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  • 08:56, 11 November 2021 (diff | hist) . . (+1,901). . Khrizantema-S(elaborated on weaknesses or strenghths of armour and on the "gun" depression. It seems there is a need for entrenching guides (particularly, how to make uphill into a flat position to fire), but i don't feel qualified to write anything of the sort yet.)
  • 06:38, 10 November 2021 (diff | hist) . . (+259). . Shturm-S(Tthe tank now has last stand, which makes it a bit more viable. some minor corrections as well.)
  • 15:33, 9 November 2021 (diff | hist) . . (+809). . Striker(some reinforcements or fixes)
  • 15:06, 9 November 2021 (diff | hist) . . (+3). . m Type 60 ATM(typo)
  • 15:03, 9 November 2021 (diff | hist) . . (+479). . m Type 60 ATM(fixed a few sentences, but i don't think i can rewrite it any further rn.)
  • 14:49, 9 November 2021 (diff | hist) . . (+536). . ZT3A2(Survivability and armour: rewrote it to remove repetition)
  • 14:26, 9 November 2021 (diff | hist) . . (+606). . m Khrizantema-S(I suppose it is better now due to bob the builder upgrade, but HE could be much stronger than it is. Unfortunate.)
  • 14:15, 9 November 2021 (diff | hist) . . (+76). . m Rooikat (Family)(Rank VI: Isn't ZA-35 also a rooikat with a radar slapped on it? I may not understand some subtlety in categorization, but might as well add it here.) (current)
  • 14:04, 9 November 2021 (diff | hist) . . (+183). . Damage mechanics(Overpressure: rewrote heat/hesh tip to accommodate for the fact that some atgm can gib through 30 mm RHA. I am unaware if hesh had any changes in this department.)
  • 13:56, 9 November 2021 (diff | hist) . . (+28). . m Object 268(Armaments: fix to typo and logic)
  • 13:50, 9 November 2021 (diff | hist) . . (+508). . m Shturm-S(some fixes)
  • 13:26, 9 November 2021 (diff | hist) . . (+2,387). . Type 89(The prox. missile behaviour explanation was correct the first time i wrote it. Expanded some other text.)
  • 18:53, 15 September 2021 (diff | hist) . . (+552). . ZT3A2(Found another change they did to this tank, its missiles now can cause overpressure through more RHA than you would normally expect. It was already legit scary when hitting enemy roofs and could dunk on IT-1, but now it's just ridiculous.)
  • 07:29, 10 September 2021 (diff | hist) . . (-48). . Marconi S-400(Pros and cons: Folding info is no longer true. Also these texts about radars "locking at 10km" make me die inside, as in-game they only lock at 4km, maximum 5km (unstable) range. Should i rewrite them for their real performance or leave this as it?)
  • 07:04, 10 September 2021 (diff | hist) . . (+1,194). . Type 89(I remind you, that the deleted text and pics rely on things this tank no longer has, there is no reason to not approve the page since wiki is about current tank state, even if it means that some sections have to simply unexist. here is some placeholder...)
  • 16:06, 8 September 2021 (diff | hist) . . (+553). . Type 89(Added type 79 ASM as well, with a brief explanation of what it is, but i did not use it myself so i don't really know.)
  • 10:48, 8 September 2021 (diff | hist) . . (-5,190). . Type 89(The almost entire text is now irrelevant due to nerfs. Removal of APHE and addition of autoloader made it incredibly weak, and removal of atgm fire-on-move made it even worse. I'm not willing to investigate further, sz. Also add new atgm here, please.)
  • 19:16, 7 September 2021 (diff | hist) . . (-82). . m BMD-4(Additional armament: forgot to clean second table. I'd check if there are any remainders of this ATGM on the page, but i think that's all)
  • 19:15, 7 September 2021 (diff | hist) . . (-758). . BMD-4(lol, as i expected they nerfed it again and took away the second atgm. And devs did epic move of not swapping bmd-4 controls to ones like on bmp-3 but to also ruin its controls to be like bmd-4 despite most forums suggesting opposite, its hysterical, lol.)
  • 18:00, 7 September 2021 (diff | hist) . . (+1). . m ADATS (M113)(typo)
  • 17:59, 7 September 2021 (diff | hist) . . (+163). . ADATS (M113)(Thanks to the new test drive i can finally stopwatch the rearm durations without risking being annihilated, and wow its awful. just wow. The explanation in cons is long but i just cannot overstate how awful it is. Maybe its to be moved to ammo, but?...?)
  • 17:38, 7 September 2021 (diff | hist) . . (-311). . ZT3A2(Turret bug was fixed and point of view moved to optics or launcher, as it should always have been. I'd say it is quite solid now and new camera placement could justify instagib on ammo racks. Will keep monitoring changes applied to it.)
  • 17:42, 6 September 2021 (diff | hist) . . (+92). . ZT3A2(graphical nonesence was fixed and penetration on tandem was buffed. Other bugs/features - not so much.)
  • 20:54, 5 September 2021 (diff | hist) . . (-4). . m Khrizantema-S(Usage in battles: "the the")
  • 22:46, 4 September 2021 (diff | hist) . . (+86). . Type 60 ATM(Survivability and armour: they nerfed the launcher by making damage to it actually matter, but then buffed repair speed to like 4 seconds on a noob crew, so good crew will just repair them back instantly. Why even bother? I guess if 4 tanks MG you...)
  • 10:33, 4 September 2021 (diff | hist) . . (+3,038). . Khrizantema-S(Tried to make text additions more coherent and added most of things i could observe from using it myself, i don't think i can edit it better at this point, so i'm done.)
  • 18:46, 2 September 2021 (diff | hist) . . (+4). . m Khrizantema-S(Usage in battles: that text block was really messed up.)
  • 18:41, 2 September 2021 (diff | hist) . . (-54). . m Khrizantema-S(Usage in battles: I'll move the creation tip like this, because AB and RB points of view are absolutely incompatible. I'd also like to read someone writing about it, i feel like this actually being there would encourage them more. del if unneeded.)
  • 18:35, 2 September 2021 (diff | hist) . . (+8,001). . Khrizantema-S(It seems every top ATGM tank was nerfed or it's just that AB is very punishing for normal ATGM tanks, i personally find it impossible to use with them without using some kind of exploit. launcher swap mechanic op. Also, the armour gap is hysterically bad.)
  • 17:49, 2 September 2021 (diff | hist) . . (+172). . N File:Khrizantema-S desert hulldown AB.jpg(By using launcher trick, solid cover and deep hulldown, Khrizantema can hide from other ATGM tanks and snipers and focus on advancing MBT's.Category:In-game screenshots) (current)
  • 17:48, 2 September 2021 (diff | hist) . . (+197). . N File:Khrizantema-S urban hulldown AB.jpg(Khrizantema is short enough to hide behind building debris, but it's launcher is tall enough to aim above it, so in AB it's possible to fight other tanks over that. Category:In-game screenshots) (current)
  • 16:17, 30 August 2021 (diff | hist) . . (+1,414). . User talk:VolgaIgor(Regarding ATGM announcement.: new section) (current)
  • 23:27, 28 August 2021 (diff | hist) . . (+621). . m BMD-4(Some additions and fixes. I don't think i can add more so i'll stop editing this.)
  • 17:13, 28 August 2021 (diff | hist) . . (+2,558). . BMD-4(I don't have enough patience to play this tank properly, so further text must be written by somebody else (even though ZT3A2 is kinda similar i manage to do better in it, i suppose because BMD-4 is bad at landing vertical shots without HE))
  • 19:50, 27 August 2021 (diff | hist) . . (+271). . m BMD-4(phrasing fix. Also i don't know if this should be in notes, but i thought it might be interesting. If to go by logic "this is not a place for bugs", you can rephrase it into "even if you only take 1 belt you will be given 2 regardless".)
  • 19:40, 27 August 2021 (diff | hist) . . (+60). . m Shturm-S(Main armament: I can't really pinpoint if HE-VT does or does not react to rocket walls, i test it one day, nothing happens, i try it on the next week and it does. I will leave it as ambigious as it is.)
  • 13:52, 27 August 2021 (diff | hist) . . (+5,381). . BMD-4(Base text.I dunno if they will or will not nerf the ludicrous 5 sec reload or atgm loadout, but it's still there. Also i understand that overpressure area of effect may not sound important, but if you fire that at forest, you need 2 shots, not 20 with tht)
  • 09:57, 27 August 2021 (diff | hist) . . (+29). . m Type 75 SPH(minor fixes, including nerf to scope fov)
  • 18:11, 25 August 2021 (diff | hist) . . (+1,025). . BMD-4(Pros and cons: Why is this even legal? Were IS-7 and BMP-2M incidents not enough already?... This is not even salt, i'm just baffled. Downed like 30 of these things already, but only because their users pay literally 0 attention to the game.)
  • 06:22, 25 August 2021 (diff | hist) . . (+4). . m Shturm-S(some engrish fixes)
  • 19:14, 24 August 2021 (diff | hist) . . (+2,650). . Shturm-S(I think i'm done adding things to this page. I'll try to see if i got any typos or my default basic engrish, but i'll wait until it's approved or moderated before that. Could be nice if someone added a better RB text but it's not my specialty , soz.)
  • 18:42, 24 August 2021 (diff | hist) . . (+371). . N File:Shturm-S ESS combat 3.jpg(Screenshot is to be used with other "ESS combat" ones. Sometimes enemies will charge into smoke to find you. Thermal scope can also be used to sidestep them until the reload is finished, and even SPAAs like Falcon might not think about just randomly fi...) (current)
  • 18:42, 24 August 2021 (diff | hist) . . (+352). . N File:Shturm-S ESS combat 2.jpg(Screenshot is to be used with other "ESS combat" ones. Step 2 is to enter sniper mode and to turn on Thermal scope and fire at incoming enemy tanks. When comparing vision to screenshot 1, you will notice that Shturm-S can see through it's own ESS, so i...) (current)
  • 18:42, 24 August 2021 (diff | hist) . . (+301). . N File:Shturm-S ESS combat 1.jpg(Screenshot is to be used with other "ESS combat" ones. Step one is to use ESS and back off into a smoke wall. It is also recommended to move out of the firing line if possible, but even without doing that, the opponent may only hit the engine because o...) (current)
  • 18:42, 24 August 2021 (diff | hist) . . (+374). . N File:Shturm-S snipe stage 3.jpg(Screenshot is to be used with other "snipe stage" ones. Step 3 is to leave binocular view and press "fire" again without touching any controls and observe enemy tank exploding. Do note that this screenshot also demonstrates adamant following of AB rule...) (current)
  • 18:42, 24 August 2021 (diff | hist) . . (+241). . N File:Shturm-S snipe stage 2.jpg(Screenshot is to be used with other "snipe stage" ones. Second stage is to enter binocular view, as it has clear vision above Shturm-S and hold "fire" button on enemy tank to aim AB aim reticule at the enemy. Category:In-game screenshots) (current)
  • 18:42, 24 August 2021 (diff | hist) . . (+264). . N File:Shturm-S snipe stage 1.jpg(Screenshot is to be used with other "snipe stage" ones. First stage is to pull the camera (and only camera) out of cover while being unsnipeable from the sides. Once the mark of the tank becomes bright red, tank should stop moving. [[Category:In-game s...) (current)
  • 18:42, 24 August 2021 (diff | hist) . . (+136). . N File:Shturm-S stepping on a ledge.jpg(Shturm-S can snipe from low ground by using small objects to pull tself up. Feasible in both AB and RB. Category:In-game screenshots) (current)
  • 18:42, 24 August 2021 (diff | hist) . . (+147). . N File:Shturm-S obliterated by CM25.jpg(Demonstration of what happens if you do not follow the rules from questionnaire in AB section of Shturm-S tactics. Category:In-game screenshots) (current)
  • 18:42, 24 August 2021 (diff | hist) . . (+156). . N File:Shturm-S HE missiles efficiency AB.jpg(Since Shturm-S's HE is very agile, it can be used in melee range in AB, for example, for guarding corridors like this one. Category:In-game screenshots) (current)

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