User contributions
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- 17:57, 4 June 2024 (diff | hist) . . (+61) . . N File:Gunner scope with descriptions.jpg (Self explanatory. Tank mode. Category:In-game screenshots) (current)
- 17:42, 30 May 2024 (diff | hist) . . (+6,647) . . Ratel 20 (Added some detalization on this tank. May conflict a bit with the given description from previous edit, but i think this is easy to merge. Feel free to edit it, idk/idc.)
- 15:37, 28 May 2024 (diff | hist) . . (+1,087) . . Talk:Crew skills (→information is wrong (Keen Vision): suggestions) (current)
- 17:43, 24 May 2024 (diff | hist) . . (+103) . . Automatic flaps (→List of planes that have this feature: Tested some planes i could. I dislike blanket-marking plane families (appearantly Corsair has no flap protection despite being F4U, maybe a bug, idk.), but i have no choice on the matter.) (current)
- 17:01, 24 May 2024 (diff | hist) . . (-831) . . m Automatic flaps (A different way to fit citation into page without having to copy-paste it down here.)
- 16:49, 24 May 2024 (diff | hist) . . (+452) . . Talk:M109A1 (reply to why reload was probably said to be average.)
- 20:03, 23 May 2024 (diff | hist) . . (+7,041) . . N Automatic flaps (I lack deeper knowledge on the subject, but i want to make this page to put it into game mechanics on "aircraft" main page. I also have no clue what "floating" type flaps mean, maybe it's what i described as "auto". I guess you can moderate it as you like)
- 18:37, 23 May 2024 (diff | hist) . . (+367) . . N File:Autoflaps harrier pic3.jpg (Demonstration of automatic flaps on Harrier GR.3. Picture to be used in tandem with pic1 and pic2. Harrier automatically pulls flaps up into "takeoff mode" despite being in "landing mode", as plane is speeding up and would otherwise damage itself. This...) (current)
- 18:37, 23 May 2024 (diff | hist) . . (+254) . . N File:Autoflaps harrier pic2.jpg (Demonstration of automatic flaps on Harrier GR.3. Picture to be used in tandem with pic1 and pic3. Harrier automatically slowly puts flaps into "landing mode" as it slows down because it was requested on pic1 beforehand. Category:In-game screenshots) (current)
- 18:37, 23 May 2024 (diff | hist) . . (+227) . . N File:Autoflaps harrier pic1.jpg (Demonstration of automatic flaps on Harrier GR.3. Picture to be used in tandem with pic2 and pic3. Note flaps position despite "landing" formation being issued. This is due to the current speed. Category:In-game screenshots) (current)
- 18:36, 23 May 2024 (diff | hist) . . (+258) . . N File:Flap protection Lightning F6 pic2.jpg (Demonstration of flap blocker on Lightning. Used in tandem with pic1. Note current speed limits and plane flap position (currently blocked). Notification below only appears if pilot tries to use flaps while above speed limit. [[Category:In-game screens...) (current)
- 18:36, 23 May 2024 (diff | hist) . . (+177) . . N File:Flap protection Lightning F6 pic1.jpg (Demonstration of flap blocker on Lightning. Used in tandem with pic2. Note current speed limits and plane flap position (currently not blocked) Category:In-game screenshots) (current)
- 17:33, 21 May 2024 (diff | hist) . . (+1,076) . . SRAAM (Noted some details on missile and moved previous edit to other con, since they are mostly talking about same thing.) (current)
- 17:07, 21 May 2024 (diff | hist) . . (+9) . . m Vickers Mk.1 (fix to reload speed in description.)
- 14:39, 5 May 2024 (diff | hist) . . (+1,045) . . SIDAM 25 (a note on rearm timings and options)
- 10:00, 4 May 2024 (diff | hist) . . (-40) . . Challenger 2 (2F) (→Pros and cons: driver hatch is now only 29 mm cast RHA, so even light tanks can overpressure it now.)
- 09:59, 4 May 2024 (diff | hist) . . (-231) . . Challenger 2 (→Pros and cons: driver hatch is now only 29 mm cast RHA, so even light tanks can overpressure it now.) (current)
- 16:34, 29 April 2024 (diff | hist) . . (+520) . . SIDAM 25 (added a note about technically "turretless" crew.)
- 09:05, 29 April 2024 (diff | hist) . . (+75) . . m Fox (→Ammunition: mistake here)
- 08:30, 29 April 2024 (diff | hist) . . (+265) . . m Warrior (→Armaments: slightly improved my own changes, hopefully for the best/last.)
- 13:10, 28 April 2024 (diff | hist) . . (+1,821) . . SIDAM 25 (added some details)
- 12:30, 28 April 2024 (diff | hist) . . (+551) . . VBC (PT2) (→Usage in battles: added a pair of pictures as examples for ambush) (current)
- 12:17, 28 April 2024 (diff | hist) . . (+210) . . N File:SIDAM 25 impossible kill.jpg (SIDAM fires HE-I belt at the back of TAM-2 and somehow kills it. Should be impossible by all means, but alas. Probably happens because of RNG on penetration from multiple hits. Category:In-game screenshots) (current)
- 12:17, 28 April 2024 (diff | hist) . . (+118) . . N File:VBC PT2 opportunistic ambush .jpg (VBC prototype shoots some absentminded people into the side while capturing a point. Category:In-game screenshots) (current)
- 12:17, 28 April 2024 (diff | hist) . . (+251) . . N File:VBC PT2 flanking.jpg (Medium range passive flanking on VBC prototype. Enemy is mostly concerned about what's infront of them, so APFSDS of this jeep can penetrate them at the shallow angle before they can even understand what is happening. Category:In-game screenshots) (current)
- 12:00, 28 April 2024 (diff | hist) . . (+2,106) . . User talk:Colok76286 (→Anti-blowup flaps on planes: new section)
- 11:23, 28 April 2024 (diff | hist) . . (+5,227) . . Fox (Filled the page to the best of my current ability.)
- 10:43, 28 April 2024 (diff | hist) . . (+102) . . N File:Fox attacks soviet tank weakspot.jpg (Self explanatory. APHE belt is used to deal fatal damage in one hit. Category:In-game screenshots) (current)
- 09:43, 28 April 2024 (diff | hist) . . (+3) . . m Warrior (typo i guess)
- 09:31, 28 April 2024 (diff | hist) . . (+995) . . Warrior (→Main armament: rewrote ammo and weapon text as it no longer makes sense, will mostly copy paste that to fox as well.)
- 13:01, 21 April 2024 (diff | hist) . . (+1,551) . . Strela-10M2 (Nobody mentions this tank's extremely obnoxious stealth field ability, so i will. No, this is not salt, people literally claim 14 aircraft kills spawning with this thing from the start and then nuking people.) (current)
- 18:22, 28 February 2024 (diff | hist) . . (+1,139) . . m Tornado GR.1 (some minor tweaks)
- 23:18, 25 February 2024 (diff | hist) . . (+85) . . m VBC (PT2) (fixed some obvious mistakes and misspells to save time to whoever is going to proofread this.)
- 18:44, 25 February 2024 (diff | hist) . . (+8,007) . . VBC (PT2) (Added some text and tried to make overall text to fit into both AB and RB. Also please approve/moderate BTR text as well if this one is fine, changes refer to it much (very intentional). May drop more pictures in, but otherwise won't touch.)
- 18:19, 25 February 2024 (diff | hist) . . (+251) . . N File:VBC prototype ambush.jpg (VBC (PT2) ambushes heavy tank and a light tank afterwards. Keeping low and pacing yourself is important to be able to repair after a fight, especially after facing a light tank (which can mark the tank for everyone). Category:In-game screenshots) (current)
- 11:37, 23 February 2024 (diff | hist) . . (+729) . . Tornado GR.1 (Appearantly forced spotting with tiald was a bug that was fixed, but it still kinda works, so i digress. Added some points about the bombs.)
- 19:27, 21 February 2024 (diff | hist) . . (+824) . . ZSU-23-4 (Italy) (added a bit more of petty details. There isn't much more to add unless a long paragraph of "how can one possibly sneak behind someone while driving 40 km/h" is in order, i don't think many people would go down that rabbit hole on some random SPAA page.)
- 19:07, 21 February 2024 (diff | hist) . . (+319) . . N File:Zsu 23 4 ambushes medium tank.jpg (ZSU shoots absentminded soviet medium tank to the side. Due to lacking bottom armour of the tank and quirks of the game it is possible (with some luck) to penetrate side armour near the fuel tank. Since it is possible, it will happen due to an insane f...) (current)
- 00:02, 21 February 2024 (diff | hist) . . (+6) . . m ZSU-23-4 (Italy) (still managed to miss some words...)
- 23:59, 20 February 2024 (diff | hist) . . (+6,241) . . ZSU-23-4 (Italy) (Filled the page. Despite the myth of it being "only good for AA", i found it being able to trash even SPG in a 1v1, but it's kinda obvious that its just too slow to be a duelist tank.)
- 23:34, 20 February 2024 (diff | hist) . . (+177) . . N File:ZSU 23 overhead fire.jpg (ZSU 23 4 is firing over a building to hit a light tank. Works consistently despite low penetration values due to the RNG on "yellow" crosshair. Category:In-game screenshots) (current)
- 22:32, 20 February 2024 (diff | hist) . . (+1,759) . . ZSU-57-2 (Italy) (Added info.) (current)
- 20:29, 20 February 2024 (diff | hist) . . (+379) . . Gepard (this page needs a lot of info check, but i don't have it so i'll only add what is clearly missing and is kinda unique.)
- 20:18, 20 February 2024 (diff | hist) . . (+302) . . ZA-35 (tripled down on radar and apds features)
- 20:11, 20 February 2024 (diff | hist) . . (+90) . . Chieftain Marksman (added some facts.)
- 19:44, 19 February 2024 (diff | hist) . . (+2,688) . . OF-40 (Rewrote a bit to focus on what makes it greater than others.) (current)
- 19:22, 19 February 2024 (diff | hist) . . (+290) . . N File:OF40 survives rocket spam.jpg (Self explanatory. The rocket spam vehicle in question is rakpanzer, firing at the turret. It's not as much consequence of great OF40 armour, but rather lack of mandatory ammo rack and complacency of the rocket user. That was the 7-th hit if you are cur...) (current)
- 18:19, 19 February 2024 (diff | hist) . . (+379) . . m BTR-80A (Italy) ({{PAGENAME}} gives [btr(italy)], so i have to replace that. Added some wording where it seemed not explaining enough.)
- 12:24, 19 February 2024 (diff | hist) . . (+4,403) . . Vickers Mk.7 (While i don't think i'm capable of rewriting this thing completely, i'll at least complete parts that i understand well.)
- 11:16, 19 February 2024 (diff | hist) . . (+167) . . N File:Vickers 7 surviving but crippled.jpg (BMP-2M, 2S38 and T-64 firing on Vickers 7 at the same time but failing to destroy it. Every module is completely obliterated, though. Category:In-game screenshots) (current)
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