User contributions
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- 23:28, 1 July 2019 (diff | hist) . . (+146) . . N File:General flanking example - Flank another capture point.jpg (Screenshot used in combination with other 2 to show, how oblivious enemy can sometimes be to cross-map flanking. Category:In-game screenshots) (current)
- 23:26, 1 July 2019 (diff | hist) . . (+177) . . N File:General flanking example - Observation.jpg (Screenshot shows the importance of looking around, when player has the time. In this case player noticed an easy target on other capture point. Category:In-game screenshots) (current)
- 23:17, 1 July 2019 (diff | hist) . . (+223) . . N File:General flanking example - reason for picking up special tanks.jpg (Screenshot shows that while flanking opponents, you will sometimes meet adequate resistance, and thus specialized tanks should be chosen for flanking instead of just using average vehicles. Category:In-game screenshots) (current)
- 23:11, 1 July 2019 (diff | hist) . . (+232) . . N File:General flanking example - opening.jpg (Type 60 ATM stealth-climbed on top of enemy plateau and unleashed an attack on unsuspecting enemy party. To increase morale damage and to remove risk of being scouted, light tank was targeted first. Category:In-game screenshots) (current)
- 23:05, 1 July 2019 (diff | hist) . . (+178) . . N File:General flanking example - sneaking in.jpg (Type 60 ATM sneaks on top of plateau of El Alamein on enemy side of the map. Player looks towards enemy spawn point to not get caught off guard. Category:In-game screenshots) (current)
- 23:00, 1 July 2019 (diff | hist) . . (+221) . . N File:General flanking example - map explanation.jpg (Flanking explanation for "second battle of of El Alamein" map. Green arrow represents flank route, red arrows represent enemy main push force, yellow arrows represent enemy flank force. Category:In-game screenshots) (current)
- 17:13, 1 July 2019 (diff | hist) . . (+1,947) . . m User:bangerland (→How to sneak up to enemy tanks in Arcade Ground Battle: reworked text a bit, still can't find 2 typos i think i saw.)
- 10:10, 1 July 2019 (diff | hist) . . (+7,515) . . User:bangerland (→How to sneak up to enemy tanks in Arcade Ground Battle)
- 08:12, 1 July 2019 (diff | hist) . . (+3,692) . . User:bangerland (Added a basis for help article, but i will need to make a ton of screenshots and text to make it work.)
- 23:49, 30 June 2019 (diff | hist) . . (-33) . . Striker (another 2 stealth patches - default offroad speed reduced to about 50km/h and missile range restored to 4km (at least according to TTX). Missile still differs from "swingfire" by max speed and mobility.)
- 18:48, 30 June 2019 (diff | hist) . . (+76) . . Striker (→Main armament: Stealth nerf in some patch of this month - rearm sequence now takes ~50 sec instead of 15.)
- 17:50, 30 June 2019 (diff | hist) . . (+880) . . Talk:SPAA radars (→Page Rework)
- 14:42, 30 June 2019 (diff | hist) . . (+155) . . Stormer HVM (→Pros and cons: found out that single missile and triple missile does different type of damage. tried to separate them in pros and cons. Can't write up the page since i don't really "own" the tank per say.)
- 14:12, 30 June 2019 (diff | hist) . . (+488) . . m Talk:SPAA radars (→Page Rework)
- 13:55, 30 June 2019 (diff | hist) . . (+1,226) . . User talk:AN_TRN_26 (→Editing Questions Here)
- 09:02, 11 June 2019 (diff | hist) . . (+654) . . N Talk:ADATS (Can someone check it?)
- 23:24, 8 June 2019 (diff | hist) . . (+1,476) . . Type 60 ATM (→Usage in the battles: Added a few examples for AB. Explanation kind of doubles the paragraph below images, i don't know what do with it.)
- 23:17, 8 June 2019 (diff | hist) . . (+137) . . N File:Type 60 ATM american desert AB improvised hulldown.jpg (On maps with destructible enviroment, Type 60 ATM can use broken houses as a cover against other tanks. Category:In-game screenshots) (current)
- 22:58, 8 June 2019 (diff | hist) . . (+238) . . N File:Normandy AB Type 60 ATM last stand.jpg (When a lot of enemies are stalled on type 60 ATM position, or it simply is out of ammo, in arcade one should call-in bomber. Carpet bombing entire street in such conditions can destroy entire tank squads. Category:In-game screenshots) (current)
- 22:55, 8 June 2019 (diff | hist) . . (+211) . . N File:Normandy AB Type 60 ATM hulldown.jpg (Risky type 60 ATM defence on a capture point. Hulldown is a main part of this strategy, to give enemy something to fire at, but to scare them enough to stop them from advancing. Category:In-game screenshots) (current)
- 10:52, 6 June 2019 (diff | hist) . . (+134) . . m Shturm-S
- 10:42, 6 June 2019 (diff | hist) . . (+2,283) . . Shturm-S (described weapons to the best of my ability.)
- 09:48, 6 June 2019 (diff | hist) . . (+248) . . User talk:AN_TRN_26 (→Editing Questions Here)
- 09:28, 6 June 2019 (diff | hist) . . (+102) . . m Stormer HVM
- 08:55, 6 June 2019 (diff | hist) . . (+558) . . Stormer HVM
- 07:40, 6 June 2019 (diff | hist) . . (+313) . . User talk:AN_TRN_26 (→Editing Questions Here)
- 12:32, 5 June 2019 (diff | hist) . . (+234) . . User talk:AN_TRN_26 (→Editing Questions Here)
- 22:17, 3 June 2019 (diff | hist) . . (+940) . . Talk:SPAA radars (Page overhaul question)
- 21:37, 3 June 2019 (diff | hist) . . (+265) . . m SPAA radars (→SPAA's Which Have Radars in Some Form)
- 21:18, 3 June 2019 (diff | hist) . . (+22) . . m SPAA radars (→Passive optical system)
- 21:14, 3 June 2019 (diff | hist) . . (+65) . . Stormer HVM (Tried to apply a "professional" "pagename" garage screenshot link, but it went wrong somewhere, so i just applied garage image normally.)
- 21:10, 3 June 2019 (diff | hist) . . (+1) . . m File:GarageImage Stormer HVM.jpg
- 21:10, 3 June 2019 (diff | hist) . . (+98) . . N File:GarageImage Stormer HVM.jpg (An image of Stormer HVM in the garage. [Category:In-game screenshots]] Category:Garage images)
- 21:01, 3 June 2019 (diff | hist) . . (+2,542) . . SPAA radars (Tried to add a new section. Seems cringey to me, but that's about as much as i can do without going into RB, which i wont do anytime soon.)
- 20:33, 3 June 2019 (diff | hist) . . (+34) . . m File:Stormer HVM hit with weird lock-on data.jpg
- 20:33, 3 June 2019 (diff | hist) . . (+106) . . N File:Stormer HVM hit with weird lock-on data.jpg (Sometimes the passive optics lock-on provides you with jibberish, but it still helps you to aim at target.)
- 13:49, 3 June 2019 (diff | hist) . . (+514) . . m Talk:Type 60 SPRG (C)
- 12:52, 3 June 2019 (diff | hist) . . (+86) . . m Talk:Type 60 SPRG (C)
- 12:51, 3 June 2019 (diff | hist) . . (+1,840) . . Talk:Type 60 SPRG (C) (→Single gear driving comment: an example?)
- 12:20, 3 June 2019 (diff | hist) . . (+101) . . User talk:bangerland (→Type 60 ATM - 2k range)
- 11:54, 3 June 2019 (diff | hist) . . (+87) . . m User talk:bangerland (→Type 60 ATM - 2k range: response)
- 11:54, 3 June 2019 (diff | hist) . . (+296) . . User talk:bangerland (→Type 60 ATM - 2k range)
- 11:42, 3 June 2019 (diff | hist) . . (+81) . . m Falcon (As much as i tested it, kinetic hullbreak happens only on gun breech, not just hull overall. Even engine (normally fatal spot for tanks like this) doesn't count. This may change again, but so far it is like that.)
- 11:30, 3 June 2019 (diff | hist) . . (+1,693) . . N Talk:Type 60 SPRG (C) (To AN_TRN_26 question in comment.)
- 10:52, 3 June 2019 (diff | hist) . . (+404) . . Type 60 SPRG (C) (some minor fixes.)
- 10:37, 3 June 2019 (diff | hist) . . (+1,490) . . Type 60 ATM (Tried to make better clarifications. Also, the Stat card (the one on top of page) states max range for missile being 2km in "detailed" which is wrong.)
- 09:47, 3 June 2019 (diff | hist) . . (0) . . m Falcon (text fixes)
- 09:03, 3 June 2019 (diff | hist) . . (+34) . . m Falcon (→Survivability and armour)
- 07:56, 3 June 2019 (diff | hist) . . (+864) . . Falcon (Slight rearrangement, upd.)
- 07:41, 3 June 2019 (diff | hist) . . (+854) . . Swingfire (The fuel tank was removed from the tank (why how when???), plus new hullbreaks were added, which means, no more miracle survivals. Also changed the turret hit memo according to field rep mechanic.)
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