Difference between revisions of "Research Points"
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− | '''Research Points (RP)''' {{Rp}}, or "experience", is used to research and advance in vehicles, modifications, and crew training. RP gain in the game depends on the [[:Category:Game_modes|game mode]] played. | + | '''Research Points (RP)''' {{Rp}}, or "experience", is used to research and advance in vehicles, modifications, and crew training. RP gain in the game depends on the [[:Category:Game_modes|game mode]] played. [[Squadron vehicles]], coloured in green, are special vehicles that require squadron research points. |
== Game economy == | == Game economy == | ||
− | Gaining RP in War Thunder's economy depends on many factors, but the key ones are: game mode, destroyed vehicle, activity in battle, and the outcome of the battle (victory or defeat). So a player who helped the allies in a battle, performed mission tasks, earned various achievements, and was close to the epicenter of the battle earns, accordingly, more RP than the player who neglected teamwork or the game objective. | + | Gaining RP in War Thunder's economy depends on many factors, but the key ones are: game mode, destroyed vehicle, activity in battle, and the outcome of the battle (victory or defeat). So a player who helped the allies in a battle, performed mission tasks, earned various achievements, and was close to the epicenter of the battle earns, accordingly, more RP than the player who neglected teamwork or the game objective. RP is also earned as a vehicle's modules are unlocked, those earnings go to unlock the selected vehicle. |
== Distribution== | == Distribution== | ||
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* Research of the next chosen vehicle of the nation | * Research of the next chosen vehicle of the nation | ||
* Research of the next modification in the vehicle used in battle | * Research of the next modification in the vehicle used in battle | ||
− | * Crew | + | * Crew experience for the crew slots that were used in battle |
* Convertible research point is given the same, total amount of RP as gained in combat and not deducted or divided from the total | * Convertible research point is given the same, total amount of RP as gained in combat and not deducted or divided from the total | ||
− | + | '''Vehicle Research Points''' are "experience" that a player can spend on researching locked vehicles. The number of points earned depends on the battle RPs earned and the difference in ranks between the researching vehicle and the vehicle on which the RPs were earned. When researching a vehicle using a vehicle of a different rank, a reduction factor may be applied to the RP obtained ([[#Multipliers|see table]]). In the research of lower-rank vehicles with a higher-ranking premium vehicle, there are no penalties. Using the previous vehicle in the line to research the next vehicle has a bonus of +30% RP gain in Arcade Battles, and a +10% RP gain in Realistic/Simulator Battles. | |
− | + | '''Modifications Research Points''' are the "experience" that a player can spend on researching the modifications of the vehicle on which they were earned. The number of modification RPs always coincides with the number of research points earned. Vehicle modifications are divided into four tiers. Some modifications may be researched only after the previous ones. There is also a limitation - several modifications in a tier must be researched first before unlocking the next, higher tier modifications. | |
− | ''' | ||
− | + | * When all modifications in a tier are unlocked, an amount of vehicle research points is awarded. The award corresponds to 20% of the total RP cost for that tier. For example, if there are 4 modifications of 1,500 RP each, the award is 0.2 x 6,000 = 1,200 RP. While this award is minimal for low-rank vehicles (a few hundred RP), it can be consequential with top-tier vehicles (several thousands of RP). This award is received when each tier is completed (4 tiers in total). Furthermore, the award is not impacted by [[#Multipliers|research efficiency and other multipliers]]. | |
− | '''Convertible Research Points''' | + | '''Convertible Research Points''' are "experience" points that can be used towards the research of any vehicle of any nation via the premium currency [[Golden Eagles]] (GE) {{Ge}}. For 1 GE, a player can transfer 45 convertible RP to 45 vehicle research points. In battles, the amount of convertible RPs earned matches the normal research points. Also, the convertible RP can be obtained for playing in single-player missions, tutorials, and for obtaining achievements related to account upgrading. |
− | '''Crew Experience Points''' are calculated based on research points for the | + | '''Crew Experience Points''' are calculated based on research points for the different battle modes as follows: |
− | In Arcade battles - 30 experience points for 1,000 RP | + | * In Arcade battles - 30 experience points for 1,000 RP |
− | In Realistic | + | * In Realistic battles - 11.3 experience points for 1,000 RP |
− | In Simulator | + | * In Simulator battles - 9 experience points for 1,000 RP |
== Multipliers == | == Multipliers == | ||
{| class="wikitable" style="margin-left:20px;text-align:center;" width="360px" align="right" | {| class="wikitable" style="margin-left:20px;text-align:center;" width="360px" align="right" | ||
+ | |+Rank difference research penalties | ||
+ | |- | ||
+ | ! Rank difference !! Research of high-ranked vehicles while using low-ranked vehicles !! Research of low-ranked vehicles while using high-ranked vehicles | ||
+ | |- | ||
+ | | 0 || width="120px" | No penalty ||No penalty | ||
|- | |- | ||
− | + | | 1 || No penalty || -10% | |
− | |||
− | |||
|- | |- | ||
− | | | + | | 2 || -60% || -70% |
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | | 3 || -70% || -90% |
− | | - | ||
|- | |- | ||
− | | | + | | 4 || -80% || -95% |
− | | - | ||
|- | |- | ||
− | | | + | | 5 || -80% || -95% |
− | | - | ||
|- | |- | ||
− | | | + | | 6 || -80% || -95% |
− | | -95% | ||
|- | |- | ||
− | | | + | | 7 || -80% || -95% |
− | | -95% | ||
|- | |- | ||
− | |||
− | |||
− | |||
|} | |} | ||
− | |||
Each vehicle has RP and game currency multipliers, which can be found in their respective vehicle cards. The higher the multiplier, the more RP and SL the vehicle will earn. Premium vehicles have a multiplier which is doubled (compared to regular vehicles). | Each vehicle has RP and game currency multipliers, which can be found in their respective vehicle cards. The higher the multiplier, the more RP and SL the vehicle will earn. Premium vehicles have a multiplier which is doubled (compared to regular vehicles). | ||
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* Premium account - long-lasting boost which can be purchased with GE. | * Premium account - long-lasting boost which can be purchased with GE. | ||
− | * Boosters - in-game items which can be activated before a battle to provide a | + | * Boosters - in-game items which can be activated before a battle to provide a specified gain. |
* Talisman - a modification for individual vehicles which significantly increases the amount of RP they gain. | * Talisman - a modification for individual vehicles which significantly increases the amount of RP they gain. | ||
− | Researching high-ranked vehicles while using low-ranked vehicles in battles, and vice versa, will lead to a penalty which is applied to the RP obtained from those battles (see | + | Researching high-ranked vehicles while using low-ranked vehicles in battles, and vice versa, will lead to a penalty which is applied to the RP obtained from those battles (see '''Rank difference research penalties''' table). High ranked premium vehicles are excluded in that they do not have any research penalty when used to research low-ranked vehicles. |
− | |||
− | |||
− | For example: a +300 booster will be applied to the original 100% multiplier, and will therefore give a total 400% income. | + | {{Notice|Most of the boosters and bonuses work on a multiplication/percentage basis, and these values will therefore be imposed on the initial characteristics of the vehicle thusly, rather than simply being "added", so it's important that you read the description accurately to determine what will happen when the relevant booster or bonus is used, with "+" meaning an addition and "*" being a multiplication. |
+ | For example: a +300% booster will be applied to the original 100% multiplier, and will therefore give a total 400% income.}} | ||
− | + | {{Notice|Each subsequent booster that is activated at the same time will lose a percentage of its efficiency, so it's more profitable to activate them one at a time.|!}} | |
[[Category:Currency_and_research_points]] | [[Category:Currency_and_research_points]] |
Latest revision as of 15:49, 20 May 2024
Research Points (RP) , or "experience", is used to research and advance in vehicles, modifications, and crew training. RP gain in the game depends on the game mode played. Squadron vehicles, coloured in green, are special vehicles that require squadron research points.
Game economy
Gaining RP in War Thunder's economy depends on many factors, but the key ones are: game mode, destroyed vehicle, activity in battle, and the outcome of the battle (victory or defeat). So a player who helped the allies in a battle, performed mission tasks, earned various achievements, and was close to the epicenter of the battle earns, accordingly, more RP than the player who neglected teamwork or the game objective. RP is also earned as a vehicle's modules are unlocked, those earnings go to unlock the selected vehicle.
Distribution
RP earned in battle are distributed to the following funds:
- Research of the next chosen vehicle of the nation
- Research of the next modification in the vehicle used in battle
- Crew experience for the crew slots that were used in battle
- Convertible research point is given the same, total amount of RP as gained in combat and not deducted or divided from the total
Vehicle Research Points are "experience" that a player can spend on researching locked vehicles. The number of points earned depends on the battle RPs earned and the difference in ranks between the researching vehicle and the vehicle on which the RPs were earned. When researching a vehicle using a vehicle of a different rank, a reduction factor may be applied to the RP obtained (see table). In the research of lower-rank vehicles with a higher-ranking premium vehicle, there are no penalties. Using the previous vehicle in the line to research the next vehicle has a bonus of +30% RP gain in Arcade Battles, and a +10% RP gain in Realistic/Simulator Battles.
Modifications Research Points are the "experience" that a player can spend on researching the modifications of the vehicle on which they were earned. The number of modification RPs always coincides with the number of research points earned. Vehicle modifications are divided into four tiers. Some modifications may be researched only after the previous ones. There is also a limitation - several modifications in a tier must be researched first before unlocking the next, higher tier modifications.
- When all modifications in a tier are unlocked, an amount of vehicle research points is awarded. The award corresponds to 20% of the total RP cost for that tier. For example, if there are 4 modifications of 1,500 RP each, the award is 0.2 x 6,000 = 1,200 RP. While this award is minimal for low-rank vehicles (a few hundred RP), it can be consequential with top-tier vehicles (several thousands of RP). This award is received when each tier is completed (4 tiers in total). Furthermore, the award is not impacted by research efficiency and other multipliers.
Convertible Research Points are "experience" points that can be used towards the research of any vehicle of any nation via the premium currency Golden Eagles (GE) . For 1 GE, a player can transfer 45 convertible RP to 45 vehicle research points. In battles, the amount of convertible RPs earned matches the normal research points. Also, the convertible RP can be obtained for playing in single-player missions, tutorials, and for obtaining achievements related to account upgrading.
Crew Experience Points are calculated based on research points for the different battle modes as follows:
- In Arcade battles - 30 experience points for 1,000 RP
- In Realistic battles - 11.3 experience points for 1,000 RP
- In Simulator battles - 9 experience points for 1,000 RP
Multipliers
Rank difference | Research of high-ranked vehicles while using low-ranked vehicles | Research of low-ranked vehicles while using high-ranked vehicles |
---|---|---|
0 | No penalty | No penalty |
1 | No penalty | -10% |
2 | -60% | -70% |
3 | -70% | -90% |
4 | -80% | -95% |
5 | -80% | -95% |
6 | -80% | -95% |
7 | -80% | -95% |
Each vehicle has RP and game currency multipliers, which can be found in their respective vehicle cards. The higher the multiplier, the more RP and SL the vehicle will earn. Premium vehicles have a multiplier which is doubled (compared to regular vehicles).
In addition to vehicle multipliers, players can take advantage of a wide range of other boosters.
- Premium account - long-lasting boost which can be purchased with GE.
- Boosters - in-game items which can be activated before a battle to provide a specified gain.
- Talisman - a modification for individual vehicles which significantly increases the amount of RP they gain.
Researching high-ranked vehicles while using low-ranked vehicles in battles, and vice versa, will lead to a penalty which is applied to the RP obtained from those battles (see Rank difference research penalties table). High ranked premium vehicles are excluded in that they do not have any research penalty when used to research low-ranked vehicles.
Most of the boosters and bonuses work on a multiplication/percentage basis, and these values will therefore be imposed on the initial characteristics of the vehicle thusly, rather than simply being "added", so it's important that you read the description accurately to determine what will happen when the relevant booster or bonus is used, with "+" meaning an addition and "*" being a multiplication.
For example: a +300% booster will be applied to the original 100% multiplier, and will therefore give a total 400% income. |
Each subsequent booster that is activated at the same time will lose a percentage of its efficiency, so it's more profitable to activate them one at a time. |