Difference between revisions of "Type 93"
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+ | {{About | ||
+ | | about = Japanese SPAA '''{{PAGENAME}}''' | ||
+ | | usage = other uses | ||
+ | | link = Type 93 (Disambiguation) | ||
+ | }} | ||
{{Specs-Card | {{Specs-Card | ||
|code=jp_type_93 | |code=jp_type_93 | ||
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== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The '''{{Specs|name}}''' is a | + | The '''{{Specs|name}}''' is a SAM system carrying Type 91 SAM missiles on a BXD10 (Toyota Mega Cruiser), built to replace the [[Oerlikon KDA (35 mm)]] emplacements and [[Type 87]] SPAAG carrying the same guns. Being built on a jeep it allows Japanese anti-air crews to use it as a very rapid response vehicle against aerial threats. |
+ | |||
+ | It was introduced in [[Update "Starfighters"]]. Easily capable to reach its top speed, it can get behind the enemy lines and protect the battlefield from any incoming air threats. This is best done by evading any kind of ground engagement while closing the gap on air spawns since the Type 93 lacks any kind of radar and can only fired once an aircraft is locked, making it almost impossible to combat any ground target. It does, however, double as a great scouting vehicle, equipping thermal sights, a small profile, and fast maneuverability. | ||
== General info == | == General info == | ||
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{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
|- | |- | ||
− | ! colspan="5" | [[Type 91]] missile | + | ! colspan="5" | [[Type 91]] missile || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) |
|- | |- | ||
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer | ! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer | ||
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The launcher features a centralised optic system and 2 x 4 launchers located on either side. The turret is capable of 360 degree turning and elevation of 70 degrees, but there is no depression on the launcher meaning firing at targets below you will be difficult. | The launcher features a centralised optic system and 2 x 4 launchers located on either side. The turret is capable of 360 degree turning and elevation of 70 degrees, but there is no depression on the launcher meaning firing at targets below you will be difficult. | ||
− | The missiles use an infrared and image-guidance system. | + | The missiles use an infrared and image-guidance system. They can lock onto heat-emitting targets and have IRCCM to help make flares less effective to the seeker. The missiles also have an optical contrast guidance mode which is useful for locking onto targets that you normally could not lock due to their lower heat signature or from longer distances. However, it only works well against targets that are flying at higher altitudes and during good weather conditions. The mode does not work at night. The optics contain a TV camera, infrared sensors, laser receivers and IFF antennas. These feed through to a launch control device located on the passenger side of the vehicle. |
This optic also allows you to track onto targets within ±1 degree of the sight, however offers no radar itself to spot incoming enemies so they must be manually spotted and locked. | This optic also allows you to track onto targets within ±1 degree of the sight, however offers no radar itself to spot incoming enemies so they must be manually spotted and locked. | ||
− | The | + | The missiles have a warm up time of 1 second before it can gain a lock and be fired. It is advised to keep the missiles warmed at all times to intercept fast-moving jets. Only 1 missile can be fired per lock and warm up and lock on must be achieved again. |
− | The launcher can be fired on the move unlike other | + | The launcher can be fired on the move unlike some other SAM's. |
==== Ammunition ==== | ==== Ammunition ==== | ||
− | { | + | {{:Type 91/Ammunition|Type 91}} |
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− | | Type 91 | ||
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==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
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! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''1''' || 0 ''(+ 1)'' || | + | | '''1''' || 0 ''(+1)'' || No |
|- | |- | ||
|} | |} | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | One of the main advantages of this vehicle is the speed, your main goal will be not on the front lines but behind offering support or flanking to intercept air targets. With a range of | + | One of the main advantages of this vehicle is the speed, your main goal will be not on the front lines but behind offering support or flanking to intercept air targets. With a range of 6 km in any aspect you will need to move closer to the enemy than would be ideal for a vehicle like this. This vehicle is ideal for taking wide flanks through less trafficked parts of the map to get into position to lay ambushes for enemy air. While waiting for enemy air targets to spawn, you can also scout ground targets for your team. |
− | On some maps you can be key to getting a quick cap on a middle point, or | + | On some maps you can be key to getting a quick cap on a middle point, or de-capping a less contested point giving your team a slight advantage. Using your speed you can get in and out before many tanks realise you were even there. |
− | In SB this vehicle really shines as maps are larger to allow more flanking so you can set up ambushes easier. Though the downside is as this vehicle does not feature radar you will have to rely on sounds and team callouts to know where to aim | + | In SB this vehicle really shines as maps are larger to allow more flanking so you can set up ambushes easier. Though the downside is as this vehicle does not feature radar you will have to rely on sounds and team callouts to know where to aim. |
=== Pros and cons === | === Pros and cons === | ||
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* Very high top speed for a ground vehicle. | * Very high top speed for a ground vehicle. | ||
− | * | + | * Optical IR lock prevents enemy aircraft from getting radar warning. |
− | |||
* Missiles can be fired on the move. | * Missiles can be fired on the move. | ||
− | * Fire and forget - after you successfully locked and | + | * Fire and forget - after you successfully locked and launch a missile, you can retreat without having to lead the target, unlike other some other SAM's. |
+ | * The missile's uncaged seeker head allows you to lead your missiles to hit aircraft flying at high speeds or flying perpendicular to the player. | ||
'''Cons:''' | '''Cons:''' | ||
− | * Missiles have | + | * Missiles only have 10G maximum overload. |
− | * | + | * Minimal armor. |
− | * Can | + | * Can only engage air targets. |
− | * No | + | * No radar to detect incoming aircraft |
− | |||
− | |||
− | |||
− | |||
== History == | == History == | ||
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;Skins | ;Skins | ||
− | * [https://live.warthunder.com/feed/camouflages/? | + | * [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_93 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] |
− | {{Skin-gallery | + | {{Skin-gallery |market|ugcitem_1000622|Type 93 two-toned camouflage.png|Camo "Two-toned camouflage"}} |
− | |||
− | }} | ||
− | + | ;Images | |
<gallery mode="packed" caption="Devblog Images" heights="150"> | <gallery mode="packed" caption="Devblog Images" heights="150"> | ||
File:Type 93 WTWallpaper 01.jpg| | File:Type 93 WTWallpaper 01.jpg| | ||
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* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | |||
− | * | + | ;Other vehicles of similar configuration and role |
− | * | + | |
+ | * [[File:Japan flag.png|30px|link=]] [[Type 81 (C)]] | ||
+ | * [[File:France flag.png|30px|link=]] [[SANTAL]] | ||
+ | * [[File:USSR flag.png|30px|link=]] [[Strela-10M2]] | ||
+ | * [[File:FRG flag.png|30px|link=]] [[Ozelot]] | ||
+ | * [[File:Italy flag.png|30px|link=]] [[SIDAM 25 (Mistral)]] | ||
+ | * [[File:USA flag.png|30px|link=]] [[LAV-AD]] | ||
+ | * [[File:USA flag.png|30px|link=]] [[Imp.Chaparral]] | ||
== External links == | == External links == | ||
<!-- ''Paste links to sources and external resources, such as:'' | <!-- ''Paste links to sources and external resources, such as:'' | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | |||
* ''other literature.'' --> | * ''other literature.'' --> | ||
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* [https://forum.warthunder.com/index.php?/topic/444700-type-93-close-range-surface-to-air-missile-sam-3/ <nowiki>[Forum] Type 93 Close Range Surface to Air Missile (SAM-3)</nowiki>] | * [https://forum.warthunder.com/index.php?/topic/444700-type-93-close-range-surface-to-air-missile-sam-3/ <nowiki>[Forum] Type 93 Close Range Surface to Air Missile (SAM-3)</nowiki>] | ||
+ | {{TankManufacturer Toyota}} | ||
{{Japan anti-aircraft vehicles}} | {{Japan anti-aircraft vehicles}} | ||
[[Category:Wheeled ground vehicles]] | [[Category:Wheeled ground vehicles]] |
Latest revision as of 23:36, 3 November 2024
This page is about the Japanese SPAA Type 93. For other uses, see Type 93 (Disambiguation). |
Contents
Description
The Type 93 is a SAM system carrying Type 91 SAM missiles on a BXD10 (Toyota Mega Cruiser), built to replace the Oerlikon KDA (35 mm) emplacements and Type 87 SPAAG carrying the same guns. Being built on a jeep it allows Japanese anti-air crews to use it as a very rapid response vehicle against aerial threats.
It was introduced in Update "Starfighters". Easily capable to reach its top speed, it can get behind the enemy lines and protect the battlefield from any incoming air threats. This is best done by evading any kind of ground engagement while closing the gap on air spawns since the Type 93 lacks any kind of radar and can only fired once an aircraft is locked, making it almost impossible to combat any ground target. It does, however, double as a great scouting vehicle, equipping thermal sights, a small profile, and fast maneuverability.
General info
Survivability and armour
Armour protection on this vehicle is near non-existent, but the idea of "no armour is best armour" holds up true here. The armour is only suitable for stopping small arms fire as the vehicle is designed to be hidden away from the front lines. The hull armour is 5 mm thick all around, slightly more armour is offered on the wheels, chassis and the turret at around 10 mm. However there is a lot of empty space in this vehicle that means you can get lucky and avoid an otherwise critical hit.
This lack of armour allows this vehicle to obtain some of the fastest speeds in game on flat roads and a more than adequate speed off-road.
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 5 mm | 5 mm Top 5 mm Bottom |
5 mm | 5 mm |
Turret | 10 mm Turret front 10 mm Gun mantlet |
10 mm | 10 mm | 10 mm |
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 136 | 39 | 4.2 | 232 | 324 | 55.24 | 77.14 |
Realistic | 125 | 36 | 133 | 170 | 31.67 | 40.48 |
Modifications and economy
Armaments
Main armament
Type 91 missile | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 8 (8) | 0°/+70° | ±180° | Two-plane | 88.1 | 121.9 | 148.0 | 163.7 | 174.1 | 19.50 | 17.25 | 15.90 | 15.00 |
Realistic | 59.5 | 70.0 | 85.0 | 94.0 | 100.0 |
The main armament for the Type 93 is a SAM launcher built by Toshiba Heavy Industries, loaded with Type 91 missiles. These missiles are a variant of the Type 91 SAM-2 fired from handheld launchers by infantry. Their design and purpose are similar to the AIM-92 Stinger.
The launcher features a centralised optic system and 2 x 4 launchers located on either side. The turret is capable of 360 degree turning and elevation of 70 degrees, but there is no depression on the launcher meaning firing at targets below you will be difficult.
The missiles use an infrared and image-guidance system. They can lock onto heat-emitting targets and have IRCCM to help make flares less effective to the seeker. The missiles also have an optical contrast guidance mode which is useful for locking onto targets that you normally could not lock due to their lower heat signature or from longer distances. However, it only works well against targets that are flying at higher altitudes and during good weather conditions. The mode does not work at night. The optics contain a TV camera, infrared sensors, laser receivers and IFF antennas. These feed through to a launch control device located on the passenger side of the vehicle.
This optic also allows you to track onto targets within ±1 degree of the sight, however offers no radar itself to spot incoming enemies so they must be manually spotted and locked.
The missiles have a warm up time of 1 second before it can gain a lock and be fired. It is advised to keep the missiles warmed at all times to intercept fast-moving jets. Only 1 missile can be fired per lock and warm up and lock on must be achieved again.
The launcher can be fired on the move unlike some other SAM's.
Ammunition
Missile details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | ||||||||||
Type 91 | SAM | 648 | 5,000 | 11.5 | 1 | 0.1 | 0 | 1 | 648 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
Visual discrepancy |
---|---|---|
1 | 0 (+1) | No |
- Missiles empty from left missile box to right
- Further emptying of the missiles are shown by an arrow
Usage in battles
One of the main advantages of this vehicle is the speed, your main goal will be not on the front lines but behind offering support or flanking to intercept air targets. With a range of 6 km in any aspect you will need to move closer to the enemy than would be ideal for a vehicle like this. This vehicle is ideal for taking wide flanks through less trafficked parts of the map to get into position to lay ambushes for enemy air. While waiting for enemy air targets to spawn, you can also scout ground targets for your team.
On some maps you can be key to getting a quick cap on a middle point, or de-capping a less contested point giving your team a slight advantage. Using your speed you can get in and out before many tanks realise you were even there.
In SB this vehicle really shines as maps are larger to allow more flanking so you can set up ambushes easier. Though the downside is as this vehicle does not feature radar you will have to rely on sounds and team callouts to know where to aim.
Pros and cons
Pros:
- Very high top speed for a ground vehicle.
- Optical IR lock prevents enemy aircraft from getting radar warning.
- Missiles can be fired on the move.
- Fire and forget - after you successfully locked and launch a missile, you can retreat without having to lead the target, unlike other some other SAM's.
- The missile's uncaged seeker head allows you to lead your missiles to hit aircraft flying at high speeds or flying perpendicular to the player.
Cons:
- Missiles only have 10G maximum overload.
- Minimal armor.
- Can only engage air targets.
- No radar to detect incoming aircraft
History
The Type 93 Short Range SAM (93式近距離地対空誘導弾) was a direct successor to the L-90 35 mm Anti-Aircraft Twin Cannons found on vehicles such as the Type 87 or as a separate towed emplacement.
Within the Ministry of Defense the vehicle is known as the SAM-3. The military shortened it as Short-SAM (近SAM) or nicknamed it as the Closed Arrow (クローズドアロー).
- Development
The first prototypes of the Type 93 were built in 1990 with the first tests already taking place in 1992. The main reason for having a short development time was because the missile itself, the Type 91 or SAM-2 (a man portable SAM launcher), was already done with its development in 1991 and was to simply be fitted on a Toyota Mega Cruiser. Most of the development time was put into the Fire Control System.
In 1993 it was adopted within the JGSDF as the Type 93 Short Range SAM and deployment started from 1994.
It is a vast improvement over the 35 mm KDA with the ability to track and shoot down enemy aircraft with its infrared homing included in the system. The Type 93 utilises 3rd generation infrared and ultraviolet guidance systems, which allow it to record a target's image profile and ignore defensive countermeasures such as flares.
A total of 113 SAM systems were made, the last being produced in 2008.
As of 5 October 2020, the Ministry of Defense has announced they would replace the Type 93 by the fiscal year (FY) 2021 with "an improved version of the SAM currently used for air defence by the JASDF".
Devblog
Development on the Type 93 mobile SAM platform began in 1990 after the Japanese Department of Defense tasked the Toshiba Heavy Industries company with modifying the already in service military version of the Toyota Mega Cruiser (designated BXD10) to carry the Type 91 surface-to-air missiles with the aim of creating a contemporary replacement for conventional gun-armed SPAA units.
Given how all necessary components were already more or less readily available, the actual development time for the new vehicle was fairly short. As a result, shortly after the order was issued in 1990, a prototype of the Type 93 was built and underwent successful testing. In 1993, the vehicle was officially accepted into service with the JGSDF and mass production commenced. In total, 113 Type 93s were built between 1993 - 2008, with all produced units serving exclusively with the JGSDF even until this day.
Media
- Skins
- Images
- Videos
See also
- Other vehicles of similar configuration and role
External links
- [Devblog] Type 93: Breaking Barriers and Airframes
- [Forum] Type 93 Close Range Surface to Air Missile (SAM-3)
Toyota Motor Corporation (トヨタ自動車株式会社) | |
---|---|
SAM | |
Mega Cruiser | Type 93 |
Dyna | Antelope* |
Notes | *Licensed production to Kuozui Motors |
Japan anti-aircraft vehicles | |
---|---|
Ke-Ni Derivatives | Ta-Se · So-Ki |
Wheeled | Type 94 |
Tracked | SUB-I-II |
Radar SPAAG | Type 87 |
Missile SPAA | Type 93 · Type 81 (C) |
USA | ▅M16 MGMC · ▅M19A1 · ▅M42 |