Difference between revisions of "15cm sIG 33 B Sfl"

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(Created page with "{{Specs-Card|code=germ_sturmpanzer_II}} == Description == ''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle,...")
 
m (U38088265 moved page Sturmpanzer II to 15cm sIG 33 B Sfl: Renamed in 1.93.1.11)
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== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.67 "Assault"]]. Based on the Panzer II chassis, it mounted a 150 millimeter cannon and was used during the North African campaign.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 +
The Sturmpanzer II does have enough armour to stop low BR tank rounds, however it should not be relied upon to stop High Velocity or High Penetration rounds, especially from other SPGs. It is an open topped vehicle, and since it has no machine guns, it is very vulnerable to air attack.
 +
 
 +
Despite having very little armor, it does have a lot of empty space in the tank to resist multiple penetrating hits before being destroyed. However, it is hull-breakable against 75mm or larger guns with sufficient AP velocity or HEAT capability.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.-->
 +
The Sturmpanzer II can go up to 45 kph, but due to the low Power/Weight ratio of 17.04 hp/ton in AB and 9.74 hp/ton in RB, the practical top speed is significantly less. Reverse speed is decent, up to 8.4 kph.
 +
 
 +
== Armaments ==
 +
=== Main armament ===
 +
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.-->
 +
{{main|SIG 33 (150 mm)}}
 +
 
 +
The Sturmpanzer II mounts an S.I.G. 33 Infantry Support cannon, which can fire HEAT or HE rounds. The shell velocity is very slow (240m/s), so slow that it can be awkward to target moving targets or those at long ranges, especially with HE rounds. The calibre of the gun is 15 cm (150 mm/5.9 in). The Sturmpanzer does not have any other weapons.
 +
 
 +
The J.Gr.38 HE shell penetrates 65 mm against vertical armour and 60 mm against armour sloped back 60 degrees from vertical (30 degrees from horizontal), due to it having similar mechanics to naval Guns of the same calibre. The 8.6 kg explosive mass ensures that anything that gets penetrated is instantly knocked out or is so badly crippled that a follow-up shot is guaranteed.
 +
 
 +
- Note: the HE on this is so powerful that it can even one-shot top rank tanks reliably, but due to the huge mobility disadvantage, this is not recommended unless you know exactly what you are getting yourself into.
  
== Weaponry ==
+
The J.Gr.39 HI/A HEAT shell penetrates 185 mm against vertical armor and still has a 4.16 kg TNT equivalent of explosives behind it, giving it effectively 40-45 mm penetration from the explosion splash on top of the HEAT superplastic copper jet penetration. In one of the minor updates of the game, 120mm and larger HEAT rounds were altered to act more like HE shells to benefit top rank vehicles - tanks such as the Sturmpanzer are unintentional beneficiaries of this change.
=== Main weaponry ===
 
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
  
=== Additional weaponry ===
+
== Usage in battles ==
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
  
=== Machine guns ===
+
The Sturmpanzer has no air defence weapons, so sticking with an SPAA tank at the back of the map is a good idea. If you want to close-range brawl with low tier tanks, then sticking with another tank is a good idea since the long reload will cause you trouble if you get swarmed by lots of tanks. It has the capability to knock out much higher BR tank, so if you're up-tiered, it's not the end of the world. However shoot before your opponent shoots, because if you come across a higher tier tank, you will be eliminated almost instantaneously. The best thing to do is to fire, then fall back to reload in a safe haven.
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
  
== Usage in the battles ==
+
Due to the huge HE splash ability and sheer calibre of the gun, it can even be used to hull break high-rank IFVs - BMP-1s at 7.3 are especially common to encounter. It does the same thing to BMP-2s, M3 Bradleys, Warriors, Centauros, and many other vehicles. The HE splash, however, is strong enough that it can one-shot the light, but non-hull-breakable vehicles such as the M41A1 Bulldog, any AMX-13 variation, Crusaders in lower ranks, and many others. Purposely up-tiering it can be a very effective way to earn Silver Lions with the "God Mode!" award - destroying an enemy vehicle 5.0 BR ranks higher (BR 7.0+) than you which nets 20,000 Silver Lions.
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using certain definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Has the most powerful gun in the game at its rank
 +
* Excels when up-tiered, only starts to become obsolete when newer main battle tanks arrive
 +
* Can survive hits it will take from rank 1 tanks
 +
* Can make a fair turn at speed when driving along
 +
* Low profile and small front make it easy to hide and easy to camouflage with bushes
 +
* Speedy for its size and gun calibre
  
 
'''Cons:'''
 
'''Cons:'''
*
 
  
== Historical part ==
+
* Reload means it is inadequate for close-range combat without allied support
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
* HE and HEAT are both stopped by various soft debris found on most maps such as fences, concrete blocks, brick walls, wood objects, etc.
 +
* Open-topped and very vulnerable to aircraft as a result
 +
* Very slow at turning
 +
* Limited firing arc
 +
 
 +
== History ==
 +
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
+
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{Germany tank destroyers}}

Revision as of 20:35, 18 November 2019

Rank VI | Premium | Golden Eagles
Challenger DS Pack
15cm sIG 33 B Sfl
germ_sturmpanzer_ii.png
15cm sIG 33 B Sfl
AB RB SB
1.0 1.0 1.0
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

GarageImage 15cm sIG 33 B Sfl.jpg


The 15cm sIG 33 B Sfl is a rank I German tank destroyer with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.67 "Assault". Based on the Panzer II chassis, it mounted a 150 millimeter cannon and was used during the North African campaign.

General info

Survivability and armour

The Sturmpanzer II does have enough armour to stop low BR tank rounds, however it should not be relied upon to stop High Velocity or High Penetration rounds, especially from other SPGs. It is an open topped vehicle, and since it has no machine guns, it is very vulnerable to air attack.

Despite having very little armor, it does have a lot of empty space in the tank to resist multiple penetrating hits before being destroyed. However, it is hull-breakable against 75mm or larger guns with sufficient AP velocity or HEAT capability.

Mobility

The Sturmpanzer II can go up to 45 kph, but due to the low Power/Weight ratio of 17.04 hp/ton in AB and 9.74 hp/ton in RB, the practical top speed is significantly less. Reverse speed is decent, up to 8.4 kph.

Armaments

Main armament

Main article: SIG 33 (150 mm)

The Sturmpanzer II mounts an S.I.G. 33 Infantry Support cannon, which can fire HEAT or HE rounds. The shell velocity is very slow (240m/s), so slow that it can be awkward to target moving targets or those at long ranges, especially with HE rounds. The calibre of the gun is 15 cm (150 mm/5.9 in). The Sturmpanzer does not have any other weapons.

The J.Gr.38 HE shell penetrates 65 mm against vertical armour and 60 mm against armour sloped back 60 degrees from vertical (30 degrees from horizontal), due to it having similar mechanics to naval Guns of the same calibre. The 8.6 kg explosive mass ensures that anything that gets penetrated is instantly knocked out or is so badly crippled that a follow-up shot is guaranteed.

- Note: the HE on this is so powerful that it can even one-shot top rank tanks reliably, but due to the huge mobility disadvantage, this is not recommended unless you know exactly what you are getting yourself into.

The J.Gr.39 HI/A HEAT shell penetrates 185 mm against vertical armor and still has a 4.16 kg TNT equivalent of explosives behind it, giving it effectively 40-45 mm penetration from the explosion splash on top of the HEAT superplastic copper jet penetration. In one of the minor updates of the game, 120mm and larger HEAT rounds were altered to act more like HE shells to benefit top rank vehicles - tanks such as the Sturmpanzer are unintentional beneficiaries of this change.

Usage in battles

The Sturmpanzer has no air defence weapons, so sticking with an SPAA tank at the back of the map is a good idea. If you want to close-range brawl with low tier tanks, then sticking with another tank is a good idea since the long reload will cause you trouble if you get swarmed by lots of tanks. It has the capability to knock out much higher BR tank, so if you're up-tiered, it's not the end of the world. However shoot before your opponent shoots, because if you come across a higher tier tank, you will be eliminated almost instantaneously. The best thing to do is to fire, then fall back to reload in a safe haven.

Due to the huge HE splash ability and sheer calibre of the gun, it can even be used to hull break high-rank IFVs - BMP-1s at 7.3 are especially common to encounter. It does the same thing to BMP-2s, M3 Bradleys, Warriors, Centauros, and many other vehicles. The HE splash, however, is strong enough that it can one-shot the light, but non-hull-breakable vehicles such as the M41A1 Bulldog, any AMX-13 variation, Crusaders in lower ranks, and many others. Purposely up-tiering it can be a very effective way to earn Silver Lions with the "God Mode!" award - destroying an enemy vehicle 5.0 BR ranks higher (BR 7.0+) than you which nets 20,000 Silver Lions.

Pros and cons

Pros:

  • Has the most powerful gun in the game at its rank
  • Excels when up-tiered, only starts to become obsolete when newer main battle tanks arrive
  • Can survive hits it will take from rank 1 tanks
  • Can make a fair turn at speed when driving along
  • Low profile and small front make it easy to hide and easy to camouflage with bushes
  • Speedy for its size and gun calibre

Cons:

  • Reload means it is inadequate for close-range combat without allied support
  • HE and HEAT are both stopped by various soft debris found on most maps such as fences, concrete blocks, brick walls, wood objects, etc.
  • Open-topped and very vulnerable to aircraft as a result
  • Very slow at turning
  • Limited firing arc

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2