Difference between revisions of "Pr.1204 late"
fl1ght_101 (talk | contribs) m (corrected swapped AA gun with the secondary weapon) (Tag: Visual edit) |
(Edits, the Plamya is assigned to the anti-air key in-game so it is technically the anti-air armament, even if it is not suggested to be used as such) |
||
Line 2: | Line 2: | ||
== Description == | == Description == | ||
− | <!--''In the first part of the description, cover the history of the | + | <!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> |
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | ||
− | {{ | + | {{Break}} |
− | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet armoured gun boat {{Battle-rating | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet armoured gun boat {{Battle-rating}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game. It bears strong resemblance to the [[Pr.1124 (1940)]], and inherits its main gun and its tactics. |
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary | + | ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' |
− | '' | + | === Mobility === |
+ | <!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | ||
− | + | The ship has a moderate top speed both forward and reverse, meaning that you will never be the first to capture points. Your stopping time is also somewhat poor, and so to turn round it would be better to do a U-turn in most cases. However, your rudder speed is good, and gets much better with the modification installed, so avoiding torpedoes is not an issue for the Pr. 1204. | |
− | The ship has a moderate top speed both forward and reverse, meaning that you will never be the first to capture points. | ||
== Armament == | == Armament == | ||
=== Primary armament === | === Primary armament === | ||
+ | <!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --> | ||
{{main|D-56TS (76 mm)}} | {{main|D-56TS (76 mm)}} | ||
− | The primary armament is roughly the same as the Pr. 1124, and offers no new shell types. It is conveniently mounted on the bow of the boat, with a blind spot directly behind the boat. Being moderately armoured, | + | |
+ | The primary armament is roughly the same as the Pr. 1124, and offers no new shell types. It is conveniently mounted on the bow of the boat, with a blind spot directly behind the boat. Being moderately armoured, it is rarely knocked out. HE shells are sufficient against most boats, but it is sensible to carry some of the APHE as well for larger boats such as the [[Flower class (K-218)|Flower]], [[Isles class (T-285)|Isles]] and any destroyers in an up-tier. | ||
=== Secondary armament === | === Secondary armament === | ||
− | {{main| | + | <!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --> |
+ | {{main|2M-3 (25 mm)}} | ||
− | + | Overall, this armament should generally only be used against aircraft. It is sufficient for dealing with one aircraft at a time, as its rate of fire and damage per shot are good. Having only one turret however leaves it vulnerable to attacks by two or more aircraft, or having the gun knocked out. It is highly capable against boats, but should be used with caution, as this leaves you vulnerable to aircraft. | |
=== Anti-aircraft armament === | === Anti-aircraft armament === | ||
− | {{main| | + | <!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --> |
− | + | {{main|BP "Plamya" (30 mm)}} | |
+ | |||
+ | The "anti-air" armament of 4 x 30 mm grenade launchers is largely ineffective at ranges of over 1 km. It is useful, however, in close quarters fighting (though not recommended), or for fending off patrol boats that get too close, something that is very challenging with only the main gun. This is a major improvement over the Pr. 1124, which had to use its 12.7 mm machine guns for this, leaving it vulnerable from the air. | ||
=== Special armament === | === Special armament === | ||
− | {{main|BM-14-17 | + | {{main|BM-14-17}} |
− | ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can | + | ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' |
== Usage in battles == | == Usage in battles == | ||
− | The Pr. 1204 late is very similar in | + | <!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> |
+ | The Pr. 1204 late is very similar in playstyle to the [[Pr.1124 (1940)]], which you will have played before this boat. Remaining at long range is still important due to your high repair cost and thin armour, however more ships have guns capable of engaging at range at the higher BR. You have better defence against fast and evasive enemies and air power thanks to your 25 mm AA gun and the 30 mm grenade launchers, but these can be easily overwhelmed by large numbers of enemies. You are also still relatively flammable, and going into close-quarters battle is not recommended. | ||
=== Modules === | === Modules === | ||
{| class="wikitable" | {| class="wikitable" | ||
− | !Tier | + | ! Tier |
− | !Seakeeping | + | ! Seakeeping |
− | ! colspan="2" |Unsinkability | + | ! colspan="2" | Unsinkability |
− | ! colspan="3" |Firepower | + | ! colspan="3" | Firepower |
|- | |- | ||
− | |I | + | | I |
− | |Dry-Docking | + | | Dry-Docking |
− | |Tool Set | + | | Tool Set |
| | | | ||
− | |25 mm HE magazines | + | | 25 mm HE magazines |
− | |Anti-Air Armament Targeting | + | | Anti-Air Armament Targeting |
| | | | ||
|- | |- | ||
− | |II | + | | II |
− | |Rudder Replacement | + | | Rudder Replacement |
− | |Fire Protection System | + | | Fire Protection System |
− | |Smokescreen | + | | Smokescreen |
− | |25 mm AP magazines | + | | 25 mm AP magazines |
− | |Auxiliary Armament Targeting | + | | Auxiliary Armament Targeting |
− | |53-BR-354 | + | | 53-BR-354 |
|- | |- | ||
− | |III | + | | III |
− | |Propeller Replacement | + | | Propeller Replacement |
| | | | ||
| | | | ||
− | |Rocket Launcher | + | | Rocket Launcher |
− | |Primary Armament Targeting | + | | Primary Armament Targeting |
− | |Improved Rangefinder | + | | Improved Rangefinder |
|- | |- | ||
− | |IV | + | | IV |
− | |Engine Maintenance | + | | Engine Maintenance |
− | |New Pumps | + | | New Pumps |
| | | | ||
| | | | ||
| | | | ||
| | | | ||
+ | |- | ||
|} | |} | ||
=== Pros and cons === | === Pros and cons === | ||
+ | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
+ | |||
'''Pros:''' | '''Pros:''' | ||
Line 96: | Line 105: | ||
* Armour is insufficient against 20 mm auto cannons present on many boats at this BR. | * Armour is insufficient against 20 mm auto cannons present on many boats at this BR. | ||
* Low top speed | * Low top speed | ||
− | |||
− | |||
== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too | + | ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' |
== Media == | == Media == | ||
− | '' | + | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' |
== See also == | == See also == | ||
− | ''Links to | + | ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
− | |||
* ''reference to the series of the ship;'' | * ''reference to the series of the ship;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
Line 113: | Line 119: | ||
== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
− | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | * ''encyclopedia page on ship;'' | + | * ''encyclopedia page on the ship;'' |
* ''other literature.'' | * ''other literature.'' | ||
{{USSR boats}} | {{USSR boats}} |
Revision as of 17:45, 25 August 2020
Contents
Description
The Pr.1204 late modification is a rank III Soviet armoured gun boat
with a battle rating of 2.7 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game. It bears strong resemblance to the Pr.1124 (1940), and inherits its main gun and its tactics.
General info
Survivability and armour
Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.
Mobility
The ship has a moderate top speed both forward and reverse, meaning that you will never be the first to capture points. Your stopping time is also somewhat poor, and so to turn round it would be better to do a U-turn in most cases. However, your rudder speed is good, and gets much better with the modification installed, so avoiding torpedoes is not an issue for the Pr. 1204.
Armament
Primary armament
The primary armament is roughly the same as the Pr. 1124, and offers no new shell types. It is conveniently mounted on the bow of the boat, with a blind spot directly behind the boat. Being moderately armoured, it is rarely knocked out. HE shells are sufficient against most boats, but it is sensible to carry some of the APHE as well for larger boats such as the Flower, Isles and any destroyers in an up-tier.
Secondary armament
Overall, this armament should generally only be used against aircraft. It is sufficient for dealing with one aircraft at a time, as its rate of fire and damage per shot are good. Having only one turret however leaves it vulnerable to attacks by two or more aircraft, or having the gun knocked out. It is highly capable against boats, but should be used with caution, as this leaves you vulnerable to aircraft.
Anti-aircraft armament
The "anti-air" armament of 4 x 30 mm grenade launchers is largely ineffective at ranges of over 1 km. It is useful, however, in close quarters fighting (though not recommended), or for fending off patrol boats that get too close, something that is very challenging with only the main gun. This is a major improvement over the Pr. 1124, which had to use its 12.7 mm machine guns for this, leaving it vulnerable from the air.
Special armament
Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.
Usage in battles
The Pr. 1204 late is very similar in playstyle to the Pr.1124 (1940), which you will have played before this boat. Remaining at long range is still important due to your high repair cost and thin armour, however more ships have guns capable of engaging at range at the higher BR. You have better defence against fast and evasive enemies and air power thanks to your 25 mm AA gun and the 30 mm grenade launchers, but these can be easily overwhelmed by large numbers of enemies. You are also still relatively flammable, and going into close-quarters battle is not recommended.
Modules
Tier | Seakeeping | Unsinkability | Firepower | |||
---|---|---|---|---|---|---|
I | Dry-Docking | Tool Set | 25 mm HE magazines | Anti-Air Armament Targeting | ||
II | Rudder Replacement | Fire Protection System | Smokescreen | 25 mm AP magazines | Auxiliary Armament Targeting | 53-BR-354 |
III | Propeller Replacement | Rocket Launcher | Primary Armament Targeting | Improved Rangefinder | ||
IV | Engine Maintenance | New Pumps |
Pros and cons
Pros:
- Has a 30 mm grenade launcher weapon for defence in close quarter battles
- Effective AA turret
- Powerful main gun
- Rocket launcher highly effective on a hit
- Moderate armour protects well against small arms fire
- Good turn rate to avoid torpedoes
Cons:
- 30 mm grenade launcher has short range
- Only one AA turret easily overwhelmed
- Only one main gun, unlike Pr. 1124.
- Rocket launcher is very difficult to hit with (similar to MO-4)
- Armour is insufficient against 20 mm auto cannons present on many boats at this BR.
- Low top speed
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the ship;
- other literature.
USSR boats | |
---|---|
Motor torpedo boats | D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-10bis) · Pr.123K · Pr.183 |
Motor gun boats | TKA-412 · MO-4 · OD-200 · Pr.253L · Pr.183 BM-21 · Ya-5M |
Motor torpedo gun boats | Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P · MPK Pr.11451 |
Gunboats | Groza |
Armoured gun boats | BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS |
Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late |