Magach 6B Gal

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This page is about the squadron Israeli medium tank Magach 6B Gal. For other versions, see Magach (Family).
Magach 6B Gal
il_magach_6b_gal.png
GarageImage Magach 6B Gal.jpg
Magach 6B Gal
AB RB SB
9.3 9.3 9.3
Research:440 000 Specs-Card-Activity.png
Purchase:560 000 Specs-Card-Lion.png
Show in game

Description

The Magach 6B Gal was an important upgrade developed by Israel before the 1990s. Since it was obvious that the Merkava would not entirely replace the Magach in service it was deemed necessary an upgrade to older models like the Magach 6B and A that lacked any sort of modern military electronics and optics. As such, the "Gal" Fire Control System was created and then fitted into the Magach 6B and 6A models. It was not given to the C model since this used a more modern American fire control system. The Magach 6B Gal would later be upgraded to the Magach 6B Gal Batash with improvements to the protection and powerplant.

It was introduced in Update "La Royale". The Magach 6B Gal has a decent performance for it's BR, compared to very common tanks like the T-72M1 and Leopard 1A1, it lacks the mobility of the former and the protection of the latter, but it compensates this with a decent protection against HEAT projectiles and missiles, as well as autocannon ammunition. This is very important at it's BR and is thanks to the Blazer ERA, it would be enough to stop small rockets and missiles, which are very common at that BR with early ATGMs launched from rockets and different IFVs. The mobility, while poor, is not enough to make the vehicle slow, and the Magach 6B Gal has decent acceleration and top speed, it mostly lacks reverse speed like Soviet Tanks around it's BR.

General info

Survivability and armour

ERA
Effective action against the cumulative ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
LWS
Notifies about the vehicle's exposure to laser emissions
Armourfront / side / back
Hull108 / 70 / 40
Turret230 / 49 / 57
Crew4 people
Visibility142 %

The Magach 6B has the same amount of protection as the M60A1, that is, a weak hull with a turret capable of deflecting some shots coming from steep angles. However it has the added benefit of the Blazer ERA, it would be enough to stop older early ATGMs fired from IFVs and Helicopters, as well as HE and small HEAT rounds. It can also help against rockets and autocannon shots. But it would not be enough to stop any sort of APDS or APFSDS projectiles.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB53 / 13 km/h
RB and SB48 / 12 km/h
Number of gears6 forward
2 back
Weight53.2 t
Engine power
AB1 431 hp
RB and SB750 hp
Power-to-weight ratio
AB26.9 hp/t
RB and SB14.1 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 53 13 53.2 1,162 1,431 21.84 26.9
Realistic 48 12 663 750 12.46 14.1

Modifications and economy

Repair costBasic → Reference
AB4 101 → 6 102 Sl icon.png
RB4 189 → 6 233 Sl icon.png
SB5 353 → 7 965 Sl icon.png
Total cost of modifications158 800 Rp icon.png
264 400 Sl icon.png
Talisman cost2 600 Ge icon.png
Crew training150 000 Sl icon.png
Experts520 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces950 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 200 / 230 % Sl icon.png
220 / 220 / 220 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
300 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
6 300 Rp icon.png
Cost:
9 900 Sl icon.png
280 Ge icon.png
Mods new tank break.png
Brake System
Research:
6 300 Rp icon.png
Cost:
9 900 Sl icon.png
280 Ge icon.png
Mods new tank filter.png
Filters
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
620 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
400 Ge icon.png
Mods new tank engine.png
Engine
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
400 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 000 Rp icon.png
Cost:
11 000 Sl icon.png
300 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 900 Rp icon.png
Cost:
9 900 Sl icon.png
280 Ge icon.png
Mods tank reinforcement il.png
Crew Replenishment
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
620 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
400 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
105mm_usa_M735_APDS_FS_ammo_pack
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
300 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
6 300 Rp icon.png
Cost:
9 900 Sl icon.png
280 Ge icon.png
Mods tank ammo.png
105mm_us_M416_Smoke_ammo_pack
Research:
6 300 Rp icon.png
Cost:
9 900 Sl icon.png
280 Ge icon.png
Mods thermal sight.png
NVD
Research:
6 300 Rp icon.png
Cost:
9 900 Sl icon.png
280 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
620 Ge icon.png
Mods art support.png
Artillery Support
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
400 Ge icon.png
Mods tank ammo.png
105mm_DM63_APDS_FS_ammo_pack
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
400 Ge icon.png
Mods counterMeasures.png
LWS/LR
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
400 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition63 rounds
First-order37 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-10° / 20°
Main article: Sharir (105 mm)
105 mm Sharir Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 63 -10°/+20° ±180° Two-plane 21.4 29.6 36.0 39.8 42.4 8.71 7.70 7.10 6.70
Realistic 13.4 15.8 19.1 21.2 22.5

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M152 HEATFS 400 400 400 400 400 400
M156 HESH 127 127 127 127 127 127
M111 APFSDS 337 335 330 322 314 306
M426 APFSDS 430 427 420 409 400 390
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M152 HEATFS 1,174 10.5 0.05 0.1 1.27 65° 72° 77°
M156 HESH 731 11.4 0.1 4 3.17 73° 77° 80°
M111 APFSDS 1,455 4.2 - - - 78° 80° 81°
M426 APFSDS 1,455 4.4 - - - 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M416 732 11.6 20 5 25 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
63 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Ammunition6 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 001 shots/min
Ammunition3 600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 001 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,000 (200) 575 - -
7.62 mm FN MAG 60-40
Mount Capacity (Belt) Fire rate Vertical Horizontal
Commander's cupola 1,800 (200) 600 -5°/+50° -120°/+60°
Loader's cupola 1,800 (200) 600 -5°/+50° -60°/+120°
Coaxial 6,000 (200) 600 - -

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Very powerful cannon
  • Large ERA protection

Cons:

  • Mobility is lacking
  • Inadequate armour against most medium tanks at the same BR

History

The Magach 6B Gal was part of the Magach 6 family, that is, modified American M60 tanks suited to Israeli needs. This modernization was made to the Magach 6B model and incorporated several changes to the electronics and systems inside the tank, as well as the armour.

Since the Merkava tanks were still not available in enough numbers to completely replace the Magach, it was decided to introduce upgrades to the Magach 6B in order to improve survivability and lethality. The most important weaknesses of the Magach 6 were the firepower and optics of the tank and the protection of the tank.

The first upgrade was the installation of the "Gal" Fire Control System that was installed in all Magach 6B tanks, this was a huge improvement over the old M13 and M17 optical rangefinders, since the upgrade introduced laser rangefinders and thermal imaging system for the gunner. This thermal imaging system was the same used in the first models of the Merkava. By the 1990s the Magach 6B Gal was the best Magach in service with Israeli forces, in fact, it's fire control system was offered in the international markets under the name "Matador".

The Gal later received even more upgrades, since it was clear that Blazer ERA was not enough to deal with modern threats in the battlefield, of course, it was not going to be enough to stop modern anti tank projectiles fired from enemy tanks. But it was intended to be enough to stop older missiles and RPGs that were commonly used by Hezbollah militias and other paramilitary groups. This upgrade of the ERA was incorporated in some models of the Magach 6B Gal, however it was mostly used in the Gal Batash model.

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Israel medium tanks
M-51  M-51 · M-51 (W)
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6
  Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C
Tiran  Tiran 4 · Tiran 4S · Tiran 6
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet
Merkava  Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Ra'am Sagol
  Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC

Squadron ground vehicles
USA  M901 · M1A1 AIM
Germany  Leopard 2 PL
USSR  BMP-2M · T-80UK
Britain  Bhishma TWMP
Japan  CTWV RCV
China  Object 122MT "MC"
France  CV 9035NL
Sweden  T 80 U
Israel  Magach 6B Gal