Difference between revisions of "LCM(6) Zippo"

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(Media: Added video)
(Filled out survivability and mobility sections.)
 
(13 intermediate revisions by 6 users not shown)
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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
+
Steel screens and armoured plates cover the side of the Zippo's 6 mm steel hull. The superstructure and turrets are covered in plating equivalent to or better than the famed USSR gunboats at the same battle rating. These plates will protect the turrets and bridge crew against machine guns and light auto-cannons, but will offer little resistance against AP shells from heavy cannons. However, the screens do act as a sort of spaced armour, detonating HE shells and even stopping 40 mm explosive rounds from breaching the hull behind them. The wide and unprotected bow often makes for a good target, with the associated compartment extending nearly half the length of the boat and housing a third of her crew. Given the location of her main gun and the location of her ammo racks, as well as her obvious lack of mobility, it is advised to attack enemies while facing them bow-on.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
+
The Zippo is easily a contender for the slowest boat in the game, only capable of an agonizing 16 km/h in RB - even slower than the infamously sluggish German flak barges. In some cases, it can take nearly the entire match to reach a capture point! For this reason, you're going to want to find a spot with solid land cover and good visibility so that you can support your team with ranged fire or pick off flankers trying to stall their advance. While the flamethrowers are very deadly, their short range and your slow speed prevents you from using them in most circumstances.
 +
 
 +
Like Soviet riverboats, the shallow draft of the vessel contributes to poor stability on the waves. It's advised to move across the waves rather than over them, since her wide hull can somewhat reduce the roll imparted as they impact the vessel. Her incredibly low top speed and rapid-fire armament are also beneficial in compensating for inaccuracy should you be forced into poor weather or open seas.
 +
 
 +
Finally, this boat is very sluggish in turns, but can slow or stop quickly should that be required. The hull produces substantial drag while turning, which can be used to rapidly bleed off the little speed you have and assist the engines as you go full astern.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
 
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
 +
 +
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
 +
* '''40 mm AP clips:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
 +
* '''40 mm HE clips:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
 +
 +
{{:Bofors L/60 Mark 3 (40 mm)/Ammunition|HEFI-T, AP-T}}
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 
{{Specs-Fleet-Secondary}}
 
{{Specs-Fleet-Secondary}}
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
{{main|20 mm/70 Oerlikon Mk.II (20 mm)|AN-M2 (12.7 mm)|MG3 (7.62 mm)}}
+
{{main|20 mm/70 Oerlikon Mk.II (20 mm)|AN-M2 (12.7 mm)|M73 (7.62 mm)}}
  
 
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
 
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
 +
 +
* '''Universal:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
 +
* '''20 mm HE:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
 +
* '''20 mm AP:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
 +
 +
{{:20 mm/70 Oerlikon Mk.II (20 mm)/Ammunition|HEF-T, AP-T, HEF-I}}
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
Line 45: Line 61:
 
{{main|Flamethrower}}
 
{{main|Flamethrower}}
  
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
+
Flamethrowers are a very unique weapon in naval battles and can even burn on the ocean's surface. The system mounted to the LCM(6) Zippo has long range for a flamethrower, but it is very short-ranged in terms of naval weapons - typically only able to hit targets out to 200 metres.
 +
 
 +
Like the [[Churchill Crocodile]], one of this weapon system's disadvantages is being mounted to a vehicle that cannot quickly close the gap between it and the enemy to get within range. If they do, however, the flamethrower can make quick work of small vessels with open gun positions. Larger vessels hit by the flamethrowers can be distracted by the fires, as they can be deadly if left uncontrolled.
 +
 
 +
Though the system is bound to the anti-aircraft suite, the flamethrowers unfortunately do not have the traverse speed or range to effectively combat enemy aircraft. Like other naval weapons, flamethrowers will elevate so that they can reach their effective ranges but with the dual mount, the M73 machine guns will be elevated the same. This means that while the flamethrowers can get on target, the machine guns will be elevated to such a degree that they become virtually unusable since bullet drop differs significantly from the fire arc.
  
 
== Usage in battles ==
 
== Usage in battles ==
Line 53: Line 73:
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* 40 mm Bofors and several 20 mm Oerlikon auto-cannons
 +
* Features two flamethrowers as a deadly close-range weapon
 +
* Napalm fuel can light the water surface on fire for a brief moment, causing any boats that pass on it to catch fire
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Abysmal top speed and mobility
 +
* Rather poor survivability due to low crew count
 +
* Shallow draught cause the boat to be constantly rocking around even in calm sea, hampering the accuracy
 +
* Careless discharge of napalm fuel on the water surface may cause damage to the friendly vessels and even your own boat
 +
* The 40 mm Bofors is housed in a turret with poor elevation, leaving the boat vulnerable to aircraft attacks
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
[[File:LCM(6)(F) "Zippo" using flamethrower in Vietnam.jpg|thumb|right|400px|LCM(6)(F) "Zippo" using its flamethrower in Vietnam]]
 +
Many WWII-surplus LCMs (Landing Craft, Mechanized) were modified by the Mobile Riverine Force in Vietnam as "monitor" patrol craft.
 +
 
 +
Flamethrowers were added to the LCM(6) which increased the offensive capabilities of the vessel, giving it the ability to clear vegetation and burn out enemy positions by the riverside. These flamethrowers gave the vessel the "Zippo" nickname, after a popular brand of cigarette lighters.
  
 
== Media ==
 
== Media ==
Line 76: Line 106:
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 83: Line 114:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
+
 
* ''topic on the official game forum;''
+
* [[wt:en/news/7923-development-battle-pass-vehicles-lcm-6-f-zippo-en|[Devblog] Battle Pass vehicles: LCM(6)(F) "Zippo"]]
* ''other literature.''
 
  
 
{{USA boats}}
 
{{USA boats}}
 
{{USA premium ships}}
 
{{USA premium ships}}

Latest revision as of 02:52, 14 May 2024

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
LCM(6) Zippo
us_lcm_zippo.png
GarageImage LCM(6) Zippo.jpg
LCM(6) Zippo
Show in game

Description

The Landing Craft Support (Flamethrower) Zippo is a premium gift rank III American armoured gun boat with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update "Fire and Ice" as a reward for Battle Pass: Season IX, "Smell of Victory".

General info

Survivability and armour

Armourfront / side / back
Main fire tower25 / 25 / 25 mm
Hull6 mm (steel)
Superstructure4 mm (steel)
Number of section3
Displacement77 t
Crew15 people

Steel screens and armoured plates cover the side of the Zippo's 6 mm steel hull. The superstructure and turrets are covered in plating equivalent to or better than the famed USSR gunboats at the same battle rating. These plates will protect the turrets and bridge crew against machine guns and light auto-cannons, but will offer little resistance against AP shells from heavy cannons. However, the screens do act as a sort of spaced armour, detonating HE shells and even stopping 40 mm explosive rounds from breaching the hull behind them. The wide and unprotected bow often makes for a good target, with the associated compartment extending nearly half the length of the boat and housing a third of her crew. Given the location of her main gun and the location of her ammo racks, as well as her obvious lack of mobility, it is advised to attack enemies while facing them bow-on.

Mobility

Speedforward / back
AB21 / 16 km/h
RB16 / 12 km/h

The Zippo is easily a contender for the slowest boat in the game, only capable of an agonizing 16 km/h in RB - even slower than the infamously sluggish German flak barges. In some cases, it can take nearly the entire match to reach a capture point! For this reason, you're going to want to find a spot with solid land cover and good visibility so that you can support your team with ranged fire or pick off flankers trying to stall their advance. While the flamethrowers are very deadly, their short range and your slow speed prevents you from using them in most circumstances.

Like Soviet riverboats, the shallow draft of the vessel contributes to poor stability on the waves. It's advised to move across the waves rather than over them, since her wide hull can somewhat reduce the roll imparted as they impact the vessel. Her incredibly low top speed and rapid-fire armament are also beneficial in compensating for inaccuracy should you be forced into poor weather or open seas.

Finally, this boat is very sluggish in turns, but can slow or stop quickly should that be required. The hull produces substantial drag while turning, which can be used to rapidly bleed off the little speed you have and assist the engines as you go full astern.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 21 16
RB/SB Stock ___ ___
Upgraded 16 12

Modifications and economy

Repair cost
AB1 547 Sl icon.png
RB3 018 Sl icon.png
Crew training10 000 Sl icon.png
Experts115 000 Sl icon.png
Aces500 Ge icon.png
Research Aces640 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 110 / 170 / 50 % Sl icon.png
Talisman.png 2 × 142 / 142 / 142 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods new ship pumps.png
New Pumps
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Mods ammo.png
40 mm HE clips
Mods ammo.png
20 mm HE magazines
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods ammo.png
40 mm AP clips
Mods ammo.png
20 mm AP magazines
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship art support.png
Artillery Support

Armament

Primary armament

Turret40 mm Bofors L/60 Mark 3 gun
Ammunition2000 rounds
Belt capacity4 rounds
Fire rate160 shots/min
Vertical guidance-1° / 30°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

  • Universal: AP-T · HEFI-T
  • 40 mm AP clips: AP-T · AP-T · AP-T · HEFI-T
  • 40 mm HE clips: HEFI-T · HEFI-T · HEFI-T · AP-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEFI-T 3 3 3 3 3 3
AP-T 81 78 68 58 49 41
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEFI-T 874 0.9 0 0.1 67.13 79° 80° 81°
AP-T 874 0.89 - - - 47° 60° 65°

Secondary armament

Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min
3 х Turret12.7 mm Browning AN-M2 machine gun
Ammunition2000 rounds
Belt capacity200 rounds
Fire rate577 shots/min
4 х Turret7.62 mm M73 machine gun
Ammunition2000 rounds
Belt capacity250 rounds
Fire rate500 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

  • Universal: HEF-T · HEF-I · AP-T
  • 20 mm HE: HEF-T · HEF-I · AP-T · HEF-I
  • 20 mm AP: AP-T · AP-T · AP-T · HEF-I

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-T 2 2 2 2 2 2
AP-T 34 32 24 17 12 8
HEF-I 2 2 2 2 2 2
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-T 830 0.12 0 0.1 6.57 79° 80° 81°
AP-T 830 0.12 - - - 47° 60° 65°
HEF-I 830 0.12 0 0.1 11.17 79° 80° 81°

Anti-aircraft armament

2 х TurretFlamethrower
Ammunition800 rounds
Belt capacity800 rounds
Fire rate1200 shots/min
Main article: Flamethrower

Flamethrowers are a very unique weapon in naval battles and can even burn on the ocean's surface. The system mounted to the LCM(6) Zippo has long range for a flamethrower, but it is very short-ranged in terms of naval weapons - typically only able to hit targets out to 200 metres.

Like the Churchill Crocodile, one of this weapon system's disadvantages is being mounted to a vehicle that cannot quickly close the gap between it and the enemy to get within range. If they do, however, the flamethrower can make quick work of small vessels with open gun positions. Larger vessels hit by the flamethrowers can be distracted by the fires, as they can be deadly if left uncontrolled.

Though the system is bound to the anti-aircraft suite, the flamethrowers unfortunately do not have the traverse speed or range to effectively combat enemy aircraft. Like other naval weapons, flamethrowers will elevate so that they can reach their effective ranges but with the dual mount, the M73 machine guns will be elevated the same. This means that while the flamethrowers can get on target, the machine guns will be elevated to such a degree that they become virtually unusable since bullet drop differs significantly from the fire arc.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • 40 mm Bofors and several 20 mm Oerlikon auto-cannons
  • Features two flamethrowers as a deadly close-range weapon
  • Napalm fuel can light the water surface on fire for a brief moment, causing any boats that pass on it to catch fire

Cons:

  • Abysmal top speed and mobility
  • Rather poor survivability due to low crew count
  • Shallow draught cause the boat to be constantly rocking around even in calm sea, hampering the accuracy
  • Careless discharge of napalm fuel on the water surface may cause damage to the friendly vessels and even your own boat
  • The 40 mm Bofors is housed in a turret with poor elevation, leaving the boat vulnerable to aircraft attacks

History

LCM(6)(F) "Zippo" using its flamethrower in Vietnam

Many WWII-surplus LCMs (Landing Craft, Mechanized) were modified by the Mobile Riverine Force in Vietnam as "monitor" patrol craft.

Flamethrowers were added to the LCM(6) which increased the offensive capabilities of the vessel, giving it the ability to clear vegetation and burn out enemy positions by the riverside. These flamethrowers gave the vessel the "Zippo" nickname, after a popular brand of cigarette lighters.

Media

Videos

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


USA boats
Motor torpedo boats  PT-3 · PT-6 · PT-20 · PT-71 · PT-103 · PT-109 · PT-174
  PT-200 · PT-314 · Thunderbolt (PT-556) · PT-565 · PT-658 · PT-810 · PT-811 · PT-812
Motor gun boats  Kim Qui · LCS(L)(3) · PT-59 · PTF-7 · USS Candid · USS Asheville · USS Douglas · USS Flagstaff · USS Tucumcari · USS Cyclone
Armoured gun boats  LCM(6) Zippo

USA premium ships
Motor torpedo boats  PT-3 · PT-109 · PT-174 · Thunderbolt (PT-556) · PT-658 · PT-811
Motor gun boats  LCM(6) Zippo · USS Douglas · USS Flagstaff
Sub-chasers  Carmi (PC-466)
Destroyers  USS Welborn C. Wood · USS Wilkinson · USS Bennion · USS Cowell · USS Davis · USS Moffett · USS Phelps · USS Frank Knox
Light cruisers  USS Detroit · USS Helena
Heavy cruisers  USS Des Moines
Battleships  USS Arkansas