M36B2

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
us_m36b2.png
GarageImage M36B2.jpg
M36B2
AB RB SB
5.7 5.7 5.7
Research:20 000 Specs-Card-Exp.png
Purchase:135 000 Specs-Card-Lion.png
Show in game

Description

The 90-mm Gun Motor Carriage M36B2 is a rank III American tank destroyer with a battle rating of 5.7 (AB/RB/SB). It was introduced in Update "Drone Age".

General info

Survivability and armour

Armourfront / side / back
Hull38 / 19 / 19
Turret76 / 31 / 25
Crew5 people
Visibility101 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 38.1 mm (54°) Front glacis

50.8-107.8 mm (6-70°) Transmission housing

19.05 mm (38°) Top
25.4 mm Bottom
19.05 mm (31-36°) Top

19.05 mm (13-45°) Bottom

19.5 mm

10 mm

Turret 31.75 mm (5-53°) Turret front
76.2 mm (°) Gun mantlet
31.75 mm (14-21°) 25.4 mm (0-22°) 6.5 mm

Notes:

Mobility

Speedforward / back
AB44 / 6 km/h
RB and SB41 / 6 km/h
Number of gears5 forward
1 back
Weight29.9 t
Engine power
AB782 hp
RB and SB410 hp
Power-to-weight ratio
AB26.2 hp/t
RB and SB13.7 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 44 6 29.9 _,___ 782 __.__ 26.15
Realistic 41 6 _,___ 410 __.__ 13.71

Modifications and economy

Repair costBasic → Reference
AB1 814 → 2 243 Sl icon.png
RB2 135 → 2 640 Sl icon.png
SB2 951 → 3 650 Sl icon.png
Total cost of modifications34 700 Rp icon.png
67 500 Sl icon.png
Talisman cost1 300 Ge icon.png
Crew training39 000 Sl icon.png
Experts135 000 Sl icon.png
Aces550 Ge icon.png
Research Aces390 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 150 / 190 % Sl icon.png
154 / 154 / 154 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
1 700 Rp icon.png
Cost:
3 300 Sl icon.png
120 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
115 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
115 Ge icon.png
Mods new tank filter.png
Filters
Research:
2 900 Rp icon.png
Cost:
5 600 Sl icon.png
210 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
2 800 Rp icon.png
Cost:
5 500 Sl icon.png
200 Ge icon.png
Mods new tank engine.png
Engine
Research:
2 800 Rp icon.png
Cost:
5 500 Sl icon.png
200 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
1 700 Rp icon.png
Cost:
3 300 Sl icon.png
120 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
115 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
2 900 Rp icon.png
Cost:
5 600 Sl icon.png
210 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
1 700 Rp icon.png
Cost:
3 300 Sl icon.png
120 Ge icon.png
Mods tank ammo.png
90mm_us_M82_APCBC_ammo_pack
Research:
1 700 Rp icon.png
Cost:
3 300 Sl icon.png
120 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
115 Ge icon.png
Mods tank ammo.png
90mm_us_M304_APCR_ammo_pack
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
115 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
2 900 Rp icon.png
Cost:
5 600 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
90mm_us_M313_Smoke_ammo_pack
Research:
2 800 Rp icon.png
Cost:
5 500 Sl icon.png
200 Ge icon.png
Mods tank ammo.png
90mm_us_T108_HEAT_ammo_pack
Research:
2 800 Rp icon.png
Cost:
5 500 Sl icon.png
200 Ge icon.png

Armaments

Main armament

90 mm M3 cannon
Ammunition47 rounds
First-order11 rounds
Reloadbasic crew → aces
9.7 → 7.5 s
Vertical guidance-10° / 20°
Main article: M3 (90 mm)
90 mm M3 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 47 -10°/+20° ±180° N/A 21.1 29.3 35.5 39.3 41.8 9.75 8.63 7.95 7.50
Realistic 14.3 16.8 20.4 22.6 24.0

The 90 mm M3 is the same gun available for the Super Hellcat, the T25 or the M26 and stays reliably accurate until 800 m distance. Beyond 1,000 m the loss of accuracy becomes a real handicap. The high muzzle velocity of your shells grants you pretty flat firing trajectories and thus helps fire at moving targets from a distance. In that regard, using the "sight distance control" feature can increase your chances of successfully hitting enemy tanks.

The rotation speed of the gun is better than average compared to other tanks at the same rank or battle rating. Which makes tracking a target from a distance an easy task to perform as your targeting process is fast. Elevation and depression angles of the gun are important, allowing you to fire from unusual positions (behind a ridge, from uphill, etc.). Your reload time is similar to vehicles at the same BR, if not a little longer than average. Your recoil is important but not powerful enough to throw your gun off target after firing. Lacking a stabilizer, the tank can't reliably fire on the move.

Ammunition

The available ammunition allows for engaging all types of targets:

  • T33: APBC; a solid shot with an average penetration power and no explosive filler.
  • M71: HE; useful for destroying open and lightly armoured vehicles.
  • M304: APCR; a composite round with a very high penetration power but no explosive filler and will only penetrate flat vertical surfaces.
  • M82: APCBC; a capped armour-piercing shell with a ballistic cap that has a better but still average penetration power and an explosive filler. It will destroy any armoured target it penetrates.
  • M348: HEATFS; a HEAT round with very high penetration and excellent performance on angled armor
  • M313: Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.
Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
T33 shot APBC 175 172 160 146 134 122
M71 shell HE 13 13 13 13 13 13
M304 shot APCR 287 281 259 234 211 191
M82 shot APCBC 185 183 171 157 144 133
M348 shell HEATFS 305 305 305 305 305 305
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
T33 shot APBC 853 10.91 N/A N/A N/A 47° 60° 65°
M71 shell HE 823 10.55 0 0.1 925 79° 80° 81°
M304 shot APCR 1021 7.62 N/A N/A N/A 66° 70° 72°
M82 shot APCBC 853 10.94 1.2 14 137.2 48° 63° 71°
M348 shell HEATFS 853 6.5 0.05 0.1 926.17 65° 72° 77°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive mass
(TNT equivalent) (g)
M313 821 10.7 13 5 20 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
47 39 (+8) 30 (+17) 21 (+26) 12 (+35) (+40) (+46) No

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 70°
Horizontal guidance-60° / 60°
Main article: M2HB (12.7 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (200) 576 -10°/+70° ±60°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USA tank destroyers
M10  M10 GMC
M36  M36 GMC · M36B2
T95  T28 · T95
M109  M109A1
ATGM  LOSAT · M901
Wheeled  M3 GMC · T55E1
Other  M8 HMC · M50 · M56
China  ▃LVT(A)(4) (ZIS-2)