Difference between revisions of "VTB-14"

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(Added manufacturer template)
(Added primary and additional armament section, copy/paste + wording changes.)
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|Darne M1922 (7.7 mm)}}
 
{{main|Darne M1922 (7.7 mm)}}
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
+
When looking at 7.7mm guns in naval forces, it's common sense to compare the Darne M1922 with the 1916 Lewis gun found on the British MTB-1 and MTB Vosper series boats at the same battle rating. In fact, the ballistics between these two guns are very close, as the bullets share the same mass. The Darne M1922 has a somewhat slower muzzle velocity but a much higher rate of fire, more bullets per magazine, and can reload almost three times faster. This makes it a superior weapon to use on the fly. However, its overall damage per second is lower due to having only two barrels vs the 4-8 per British vessel.
 +
 
 +
While weapons of this calibre work well against open-topped tanks, they struggle to do meaningful damage through the hull of a boat. As such, they're complemented best by quick movement, extraordinary volume of fire, and ambush tactics. For maximum effect, captains will want to get close to retain as much shot velocity as possible and target vulnerable areas. This is particularly important if the opponent's hull is angled. Precise fire into flat sides of the hull will allow you to pick off crew compartments, since the bullets struggle to reach vital components like the engines. Raking the opponent's gun positions may help you approach in one piece, but only if there are no gunshields present to stop your shot.
 +
 
 +
The difference in belts relates to their ratio of AP and API rounds. The damaging effects of these two bullet types are nearly identical, so the choice of belt isn't particularly important. However, the solid AP shot is slightly heavier and thus is listed as having slightly increased penetration under certain circumstances. The incendiary filler in the API rounds appears to have negligible effect on surface targets, if any can be observed at all, but incendiary rounds are theoretically better against aircraft. The choice of which type of belt to take is up to personal preference.
 +
 
 +
While the gun mount on the VTB-11 and VTB-14 differ from those on the VTB-8 and VTB-9, the performance is the same. The only difference is that they're mounted slightly higher in the superstructure which negligibly increases the zone around the boat in which the gun can't reach.
  
 
* '''Universal:''' {{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|T|Tracer}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|T|Tracer}}
 
* '''Universal:''' {{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|T|Tracer}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|T|Tracer}}
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<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 
{{main|1909R (450 mm)}}
 
{{main|1909R (450 mm)}}
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
+
The M1909R is the same torpedo carried on the reserve VTB-8 that captains should already be familiar with. Being a pre-WW1 torpedo, the M1909R has the shortest range of any torpedo carried on a reserve coastal vessel (2 km), along with an average speed (61 km/h) and payload (144 kg). Suffice to say, the user will need to get as close as possible to the enemy before launching, provided 50 meters of distance is left between launcher and target for the torpedo to arm. Released by a center-line chute on the stern, captains don't need to worry about angling boat to aim the launchers. Unlike the torpedoes found on the VTB-8 which drop over the side of the vessel, those found on VTB-14 drop perfectly in line with the keel, requiring less course adjustment to achieve a firing solution, but slightly increasing their travel time. It is best to use the M1909R in close-range ambushes from behind cover. Targets should mostly consist of other coastal vessels and destroyers due to the torpedo's small payload which can be entirely absorbed by battleship torpedo protection systems rated to withstand 250 kg of TNT.
  
 
== Usage in battles ==
 
== Usage in battles ==
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'''Pros:'''
 
'''Pros:'''
 +
 
* Fast and agile
 
* Fast and agile
 
* Stable gunnery platform at high speeds
 
* Stable gunnery platform at high speeds
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'''Cons:'''
 
'''Cons:'''
 +
 
* Poor firepower
 
* Poor firepower
 
* Limited selection of ammunition
 
* Limited selection of ammunition
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* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''

Revision as of 03:47, 25 September 2024

VTB-14
fr_vtb14.png
GarageImage VTB-14.jpg
VTB-14
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

The VTB-14 is a rank I French motor torpedo boat with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update "Dance of Dragons".

General info

Survivability and armour

Armourfront / side / back
Hull40 mm (wood)
Superstructure15 mm (wood)
Number of section3
Displacement30 t
Crew7 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB124 / 38 km/h
RB89 / 27 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 124 38
RB/SB Stock ___ ___
Upgraded 89 27

Modifications and economy

Repair costBasic → Reference
AB79 → 97 Sl icon.png
RB120 → 147 Sl icon.png
Total cost of modifications2 960 Rp icon.png
885 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 20 / 100 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
45 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
370 Rp icon.png
Cost:
110 Sl icon.png
85 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
75 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
45 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
75 Ge icon.png
Mods tank ammo.png
7.7 mm AP belt
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
45 Ge icon.png
Mods tank ammo.png
7_7mm_lewis_navy_incendiary_ammo_pack
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
370 Rp icon.png
Cost:
110 Sl icon.png
85 Ge icon.png
Mods ship art support.png
Artillery Support
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
75 Ge icon.png

Armament

Primary armament

Turret2 x 7.7 mm Darne M1922 machine gun
Ammunition3600 rounds
Belt capacity150 rounds
Fire rate900 shots/min
Main article: Darne M1922 (7.7 mm)

When looking at 7.7mm guns in naval forces, it's common sense to compare the Darne M1922 with the 1916 Lewis gun found on the British MTB-1 and MTB Vosper series boats at the same battle rating. In fact, the ballistics between these two guns are very close, as the bullets share the same mass. The Darne M1922 has a somewhat slower muzzle velocity but a much higher rate of fire, more bullets per magazine, and can reload almost three times faster. This makes it a superior weapon to use on the fly. However, its overall damage per second is lower due to having only two barrels vs the 4-8 per British vessel.

While weapons of this calibre work well against open-topped tanks, they struggle to do meaningful damage through the hull of a boat. As such, they're complemented best by quick movement, extraordinary volume of fire, and ambush tactics. For maximum effect, captains will want to get close to retain as much shot velocity as possible and target vulnerable areas. This is particularly important if the opponent's hull is angled. Precise fire into flat sides of the hull will allow you to pick off crew compartments, since the bullets struggle to reach vital components like the engines. Raking the opponent's gun positions may help you approach in one piece, but only if there are no gunshields present to stop your shot.

The difference in belts relates to their ratio of AP and API rounds. The damaging effects of these two bullet types are nearly identical, so the choice of belt isn't particularly important. However, the solid AP shot is slightly heavier and thus is listed as having slightly increased penetration under certain circumstances. The incendiary filler in the API rounds appears to have negligible effect on surface targets, if any can be observed at all, but incendiary rounds are theoretically better against aircraft. The choice of which type of belt to take is up to personal preference.

While the gun mount on the VTB-11 and VTB-14 differ from those on the VTB-8 and VTB-9, the performance is the same. The only difference is that they're mounted slightly higher in the superstructure which negligibly increases the zone around the boat in which the gun can't reach.

  • Universal: AP · T · AP · T
  • 7.7 mm AP belt: AP · AP · AP · T
  • 7.7 mm API belt: IT · IT · IT · IT

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
T 9 8 7 6 5 4
AP 9 9 8 6 5 5
IT 8 8 6 5 4 4
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
T 835 0.01 - - - 47° 56° 65°
AP 830 0.01 - - - 47° 56° 65°
IT 830 0.01 - - - 47° 56° 65°

Additional armament

Setup 12 x 45 cm 1909R torpedo
Main article: 1909R (450 mm)

The M1909R is the same torpedo carried on the reserve VTB-8 that captains should already be familiar with. Being a pre-WW1 torpedo, the M1909R has the shortest range of any torpedo carried on a reserve coastal vessel (2 km), along with an average speed (61 km/h) and payload (144 kg). Suffice to say, the user will need to get as close as possible to the enemy before launching, provided 50 meters of distance is left between launcher and target for the torpedo to arm. Released by a center-line chute on the stern, captains don't need to worry about angling boat to aim the launchers. Unlike the torpedoes found on the VTB-8 which drop over the side of the vessel, those found on VTB-14 drop perfectly in line with the keel, requiring less course adjustment to achieve a firing solution, but slightly increasing their travel time. It is best to use the M1909R in close-range ambushes from behind cover. Targets should mostly consist of other coastal vessels and destroyers due to the torpedo's small payload which can be entirely absorbed by battleship torpedo protection systems rated to withstand 250 kg of TNT.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Fast and agile
  • Stable gunnery platform at high speeds
  • 360° arc of fire for both guns, with very good vertical guidance
  • Good survivability for the BR
  • Small silhouette
  • Tiny steering gear is very unlikely to suffer critical damage

Cons:

  • Poor firepower
  • Limited selection of ammunition
  • Very short range of the torpedoes, making them extremely situational
  • Torpedoes dropped from the aft of the vessel take longer to reach the target, but this additional distance increases the likelihood that the torpedo will arm itself before hitting the target at point-blank range.

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Ateliers et Chantiers de la Loire (ACL)
Motor Torpedo Boats 
VTB-8-class  VTB-8 · VTB-9
VTB-11-class  VTB-11 · VTB-13 · VTB-14
Destroyers 
Jaguar-class  Leopard
Battleships 
Bretagne-class  Lorraine
See also  Loire Aviation

France boats
Motor torpedo boats  VTB-8 · VTB-9 · VTB-11 · VTB-14
  VLT-1 · VLT-2 · VTB-19
  MTB-96
Motor gun boats  L9059 · La Combattante · VTB-13
Gunboats  La Suprise