Difference between revisions of "F6F-5N (France)"
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The '''▄F6F-5N''' (N stands for Night fighter variant) is the French variant of the '''Grumman F6F Hellcat'''. The French Navy bought 124 F6F-5s and fifteen F6F-5Ns between 1950-1953. | The '''▄F6F-5N''' (N stands for Night fighter variant) is the French variant of the '''Grumman F6F Hellcat'''. The French Navy bought 124 F6F-5s and fifteen F6F-5Ns between 1950-1953. | ||
− | This F6F is distinctly capable thanks to the combination of cannons, heavy machine guns, and the addition of a search radar while keeping the ability to provide ground and sea support with highly menacing payloads. It can defend itself admirably against no matter what; in skillful hands of course. | + | This F6F is distinctly capable thanks to the combination of cannons, heavy machine guns, and the addition of a search radar while keeping the ability to provide ground and sea support with highly menacing payloads. It can defend itself admirably against no matter what; in skillful hands of course. An efficient jack-of-all-trades! |
− | |||
− | An efficient jack-of-all-trades! | ||
== General info == | == General info == |
Revision as of 05:40, 22 November 2020
Contents
This page is about the naval fighter F6F-5N (France). For other versions, see F6F (Family). |
Description
The ▄F6F-5N Hellcat is a rank IV French naval fighter
with a battle rating of 5.0 (AB) and 4.3 (RB/SB). It was introduced in Update 1.73 "Vive la France".
The ▄F6F-5N (N stands for Night fighter variant) is the French variant of the Grumman F6F Hellcat. The French Navy bought 124 F6F-5s and fifteen F6F-5Ns between 1950-1953.
This F6F is distinctly capable thanks to the combination of cannons, heavy machine guns, and the addition of a search radar while keeping the ability to provide ground and sea support with highly menacing payloads. It can defend itself admirably against no matter what; in skillful hands of course. An efficient jack-of-all-trades!
General info
Flight performance
The main drawback of this fighter is the powerful but often overloaded engine. This means that after all the weight added with the twin 20 mm cannons, radar, and payload, the plane becomes much slower compared to the previous F6F-5 in French service. This may be an indication to avoid engaging in air supremacy battles with other more dedicated air superiority fighters. Instead, these variants excel at ground strike and interception, leaving the pure fighter role to other more fast and agile fighters.
Once spaded, the ▄F6F-5N feels similar to the ▄F6F-5, but all of the main flight characteristics are slightly reduced, such as the top speed, rate of climb, and turn rate. When equipping payloads is a good idea to avoid extended combat, this is due to the fact the plane gets even slower and less manoeuvrable. French pilots should consider learning (MEC) manual engine controls to boost the flight performance. Its details are explained below!
Characteristics | Max Speed (km/h at 5,730 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 602 | 583 | 11000 | 22.2 | 23.1 | 8.1 | 8.1 | 399 |
Upgraded | 661 | 629 | 19.8 | 21.0 | 16.7 | 11.8 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | ✓ |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
0 | 375 | 510 | 510 | 310 | ~11 | ~4 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 432 | < 420 | < 420 | > 420 |
Survivability and armour
- 38 mm Bulletproof glass in front of pilot.
- 6.35 mm Steel plates behind pilot.
- 3 mm Steel plates on fuselage top in front of cockpit.
- 3 mm Steel plate on top front of oil cooling system.
- 3 mm Steel plates on bottom of engine.
The ▄F6F-5N is a considerably robust and armoured aircraft, a usual trait of American-made fighters. This armour will enable pilots to survive several hits if they end up tailed by some more agile enemy aircraft; like the Japanese Ki-61-II or the Bf 109 G-2/trop. Nonetheless, avoid being targeted and attacked!
The F6F-5N can take a lot of hits and the armour will be there to provide an important defence to the pilot against 7.62 mm up to some long-range 20 mm HE shells. But the airframe and the wide wing spars will start to weaken after heavy enemy damage, thus also compromising the flight performance and ultimately leading to the breakdown of the aircraft itself.
French pilots can take advantage of the adequate armoured glass, the armour around the nose, and the engine for head-on attacks or low bombing runs. To increase survivability, pilots should attempt to engage the more agile enemies frontally. There is the majority of the armour, along with all the heavy machine guns and powerful cannons. Contrary to holding from behind, where the average top speed and turn rate won't provide the F6F-5N with any major advantage.
Armaments
In the offensive department, the ▄F6F-5N is devastating!
There are a plethora of choices on armaments that truly bring a lot of power to the French pilots. The 20 mm cannons and 12.7 mm machine guns are capable of devastating, if not destroying, light and medium tanks, even from the sides. This is accompanying the already lethal available explosive payloads.
Offensive armament
The F6F-5N (France) is armed with:
- 2 x 20 mm AN/M2 cannons, wing-mounted (231 rpg = 462 total)
- 4 x 12.7 mm M2 Browning machine guns, wing-mounted (400 rpg = 1,600 total)
The familiar American M2 Browning provides quick-firing, adequate damage, and high penetration capacities. Not many aircraft can withstand a prolonged burst from these machine guns. However, they lack the fast, decisive punch of a large-calibre cannon. This could lead to the F6F-5N often staying in combat more than it should; something detrimental to its survival.
- The Ground targets belt is notably good to bypass the enemy's armour plates and also good for head-ons attacks. Works for some medium tanks, armoured cars and light tanks. (Side or top armour)
- The Tracers belt is handy to burst your enemies into flames. Mainly, the light and nimble planes with poor durability.
In this variant, the F6F-5N also receives two new powerful 20 mm AN/M2 cannons.
The 20 mm AN/M2 cannons will dramatically increase the firepower and lethality of the F6F. Their penetration and decent fire rate enable pilots to utilize them proactively during air combats. The good ammo count also extends their time on combat if the pilot has trigger discipline. The penetration of these cannons allows the F6F-5N to perform in a strike fighter role against soft-skinned ground vehicles. Various tanks on rank IV don't have enough top-turret protection for stopping this cannon.
Suspended armament
The F6F-5N (France) can be outfitted with the following ordnance:
- Without load
- 6 x HVAR rockets
- 2 x Tiny Tim rockets
- 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
- 2 x 1,000 lb AN-M65A1 bombs + 6 x HVAR rockets (2,000 lb total)
- 1 x 1,927 lb Mk.13-1 Case torpedo
Usage in battles
Once known the abilities and inabilities of the ▄F6F-5N, players can use this plane on all game modes without major trouble.
As an aircraft with a decent variety of abilities ( a Jack-of-all-trades), it can be played defensively and offensively depending on the enemies. If the enemy plane is more agile but slower than the F6F, pilots can initiate combat with a "Boom & Zoom" strategy in mind. If the enemy is faster but less agile, smart turn-fighting can be executed. If the enemy owns agility and speed, the best is to avoid it or head-on with him once for all.
The principle of playing with the ▄F6F-5N is to keep your speed, always. The plane is quite big and heavy on its own. When the payload is added, it becomes even more cumbersome. The main tactics that suit the F6F are the tactical advantage of altitude and speed to leave the enemy plane behind once attacked from above. The ▄F6F-5N can meet opponents way faster than him; some planes reaching up to 700 km/h while the F6F stays around the 629 km/h at level flight.
It is here when the Manual Engine Controls provide the pilot with a meaningful increase in performance. That leads to utilizing the altitude to survive, as this plane is heavy and won't perform excellently on low-level dogfights with tight turns. The way of the F6F is to go low, do the work then climb back to the safer territory; achievable because of the powerful supercharged engine.
Remember; having a higher altitude grants an insuperable tactical advantage! |
Realistic battles
Ground battles
The F6F is a well-fitted strike/night fighter. Nonetheless, the rather small battlefields on tank battles can become a big safety concern. If situational awareness is lost, pilots are likely to be engaged by surprise. To avoid this, French pilots should consider the following roles:
Air defence/Interception
There will usually be some enemy air force incoming to the combat zone; fighters, strike fighters, or even bombers. With an anticipated climb and the highly useful radar, the F5F-5N can take the control of the battle. Avoid any additional payload because now the relevant job is to defend ground forces and pester enemy aviation. Once in the air, check the immediate surroundings (check six first) also with the help of the radar, then proceed to gain altitude. This altitude is key to counter any faster or more agile enemy arriving to combat.
Once a target has been spotted, pilots must remember this might not be the only enemy plane arriving. Planning must be made to perform dive attacks against them and retreat again to altitude. The Hellcat loves these dives, so pilots can confidently approach to their preys, let the guns roar, then leave.
The Hellcat can't be shot down if it can't be seen. Consider using a combination of machine-gun's stealth belt to range and lead the shots. Once the stealth fire reaches the target (hit marks), rapidly fire the cannons. This is useful because it helps to engage a plane without the noticeable tracers and generally provides a fast elimination because of the powerful cannons. Oftentimes, the enemy will react too late. A recommended convergence for this role is 600-300m. This is of course, always to pilot's discretion.
Ground strike
A more closer-to-action role; it will use the payloads available to annihilate enemy armoured forces. This role is very dependent on allied aerial superiority, so pay attention to the air before spawning heavily loaded.
The Hellcat will be in great danger during these attacks. It will fly below the coming enemy aircrafts, so time is key. Drop the bombs first since they are the heaviest yet deadliest ordnance. Then resort to your rockets, heavy machine-guns and cannons if necessary. The combination of 2 x 1,000 lb AN-M65A1 bombs + 6 x HVAR rockets proves to be more than suitable for the task. Pilots can also go for the Tiny Tim rockets when powerful and directed firepower is needed. Pilots can freely choose individual payloads situationally and performance-wise.
Once the ordnance has been dropped, pilots are highly advised to return to base for rearming. Staying around patrolling the air is not the duty; this is because the Hellcat will often meet a lot of powerful enemies that outmatch it on speed and turn-time. Only those highly skilled and confident pilots can attempt to stay around dogfighting their way out.
Equipping ground target belt on both the cannons and machine-guns allows the Hellcat to destroy even more armour, resembling a true attack aircraft. A recommended convergence to attack with the mounted guns is 600-800m because it provides sufficient distance to fire safely.
Arcade battles
Here the hellcat will only feel more powerful and faster but beware, the enemy planes too. The flight characteristics are well suited for smart dogfights and baiting. Firing with the guns become even more precise and lethal. Quite a lot of entertainment.
Air battles
During air battles, the F6F can produce havoc on ground strike modes with the constant reload of bombs and rockets. They are useful to interdict enemy forces advancing to airfields. Use your superior payloads to destroy them with ease while your team fights for the airfield. Oppositely, the Hellcat can be played without bombs and really high in the sky. Baiting enemies into a vertical stall then diving for them.
Hellcats are useful because they can easily destroy pillboxes and heavy tanks on ground strike/frontline mode, make those a priority target to help the team.
Radars
The F6F-5N is equipped with an AN/APS-6 search and tracking radar. The radar is mounted in a pod under the right wing tip.
During the night, the radar becomes an invaluable tool to seek out and destroy enemy aircraft. It is best to position the aircraft where targets can be detected from the side or rear aspect which allows the F6F-5N to follow them and shoot them down. Take note of the limited range of the radar and that targets may only be visible up to a few kilometers away. A helpful range setting for the radar is the 9.25 km (5.75 mi) scan distance, as further options can make it difficult to properly find and chase down targets. When moving in closer, switching to the 1.85 km (1.15 mi) scan distance can make it easier to stay on a target from behind as well as transition to the radar track mode.
AN/APS-6 - Target Detection Radar | |||
---|---|---|---|
Maximum Detection Range |
Guaranteed Detection Range |
Max Azimuth Scan Angle |
Max Elevation Scan Angle |
60,000 m (theoretical) |
7,200 m | ±60° | ±60° |
AN/APS-6 - Target Tracking Radar | |||
Maximum Tracking Range |
Minimum Tracking Range |
Azimuth Tracking Angle |
Elevation Tracking Angle |
1,000 m | 150 m | ±15° | ±15° |
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Not controllable | Controllable Not auto controlled |
Controllable Not auto controlled |
Controllable Not auto controlled |
Separate | Controllable 3 gears |
Not controllable |
It is highly rewarding to learn and constantly apply MEC during Simulator and Realistic battles. The main instruments beneficial for the F6F are: propeller pitch, radiators, and superchargers.
- The propeller pitch will enable the F6F to reach higher top speeds. This is vital during pursuits or diving away; something in which the F6F is great at. They also provide increased thrust/lift and less speed when needed; for example during vertical slow speed dogfights
- The radiators lets the F6F cool down the engine and components during hot weather maps. While if closed, they reduce aerodynamic drag and increase the top speed. Watch out, prolonged closing of the radiators leads to overheating and ultimately, to engine damage.
- Superchargers are an important piece of the MEC (even more for American planes), they will let the F6F reach superior high altitudes with a decent amount of speed even when fully loaded. They should only be used while climbing not during low altitude flights. Stage 1 is activated by default, stage 2 should be activated around 3-4 km of altitude. Stage 3 should be activated above 5-6 km of altitude. The hotter the temperature, the sooner this should be activated. If cold, it should be activated later at these altitudes. Pilots should maintain their eyes out to confirm their input affects performance positively and not negatively.
Once in combat, some pilots can choose whether to keep controlling everything manually and multitask, or they can set things back to automatic mode. Having manual control of the engine while on battle allows controlling the plane for the exact needs and desired pilot's tactics. While on auto mode, the pilot can focus efficiently only on the work outside the cabin without additional workload.
Modules
Tier | Flight performance | Survivability | Weaponry | ||
---|---|---|---|---|---|
I | Fuselage repair | Radiator | Offensive 12 mm | ITC mk.III | |
II | Compressor | Airframe | New 12 mm MGs | FRC mk.2 | |
III | Wings repair | Engine | Offensive 20 mm | LFRC mk.12 | |
IV | Engine injection | Cover | New 20 mm cannons | FLBC mk.1 |
A slow F6F is a certainly doomed F6F. Attempt to go for some flight performance modules and then some weaponry modules. This will help to keep research while not suffering from a below-average aircraft. The additional payload can bring more research points, depending on the pilot's favourite role and gamemode with the aircraft.
Pros and cons
Pros:
- Lethal firepower thanks to 20 mm cannons; 5.0 kg/s fire burst mass
- High ammo count on both cannon and machine guns
- High durability and efficient armour protection for the engine and the pilot
- Multipurpose fighter (HVARs, 1k lb bombs, Tiny Tim, torpedo and radar)
- Has both search and tracking radar
- Competent high-altitude performance (3 Stage supercharger)
Cons:
- Slightly worse fighter's flight characteristics than F6F-5 while at a higher battle rating
- All manoeuvrability is drastically decreased by payloads
- Turn rate is significantly higher than enemies it faces
- Hopelessly outmatched on speed by enemy planes on the same BR, as the Bf 109 (Family)
- Stiff roll rate at higher speed
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Shared operational history during First Indochina War
Similar variants of this aircraft
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the aircraft;
- other literature.
Grumman Aircraft Engineering Corporation | |
---|---|
Aircraft | |
Fighters | |
F3F | F3F-2 · Galer's F3F-2 |
F4F Wildcat | F4F-3 · F4F-4 |
XF5F Skyrocket | XF5F · XP-50 |
F6F Hellcat | F6F-5 · F6F-5N |
F7F Tigercat | F7F-1 · F7F-3 |
F8F Bearcat | F8F-1 · F8F-1B |
Jet Fighters | |
F9F Panther/Cougar | F9F-2 · F9F-5 · F9F-8 |
F-11 Tiger | F11F-1 |
F-14 Tomcat | F-14A Early · F-14B |
Jet Strike Aircraft | |
A-6 Intruder | A-6E TRAM |
Bombers | TBF-1C |
Export | ▄Martlet Mk IV · ▄F6F-5 · ▄F6F-5N · ▄F8F-1B · ▄Avenger Mk II · ▄Hellcat Mk II |
▄F-14A IRIAF | |
Naval Vehicles | |
Patrol Gunboat Hydrofoil (PGH) | USS Flagstaff |
France fighters | |
---|---|
Dewoitine | D.371 · D.371 H.S.9 · D.373 · D.500 · D.501 · Pallier's D.510 · D.520 |
Morane-Saulnier | M.S.405C1 · M.S.406C1 · M.S.410 |
Arsenal | V.G.33C-1 |
Bloch | M.B.152C1 · M.B.157 |
Caudron | C.R.714 |
Sud-Ouest | S.O.8000 Narval |
American | H-75A-1 · H-75A-4 · ▄P-39Q-25 · ▄P-40F-5 Lafayette · ▄P-47D-22-RE · ▄P-63C-5 · F-6C-10-NA |
▄F6F-5 · ▄F6F-5N · F4U-7 · ▄F8F-1B | |
Other countries | ▄Seafire LF Mk.III · ▄Yak-3 · Challe's ▄Yak-9T · NC.900 |
Belgium | ▄Gladiator Mk I · ▄Spitfire FR Mk XIVe |
Netherlands | ◘Sea Fury FB 51 |