Difference between revisions of "SMS Nassau"
(Added some information to "Usage in battles" and Added to "Pros and cons") (Tag: Visual edit) |
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* ''reference to the series of the ship;'' | * ''reference to the series of the ship;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | |||
− | + | ;[[Nassau (Family)|Related development]] | |
− | * | + | * [[SMS Westfalen]] |
== External links == | == External links == |
Latest revision as of 15:29, 30 December 2023
Contents
Description
The Nassau-class, SMS Nassau, 1910 is a premium rank V German battleship with a battle rating of 6.3 (AB/RB/SB). It was introduced in Update "Sons of Attila".
General info
Survivability and armour
Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.
Mobility
Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 43 | 25 | |
RB/SB | |||
Upgraded | 37 | 22 |
Modifications and economy
Armament
Primary armament
Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}
. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
1,000 m | 2,500 m | 5,000 m | 7,500 m | 10,000 m | 15,000 m | ||
Sprgr. L/3.6 Bdz | SAP | 359 | 312 | 248 | 199 | 162 | 120 |
Psgr. L/3.2 | APC | 469 | 408 | 324 | 260 | 212 | 157 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (s) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
Sprgr. L/3.6 Bdz | SAP | 855 | 302 | 0.025 | 15 | 17 | 47° | 60° | 65° | |||
Psgr. L/3.2 | APC | 855 | 302 | 0.025 | 15 | 8.95 | 48° | 63° | 71° |
Secondary armament
Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon
. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
1,000 m | 2,500 m | 5,000 m | 7,500 m | 10,000 m | 15,000 m | ||
Sprgr. L/4.1 Kz | HE | 21 | 21 | 21 | 21 | 21 | 21 |
Sprgr. L/4.1 Bdz | SAPBC | 95 | 80 | 61 | 47 | 37 | 28 |
Psgr. L/3.7 | APCBC | 238 | 201 | 153 | 117 | 93 | 71 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (s) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
Sprgr. L/4.1 Kz | HE | 835 | 45.3 | 0 | 0.1 | 1,600 | 79° | 80° | 81° | |||
Sprgr. L/4.1 Bdz | SAPBC | 835 | 45.3 | 0.01 | 7 | 1,050 | 48° | 63° | 71° | |||
Psgr. L/3.7 | APCBC | 835 | 45.3 | 0.015 | 7 | 990 | 48° | 63° | 71° |
Additional armament
Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.
Usage in battles
The Nassau is a fearsome opponent, when versing anything that is not a battleship of its BR. The Nassau is perfect, being able to almost two/three shot every ship it comes across. Some advice is to stay away from any large battleship at 6.7, as the Nassau's guns are Not the best for penetrating their armour, I would recommend trying your best to stay out of any engagement including anything above you, and Especially stay away from the Scharnhorst, with its fast reload, very thick armor and high penetration, you have little chance of survival. Because of the Nassau not having any Anti Aircraft armament, its a good idea to stay close to team mates.
(I will leave this here to assist anyone wanting to write later on)
Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
- Good Armour, allowing good defence from almost anything
- Good fire rate
Cons:
- Only 20 knots (23 mp/h, 37 km/h)
- No Anti aircraft
- No high explosive for Main Armament
- No launchable plane
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Kaiserliche Werft Wilhelmshaven | |
---|---|
Battleships | |
Nassau-class | SMS Nassau |
Helgoland-class | SMS Ostfriesland |
See also | (Reichsmarine-) Kriegsmarinewerft (1918 - 1945) |
Germany battleships | |
---|---|
Nassau-class | SMS Nassau · SMS Westfalen |
Helgoland-class | SMS Helgoland · SMS Ostfriesland |
Kaiser-class | SMS Kaiser |
Bayern-class | SMS Bayern · SMS Baden · SMS Sachsen |
Germany premium ships | |
---|---|
Motor torpedo boats | LS 4 Esau · KM-5 · S-204 Lang · S-701 |
Minelayers | VS-8 |
Sub-chasers | M-802 |
Frigates | Lübeck |
Destroyers | Jaguar · Luchs · T31 · Z20 Karl Galster · Z25 · Z47 |
Light cruisers | Karlsruhe |
Heavy cruisers | Prinz Eugen |
Battleships | SMS Nassau |