Difference between revisions of "RN Bartolomeo Colleoni"

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== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light cruiser {{Battle-rating}}. It was introduced in [[Update "Starfighters"]].
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The '''RN Bartolomeo Colleoni''' was the third ship of [[Condottieri_(Family)#Alberto di Giussano-class|Di Giussano-subclass]] laid down in 21 June 1928 and commissioned in 10 February 1932. Her first combat deployment was during the Spanish Civil War where she protected Italian forces in October 1936. The beginning of WW2 caught her in protecting Italian interests in the Far East, and she was recalled to Sicily, from where she unsuccessfully attempted to intercept French and British forces, as well as conducted minelaying and convoy escort duties. At 08:24 of 19 July 1940, she received her first hit - in the encounter that was later to be known as the Battle of Cape Spada. A salvo from [[HMNZS Leander|Leander-class]] HMAS ''Sydney'' hit the ship, jamming her rudder. Soon after, another salvo hit the bridge, killing most of the crew, and the main superstructure causing numerous fires. As she started losing her speed, British [[G and H class (Family)|H-class destroyers]] disabled two boilers, forcing the captain of the vessel to give the order to abandon ship at 08:30, a mere 6 minutes after receiving her first hit. Moments later, the vessel was sunk by two British torpedoes, causing her to capsize and sink, bow-first.
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Introduced in [[Update "Starfighters"]] along with the first wave of Italian vessels, '''{{Specs|1=name}}''' trades most characteristics for speed, making her excellent in capturing points and countering torpedo boats or low-BR destroyers, but completely unfit to deal with heavy cruisers, or even most light cruisers. She is best played as a support vessel, carefully planning position and targets to engage. When possible, hard cover or smoke should be used to break contact.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
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[[File:RN Bartolomeo Colleoni Armor.jpg|thumb|Overview of the protection scheme]]
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
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The Bartolomeo Colleoni suffers from having comparatively poor armour protection and low crew count, at the same BR it is only better than its Japanese and US equivalents in this regard.
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The protection of the [[ammo racks]] on this ship is somewhat better at the rear, where the magazines and shell rooms are situated below or between them and under the waterline. However, the racks on the front of the ship are partially exposed above the waterline, including one of the highly explosive shell rooms. Racks are equipped with double plate armour, consisting of 18 mm exterior armour and 20 mm interior armour, with gaps. The bow, stern, and deck are each protected by a single 20 mm plate. This is providing limited protection against high explosive shells, but will not stop armour-piercing or semi-armour-piercing shells.
  
 
=== Mobility ===
 
=== Mobility ===
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{{Specs-Fleet-Armaments}}
 
{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
The Light Crusier have 4 turrets with 2 150mm cannons each. They can load normal HE rounds APHE rounds or HE-VT rounds, of that 3 the last one is near usless agaist plains. The fire rate is slow, but in the meatime the player can controll the secendary guns to damage the target even more then the massive main guns did. The Main guns fire 150mm shells, with good balistics, that should easliy destroyer every Destroyer in front side or back of the ship. The HE rounds do alot of damage to superstructer of these kind of ships. APHE shells destroys very good egines and amored turrets. And as sad the third shell is near as usless.
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{{Specs-Fleet-Primary}}
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
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{{main|152/53 mm Ansaldo mod.1926 (152 mm)}}
  
All the guns can shot often at the same time because the backturrets can turn pretty far to the front that only a little angle is needed to use all guns in the front. Again to the damage. As sad they destroy qiuck smaller ships but start to struggle against big ships. Even if you hit the engine of a light crusier the damage will not spread far. The HE and HE-VT shells are pretty usless against most light crusier hulls.
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RN Bartolomeo Colleoni has 4 turrets with 2 x 152 mm cannons each. They can load normal HE, APHEBC, or HE-TF shells. The turrets all have good horizontal traverse range, and only a small angle is required for a full broadside salvo. The fire rate is very poor for its calibre, at 15 seconds reload with ace crew compared to other 6-inch guns with 10-second reload, but with good ballistics and explosive filler, the HE shells should still be able to quickly dispatch any unfortunate destroyers. The APHEBC shells are well suited for use against better-armoured targets, such as other cruisers. The HE-TF shell can be useful against aircraft, but are difficult to use efficiently due to their fixed timed fuse.
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{{:152/53 mm Ansaldo mod.1926 (152 mm)/Ammunition|152 mm HE Dirompente, 152 mm APHEBC Palla, 152 mm HE-TF Contro-aerea}}
  
 
=== Secondary armament ===
 
=== Secondary armament ===
The Bartolomeo provides as secendary armament 3 Turrets with 2 100mm Guns each. They are positioned in the middle of the ship. Most times only 2 Trurrets can shot at the same time cause of the placement. They reload cpmared to the main Guns pretty quick that makes them good to youse if the main Guns reload. It can youse 3 diffrent shell types but only 2 are really usefull. The caped amor penetrating high explosive round and the stock highexplosiv round. The AP one is usfull against any other ship at the Br. . If they land a hit they do qoite some damage to smaler ships and boats but they lose alot of power angainst cruser.
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{{Specs-Fleet-Secondary}}
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<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
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{{main|100 mm/47 O.T.O. Mod. 1928 (100 mm)}}
  
The HE shells are usefull against smaller boats and most destroyers. They can be used agaist aircraft because the third shell for the secendarys , the acctual anti-aircraft shell has problems to land hits or even damgae a plain.
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RN Bartolomeo Colleoni has 6 x 100 mm cannons split into 3 turrets as secendary armament. They are positioned in the middle of the ship. Due to their placement, only two turrets can be fired in the same direction at the same time. Their reload speed is much better than the main cannons, as to be expected with the smaller calibre, which means they can be used efficiently as supplementary damage output while waiting for the main guns to reload. Three shell types are available: HE, APHE, and HE-TF*.
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{{:100 mm/47 O.T.O. Mod. 1928 (100 mm)/Ammunition|100 mm HE Dirompente, 100 mm APHE Perforante, 100 mm HE-TF Contro-aerea}}
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
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=== Additional armament ===
 
=== Additional armament ===
The only adable armament are Torpedos. They weight around 1 ton and have 4km range. If they hit, they do alot of damage but the short range limits is use.The tubes are on both side of the ships and pretty limeted to thsi side so there is no alround torpedo cover.
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{{Specs-Fleet-Additional}}
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<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
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{{main|S.I. 250/533,4X7,5 Tipo A (533 mm)}}
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''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
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=== Scout plane ===
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{{Specs-Fleet-Plane}}
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 +
Located amidships is a catapult with one Ro.43 scout plane which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. The Ro.43 is a 2 seater equipped with two fixed offensive light machine guns and a single defensive machine gun turret, but no bombs. It does have the scout plane ability to cap zones and lay down smoke cover (up to 3 times). Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new!
  
 
== Usage in battles ==
 
== Usage in battles ==
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=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
  
-Balanced amor layout
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* High top speed and manoeuvrability
 
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* Very good gun firing angles, allowing the ship to fire at a steep angles and reduce the frontal profile
-More than adequate firepower
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* One scout seaplane
 
 
-Enough survivability
 
 
 
-Sufficient maneuverability
 
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
-Short ranged Torpedos
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* Average anti-air defense
 
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* Main guns has very poor rate of fire
-Insufficient 100mm Canons
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* Very weak armour protection, the ship's barbettes in particular are completely exposed to enemy fire
 
 
-Not good enough AA to hold a plain back
 
 
 
*
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
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Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=it_cruiser_bartolomeocolleoni_1940 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
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* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* ''reference to the series of the ship;''
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* [[Condottieri (Family)|Condottieri Family]]
* ''links to approximate analogues of other nations and research trees.''
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* [[RN Raimondo Montecuccoli]]
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* [[Kerch (cruiser)|Kerch]]
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* [[RN Eugenio di Savoia]]
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* [[RN Duca degli Abruzzi]]
  
 
== External links ==
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the ship;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
 
* [[wt:en/news/5481-fleet-development-the-first-light-cruisers-in-war-thunder-en|[Devblog] The first Light Cruisers in War Thunder]]
 
* [[wt:en/news/5481-fleet-development-the-first-light-cruisers-in-war-thunder-en|[Devblog] The first Light Cruisers in War Thunder]]
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* [[wikipedia:Italian cruiser Bartolomeo Colleoni|[Wikipedia] Italian cruiser Bartolomeo Colleoni]]
 +
* ''Anatomy of the Ship: The Cruiser Bartolomeo Colleoni'' by Franco Gay & Valerio Gay
  
 +
{{ShipManufacturer Ansaldo}}
 
{{Italy light cruisers}}
 
{{Italy light cruisers}}

Latest revision as of 21:01, 25 June 2024

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
it_cruiser_bartolomeocolleoni_1940.png
GarageImage RN Bartolomeo Colleoni.jpg
RN Bartolomeo Colleoni
AB RB SB
4.7 4.7 4.7
Research:48 000 Specs-Card-Exp.png
Purchase:180 000 Specs-Card-Lion.png
Show in game

Description

The RN Bartolomeo Colleoni was the third ship of Di Giussano-subclass laid down in 21 June 1928 and commissioned in 10 February 1932. Her first combat deployment was during the Spanish Civil War where she protected Italian forces in October 1936. The beginning of WW2 caught her in protecting Italian interests in the Far East, and she was recalled to Sicily, from where she unsuccessfully attempted to intercept French and British forces, as well as conducted minelaying and convoy escort duties. At 08:24 of 19 July 1940, she received her first hit - in the encounter that was later to be known as the Battle of Cape Spada. A salvo from Leander-class HMAS Sydney hit the ship, jamming her rudder. Soon after, another salvo hit the bridge, killing most of the crew, and the main superstructure causing numerous fires. As she started losing her speed, British H-class destroyers disabled two boilers, forcing the captain of the vessel to give the order to abandon ship at 08:30, a mere 6 minutes after receiving her first hit. Moments later, the vessel was sunk by two British torpedoes, causing her to capsize and sink, bow-first.

Introduced in Update "Starfighters" along with the first wave of Italian vessels, Alberto da Giussano-class, RN Bartolomeo Colleoni, 1932 trades most characteristics for speed, making her excellent in capturing points and countering torpedo boats or low-BR destroyers, but completely unfit to deal with heavy cruisers, or even most light cruisers. She is best played as a support vessel, carefully planning position and targets to engage. When possible, hard cover or smoke should be used to break contact.

General info

Survivability and armour

Armourfront / side / back
Citadel20 / 24 / 20 mm
Main fire tower23 / 23 / 23 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement6 954 t
Crew521 people
Overview of the protection scheme

The Bartolomeo Colleoni suffers from having comparatively poor armour protection and low crew count, at the same BR it is only better than its Japanese and US equivalents in this regard.

The protection of the ammo racks on this ship is somewhat better at the rear, where the magazines and shell rooms are situated below or between them and under the waterline. However, the racks on the front of the ship are partially exposed above the waterline, including one of the highly explosive shell rooms. Racks are equipped with double plate armour, consisting of 18 mm exterior armour and 20 mm interior armour, with gaps. The bow, stern, and deck are each protected by a single 20 mm plate. This is providing limited protection against high explosive shells, but will not stop armour-piercing or semi-armour-piercing shells.

Mobility

Speedforward / back
AB80 / 34 km/h
RB69 / 29 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 80 34
RB/SB Stock ___ ___
Upgraded 69 29

Modifications and economy

Repair costBasic → Reference
AB5 842 → 7 915 Sl icon.png
RB6 858 → 9 292 Sl icon.png
Total cost of modifications45 600 Rp icon.png
97 800 Sl icon.png
Talisman cost1 300 Ge icon.png
Crew training52 000 Sl icon.png
Experts180 000 Sl icon.png
Aces700 Ge icon.png
Research Aces390 000 Rp icon.png
Reward for battleAB / RB / SB
360 / 600 / 100 % Sl icon.png
154 / 154 / 154 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
280 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
155 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
175 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
230 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
280 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
155 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
155 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
175 Ge icon.png
Mods ship venting.png
Ventilation
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
175 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
230 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
230 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
280 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
155 Ge icon.png
Mods tank ammo.png
152mm_it_palla_naval_ap_ammo_pack
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
155 Ge icon.png
Mods tank ammo.png
100mm_it_perforante_navy_ap_ammo_pack
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
155 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
175 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
175 Ge icon.png
Mods he frag dist fuse ship.png
100mm_it_dirompente_contro_aerea_navy_he_df_ammo_pack
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
175 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
230 Ge icon.png
Mods tank ammo.png
152mm_it_contro_aerea_naval_he_ammo_pack
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
230 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
230 Ge icon.png

Armament

Primary armament

4 х Turret2 x 152/53 mm Ansaldo mod.1926 cannon
Ammunition404 rounds
Vertical guidance-5° / 45°

RN Bartolomeo Colleoni has 4 turrets with 2 x 152 mm cannons each. They can load normal HE, APHEBC, or HE-TF shells. The turrets all have good horizontal traverse range, and only a small angle is required for a full broadside salvo. The fire rate is very poor for its calibre, at 15 seconds reload with ace crew compared to other 6-inch guns with 10-second reload, but with good ballistics and explosive filler, the HE shells should still be able to quickly dispatch any unfortunate destroyers. The APHEBC shells are well suited for use against better-armoured targets, such as other cruisers. The HE-TF shell can be useful against aircraft, but are difficult to use efficiently due to their fixed timed fuse.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
HE Dirompente HE 29 29 29 29 29 29
APHEBC Palla APHEBC 277 229 168 125 95 70
HE-TF Contro-aerea HE-TF 29 29 29 29 29 29
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HE Dirompente HE 935 44.57 0 0.1 2,390 79° 80° 81°
APHEBC Palla APHEBC 900 47.5 0.03 7 800 48° 63° 71°
HE-TF Contro-aerea HE-TF 935 44.57 0 0.1 2,390 79° 80° 81°

Secondary armament

3 х Turret2 x 100 mm/47 O.T.O. Mod. 1928 cannon
Ammunition1200 rounds

RN Bartolomeo Colleoni has 6 x 100 mm cannons split into 3 turrets as secendary armament. They are positioned in the middle of the ship. Due to their placement, only two turrets can be fired in the same direction at the same time. Their reload speed is much better than the main cannons, as to be expected with the smaller calibre, which means they can be used efficiently as supplementary damage output while waiting for the main guns to reload. Three shell types are available: HE, APHE, and HE-TF*.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
HE Dirompente HE 17 17 17 17 17 17
APHE Perforante APHE 150 129 109 93 78 67
HE-TF Contro-aerea HE-TF* 17 17 17 17 17 17
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HE Dirompente HE 850 13.2 0 0.1 1,300 79° 80° 81°
APHE Perforante APHE 850 13.8 0.01 6 820 47° 60° 65°
HE-TF Contro-aerea HE-TF* 850 13.2 0 0.1 1,300 79° 80° 81°

Anti-aircraft armament

2 х Turret40 mm/39 Vickers-Terni mod.1915/1917, Modif.1930 autocannon
Ammunition1500 rounds
Belt capacity50 rounds
Fire rate200 shots/min
4 х Turret2 x 13.2 mm Breda Model 31 machine gun
Ammunition6000 rounds
Belt capacity30 rounds
Fire rate500 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 18 x 533 mm steam turbined torpedo S.I. 250/533,4X7,5 Tipo A

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Scout plane

Main article: Ro.43

Located amidships is a catapult with one Ro.43 scout plane which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. The Ro.43 is a 2 seater equipped with two fixed offensive light machine guns and a single defensive machine gun turret, but no bombs. It does have the scout plane ability to cap zones and lay down smoke cover (up to 3 times). Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new!

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • High top speed and manoeuvrability
  • Very good gun firing angles, allowing the ship to fire at a steep angles and reduce the frontal profile
  • One scout seaplane

Cons:

  • Average anti-air defense
  • Main guns has very poor rate of fire
  • Very weak armour protection, the ship's barbettes in particular are completely exposed to enemy fire

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

External links


Ansaldo
Corvettes 
Gabbiano-class  RN Gabbiano · Folaga
Destroyers 
Leone-class  RN Leone · RN Tigre
Light Cruisers 
Condottieri-class  RN Bartolomeo Colleoni · RN Raimondo Montecuccoli · RN Eugenio di Savoia
Heavy Cruisers 
Trento-class  RN Bolzano
Battleships 
Conte di Cavour-class  Novorossiysk*
  *RN Giulio Cesare before war reparation to the USSR

Italy light cruisers
Condottieri-class  RN Bartolomeo Colleoni · RN Raimondo Montecuccoli · RN Eugenio di Savoia · RN Duca degli Abruzzi
Capitani Romani-class  RN Attilio Regolo
Etna-class  RN Etna