Difference between revisions of "F4U-1D"
CobraKingII (talk | contribs) |
m (Reverted edits by U178117757 (talk) to last revision by Inceptor57) |
||
(24 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
− | |||
− | |||
− | |||
{{About | {{About | ||
| about = American naval fighter '''{{PAGENAME}}''' | | about = American naval fighter '''{{PAGENAME}}''' | ||
− | | usage = other | + | | usage = other versions |
| link = F4U (Family) | | link = F4U (Family) | ||
+ | }} | ||
+ | {{Specs-Card | ||
+ | |code=f4u-1d | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}} | ||
+ | |cockpit=cockpit_f4u-1d.jpg | ||
}} | }} | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | + | When the first F4U Corsairs were accepted in naval aviation services, the low visibility offered by its design caused complications in carrier landing, thus it was relegated to land operations among units like the United States Marine Corps Squadrons. Back in the factories, the F4U continued to be improved as user's experience and technology trickled into the design. This led to the installation of a more powerful Double Wasp engine, and accommodations for more ordnance as rockets and bombs that could be carried for the ground attack role, as well as being able to use external fuel tanks for extra range. The improved Corsair, designated the '''{{Specs|name}}''' as produced by Vought, or ''FG-1D'' as produced by Goodyear, came in right as the US Navy began to accept the F4U Corsair for carrier operations. The first US Corsair squadron based on a carrier would be the USMC VMF-214 on the ''USS Essex'' with F4U-1Ds in December 1944. The F4U-1Ds would see service for the remainder of the war, even as improved Corsairs continued coming in. | |
− | |||
− | |||
− | The '''{{Specs|name}}''' | ||
− | |||
− | The | ||
− | The | + | The F4U-1D, introduced since the start of the Open Beta Test prior to Update 1.27, does not have many external differences from the F4U-1A. Despite the more powerful engine, the F4U-1D actually has lower maximum speed in comparison to its predecessor due to additional drags from its modifications. However, the ability to mount rockets and bombs onto the F4U-1D makes it more versatile to a changing battlefield, able to assist allies by blasting away lightly armoured foes with its rockets or with precision bomb strikes in a dive. In the air-to-air role, like its predecessor, play to its strength as an energy fighter by climbing and then performing boom-n-zoom attacks on your opponents, use the F4U-1D's greater maximum speed to escape from opponents before they have a chance to retaliate. |
== General info == | == General info == | ||
− | === Flight | + | === Flight performance === |
− | ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' | + | {{Specs-Avia-Flight}} |
+ | <!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> | ||
+ | The stock performance is not that great. The engine overheats extremely easily, even just at 100% throttle, and once it has overheated it takes a century to cool down. Don't even think about using WEP except takeoff or very extreme emergencies or else your engine will die. However, once spaded it can perform very well using Boom and Zoom tactics, and can even out turn some aircraft. It will quickly lose energy in a turn, so it is primarily an energy fighter. | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="70%" |
− | + | ! rowspan="2" | Characteristics | |
− | + | ! colspan="2" | Max speed<br>(km/h at 7,000 m) | |
− | + | ! rowspan="2" | Max altitude<br>(metres) | |
− | ! | ||
− | |||
− | ! colspan="2" | Max | ||
− | ! rowspan="2" | Max altitude<br>( | ||
! colspan="2" | Turn time<br>(seconds) | ! colspan="2" | Turn time<br>(seconds) | ||
− | ! colspan="2" | Rate of climb<br>( | + | ! colspan="2" | Rate of climb<br>(metres/second) |
− | ! rowspan="2" | Take-off run<br>( | + | ! rowspan="2" | Take-off run<br>(metres) |
|- | |- | ||
− | ! AB | + | ! AB !! RB !! AB !! RB !! AB !! RB |
− | ! RB | ||
− | ! AB | ||
− | ! RB | ||
− | ! AB | ||
− | ! RB | ||
|- | |- | ||
− | | | + | ! Stock |
+ | | 645 || 622 || rowspan="2" | {{Specs|ceiling}} || 23.1 || 23.9 || 11.7 || 11.7 || rowspan="2" | 250 | ||
|- | |- | ||
− | ! | + | ! Upgraded |
− | + | | 703 || 672 || 20.9 || 22.0 || 19.6 || 15.2 | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | 703 || | ||
|- | |- | ||
|} | |} | ||
− | ====Details==== | + | ==== Details ==== |
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
! colspan="5" | Features | ! colspan="5" | Features | ||
|- | |- | ||
− | ! Combat flaps | + | ! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear |
− | ! Take-off flaps | ||
− | ! Landing flaps | ||
− | ! Air brakes | ||
− | ! Arrestor gear | ||
|- | |- | ||
| ✓ || ✓ || ✓ || X || ✓ <!-- ✓ --> | | ✓ || ✓ || ✓ || X || ✓ <!-- ✓ --> | ||
Line 79: | Line 51: | ||
|} | |} | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
− | ! colspan=" | + | ! colspan="7" | Limits |
|- | |- | ||
− | ! rowspan="2" | | + | ! rowspan="2" | Wings (km/h) |
− | ! rowspan="2" | Gear | + | ! rowspan="2" | Gear (km/h) |
− | ! | + | ! colspan="3" | Flaps (km/h) |
! colspan="2" | Max Static G | ! colspan="2" | Max Static G | ||
|- | |- | ||
− | ! + | + | ! Combat !! Take-off !! Landing !! + !! - |
− | ! - | ||
|- | |- | ||
− | | {{Specs|destruction| | + | | {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 388 || 330 || 252 || ~11 || ~4 |
|- | |- | ||
|} | |} | ||
Line 97: | Line 68: | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! colspan="4" | Optimal velocities | + | ! colspan="4" | Optimal velocities (km/h) |
|- | |- | ||
− | ! Ailerons | + | ! Ailerons !! Rudder !! Elevators !! Radiator |
− | ! Rudder | ||
− | ! Elevators | ||
− | ! Radiator | ||
|- | |- | ||
| < 450 || < 450 || < 500 || > 450 | | < 450 || < 450 || < 500 || > 450 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
=== Survivability and armour === | === Survivability and armour === | ||
+ | {{Specs-Avia-Armour}} | ||
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> | <!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> | ||
Line 145: | Line 84: | ||
* 12.7 mm Steel - Pilot's headrest | * 12.7 mm Steel - Pilot's headrest | ||
* 38 mm Bulletproof glass - Windshield | * 38 mm Bulletproof glass - Windshield | ||
+ | |||
+ | === Modifications and economy === | ||
+ | {{Specs-Economy}} | ||
== Armaments == | == Armaments == | ||
+ | {{Specs-Avia-Armaments}} | ||
=== Offensive armament === | === Offensive armament === | ||
+ | {{Specs-Avia-Offensive}} | ||
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --> | <!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --> | ||
− | {{main|Browning | + | {{main|M2 Browning (12.7 mm)}} |
The '''''{{PAGENAME}}''''' is armed with: | The '''''{{PAGENAME}}''''' is armed with: | ||
− | * 6 x 12.7 mm Browning | + | * 6 x 12.7 mm M2 Browning machine guns, wing-mounted (375 rpg outer + 400 rpg center + inner = 2,350 total) |
=== Suspended armament === | === Suspended armament === | ||
+ | {{Specs-Avia-Suspended}} | ||
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --> | <!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --> | ||
{{main|AN-M65A1 (1,000 lb)|HVAR}} | {{main|AN-M65A1 (1,000 lb)|HVAR}} | ||
Line 162: | Line 107: | ||
* Without load | * Without load | ||
− | * 8 x | + | * 8 x HVAR rockets |
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total) | * 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total) | ||
== Usage in battles == | == Usage in battles == | ||
− | <!-- ''Describe the tactics of playing in | + | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
− | Due to its great energy retention and high dive speed, the Corsair is very good at Boom and Zooming. It is recommended to be used this way especially against any Japanese planes. Against any German planes Boom & Zoom is still recommended, but some planes you can out turn, such as the [[Fw 190 A-4]]. As with every American fighter, | + | Due to its great energy retention and high dive speed, the Corsair is very good at Boom and Zooming. It is recommended to be used this way especially against any Japanese planes. Against any German planes Boom & Zoom is still recommended, but some planes you can out turn, such as the [[Fw 190 A-4]]. As with every American fighter, always climb at the start of a match. The only way to be successful with this plane is to climb high and end up higher than the enemy. Using this tactic will greatly increase your chances of getting air kills and forcing the enemy down low where you can finish them off. |
When you are diving on a Japanese plane and it turns around, do not follow it in the turn to get a couple shots off. Instead pull an Immelmann turn, and you will end up right on the tail of an opponent with a lot less energy while you still have a lot. The same tactic can work against German aircraft to an extent as well. | When you are diving on a Japanese plane and it turns around, do not follow it in the turn to get a couple shots off. Instead pull an Immelmann turn, and you will end up right on the tail of an opponent with a lot less energy while you still have a lot. The same tactic can work against German aircraft to an extent as well. | ||
− | Suitable for both | + | Suitable for both dogfighting and ground attacking as the Corsair fulfils many roles. |
With 8 rockets a great variety of targets can be taken care of. Four tanks of any size, if aimed well, four light pillboxes, or a single destroyer. 2,000 lbs (~1,000 kg for in-game purposes) deliver enough punch for 2/3 of a strategic base, or 1/2 Japanese Carrier. | With 8 rockets a great variety of targets can be taken care of. Four tanks of any size, if aimed well, four light pillboxes, or a single destroyer. 2,000 lbs (~1,000 kg for in-game purposes) deliver enough punch for 2/3 of a strategic base, or 1/2 Japanese Carrier. | ||
Line 180: | Line 125: | ||
====Specific enemies worth noting==== | ====Specific enemies worth noting==== | ||
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--> | <!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--> | ||
− | When facing the Japanese, you always have to look out for A6Ms, Ki-61s, and Ki-43s. Against all past mentioned you should | + | When facing the Japanese, you always have to look out for A6Ms, Ki-61s, and Ki-43s. Against all past mentioned you should never turnfight them, boom-and-zoom each and let your superior speed, energy retention, and dive speed save you. |
− | When facing the Germans or Italians, you have to be wary of Bf 109 F- | + | When facing the Germans or Italians, you have to be wary of Bf 109 F-4s and Bf 109 G-2s, each will outclimb you, outgun you, and accelerate faster than you. The best way to counter a 109 is to jump one that is on an teammate's tail, and pour your 6 x .50 cals into them. Unlike the Japanese planes, a 109 can take a lot of hits, and its fires can go out as well, so be wary. You do not have to worry much about Fw 190s, the only thing worth mentioning is to never head-on one, and if you do happen to get one on your tail, either out dive it or turnfight it. |
====Counter-tactics==== | ====Counter-tactics==== | ||
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--> | <!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--> | ||
− | The best countermeasure against the F4U-1D is to outclimb it. If you do then it will be a sitting duck. If you are at the same altitude as it, try to engage it in a | + | The best countermeasure against the F4U-1D is to outclimb it. If you do then it will be a sitting duck. If you are at the same altitude as it, try to engage it in a turnfight if you have more energy than it (be mindful, a skilled pilot can make his F4U-1D outturn the agile Bf 109 F-4). |
− | ===Manual Engine Control=== | + | === Manual Engine Control === |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
Line 199: | Line 144: | ||
! rowspan="2" | Turbocharger | ! rowspan="2" | Turbocharger | ||
|- | |- | ||
− | ! Oil | + | ! Oil !! Water !! Type |
− | ! Water | ||
− | ! Type | ||
|- | |- | ||
− | | Not controllable | | + | | Not controllable || Controllable<br>Auto control available || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>3 gears || Not controllable |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
Line 249: | Line 155: | ||
'''Pros:''' | '''Pros:''' | ||
− | + | * High acceleration and speed in level flight and in a dive | |
− | + | * Heavy armament of six .50 cal heavy machine guns | |
− | * High | + | * Large machine gun ammunition reserve and fast reload |
− | + | * Can carry significant ground attack ordnance | |
− | + | * Good energy retention | |
− | |||
− | * | ||
− | * | ||
− | * | ||
− | * Good | ||
− | |||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Wing-mounted armament makes convergence an issue |
− | + | * Mediocre climb rate and turning capabilities | |
− | * | + | * Relatively fragile airframe |
− | * | + | * High-speed handling suffers due to compression at speeds above 611 km/h (380 mph) |
− | * | + | * Poor cockpit visibility to the rear |
− | |||
− | |||
== History == | == History == | ||
− | <!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== | + | <!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
− | {{main| | + | {{main|F4U (Family)|l1=History of the F4U Corsair}} |
+ | |||
The F4U-1D Corsair was designed in order to meet the Navy's requirement for capable carrier-based fighter-bombers. To meet this need, the -1D incorporate a Pratt and Whitney R-2800-8W water injection engine, increasing the engine power and the plane's speed from that of the F4U-1A. This gave it the increased performance necessary to carry a larger armament. Two pylons were added to the center wing section, that could hold 154 gallon fuel tanks, bombs up to 1,000 lbs, or napalm bombs. Because of the ability to carry more fuel externally, the 63 gallon fuel tanks in the wing tips were removed. Later in production, the ability to carry four 5 in rockets under each wing was added. In addition, the propeller diameter was reduced from 13 ft 4 in to 13 ft 1 in. | The F4U-1D Corsair was designed in order to meet the Navy's requirement for capable carrier-based fighter-bombers. To meet this need, the -1D incorporate a Pratt and Whitney R-2800-8W water injection engine, increasing the engine power and the plane's speed from that of the F4U-1A. This gave it the increased performance necessary to carry a larger armament. Two pylons were added to the center wing section, that could hold 154 gallon fuel tanks, bombs up to 1,000 lbs, or napalm bombs. Because of the ability to carry more fuel externally, the 63 gallon fuel tanks in the wing tips were removed. Later in production, the ability to carry four 5 in rockets under each wing was added. In addition, the propeller diameter was reduced from 13 ft 4 in to 13 ft 1 in. | ||
− | + | {{break}} | |
− | + | {{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}} | |
− | + | {{Navigation-First-Simple-Line}} | |
+ | When designing the single-engine carrier-based fighter-bomber designated as the Chance Vought F4U-1D Le Corsaire ("The Corsair"), it was decided to ignore the new weaponry from the F4U-1C and use six of the proven 12.7 mm machine guns (as had been on the F4U-1A). | ||
− | The | + | The plane's main innovation was its capacity to hold two 454 kg bombs and one 907 kg bomb. Thus, the F4U-1D could be used as a heavy fighter-bomber. Also, additional fuel tanks could be installed instead of bombs. In addition, a more powerful engine was added, and the last 266 F4U-1Ds and 295 FG-1Ds could carry eight 127 mm HVAR rockets. |
The F4U-1D, the first large-scale variant after the F4U-1A, was produced not only at Chance Vought factory, but also at the Goodyear factory. Planes from the latter became known as FG-1Ds. The Brewster plant, which had produced the F4U-1A, did not work on the production of this variant, as its contract was annulled. | The F4U-1D, the first large-scale variant after the F4U-1A, was produced not only at Chance Vought factory, but also at the Goodyear factory. Planes from the latter became known as FG-1Ds. The Brewster plant, which had produced the F4U-1A, did not work on the production of this variant, as its contract was annulled. | ||
− | All in all, | + | All in all, 1,685 F4U-1Ds were made at the Chance Vought factory and 1,997 FG-1Ds at the Goodyear factory. |
+ | {{Navigation-End}} | ||
== Media == | == Media == | ||
− | <!--'' | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
− | + | ||
− | + | ;Skins | |
− | + | * [https://live.warthunder.com/feed/camouflages/?vehicle=f4u-1d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | |
− | < | + | |
− | + | ;Images | |
− | </ | + | <gallery mode="packed-hover" heights="200"> |
+ | File:F4U-1D Reworked Model.jpg|<small>Reworked model of the {{PAGENAME}}</small> | ||
+ | </gallery> | ||
== See also == | == See also == | ||
− | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | + | <!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
+ | * ''reference to the series of the aircraft;'' | ||
+ | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | * | + | * [[F4U (Family)|F4U Family]] |
− | * | + | ** [[F4U-1A]] |
== External links == | == External links == | ||
− | ''Paste links to sources and external resources, such as:'' | + | <!--''Paste links to sources and external resources, such as:'' |
+ | * ''topic on the official game forum;'' | ||
+ | * ''other literature.''--> | ||
− | * | + | * [https://forum.warthunder.com/index.php?/topic/325083-f4u-1ausmccd/ Official data sheet - more details about the performance] |
− | * '' | + | |
− | * '' | + | === References === |
+ | ;Bibliography | ||
+ | * "[https://www.jdsf4u.be/f4u-1d-vought-corsair F4U-1D Vought Corsair]", ''F4U Corsair - The Bent Wing Bird plane site'', Retrieved on 28 March 2020. | ||
+ | * "[https://www.jdsf4u.be/type-of-plane-f4u Types of Plane F4U - Variants]", ''F4U Corsair- The Bent Wing Bird plane site'', Retrieved on 28 March 2020. | ||
{{AirManufacturer Vought}} | {{AirManufacturer Vought}} | ||
{{USA fighters}} | {{USA fighters}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 18:56, 24 August 2024
This page is about the American naval fighter F4U-1D. For other versions, see F4U (Family). |
Contents
Description
When the first F4U Corsairs were accepted in naval aviation services, the low visibility offered by its design caused complications in carrier landing, thus it was relegated to land operations among units like the United States Marine Corps Squadrons. Back in the factories, the F4U continued to be improved as user's experience and technology trickled into the design. This led to the installation of a more powerful Double Wasp engine, and accommodations for more ordnance as rockets and bombs that could be carried for the ground attack role, as well as being able to use external fuel tanks for extra range. The improved Corsair, designated the F4U-1D Corsair as produced by Vought, or FG-1D as produced by Goodyear, came in right as the US Navy began to accept the F4U Corsair for carrier operations. The first US Corsair squadron based on a carrier would be the USMC VMF-214 on the USS Essex with F4U-1Ds in December 1944. The F4U-1Ds would see service for the remainder of the war, even as improved Corsairs continued coming in.
The F4U-1D, introduced since the start of the Open Beta Test prior to Update 1.27, does not have many external differences from the F4U-1A. Despite the more powerful engine, the F4U-1D actually has lower maximum speed in comparison to its predecessor due to additional drags from its modifications. However, the ability to mount rockets and bombs onto the F4U-1D makes it more versatile to a changing battlefield, able to assist allies by blasting away lightly armoured foes with its rockets or with precision bomb strikes in a dive. In the air-to-air role, like its predecessor, play to its strength as an energy fighter by climbing and then performing boom-n-zoom attacks on your opponents, use the F4U-1D's greater maximum speed to escape from opponents before they have a chance to retaliate.
General info
Flight performance
The stock performance is not that great. The engine overheats extremely easily, even just at 100% throttle, and once it has overheated it takes a century to cool down. Don't even think about using WEP except takeoff or very extreme emergencies or else your engine will die. However, once spaded it can perform very well using Boom and Zoom tactics, and can even out turn some aircraft. It will quickly lose energy in a turn, so it is primarily an energy fighter.
Characteristics | Max speed (km/h at 7,000 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 645 | 622 | 11247 | 23.1 | 23.9 | 11.7 | 11.7 | 250 |
Upgraded | 703 | 672 | 20.9 | 22.0 | 19.6 | 15.2 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | ✓ |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
885 | 730 | 388 | 330 | 252 | ~11 | ~4 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 450 | < 450 | < 500 | > 450 |
Survivability and armour
- 3 mm Steel - Upper engine cowling armour plate
- 8 mm Steel - Behind pilot's seat
- 12.7 mm Steel - Pilot's headrest
- 38 mm Bulletproof glass - Windshield
Modifications and economy
Armaments
Offensive armament
The F4U-1D is armed with:
- 6 x 12.7 mm M2 Browning machine guns, wing-mounted (375 rpg outer + 400 rpg center + inner = 2,350 total)
Suspended armament
The F4U-1D can be outfitted with the following ordnance:
- Without load
- 8 x HVAR rockets
- 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
Usage in battles
Due to its great energy retention and high dive speed, the Corsair is very good at Boom and Zooming. It is recommended to be used this way especially against any Japanese planes. Against any German planes Boom & Zoom is still recommended, but some planes you can out turn, such as the Fw 190 A-4. As with every American fighter, always climb at the start of a match. The only way to be successful with this plane is to climb high and end up higher than the enemy. Using this tactic will greatly increase your chances of getting air kills and forcing the enemy down low where you can finish them off.
When you are diving on a Japanese plane and it turns around, do not follow it in the turn to get a couple shots off. Instead pull an Immelmann turn, and you will end up right on the tail of an opponent with a lot less energy while you still have a lot. The same tactic can work against German aircraft to an extent as well.
Suitable for both dogfighting and ground attacking as the Corsair fulfils many roles.
With 8 rockets a great variety of targets can be taken care of. Four tanks of any size, if aimed well, four light pillboxes, or a single destroyer. 2,000 lbs (~1,000 kg for in-game purposes) deliver enough punch for 2/3 of a strategic base, or 1/2 Japanese Carrier.
Simulator mode procedures
Hands-off carrier take-off (Auto engine control, no secondary weapons): Ignite engine, flaps: raised, elevator trim: 20%, aileron trim: 11%, rudder trim: 6%, WEP throttle, hands off controls until you get lifted off the ground.
Specific enemies worth noting
When facing the Japanese, you always have to look out for A6Ms, Ki-61s, and Ki-43s. Against all past mentioned you should never turnfight them, boom-and-zoom each and let your superior speed, energy retention, and dive speed save you.
When facing the Germans or Italians, you have to be wary of Bf 109 F-4s and Bf 109 G-2s, each will outclimb you, outgun you, and accelerate faster than you. The best way to counter a 109 is to jump one that is on an teammate's tail, and pour your 6 x .50 cals into them. Unlike the Japanese planes, a 109 can take a lot of hits, and its fires can go out as well, so be wary. You do not have to worry much about Fw 190s, the only thing worth mentioning is to never head-on one, and if you do happen to get one on your tail, either out dive it or turnfight it.
Counter-tactics
The best countermeasure against the F4U-1D is to outclimb it. If you do then it will be a sitting duck. If you are at the same altitude as it, try to engage it in a turnfight if you have more energy than it (be mindful, a skilled pilot can make his F4U-1D outturn the agile Bf 109 F-4).
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Not controllable | Controllable Auto control available |
Controllable Not auto controlled |
Controllable Not auto controlled |
Separate | Controllable 3 gears |
Not controllable |
Pros and cons
Pros:
- High acceleration and speed in level flight and in a dive
- Heavy armament of six .50 cal heavy machine guns
- Large machine gun ammunition reserve and fast reload
- Can carry significant ground attack ordnance
- Good energy retention
Cons:
- Wing-mounted armament makes convergence an issue
- Mediocre climb rate and turning capabilities
- Relatively fragile airframe
- High-speed handling suffers due to compression at speeds above 611 km/h (380 mph)
- Poor cockpit visibility to the rear
History
The F4U-1D Corsair was designed in order to meet the Navy's requirement for capable carrier-based fighter-bombers. To meet this need, the -1D incorporate a Pratt and Whitney R-2800-8W water injection engine, increasing the engine power and the plane's speed from that of the F4U-1A. This gave it the increased performance necessary to carry a larger armament. Two pylons were added to the center wing section, that could hold 154 gallon fuel tanks, bombs up to 1,000 lbs, or napalm bombs. Because of the ability to carry more fuel externally, the 63 gallon fuel tanks in the wing tips were removed. Later in production, the ability to carry four 5 in rockets under each wing was added. In addition, the propeller diameter was reduced from 13 ft 4 in to 13 ft 1 in.
Archive of the in-game description | |
---|---|
When designing the single-engine carrier-based fighter-bomber designated as the Chance Vought F4U-1D Le Corsaire ("The Corsair"), it was decided to ignore the new weaponry from the F4U-1C and use six of the proven 12.7 mm machine guns (as had been on the F4U-1A). The plane's main innovation was its capacity to hold two 454 kg bombs and one 907 kg bomb. Thus, the F4U-1D could be used as a heavy fighter-bomber. Also, additional fuel tanks could be installed instead of bombs. In addition, a more powerful engine was added, and the last 266 F4U-1Ds and 295 FG-1Ds could carry eight 127 mm HVAR rockets. The F4U-1D, the first large-scale variant after the F4U-1A, was produced not only at Chance Vought factory, but also at the Goodyear factory. Planes from the latter became known as FG-1Ds. The Brewster plant, which had produced the F4U-1A, did not work on the production of this variant, as its contract was annulled. All in all, 1,685 F4U-1Ds were made at the Chance Vought factory and 1,997 FG-1Ds at the Goodyear factory. |
Media
- Skins
- Images
See also
External links
References
- Bibliography
- "F4U-1D Vought Corsair", F4U Corsair - The Bent Wing Bird plane site, Retrieved on 28 March 2020.
- "Types of Plane F4U - Variants", F4U Corsair- The Bent Wing Bird plane site, Retrieved on 28 March 2020.
Chance Vought Aircraft | |
---|---|
Fighters | |
Corsair | F4U-1A · F4U-1A (USMC) · F4U-1C · F4U-1D · F4U-4 · F4U-4B · F4U-4B VMF-214 |
Float planes | O3U-1 · OS2U-1 · OS2U-3 |
Attackers | AU-1 |
Bombers | SB2U-2 · SB2U-3 |
Jet aircraft | |
Corsair II | A-7D · A-7E · A-7K |
Crusader | F8U-2 · F-8E |
Export | V-156-B1 · V-156-F · ▄Corsair F Mk II · F4U-7 · ▄F-8E(FN) |
Captured | ▅F4U-1A |
USA fighters | |
---|---|
P-26 Peashooter | P-26A-33 · P-26A-34 · P-26A-34 M2 · P-26B-35 |
P-36 Hawk | P-36A · Rasmussen's P-36A · P-36C · ○P-36C · P-36G |
P-39 Airacobra | P-400 · P-39N-0 · P-39Q-5 |
P-40 | P-40C · P-40E-1 · P-40E-1 TD · P-40F-10 |
P-43 Lancer | P-43A-1 |
P-47 Thunderbolt | P-47D-22-RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15 |
P-51 Mustang | P-51 · P-51A (Thunder League) · P-51C-10 · P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30 · P-51H-5-NA |
P-63 Kingcobra | P-63A-5 · P-63A-10 · P-63C-5 · ␠Kingcobra |
Prototypes | XP-55 |
F2A Buffalo | F2A-1 · Thach's F2A-1 · F2A-3 |
BF2C | BF2C-1 |
F3F | F3F-2 · Galer's F3F-2 |
F4F Wildcat | F4F-3 · F4F-4 |
F4U Corsair | F4U-1A · F4U-1A (USMC) · F4U-1D · F4U-1C · F4U-4 · F4U-4B · F4U-4B VMF-214 · F2G-1 |
F6F Hellcat | F6F-5 · F6F-5N |
F8F Bearcat | F8F-1 · F8F-1B |
Other countries | ▃Ki-43-II · ▃Ki-61-Ib · ▃A6M2 · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc |