Difference between revisions of "Spitfire F Mk 22"
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The Spitfire F Mk 22 an excellent plane in Realistic battles with relatively few weaknesses, so the enemy will have a really hard time shaking the Spitfire off of its tail and only few will succeed. | The Spitfire F Mk 22 an excellent plane in Realistic battles with relatively few weaknesses, so the enemy will have a really hard time shaking the Spitfire off of its tail and only few will succeed. | ||
− | It is very important to avoid hard turning | + | It is very important to avoid hard turning above 500 km/h IAS, because the plane may lose its wing. |
The main task for a pilot is to utilize the great climb rate (altitude allows you to control engagements). Target altitude should usually be around 5-6 km on smaller maps and 6-7 km on larger maps such as Norway and Spain. The main form of attack (especially when there are more fighters around the target) is Boom & Zoom. Energy fighting is an option too, if in a 1 vs 1 situation. The Griffon Spitfire is an excellent energy fighter, the namesake Griffon engine provides a tremendous amount of horsepower which can be used instead of energy retention (-> Boom & Zoom). Remember to maintain speed, altitude advantage, and judge the enemies' energy states. | The main task for a pilot is to utilize the great climb rate (altitude allows you to control engagements). Target altitude should usually be around 5-6 km on smaller maps and 6-7 km on larger maps such as Norway and Spain. The main form of attack (especially when there are more fighters around the target) is Boom & Zoom. Energy fighting is an option too, if in a 1 vs 1 situation. The Griffon Spitfire is an excellent energy fighter, the namesake Griffon engine provides a tremendous amount of horsepower which can be used instead of energy retention (-> Boom & Zoom). Remember to maintain speed, altitude advantage, and judge the enemies' energy states. | ||
+ | |||
+ | When fighting propeller aircraft, you should use your superior engine power and flight characteristics to your advantage. Heavy fighters, strike aircraft and light bombers should be a walk in the park, you hold every advantage. Fighters and Heavy Bombers require more strategy. Fighters should be engaged based on their individual strengths and weaknesses. You hold most of the advantages though, so it should not be too much of a problem. Maintain altitude and energy and get your guns on target. Do not commit to head-on attacks and do not burn all your energy in a turn-fight with a Bf-109 or a Japanese fighter, this Spitfire handles differently to the previous ones in the series. Heavy bombers are best left to heavy fighters like the [[F-82E]] twin-mustang or the de Havilland Hornet due to their more potent, nose-mounted armament configurations. If you must engage a bomber, you should engage from directly below or above, or the front in a head-on. Closing in from behind or the sides, you are exposing yourself to a barrage of powerful heavy machineguns and autocannons which will shred your flimsy airframe. Most bombers only have a single defensive armament in the nose and above and below are typically gunner dead-zones or entirely unarmed. A two engine bomber requires both to remain aloft, take one out and it will surely die. 4 engine bombers only need 2 or 3, so aiming for the engines are ill advised (though still better than nothing). For these, you should aim to take out the pilot or destroy the wing-tips to cause the bomber to fall into a flat-spin. Alternatively, you can take out the tail controls to doom a bomber to a slow and painful death (this however requires a rearward engagement which is most dangerous). Jet fighters are strong, though not infallible. Most jets you will fight are German, Japanese, American or Soviet. German and Japanese jets tend to have horrific performance at altitudes exceeding 4500 metres. You can bait them up and energy trap them. Once they have lost their speed they are incredibly vulnerable due to atrocious acceleration, which you can exploit and quickly gain on them. Soviet jets also suffer at above about 5000 metres. They also have very little ammunition and low speeds. American jets are the biggest issue. Your best bet is to bait them into turn-fighting or losing their energy, where they are most vulnerable. | ||
=== Specific enemies worth noting === | === Specific enemies worth noting === | ||
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--> | <!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--> | ||
− | Griffon Spitfire can keep up with most enemies in turn fights, excluding most Japanese fighters and Bf 109s, | + | Griffon Spitfire can keep up with most enemies in turn fights, excluding most Japanese fighters, other British fighters and several Bf 109s, all of which are more agile. Try to maintain a speed of between 400-500 km/h IAS; this is where the plane maintains great agility, turning below this velocity against planes such as the [[Bf 109 G-14]] is really not recommended. When fighting Soviet fighters it is NOT recommended to duel them between 1-4 km altitude. |
=== Manual Engine Control === | === Manual Engine Control === | ||
Line 194: | Line 196: | ||
== See also == | == See also == | ||
− | + | Other Griffin Engine Spitfires | |
+ | |||
+ | * [[Spitfire F Mk XIVe]] | ||
+ | * [[Spitfire F Mk XVIIIe]] | ||
+ | * [[Spitfire F Mk 24]] | ||
+ | |||
+ | British Aircraft of comparable capabilities | ||
+ | |||
+ | * [[Tempest Mk II]] | ||
+ | * [[Spitfire LF Mk IX]] | ||
+ | * [[Meteor F Mk 3]] | ||
+ | |||
+ | Other Aircraft of comparable role, capabilities, rank, battle rating and era | ||
− | * | + | * [[P-51H-5-NA]] (USA) |
− | * | + | * [[F2G-1]](USA) |
+ | * [[F8F-1B]] (USA) | ||
+ | * [[Ta 152 H-1]] / [[Ta 152 C-3]] (Germany) | ||
+ | * [[Yak-15P]] (USSR) | ||
+ | * [[Ki-84 hei]] (Japan) | ||
+ | * [[G.56]] (Italy) | ||
+ | * [[F8F-1B (France)]] | ||
+ | * [[J21RA]] (Sweden) | ||
+ | * [[A21RB]] (Sweden) | ||
== External links == | == External links == |
Revision as of 05:24, 29 July 2021
This page is about the British fighter Spitfire F Mk 22. For other versions, see Spitfire (Family). |
Contents
Description
The Spitfire F Mk 22 is a rank IV British fighter with a battle rating of 5.7 (AB), 6.7 (RB), and 6.0 (SB). It was introduced in Update 1.39.
General info
Flight performance
Characteristics | Max Speed (km/h at 8,232 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 706 | 685 | 11800 | 19.4 | 20.2 | 18.5 | 18.5 | 420 |
Upgraded | 788 | 740 | 17.3 | 18.2 | 31.5 | 23.7 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
X | X | ✓ | X | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
875 | 260 | N/A | N/A | 260 | ~11 | ~6 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 482 | < 400 | < 400 | > 500 |
Survivability and armour
- 42.8 mm Bulletproof glass - Armoured windscreen
- 4 mm Steel - Armoured pilot seat
- 4 mm Steel - Armour plate behind the pilot seat
- 7 mm Steel - Armour plate behind the pilot seat
- 3 mm Steel - Armoured boxes around the wing ammunition (each wing)
- 12.7 mm Steel - Armoured plate between fuel tanks.
- 6 mm Steel - Armoured plate in front of the liquid cooling system.
Modifications and economy
Suggested research order:
- Fuselage Repair
- Radiator
- Compressor
- Airframe
- Offensive 20 mm
- Engine
- Wings Repair
- Fuel Injection
- Cover (many of the upgrades are crucial to boosting the aircraft's speed and climb rate)
Armaments
Offensive armament
The Spitfire F Mk 22 is armed with:
- 4 x 20 mm Hispano Mk.II cannons, wing-mounted (150 rpg outer + 175 rpg inner = 650 total)
Suspended armament
The Spitfire F Mk 22 can be outfitted with the following ordnance:
- Without load
- 2 x 250 lb G.P. Mk.IV bombs (500 lb total)
- 3 x 250 lb G.P. Mk.IV bombs (750 lb total)
- 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
- 1 x 500 lb G.P. Mk.IV bomb + 2 x 250 lb G.P. Mk.IV bombs (1,000 lb total)
- 3 x 500 lb G.P. Mk.IV bombs (1,500 lb total)
- 6 x RP-3 rockets
Usage in battles
The Spitfire F Mk 22 an excellent plane in Realistic battles with relatively few weaknesses, so the enemy will have a really hard time shaking the Spitfire off of its tail and only few will succeed.
It is very important to avoid hard turning above 500 km/h IAS, because the plane may lose its wing.
The main task for a pilot is to utilize the great climb rate (altitude allows you to control engagements). Target altitude should usually be around 5-6 km on smaller maps and 6-7 km on larger maps such as Norway and Spain. The main form of attack (especially when there are more fighters around the target) is Boom & Zoom. Energy fighting is an option too, if in a 1 vs 1 situation. The Griffon Spitfire is an excellent energy fighter, the namesake Griffon engine provides a tremendous amount of horsepower which can be used instead of energy retention (-> Boom & Zoom). Remember to maintain speed, altitude advantage, and judge the enemies' energy states.
When fighting propeller aircraft, you should use your superior engine power and flight characteristics to your advantage. Heavy fighters, strike aircraft and light bombers should be a walk in the park, you hold every advantage. Fighters and Heavy Bombers require more strategy. Fighters should be engaged based on their individual strengths and weaknesses. You hold most of the advantages though, so it should not be too much of a problem. Maintain altitude and energy and get your guns on target. Do not commit to head-on attacks and do not burn all your energy in a turn-fight with a Bf-109 or a Japanese fighter, this Spitfire handles differently to the previous ones in the series. Heavy bombers are best left to heavy fighters like the F-82E twin-mustang or the de Havilland Hornet due to their more potent, nose-mounted armament configurations. If you must engage a bomber, you should engage from directly below or above, or the front in a head-on. Closing in from behind or the sides, you are exposing yourself to a barrage of powerful heavy machineguns and autocannons which will shred your flimsy airframe. Most bombers only have a single defensive armament in the nose and above and below are typically gunner dead-zones or entirely unarmed. A two engine bomber requires both to remain aloft, take one out and it will surely die. 4 engine bombers only need 2 or 3, so aiming for the engines are ill advised (though still better than nothing). For these, you should aim to take out the pilot or destroy the wing-tips to cause the bomber to fall into a flat-spin. Alternatively, you can take out the tail controls to doom a bomber to a slow and painful death (this however requires a rearward engagement which is most dangerous). Jet fighters are strong, though not infallible. Most jets you will fight are German, Japanese, American or Soviet. German and Japanese jets tend to have horrific performance at altitudes exceeding 4500 metres. You can bait them up and energy trap them. Once they have lost their speed they are incredibly vulnerable due to atrocious acceleration, which you can exploit and quickly gain on them. Soviet jets also suffer at above about 5000 metres. They also have very little ammunition and low speeds. American jets are the biggest issue. Your best bet is to bait them into turn-fighting or losing their energy, where they are most vulnerable.
Specific enemies worth noting
Griffon Spitfire can keep up with most enemies in turn fights, excluding most Japanese fighters, other British fighters and several Bf 109s, all of which are more agile. Try to maintain a speed of between 400-500 km/h IAS; this is where the plane maintains great agility, turning below this velocity against planes such as the Bf 109 G-14 is really not recommended. When fighting Soviet fighters it is NOT recommended to duel them between 1-4 km altitude.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Not controllable | Controllable Auto control available |
Not controllable Not auto controlled |
Controllable Auto control available |
Combined | Controllable 2 gears |
Not controllable |
Pros and cons
Pros:
- 4 x cannons with a high rate of fire
- Excellent climb rate
- Quite agile at medium and higher speeds
- Very responsive elevator(starts to lock at speeds above 600 km/h IAS)
- Greatly improved high-speed handling relative to previous spitfires
- Wing rip speed is noticeably higher than previous spitfires
- Brutal acceleration when using WEP
- Good performance at higher altitudes
- Excellent roll rate
Cons:
- From time to time, pitted against jets which can be tricky to outmanoeuvre
- Poor agility at lower speeds and significant drag/mass ratio at high speeds limits optimal combat speed range
- Easily set on fire due to the location of the fuel tanks
- Landing gear rips very easily during take-off and landing travelling in excess of 260 km/h
- Landing flaps also break off at roughly the same speed as the gear
- Somewhat sluggish without utilizing WEP
History
In-game description
The Supermarine Spitfire Mk.22 was a single engine, single seat fighter which served with the Royal Air Force during the early post war period. When the first Rolls Royce Griffon equipped Spitfires were tested it was obvious that a stronger airframe would be needed to harness the full power of the new engine. Added to this was the requirement for a much stiffer wing; the result of these findings was the Spitfire Mk.21. The Mk.21 was also fitted with larger ailerons and the same 2050 hp Griffon 65 engine which was fitted to the Mk.XIV and Mk.XVIII. By this point in the aircraft's life, the Spitfire was so different from RJ Mitchell's original concept that the notion of renaming the new aircraft the 'Victor' was considered.
The Air Fighting Development Unit at RAF Boscombe Down began to test the Mk.21 in late 1944, but were deeply unhappy with the new Spitfire and recommended that no further attempts were made to progress the basic Spitfire design. Chief amongst the AFDU's complaints was directional instability: Supermarine attempted to solve this problem by modifying the control surfaces. It was only with the introduction of a new, enlarged tailfin and tail plane which finally solved the instability problems.
The Mk.22 differed from the Mk.21 only in having a teardrop bubble canopy – a change which had not required a new mark number in previous Spitfires – and a different electrical system. The Mk.22, as with the Mk.21, was armed with four 20mm Hispano cannons. The Mk.22 was more prolific and more successful than the Mk.21, with some 280 aircraft being manufactured. It was used to equip No.73 Squadron and twelve squadrons of the Royal Auxiliary Air Force. In 1955 the Spitfire Mk.22 was declared obsolete by the RAF and many were exported to South Rhodesia, Syria and Egypt.
Media
See also
Other Griffin Engine Spitfires
British Aircraft of comparable capabilities
Other Aircraft of comparable role, capabilities, rank, battle rating and era
- P-51H-5-NA (USA)
- F2G-1(USA)
- F8F-1B (USA)
- Ta 152 H-1 / Ta 152 C-3 (Germany)
- Yak-15P (USSR)
- Ki-84 hei (Japan)
- G.56 (Italy)
- F8F-1B (France)
- J21RA (Sweden)
- A21RB (Sweden)
External links
Supermarine | |
---|---|
Spitfires | |
Merlin engine | Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb |
Spitfire Mk Vb · Spitfire Mk Vb/trop · Spitfire Mk Vc · Spitfire Mk Vc/trop | |
Spitfire F Mk IX · Spitfire F Mk IXc · Spitfire F Mk XVI | |
Spitfire LF Mk IX · Plagis' Spitfire LF Mk IXc | |
Griffon engine | Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24 |
Export | ▄Spitfire Mk Vb/trop · ▃Spitfire LF Mk IXc · ▂Spitfire Mk IXc · Spitfire Mk IXc · Spitfire Mk.IX (CW) · Weizman's Spitfire LF Mk.IXe · ▄Spitfire FR Mk XIVe |
Seafires | Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47 |
Export | ▄Seafire LF Mk.III |
Jet fighters | Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7 |
Hydroplanes | Walrus Mk.I |