Update "Wind of Change"

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Wallpaper UpdateWindofChange.jpg

Update "Wind of Change" (changelog) was introduced on 24 March 2022. This update is notable for the introduction of the Israeli ground vehicle tree and the first Israeli helicopter, the Swedish helicopter tree, and new ultra high quality textures and graphical effects.

Msg-info.png Though the update numbering has been dropped since Update "Starfighters", the game version is still present in-game to indicate the update as 2.15

New vehicles

Aircraft

USA

Germany

USSR

  • MiG-21S — cockpit has been updated

China

Italy

France

Israel

  • Israeli tech tree is available to all players
  • F-84F IAF (Premium)

Ground vehicles

USA

Germany

USSR

Britain

China

France

Sweden

Israel

Naval fleet

USA

Germany

USSR

Britain

Japan

Italy

Helicopters

USSR

  • Ka-52 (detailed cockpit has been added)

Sweden

Israel

Graphics

  • Selecting of the game client has been added: minimal — has a number of limitations, designed to get acquainted with the game at resolutions less than 1080p; standard — to play at resolutions of 1080p and higher. Also additional ultra HQ textures for playing at 1440/2140p for ground vehicles and environments, aircraft and all models and environments in the game have been added.
  • New surface rendering with significant improvements in the appearance of the ground and other objects in the game environment has been added.
  • Thick smoke now casts a shadow.
  • Variety in the visual effects of explosions and large shell hits has been added.
  • New visual effect of dust, grass and leaves being lifted when ground vehicles shoot has been added.
  • New effect of dust blown off ground vehicles when shooting has been added.
  • Impulse from shots and explosions now affect nearby trees and vegetation: now they will be realistically deflected by the impulse and leaves will be blown off.
  • Visual effects used in locations have been improved and became more diverse.
  • Visual effects by destruction of the objects on locations have been reworked - significant optimization in terms of performance has been done.
  • The system of wave generation on water has been changed.

New locations and missions

  • New location for combined battles "Sun city".

Enduring Confrontation

  • The mission in location "Smolensk" has been transferred to the updated logic. Mission size has been increased to 128x128 km. We remind you that we are gradually transfering missions from the old logic to the new with each major update. The current list of missions that work with the new logic:
    • Afghanistan. Mission size: 128*128
    • Smolensk. Mission size: 128*128
    • Vietnam. Mission size: 128*128
    • Montmedi Sector. Mission size: 64*64
    • Sicily. Mission size: 64*64
    • Spain. Mission size: 128*128
    • Zhengzhou. Mission size: 64*64
    • Zhengzhou. Year 46. Mission size: 64*64
  • New paths for ground convoys in the missions Afghanistan, Vietnam and Smolensk have been added. Convoys will now have the ability to appear not only at the edges of the map but also at the centre of the mission.
  • 3 new missions for the game mode "Helicopter PvE confrontation:
    • Afghanistan
    • Skyscrapers
    • Vietnam
  • Missions are smaller in size compared to regular confrontation.
  • Players start in the team that controls fewer territories than the opponent. When territories are captured by the player team, new spawn points will appear.

Ground Vehicle model, damage model, characteristic and weaponry changes

  • Hard-kill active protection systems have been added
    • APS Drozd (Т-55AMD-1)
    • APS Iron Fist (Black Night)
    • APS Trophy-HV (Merkava Mk.4M)
  • ST-A3, Type 61 - gear control ratios and the number of gears have been adjusted (report).
  • ST-A3 - a bug with incorrect sight magnification data has been fixed. Magnification values have been fixed from 8-15.9х to 4-8х. (report)
  • STB-1, Strv 103 (all), Type 74 (all) - depletion order from ammo stowage has been adjusted.
  • Type 74 (all) - vertical targeting speed has been reduced from 4,5 to 4 degrees per second. Source: 制式要綱 74式戦車 D9002 // 仮式要綱 74式戦車(B) D9002B // 制式要綱 74式戦車(E) D9002E
  • Type 74 C/E/F/G, Type 87 - gear control ratios and the number of gears have been adjusted. Rear speed has been reduced from 14.1 to 7.4 kph. (report)
  • Type 87 - vertical targeting speed has been reduced from 90 to 56 degrees per second. (report)
  • Type 89 - elevation targeting speed has been reduced from 60 to 24 deg./sec; horizontal - from 60 to 30 deg./sec. ATGM launchers vertical targeting speed has been reduced from 25 to 2 deg./sec. Max elevation angle in launchers has been increased from 12 to 20 degrees. Ammo capacity of the 7.62 MG has been increased from 1,000 to 2,000 rounds. Source: 制式要綱 89式装甲戦闘車 D 8009 // 制式要綱 89式装甲戦闘車(B) D 8009B
  • Type 89 - gear control ratios and the number of gears have been adjusted. report
  • Begleitpanzer 57 - stabiliser on the 57mm gun has been added (report). // Ammo capacity has been increased from 96 to 148 rounds. (report) // Parameters of the AP rounds have been adjusted. Explosive weight in the default AP round has been increased from 75 to 300 grams; overpressure damage added; shell type has been changed to SAP; armour penetration values have been decreased correspondingly. (report)
  • M60A1 (all), M60, M60A2, M60A3 TTS (all), M247, Strv 104, Olifant Mk.1a, M47 (105), CM11 - gear control ratios and the number of gears have been adjusted. Source: TM 9-2520-223-34 & P // TM-5-5420-202-20-1 // TM 9-2350-257-20-2-3-1.
  • Strf 9040C, Strf 9056, Strf 9040B, Lvlv 9040C, CV90120, CV90105 TML - gear control ratios and the number of gears have been adjusted (report).
  • AMX-30B2 (all) - gear control ratios and the number of gears have been adjusted (report).
  • Strv m/39 (all), Strv m/40L - a bug has been fixed that caused incorrect behaviour on slopes.
  • D2 - gear control ratios and the number of gears have been adjusted (report).
  • AMX-32 - gear control ratios and the number of gears have been adjusted (report).
  • MARS 15 - gun elevation angle has been reduced from 18 to 15 degrees (report)
  • AMX-13 (FL11), EBR (1951), EBR (1963) - horizontal targeting speed has been reduced from 30 to 26 deg./sec; vertical targeting speed has been reduced from 4.5 to 4 deg./sec (report).
  • AMX-13 (FL11), EBR (1951) - sight magnification has been reduced from 7.5х to 5.8х (report).
  • Valentine IX (all), Valentine XI - armour of the hull sides has been reduced from 50 to 43 mm. (report)
  • Valentine IX (all), Valentine XI - vertical targeting angles have been adjusted from -12/+20 to -8/+17 degrees (report)
  • Archer - fire rate has been increased from 10.5 to 12.7 rpm (report).
  • AML-90, Eland 90 Mk.7 - sight magnification has been reduced from 6.0х to 5.5х (report).
  • Ratel 90 - sight magnification has been increased to 5.5х (report).
  • M163 - amphibious ability has been revoked, since the vehicle requires preparation before entering water. Source: TM 9-2350-300-10 - Operator's Manual (Crew) for Gun, Air Defense Artillery, Self-Propelled, 20-mm, M163
  • M4A3(76)W, M4A3(76)W (Japan) - traverse aiming speed has been reduced from 24 to 21 deg./sec. (report).
  • Pz.III M, Pz.III N (all), Panther D, Tiger H1, Tiger H1 (Animal Skin), Sd.Kfz.234/2, Pz.IV G (all), StuG III G (Italy) - correct model of the 91mm German smoke grenades have been added.

Aircraft and helicopter model, damage model, characteristic and weaponry changes

Weaponry

  • AP, AP-I, APT-I rounds for machine guns and cannons of calibres over 12.7mm have been transferred to the Jacob de Marre formula for armour penetration
  • Ki-49-IIa - the configuration of the turret armament has been corrected from MG15 to Type 89.
  • 37mm М10 gun - rate of fire has been adjusted from 163 to 165 rpm (report)
  • AN-M30A1 bomb - bomb weight has been corrected from 100 to 110 lbs. Source: "United States bombs and fuzes 1944" "OP 1664, US Explosive Ordnance, Volume 2"
  • AN-M66A2 bomb- bomb weight has been corrected from 2,000 to 2,196.5 lbs. Source: "OP 1280, Aircraft Bombs" "OP 2216, Aircraft Bombs, Fuzes, and Associated Components"
  • AN-M64A1 bomb - bomb weight has been corrected from 500 to 535 lbs. Source: "USNBD - US Bombs and Fuzes, Pyrotechnics" "OP 1664, US Explosive Ordnance, Volume 2"
  • AN-M65 bomb - bomb weight has been corrected from 1,000 to 1,104 lbs. Source: "OP 1280, Aircraft Bombs" "OP 2216, Aircraft Bombs, Fuzes, and Associated Components" "TM 9-1325-200, Bombs and Bomb Components"
  • AN-M57 bomb - bomb weight has been corrected from 250 to 260 lbs. Source: "USNBD - US Bombs and Fuzes, Pyrotechnics" "OP 1664, US Explosive Ordnance, Volume 2"
  • 1,600 lbs AN-MK 1 — mass of the bomb has been reduced from 1,600 to 1,590 lbs. Explosive mass has been increased from 94.8 to 97.5 kg. Source: "OP 1280, Aircraft Bombs" "OP 2216, Aircraft Bombs, Fuzes, and Associated Components" "TM 9-1325-200, Bombs and Bomb Components".
  • 250 G.P. Mk.IV bomb - bomb weight has been corrected from 250 to 230 lbs. Source: "British bombs and fuzes pyrotechnigs detonators USNBD 1944" "OP 1665, British Explosive Ordnance"
  • 500 G.P. Mk.IV bomb - bomb weight has been corrected from 500 to 470 lbs. Source: "British bombs and fuzes pyrotechnigs detonators USNBD 1944" "OP 1665, British Explosive Ordnance"
  • 1000 G.P. Mk.I bomb - bomb weight has been corrected from 1,000 to 1,093 lbs. Source: British bombs and fuzes pyrotechnigs detonators USNBD 1944" "OP 1665, British Explosive Ordnance"
  • 1000 M.C. Mk.I bomb - bomb weight has been corrected from 1,000 to 1,046 lbs. Source: British bombs and fuzes pyrotechnigs detonators USNBD 1944" "OP 1665, British Explosive Ordnance"
  • 4000 H.C. Mk.II bomb - bomb weight has been corrected from 4,000 to 3,930 lbs. Source: British bombs and fuzes pyrotechnigs detonators USNBD 1944" "OP 1665, British Explosive Ordnance"
  • AIM-9C Sidewinder missile - model of the missile has been fixed (report)
  • RedTop missile - explosives weight has been corrected from 31 to 18.1 kg
  • Firestreak missile - explosives weight has been corrected from 22,7 to 8,75 kg.

Other

  • Su-6(АМ-42), Su-6(М-71F) - armour of the aircraft has been corrected.
  • Su-22М3 - weapon preset "Kh-29L х2 + Kh-25ML х2 + R-60 х2" has been added
  • MiG-23MF, MiG-21-bis-SAU - incorrect naming of the R-60 modification has been corrected to R-60MK.
  • A-4 (all versions) - a bug has been fixed in which part of the pylons might remain when the wings are torn off.
  • A-7D - test flight has been changed from carrier to airfield.
  • S.O.4050 Vautour IIN - a bug has been fixed in which only one pilot was displayed on the aircraft's info card (report)
  • Meteor F.8 - a bug has been fixed in which there was an incorrect modification required for the AR rockets.
  • Me 262A-2 - aircraft class has been changed from "fighter" to "strike aircraft".
  • SA 341F - IR mode has been changed to NVD.
  • F-5A (China) - RWR modification has been removed. This system is available by default, same as similar aircraft in the previous update. Cost of modification will be refunded to the owners.
  • Q-5A - RWR modification has been removed. This system is available by default, same as similar aircraft in the previous update. Cost of modification will be refunded to the owners.
  • A-4E Early (M) - ammo capacity of the 30mm DEFA-552 gun has been changed from 100 to 150 rounds per gun.
  • F-84F (all versions) - weapon setup "2х 2,000 lbs LDGP Mk84 bomb + 2x 1,000 LDGP Mk83 bomb" has been added.
  • F-100D (France) — setup of the 6х 750lbs, 4x 1,000lbs MK83 and 2х Zuni rockets has been added.
  • He 111H-16 - SC2500 "Max" bomb has been added.
  • A-7D - GBU-8 bomb has been added.
  • S.O. 4050 Vautour II (all versions) - bomb setups have been grouped into nations. French Vautours use the 'lbs' bombs; Israeli Vautours use domestic bombs.
  • BTD-1 - 6x250 lbs bomb setup has been revoked. 1,600 lbs bomb has been added.
  • Fiat G.91 R/1 - AA-20 and AS-20 missiles have been added to suspended weaponry.
  • F.C.20 Bis - The weight of the explosive mass for the 37mm armour piercing chamber shell has been changed from 230 to 23 gramm.
  • Boomerang MkII — setup of the 2x 250lbs bombs has been added.
  • MiG-23MLD — a bug has been fixed with missing pylons for the setups "FAB-250-М62 + missile" (R-24R, R-24T, R-23R, R-23T).
  • XA-38 — separate bomb drop has been added for the external bombs below the fuselage.
  • F-4EJ / EJ Kai Phantom II — gunpod icon has been corrected.
  • F-4 Phantom II (all versions) — a bug has been fixed which prevented info on the gunpods in xray mode.
  • Significant FPS drop after airborne radar switch on has been fixed.
  • Freeze after kill streak aircraft spawn has been fixed.

Flight Model changes

  • He 111 (all modifications), Ju 88C-6, Ju 388, FW 200 - Flight model has been updated. Engine operation modes have been clarified (issue with unstable engine rpm has been fixed). Fuel distribution by fuel tanks has been corrected. Wing, fuselage, tail and propeller blade polars have been recalculated and refined. Clarified behaviour when operating mechanisation (e.g. wheels, flaps). Improved behaviour when diving at high angles.
  • Ki-43 (all modifications) - Flight model has been updated. Wing, fuselage, tail and propeller blade polars have been recalculated and refined. Clarified behaviour when operating mechanisation (e.g. wheels, flaps). Controllability on mouse aiming control type has been improved.
  • F-86E, F-86F, F-86K, Canadair Sabre - Elevator pitch angles and animation have been corrected. Throttle tightness and balancing speed dependencies have been adjusted. Probability of crashes during sharp manoeuvres by using mouse aiming control type has been reduced.
  • B-17E, B-17E late, B-17G, TBF-1c - Flight model has been updated. Clarified behaviour when operating mechanisation (e.g. wheels, flaps). Aileron efficiency at low speeds has been reduced. Bomb bay open/close time has been adjusted according to available documentation (10-12 s). Engine shutdown time has been corrected. Thermodynamics has been updated (temperature dependence on altitude and airspeed has been clarified).
  • Douglas AD-2 / AD-4 - Flight model has been updated. Aileron efficiency at low speeds has been reduced. Engine shutdown time has been corrected.

Naval fleet model, damage model, characteristic and weaponry changes:

Naval weaponry:

  • Fire control system has been added to:
    • Akebono
    • Ikazuchi
  • Radar has been added to:
    • RN Eugenio di Savoia
    • Kerch
  • Shell type changes:
    • 200mm Type 88 AP round - from APC to APCBC
    • 305mm Mark IIa semi-AP round - from CPC to SAPCBC 343mm semi-AP round- from CPC to SAPCBC

Naval characteristics, physics and damage model:

  • Anti-torpedo bulges have been fixed. Previously, they might not work against torpedoes with fewer explosives than what they were designed for.
  • Hull break parameters of destroyers and cruisers have been adjusted for torpedo hits in the centre of a ship. Destroyers could be insta-killed by torpedoes with the explosives weight over 300 kg. Torpedoes with over 500 kg of explosives are able to hull break destroyers by hitting at almost any part. Light cruisers can have their hull broken by torpedoes of over 500 kg of explosives when hit in the middle of a ship. Ammo stowages can also be blown up by torpedo hits.
  • In Arcade battles, parameters of the torpedo dive before it hits a battleship or heavy cruiser. Previously, a torpedo may lack a depth, and it might hit the armour belt, especially when a ship motions on waves.
  • Reload time penalty has been disabled in the AB, when an ammo elevator is damaged or destroyed.
  • All naval guns have had their shell dispersion ellipse adjusted. Based on historical materials that were used to fix the ballistics of shells in the previous update (the list was published in the notes for update "Winged Lions"), we recalculated the size of the shell dispersion ellipses in a salvo. The size of the ellipse has been significantly reduced, allowing you to hit a target at a greater distance more often.
  • Armour belts and vertical armoring of battleships have been separated into destructible plates. Armour belt plates and internal vertical longitudinal armour in battleships can now be destroyed by kinetic and explosive damage. For example, to destroy a 350 mm armour plate, 2-4 direct hits with a 305 mm armour-piercing projectile will be required. The lower the kinetic energy of the projectile, the less damage it can cause to the armour plate. Projectiles with relatively low energy are not able to destroy the armour plate. After destruction, the armour plate will be considered destroyed and passes the shock wave and some of the fragments behind, and can also pass the armour-piercing projectile, which will nearly not lose its penetrating capability.
  • The flooding mechanics have been reworked for all ships. The capacity of the drainage pumps is now evenly distributed over the entire vessel. The time of pumping water depends entirely on the serviceability of the pumps and the amount of water in the interior of the ship. In general, the pumping time of one compartment has been reduced, and the pumping of several compartments at the same time has become more levelled.
  • Crew compartments have been redistributed on all bigger ships, the crew has also been distributed among all compartments and modules in such a way that most of it is concentrated in the bridge (or in the area of the conditional bridge). The smallest amount is located at the extremities. And sometimes they don't exist at all.
  • Positions of the plot rooms have been corrected on RN Eugenio di Savoia, Kerch, and US cruisers and battleships.
  • Positions of modules and armour have been corrected for SGB Grey Goose and SGB Grey fox.
  • Size of fuel tanks has been corrected for the Т31 and Т22 destroyers, in accordance to the blueprints.
  • Position of the ammo stowages of the main calibre guns has been corrected in accordance to the blueprints:
    • HMS Calpe
    • HMS Brissenden
    • USS Helena
  • Armoring has been adjusted in accordance to the blueprints:
    • Scharnhorst
    • USS Wyoming
    • USS North Dakota
    • USS Pensacola
    • USS Northampton
    • USS Portland
  • Admiral Graf Spee - armour has been adjusted. Central part of the armour belt: 100mm=>80mm. (Source: RM 25/7020 RM 25/7270 RM 25/7232)

Naval Visual models and visual parts:

  • All ships with cannon artillery now feature uneven salvo mechanics. Previously, all guns and turrets fired simultaneous salvoes. Now, there is an interval between shots fired from different guns and turrets on a ship. The interval duration depends on conditional excellence of the fire control systems: the older the ship, the longer the interval between shots in a salvo. For example, a salvo of casemate guns located on the battery deck, in single casemates or grouped in platoons, is able to fire only by command of the first crew member, has the longest interval between shots. Post-war automatic and semi-automatic guns with remote fire control will fire simultaneously, as before. The sequence of shots in a salvo is random each time. The new mechanics are designed to diversify the visuals of the game.
  • USS Raleigh - AA guns have been changed to comply with the layout of the year 1942.
  • Flags animation has been corrected:
    • USS Barker
    • USS Welborn C Wood
    • USS Raleigh
    • SMS Westfalen
    • HMS Kent
  • RM Eugenio Di Savoia - shields on 20mm AA guns have been removed.
  • USS Aylwin - draught has been adjusted
  • HMS Kelvin: Type 291 radar removed in accordance with the equipment of the ship in 1939.

Other

  • Flusi 1 has been renamed to Krischan der Große
  • Tashkent - a bug with the display of the stern rangefinder has been fixed.

Economy and research

  • The timer for switching the battle trophies with vehicles in the item store to the new ones has been added. The switch will take place at 12:00 GMT on the 10th of April.

Customization

  • Sets of Israeli decals for aircraft and decorations for ground vehicles, available for completing tasks and purchasing for GE, have been added.
  • Profile icons 'modern tankmen' have been enabled.
  • New decals for repair assistance and fire extinguishment assistance have been added.
  • T-64B, ZSU-23-4 - new late single tone camo has been added, available for completing tasks and purchasing for GE. Terms of obtaining other camos have been recalculated.

Awards

  • Set of Israeli medals has been added.

Interface

  • Resolution of icons in the modification window, suspended weaponry and icons in the quick access panel (shells, artillery call, scouting, smoke grenades etc) have been improved.

Game mechanics

  • Fire extinguishment assistance is now available for all allies (previously was available for squad mates and light tanks only).
  • Repair assistance is now available for all allies (previously was available for squad mates and light tanks only). Squad mates and light tanks accelerate the repair x3, other types of allied vehicles - x2.
  • Ships now provide repair assistance automatically, instead of by holding a button, since the assistance does not impose any restrictions on them, unlike ground vehicles.
  • A tooltip has been added with a suggestion to thank an ally after successfully helping to repair or extinguish a fire by pressing the "Radio message to the team" button once. When you press the button, a "Thank you!" radio message will be sent to the team chat.
  • A tooltip has been added with a suggestion to apologize to the allies after the destruction of a member of their team by pressing the "Radio message to the team" button once. When you press the button, a radio message "Sorry!" will be sent to the team chat.
  • Manual target designation has been added for radars. 2 control axes are used to move the designation cue. This designation method can be used instead of target cycling.

Changes specific to the PlayStation® platform.

  • Ultra-high definition textures presets have been added as DLC for playing at 1440/2140p: for ground vehicles and environments, aircraft and all models and environments in the game.

Changes specific to the Xbox platform.

  • Ultra-high definition textures presets have been added as DLC for playing at 1440/2140p: for ground vehicles and environments, aircraft and all models and environments in the game.

Smaller updates that came afterwards

28.03.2021 (2.15.0.19)

  • Pz.IV E, Pz.IV F1, Pz.IV F2, Pz.IV G, Pz.IV H, Pz.IV J, Pz.Bef.Wg.IV J — an erroneous element of a strip on the damage indicator has been removed.
  • Z.1007 bis series 3 — a bug with a double displaying of received damage on the indicator has been fixed.
  • He 111 H-3 — a bug that caused unresearched aircraft to be displayed in the hangar with boxes on parachutes has been fixed.
  • Now unresearched aircraft will be displayed in the hangar without suspended weaponry.
  • Fiat G.91 pre-serie — a bug with the incorrect number of machine guns in the vehicle card has been fixed. It previously displayed 8 machine guns instead of 4 (report).
  • F-8E — a bug where the pylon was missing for missiles in the suspended weaponry setup "Aim-9D + 2000 pounds MK84 bomb", has been fixed (report).
  • MiG-23MLA — the icon for the GSH-23L cannons in the suspended weaponry menu has been fixed (report 1) (report 2).

30.03.2021 (2.15.0.29 (2.15.0.28 — Xbox))

Ground vehicles

  • M60 AMBT — a bug has been fixed that prevented automatic distance setup on the machine guns after using the laser rangefinder.
  • T-55A, T-55AM-1, T-55AMD-1 — the thickness of the bulkhead in the engine compartment has been adjusted: 20mm -> 5mm.
  • Type-75 MLRS — 3rd person view camera has been repositioned.
  • T-80U — armouring of the spare tracks has been adjusted: 30mm -> 20mm.
  • Merkava Mk.4B — missing armouring elements have been restored.
  • Gal Batash — Material of the hull front has been fixed from rolled homogeneous steel to cast homogeneous steel. Corrected the ammo capacity of the coaxial gun (1750 -> 5950) and AA machine guns (5950 -> 1750).
  • LAV-AD — a bug has been fixed with missing info in the max speed of the M247 rocket.

Aircraft

  • A-4N — the sequence of the Shafrir 2 missile launch from the pylons has been adjusted.
  • Buccaneer S.1 S.2 — the sequence of the AGM-12B missile launch from the pylons has been adjusted.
  • F-84F (all) — a bug has been fixed where the weapon setup "2х 1,000lbs LDGP MK83 + 12 HVAR" bombs were mounted on the wrong pylon (report).
  • Meteor F Mk.8 Reaper — separate bomb drop has been added for bombs mounted below the fuselage .
  • F-5A — the name of the modification has been corrected from Flares/RWS to Flares/Chaff.
  • Mirage F1C — automatic control and damping have been corrected.
  • A bug has been fixed where on respawning in a helicopter while firing from the forward-firing gun/machine gun, the message "Fire is not available during repair" was displayed.
  • A bug has been fixed where "air to ground" radars were able to display only targets in the line of sight of the optical system.
  • A bug has been fixed where, when using a gamepad, it was difficult to lock on to target in the TV camera of the guided weapons.

Naval Vessels

  • MPK project 12412P — the Strela MANPADS has been removed from x-ray view.
  • Krasny Kavkaz — a bug has been fixed that prevented use of the second and third ammo types in battle. Ammo racks in the main calibre turrets have been unified.
  • SF40 light and heavy — a bug has been fixed that caused sinking when attempting to enable the pumps.
  • A bug has been fixed where a vessel moved backwards after automatic braking to launch recon aircraft with the "Abrupt stop" button. The bug might be observed during and after recon aircraft flight.
  • Destroyed armour plates now framed in red in the x-ray mode.
  • Position of the coal bunkers, fuel tanks and bulges has been changed in the hit camera to improve the display of the main modules.

Other

  • Freezes caused when quitting the game have been fixed.
  • A bug has been fixed where in some cases selecting a fighter in ground AB might lead to a crash while playing in the Compatibility graphics setting using full control mode.
  • Freezes on the PS4 that might occur in EC missions, have been fixed.

Sound

  • The sound of the GAU-8 Avenger gun on the A-10A has become much more distinctive when heard from the ground.

01.04.2021 (Server update)

Surface Pacifiers

  • Acoustic-M7 cannon: fire rate has been reduced from 15 to 6.6 cycles per minute. Source : "Official report for Military Imperium Council. Combat heavy vehicles. Book 1. Pg 3048"
  • Acoustic-M7 cannon: damage area has been reduced from +-3 to +-2 degrees vertical/horizontal. Source: "Official report for Military Imperium Council. Combat heavy vehicles. Book 1 Pg. 3018"
  • Maul-Q 180mm gun: fire rate has been adjusted from 3 to 6 rounds per minute. Source: "The official report for the High Council of Lansdraad. Heavy Assault cannons and rockets" . Book 3. Pg 1072"

05.04.2021 (Server update)

Ground vehicles

  • PUMA — in all modes the BR has been increased from 8.3 to 9.0.
  • Zachlam Tager — in all modes the BR has been decreased from 7.3 to 6.7.
  • Type 60 ATM — in all modes the BR has been decreased from 7.0 to 6.7.
  • Begleitpanzer 57 — the BR in AB has been increased from 9.0 to 9.3, and in RB from 8.7 to 9.0.

Helicopters

  • Mi-28A — in all modes the BR has been increased from 9.7 to 10.0.

Aircraft

  • Mirage F1C — Matra R550 Magic 2 missiles have been added. Modification Matra 530F has been moved to the tier III.
  • J-8B — additional weapon presets have been added.
  • PL-5B — self-destruct fuse has been adjusted 40 sec → 23 sec, max overload 20 G → 30 G, instantaneous thrust 36 kN → 27.9 kN.

Children of Arachis

  • Red Spear ATGM — Penetration value has been increased from 1000mm → 1700mm. Source: "The official report for the High Council of Lansdraad. Heavy Assault cannons and rockets. Book 2, Pg 728".
  • Fire Stone ATGM — Maximum flight distance has been changed from 7 km → 2 km. Source: "The official report for the High Council of Lansdraad. Heavy Assault cannons and rockets. Book 2, Pg 331".
  • 180 mm Maul-Q cannon — Type of the explosive material has been clarified (Composition V → TNT), as well as muzzle velocity (1200 m/sec → 900 m/sec) and non-contact target sensor release radius (5m → 2.5m) for the Maul-MP-HE shell. Source: "The official report for the High Council of Lansdraad. Heavy Assault cannons and rockets. Book 2, Pg 832".
  • 40 mm McUW-3A cannon — Armour thickness necessary for fuse detonation has been changed (0.1mm → 25mm), fuse delay distance (0.5m → 1.5m) and noise level (-17%). Source: "Official report for Military Imperium Council. Combat light vehicles. Book 2, Pg. 2018".
  • R-LAU — Rocket launcher stabiliser has been added. Launcher aiming speed has been changed from 5 deg/sec to 15 deg/sec. Source: "Official report for Military Imperium Council. Combat heavy vehicles. Book 1, Pg. 2323".
  • R-LAU — Fire rate of the launcher has been changed from 144 rounds/min to 240 rounds/min. Source: "Official report for Military Imperium Council. Combat heavy vehicles. Book 1, Pg. 2324".
  • R-LAU — Smoke grenades fired under the tank have been added. Source: "Official report for Military Imperium Council. Combat heavy vehicles. Book 1, Pg. 2318".
  • R-LAU — Replenishment time has been changed from 45 sec to 30 sec.
  • Q-AD, CT-T, R-LAU, S-0NC, D-0TR, TOPTER — Night vision devices have been removed. Source: "Official report for Military Imperium Council. Combat vehicles sights. Book 2, Pg 138".
  • CT-T, R-LAU — durability of the side skirts (180mm → 54mm) and hull side armour (200mm → 20mm) have been decreased against kinetic rounds. Source: "Official report for Military Imperium Council. Combat heavy vehicles. Book 2, Pg. 1328".
  • S-0NC — durability of the side skirts (300mm → 60mm) and hull sides armour (300mm → 30mm) have been decreased against kinetic rounds. Source: "The Irulan Report. Book 2, Pg 362-363".
  • D-0TR — durability of the side skirts (300mm → 60mm) and hull sides armour (300mm → 30mm) have been decreased against kinetic rounds. Source: "Official report for Military Imperium Council. Combat heavy vehicles. Book 2, Pg. 1218".
  • Noise parameters on the move have been adjusted: Q-AD -35%; S-0NC, D-0TR +25%. Source: "Official report for Military Imperium Council. Combat vehicles, Design and Development. Book 1, Pg. 214".
  • Parameters of the orbital beam emitter attack have been adjusted: speed of the aiming point over the planet's terrain 2.5 m/s → 4 m/s, trajectory delay 3 s → 2 s. Source: "The official report for the High Council of Lansdraad. Lasguns. Book 4, Pg 283-294".

06.04.2021 (2.15.1.29 (2.15.1.28 — Xbox))

Ground vehicles

  • Turan II — a bug has been fixed that prevented the reloading of the smoke grenades.
  • Magach 6A — a bug has been fixed that resulted in displaying of a stabiliser in the FCS menu and vehicle profile.
  • KV-122 — values in the rear armouring have been corrected in the info card.

Aircraft

  • A-10A, A-10A Late — a bug has been fixed that prevents display in the info cards of the weight of the weapons suspended on hardpoints/pylons.

Naval Vessels

  • Albatros, Bussard - ammo capacity of the 76mm guns has been increased from 230 to 800 rounds (report).
  • HMS Jervis - 40mm 2pdr QF Mk.IIc has been moved to the utility guns group.
  • Overestimated repair time of naval vessel modules has been fixed. Vital modules, such as engines, engine rooms, boiler rooms, now can be repaired within 30-40 seconds. The repair time of other modules has also been decreased. Simultaneous repair doesn't cause penalties to the overall repair time. A timer indicates the repair time for the most complex module in repair. If a vessel receives new damage during a repair, the indicator displays the repair time of the most damaged module at that moment, while the repair time of the previous module remains the same and is completed at its original time.

Other

  • A bug has been fixed that caused the camera in ground battle replays to fly through the gun's barrel when the replay is paused.


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