km away should be engaged with the AP shell in order to penetrate through armour.
 
In terms of shell selection for the main armament, which consists of HE, HE-VT (variable time-fused), and APHE, bring Fuse and HE during downtiers as the HE can cripple boats easily while the Fuse can be used to target aircraft, adding the main armament into the defensive network the 20 mm secondaries provide already. In uptiers, HE and AP are recommended for dealing with more persistent boats. While destroyers could be damaged with the HE, anything further than 3 km away should be engaged with the AP shell in order to penetrate through armour.
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="1" | Seakeeping
 
! colspan="2" | Unsinkability
 
! colspan="3" | Firepower
 
|-
 
| I
 
| Dry-Docking
 
| Tool Set
 
|
 
| 20 mm HE
 
| 76 mm AP Mk.29
 
|
 
|-
 
| II
 
| Rudder Replacement
 
| Fire Protection System
 
| Smokescreen
 
| 20 mm AP
 
| 76 mm HE-VT
 
| Auxiliary Armament Targeting
 
|-
 
| III
 
| Propeller Replacement
 
|
 
|
 
| Depth Charges
 
| Improved Rangefinder
 
| Primary Armament Targeting
 
|-
 
| IV
 
| Engine Maintenance
 
| New Pumps
 
|
 
| Bomb mortar
 
|
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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* The 3-inch gun is powerful for its rank
 
* The 3-inch gun is powerful for its rank
 
* Powerful AA defence
 
* Powerful AA defence
* First US ship to receive all-out steel armour
+
* First US ship to receive all-out steel hull with some armour
* The main 3-inch gun has access to HE-VT rounds, useful for shooting at aircraft infront of it
+
* The main 3-inch gun has access to HE-VT rounds, useful for targeting aircraft at range
 +
* 46 crew members, more durable
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Not very fast
 
* Not very fast
 +
* Not very manoeuvrable
 +
* Big target
 
* 3-inch gun can be difficult to master for newer players
 
* 3-inch gun can be difficult to master for newer players
* If stationary, gives torpedo armed vessels a relatively big target to hit
 
  
 
== History ==
 
== History ==
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* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
 
== Bibliography ==
 
 
* Priolo, Gary P. PC-451. NavSource Naval History. http://www.navsource.org/archives/12/010451.htm
 
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the ship;''
 
* ''encyclopedia page on the ship;''
* ''other literature.''
+
* ''other literature.'' -->
 +
 
 +
=== Bibliography ===
 +
 
 +
* Priolo, Gary P. PC-451. NavSource Naval History. http://www.navsource.org/archives/12/010451.htm
  
 
{{ShipManufacturer DeFoe Boat and Motor Works}}
 
{{ShipManufacturer DeFoe Boat and Motor Works}}
 
{{USA sub-chasers}}
 
{{USA sub-chasers}}

Latest revision as of 09:59, 31 January 2021

Rank 4 Japan
IJN Mikuma Pack
us_pc_451.png
GarageImage 165 ft PC-451.jpg
165 ft PC-451
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

The Experimental class sub-chaser PC-451 is a rank II American sub-chaser with a battle rating of 1.7 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.

General info

Survivability and armour

Armourfront / side / back
Hull8 mm (steel)
Superstructure4 mm (steel)
Number of section5
Displacement374 t
Crew46 people

The PC-451 is the first ship in the USA line to gain all-round steel armour protection, with between 5-8 mm of protection on all areas. This allows the ship to be mostly immune to .50 cal fire and under, while also giving good protection against 20 mm fire when angled well. However, when not angled those shells will have no problem penetrating through.

Mobility

Speedforward / back
AB62 / 27 km/h
RB41 / 18 km/h

Without any upgrades purchased the PC-451 has a top speed of 35 km/h in RB (45 km/h in AB). While being a lighter and more nimble vessel than other larger ships like destroyers, players must still be aware that the PC-451 will need some time to make a full stop in the water, as it is a heavy ship for its class weighing in at about 374 tons. The ship has very good mobility considering its overall characteristics. It is advised that players plan out their movements thoroughly with the PC-451 to get the most out of its mobility, as it is a heavier ship

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 62 27
RB/SB Stock ___ ___
Upgraded 41 18

Modifications and economy

Repair costBasic → Reference
AB1 340 → 1 654 Sl icon.png
RB1 340 → 1 654 Sl icon.png
Total cost of modifications6 930 Rp icon.png
9 380 Sl icon.png
Talisman cost530 Ge icon.png
Crew training3 000 Sl icon.png
Experts10 000 Sl icon.png
Aces130 Ge icon.png
Research Aces160 000 Rp icon.png
Reward for battleAB / RB / SB
60 / 70 / 100 % Sl icon.png
112 / 112 / 112 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
350 Rp icon.png
Cost:
480 Sl icon.png
80 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
260 Rp icon.png
Cost:
350 Sl icon.png
60 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
430 Rp icon.png
Cost:
590 Sl icon.png
100 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
750 Rp icon.png
Cost:
1 000 Sl icon.png
170 Ge icon.png
Mods ship tool kit.png
Tool Set
Research:
350 Rp icon.png
Cost:
480 Sl icon.png
80 Ge icon.png
Mods manual ship extinguisher.png
Fire Protection System
Research:
260 Rp icon.png
Cost:
350 Sl icon.png
60 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
260 Rp icon.png
Cost:
350 Sl icon.png
60 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
750 Rp icon.png
Cost:
1 000 Sl icon.png
170 Ge icon.png
Mods ammo.png
20 mm HE magazines
Research:
350 Rp icon.png
Cost:
480 Sl icon.png
80 Ge icon.png
Mods apcbc tank.png
76 mm AP
Research:
350 Rp icon.png
Cost:
480 Sl icon.png
80 Ge icon.png
Mods ammo.png
20 mm AP magazines
Research:
260 Rp icon.png
Cost:
350 Sl icon.png
60 Ge icon.png
Mods he frag proxi fuze ship.png
76 mm HE-RF
Research:
260 Rp icon.png
Cost:
350 Sl icon.png
60 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
260 Rp icon.png
Cost:
350 Sl icon.png
60 Ge icon.png
Mod arrow 0.png
Mods depth charge.png
Depth Charges
Research:
430 Rp icon.png
Cost:
590 Sl icon.png
100 Ge icon.png
Mod arrow 0.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
430 Rp icon.png
Cost:
590 Sl icon.png
100 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
430 Rp icon.png
Cost:
590 Sl icon.png
100 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
750 Rp icon.png
Cost:
1 000 Sl icon.png
170 Ge icon.png

Armament

Primary armament

Turret3-inch Mark 10 gun
Ammunition100 rounds
Vertical guidance-10° / 85°

The PC-451's primary armament is a 3-inch cannon which gives it considerable stopping power. Well placed shots can disable smaller craft with ease and do major damage to larger ships. Use the HE shells when facing lower ranked enemies, and the AP shells when up-tiered. The HE-VT shells can be effective against aircraft while being used as mini HE shells, but using them in that fashion is not ideal.

Secondary armament

2 х Turret2 x 20 mm/70 Oerlikon Mark V autocannon
Ammunition3600 rounds
Belt capacity60 rounds
Fire rate450 shots/min
2 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min

The PC-41 is armed with a large amount of 20 mm Oerlikon cannons, some in twin mounts and some in single mounts. These double as both AA weapons and a secondary armament and are capable of punching through most armour. Use the default belts, due to their equal mix of AP and HE shells. The AP shells give them a good amount of penetrating power, enough to pierce most armour at your battle rating, while keeping enough HE to deal with lighter targets.

Additional armament

Setup 114 x Mk.6 depth charge
Setup 28 x 7.2 in T37 bomb
2 x Mk.6 depth charge
Setup 38 x 7.2 in T37 bomb
16 x Mk.6 depth charge

The PC-451 is armed with both depth charges and charge mortars. With enough daring, one can use them to give a huge punch to other vessels, but they will more likely be hit by fire and damage your ship. It is not recommended to take them unless you believe you can use them effectively.

Usage in battles

This ship is an excellent vehicle even in an uptier compared to other US boats due to the steel hull, 20 mm secondary armaments, and a 76 mm cannon able to knock out a a PT boat. Though the steel hull is good enough against even a small crowd of PT boats, larger ships with bigger guns could still destroy the PC-451 with ease.

During a match, the 165 ft PC-451 is best used somewhat during the middle or towards the end of a match as the second or third spawn, and not rush into hot zones. It is best to angle into the zone where more of your guns can engage than straight in.

The number of players attempting to torpedo will go down, while planes will start spawning in. Using the secondary weapons, the PC-451 can bring down multiple enemies and rack up points. However, dedicated and skilled pilots can still get a drop on the PC-451 if left unattended with all of the PC-451's firepower.

In terms of shell selection for the main armament, which consists of HE, HE-VT (variable time-fused), and APHE, bring Fuse and HE during downtiers as the HE can cripple boats easily while the Fuse can be used to target aircraft, adding the main armament into the defensive network the 20 mm secondaries provide already. In uptiers, HE and AP are recommended for dealing with more persistent boats. While destroyers could be damaged with the HE, anything further than 3 km away should be engaged with the AP shell in order to penetrate through armour.

Pros and cons

Pros:

  • The 3-inch gun is powerful for its rank
  • Powerful AA defence
  • First US ship to receive all-out steel hull with some armour
  • The main 3-inch gun has access to HE-VT rounds, useful for targeting aircraft at range
  • 46 crew members, more durable

Cons:

  • Not very fast
  • Not very manoeuvrable
  • Big target
  • 3-inch gun can be difficult to master for newer players

History

PC-451 was an experimental submarine-chaser class. It was layed down on September 28, 1939 as Hull No.166, by DeFoe Boat and Motor Works, Bay City, Michigan. It was built as a part of the Experimental Small Craft program of 17 May 1938. The ships were called X-boats, and were classified as 165 footers, but the ships had differing characteristics. It was launched on May 23, 1940, and was commissioned on August 12, 1940 as the USS PC-451. It was assigned to the East Coast of the United States. The ship sank the American tug Nancy Moran off the eastern coast of Florida on December 26, 1941 by ramming, likely by accident. The USS PC-451 was decommissioned on December 2, 1945, and was struck from the Naval Register on January 8, 1946. It was transferred to the Maritime Commission in January of 1947, to be disposed of. It is unknown what happened to the ship after that point.

The ship had a displacement of 374 t, a length of 163 ft, and a beam of 20 ft 9 in. It was powered by two 2,880 bhp General Motors 16-258S diesel engines, two General Motors 6-233A diesel engines, and Farrel-Birmingham 75 kw generator sets. It had a single reduction gear and two shafts. The armament consisted of two 3"/50 dual purpose mounts, two twin 20mm mounts, two single 20mm mounts, two Mk 20 Mousetrap projectors, two k-gun depth charge projectors and two depth charge racks. The crew complement was 65 sailors and officers, and the maximum speed was 18.8 knots.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Bibliography


DeFoe Boat and Motor Works
Submarine Chasers 
Experimental 163’ PC  165 ft PC-451

USA sub-chasers
110 ft SC-497 · 165 ft PC-451 · 165 ft PC-466 Carmi