Difference between revisions of "IJN Haruna"
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'''Pros:''' | '''Pros:''' | ||
− | * Exceptional 14" guns with | + | * Exceptional 14" guns with a very potent SAP round and comfortable gun arcs |
* Very fast for her size | * Very fast for her size | ||
− | * Good AA protection, | + | * Good AA protection, 25 mm AA guns don't cost crew count (the animated crew models don't affect the gameplay) |
− | * Workable | + | * Workable armour above waterline; turtleback around the magazines |
* Access to floatplanes | * Access to floatplanes | ||
'''Cons:''' | '''Cons:''' | ||
− | * Extremely weak underwater protection, vulnerable to large | + | * Extremely weak underwater protection, vulnerable to large calibre diving shots from heavy cruisers or above |
* Subject to flooding and capsizing in addition due to aforementioned weakness | * Subject to flooding and capsizing in addition due to aforementioned weakness | ||
− | * | + | * 127 mm batteries are categorized into AAA group and hence no combined manual control or ammo options |
== History == | == History == |
Revision as of 15:44, 24 August 2022
Contents
Description
The Kongo-class, IJN Haruna, 1945 (榛名, namesake: Mount Haruna) is a gift rank V Japanese battleship with a battle rating of 7.0 (AB/RB/SB). It was introduced during Update "Danger Zone" as a reward for the 2022 Summer Quest event.
Haruna is the fourth and last of the Kongō-class Battlecruiser (later Fast-Battleship), being commissioned in 1915 on the same day as her sister ship, Kirishima.
Seeing almost every major naval action in the Pacific conflict, She sailed with the southern fleet in prepration of the battle of Singapore, covered the Japanese landings in Malaya and Dutch East Indies, engaged in the battle of midway and fought in the Guadalcanal Campaign. From 1943 onward she would primarily move between bases as escort and cover for withdrawals and transfers.
She would sink in the port of Kure Naval Base after several days of bombarding by Task Force 38 on 28 July 1945.
General info
Survivability and armour
Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.
Mobility
Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 66 | 29 | |
RB/SB | |||
Upgraded | 57 | 25 |
Modifications and economy
Armament
Primary armament
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
1,000 m | 2,500 m | 5,000 m | 7,500 m | 10,000 m | 15,000 m | ||
Ordinary SAP | SAPCBC | 301 | 280 | 248 | 222 | 199 | 168 |
Type 91 APC | APCBC | 635 | 593 | 476 | 476 | 431 | 366 |
Type 0 Common | HE | 85 | 85 | 85 | 85 | 85 | 85 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Ordinary SAP | SAPCBC | 780 | 635.6 | 0 | 12 | 68,640 | 48° | 63° | 71° |
Type 91 APC | APCBC | 771 | 671.3 | 18 | 12 | 12,210 | 48° | 63° | 71° |
Type 0 Common | HE | 805 | 621.0 | 0 | 0.1 | 32,450 | 79° | 80° | 81° |
Secondary armament
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
1,000 m | 2,500 m | 5,000 m | 7,500 m | 10,000 m | 15,000 m | ||
Type 0 HE | HE | 35 | 35 | 35 | 35 | 35 | 35 |
Type 4 SAP | SAP | 81 | 68 | 52 | 40 | 34 | 34 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Type 0 HE | HE | 850 | 45.26 | 0 | 0.1 | 3,170 | 79° | 80° | 81° |
Type 4 SAP | SAP | 850 | 45.26 | 8 | 7 | 2,920 | 47° | 60° | 65° |
Anti-aircraft armament
An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons
. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.
Scout plane
Usage in battles
Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).
Pros and cons
Pros:
- Exceptional 14" guns with a very potent SAP round and comfortable gun arcs
- Very fast for her size
- Good AA protection, 25 mm AA guns don't cost crew count (the animated crew models don't affect the gameplay)
- Workable armour above waterline; turtleback around the magazines
- Access to floatplanes
Cons:
- Extremely weak underwater protection, vulnerable to large calibre diving shots from heavy cruisers or above
- Subject to flooding and capsizing in addition due to aforementioned weakness
- 127 mm batteries are categorized into AAA group and hence no combined manual control or ammo options
History
Devblog
The battlecruiser Haruna of the Kongō class was laid down in 1912 and commissioned in 1915. During the First World War, she did not see active combat. Before the start of World War II, the ship went through two modernization programs, during which Haruna was reclassified as a fast battleship, the combat potential of the ship was significantly increased and it became possible to use it to escort Japanese aircraft carriers. During the invasion of mainland China in 1937, the battleship Haruna was used to transport troops. The battleship fought the first battle of World War II in December 1941 in the Battle of Kuantan against the Royal Navy. She then was active in the area of the Malay Archipelago in operations to invade Borneo and the Dutch East Indies, going on to participate in the attack on Ceylon. In May 1942, after serving in dock, she joined the carrier group in the Battle of Midway, after which the ship took part in the Battle of Guadalcanal. During all the time of intense fighting, Haruna did not receive any significant damage. In October 1943, the battleship was sent to defend Wake Island from American attacks. In the Battle of the Philippine Sea, Haruna received two hits with armor-piercing bombs, repairs lasted until the autumn of 1944. After the Battle of Leyte Gulf, the battleship was damaged when running aground on a coral reef. While docking at the naval arsenal in Kure in July 1945, the ship participated in the defense of the base, but as a result of air raids, Haruna received several hits from American bombers in a few days and sank.
Media
- Skins
See also
External links
Japan battleships | |
---|---|
Kawachi-class | IJN Settsu |
Fusō-class | IJN Fuso · IJN Yamashiro |
Ise-class | IJN Ise · IJN Hyuga |
Kongō-class | IJN Kongo · IJN Haruna |
Nagato-class | IJN Mutsu |