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Combined display of all available logs of War Thunder Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S HE missiles efficiency AB.jpg (Since Shturm-S's HE is very agile, it can be used in melee range in AB, for example, for guarding corridors like this one. Category:In-game screenshots)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Demonstration of Shturm-S launcher aim usefulness for AB.jpg (Shturm-S is hidden behind a rock (left portion of a screen is the rock) with no way to reply to a heavy tank camping just outside of it's camera reach. Launcher aim abuse allows it to destroy the camping tank. Category:In-game screenshots)
- 18:41, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S maximum range for launcher aim RB.jpg (Demonstration of use of "launcher aim" for shturm-S. No horizontal turret drive. Crew is untrained, but maximum targeting. Category:In-game screenshots)
- 21:03, 13 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S using generic sniping spot in AB.jpg (Shturm-S is using high ground while being angled while only firing via binoculars while using HE. All together it allows it to survive AB snipers in this spot and even countersnipe ATGM tank.Category:In-game screenshots)
- 18:22, 13 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S hanging on a hill AB sniping spot.jpg (Carrier is using generally overlooked/unusable vantage point in AB. Category:In-game screenshots)
- 17:44, 13 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S sniping off plateau.jpg (It is physically impossible to get sniped here for Shturm-S as the plateau is protecting it, so it can be used in AB by it. Category:In-game screenshots)
- 17:37, 13 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S checks sides.jpg (Demonstration of Shturm-S checking sides to avoid countersnipe. AB mode. Category:In-game screenshots)
- 17:21, 13 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S obliterated by IT-1 missing shot from 20 m.jpg (As name suggests, IT-1 overpressure wave has ridicilous range and Shturm-S has poor 8 mm of armour, meaning it's HEAT pressure attack is super effective.Category:In-game screenshots)
- 17:16, 13 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S swimming.jpg (Self-explanatory. Category:In-game screenshots)
- 17:11, 13 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S low profile demonstration.jpg (Self-explanatory. Only the launcher is exposed in such a spot. Category:In-game screenshots)
- 22:31, 12 August 2021 bangerland (talk | contribs) uploaded File:It-1 uses light tank remains as a shield.jpg (A random wheeled tank is used as a shield for IT-1 against HEAT-FS. Category:In-game screenshots)
- 15:53, 10 August 2021 bangerland (talk | contribs) uploaded File:Unupgraded bmp1 kills it1 camp squad.jpg (Original BMP-1 missile can be launched vertically and softly guided, thus BMP-1 launches it over the wall to annihilate IT-1 squad from complete safety. Screenshot is made in AB mode. Category:In-game screenshots)
- 15:50, 10 August 2021 bangerland (talk | contribs) uploaded File:IT-1 full hulldown shot win.jpg (IT-1 fired high and used sniper scope to ensure that missile doesn't curve down or anything like that, thus not hitting it's own cover. Category:In-game screenshots)
- 15:48, 10 August 2021 bangerland (talk | contribs) uploaded File:IT-1 full hulldown shot fail.jpg (IT-1 shot its own cover for aiming too low. Category:In-game screenshots)
- 15:46, 10 August 2021 bangerland (talk | contribs) uploaded File:IT-1 deep hulldown.jpg (IT-1 deep hulldown at a random spot. Category:In-game screenshots)
- 15:45, 10 August 2021 bangerland (talk | contribs) uploaded File:It-1 short hulldown.jpg (IT-1 hulldown with exposed turret. Category:In-game screenshots)
- 15:41, 10 August 2021 bangerland (talk | contribs) uploaded File:It-1 atgm area of effect.jpg (Demonstration of area of effect of IT-1 ATGM. Seems a little bit random, but general area is outlined with red lines. Category:In-game screenshots)
- 15:39, 10 August 2021 bangerland (talk | contribs) uploaded File:IT-1 fights in town against U-SH.jpg (IT-1 destroys town to find and destroy U-SH Category:In-game screenshots)
- 00:46, 29 June 2021 bangerland (talk | contribs) uploaded File:ZT3A2 fragility example.jpg (Gepard 35 mm HE-I detonates ammo rack of ZT3A2.)
- 00:37, 29 June 2021 bangerland (talk | contribs) uploaded File:ZT3A2 Climbed impossible spot and sniped.jpg (Maximum movement upgrades on ZT3A2 used to climb near unreachable spot for west team to snipe unfortunate people attacking C cap. Arcade mode.)
- 17:57, 15 September 2020 bangerland (talk | contribs) uploaded a new version of File:Rooikat hullbreaks striker with 76mm APFSDS.jpg (Death replay camera doesn't cooperate, so i'll at least try to cut down the original screenshot in order to make important pieces bigger (at the cost of authentity). --~~~~)
- 17:17, 14 September 2020 bangerland (talk | contribs) uploaded File:Rooikat hullbreaks striker with 76mm APFSDS.jpg (Self explanatory. The very corner of hull was hit, which is 12 mm of aluminium, which results in hull break. Category:In-game screenshots)
- 00:53, 12 September 2020 bangerland (talk | contribs) uploaded File:Chieftain marksman hullbreak.jpg (Object 120 hullbreaks Chieftain Marksman. No fatal damage was done to any components, which means, that hullbreak was triggered by just doing damage to turret. Seems to be a "feature" of update "raining fire". Category:In-game screenshots)
- 13:16, 6 July 2020 bangerland (talk | contribs) uploaded File:Type 89 rush.PNG (Short map example for type 89. Red is path of type 89 trying to get to sniper spot with his buddies. Yellow is representing sector in which type 89 is trying to keep enemy sniper down in his hulldown spot.)
- 20:15, 12 November 2019 bangerland (talk | contribs) uploaded File:Striker perfect cover.jpg (Screenshot displays perfect type of combat cover for Striker Category:In-game screenshots)
- 15:55, 26 October 2019 bangerland (talk | contribs) uploaded File:Ho-Ri frontal weak spot demonstration.jpg (The squares which are supposed to protect radiators of Ho-Ri are showing enemy tanks where to fire to penetrate Ho-Ri. Slightly above them there are windows which are even easier to penetrate. Category:In-game screenshots)
- 23:01, 25 October 2019 bangerland (talk | contribs) uploaded File:Type 75 SPH firing over cover long range AB.jpg (Type 75 SPH uses gun adjustment to fire over cover like artillery. Can only be done from long range of about 1.1+ km, probably can only be done in arcade mode. Category:In-game screenshots)
- 17:28, 25 October 2019 bangerland (talk | contribs) uploaded File:Screenshot of an MBT mockup custom scope.JPG (Screenshot displays the use of a "modern" custom scope for a tank. Category:In-game screenshots)
- 17:28, 25 October 2019 bangerland (talk | contribs) uploaded File:Type 75 MLRS custom scope in work.jpg (Screenshot displays use of a custom tank scope for type 75 MLRS. It allows to attack hostile tank directly without an issue.Category:In-game screenshots)
- 17:28, 25 October 2019 bangerland (talk | contribs) uploaded File:Type 75 MLRS default scope is bad.jpg (Screenshot is used to display that sometimes default scope for a tank is really, really bad. Category:In-game screenshots)
- 17:28, 25 October 2019 bangerland (talk | contribs) uploaded File:Challenger 2 scope zero in for arcade mode.jpg (Screenshot used to display the convenience of manual gun adjustment in Arcade battle. There is no AB hit marker past 1 KM, so challenger 2 would still have to aim manually. Category:In-game screenshots)
- 17:28, 25 October 2019 bangerland (talk | contribs) uploaded File:Centurion AVRE Compensating for excessive gun zero-in.jpg (Screenshot displays, that if player adjusts the gun too hard they will have to aim in reverse ways to hit the target. Category:In-game screenshots)
- 17:28, 25 October 2019 bangerland (talk | contribs) uploaded File:Centurion AVRE gun zero in for Realistic mode.jpg (Screenshot displays player using gun adjustment to be able to aim directly at hostile tank and attack it.Category:In-game screenshots)
- 17:28, 25 October 2019 bangerland (talk | contribs) uploaded File:Centurion AVRE cannot aim at the tank.jpg (Screenshot used as an example to show that sniper scope on AVRE can become useless without zero-in of a gun. AB mode targeting displays that the tank won't be hit. Category:In-game screenshots)
- 17:27, 25 October 2019 bangerland (talk | contribs) uploaded File:Settings for gun adjustment.jpg (Screenshot displays minimalistic settings, required to use "gun adjustment"Category:In-game screenshots)
- 20:04, 24 October 2019 bangerland (talk | contribs) uploaded File:Weak HE damages conqueror via trapshot protection analysis.jpg (Demonstration of how HE can damage conqueror even if it's not powerful enough to fully penetrate the roof. The breech and driver both take damage. Category:In-game screenshots)
- 10:42, 19 October 2019 bangerland (talk | contribs) uploaded File:X13 zoom example better lenses.jpg (X13 zoom example. Made with M901.)
- 22:52, 18 October 2019 bangerland (talk | contribs) uploaded File:Striker found a tank with Thermal scope.jpg (Self explanatory. Mode of thermal is Black hot. Category:In-game screenshots)
- 13:42, 15 September 2019 bangerland (talk | contribs) uploaded File:Type 89 uses aphe to destroy soviet medium tank through suspension.jpg (Type 89 aims at suspension wheel to set off APHE, which enters weak belly armour of soviet tank. Result is the kill with no hit cam. Very weird, but works. Category:In-game screenshots)
- 23:15, 14 September 2019 bangerland (talk | contribs) uploaded File:Type 75 SPH proximity fuse used on Type 60 ATM.jpg (Type 75 SPH uses proximity fuse on type 60 ATM that is completely hidden behind a hill. It exploded above the vertical ATGM tank, surprising and destroying it. Category:In-game screenshots)
- 23:00, 14 September 2019 bangerland (talk | contribs) uploaded File:Type 75 SPH proximity fuse used on Ho-Ri.jpg (Proximity fuse of type 75 explodes mid-air before hitting Ho-Ri armour and penetrates ventilation to hit ammo rack. Ho-Ri explodes. Category:In-game screenshots)
- 21:05, 14 September 2019 bangerland (talk | contribs) uploaded File:Type 75 SPH.jpg (The type 75 SPH in the garage. Category:In-game screenshots)
- 19:44, 11 September 2019 bangerland (talk | contribs) uploaded a new version of File:Stormer HMV passive system lock on.jpg (Since stormer target tracking got fixed, uploading a picture that makes more sense.)
- 19:36, 11 September 2019 bangerland (talk | contribs) uploaded a new version of File:Stormer HVM hit with weird lock-on data.jpg (Since IRST and SAM tracking is now fixed, this version of screenshot represents what's going on a bit better - User is using way too high zoom level and turret is going crazy.)
- 19:24, 11 September 2019 bangerland (talk | contribs) uploaded a new version of File:Passive IR Search System UI.png (Updated IRST radar screenshot - targets now look more distinct with the new update.)
- 17:28, 11 September 2019 bangerland (talk | contribs) uploaded a new version of File:Radar detection ATGM helicopter.jpg (Previous screenshot is obsolete as arrow-pointing-at-SPAA was removed. Now Counter-radar has it's own window, which displays where exactly, relative to the aircraft, is the hostile signal coming from.)
- 00:17, 15 August 2019 bangerland (talk | contribs) uploaded File:Vertical ATGM tactics - exploit high ground.jpg (Screenshot shows type 60 ATM setting up to attack from normally impossible attack angle. Category:In-game screenshots)
- 15:51, 14 August 2019 bangerland (talk | contribs) uploaded File:Sensor error - ground echo.JPG (Screenshot shows radar ground echo collision (multipath) and a way of countering it. Category:In-game screenshots)
- 15:34, 14 August 2019 bangerland (talk | contribs) uploaded File:Sensor error - counter unstable lock.jpg (Screenshot displays how you should aim to counter unstable radar lock. Category:In-game screenshots)
- 15:28, 14 August 2019 bangerland (talk | contribs) uploaded File:Sensor error - unstable lock sniper.jpg (Screenshot shows how problematic is unstable lock error for SPAA when they use sniper aim. Category:In-game screenshots)