User contributions
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- 15:09, 22 May 2022 (diff | hist) . . (+413) . . Rooikat 105 (→Pros and cons: this seems to need additions)
- 00:31, 11 May 2022 (diff | hist) . . (+290) . . Category talk:USSR ground vehicles (mild inspection result) (current)
- 21:48, 10 May 2022 (diff | hist) . . (-11) . . m Zachlam Tager (→Usage in battles: misphrased)
- 21:41, 10 May 2022 (diff | hist) . . (+10,193) . . Zachlam Tager (Wrote up more details. I tried to not touch RB text as much as possible, but cannibalized a part of it into "overall" part. If you think something is incompatible with RB just move it into AB part, ig. Hopefully it helps someone, lol.)
- 21:23, 10 May 2022 (diff | hist) . . (+174) . . m M-51 (→Main armament: a picture for fighting/escaping a certain death)
- 21:18, 10 May 2022 (diff | hist) . . (+387) . . N Category talk:USSR ground vehicles (weird page interaction?)
- 19:37, 10 May 2022 (diff | hist) . . (+293) . . N File:Zachlam medium range entrench.jpg (A demonstation of Zachlam hulldown in a city. This random dumpster cannot be shot through by tanks, so they can't really stop it from firing behind it. Zachlam does not stand next to it to improve chances of a hit. This screenshot is from AB, range of...) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+197) . . N File:Zachlam indirect fire sniper scope example.jpg (An example of Zachlam firing missile above cover in AB using sniper scope. It was first fired up, then the scope is pointed at the enemy tank. The range is ~190 m. Category:In-game screenshots) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+296) . . N File:Zachlam horizontal exposure check.jpg (Screenshots that demonstrates how to check if enemy can hit you with APHE. If the missiles get too close to the horizon line, this is basically an instant death hazard in AB. This is also relevant for HEAT, but then the binocular must be put as low as...) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+180) . . N File:M51 heat long range attack over cover.jpg (M51 is pinned by a Tiger II, but M51 has HEAT, so it can fire HEAT over it's own cover without being shot by the Tiger II. Tiger II is destroyed. Category:In-game screenshots) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+306) . . N File:Zachlam indirect suppressing fire from capture point safe.jpg (Zachlam rushes safe fortified position which cannot be directly attacked without destroying its allies first. Such position is awkward, but nonetheless allows it to suppress one of directions of attack by filling the streets with missile barrages. AB...) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+266) . . N File:Zachlam indirect suppressing fire from capture point risky.jpg (Zachlam rushes fortified objective, then proceeds to spam ATGM every 8 seconds into incoming heavy tanks. They can't do anything, even though Zachlam is exposed. Success! AB mode, attack range 160 m. Needs more range in RB to work. [[Category:In-game...) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+241) . . N File:Zachlam medium range hill sniping.jpg (Zachlam controls corridor in AB, which enemies must pass to attack the capture point. Since AB allows rearm outside of the capture point, it does not require as much skill as in RB. The enemy team is halted. Category:In-game screenshots) (current)
- 22:14, 7 May 2022 (diff | hist) . . (+2,586) . . Zachlam Tager (Since it was moved down to rank iV i can test it's missiles for a bit. I tried to write reload as coherent as possible, but i feel like i still failed. I will write more once i actually got and used it for a while.)
- 17:11, 29 April 2022 (diff | hist) . . (+749) . . User talk:Colok76286 (→Sound files on wiki and RWR: new section)
- 01:06, 24 April 2022 (diff | hist) . . (+1) . . m Shturm-S (→Main armament)
- 17:10, 23 April 2022 (diff | hist) . . (+110) . . m Striker
- 13:31, 23 April 2022 (diff | hist) . . (0) . . m ZT3A2 (typo)
- 20:46, 20 April 2022 (diff | hist) . . (-268) . . Type 60 ATM (In AB, the tank now aims ATGM exclusively with sniper crosshairs, so a lot of text no longer makes sense. Now the AB version is worse than RB version, lol.)
- 19:57, 20 April 2022 (diff | hist) . . (-1,899) . . Striker (The feature that allowed the striker to use the second camera was removed. This means that the tank now only guides with the sniper scope, which also affects AB. I just wonder why they do this, lol. I'll mostly remove now impossible text for now.)
- 01:01, 17 April 2022 (diff | hist) . . (-5) . . m M-51 (future -> present?)
- 19:46, 15 April 2022 (diff | hist) . . (0) . . m M-51 (→Mobility: typo)
- 19:44, 15 April 2022 (diff | hist) . . (+5,646) . . M-51 (I'll write some AB synopsis for this tank because i'm forced to grind towards the atgm, might as well write about things down the line. Redact it with RB info? Can't detail if you can summon it many times with many other tanks unlocked yet.)
- 21:16, 14 April 2022 (diff | hist) . . (-40) . . m PUMA (→General info: moved new tip to an appropriate subsection and removed some of my own text to not be a repeat of that. Also i kinda doubt that it will lose all of the ammo from just 1 hit (i mean, some of it is on the floor in the hull, isn't it?))
- 21:06, 14 April 2022 (diff | hist) . . (+478) . . m Churchill VII (Edited one paragraph regarding ammo. Even though it's armour is still kinda janky, with new HE it almost felt like an anti-SPG, minus the sturer emil one hit wonders, ofc.)
- 13:51, 14 April 2022 (diff | hist) . . (+105) . . m ZT3A2 (→Pros and cons: Forgot to mention a negative point about it's height)
- 11:51, 14 April 2022 (diff | hist) . . (+1) . . m ZT3A2
- 11:48, 14 April 2022 (diff | hist) . . (+2,784) . . ZT3A2 (update to the text)
- 10:37, 14 April 2022 (diff | hist) . . (+24) . . M901 (removed some points that no longer make sense.)
- 17:32, 9 April 2022 (diff | hist) . . (-99) . . m Bkan 1C (Through more testing i found this very unreliable, so i think it's better to omit.)
- 14:09, 6 April 2022 (diff | hist) . . (+136) . . Type 60 ATM (Added one more picture to reassure the reader that the missile is not a complete garbage.)
- 14:06, 6 April 2022 (diff | hist) . . (+135) . . N File:Type 60 atm indirect shot.jpg (Indirect ATGM shot over hill with type 60 ATM. ATGM curves down right at 220 m mark, so turret is hit. Category:In-game screenshots) (current)
- 13:53, 6 April 2022 (diff | hist) . . (-2,648) . . Type 60 ATM (tank was nerfed to the ground during the missile characteristics update, so i have to rewrite this entire thing, which took me too long. Also br changed to 6.7 .)
- 13:25, 6 April 2022 (diff | hist) . . (+191) . . N File:Type 60 ATM control capture point.jpg (Type 60 ATM forces enemy to choose between being destroyed by it or teammates or abandoning a capture point. Be sure to hide afterwards to not get shot by HE. Category:In-game screenshots) (current)
- 13:25, 6 April 2022 (diff | hist) . . (+177) . . N File:Type 60 ATM control capture point AB only.jpg (Type 60 ATM attacks control point from angle that is rarely contested. This is only possible in AB with the pre-launch technique due to ranges. Category:In-game screenshots) (current)
- 14:25, 3 April 2022 (diff | hist) . . (-2) . . m Zachlam Tager
- 14:22, 3 April 2022 (diff | hist) . . (+3,013) . . Zachlam Tager (Some observation of it's powers from RB perspective. I do not own it, so i can't write a text wall on how to use it and don't know if it can be ammo racked/hit in bino/comment on AB performance of it yet, which is important to determine if its op or not.)
- 21:46, 1 April 2022 (diff | hist) . . (+9) . . m PUMA (miswording in mine text)
- 02:20, 1 April 2022 (diff | hist) . . (+7,845) . . PUMA (Armour section seems weird so i rewrote it with more specifics. wrote-up counter section and some other things. I don't own it, so it's a give or take from what i saw.)
- 03:55, 24 February 2022 (diff | hist) . . (+344) . . m Crew skills (Split keen vision tips as arcade mode text is not about scouting mod, but KV itself. Added some practical application to driving regarding turning, as "responsiveness when turning" seems a bit short to me.)
- 18:18, 27 January 2022 (diff | hist) . . (+2,725) . . Bkan 1C (several additions.)
- 17:37, 27 January 2022 (diff | hist) . . (-103) . . m Ho-Ri Production (→Usage in battles: no longer possible even against the inferior version of the tank)
- 16:34, 23 January 2022 (diff | hist) . . (+865) . . Ikv 103 (I'm rather skeptical about HEATFS performance, every time i use it it fails me in spectacular ways. It's also failing in 7.0 AB, and then enemies MG the tank to death, so HEAT is still superior. But it's faster for long range, so ig it has a use...)
- 14:10, 22 January 2022 (diff | hist) . . (+273) . . m Type 75 SPH (since there is 3 of very same tanks in different nations now i had to rewrite this a bit. Also am i wrong or the autoloader behaviour was changed?)
- 00:21, 22 January 2022 (diff | hist) . . (+22) . . m Bkan 1C (→General info)
- 00:14, 22 January 2022 (diff | hist) . . (+74) . . m Bkan 1C (fixed a few other sentences that seemed off to me on re-re-re-read, but i can't really catch more mistakes myself.)
- 23:45, 21 January 2022 (diff | hist) . . (-2) . . m Bkan 1C (i tried to not make typos or engrish, but it would seem i failed again.)
- 23:34, 21 January 2022 (diff | hist) . . (+11,488) . . Bkan 1C (Well, it's basically busted op, but at the same time it's not. Patience is necessary. Filled the page as much as i can with what i saw. I may detalize it further, but RB point of view is necessary and i'm losing my patience with 7.0 as i hate it much.)
- 21:18, 21 January 2022 (diff | hist) . . (+130) . . N File:Autoloader safety Bkan 1C.jpg (Demonstration of how the gun must be angled on this artillery tank as to avoid being ammo racked. Category:In-game screenshots) (current)
- 21:20, 17 January 2022 (diff | hist) . . (+2,185) . . Strv m/42 DT (Tried to add more information and answer the question "so what" for where the text just states stats or something.)
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