152-mm Gun-Launcher Main Battle Tank 70

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The MBT-70 in the garage.

The 152-mm Gun-Launcher Main Battle Tank 70 (shortened as MBT-70) is a Rank VI American medium tank with a battle rating of 9.3 (AB/RB/SB). It was introduced in Update 1.71 "New E.R.A".

The main purpose, usage and tactics recommendations

General play style

The tank plays very much like the M41A1 Walker Bulldog. Players familiar with the hit and run play style will easily adapt to the MBT-70. Its fast speed, especially with full upgrades and aced crew, allows it to maneuver into spots not typically accessible by less mobile tanks. Utilise this to an advantage to set up ambushes as this is how you will get most of your kills. It's important to recognise when an engagement is not beneficial to you so that you may get a better position or escape from the threat.

Despite the initial appearance of strong frontal armour, it's important to remember when compared to its counterparts at its rank, it is not nearly enough to defeat threats head on such as the T-64A. Even ATGM from missile vehicles such as the Raketenjagdpanzer 2 HOT will penetrate the turret and upper glacis plate. Even other Rank V tanks can and will penetrate from the front. Because of the rather condensed placement of crew and ammunition you will most likely die. Because of this it is critical you get the first shot off in an engagement and ensure it is either a kill shot or one that cripples the threat to such a capacity they either cannot engage or will instinctively panic and try to run to repair or determine your engagement location.

The gun is especially versatile and powerful with a wide range of ammunition selection but you will generally find your cannon-launched ATGM's and sabot rounds able to get the job done in most situations. The 20 mm turret roof mounted cannon is great for taking out lightly armoured targets (to include some tanks, ATGM vehicles, etc), anti-air, and aircraft.

Essentially if you treat this tank like a light tank or fast medium, your survivability will increase dramatically. The hydro pneumatic suspension allows you to position the tank in such ways that you can engage from non conventional spots while exposing only your strongest armour at the threat. The low silhouette makes the tank especially difficult to hit at longer ranges and this can be further enhanced by your adjustable suspension depending on the situation. Because of the accurate cannon, you will also find it to be easy to engage at longer ranges, which will maximise your strengths while reducing your targets.

In summary, the MBT-70 is a great addition to any end game lineup as it provides great flexibility in almost all engagements and is well worth the time and investment to acquire.

Vehicle characteristics

The MBT-70 handles like virtually no other vehicle (barring the KPz-70, its German twin) in the game in terms of its ability to pickup and maintain speed over various terrains. Cross country mobility is arguably the best currently available in the game and is one of the signature traits that stands out about it.

Unlike the Soviet T-64A (its main rival), the MBT-70 does not utilise composite armour, but an air gap that forces munitions penetrating the initial layers to lose their mass by fragmenting apart before moving to the next layer of armour. This general design concept has been in use as far back as WW2 and is even used to this day on modern fighting vehicles.

Spaced armour works wonderfully well against shaped charge munitions or any other munition with explosive filler provided it is of a stronger protection rating. Proceeding weapons and munitions development has seen this benefit decreased with either more powerful or tandem charge warheads and can be seen in-game against weapons that proceeded different designs of spaced armour. As such you will find weapons that were designed to defeat spaced armour such as the HOT-K3S ATGM and BAE Swingfire system that will penetrate it. However the spaced armour in the MBT-70 works exactly as it was designed to do against older anti-tank missiles, HEAT, HE, and HESH munitions.

The tank mounts no external spaced armour. The armour on the side and rear of the tank is not worth mentioning as it will only stop light machine gun fire and some cannon fire on the turret. Adversary sabot rounds will penetrate clear through your engine and into the crew compartment most likely killing you if you are engaged from behind.

The most important feature that makes a tank is the cannon. In this department, the MBT-70 is no slouch. The 152 mm gun launcher system (similar to the one used on the M551 Sheridan), but with a longer barrel and is capable of firing a variety of munition types including an experimental APFSDS round, a traditional HEAT round (with high penetration), an experimental smoke round, and lastly the very capable and proven MGM-61C Shillelagh. This wide range of munition choices gives the operator a variety of options in pre-combat configuration which can greatly either hinder or enhance the tankers capability on the battlefield. The benefit of a longer barrel compared to its Sheridan counterpart ensures the MBT-70 is much more accurate at range and that the rounds leave the barrel at higher velocities thus increasing their overall damage dealing capabilities.

Additionally the 152 mm gun launcher gets equipped with an auto loader, greatly reducing its time between followup shots on a target. For targeting, the option to equip an incredibly accurate laser range finder is available. Additionally the 7.62 mm machine gun mounted in the turret can be used for range finding as well.

The Rheinmetall Rh 202 20 mm auto cannon is highly effective at dealing with light armoured battlefield threats and on some tanks exposed sides or rears. In some situations, it may be more beneficial to utilise the 20 mm as it will allow you to deal damage rapidly while conserving your main cannon ammunition. The cannon is also highly effective at shooting down low flying attackers. Note that if your commander is knocked out, you will lose use of this weapon.

The MBT-70 is equipped with a 1,470 horsepower air-cooled Continental V-12 diesel engine. This engine pack compared to its German counterpart produces slightly less power, but both vehicles handle essentially the same.

A highly advantageous feature is the hydro pneumatic suspension system which not only provides great cross country mobility, but allows the crew to position the vehicle in such a way to only expose the strongest armour at an enemy threat. The hydropneumatic suspension can also be used to gain further gun depression by raising the rear of the tank and lowering the front thus allowing the gunner to engage from a position that he might not have been able to engage from previously.

The MBT-70 features the standard NATO track and rubber block design. The rubber track blocks provide great traction off road and on road compared to all metal tracks found on other fighting vehicles as sliding on a short halt or drifting is minimised.

Because of the elevated engine deck, gun depression is decreased significantly when firing or aiming the gun over the rear of the tank.

An unconventional feature at the time was that the MBT-70 was designed to house all the crew members in the turret. Because of the autoloading system, the need for a loader was eliminated and due to an attempt to further lower the tanks silhouette, the driver was located to the turret with the gunner and commander. This can have potentially devastating consequences on the battlefield as the crew can easily be injured or killed by penetrating munitions entering the crew compartment.

For defensive countermeasures, the tank is equipped with two quad barrel externally mounted smoke canister launchers on both sides of the turret, which can provide either a defensive screen for yourself or friendly forces. These launchers can be fired in pairs of two. Keep in mind the smoke grenade launchers are operated by the gunner so should he become incapacitated in a fight, you will not be able to launch them until he is either replaced by another crew member or you have the crew replenishment consumable unlocked.

Due to its low profile and effective array of camouflage options, the MBT-70 scores high marks in the concealability category. The addition of various foliage can further increase the ability to conceal the tank.

Tactics

Ambushing is your strength. As covered previously utilise your speed to get into firing positions quickly and cause chaos and confusion among the enemy.

The MBT-70 can also quickly capture objective points and when used properly hold positions so long as it does not stay in any one place to long.

Scoot and shoot tactics will benefit you as well as terrain masking techniques.

Should you have to fight in closer engagement ranges or in close quarters, it is critical to always remember that your armour will not protect you; however, your speed, fast rotating turret, and maneuverability will. Provided you utilise these to your advantage, you will be able to control the fight. Recognise when you are being baited into an ambush and avoid them as you don't stand a great chance of conducting a counter ambush due to your weak armour, which will allow you to be killed easily at close range.

If you have found yourself to be the victim of an ambush from an opponent, launch a smokescreen, escape, and reassess for a counter ambush.

The MBT-70 benefits greatly from squad play. A skilled lone MBT-70 is most certainly a threat on the battlefield, but two or even three MBT-70's working in conjunction with each other in a squad is an extreme danger to the opposing team as the use of squad tactics in combination with the great strengths of the tank can almost completely control the momentum of the conflict.

Specific enemies worth noting

Counter-tactics

The MBT-70 is still your average medium tank with weak side armour. Thus, flanking is a good strategy to take for a shot at the weak spots. Go for the ammo, which is located in front of the engine, or in the protruding end of the turret. If in a head on engagement, shoot it directly below the gun, but above the upper glacis. This spot has 250 mm of armour with no composite armour. This shot, if successful, should knock out most of the crew, and maybe even the horizontal drive, allowing for a flank in a fast vehicle.

Pros and cons

Pros:

  • Composite armour greatly enhances its survivabilty on the battlefield.
  • Stock ammunition consists of the good MGM 51C "Shillelagh" Guided Missile, means no ammo costs for using it, plus a decent but inferior HEAT Shell.
  • Has access to APFSDS Shells with 380 mm of penetrating Power on a 90° angled armour plate @ 10m.
  • Has a top mounted 20 mm anti-aircraft cannon installed which can also be used to kill lightly armoured vehicles reliably with its 44 mm of penetration.
  • Has access to Hydropenumatic suspension, useful for hull down engagements.
  • Extremely fast in both forwards and reverse.
  • Fast acceleration.

Cons:

  • Longest reload of all the Rank VI MBTs (10 seconds);
  • Generally less protection from composite armour, relative to other Rank 6 tanks.
  • Weak Side armour and LFP
  • 20 mm AA Gun overheats rather quickly with sustained firing
  • Ammo racks are easy targets and are not entirely covered by its composite armour
  • Vulnerable to the rear due to raised engine deck, it can be solved if hydropneumatic suspension are used.
  • Cramped interior, loss of more than one crew member more likely when penetrated.

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armaments

1 x 152 mm XM150E5 Gun/Launcher (48 rounds)
1 x 20 mm Rh202 cannon (750 rounds)
1 x 7.62 mm M73 machine gun (6,000 rounds)
8 x 66 mm Smoke Grenade Launcher

Main armament

1 x 152 mm XM150E5 Gun/Launcher
  • Ammunition Capacity: 48 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 21.24°/s (Stock), 29.4°/s (Upgraded), 35.6°/s (Prior + Full Crew), 39.5°/s (Prior + Expert Qualif.), 42°/s (Prior + Ace Qualif.)
  • Reloading Rate: 10.0s (Stock), 10.0s (Full Crew), 10.0s (Prior + Expert Qualif.), 10.0s (Prior + Ace Qualif.)
1 x 152 mm XM150E5 Gun/Launcher
  • Ammunition Capacity: 48 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 21.24°/s (Stock), 25°/s (Upgraded), 30.3°/s (Prior + Full Crew), 33.6°/s (Prior + Expert Qualif.), 35.7°/s (Prior + Ace Qualif.)
  • Reloading Rate: 10.0s (Stock), 10.0s (Full Crew), 10.0s (Prior + Expert Qualif.), 10.0s (Prior + Ace Qualif.)
1 x 152 mm XM150E5 Gun/Launcher
  • Ammunition Capacity: 48 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 21.24°/s (Stock), 25°/s (Upgraded), 30.3°/s (Prior + Full Crew), 33.6°/s (Prior + Expert Qualif.), 35.7°/s (Prior + Ace Qualif.)
  • Reloading Rate: 10.0s (Stock), 10.0s (Full Crew), 10.0s (Prior + Expert Qualif.), 10.0s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay in m: Fuse sensitivity in mm: Explosive Mass in
TNT equivalent
in g:
Normalization At 30° from horizontal: Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
XM578E1 380 370 360 345 330 315 APFSDS 1,500 3.7 N/A N/A N/A +1.5° 76° 77° 78°
M409A1 354 354 354 354 354 354 HEAT 754 19 0.0 0.1 3,730 +0° 62° 69° 73°
MGM-51C 431 431 431 431 431 431 ATGM 323 28 0.0 0.01 3,600 +0° 80° 82° 90°
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in
TNT equivalent
in g:
XM410E1 Smoke 754 19 25 5 30 50
Ammo racks
Ammo racks for he MBT-70.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Recommendations Comments Visual
discrepancy
48 44 (+4) 33 (+15) 25 (+23) (+41) (+47) Hull empty: 25 (+23) Racks 4 and 5 deplete top row together first before emptying in the second row. No

Secondary armaments

1 x 20 mm Rh202 Anti Aircraft Cannon (pintle-mounted)
1 x 7.62 mm M73 machine gun (coaxial)

Crew

  • Commander
  • Gunner
  • Driver

Total: 3 Crew members

Armour

Armour type:

  • Spaced armour (Hull front, Turret front)
  • Rolled homogeneous armour
  • Cast homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 34* mm (57°) Front glacis
76.2 mm (65°) Lower glacis
23-34 mm (0-55°) Top
23-35 mm Bottom
25.4 mm (12°) Top
25 mm (60°) Bottom
12.7 mm (29-45°) Engine exhaust
20 mm Front
12.7 mm Engine deck
Turret 50-200 mm (0-75°) 12.7-38* mm (29-34°) 12.7* mm (27-80°) 20-50 mm Front
12.7 mm Rear turret
Armour Sides Roof
Cupola 25 mm 25 mm
Spaced armour* Front Sides Rear Roof
Hull 200 mm Kinetic
170 mm Chemical
N/A N/A N/A
Turret 320 mm Kinetic
280 mm Chemical
38 mm sections:
320 mm Kinetic
280 mm Chemical
12.7 mm sections:
35 mm Kinetic
40 mm Chemical
35 mm Kinetic
40 mm Chemical
N/A

Notes:

  • Suspension wheels are 20 mm thick and tracks are 30 mm thick.
  • Belly armour is 16 mm thick.
  • Gun mantlet ring around the gun barrel is 305 mm thick.
  • A 16 mm RHA plate separates the engine from the crew compartment
  • Hull spaced armour configuration is 34 mm RHA + 127 mm air + 46 mm RHA.
  • Turret spaced armour configuration is 38 mm RHA + 127 mm air + 130-33 mm RHA.
  • Turret rear spaced armour configuration is 13 mm RHA + 38 mm air + 19 mm RHA.

Engine & mobility

Weight: 51.7 ton

Max Speed: 72 km/h
Stock

  • Engine Power: 2286 hp @ 2800 rpm
  • Power-to-Weight Ratio: 44.22 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 2800 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 51.7 ton

Max Speed: 64 km/h
Stock

  • Engine Power: 1305 hp @ 2800 rpm
  • Power-to-Weight Ratio: 25.24 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 2800 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 51.7 ton

Max Speed: 64 km/h
Stock

  • Engine Power: 1305 hp @ 2800 rpm
  • Power-to-Weight Ratio: 25.24 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 2800 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°

Modules and improvements

Like for most other tanks in-game so far, go for the Parts first, then Horizontal Turret drive, then for the FPE. After these critical upgrades, go for the APFSDS Shell, then either engine upgrades or gun upgrades, depending on the play style. Optics, Tracks, Suspension and Brakes shouldn't be a Priority #1.

History of creation and combat usage

Screenshots and fan art

Skins and camouflages for the MBT-70 from live.warthunder.com.

Additional information (links)

[Devblog] KPz-70 & MBT-70 - A Warrior of Two Armies

References


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us_mbt_70.png

Icon-country-usa.png MBT-70
Nation USA
Type Medium tank
Rank 6
Battle Rating
9.3
9.3
9.3

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
51,700 kg
113,978 lb
Number of Crew 3
Hull armour thickness
80/46/25.4/12.7 mm
3.15/1.8/1.0/0.5 inches
Statistics
Engine power (stock)
2,286 hp
1,305 hp
1,305 hp
Engine power (upgraded)
___ hp
1,475 hp
1,475 hp
HP/ton ratio (stock)
44.22
44.93
25.24
25.65
25.24
25.65
HP/ton ratio (Upgraded)
__.__
__.__
28.53
28.99
28.53
28.99
Max speed
72 km/h
44 mph
64 km/h
40 mph
64 km/h
40 mph
Main Weapon
1 x 152 mm XM150E5 Gun/Launcher
Ammo stowage 48 rounds
Vertical guidance -10°/20°
Secondary Weapon
1 x 20 mm Rh202 Autocannon
Ammo stowage 750 rounds
Mount Pintle mount
Vertical guidance -9°/65°
1 x 7.62 mm M73 Machine gun
Ammo stowage 6,000 rounds
Mount Coaxial
Economy
Required RP 390,000 RP
Vehicle cost 1,010,000 SL
Crew training cost 290,000 SL
Max repair cost*
2,500 SL
5,350 SL
5,830 SL
Free repair time (Stock)
5d 14h
15d
14d
Free repair time (Upgraded)
1d 20h
5d 01h
4d 21h
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