Difference between revisions of "SC-497"

From War Thunder Wiki
Jump to: navigation, search
(Created page with "{{Specs-Card|code=us_sc_497}} == Description == ''In the first part of the description, cover the history of the ship’s creation and military application. In the second par...")
 
(Added pro, re edited some pros and cons.)
(13 intermediate revisions by 7 users not shown)
Line 2: Line 2:
  
 
== Description ==
 
== Description ==
''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''
+
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{Break}}
 +
The '''{{specs|name}}''' is a rank {{specs|rank}} American sub-chaser {{Battle-rating|1}}. It was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Talk about the vehicle’s armor. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and maneuverability. Evaluate the survivability of the primary and secondary armament separately. Don’t forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the “Use in battle” section.
+
<!--Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section. If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.-->
If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armor.''
+
 
 +
No armor and made of wood does not mean she is easy target! Use every bit of cover and smoke for protection, and don't rush into middle of battle.  Use the powerful weapons to take out threats ASAP. Cunning is its own armor.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the ship’s mobility. Evaluate its power and maneuverability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
+
Manoeuvrability is very good for size (if a bit slow). Turn, start, stop, all happen quick enough to counter threats, duck into cover, or get ideal fire angles.
  
 
== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <nowiki>{{main|Weapon name}}</nowiki>.
+
<!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.-->
Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
+
{{main|Bofors L/60 Mark 3 (40 mm)}}
 +
 
 +
This ship is armed with an excellent 40mm Bofors gun. The gun is great at clearing out PT boats, and with good aim can pop PT boats in a single hit with ammo detonations. The gun however does jam quite often under sustained fire. Use the default mixed belt as it gives a good balance between AP and HE shells.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
''Some ships are fitted with weapons of various calibers. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy caliber weapons, belong in the next section.''
+
<!--Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.-->
 +
{{main|Oerlikon Mk.II (20 mm)}}
  
''If there is no secondary armament, remove this section.''
+
The ship has three Oerlikon 20mm cannons for a secondary armament. These are great guns that will deal well against aircraft and PT boats, but they will rip into larger ships with ease. As with the Bofors, keep them on the default mixed belt for the same reasons listed above.
  
=== Anti-aircraft armament ===
+
=== Special armament ===
''An important part of the ship’s armament responsible for air raid defense. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
+
<!--Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.-->
 +
{{main|Mk.6 depth charge|K-gun Mk.9 depth charge|7.2 in T37}}
  
''If there is no anti-aircraft artillery, remove this section.''
+
The ship has "Mouse cage" (like "Hedgehog") charge launchers and depth charges. These are not very useful, and can be detonated by enemy gunfire. However, they pack a large punch if aimed right at close range.
  
=== Torpedo armament ===
+
== Usage in battles ==
''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''
+
She is an incredibly well balanced ship in game.  Small, good speed, powerful weapons, maneuverable
  
''If there is no torpedo armament, remove this section.''
+
Use her as your first boat or your last in the match.  The highly accurate and powerful 40mm Bofor’s will let you pick off the small, fast torpedo boats as they rush a cap.  One can also get early damage to larger ships, but do not stay exposed for too long. The 40mm can over heat but quickly cools down.  Toward the end of the matches players often take out small boats or aircraft, and that is where 497 shines. The cluster of 3x 20mm will easily take down any aircraft that comes close.  Equipping depth charges is very individual as successful use depends on playstyle.  As long as one uses her smartly, one will do brilliantly.
 
 
=== Special armament ===
 
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''
 
  
== Usage in the battles ==
+
=== Modules ===
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
{| class="wikitable"
 +
! Tier
 +
! colspan="1" | Seakeeping
 +
! colspan="2" | Unsinkability
 +
! colspan="3" | Firepower
 +
|-
 +
| I
 +
| Dry-Docking
 +
| Tool Set
 +
|
 +
| 40 mm HE clips
 +
| 20 mm HE
 +
|
 +
|-
 +
| II
 +
| Rudder Replacement
 +
| Fire Protection System
 +
| Smokescreen
 +
| 40 mm AP clips
 +
| 20 mm AP
 +
| Auxiliary Armament Targeting
 +
|-
 +
| III
 +
| Propeller Replacement
 +
|
 +
|
 +
| Depth Charges
 +
| Improved Rangefinder
 +
| Primary Armament Targeting
 +
|-
 +
| IV
 +
| Engine Maintenance
 +
| New Pumps
 +
|
 +
| Bomb mortar
 +
|
 +
|
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Powerful 40 mm Bofors gun forward mount with excellent fire arc.
 +
* Excellent AA defense with 3x 20mm cannons
 +
* Option to use depth charges, K-gun (side launched) and forward firing "Hedgehog" like "Mousetrap" mortar depth charges.
 +
* Small size, hard to hit
 +
* Very good maneuverability for size
 +
* Wooden hull (floats longer if damaged)
 +
* Full calibre AP shells tend to pass right trough without causing too much damage due to the light armor, APHE shells cant even trigger their fuze
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Wooden hull (no protection from fire)
 +
* No armor, can be easily shredded by heavy machine guns, when close enough even light machine guns can go trough
 +
* Average speed, even when fully upgraded
 +
* 40 mm gun may over heat
 +
* Depth charges have limited use, could cause ammo explosions if hit.
 +
* Mousetrap range is too short to be useful.
 +
* No artillery control.
  
 
== History ==
 
== History ==
''Talk about the history of the creation and military application of the ship in greater detail than in the introduction. If there turns out to be too much historical information, put it in a separate article, taking the link to the vehicle article and adding the “/historical” block to it (e.g. https://wiki.warthunder.ru/Vehicle-name/historical) and add a link to it here using the main template. Links to sources must be provided at the end of the article.''
+
The SC-497 is the first of the 110 foot long, wooden hull sub-chaser class closely based on the experimental SC-493.  She was built by the Fisher Boat Company of Detroit, possibly a forgotten division of the gargantuan General Motors manufacturing conglomerate. Eventually 438 units where built and used worldwide and extensively as one of the “Splinter fleet” (for its wooden hull). It was eventually decided to call wooden hull boats sub-hunters “SC” (steel hull were called PC).  One third (142) of this boats were lent to allies as part of the Lend-Lease program, with 78 to the Soviet Union, 50 to France, 8 to Brazil, 3 to Mexico, and 3 to Norway.  The three for Norway was shipped (placed on a ship and literally shipped) to UK and given to the Free Norwegian navy used for supplying resistance groups in Norway.  Service continued a few years after the war, others sold to other navies serving for a few more years before eventually disappearing. Today only 2 exist, the charter boat MV Cape Pine, and the Royal Norwegian Navy HNoMS Hitra (formerly SC-718) which is in her WW2 configuration (she is active RN boat, but operates as a museum).  
  
 
== Media ==
 
== Media ==
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on ship encyclopedia;''
+
* ''encyclopedia page on ship;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{USA sub-chasers}}

Revision as of 18:52, 11 September 2020

VTOL | Rank 5 USA
AV-8A Harrier Pack
SC-497
us_sc_497.png
SC-497
Research:14 000 Specs-Card-Exp.png
Purchase:32 000 Specs-Card-Lion.png
Show in game

Description

GarageImage SC-497.jpg


The 110 ft SC-497 is a rank II American sub-chaser with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.

General info

Survivability and armour

No armor and made of wood does not mean she is easy target! Use every bit of cover and smoke for protection, and don't rush into middle of battle. Use the powerful weapons to take out threats ASAP. Cunning is its own armor.

Mobility

Manoeuvrability is very good for size (if a bit slow). Turn, start, stop, all happen quick enough to counter threats, duck into cover, or get ideal fire angles.

Armament

Primary armament

This ship is armed with an excellent 40mm Bofors gun. The gun is great at clearing out PT boats, and with good aim can pop PT boats in a single hit with ammo detonations. The gun however does jam quite often under sustained fire. Use the default mixed belt as it gives a good balance between AP and HE shells.

Secondary armament

The ship has three Oerlikon 20mm cannons for a secondary armament. These are great guns that will deal well against aircraft and PT boats, but they will rip into larger ships with ease. As with the Bofors, keep them on the default mixed belt for the same reasons listed above.

Special armament

The ship has "Mouse cage" (like "Hedgehog") charge launchers and depth charges. These are not very useful, and can be detonated by enemy gunfire. However, they pack a large punch if aimed right at close range.

Usage in battles

She is an incredibly well balanced ship in game.  Small, good speed, powerful weapons, maneuverable

Use her as your first boat or your last in the match.  The highly accurate and powerful 40mm Bofor’s will let you pick off the small, fast torpedo boats as they rush a cap.  One can also get early damage to larger ships, but do not stay exposed for too long. The 40mm can over heat but quickly cools down.  Toward the end of the matches players often take out small boats or aircraft, and that is where 497 shines. The cluster of 3x 20mm will easily take down any aircraft that comes close.  Equipping depth charges is very individual as successful use depends on playstyle.  As long as one uses her smartly, one will do brilliantly.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 40 mm HE clips 20 mm HE
II Rudder Replacement Fire Protection System Smokescreen 40 mm AP clips 20 mm AP Auxiliary Armament Targeting
III Propeller Replacement Depth Charges Improved Rangefinder Primary Armament Targeting
IV Engine Maintenance New Pumps Bomb mortar

Pros and cons

Pros:

  • Powerful 40 mm Bofors gun forward mount with excellent fire arc.
  • Excellent AA defense with 3x 20mm cannons
  • Option to use depth charges, K-gun (side launched) and forward firing "Hedgehog" like "Mousetrap" mortar depth charges.
  • Small size, hard to hit
  • Very good maneuverability for size
  • Wooden hull (floats longer if damaged)
  • Full calibre AP shells tend to pass right trough without causing too much damage due to the light armor, APHE shells cant even trigger their fuze

Cons:

  • Wooden hull (no protection from fire)
  • No armor, can be easily shredded by heavy machine guns, when close enough even light machine guns can go trough
  • Average speed, even when fully upgraded
  • 40 mm gun may over heat
  • Depth charges have limited use, could cause ammo explosions if hit.
  • Mousetrap range is too short to be useful.
  • No artillery control.

History

The SC-497 is the first of the 110 foot long, wooden hull sub-chaser class closely based on the experimental SC-493.  She was built by the Fisher Boat Company of Detroit, possibly a forgotten division of the gargantuan General Motors manufacturing conglomerate. Eventually 438 units where built and used worldwide and extensively as one of the “Splinter fleet” (for its wooden hull). It was eventually decided to call wooden hull boats sub-hunters “SC” (steel hull were called PC).  One third (142) of this boats were lent to allies as part of the Lend-Lease program, with 78 to the Soviet Union, 50 to France, 8 to Brazil, 3 to Mexico, and 3 to Norway.  The three for Norway was shipped (placed on a ship and literally shipped) to UK and given to the Free Norwegian navy used for supplying resistance groups in Norway.  Service continued a few years after the war, others sold to other navies serving for a few more years before eventually disappearing. Today only 2 exist, the charter boat MV Cape Pine, and the Royal Norwegian Navy HNoMS Hitra (formerly SC-718) which is in her WW2 configuration (she is active RN boat, but operates as a museum).  

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


USA sub-chasers
SC-497 · PC-451 · Carmi (PC-466)