Difference between revisions of "110 ft SC-497"

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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section. If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.-->
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''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''
  
No armor and made of wood does not mean she is easy target! Use every bit of cover and smoke for protection, and don't rush into middle of battle.  Use the powerful weapons to take out threats ASAP. Cunning is its own armor.
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''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''
  
 
=== Mobility ===
 
=== Mobility ===
Manoeuvrability is very good for size (if a bit slow). Turn, start, stop, all happen quick enough to counter threats, duck into cover, or get ideal fire angles.
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''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
  
 
== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
<!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.-->
+
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
{{main|Bofors L/60 Mark 3 (40 mm)}}
 
  
This ship is armed with an excellent 40mm Bofors gun. The gun is great at clearing out PT boats, and with good aim can pop PT boats in a single hit with ammo detonations. The gun however does jam quite often under sustained fire. Use the default mixed belt as it gives a good balance between AP and HE shells.
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''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
  
 
=== Secondary armament ===
 
=== Secondary armament ===
<!--Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.-->
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''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''
{{main|Oerlikon Mk.II (20 mm)}}
 
  
The ship has three Oerlikon 20mm cannons for a secondary armament. These are great guns that will deal well against aircraft and PT boats, but they will rip into larger ships with ease. As with the Bofors, keep them on the default mixed belt for the same reasons listed above.
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''If there is no secondary armament, remove this section.''
  
=== Special armament ===
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=== Anti-aircraft armament ===
<!--Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.-->
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''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
{{main|Mk.6 depth charge|K-gun Mk.9 depth charge|7.2 in T37}}
 
  
The ship has "Mouse cage" (like "Hedgehog") charge launchers and depth charges. These are not very useful, and can be detonated by enemy gunfire. However, they pack a large punch if aimed right at close range.
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''If there is no anti-aircraft artillery, remove this section.''
  
== Usage in battles ==
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=== Torpedo armament ===
''She is an incredibly well balanced ship in game.  Small, good speed, powerful weapons, maneuverable''
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''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''
  
''Use her as your first boat or your last in the match.  The highly accurate and powerful 40mm Bofor’s will let you pick off the small, fast torpedo boats as they rush a cap.  One can also get early damage to larger ships, but do not stay exposed for too long. The 40mm can over heat but quickly cools down.  Toward the end of the matches players often take out small boats or aircraft, and that is where 497 shines. The cluster of 3x 20mm will easily take down any aircraft that comes close.  Equipping depth charges is very individual as successful use depends on playstyle.  As long as one uses her smartly, one will do brilliantly.''
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''If there is no torpedo armament, remove this section.''
  
=== Modules ===
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=== Special armament ===
{| class="wikitable"
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''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''
! Tier
+
 
! colspan="1" | Seakeeping
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== Usage in battles ==
! colspan="2" | Unsinkability
+
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
! colspan="3" | Firepower
 
|-
 
| I
 
| Dry-Docking
 
| Tool Set
 
|
 
| 40 mm HE clips
 
| 20 mm HE
 
|
 
|-
 
| II
 
| Rudder Replacement
 
| Fire Protection System
 
| Smokescreen
 
| 40 mm AP clips
 
| 20 mm AP
 
| Auxiliary Armament Targeting
 
|-
 
| III
 
| Propeller Replacement
 
|
 
|
 
| Depth Charges
 
| Improved Rangefinder
 
| Primary Armament Targeting
 
|-
 
| IV
 
| Engine Maintenance
 
| New Pumps
 
|
 
| Bomb mortar
 
|
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Powerful 40 mm Bofors gun forward mount with excellent fire arc.
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* Powerful 40 mm Bofors gun can rip apart small ships with ease
* Excellent AA defense with 3x 20mm cannons
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* Good AA defense
* Option to use depth charges, K-gun (side launched) and forward firing "Hedgehog" like "Mousetrap" mortar depth charges.
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* Has access to depth charges and "Hedgehog" mortar depth charges
* Small size, hard to hit
 
* Very good maneuverability for size
 
* Wooden hull (floats longer if damaged)
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Wooden hull (no protection from fire)
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* Not very fast
* No armor
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* Armor leaves some things to be desired
* Average speed
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* 40 mm gun tends to jam fairly quickly
* 40 mm gun may over heat
 
* Depth charges have limited use, could cause ammo explosions if hit.
 
* Mousetrap range is too short to be useful.
 
* No artillery control.
 
  
 
== History ==
 
== History ==
The SC-497 is the first of the 110 foot long, wooden hull sub-chaser class closely based on the experimental SC-493.  She was built by the Fisher Boat Company of Detroit, possibly a forgotten division of the gargantuan General Motors manufacturing conglomerate. Eventually 438 units where built and used worldwide and extensively as one of the “Splinter fleet” (for its wooden hull). It was eventually decided to call wooden hull boats sub-hunters “SC” (steel hull were called PC).  One third (142) of this boats were lent to allies as part of the Lend-Lease program, with 78 to the Soviet Union, 50 to France, 8 to Brazil, 3 to Mexico, and 3 to Norway.  The three for Norway was shipped (placed on a ship and literally shipped) to UK and given to the Free Norwegian navy used for supplying resistance groups in Norway.  Service continued a few years after the war, others sold to other navies serving for a few more years before eventually disappearing. Today only 2 exist, the charter boat MV Cape Pine, and the Royal Norwegian Navy HNoMS Hitra (formerly SC-718) which is in her WW2 configuration (she is active RN boat, but operates as a museum).  
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''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
  
 
== Media ==
 
== Media ==

Revision as of 20:17, 24 October 2019

Italian Fleet
P 420 Sparviero Pack
110 ft SC-497 (1945)
us_sc_497.png
AB
RB
SB
General characteristics
Brief
Detailed
2.0/2.0/2.0BR
22 peopleCrew
98 tDisplacement
4Number of section
40 mm (ship_wood)Hull armor
4 mm (steel)Superstructure armor
Primary armament
40 mm Bofors L/60 Mark 3 gunTurret
2 000 roundsAmmunition
4 roundsBelt capacity
160 shots/minFire rate
-6° / 70°Vertical guidance
Secondary armament
20 mm/70 Oerlikon Mk.II autocannon3 x Turret
2 400 roundsAmmunition
60 roundsBelt capacity
450 shots/minFire rate
Additional armament
10 x Mk.6 depth chargeSetup 1
8 x 7.2 in T37 bomb
8 x K-gun Mk.9 depth charge
Setup 2
8 x 7.2 in T37 bomb
8 x K-gun Mk.9 depth charge
10 x Mk.6 depth charge
Setup 3
Economy
9 200 Rp icon.pngResearch
22 000 Sl icon.pngPurchase
Sl icon.png/610 / 753/490 / 605Repair
6 300 Sl icon.pngCrew training
22 000 Sl icon.pngExperts
180 Ge icon.pngAces
118 % Rp icon.pngReward for battle
100 % Sl icon.png40 % Sl icon.png30 % Sl icon.png

Description

GarageImage 110 ft SC-497.jpg


The 110 ft SC-497 (1945) is a rank I American sub-chaser with a battle rating of 2.0 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.

If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.

Mobility

Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.

Armament

Primary armament

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}.

Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control Select secondary weapon. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.

If there is no secondary armament, remove this section.

Anti-aircraft armament

An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.

If there is no anti-aircraft artillery, remove this section.

Torpedo armament

Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.

If there is no torpedo armament, remove this section.

Special armament

Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Powerful 40 mm Bofors gun can rip apart small ships with ease
  • Good AA defense
  • Has access to depth charges and "Hedgehog" mortar depth charges

Cons:

  • Not very fast
  • Armor leaves some things to be desired
  • 40 mm gun tends to jam fairly quickly

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


USA sub-chasers
110 ft SC-497 · 165 ft PC-451 · 165 ft PC-466 Carmi