Difference between revisions of "Ta-Se"
Colok76286 (talk | contribs) (Edits / Changes have to be approved before being made visible) |
m (Changed wording on ammo belts) (Tag: Visual edit) |
||
Line 69: | Line 69: | ||
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} - This belt can fulfill both roles until the others are researched. | * '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} - This belt can fulfill both roles until the others are researched. | ||
− | * '''Type 100 HE-T:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} - These are best in the AA role but have no effect on enemy tanks except open- | + | * '''Type 100 HE-T:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} - These are best in the AA role but have no effect on enemy tanks except unarmoured or open-top vehicles. |
* '''Type 100 AP-T''' {{Annotation|API-T|Armour-piercing incendiary tracer}} - These are best against enemy tanks at close range and do good damage to planes. Concentrate your fire on weak spots like the sides and the rear. | * '''Type 100 AP-T''' {{Annotation|API-T|Armour-piercing incendiary tracer}} - These are best against enemy tanks at close range and do good damage to planes. Concentrate your fire on weak spots like the sides and the rear. | ||
Line 166: | Line 166: | ||
;Skins | ;Skins | ||
+ | |||
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&vehicleType=tank&vehicleClass=spaa&vehicle=jp_type_98_ta_se Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | * [https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&vehicleType=tank&vehicleClass=spaa&vehicle=jp_type_98_ta_se Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
Line 177: | Line 178: | ||
;Vehicles equipped with the same chassis | ;Vehicles equipped with the same chassis | ||
+ | |||
* [[Ke-Ni]] | * [[Ke-Ni]] | ||
* [[So-Ki]] | * [[So-Ki]] | ||
;Other vehicles of similar configuration and role | ;Other vehicles of similar configuration and role | ||
+ | |||
* [[Flakpanzer I]] | * [[Flakpanzer I]] | ||
* [[Flakpanzer 38]] | * [[Flakpanzer 38]] | ||
Line 187: | Line 190: | ||
== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
{{Japan anti-aircraft vehicles}} | {{Japan anti-aircraft vehicles}} |
Revision as of 02:44, 28 July 2021
Contents
Description
The Ta-Se is a rank I Japanese self-propelled anti-aircraft vehicle with a battle rating of 1.7 (AB/RB/SB). It was introduced along with the entire Japanese Ground Forces tree in Update 1.65 "Way of the Samurai"
General info
Survivability and armour
It shares the same chassis as the Type 98 Ke-Ni, very thin armor in favour of speed, with a modified open top turret to be converted as an SPAAG.
Armour type:
- Rolled homogeneous armour
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 10 mm (22-25°) Front plate 9 mm (24°) Driver's port 9 mm (72°) Front glacis 16 mm (2-58°) Lower glacis |
12 mm (0-31°) Top 12 mm Bottom |
10 mm (52°) Top 10 mm (12-52°) Bottom |
10 mm |
Turret | 12-16 mm (13-14°) Turret front 12 mm (0-1°) Gun mount |
12 mm (11-13°) | 12 mm (6-11°) | N/A |
Notes:
- Suspension wheels and tracks are both 15 mm thick.
- Belly armour is 9 mm thick.
- Turret underside armour is 9 mm thick.
Mobility
As mentioned the Ta-Se is built on the Type 98 Ke-Ni hull, which is a very maneuverable platform.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 54 | 8 | 7 | 136 | 248 | 19.43 | 35.43 |
Realistic | 50 | 8 | 115 | 130 | 16.43 | 18.57 |
Modifications and economy
Armaments
Main armament
20 mm Type 98 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 400 (20) | 300 | -10°/+85° | ±180° | N/A | 35.22 | 48.75 | 59.20 | 65.47 | 69.65 | 3.90 | 3.40 | 3.20 | 3.00 |
Realistic | 23.80 | 30.64 | 34.00 | 37.60 | 40.00 |
Ammunition
- Default: API-T · HEFI-T · HEFI-T - This belt can fulfill both roles until the others are researched.
- Type 100 HE-T: HEFI-T - These are best in the AA role but have no effect on enemy tanks except unarmoured or open-top vehicles.
- Type 100 AP-T API-T - These are best against enemy tanks at close range and do good damage to planes. Concentrate your fire on weak spots like the sides and the rear.
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Belt | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
Default | 48 | 45 | 35 | 26 | 19 | 14 |
Type 100 HE-T | 2 | 2 | 2 | 2 | 2 | 2 |
Type 100 AP-T | 48 | 45 | 35 | 26 | 19 | 14 |
Belt details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Belt | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Type 100 HE-T | HEFI-T | 950 | 0.13 | 0 | 0.1 | 6 | 79° | 80° | 81° |
Type 100 AP-T | API-T | 928 | 0.16 | N/A | N/A | N/A | 47° | 60° | 65° |
Ammo racks
Full ammo |
1st rack empty |
Visual discrepancy |
---|---|---|
20 | 1 (+19) | No |
Usage in battles
The Ta-Se is a fast turreted SPAAG armed with a 20 mm autocannon. It can serve both as an AA or, in urban/small maps, as a close-quarter flanking vehicle. With a fair 24 hp/ton ratio (fully upgraded), the Ta-Se has enough mobility to follow other light tanks. Its light weight makes breaking through obstacles a bit challenging, but, its canon can break most of them before making contact. With fairly narrow tracks, this vehicle is easily slowed down by rough terrain.
One big downside to being such a fast and versatile vehicle (both AA and AT) is that armour is very light at an average of 12 mm. This means you won't survive any shot bigger than MG fire: play smart and always flank, strike fast and retreat at the littlest threat (arty, other enemy tank, strafing plane, etc.). Since two out of three crew members are located in the turret (with their head popping out of it), do not expect to survive any more than one shot.
AA role:
While not being the best rank 1 AA autocannon (this title belongs to the German Flakpanzer 38(t) Gepard), this little gun is still very suitable to engage planes.
Shooting at aircraft, you can make use of it's maneuverability to evade enemy bombs or bullets. This is not a spectacular AA since it's fire density is not so great, requiring every shot to be pinpoint on target to hit. Bring 5-6 full HE belts (API works aswell offering high fire chance) to take this role in case there is planes coming your way. Any good SPAA tactic works fine with the Ta-Se.
Light brawler:
Any aggressive player will greatly enjoy taking this little brute into a close quarter fight. Its fast speed and turret turning rate allow for intense action and multi-target engagement. At this BR, 45 mm of penetration is more than enough to incapacitate most enemy tanks. But beware of its limited ammo count and always engage your target with a fully loaded magazine. It is recommended to spray the gunner first and then taking your time to snipe every other crew member. Whenever an artillery strike is coming your way, be it friendly or enemy, do not stand there for too long since a single shell can wreck this tank. One last warning: never engage heavy targets, instead: flee.
Pros and cons
Pros
- More armoured than the Type 94 (can survive MG fire)
- Good manoeuvrability and speed
- Fast turret turning rate
- Tiny. Can easily conceal itself and wait for the perfect time to take out enemy aircraft
- 20 mm autocannon is more than enough to take out planes at its BR and API-T belt can even take out light tanks and medium tanks from the side.
- 20 magazines of 20 bullets each.
- Good default multi-purpose belt.
- Fast reload speed
Cons
- Same single-mounted 20 mm autocannon as with the Type 94
- Open crew top still vulnerable to air strikes and artillery
- Only 3 crew members, two of which are in the turret
- Loader and commander are exposed from the turret.
- Low firing rate and dispersion, make every shot count.
- Very thin armour makes it vulnerable to almost every enemy
History
One Ta-Se prototype was built in 1941. The vehicle design never saw production.
Media
- Skins
- Videos
See also
- Vehicles equipped with the same chassis
- Other vehicles of similar configuration and role
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Japan anti-aircraft vehicles | |
---|---|
Ke-Ni Derivatives | Ta-Se · So-Ki |
Wheeled | Type 94 |
Tracked | SUB-I-II |
Radar SPAAG | Type 87 |
Missile SPAA | Type 93 · Type 81 (C) |
USA | ▅M16 MGMC · ▅M19A1 · ▅M42 |