Difference between revisions of "M11/39"

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(Mobility: Added table with mobility characteristics)
(Article majority revised and completed, removed immaterial tables)
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[[File:GarageImage M11 39.jpg|420px|thumb|left]]
 
[[File:GarageImage M11 39.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian medium tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].  
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian medium tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]]. Despite being classed as a Medium tank, it shares more in common with conventional tank destroyers.  
  
 
== General info ==
 
== General info ==
Line 11: Line 11:
 
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''-->
 
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''-->
  
This vehicle is what you would expect for an early war vehicle, the armour is easily penetrated, however, it can bounce some French shots. Usually, the enemy will attempt to shoot at the turret to disable the gun, but the gun is on the hull so you can maybe survive the first shot.
+
The M11/39 has fairly unimpressive protection overall at 30mm frontally. At common combat ranges it will be vulnerable to the vast majority of typical rounds, however it is frontally immune from heavy machine gun fire. The crew is made up of 3 total members, the Driver Gunner and Commander, the latter of which is positioned in the MG turret. An incoming shot into this turret will rarely one-shot the tank, but a shot into the drivers port will commonly see the vehicle knocked out. However it is fairly likely enemies will attempt to fire into the MG turret, which will likely only knock out the commander leaving all other assets of the tank completely functional, allowing you to drive off or return fire.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backwards.''
+
The mobility of the M11/39 is quite average, it is fast and responsive enough to get around the map and change direction easily, but not fast enough to really take advantage of it's mobility. It wont outpace many enemy vehicles to advantageous positions into the map, and overall doesn't offer any advantage to the vehicle other than being adequately mobile. It's reactive mobility is fairly effective however, it can easily turn in place to face a different direction when upgraded which is necessary due to the hull mounted cannon. It can cruise off-road at 37 km/h in AB and 33 km/h in RB, so it isn't slow by any means, but not notably very fast either. The reverse is only 4-5 km/h as well, making it hard to back out of an unwanted engagement.
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Game Mode
 
! colspan="3" | Mobility characteristics
 
! colspan="2" | Engine power (horsepower)
 
! colspan="2" | Power-to-weight ratio (hp/ton)
 
|-
 
! {{Annotation|Max Speed|Maximum Speed (km/h)}}
 
! {{Annotation|Weight|Vehicle Weight (tons)}}
 
! {{Annotation|AoA Weight|Add on Armour Weight (tons)}}
 
! Stock
 
! Upgraded
 
! Stock
 
! Upgraded
 
|-
 
! Arcade
 
| 37 || rowspan="2" | 11.0 || rowspan="2" | N/A || 201 || 248 || 18.27 || 22.55
 
|-
 
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 
| 34 || 115 || 130 || 10.45 || 11.82
 
|}
 
 
 
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
{{main|Vickers-Terni 37/40 mod.18 (37 mm)}}
+
{{main|Vickers-Terni 37/40 mod.18 (37 mm)}}The M11/39 is equipped with a hull mounted 37mm cannon that fires an APHE round. Overall, the performance of the cannon and this round is largely unimpressive, at common combat ranges it can punch through between 35-25mm of flat armour, which means that it can potentially meet some vehicles that the round can't frontally penetrate without a very well aimed shot. It will struggle against the American Stuarts and the majority of French vehicles, meaning that this vehicles combat ability isn't hugely consistent. Additionally, it lacks the penetration performance to engage at ranges, as passed 800 meters or so, the penetration power falls off to only 20mm of flat penetration which means it will struggle to penetrate the vast majority of enemy vehicles, on top of this the cannon itself is fairly inaccurate. The round does contain 23 grams of explosive filler however, which is enough to one-shot enemy vehicles with 3 crew members or less fairly regularly, which is something to consider.
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="6" | [[Vickers-Terni 37/40 mod.18 (37 mm)|37 mm Vickers-Terni 37/40 mod.18]]
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 84 || -8°/+15° || ±15° || N/A
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 13.3 || __.__ || __.__ || __.__ || __.__
 
|-
 
| ''Realistic'' || 8.3 || __.__ || __.__ || __.__ || __.__
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 4.03 || __.__ || __.__ || 3.1
 
|-
 
|}
 
  
===== Ammunition =====
+
===== Ammunition =====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
Line 91: Line 35:
 
! 2000m
 
! 2000m
 
|-
 
|-
| Granata Perforante da 37 || APHE || 38 || 35 || 25 || 17 || 11 || 7
+
| Granata Perforante da 37 || APHE ||39||36||26|| 17 ||12||8
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
|}   
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| Granata Perforante da 37 || APHE || 640 || 0.7 || 1.3 || 15 || 23 || ° || 47° || 60° || 65°
 
|-
 
|}
 
 
 
===== [[Ammo racks|Ammo racks]] =====
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br /> rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''84''' || XX&nbsp;''(+XX)'' || XX&nbsp;''(+XX)'' || XX&nbsp;''(+XX)'' || style="text-align:center" | No
 
|-
 
|}
 
 
 
 
=== Machine guns ===
 
=== Machine guns ===
 
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
{{main|Breda Mod. 38 (8 mm)}}
+
{{main|Breda Mod. 38 (8 mm)}}The M11/39 is equipped with twin Breda Mod. 38 .30 Calibre machine guns in the Commander's turret with 24 rounds per gun. They have basically no viability against enemy armour and can only be use to knock out exposed crew members. However, they can potentially be used as an anti-air weapon as the twin machine guns will be enough to cripple enemy aircraft. In practice applying them in this way isn't very viable though, as they can't elevate high enough to be able to attack aircraft unless the aircraft is flying very low, or the tank is positioned on an angle giving it an artificially higher elevation. The machine guns can be used to attack aircraft, however it isn't regularly effective enough to consider this a key strategy.
  
{| class="wikitable" style="text-align:center"
+
== Usage in battles ==
|-
+
[[File:M11-39 1.jpg|thumb|631x631px|M11/39 passing a knocked out BT-7]]
! colspan="7" | [[Breda Mod. 38 (8 mm)|8 mm Breda Mod. 38]]
+
Because of its various shortcomings, the M11/39 doesn't have a play-style that consistently works well every time, but certain ways of play are easily more consistent than others. One effective way to play is in ambush, lying in wait to engage enemies at close range, at distances the cannon is just too inaccurate and lacks the penetration required to be constantly effective, so playing it at close range negates those issues. It's also important to avoid situations where you could possibly meet an enemy on the move, as adjusting your angle to face the enemy tied with how unstable the cannon is when coming to a stop, means that enemy tanks will likely be able to get a shot off on you before you can accurately fire at them.
|-
+
 
! colspan="7" | ''Commander's cupola mount'' (x2)
+
Ideally, you're going to want to engage at close range from a sedentary position, watching corners or covering cap points is where you'll likely see the most hostile tanks, so if you can find a good position in these locations you will likely pick up a few kills. Due to the small size of the M11, it might tank enemies a few seconds longer than normal to identify you as a threat, especially if you're positioned out of the way, making this vehicle even more adequately suited to the ambush role.
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 720 (24) || 600 || __° || __°
 
|-
 
|}
 
  
== Usage in battles ==
+
It's also important to note which tanks you'll struggle engaging, the M11 lacks the penetration to engage most French tanks and the late American Stuarts and HMCs, so it's a good idea to look at the armour layout of these vehicles to identify weak spots, if an enemy comes into sight that you can't easily penetrate, refrain from engaging it unless it presents a side shot, there's no use firing if you can't reliably cut through the armour. The M11/39 is a more defensive tank when compared to its contemporaries, and if you can identify a good camping position on any given map, the M11 will likely perform well enough.
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 157: Line 55:
 
'''Pros:'''
 
'''Pros:'''
  
* High power zoom of 8x-16.1x with the scope
+
* Machine guns have anti-air potential
* 2 machine guns available for use
+
* Relatively fast reload
* 39° per second machine gun turret traverse, makes for a fairly good anti-aircraft gun
+
* Low profile
* Decent gun against the expected opponents
 
* Low muzzle velocity makes for good aiming training
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Armament penetration stats are overall inadequate
+
* Poor penetration
* 4.1 s reload time is a downgrade from the previous vehicle
+
* Fairly inaccurate main gun
* Slow muzzle velocity needs some time to get used to (especially realistic battles)
+
* Inadequate performance at range
* Relatively underpowered engine compared to contemporaries
+
* Low survivability
  
 
== History ==
 
== History ==
Line 176: Line 72:
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<gallery>
 +
File:M11-39 5.jpg|M11/39 in desert livery
 +
File:M11-39 6.jpg|M11/39 In Winter camouflage
 +
File:M11-39 2.jpg|M11/39 Engaging an enemy T-26
 +
File:M11-39 3.jpg|The M11/39 in standard livery
 +
File:M11-39 4.jpg|M11/39 engaging an enemy M8 HMC
 +
</gallery>
  
 
== See also ==
 
== See also ==

Revision as of 17:58, 3 March 2020

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
M11/39
it_m11_39.png
M11/39
AB RB SB
1.0 1.0 1.0
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

GarageImage M11 39.jpg


The Fiat-Ansaldo M11/39 is a rank I Italian medium tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic". Despite being classed as a Medium tank, it shares more in common with conventional tank destroyers.

General info

Survivability and armour

The M11/39 has fairly unimpressive protection overall at 30mm frontally. At common combat ranges it will be vulnerable to the vast majority of typical rounds, however it is frontally immune from heavy machine gun fire. The crew is made up of 3 total members, the Driver Gunner and Commander, the latter of which is positioned in the MG turret. An incoming shot into this turret will rarely one-shot the tank, but a shot into the drivers port will commonly see the vehicle knocked out. However it is fairly likely enemies will attempt to fire into the MG turret, which will likely only knock out the commander leaving all other assets of the tank completely functional, allowing you to drive off or return fire.

Mobility

The mobility of the M11/39 is quite average, it is fast and responsive enough to get around the map and change direction easily, but not fast enough to really take advantage of it's mobility. It wont outpace many enemy vehicles to advantageous positions into the map, and overall doesn't offer any advantage to the vehicle other than being adequately mobile. It's reactive mobility is fairly effective however, it can easily turn in place to face a different direction when upgraded which is necessary due to the hull mounted cannon. It can cruise off-road at 37 km/h in AB and 33 km/h in RB, so it isn't slow by any means, but not notably very fast either. The reverse is only 4-5 km/h as well, making it hard to back out of an unwanted engagement.

Armaments

Main armament

The M11/39 is equipped with a hull mounted 37mm cannon that fires an APHE round. Overall, the performance of the cannon and this round is largely unimpressive, at common combat ranges it can punch through between 35-25mm of flat armour, which means that it can potentially meet some vehicles that the round can't frontally penetrate without a very well aimed shot. It will struggle against the American Stuarts and the majority of French vehicles, meaning that this vehicles combat ability isn't hugely consistent. Additionally, it lacks the penetration performance to engage at ranges, as passed 800 meters or so, the penetration power falls off to only 20mm of flat penetration which means it will struggle to penetrate the vast majority of enemy vehicles, on top of this the cannon itself is fairly inaccurate. The round does contain 23 grams of explosive filler however, which is enough to one-shot enemy vehicles with 3 crew members or less fairly regularly, which is something to consider.
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Granata Perforante da 37 APHE 39 36 26 17 12 8

Machine guns

Main article: Breda Mod. 38 (8 mm)
The M11/39 is equipped with twin Breda Mod. 38 .30 Calibre machine guns in the Commander's turret with 24 rounds per gun. They have basically no viability against enemy armour and can only be use to knock out exposed crew members. However, they can potentially be used as an anti-air weapon as the twin machine guns will be enough to cripple enemy aircraft. In practice applying them in this way isn't very viable though, as they can't elevate high enough to be able to attack aircraft unless the aircraft is flying very low, or the tank is positioned on an angle giving it an artificially higher elevation. The machine guns can be used to attack aircraft, however it isn't regularly effective enough to consider this a key strategy.

Usage in battles

M11/39 passing a knocked out BT-7

Because of its various shortcomings, the M11/39 doesn't have a play-style that consistently works well every time, but certain ways of play are easily more consistent than others. One effective way to play is in ambush, lying in wait to engage enemies at close range, at distances the cannon is just too inaccurate and lacks the penetration required to be constantly effective, so playing it at close range negates those issues. It's also important to avoid situations where you could possibly meet an enemy on the move, as adjusting your angle to face the enemy tied with how unstable the cannon is when coming to a stop, means that enemy tanks will likely be able to get a shot off on you before you can accurately fire at them.

Ideally, you're going to want to engage at close range from a sedentary position, watching corners or covering cap points is where you'll likely see the most hostile tanks, so if you can find a good position in these locations you will likely pick up a few kills. Due to the small size of the M11, it might tank enemies a few seconds longer than normal to identify you as a threat, especially if you're positioned out of the way, making this vehicle even more adequately suited to the ambush role.

It's also important to note which tanks you'll struggle engaging, the M11 lacks the penetration to engage most French tanks and the late American Stuarts and HMCs, so it's a good idea to look at the armour layout of these vehicles to identify weak spots, if an enemy comes into sight that you can't easily penetrate, refrain from engaging it unless it presents a side shot, there's no use firing if you can't reliably cut through the armour. The M11/39 is a more defensive tank when compared to its contemporaries, and if you can identify a good camping position on any given map, the M11 will likely perform well enough.

Pros and cons

Pros:

  • Machine guns have anti-air potential
  • Relatively fast reload
  • Low profile

Cons:

  • Poor penetration
  • Fairly inaccurate main gun
  • Inadequate performance at range
  • Low survivability

History

This pre-war design was intended to be the standard Italian medium tank, equipping medium tank battalions in the armoured divisions. However, the positioning of the medium-velocity 37mm main armament in a limited-traverse hull mounting was short-sighted and quickly lost favour. The tank had no radio. Only 100 were built before Italy moved on to the M13/40. Twenty-four served, in 4-tank platoons, with the Medium Special Tank Company (Compagnia Speciale Carri M) in the East African Armored Task Force in Italian East Africa until the Italians there were defeated in June 1941. Another 70 were deployed with the 1st and 2nd Medium Tank Battalions, which deployed to Libya in summer, 1940, and were all either destroyed or captured by British forces by early February 1941.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on tank;
  • other literature.


Italy medium tanks
  Italy
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
M16/43  Celere Sahariano
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO · Ariete AMV
Germany  ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5
Allied powers  ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"
  Hungary
Turán  Turan I · Turan II · Turan III
Germany  ◔Leopard 2A4 · Leopard 2A7HU
USSR  ◔T-72M1