IPM1

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
us_m1_ip_abrams.png
IPM1
AB RB SB
11.3 11.3 11.3
Class:
Research:175 000 Specs-Card-Exp.png
Purchase:950 000 Specs-Card-Lion.png
Show in game

Description

The Tank, Combat, Full Tracked, 105-mm Gun IPM1, or just IPM1, is a Rank VII American medium tank with a battle rating of 11.3 (AB/RB/SB). It was introduced in Update 1.81 "The Valkyries".

The tank itself doesn't differ much from the M1 Abrams. The main difference is more NERA in the turret cheeks, therefore making the turret slight longer. The IPM1 was never deployed in war.

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?

If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backward.

Armaments

Main armament

Main article: M68A1 (105 mm)

The IPM1 is equipped with a reliable 105 mm M68A1 that also equipped its predecessor, with the same ammunition available as well.

105 mm M68A1
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
55 -10°/+20° ±180° Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 38.08 52.71 64.00 __.__ 75.29
Realistic 23.8 28.0 34.0 37.6 40.0
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
6.50 5.75 5.3 5.00
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
M735 APFSDS 360 355 345 330 321 300
M393 HESH 127 127 127 127 127 127
M456 HEATFS 400 400 400 400 400 400
M774 APFSDS 357 355 347 338 328 319
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
M735 APFSDS 1,501 3.7 N/A N/A N/A +1.5° 76° 77° 78°
M393 HESH 730 14.85 0.4 0.1 2,990 +0° 73° 77° 80°
M456 HEATFS 1,173 10.5 0.0 0.1 1,270 +0° 65° 72° 75°
M774 APFSDS 1,509 3.4 N/A N/A N/A +1.5° 78° 80° 81°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
M416 730 11 20 5 25 50
Ammo racks

Last updated: 1.77.2.68

Ammo racks of the M1 Abrams.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
55 33 (+22) 25 (+30) (+52) (+55) No

Blowout rack only: 45 (+10)

First ammo rack will replenish when not reloading

Machine guns

12.7 mm M2HB
Pintle mount (Commander)
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,000 (200) 577 -9°/+65° -160°/+180°
7.62 mm M240
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
10,000 (200) 750 N/A N/A
Pintle mount (Loader)
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,400 (200) 750 -9°/+65° -77°/+135°


Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Has 800 mm of NERA in the turret cheeks, which is enough to stop any chemical round in the game
  • Has very fast reload, 6.5 seconds stock
  • Fast reverse speed

Cons:

  • Armour won't stop most APFSDS rounds fired from encountered enemies
  • Stock shell M735 is inadequate for penetrating equivalent enemies
  • The extra armour slows it down

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

  • M1 Abrams - Predecessor without the "Improved Performance" upgrades.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on tank;
  • other literature.


USA medium tanks
M2  M2
M3  M3 Lee · ▃Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26
M26 Pershing  T20 · T25 · M26 · M26 T99 · M26E1
M46/47/48 Patton  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2
M60  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S
MBT-70  MBT-70 · XM803
M1 Abrams  XM1 (Chrysler) · XM1 (GM)
  M1 Abrams · M1 KVT · IPM1
  M1A1 · M1A1 HC · M1A1 Click-Bait
  M1A2 Abrams · M1A2 SEP · M1A2 SEP V2
Other  T95E1
Australia  M1A1 AIM
Canada  M4A5
Israel  ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D
Turkey  M60 AMBT