Difference between revisions of "CCKW 353 AA"

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{{Specs-Card|code=fr_cckw_353_bofors}}
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{{About
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| about = French SPAA '''{{PAGENAME}}'''
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| usage = the other version
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| link = CCKW 353 (M45)
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}}
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{{Specs-Card
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|code=fr_cckw_353_bofors
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
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}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} French self-propelled anti-aircraft gun {{Battle-rating}}. It was introduced in [[Update 1.75 "La Résistance"]]. Its main armament is a very potent [[Bofors L/60 (40 mm)|Bofors L/60]] cannon which can shred both tanks and planes if you manage to hit them properly. While armour is pretty nonexistent, it has good mobility, even for a truck-based SPAA.
{{break}}
 
The '''{{specs|name}}''' is a Rank {{specs|rank}} French self-propelled anti-aircraft gun {{Battle-rating|1}}. It was introduced in [[Update 1.75 "La Résistance"]]. Its main armament is a very potent [[Bofors 40 mm Gun M2|Bofors]] cannon which can shred both tanks and planes if you manage to hit them properly. While armour is pretty nonexistent, it has good mobility, even for a truck-based SPAA.
 
  
 
The CCKW 353 is a truck based SPAA mounting a single Bofors 40 mm in the back of the truck. The truck itself is an American-made GMC CCKW 353 2 1/2-ton 6x6 truck commonly known as the ''"Deuce and a half"''.
 
The CCKW 353 is a truck based SPAA mounting a single Bofors 40 mm in the back of the truck. The truck itself is an American-made GMC CCKW 353 2 1/2-ton 6x6 truck commonly known as the ''"Deuce and a half"''.
  
All over this very long chassis, there is no armour to protect the only 3 crew members from incoming MG fire, artillery shells and HE rounds: if spotted, this ''Deuce and a half'' is very tempting target. Although, this very minimal protection also makes this vehicle quite resistant to long-range fire: poorly aimed rounds will only pass by without doing any spalling damage, leaving the crew intact. Viewed from the side, about half of this vehicle's silhouette is just thin air, use it to your advantage. With such little armour, APHE shells will also not be triggered, in that sense, they act as normal AP rounds, which greatly reduces their lethal potential.
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All over this very long chassis, there is no armour to protect the 6 crew members from incoming MG fire, artillery shells and HE rounds: if spotted, this ''Deuce and a half'' is very tempting target. Although, this very minimal protection also makes this vehicle quite resistant to long-range fire: poorly aimed rounds will only pass by without doing any spalling damage, leaving the crew intact. Viewed from the side, about half of this vehicle's silhouette is just thin air, use it to your advantage. With such little armour, APHE shells will also not be triggered, in that sense, they act as normal AP rounds, which greatly reduces their lethal potential.
  
There is basically 3 things that can bring death to this SPAA very quickly:
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There is basically 3 things that can bring an end to this SPAA very quickly:
* Close range MG/HMG/autocanon fire (planes and tanks)
+
 
 +
* Close range MG/HMG/autocannon fire (planes and tanks)
 
* Artillery barrage / bomb drop
 
* Artillery barrage / bomb drop
* Large caliber HE shells
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* Large calibre HE shells
  
If your opponents got none of them, you are safe from a quick destruction.
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If your opponents have none of them, you are safe from a quick destruction.
  
''Speed'' and intelligent positioning actually are your principal source of protection (see [[CCKW 353 AA#Tactics|"Tactics"]] section for advice on positioning). With its max speed of 70 km/h on road and ~25 km/h off-road, this chassis can carry its user to most good spots with ease. In order to reach your objectives in an optimal time, use covered roads to get in the general area and then go off-road to finish the trip.  
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Speed and intelligent positioning actually are your principal source of protection. With its max speed of 70 km/h on road and ~25 km/h off-road, this chassis can carry its user to most good spots with ease. In order to reach your objectives in an optimal time, use covered roads to get in the general area and then go off-road to finish the trip.
  
 
Important advice:
 
Important advice:
* Contrary to tracked vehicles, ''a straight line is not the best route.''
+
 
* As a wheeled chassis, it is strongly recommended to avoid sharp turns as they bleed off a good amount of speed and can leave you overturned. ''Keep your inertia.''
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* Contrary to tracked vehicles, a straight line is not the best route.
* It is to be noted that mobility is ''very reduced'' on soft grounds (snow, sand, mud, etc.). Plan your moves when facing these kind of terrains as your speed is capped around ~18 km/h.
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* As a wheeled chassis, it is strongly recommended to avoid sharp turns as they bleed off a good amount of speed and can leave you overturned. Keep your inertia.
 +
* It is to be noted that mobility is very reduced on soft grounds (snow, sand, mud, etc.). Plan your moves when facing these kind of terrains as your speed is capped around ~18 km/h.
 
* Plan your escape routes: turning on the spot is a no way, when hiding, make sure not to face an obstacle.
 
* Plan your escape routes: turning on the spot is a no way, when hiding, make sure not to face an obstacle.
  
At this BR, the 40 mm cannon is very potent against most threats. Its penetration rates are comparable to the [[Ordnance QF 2-pounder|QF 2-pounder]], which veterans of early British tanks will be familiar with. At BR 3.0, the [[Ordnance QF 2-pounder|QF 2-pounder]] is still equipped on the [[Mark IV A22 Churchill Mk.I|Churchill Mk I]] ''but'' the [[Bofors 40 mm Gun M2|Bofors]] fires 120 shots/min with comparable penetration rates. Plus, reload rate is very fast, which makes switching ammo belts almost unnoticeable while firing. Most lightweight enemies you manage to flank will be taken out very fast. In order to be most lethal, target driver/engine first, then, the gunner and finish off the rest of the crew (make sure to fire at the gun's breech/turret ring in order to disable it to fire back even if gunner gets back up).  
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At this BR, the 40 mm cannon is very potent against most threats. Its penetration rates are comparable to the [[Ordnance QF 2-pounder (40 mm)|QF 2-pounder]], which veterans of early British tanks will be familiar with. At BR 3.0, the QF 2-pounder is still equipped on the [[Churchill Mk I]] but the [[Bofors L/60 (40 mm)|Bofors L/60]] fires 120 shots/min with comparable penetration rates. Plus, reload rate is very fast, which makes switching ammo belts almost unnoticeable while firing. Most lightweight enemies you manage to flank will be taken out very fast. In order to be most lethal, target driver/engine first, then, the gunner and finish off the rest of the crew (make sure to fire at the gun's breech/turret ring in order to disable it to fire back even if gunner gets back up).
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
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{{Specs-Tank-Armour}}
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
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'''Armour type:'''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
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* Structural steel (truck chassis, driver's cabin, engine hood, gun mount)
 +
* Wood (truck bed floor)
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* Wheel (tires)
  
=== Mobility ===
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{| class="wikitable"
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 
{| class="wikitable" style="text-align:center"
 
|-
 
!colspan="3" | Mobility characteristic
 
|-
 
! Weight (tons)
 
!colspan="1" | Add-on Armor<br>weight (tons)
 
!colspan="1" | Max speed (km/h)
 
|-
 
|rowspan="2" | 8.5 || colspan="1" rowspan="2" | N/A || colspan="1" | 70 (AB)
 
|-
 
|64 (RB/SB)
 
|-
 
!colspan="3" | Engine power (horsepower)
 
 
|-
 
|-
!colspan="1" | Mode
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! Armour !! Front !! Sides !! Rear !! Roof
!Stock
 
!Upgraded
 
 
|-
 
|-
|''Arcade''
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| Driver's cabin || 3 + 3 mm || 3 mm || 3 mm || N/A ''Driver's cabin'' <br> 3 mm ''Engine hood''
|134
 
|___
 
 
|-
 
|-
|''Realistic/Simulator''
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| Truck bed || 3 + 15 mm || N/A || 3 mm || N/A
|83
 
|___
 
 
|-
 
|-
!colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|15.76
 
|__.__
 
|-
 
|''Realistic/Simulator''
 
|9.76
 
|__.__
 
 
|}
 
|}
 +
 +
'''Notes:'''
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 +
* The gun breech is 150 mm thick.
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* The wheels are 10 mm thick.
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* The floor of the driver's cabin is 3 mm thick and the floor of the truck bed is 15 mm thick.
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 +
This SPAA has pretty much no armour due to the fact this thing is pretty much a very large truck with a 40 mm Bofors gun bolted onto it. Luckily, with an SPAA with such a low profile, it's much easier to hide in foliage with it, especially if you are willing to pay some golden eagles in order to get some camouflage or bushes on it. Additionally, the 40 mm Bofors gun is great for self-defence. And you needn't worry about enemy tank shells coming at you, because if they hit, all shell types will pass straight through unless they hit something vital. Your biggest threat is enemy machine gun fire, but if you angle your tank so that it is ready to withdraw, this tank is pretty fast so you should be able to get out of there while returning fire.
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 +
=== Mobility ===
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{{Specs-Tank-Mobility}}
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
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 +
{{tankMobility|abMinHp=134|rbMinHp=83}}
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 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
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{{Specs-Tank-Armaments}}
{{main|Bofors (40 mm)}}
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=== Main armament ===
 +
{{Specs-Tank-Weapon|1}}
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|Bofors L/60 (40 mm)}}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="6" | [[Bofors (40 mm)|40 mm Bofors]]
 
|-
 
! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="2" | 384 (8) || 120 || -6°/+87° || ±180° || N/A
 
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
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! colspan="6" | [[Bofors L/60 (40 mm)|40 mm Bofors L/60]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! style="width:4em" |Mode
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! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
! style="width:4em" |Stock
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! Stock !! Upgraded !! Full !! Expert !! Aced
! style="width:4em" |Upgraded
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! Stock !! Full !! Expert !! Aced
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 20.8 || __.__ || __.__ || __.__ || __.__
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! ''Arcade''
 +
| rowspan="2" | 384 (8) || rowspan="2" | 120 || rowspan="2" | -6°/+87° || rowspan="2" | ±180° || rowspan="2" | N/A || 30.8 || 42.7 || 51.8 || 57.2 || 60.9 || rowspan="2" | 0.65 || rowspan="2" | 0.58 || rowspan="2" | 0.53 || rowspan="2" | 0.50
 
|-
 
|-
| ''Realistic'' || 20.8 || __.__ || __.__ || __.__ || __.__
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! ''Realistic''
|-
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| 20.8 || 24.5 || 29.8 || 32.9 || 35.0
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 0.65 || 0.58 || 0.53 || 0.50
 
 
|-
 
|-
 
|}
 
|}
  
=== Ammunition ===
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==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
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! colspan="8" | Penetration statistics
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* '''Default(AP-T/FI-T):''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - This belt works fine for whichever threat: a hit on an aircraft means certain destruction and it still is able to hurt ground vehicles, especially if targeting the flanks of the enemy vehicle. This seems like a good belt for unexpected encounters.
|-
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* '''Mk.II(FI-T):''' {{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - These are absolutely devastating in the AA role.
! rowspan="2" data-sort-type="text" | Ammunition
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* '''M81A1(AP-T):''' {{Annotation|AP-T|Armour-piercing tracer}} - This is the best belt to attack ground vehicles especially if you target the flanks of the enemy vehicle.
! rowspan="2" class="unsortable" | Type of <br /> warhead
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! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
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{{:Bofors L/60 (40 mm)/Ammunition|Mk.II, M81A1}}
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| Mk.II || HEFI-T* || 3 || 3 || 3 || 3 || 3 || 3
 
|-
 
| M81A1 || AP-T || 76 || 74 || 62 || 45 || 33 || 24
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| Mk.II || HEFI-T* || 874 || 0.86 || 0.2 || 0.1 || 63 || +0° || 79° || 80° || 81°
 
|-
 
| M81A1 || AP-T || 874 || 0.88 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
 
|-
 
|}
 
  
===Belt types===
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==== [[Ammo racks]] ====
{|class="wikitable"
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
| '''Belts''' || '''Shell composition''' || '''Combat usage'''
+
<!-- '''Last updated: 2.1.0.110''' -->
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{| class="wikitable" style="text-align:center"
 
|-
 
|-
|align="left"|''Default'' ||align="left"| '''AP-T''' / '''HEFI-T*''' ||align="left"| These work fine, a hit on an aircraft means certain death for it and still is able to hurt ground vehicles, especially if it is side into the side of a enemy tank. These seem like a good "I don't know what I will run into" belt.
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! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
|align="left"|''Mk.II'' ||align="left"| '''HEFI-T*''' ||align="left"| These mean certain death for aircraft, what should be used for AA work.
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| '''48''' || 29&nbsp;''(+19)'' || 25&nbsp;''(+23)'' || 17&nbsp;''(+31)'' || 9&nbsp;''(+39)'' || 1&nbsp;''(+47)'' || No
 
|-
 
|-
|align="left"|''M81A1'' ||align="left"| '''AP-T''' ||align="left"| These are the worst belts against airplanes. however, they are able to hurt ground vehicles especially if it is side into the side of a enemy tank. If you plan on killing tanks load this and flank, since side shots are almost a necessity.
 
 
|}
 
|}
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'''Notes''':
  
=== [[Ammo racks|Ammo racks]] ===
+
* Every 4 rounds in the x-ray view represents a single clip
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|300px|[[Ammo racks|Ammo racks]] of the {{PAGENAME}}.]]
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* Rack 1 is visually made up of 4 separate racks that deplete simultaneously
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |7th<br />  rack empty
 
! class="wikitable unsortable" |8th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''48''' || 31&nbsp;''(+17)'' || 30&nbsp;''(+18)'' || 29&nbsp;''(+19)'' || 28&nbsp;''(+20)'' || 24&nbsp;''(+24)'' || 16&nbsp;''(+32)'' || 8&nbsp;''(+40)'' || 0&nbsp;''(+48)'' || style="text-align:left" | no
 
|-
 
|}
 
  
== Usage in the battles ==
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== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
This specific truck plays similar to Russian and German truck-based SPAAs, where high caliber and slow fire rate are their mark of distinction. One can definitely use the CCKW as a front line AA, defending its teammates against enemy planes while remaining very potent at destroying tank. With its high reload speed, firing rate, and gun traverse, it can switch ''very quickly'' from one role to another. While not being the best SPAA nor the best TD, it surely is a very balanced deal between the two.
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This specific truck plays similar to Soviet and German truck-based SPAAs, where high calibre and slow rate of fire are their mark of distinction. One can definitely use the CCKW as a front line AA, defending its teammates against enemy planes while remaining very potent at destroying tank. With its high reload speed, rate of fire, and gun traverse, it can switch very quickly from one role to another. While not being the best SPAA nor the best TD, it surely is a very balanced deal between the two.
  
 
First thing that should be noted is that unless you are solely using it at 3.0, the Deuce should never be taken out as a first spawn vehicle. Should the time arise that you are forced to take it or the enemy are using a large number of aircraft, this SPAA can be used for deleting aircraft and tanks alike. As with all SPAA, your first goal is to get the aircraft to either stall over the battlefield, or head you on. At that point it's up to you to liberate your allies from enemy aircraft.
 
First thing that should be noted is that unless you are solely using it at 3.0, the Deuce should never be taken out as a first spawn vehicle. Should the time arise that you are forced to take it or the enemy are using a large number of aircraft, this SPAA can be used for deleting aircraft and tanks alike. As with all SPAA, your first goal is to get the aircraft to either stall over the battlefield, or head you on. At that point it's up to you to liberate your allies from enemy aircraft.
Line 200: Line 134:
 
'''Frontline TD:'''
 
'''Frontline TD:'''
  
If as a player you feel like removing more land based targets the CCKW can be used in a pinch as a tank destroyer. Thanks to it's good road based mobility and excellent pen of 76 mm at point blank (not to mention it's high fire rate and reload speed) this truck based tank destroyer can make an excellent ambush vehicle in both cities and more rural maps like Normandy, firing from semi-covered flanking positions.
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If as a player you feel like removing more land based targets the CCKW can be used in a pinch as a tank destroyer. Thanks to it's good road based mobility and excellent pen of 72 mm at point blank (not to mention its high rate of fire and reload speed) this truck based tank destroyer can make an excellent ambush vehicle in both cities and more rural maps like Normandy, firing from semi-covered flanking positions.
  
When near the front line, hide yourself behind an hill, a rock, a building, anything to hide completely this very long chassis. Staying behind cover, peek out to your surroundings ''and'' to the sky. If an enemy happens to pass by, spread it with 40 mm shells until it dies. Refer to [[CCKW 353 AA#Vehicle characteristics|"Firepower"]] for tips on how to end flanked targets.
+
When near the front line, hide yourself behind an hill, a rock, a building, anything to hide completely this very long chassis. Staying behind cover, peek out to your surroundings and to the sky. If an enemy happens to pass by, spread it with 40 mm shells until it is destroyed.
  
 
'''SPAA:'''
 
'''SPAA:'''
  
If you happen to hear a plane, engage an HE belt in the gun a point it to the skies. Make sure to aim every shot you make since your firing rate makes engaging planes a bit hard. Just firing in the general direction of the enemy will not score hits: aim.  
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If you happen to hear a plane, engage an HE belt in the gun a point it to the skies. Make sure to aim every shot you make since your rate of fire makes engaging planes a bit hard. Just firing in the general direction of the enemy will not score hits: aim.
  
Plus, this truck is a very juicy targets to any planes: they will try a dive on you. These manoeuvres are great opportunities to score a direct hit to any strafing opponent. The faster you react to such moves, the higher your survival chances are.  
+
Plus, this truck is a very juicy targets to any planes: they will try a dive on you. These manoeuvres are great opportunities to score a direct hit to any strafing opponent. The faster you react to such moves, the higher your survival chances are.
  
 
Bombers are quite fragile to such large shells. These are your priority targets, leave faster-moving planes to faster-firing allies (Wirbelwinds & Co.).
 
Bombers are quite fragile to such large shells. These are your priority targets, leave faster-moving planes to faster-firing allies (Wirbelwinds & Co.).
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
* 40 mm Bofors at 3.0. It has good anti-tank capability.
+
 
 +
* The 40 mm Bofors has a good anti-tank capability
 
* Good rate of fire for taking out tanks
 
* Good rate of fire for taking out tanks
* Fast reloads keeps fire rate steady
+
* Fast reloads keeps rate of fire steady
* Fast reloads allow to switch between ammo type very fast
+
* Fast reloads allow to switch between ammo type very quickly
 
* Good gun traverse and elevation speeds
 
* Good gun traverse and elevation speeds
 
* Excellent elevation angles
 
* Excellent elevation angles
 
* Thin armour will not detonate APHE shells
 
* Thin armour will not detonate APHE shells
 
* Dedicated belts for both planes (HE belt) and tanks (AP belt)
 
* Dedicated belts for both planes (HE belt) and tanks (AP belt)
 +
 
'''Cons:'''
 
'''Cons:'''
 +
 
* Quite a slow vehicle off-road
 
* Quite a slow vehicle off-road
 
* Absolutely no armour
 
* Absolutely no armour
 
* Entirety of the crew is exposed
 
* Entirety of the crew is exposed
* Only 3 crew members
 
 
* ~60° in front of the truck is a blind spot for the gun
 
* ~60° in front of the truck is a blind spot for the gun
* Slow firing rate for taking out planes
+
* Slow rate of fire for taking out planes
* Very vulnerable to large HE shells, MG/HMG/autocanon fire and artillery barrages.
+
* Very vulnerable to large HE shells, MG/HMG/autocannon fire and artillery barrages
 
* Long chassis makes turning uneasy
 
* Long chassis makes turning uneasy
 
* Slow acceleration
 
* Slow acceleration
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
Nicknamed the "Deuce-and-a-half" by the U.S. army, the American 2.5 ton triple-axle 6x6 made by GMC is a true army workhorse. GMC trucks were vital to supplying and equipping allies after land operations began in Europe, and more than 560 thousand of these trucks were produced during World War II. They proved invaluable to supply lines and the battlefield. The GMC CCKW 353 was a combat model of the famous truck equipped with a 40mm anti-aircraft gun and used by the French in WWII.
 +
 
 +
Various allied armies other than the US used the reliable GMC trucks. France adopted a variant of the 1941 model with a simplified cabin design and longer chassis—the military all-wheel-drive (6x6) GMC CCKW 353. Equipped with a 40mm Bofors cannon (very familiar to War Thunder naval warfare testers), the GMC vehicle was transformed into a mobile anti-air defense platform that could also be used against ground targets, such as enemy infantry, lightly-armoured vehicles, and fortifications.
 +
 
 +
''- From [[wt:en/news/5194-development-gmc-cckw-353-a-deuce-and-a-half-and-a-gun-en|Devblog]]''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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;Skins
  
== Read also ==
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* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_cckw_353_bofors Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
 
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
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* ''links to approximate analogues of other nations and research trees.'' -->
''ETC.''
 
  
== Sources ==
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;Other vehicles of similar configuration and role
''Paste links to sources and external resources, such as:''
+
 
 +
* [[Sd.Kfz. 6/2]]
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* [[ZiS-43]]
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* [[Lvtdgb m/40]]
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 +
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.''
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* ''other literature.'' -->
 +
 
 +
* [[wt:en/news/5194-development-gmc-cckw-353-a-deuce-and-a-half-and-a-gun-en|[Devblog] GMC CCKW 353: A deuce-and-a-half. And a gun.]]
  
{{French anti-aircraft vehicles}}
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{{TankManufacturer GM}}
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{{France anti-aircraft vehicles}}
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[[Category:Wheeled ground vehicles]]

Latest revision as of 21:50, 14 November 2023

Rank VII | Premium | Golden Eagles
Challenger DS Pack
This page is about the French SPAA CCKW 353 AA. For the other version, see CCKW 353 (M45).
CCKW 353 AA
fr_cckw_353_bofors.png
GarageImage CCKW 353 AA.jpg
ArtImage CCKW 353 AA.png
CCKW 353 AA
AB RB SB
2.7 2.0 2.0
Class:
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

The GMC CCKW 353 (40 mm Bofors) is a rank II French self-propelled anti-aircraft gun with a battle rating of 2.7 (AB) and 2.0 (RB/SB). It was introduced in Update 1.75 "La Résistance". Its main armament is a very potent Bofors L/60 cannon which can shred both tanks and planes if you manage to hit them properly. While armour is pretty nonexistent, it has good mobility, even for a truck-based SPAA.

The CCKW 353 is a truck based SPAA mounting a single Bofors 40 mm in the back of the truck. The truck itself is an American-made GMC CCKW 353 2 1/2-ton 6x6 truck commonly known as the "Deuce and a half".

All over this very long chassis, there is no armour to protect the 6 crew members from incoming MG fire, artillery shells and HE rounds: if spotted, this Deuce and a half is very tempting target. Although, this very minimal protection also makes this vehicle quite resistant to long-range fire: poorly aimed rounds will only pass by without doing any spalling damage, leaving the crew intact. Viewed from the side, about half of this vehicle's silhouette is just thin air, use it to your advantage. With such little armour, APHE shells will also not be triggered, in that sense, they act as normal AP rounds, which greatly reduces their lethal potential.

There is basically 3 things that can bring an end to this SPAA very quickly:

  • Close range MG/HMG/autocannon fire (planes and tanks)
  • Artillery barrage / bomb drop
  • Large calibre HE shells

If your opponents have none of them, you are safe from a quick destruction.

Speed and intelligent positioning actually are your principal source of protection. With its max speed of 70 km/h on road and ~25 km/h off-road, this chassis can carry its user to most good spots with ease. In order to reach your objectives in an optimal time, use covered roads to get in the general area and then go off-road to finish the trip.

Important advice:

  • Contrary to tracked vehicles, a straight line is not the best route.
  • As a wheeled chassis, it is strongly recommended to avoid sharp turns as they bleed off a good amount of speed and can leave you overturned. Keep your inertia.
  • It is to be noted that mobility is very reduced on soft grounds (snow, sand, mud, etc.). Plan your moves when facing these kind of terrains as your speed is capped around ~18 km/h.
  • Plan your escape routes: turning on the spot is a no way, when hiding, make sure not to face an obstacle.

At this BR, the 40 mm cannon is very potent against most threats. Its penetration rates are comparable to the QF 2-pounder, which veterans of early British tanks will be familiar with. At BR 3.0, the QF 2-pounder is still equipped on the Churchill Mk I but the Bofors L/60 fires 120 shots/min with comparable penetration rates. Plus, reload rate is very fast, which makes switching ammo belts almost unnoticeable while firing. Most lightweight enemies you manage to flank will be taken out very fast. In order to be most lethal, target driver/engine first, then, the gunner and finish off the rest of the crew (make sure to fire at the gun's breech/turret ring in order to disable it to fire back even if gunner gets back up).

General info

Survivability and armour

Armourfront / side / back
Hull0 / 0 / 0
Turret0 / 0 / 0
Crew6 people
Visibility83 %

Armour type:

  • Structural steel (truck chassis, driver's cabin, engine hood, gun mount)
  • Wood (truck bed floor)
  • Wheel (tires)
Armour Front Sides Rear Roof
Driver's cabin 3 + 3 mm 3 mm 3 mm N/A Driver's cabin
3 mm Engine hood
Truck bed 3 + 15 mm N/A 3 mm N/A

Notes:

  • The gun breech is 150 mm thick.
  • The wheels are 10 mm thick.
  • The floor of the driver's cabin is 3 mm thick and the floor of the truck bed is 15 mm thick.

This SPAA has pretty much no armour due to the fact this thing is pretty much a very large truck with a 40 mm Bofors gun bolted onto it. Luckily, with an SPAA with such a low profile, it's much easier to hide in foliage with it, especially if you are willing to pay some golden eagles in order to get some camouflage or bushes on it. Additionally, the 40 mm Bofors gun is great for self-defence. And you needn't worry about enemy tank shells coming at you, because if they hit, all shell types will pass straight through unless they hit something vital. Your biggest threat is enemy machine gun fire, but if you angle your tank so that it is ready to withdraw, this tank is pretty fast so you should be able to get out of there while returning fire.

Mobility

Speedforward / back
AB70 / 10 km/h
RB and SB65 / 9 km/h
Number of gears5 forward
1 back
Weight8.5 t
Engine power
AB179 hp
RB and SB94 hp
Power-to-weight ratio
AB21.1 hp/t
RB and SB11.1 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 70 10 8.5 134 179 15.76 21.06
Realistic 65 9 83 94 9.76 11.06

Modifications and economy

Repair costBasic → Reference
AB483 → 626 Sl icon.png
RB388 → 503 Sl icon.png
SB551 → 714 Sl icon.png
Total cost of modifications6 940 Rp icon.png
6 730 Sl icon.png
Talisman cost530 Ge icon.png
Crew training3 000 Sl icon.png
Experts10 000 Sl icon.png
Aces115 Ge icon.png
Research Aces160 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 40 / 40 % Sl icon.png
112 / 112 / 112 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
65 Ge icon.png
Mods new car suspension.png
Suspension
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
55 Ge icon.png
Mods new tank break.png
Brake System
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
55 Ge icon.png
Mods new tank filter.png
Filters
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
105 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
750 Rp icon.png
Cost:
730 Sl icon.png
135 Ge icon.png
Mods new tank engine.png
Engine
Research:
750 Rp icon.png
Cost:
730 Sl icon.png
135 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
65 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
55 Ge icon.png
Mods tank reinforcement fr.png
Crew Replenishment
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
105 Ge icon.png
Mods tank ammo.png
40mm_usa_M2_HE_ammo_pack
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
65 Ge icon.png
Mod arrow 0.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
65 Ge icon.png
Mods tank ammo.png
40mm_usa_M2_AP_ammo_pack
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
55 Ge icon.png
Mods aa cannon.png
Adjustment of Fire
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
55 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
105 Ge icon.png
Mods art support.png
Artillery Support
Research:
750 Rp icon.png
Cost:
730 Sl icon.png
135 Ge icon.png

Armaments

Main armament

40 mm Bofors L/60 cannon
Ammunition384 rounds
Belt capacity8 rounds
Reloadbasic crew → aces
0.6 → 0.5 s
Fire rate120 shots/min
Vertical guidance-6° / 87°
Main article: Bofors L/60 (40 mm)
40 mm Bofors L/60 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 384 (8) 120 -6°/+87° ±180° N/A 30.8 42.7 51.8 57.2 60.9 0.65 0.58 0.53 0.50
Realistic 20.8 24.5 29.8 32.9 35.0

Ammunition

  • Default(AP-T/FI-T): AP-T · FI-T* - This belt works fine for whichever threat: a hit on an aircraft means certain destruction and it still is able to hurt ground vehicles, especially if targeting the flanks of the enemy vehicle. This seems like a good belt for unexpected encounters.
  • Mk.II(FI-T): FI-T* - These are absolutely devastating in the AA role.
  • M81A1(AP-T): AP-T - This is the best belt to attack ground vehicles especially if you target the flanks of the enemy vehicle.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Mk.II FI-T* 9 8 7 6 5 4
M81A1 AP-T 72 69 58 46 37 29
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Mk.II FI-T* 874 0.83 0.1 0.1 63 79° 80° 81°
M81A1 AP-T 875 0.88 - - - 47° 60° 65°

Ammo racks

Ammo racks of the CCKW 353 AA
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
48 29 (+19) 25 (+23) 17 (+31) (+39) (+47) No

Notes:

  • Every 4 rounds in the x-ray view represents a single clip
  • Rack 1 is visually made up of 4 separate racks that deplete simultaneously

Usage in battles

This specific truck plays similar to Soviet and German truck-based SPAAs, where high calibre and slow rate of fire are their mark of distinction. One can definitely use the CCKW as a front line AA, defending its teammates against enemy planes while remaining very potent at destroying tank. With its high reload speed, rate of fire, and gun traverse, it can switch very quickly from one role to another. While not being the best SPAA nor the best TD, it surely is a very balanced deal between the two.

First thing that should be noted is that unless you are solely using it at 3.0, the Deuce should never be taken out as a first spawn vehicle. Should the time arise that you are forced to take it or the enemy are using a large number of aircraft, this SPAA can be used for deleting aircraft and tanks alike. As with all SPAA, your first goal is to get the aircraft to either stall over the battlefield, or head you on. At that point it's up to you to liberate your allies from enemy aircraft.

Frontline TD:

If as a player you feel like removing more land based targets the CCKW can be used in a pinch as a tank destroyer. Thanks to it's good road based mobility and excellent pen of 72 mm at point blank (not to mention its high rate of fire and reload speed) this truck based tank destroyer can make an excellent ambush vehicle in both cities and more rural maps like Normandy, firing from semi-covered flanking positions.

When near the front line, hide yourself behind an hill, a rock, a building, anything to hide completely this very long chassis. Staying behind cover, peek out to your surroundings and to the sky. If an enemy happens to pass by, spread it with 40 mm shells until it is destroyed.

SPAA:

If you happen to hear a plane, engage an HE belt in the gun a point it to the skies. Make sure to aim every shot you make since your rate of fire makes engaging planes a bit hard. Just firing in the general direction of the enemy will not score hits: aim.

Plus, this truck is a very juicy targets to any planes: they will try a dive on you. These manoeuvres are great opportunities to score a direct hit to any strafing opponent. The faster you react to such moves, the higher your survival chances are.

Bombers are quite fragile to such large shells. These are your priority targets, leave faster-moving planes to faster-firing allies (Wirbelwinds & Co.).

Pros and cons

Pros:

  • The 40 mm Bofors has a good anti-tank capability
  • Good rate of fire for taking out tanks
  • Fast reloads keeps rate of fire steady
  • Fast reloads allow to switch between ammo type very quickly
  • Good gun traverse and elevation speeds
  • Excellent elevation angles
  • Thin armour will not detonate APHE shells
  • Dedicated belts for both planes (HE belt) and tanks (AP belt)

Cons:

  • Quite a slow vehicle off-road
  • Absolutely no armour
  • Entirety of the crew is exposed
  • ~60° in front of the truck is a blind spot for the gun
  • Slow rate of fire for taking out planes
  • Very vulnerable to large HE shells, MG/HMG/autocannon fire and artillery barrages
  • Long chassis makes turning uneasy
  • Slow acceleration

History

Nicknamed the "Deuce-and-a-half" by the U.S. army, the American 2.5 ton triple-axle 6x6 made by GMC is a true army workhorse. GMC trucks were vital to supplying and equipping allies after land operations began in Europe, and more than 560 thousand of these trucks were produced during World War II. They proved invaluable to supply lines and the battlefield. The GMC CCKW 353 was a combat model of the famous truck equipped with a 40mm anti-aircraft gun and used by the French in WWII.

Various allied armies other than the US used the reliable GMC trucks. France adopted a variant of the 1941 model with a simplified cabin design and longer chassis—the military all-wheel-drive (6x6) GMC CCKW 353. Equipped with a 40mm Bofors cannon (very familiar to War Thunder naval warfare testers), the GMC vehicle was transformed into a mobile anti-air defense platform that could also be used against ground targets, such as enemy infantry, lightly-armoured vehicles, and fortifications.

- From Devblog

Media

Skins

See also

Other vehicles of similar configuration and role

External links


General Motors Company (GM)
MBTs 
MBT-70  MBT-70* · XM803
XM-1  XM1 (GM)
  *Designed in collaboration with the Deutsche Entwicklungsgesellschaft.
Tank Destroyers  T114
Export 
GMC CCKW  CCKW 353 (M45) · CCKW 353 AA
Note  General Motors has several divisions, including Buick, Cadillac, and Chevrolet.

France anti-aircraft vehicles
Wheeled/Half-tracked  P.7.T AA · CCKW 353 AA · TPK 6.41
AMX-13 Derivatives  VTT DCA · AMX-13 DCA 40
Radar SPAAG  AMX-30 S DCA
Missile SPAA  SANTAL · Roland 1 · ▄ItO 90M
Other  AMX-10P