Difference between revisions of "M36B2"

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{{About
 +
|about = American tank destroyer '''{{PAGENAME}}'''
 +
|usage = other versions
 +
|link = M36 Jackson (Family)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=us_m36b2
 
|code=us_m36b2
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American tank destroyer {{Battle-rating}}. It was introduced in [[Update "Drone Age"]].
+
The '''M36B2''' tank destroyer, formally known as the 90 mm Gun Motor Carriage M36B2, is an improved modification of the [[M36 GMC]] tank destroyer deployed by the U.S. Army near the end of World War II and throughout the Korean War. The M36B2 shared many traits with the original M36 GMC, including the same armour layout, engine, and main anti-tank gun. Beginning in May 1945, the American Locomotive Company rebuilt 672 M10 hulls into the 90 mm Gun Motor Carriage M36B2 variant. In May 1945, the Montreal Locomotive Works delivered another batch of 52 M36B2s. As Germany in World War II unconditionally surrendered in May 1945, this upgraded variant of the M36B2 saw no combat following its introduction. Instead, it was heavily utilized by the U.S. Army and the Republic of Korea Army against Soviet-made North Korean armoured vehicles during the Korean War, which began five years later, in 1950. Because [[M26]] and [[M46]] tanks were in short supply, the M36B2 became one of the favoured armoured vehicles for MAP (Military Assistance Program) transfers.
 +
 
 +
Introduced in [[Update "Drone Age"]], the M36B2 GMC performs extremely similarly to the original M36 GMC. Armoured turret cover shields were added to the M36B2, providing some modest protection against small artillery shrapnel and strafing by small-calibre aircraft machine guns. Despite this, the vehicle remains poorly armoured, leaving it vulnerable to strafing by large-calibre aircraft heavy machine guns or aircraft cannons. For the M36B2 variant, new HEAT-FS ammunition has become available, allowing it to engage strongly armoured enemy vehicles at a significantly greater range with reliability.
  
 
== General info ==
 
== General info ==
Line 12: Line 19:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
+
'''Armour type:'''
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
+
 
* Cast homogeneous armour (Turret, Transmission area) -->
+
* Rolled homogeneous armour (Turret, Hull)
 +
* Cast homogeneous armour (Gun mantlet, Transmission area)
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 22: Line 29:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull || 38.1 mm (54°) ''Front glacis''<br>50.8-107.8 mm (6-70°) ''Transmission housing''
|-
+
| 19.05 mm (38°) ''Top'' <br> 25.4 mm ''Bottom'' || 19.05 mm (31-36°) ''Top''<br>19.05 mm (13-45°) ''Bottom''
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
| 19.5 mm<br>10 mm
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
| Turret || 31.75 mm (5-53°) ''Turret front'' <br> 76.2 mm ''Gun mantlet'' || 31.75 mm (14-21°)  || 25.4 mm (0-22°) ||6.5 mm
 
|-
 
|-
 
|}
 
|}
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
'''Notes:'''
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
+
 
 +
* Tracks are 20 mm thick, bogies are 10 mm thick while the wheels are 20 mm thick.
 +
* Small slivers of 5 mm armour hang off the top side hull armour, giving minuscule protections at those areas.
 +
* Track blocks on the side hull armour allows an extra 20 mm of armour at their locations.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
 
  
{{tankMobility}}
+
{{tankMobility|abMinHp=582|rbMinHp=363}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 50: Line 59:
 
{{main|M3 (90 mm)}}
 
{{main|M3 (90 mm)}}
  
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
The 90 mm M3 is the same gun available for the Super Hellcat, the T25 or the M26 and stays reliably accurate until 800 m distance. Beyond 1,000 m the loss of accuracy becomes a real handicap. The high muzzle velocity of your shells grants you pretty flat firing trajectories and thus helps fire at moving targets from a distance. In that regard, using the "sight distance control" feature can increase your chances of successfully hitting enemy tanks.
 +
 
 +
The rotation speed of the gun is better than average compared to other tanks at the same rank or battle rating. Which makes tracking a target from a distance an easy task to perform as your targeting process is fast. Elevation and depression angles of the gun are important, allowing you to fire from unusual positions (behind a ridge, from uphill, etc.). Your reload time is similar to vehicles at the same BR, if not a little longer than average. Your recoil is important but not powerful enough to throw your gun off target after firing. Lacking a stabilizer, the tank can't reliably fire on the move.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
Line 61: Line 72:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 47 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 47 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 21.1 || 29.3 || 35.5 || 39.3 || 41.8 || rowspan="2" | 9.75 || rowspan="2" | 8.63 || rowspan="2" | 7.95 || rowspan="2" | 7.50
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
The available ammunition allows for engaging all types of targets:
! colspan="8" | Penetration statistics
+
 
|-
+
* '''T33''': APBC; a solid shot with an average penetration power and no explosive filler.
! rowspan="2" data-sort-type="text" | Ammunition
+
* '''M71''': HE; useful for destroying open and lightly armoured vehicles.
! rowspan="2" | Type of<br>warhead
+
* '''M304''': APCR; a composite round with a very high penetration power but no explosive filler and will only penetrate flat vertical surfaces.
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
+
* '''M82''': APCBC; a capped armour-piercing shell with a ballistic cap that has a better but still average penetration power and an explosive filler. It will destroy any armoured target it penetrates.
|-
+
* '''M348''': HEATFS; a HEAT round with very high penetration and excellent performance on angled armour
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
+
* '''M313''': Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.
|-
+
 
| T33 shot || APBC || __ || __ || __ || __ || __ || __
+
{{:M3 (90 mm)/Ammunition|T33 shot, M71 shell, M313, M304 shot, M82 shot (M36B2), M348 shell}}
|-
 
| M71 shell || HE || __ || __ || __ || __ || __ || __
 
|-
 
| M304 shot || APCR || __ || __ || __ || __ || __ || __
 
|-
 
| M82 shot || APCBC || __ || __ || __ || __ || __ || __
 
|-
 
| M348 shell || HEATFS || __ || __ || __ || __ || __ || __
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| T33 shot || APBC || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
| M71 shell || HE || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
| M304 shot || APCR || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
| M82 shot || APCBC || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
| M348 shell || HEATFS || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
|-
 
! Ammunition
 
! Velocity<br>(m/s)
 
! Projectile<br>mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive mass<br>(TNT equivalent) (g)
 
|-
 
| M313 || ___ || ____ || __ || __ || __ || ___
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
<!-- '''Last updated:''' -->
+
<!-- '''Last updated: 2.27.2.27''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 143: Line 105:
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''47''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''47''' || 39&nbsp;''(+8)'' || 30&nbsp;''(+17)'' || 21&nbsp;''(+26)'' || 12&nbsp;''(+35)'' || 7&nbsp;''(+40)'' || 1&nbsp;''(+46)'' || No
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
 +
 +
* Shells are modeled individually and disappear after having been shot or loaded.
 +
* Racks 5 and 6 are first stage ammo racks. They total 11 shells and get filled first when loading up the tank.
 +
* These racks are also emptied early: the rack depletion order at full capacity is: 5 - 6 - 1 - 2 - 3 - 4.
 +
* Full reload speed will be realized as long as shells are available in the ready racks 5 and 6. If the ready rack is empty, a penalty to reload speed will occur.
 +
* Simply not firing when the gun is loaded will move ammo from racks 1-4 into rack 6 then 5. Firing will interrupt the restocking of the ready rack.
  
 
=== Machine guns ===
 
=== Machine guns ===
Line 151: Line 120:
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M2HB (12.7 mm)}}
 
{{main|M2HB (12.7 mm)}}
 
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
Line 160: Line 127:
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
|Pintle||1,000 (200)||577||-10°/+70°||±60°
 
|-
 
|-
 
|}
 
|}
Line 170: Line 137:
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Fast speed
 +
* Roof cover to protect from some air attacks
 +
* Fast turret traverse, when many tank destroyers don't have a turret at all.
 +
* HEATFS, APCBC and Browning .50 cal gives a wide range of options to fight different targets.
 +
* HEATFS has enough penetration to stay relevant even if uptiered to 6.7 lineups
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Slow and lacking in maneuverability when stock
 +
* Armor is not sufficient to provide reliable protection against cannons at this BR
 +
* Roof armor does not fully close off the turret, therefore the vehicle is still vulnerable to overpressure like an open top vehicle.
 +
* Stock APBC is mediocre
 +
* HEATFS explodes on fences and bushes and cannot reliably one-shot if the target cannot be overpressured
 +
* Terrible ammo placement, first-stage rack on the turret rear and extra rounds on the sponsons are all prone to getting exposed.
  
 
== History ==
 
== History ==
Line 184: Line 161:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m36b2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 190: Line 170:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
 
* ''reference to the series of the vehicles;''
+
;Other M36B2s
* ''links to approximate analogues of other nations and research trees.''
+
 
 +
* [[M36B2 (Japan)]]
 +
* [[M36B2 (France)]]
  
 
== External links ==
 
== External links ==
Line 199: Line 181:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{TankManufacturer Ordnance Department}}
 
{{USA tank destroyers}}
 
{{USA tank destroyers}}

Latest revision as of 04:10, 9 November 2024

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
This page is about the American tank destroyer M36B2. For other versions, see M36 Jackson (Family).
us_m36b2.png
GarageImage M36B2.jpg
ArtImage M36B2.png
M36B2
AB RB SB
5.7 5.7 5.7
Research:20 000 Specs-Card-Exp.png
Purchase:135 000 Specs-Card-Lion.png
Show in game

Description

The M36B2 tank destroyer, formally known as the 90 mm Gun Motor Carriage M36B2, is an improved modification of the M36 GMC tank destroyer deployed by the U.S. Army near the end of World War II and throughout the Korean War. The M36B2 shared many traits with the original M36 GMC, including the same armour layout, engine, and main anti-tank gun. Beginning in May 1945, the American Locomotive Company rebuilt 672 M10 hulls into the 90 mm Gun Motor Carriage M36B2 variant. In May 1945, the Montreal Locomotive Works delivered another batch of 52 M36B2s. As Germany in World War II unconditionally surrendered in May 1945, this upgraded variant of the M36B2 saw no combat following its introduction. Instead, it was heavily utilized by the U.S. Army and the Republic of Korea Army against Soviet-made North Korean armoured vehicles during the Korean War, which began five years later, in 1950. Because M26 and M46 tanks were in short supply, the M36B2 became one of the favoured armoured vehicles for MAP (Military Assistance Program) transfers.

Introduced in Update "Drone Age", the M36B2 GMC performs extremely similarly to the original M36 GMC. Armoured turret cover shields were added to the M36B2, providing some modest protection against small artillery shrapnel and strafing by small-calibre aircraft machine guns. Despite this, the vehicle remains poorly armoured, leaving it vulnerable to strafing by large-calibre aircraft heavy machine guns or aircraft cannons. For the M36B2 variant, new HEAT-FS ammunition has become available, allowing it to engage strongly armoured enemy vehicles at a significantly greater range with reliability.

General info

Survivability and armour

Armourfront / side / back
Hull38 / 19 / 19
Turret76 / 31 / 25
Crew5 people
Visibility101 %

Armour type:

  • Rolled homogeneous armour (Turret, Hull)
  • Cast homogeneous armour (Gun mantlet, Transmission area)
Armour Front (Slope angle) Sides Rear Roof
Hull 38.1 mm (54°) Front glacis
50.8-107.8 mm (6-70°) Transmission housing
19.05 mm (38°) Top
25.4 mm Bottom
19.05 mm (31-36°) Top
19.05 mm (13-45°) Bottom
19.5 mm
10 mm
Turret 31.75 mm (5-53°) Turret front
76.2 mm Gun mantlet
31.75 mm (14-21°) 25.4 mm (0-22°) 6.5 mm

Notes:

  • Tracks are 20 mm thick, bogies are 10 mm thick while the wheels are 20 mm thick.
  • Small slivers of 5 mm armour hang off the top side hull armour, giving minuscule protections at those areas.
  • Track blocks on the side hull armour allows an extra 20 mm of armour at their locations.

Mobility

Speedforward / back
AB44 / 6 km/h
RB and SB41 / 6 km/h
Number of gears5 forward
1 back
Weight29.9 t
Engine power
AB782 hp
RB and SB410 hp
Power-to-weight ratio
AB26.2 hp/t
RB and SB13.7 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 44 6 29.9 582 782 19.46 26.15
Realistic 41 6 363 410 12.14 13.71

Modifications and economy

Repair costBasic → Reference
AB1 814 → 2 243 Sl icon.png
RB2 135 → 2 640 Sl icon.png
SB2 951 → 3 650 Sl icon.png
Total cost of modifications34 700 Rp icon.png
67 500 Sl icon.png
Talisman cost1 300 Ge icon.png
Crew training39 000 Sl icon.png
Experts135 000 Sl icon.png
Aces550 Ge icon.png
Research Aces390 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 150 / 190 % Sl icon.png
154 / 154 / 154 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
1 700 Rp icon.png
Cost:
3 300 Sl icon.png
120 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
115 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
115 Ge icon.png
Mods new tank filter.png
Filters
Research:
2 900 Rp icon.png
Cost:
5 600 Sl icon.png
210 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
2 800 Rp icon.png
Cost:
5 500 Sl icon.png
200 Ge icon.png
Mods new tank engine.png
Engine
Research:
2 800 Rp icon.png
Cost:
5 500 Sl icon.png
200 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
1 700 Rp icon.png
Cost:
3 300 Sl icon.png
120 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
115 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
2 900 Rp icon.png
Cost:
5 600 Sl icon.png
210 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
1 700 Rp icon.png
Cost:
3 300 Sl icon.png
120 Ge icon.png
Mods tank ammo.png
90mm_us_M82_APCBC_ammo_pack
Research:
1 700 Rp icon.png
Cost:
3 300 Sl icon.png
120 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
115 Ge icon.png
Mods tank ammo.png
90mm_us_M304_APCR_ammo_pack
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
115 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
2 900 Rp icon.png
Cost:
5 600 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
90mm_us_M313_Smoke_ammo_pack
Research:
2 800 Rp icon.png
Cost:
5 500 Sl icon.png
200 Ge icon.png
Mods tank ammo.png
90mm_us_T108_HEAT_ammo_pack
Research:
2 800 Rp icon.png
Cost:
5 500 Sl icon.png
200 Ge icon.png

Armaments

Main armament

90 mm M3 cannon
Ammunition47 rounds
First-order11 rounds
Reloadbasic crew → aces
9.7 → 7.5 s
Vertical guidance-10° / 20°
Main article: M3 (90 mm)

The 90 mm M3 is the same gun available for the Super Hellcat, the T25 or the M26 and stays reliably accurate until 800 m distance. Beyond 1,000 m the loss of accuracy becomes a real handicap. The high muzzle velocity of your shells grants you pretty flat firing trajectories and thus helps fire at moving targets from a distance. In that regard, using the "sight distance control" feature can increase your chances of successfully hitting enemy tanks.

The rotation speed of the gun is better than average compared to other tanks at the same rank or battle rating. Which makes tracking a target from a distance an easy task to perform as your targeting process is fast. Elevation and depression angles of the gun are important, allowing you to fire from unusual positions (behind a ridge, from uphill, etc.). Your reload time is similar to vehicles at the same BR, if not a little longer than average. Your recoil is important but not powerful enough to throw your gun off target after firing. Lacking a stabilizer, the tank can't reliably fire on the move.

90 mm M3 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 47 -10°/+20° ±180° N/A 21.1 29.3 35.5 39.3 41.8 9.75 8.63 7.95 7.50
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

The available ammunition allows for engaging all types of targets:

  • T33: APBC; a solid shot with an average penetration power and no explosive filler.
  • M71: HE; useful for destroying open and lightly armoured vehicles.
  • M304: APCR; a composite round with a very high penetration power but no explosive filler and will only penetrate flat vertical surfaces.
  • M82: APCBC; a capped armour-piercing shell with a ballistic cap that has a better but still average penetration power and an explosive filler. It will destroy any armoured target it penetrates.
  • M348: HEATFS; a HEAT round with very high penetration and excellent performance on angled armour
  • M313: Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
T33 shot APBC 175 172 160 146 134 122
M71 shell HE 20 20 18 17 16 16
M304 shot APCR 287 281 259 234 211 191
M82 shot APCBC 185 182 170 156 144 132
M348 shell HEATFS 305 305 305 305 305 305
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
T33 shot APBC 853 10.91 - - - 47° 60° 65°
M71 shell HE 823 10.55 0.2 0.1 1,210 79° 80° 81°
M304 shot APCR 1,021 7.62 - - - 66° 70° 72°
M82 shot APCBC 853 10.91 1.2 14 137.2 48° 63° 71°
M348 shell HEATFS 853 6.5 0.05 0.1 926.17 65° 72° 77°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M313 821 10.7 9 5 20 50

Ammo racks

Ammo racks of the M36B2
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
47 39 (+8) 30 (+17) 21 (+26) 12 (+35) (+40) (+46) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Racks 5 and 6 are first stage ammo racks. They total 11 shells and get filled first when loading up the tank.
  • These racks are also emptied early: the rack depletion order at full capacity is: 5 - 6 - 1 - 2 - 3 - 4.
  • Full reload speed will be realized as long as shells are available in the ready racks 5 and 6. If the ready rack is empty, a penalty to reload speed will occur.
  • Simply not firing when the gun is loaded will move ammo from racks 1-4 into rack 6 then 5. Firing will interrupt the restocking of the ready rack.

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 70°
Horizontal guidance-60° / 60°
Main article: M2HB (12.7 mm)
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (200) 577 -10°/+70° ±60°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Fast speed
  • Roof cover to protect from some air attacks
  • Fast turret traverse, when many tank destroyers don't have a turret at all.
  • HEATFS, APCBC and Browning .50 cal gives a wide range of options to fight different targets.
  • HEATFS has enough penetration to stay relevant even if uptiered to 6.7 lineups

Cons:

  • Slow and lacking in maneuverability when stock
  • Armor is not sufficient to provide reliable protection against cannons at this BR
  • Roof armor does not fully close off the turret, therefore the vehicle is still vulnerable to overpressure like an open top vehicle.
  • Stock APBC is mediocre
  • HEATFS explodes on fences and bushes and cannot reliably one-shot if the target cannot be overpressured
  • Terrible ammo placement, first-stage rack on the turret rear and extra rounds on the sponsons are all prone to getting exposed.

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Other M36B2s

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


U.S. Army Ordnance Department/Corps*
Light tanks  T18E2 · M24 (Designed in collaboration with Cadillac)
M3 Stuart  M3 · M3A1 Stuart · M3A1 (USMC)
M5 Stuart  M5A1
Medium tanks  M3 Lee
M4 Sherman  M4 · M4A1 · M4A2 · M4A3 (105) · Calliope
  M4A1 (76) W · M4A2 (76) W · M4A3 (76) W
M26 Pershing  T20 · T25 · M26 · M26E1 · M26 T99
Patton Series  M46 · M46 "Tiger" · M47
Prototypes  T54E1 · T95E1
Heavy tanks  M103
M4 Jumbo  M4A3E2 · Cobra King · M4A3E2 (76) W
M6 Heavy  M6A1 · M6A2E1 · T1E1
M26 Pershing  T26E1-1 · T26E5
Prototypes  T14
T29  T29 · T30 · T34
T-32  T32 · T32E1
Tank destroyers  M3 GMC · M10 GMC · M56
M8 GMC  M8 HMC · M8A1 GMC
M36 GMC  M36 GMC · M36B2
Prototypes  T28 · T95
SPAAGs 
Production  M19 MGMC · M42
Export/Captured  ␗M8 HMC · SU-57
Stuart  Stuart I · Stuart III · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ▄M3A3 · ▄M3A3 Stuart · ▃Stuart VI (5th CAD) · ␗M5A1
Lee/Grant  ▂M3 Medium · ▃Grant I · Grant I
M4 Sherman  Sherman II · ▄M4A1 · ␗M4A1 (75) W · ▀M4 748 (a) · ▂M4A2 · ▄M4A3 (105) · ▅M4A3 (76) W · ▄M4A3E2
  ␗M4A4 · ␗M4A4 (1st PTG) · ▄Sherman V · ▄M4A4 · ▄Sherman I Composito
M26 Pershing  M26 "D.C.Ariete" · M26A1
M47 Patton  mKPz M47 G · ▅M47
M10 GMC  ␗M10 GMC · ▄M10 GMC
M36 GMC  ␗M36 GMC · M36B1 · ▅M36 · ▄M36B2
M19 MGMC  ▅M19A1
M42 MGMC  ▅M42 · ␗M42
  *The Ordnance Department was renamed to the Ordnance Corps after the Army Reorganization Act of 1950.

USA tank destroyers
M10  M10 GMC
M36  M36 GMC · M36B2
T95  T28 · T95
M109  M109A1
ATGM  LOSAT · M901
Wheeled  M3 GMC · T55E1
Other  M8 HMC · M50 · M56
China  ▃LVT(A)(4) (ZIS-2)