Difference between revisions of "L6/40 (31 Rgt.)"
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{{About | {{About | ||
− | |about=Italian premium light tank '''{{PAGENAME}}''' | + | |about= Italian premium light tank '''{{PAGENAME}}''' |
|usage = the regular version | |usage = the regular version | ||
|link = L6/40 | |link = L6/40 | ||
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<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->'' | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->'' | ||
− | ; Combat tactics The L6/40 possesses a level of versatility which allows it to play in a variety of roles with varying efficiency. As a frontline tank, one must maintain a short engagement distance (up to 200 m if possible) and exploit its small size to hide in almost all types of cover. The autocannon's efficiency will allow the player to dispatch of most enemies even frontally, and can knock out cannon barrels and tracks if it is unable to. | + | ;Combat tactics |
+ | The L6/40 possesses a level of versatility which allows it to play in a variety of roles with varying efficiency. As a frontline tank, one must maintain a short engagement distance (up to 200 m if possible) and exploit its small size to hide in almost all types of cover. The autocannon's efficiency will allow the player to dispatch of most enemies even frontally, and can knock out cannon barrels and tracks if it is unable to. | ||
Flanking is another way to best use the tank's advantages. It is relatively mobile and the autocannon will be more reliable against the side armour of the enemy vehicles. Additionally, by flanking, one will artificially increase the L6/40's survivability, as it is not going to be the main target of fire in the initial stages of the player's ambush. This removes the reliance on the protection which, as previously mentioned, is not an aspect that will consistently save it. | Flanking is another way to best use the tank's advantages. It is relatively mobile and the autocannon will be more reliable against the side armour of the enemy vehicles. Additionally, by flanking, one will artificially increase the L6/40's survivability, as it is not going to be the main target of fire in the initial stages of the player's ambush. This removes the reliance on the protection which, as previously mentioned, is not an aspect that will consistently save it. | ||
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Playing at range and sniping is almost pointless as the armament quickly loses penetration over range and struggles to penetrate even lightly armoured opponents. | Playing at range and sniping is almost pointless as the armament quickly loses penetration over range and struggles to penetrate even lightly armoured opponents. | ||
− | Whichever playstyle one chooses, it is important to always play to the strengths of the vehicle, mainly the automatic armament and reactive turret traverse. | + | Whichever playstyle one chooses, it is important to always play to the strengths of the vehicle, mainly the automatic armament and reactive turret traverse speed. |
− | ; Notable enemies | + | ;Notable enemies |
* Heavily armoured tanks that can negate the 20 mm rounds such as the [[FCM.36]], [[S.35]], and [[Valentine Mk I]]. | * Heavily armoured tanks that can negate the 20 mm rounds such as the [[FCM.36]], [[S.35]], and [[Valentine Mk I]]. | ||
* Tanks with sloped armour that can ricochet the rounds such as the [[H.39]], [[T-60]], [[T-70]], or [[T-80]]. | * Tanks with sloped armour that can ricochet the rounds such as the [[H.39]], [[T-60]], [[T-70]], or [[T-80]]. | ||
− | ; How to defeat a L6/40 | + | ;How to defeat a L6/40 |
Stay at a distance of at least 500 m to negate its firepower. If the L6/40's armour profile is unangled, fire at the front plate underneath the turret to guarantee the incapacitation of the crew. If the tank is heavily angled, a shot into the very thin side armour will likely penetrate. Finally, if the L6/40 is adequately angled and neither the front nor side can be penetrated, the player's best shot is to fire at the corner plate between the front and side, which normalizes upon angling. This is one's only chance to fire at a flat plate in this situation. | Stay at a distance of at least 500 m to negate its firepower. If the L6/40's armour profile is unangled, fire at the front plate underneath the turret to guarantee the incapacitation of the crew. If the tank is heavily angled, a shot into the very thin side armour will likely penetrate. Finally, if the L6/40 is adequately angled and neither the front nor side can be penetrated, the player's best shot is to fire at the corner plate between the front and side, which normalizes upon angling. This is one's only chance to fire at a flat plate in this situation. | ||
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* Limited magazines of 8 rounds | * Limited magazines of 8 rounds | ||
* Hull side can be penetrated by 0.50 cal machine guns | * Hull side can be penetrated by 0.50 cal machine guns | ||
− | |||
− | |||
== History == | == History == |
Revision as of 22:46, 23 July 2022
This page is about the Italian premium light tank L6/40 (31 Rgt.). For the regular version, see L6/40. |
Contents
Description
The Carro Armato modello L6, 31 Reggimento Carristi is a premium rank I Italian light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update "Danger Zone".
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour (hull, turret, gun mantlet)
- Cast homogeneous armour (hull rear: centre housing)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 30 mm (11°) Upper plate 15-20 mm (75°) Upper glacis 30 mm (6°) Lower plate 15 mm (70°) Lower glacis |
15 mm | 15 mm | 15-20 mm (15°) Upper glacis 10 mm Centre section 10 mm (20°) Rear section |
Turret | 25 mm (cylindrical) Turret front 30 mm Gun mantlet 40 mm (12°) Turret frame |
15 mm | 25 mm (16°) Hatch 15 mm (16°) |
10 mm |
Notes:
- Suspension wheels and tracks are 15 mm thick while bogies are 10 mm thick.
- Mudguards are 5 mm thick.
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 47 | 8 | 6.8 | 105 | 130 | 15.44 | 19.12 |
Realistic | 43 | 7 | 60 | 68 | 8.82 | 10 |
Modifications and economy
Armaments
Main armament
20 mm Breda Mod.35 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 280 (8) | 240 | -12°/+20° | ±180° | N/A | 22.8 | 31.6 | 38.4 | 42.5 | 45.2 | 7.80 | 6.90 | 6.36 | 6.00 |
Realistic | 14.3 | 16.8 | 20.4 | 22.6 | 24.0 |
Ammunition
- Default: API-T · HEFI-T*
- Perforante mod.35: API-T
- PzGr.40: HVAP-T · API-T
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Belt | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
Default | 38 | 36 | 27 | 19 | 14 | 10 |
Perforante mod.35 | 38 | 36 | 27 | 19 | 14 | 10 |
PzGr.40 | 48 | 45 | 31 | 20 | 14 | 10 |
Belt details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Belt | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Perforante mod.35 | API-T | 832 | 0.14 | 1.2 | 9 | 1.7 | 47° | 60° | 65° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|
35 | 29 (+6) | 24 (+11) | 23 (+12) | 22 (+13) | 13 (+22) | 8 (+27) | 1 (+34) | No |
Notes:
- Ammunition is modeled as clips of 8 rounds.
- Clips disappear after having been shot/loaded.
Machine guns
8 mm Breda Mod. 38 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 1,524 (24) | 600 | N/A | N/A |
Usage in battles
- Combat tactics
The L6/40 possesses a level of versatility which allows it to play in a variety of roles with varying efficiency. As a frontline tank, one must maintain a short engagement distance (up to 200 m if possible) and exploit its small size to hide in almost all types of cover. The autocannon's efficiency will allow the player to dispatch of most enemies even frontally, and can knock out cannon barrels and tracks if it is unable to.
Flanking is another way to best use the tank's advantages. It is relatively mobile and the autocannon will be more reliable against the side armour of the enemy vehicles. Additionally, by flanking, one will artificially increase the L6/40's survivability, as it is not going to be the main target of fire in the initial stages of the player's ambush. This removes the reliance on the protection which, as previously mentioned, is not an aspect that will consistently save it.
Playing at range and sniping is almost pointless as the armament quickly loses penetration over range and struggles to penetrate even lightly armoured opponents.
Whichever playstyle one chooses, it is important to always play to the strengths of the vehicle, mainly the automatic armament and reactive turret traverse speed.
- Notable enemies
- Heavily armoured tanks that can negate the 20 mm rounds such as the FCM.36, S.35, and Valentine Mk I.
- Tanks with sloped armour that can ricochet the rounds such as the H.39, T-60, T-70, or T-80.
- How to defeat a L6/40
Stay at a distance of at least 500 m to negate its firepower. If the L6/40's armour profile is unangled, fire at the front plate underneath the turret to guarantee the incapacitation of the crew. If the tank is heavily angled, a shot into the very thin side armour will likely penetrate. Finally, if the L6/40 is adequately angled and neither the front nor side can be penetrated, the player's best shot is to fire at the corner plate between the front and side, which normalizes upon angling. This is one's only chance to fire at a flat plate in this situation.
Pros and cons
Pros:
- Potent armament with good penetration and damage output
- Great turret rotation
- Good acceleration
- Adequate mobility
Cons:
- Poor suspension damping, it takes about 2 seconds to settle after stopping the vehicle
- Limited crew of 2
- Low rate of fire
- Limited magazines of 8 rounds
- Hull side can be penetrated by 0.50 cal machine guns
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
FIAT-Ansaldo | |
---|---|
Autoblindo | AB 41 · AB 43 |
Light Tanks | L6/40 · L6/40 (31 Rgt.) |
Medium Tanks | Celere Sahariano |
M11/39 | M11/39 |
M13/40 | M13/40 (I) · M13/40 (II) · M13/40 (III) |
M14/41 | M14/41 · M14/41 (47/40) |
M15/42 | M15/42 |
P40 | P40 · P40 "G.C. Leoncello" |
Tank Destroyers | |
L3/33 | L3/33 CC |
Semovente L40 | 47/32 L40 |
Semovente M41 | 75/18 M41 · 75/32 M41 · 90/53 M41M |
Semovente M42 | 75/34 M42 |
Semovente M43 | 105/25 M43 · M43 "G.C.Leoncello" · 75/34 M43 · 75/46 M43 |
SPAAs | M42 Contraereo |
Italy light tanks | |
---|---|
Italy | |
L6/40 | L6/40 · L6/40 (31 Rgt.) |
M11/39 | M11/39 |
Autoblindo | AB 41 · AB 43 |
Fiat 6614/6616 | FIAT 6614 · AUBL/74 · AUBL/74 HVG |
R3 Capraia | R3 T106 FA |
Centauro | Centauro I 105 · Centauro I 105 R · Centauro I 120 · Centauro RGO · VRCC |
Freccia | VBC (PT2) · Freccia |
Dardo | Dardo · VCC-80/60 · VCC-80/30 |
Other | C13 T90 |
USA | ▄M3A3 · ▄M24 · ▄M18 |
Hungary | |
WWII | Csaba · Toldi IIA |
Post | ◔BTR-80A · KF41 |
Italy premium ground vehicles | |
---|---|
Light tanks | L6/40 (31 Rgt.) · Toldi IIA · AUBL/74 HVG · VRCC · Centauro RGO |
Medium tanks | M13/40 (II) · Turan II · M14/41 (47/40) · Celere Sahariano · P40 "G.C. Leoncello" · ▄Sherman I Composito · ▄Pz.IV G |
M26 "D.C.Ariete" · M60A1 "D.C.Ariete" · OF-40 (MTCA) | |
Heavy tanks | Tigris |
Tank destroyers | Breda 90/53 · M43 "G.C.Leoncello" · Zrinyi I |