Difference between revisions of "Javelin F.(A.W.) Mk.9"

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{{Specs-Card|code=javelin_fmk9}}
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{{Specs-Card
 +
|code=javelin_fmk9
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
After the end of WWII, the British government outlined the threat of strategic jet bombers and their ability to deliver nuclear weapons. The threat reached a critical level during 1947, when the Soviet Union's first strategic jet bombers like the [[IL-28]] were nearing introduction to service. This caused the Air Ministry to issue Specification F.44/66, requiring a jet-powered, two-seat night fighter with radar capability. This aircraft was required to intercept enemy bombers at heights of up to 40,000 feet. It would also have to reach a maximum straight-line speed of 972 km/h at this height, and be able to perform rapid scrambles and ascents to attain the required altitude within ten minutes of engine ignition on the ground. Out of all the competing aircraft for this specification requirement, the renowned Gloster Aircraft Company, whom had already made a name for themselves shortly before by creating the Meteor, Britain's only operational jet fighter during WWII, would present the Gloster Javelin, a high-power interceptor that fulfilled the requirements. This design beat out the competition from de Havilland and was chosen by the Air Ministry in the early '50s to enter service under the FAW (Fighter, All Weather) designation class.
{{break}}
+
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British jet fighter {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
+
Introduced in [[Update 1.85 "Supersonic"]], the Javelin builds upon gameplay principles found in the earlier Meteor family, while also introducing new concepts that will become commonplace in British fighter-interceptor aircraft later down the line, such as the [[Lightning F.6]] and the [[Tornado F.3]], namely the high engine power at the sacrifice of manoeuvrability compared to adversaries. The Javelin, while not having the best flight performance, makes up for it in its firepower, wielding the strength of not only the powerful [[ADEN (30 mm)|ADEN 30 mm]] cannons, but also the [[Firestreak]] air-to-air missiles, and a strong radar system for its battle rating.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
The Javelin's key advantage is its dual afterburning engines which give it good acceleration and very good climb rate. It can (at lower altitudes) accelerate past 600 km/h in a 20° climb without issue. The Javelin also has a rather low top speed compared to other vehicles of the rank, when spaded it redlines at around 1,000 km/h and will rip soon after. It can and will rip its wings without going into a dive, so caution should be exercised when traveling in straight lines.
 +
 
 +
The Javelin also bleeds a tremendous amount of speed while turning, due to its massive wing area. This is somewhat offset by the powerful engines, which give the Javelin excellent acceleration and climb rate for the rank.
 +
 
 +
The Javelin does not compress heavily at higher speeds, but will rip if you try and turn tightly at high speed.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
! colspan="2" | Max Speed<br>(km/h at 10,667 m)
+
! colspan="2" | Max Speed<br>(km/h at 100 m)
 
! rowspan="2" | Max altitude<br>(metres)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
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|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="6" | Features
 
! colspan="6" | Features
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="7" | Limits
 
! colspan="7" | Limits
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 540 || 540 || 370|| ~8 || ~4.5
+
| 1060 <!--{{Specs|destruction|body}}--> || {{Specs|destruction|gear}} || 521 || 497 || 370 || ~8 || ~4
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Engine
+
! colspan="3" | Engine
! colspan="3" | Aircraft mass
+
! colspan="4" | Aircraft mass
 
|-
 
|-
! colspan="3" | Engine name || Number
+
! colspan="2" | Engine name || Number
! colspan="1" | Empty mass || colspan="2" | Wing loading (full fuel)
+
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel)
 
|-
 
|-
| colspan="3" | Armstrong Siddeley Sapphire Mk.209 || 2
+
| colspan="2" | Armstrong Siddeley Sapphire Mk.209 (left) / Mk.210 (right) || 2
| colspan="1" | 14,200 kg || colspan="2" | 203 kg/m<sup>2</sup>
+
| colspan="2" | 14,403 kg || colspan="2" | 205 kg/m<sup>2</sup>
 
|-
 
|-
! colspan="4" | Engine characteristics
+
! colspan="3" | Engine characteristics
! colspan="2" | Mass with fuel (no weapons load)
+
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight
! rowspan="2" | Max Takeoff<br/>Weight
 
 
|-
 
|-
! Weight (each) || colspan="3" | Type
+
! Weight (each) || colspan="2" | Type
! 5m fuel || 19m fuel
+
! 6m fuel || 20m fuel || 21m fuel
 
|-
 
|-
| 1,400 kg || colspan="3" | Afterburning Axial-flow turbojet
+
| 1,400 kg || colspan="2" | Afterburning axial-flow turbojet
| 15,063 kg || 17,415 kg || 18,415 kg
+
| 15,361 kg || 17,399 kg || 17,595 kg || 18,415 kg
 
|-
 
|-
! colspan="4" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
+
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
! colspan="3" | Thrust to weight ratio @ 0 m (WEP%)
+
! colspan="4" | Thrust to weight ratio @ 0 m (WEP)
 
|-
 
|-
! colspan="2" | Condition || 100% || WEP
+
! Condition || 100% || WEP
! 5m fuel || 19m fuel || MTOW
+
! 6m fuel || 20m fuel || 21m fuel || MTOW
 
|-
 
|-
| colspan="2" | ''Stationary'' || 4,800 kgf || 5,664 kgf
+
| ''Stationary'' || 4,800 kgf || 5,670 kgf
| 0.75 || 0.65 || 0.62
+
| 0.74 || 0.65 || 0.64 || 0.62
 
|-
 
|-
| colspan="2" | ''Optimal'' || 4,800 kgf<br/>(0 km/h) || 5,664 kgf<br/>(0 km/h)
+
| ''Optimal'' || 4,800 kgf<br>(0 km/h) || 5,670 kgf<br>(0 km/h)
| 0.75 || 0.65 || 0.62
+
| 0.74 || 0.65 || 0.64 || 0.62
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
The Javelin has no armour, and it is an extremely large aircraft. With the abundance of high calibre weapons at this rank, any hits will severely impact your ability to manoeuvre. Any damage to the wings or fuselage will severely hinder its ability to turn.
 +
 
 +
The engines and fuel tanks are scattered in the fuselage and the leading edges of the wings. Any shots taken there will either set you ablaze or knock out or damage an engine. Any shots to the tail are extremely likely to cut tail controls or remove the tail entirely.
 +
 
 +
If you lose a wing, the Javelin is able to fly and return to base with only one wing remaining.
  
== Armaments ==
+
Overall, the Javelin has extremely poor survivability. Any shot that you take, excluding American HMGs, have a significant likelihood of fatally damaging you, if not sending you straight back to the hangar.
=== Offensive armament ===
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|ADEN (30 mm)}}
 
  
The '''''{{PAGENAME}}''''' is armed with:
+
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
* 4 х 30 mm ADEN cannons, wing-mounted (100 rpg = 400 total)
+
You are going to want to focus on getting flight performance modifications first to make the Javelin more bearable to fly. The stock belts and ADEN cannons are very good so these upgrades can be left until last, the stock roll rate is also good so new boosters are not a necessity and you may wish to go for the higher tier engine upgrades first. The Firestreaks come down to personal preference; if you like missile gameplay then they can be effective, but they are far from the best missiles available in game. If you have never played with air to air missiles before or can't stand the stock offensive capabilities then you may wish to unlock them, but do not expect to be shooting down fighters in the middle of a dogfight with them. Learning when/where to use them, and in what circumstances they are likely to hit will take time.
  
 +
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Suspended armament ===
 
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|Firestreak}}
+
{{main|ADEN (30 mm)|Firestreak}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* Without load
+
* 4 x 30 mm ADEN cannons, wing-mounted (200 rpg = 800 total)
* 4 х Firestreak air-to-air missiles
+
* 4 x 30 mm ADEN cannons + 2 x Firestreak missiles
 +
* 2 x 30 mm ADEN cannons + 4 x Firestreak missiles
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
As an aircraft the Javelin has many flaws and has picked up a fairly poor reputation, but once you get used to its quirks you can work around them and the Javelin can become an effective aircraft, which you can do well in. The Javelin's key advantage is its dual afterburning engines which give it good acceleration and very good climb rate; it can (at lower altitudes) accelerate past 600 km/h in a 20° climb without issue. As the Javelin has a fairly poor top speed (at least compared to some of the vehicles you can face), you will want to make use of the powerful engines and climb to a reasonable attitude quickly at the start of the match. In terms of climb profile your options are to either throw the Javelin in to a 10 - 20° climb straight off the runway, or build your speed (up to around 700 km/h), then enter the same sort of angle climb; the first option will get you to altitude in less distance, but you likely will not have much speed when you get there, on maps with room for it building speed first will give you more options. Your target altitude will vary depending on the situation, but typically you will want to be at at least 4,000 m, sometimes closer to 6,000 m on larger maps. Ultimately if an enemy fighter is above you in the Javelin and decides to dive on you, you're in for a bad time, you will likely not have the speed to out-run them in this scenario, and the Javelin's large size and somewhat lacking flight characteristics can make evasion tricky (and lead to you losing lots of energy); by climbing to a suitable altitude (depending on what the other team are doing) you can minimise the risk of this situation occurring.
 +
 
 +
Once at altitude you have two main options; you can either take up the role of bomber hunter, or set yourself up in a position to start diving down on enemy aircraft below you. The Javelin fits the role of bomber hunter fairly well, the search and tracking radars can be useful for finding bombers (although they suffer heavily from ground clutter) and the armament of four 30 mm cannons is more than capable of bringing down anything you face with one or two well aimed bursts. The Firestreak missiles also work well against bombers, which often do not have the manoeuvrability to evade them. A benefit of the radar, when coupled with missiles, is that if a target is locked then the locking cone for the missile will automatically follow the target, meaning you do not have to worry about pointing your plane straight at the target to get a missile lock. The Firestreaks can also be used against fighters, however they are not very manoeuvrable missiles so they can often be evaded by fighters fairly easily; they are best used a fairly short range, or if a target is flying in a straight line trying to outrun you.
  
<!--=== Manual Engine Control ===
+
The main drawbacks of the Javelin are the previously mentioned low top speed as well as it having terrible energy retention. The idea of turn fighting in the Javelin can be completely forgotten about in most circumstances; the turning circle is not great and attempting it will rapidly kill any speed / energy advantage you once had. Due to its poor energy retention, sudden movements in the Javelin should be avoided, where possible make large sweeping turns and gentle control inputs, in some situations even a brief hard rudder input can cost you a not insignificant chunk of speed.
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | MEC elements
 
|-
 
! rowspan="2" | Mixer
 
! rowspan="2" | Pitch
 
! colspan="3" | Radiator
 
! rowspan="2" | Supercharger
 
! rowspan="2" | Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Not controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Combined || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 
|-
 
|}-->As an aircraft the Javelin has many flaws and has picked up a fairly poor reputation, but once you get used to its quirks you can work around them and the Javelin can become an effective aircraft, which you can do well int. The Javelin's key advantage is its dual after-burning engines which give it good acceleration and very good climb rate, it will (at lower altitudes) accelerate past 600 kph in a 20° climb, without issue. As the Javelin has a fairly poor top speed (at least compared to some of the vehicles you can face), you will want to make use of the powerful engines and climb to a reasonable attitude quickly at the start of the match. In terms of climb profile your options are to either throw the Javelin in to a 10 - 20° climb straight off the runway, or build you speed (up to about 700 kph or so), then enter the same sort of angle climb; the first option will get you to altitude in less distance, but you likely will not have much speed when you get there, on maps with room for it building speed first will give you more options. Your target altitude will vary depending on the situation, but typically you will want to be at at least about 4,000 m, maybe closer to 6,000 m on larger maps. Ultimately if an enemy fighter is above you in the Javelin and decides to dive on you, you're in for a bad time, you will likely not have the speed to out run them in this scenario, and the Javelin's large size and somewhat lacking flight characteristics can make evasion tricky (and lead to you loosing lots of energy); by climbing to a suitable altitude (depending on that the other team are doing) you can minimise the risk of this situation occurring.
 
  
Once at altitude you have two main options; you can either take up the role of bomber hunter, or set yourself up in a position to start diving down on enemy aircraft below you. The Javelin fits the role of bomber hunter fairly well, the search and tracking radars can be useful for finding bombers (although they suffer heavily from ground clutter) and the armament of four 30 mm cannons is more than capable of bringing down anything you face with one or two well aimed bursts. The Firestreak missiles also work well against bombers, which often do not have the manoeuvrability to evade them.A benefit of the radar, when coupled with missiles, is that if a target is locked then the locking cone for the missile will automatically follow the target, meaning you do not have to worry about pointing your plane straight at the target to get a missile lock. The Firestreaks can also be used against fighters, however they are not very manoeuvrable missiles so they can often be evaded by fighters fairly easily; they are best used a fairly short range, or if a target is flying in a straight line trying to outrun you.
+
Although the Javelin cannot generally out-run an enemy on pure speed alone there are cases where you can escape faster aircraft by exploiting the Javelin's excellent climb performance. While many aircraft have a higher top speed than the Javelin, not many can hold speed in a climb quite as well as a Javelin. This works best at low altitude and ideally needs to be done before the enemy can get within firing range. While travelling near your top speed open up the throttles to max and enter a climb; the Javelin will hold its top speed in a 10° climb all day, depending on what is chasing you this may be enough to stop them catching you, if not a 20° climb can be held for some time and even a 30° or more climb can be used for short periods of time if needed. This tactic will not work against all aircraft but many will bleed speed much quicker than the Javelin in a climb (particularly ones approaching 20 degrees) and often start falling behind you leading to the enemy player giving up and finding someone else to engage.
  
The main drawbacks of the Javelin are the previously mentioned, low top speed as well as it having terrible energy retention. The idea of turn fighting in the Javelin can be completely forgotten about in most circumstances; the turning circle is not great and attempting it will rapidly kill any speed / energy advantage you once had. Due to its poor energy retention sudden movements in the Javelin should be avoided, where possible make large sweeping turns and gentle control inputs, in some situations even a brief hard rudder input can cost you a not insignificant chunk of speed.  
+
Another annoyance with the Javelin is the gun placement: quite far apart in the wings. The means that you have to take convergence into account and gives you less flexibility in terms of engagement range than nose-mounted guns, it also makes head on attacks a very risky proposition.
  
Although the Javelin cannot generally out run enemy on pure speed alone there are cases where you can escape faster aircraft by exploiting the Javelin's excellent climb performance. While many aircraft have a higher top speed than the Javelin, not many can hold speed in a climb quite as well as a Javelin. This works best a low altitude and ideally needs to be done before the enemy can get within firing range. While travelling near your top speed open up the throttles to max and enter a climb; the Javelin will hold its top speed in a 10° climb all day, depending on what is chasing you this may be enough to stop them catching you, if not a 20° climb can be held for some time and even a 30° or more climb can be used for short periods of time if needed. This tactic will not work against all aircraft but many will bleed speed much quicker than the Javelin in a climb (particularly ones approaching 20 degrees) and often start falling behind you leading the the enemy player giving up and finding someone else to engage.
+
One more thing to be aware of with the Javelin (particularly at higher altitudes) is that once you reach your top speed you often do not need to use afterburner or even full throttle to maintain it in level flight. Depending on altitude you can maintain a speed near your top speed with 90% throttle or less, this can be useful for saving fuel or cooling the engines (not that the latter is necessary most of the time), if you don't want maxed out speed even a throttle setting as low as 75% can maintain a decent cruising speed.
  
Another annoyance with the Javelin is the gun placement: quite far apart in the wings. The means that you have to take convergence into account and gives you less flexibility in terms of engagement range than nose mounted guns, it also makes head on attacks a very risky proposition.
+
==== Specific enemies worth noting ====
  
One more thing to be aware of with the javelin (particularly at higher altitudes) is that once you reach your tops speed you often do not need to use afterburner of even full throttle to maintain it in level flight.Depending on altitude you can maintain a speed near your top speed with 90% throttle or less, this can be useful for saving fuel or cooling the engines (not the latter is necessary most of the time), if you don't want maxed out speed even a throttle setting as low as 75% can maintain a decent cruising speed).
+
* [[MiG-15 (Family)|MiG-15 Family]]: able to catch you in a straight line, good climb, potent armament.
 +
* [[F-86 (Family)|F-86 Family]]: able to catch you in a straight line, potent armament.
 +
* [[G.91 (Family)|G.91 Family]]: able to catch you in a straight line, some with potent armament, good climb.
  
 
===Radars===
 
===Radars===
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|-
 
|-
 
| 4,000 m || 150 m || ±60° || ±60°
 
| 4,000 m || 150 m || ±60° || ±60°
|-
 
|}
 
 
===Modules===
 
You are going to want to focus on getting flight performance modifications first to make the Javelin more bearable to fly. The stock belts and ADEN cannons are very good so these upgrades can be left until last, the stock roll rate is also good so new boosters are not a necessity and you may wish to go for higher rank engine upgrades first. The Firestreaks come down to personal preference; if you like missile game-play then they can be effective, but they are far from the best missiles available in game. If you have never played with air to air missiles before or can't stand the stock offensive capabilities then you may with to unlock them, but do not expect to be shooting down fighters in the middle of a dog fight with them. Learning when / where to use them, and in what circumstances they are likely to hit will take time.
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
|
 
|
 
| Offensive 30 mm
 
|
 
|-
 
| II
 
| New boosters
 
| Compressor
 
| Airframe
 
|
 
| Firestreak
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
| New 30 mm cannons
 
|
 
|-
 
| IV
 
| G-Suit
 
| Cover
 
|
 
|
 
|
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
 
* More manoeuvrable than some other jets and has very good roll rate
 
* More manoeuvrable than some other jets and has very good roll rate
* Effective air to air missiles
 
 
* Good acceleration
 
* Good acceleration
* Is equipped with the [[AN/APS-21]] target detection radar, with the best range of any airborne radar in the game; as well having an [[AN/APG-26]] tracking radar.
+
* Fast plane at higher altitudes
 +
* Is equipped with the [[AN/APS-21]] target detection radar, as well having an [[AN/APG-26]] tracking radar
 
* Can use afterburner (WEP) for very long periods of time without overheating engines
 
* Can use afterburner (WEP) for very long periods of time without overheating engines
 +
* Effective air-to-air missiles
  
 
'''Cons:'''
 
'''Cons:'''
  
* Relatively low top speed
+
* Relatively low top speed at low altitudes
 
* Big target
 
* Big target
 
* Pulling negative G cuts out engines due to fuel starvation
 
* Pulling negative G cuts out engines due to fuel starvation
Line 235: Line 202:
 
* Extremely poor energy retention
 
* Extremely poor energy retention
 
* Anything more than slight damage to wings causes massive loss in speed and lift
 
* Anything more than slight damage to wings causes massive loss in speed and lift
* Can push past its wing break speed at sea level while at 100% throttle  
+
* Can push past its wing break speed at sea level while at 100% throttle
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
Gloster Javelin was the UK's first interceptor to use anti-air missiles<ref>[http://fguk.me/hangar/military-jets?start=20 <nowiki>[FGUK] Military Jets</nowiki>]</ref> and the first jet all-weather and night fighter specifically designed for that purpose.<ref>[http://www.airvectors.net/avjavlin.html <nowiki>[Air Vectors] The Gloster Javelin</nowiki>]</ref> It went through a very convoluted development history, with a number of versions introduced between 1954 and 1959,<ref name="thunderJavelin">[https://www.thunder-and-lightnings.co.uk/javelin/history.php <nowiki>[Thunder & Lightnings] Gloster Javelin - History</nowiki>]</ref> only to be replaced by the [[Lightning F.6|Electric Lightning]] from 1961 onwards.<ref>[[Wikipedia:English_Electric_Lightning#Variants|[Wikipedia] English Electric Lightning - Variants]]</ref><ref name="wikiJavelin">[[Wikipedia:Gloster_Javelin|[Wikipedia] Gloster Javelin]]</ref> To this day it's the western fighter with the largest wing area, featuring a massive 86.1 m² wing (comparing to 44.08 m² of the Lightning, 52.8 m² of the [[Ho 229 V3]] or 43 m² of the F-35).
 +
 
 +
Gloster Javelin FAW Mk 9 was a conversion of the FAW 7, with airplanes delivered between December 1959 and December 1961. The primary goal of the modernization effort was to improve the flight characteristics, most notably through the upgrade to the powerplant. Changes included:<ref name="thunderJavelin" /><ref name="wikiJavelin" />
 +
 
 +
* Engines with added afterburner for a maximum thrust of 12,300 lbf (11,000 lb without afterburner)
 +
* Modified wings and extended jet pipes
 +
* Increased maximum take-off weight (43,165 kg from 40,270 of the predecessor)
 +
* Lower maximum speed (610 knots at Sea Level vs 616 in FAW 7, Mach 0.93 vs 0.95)
 +
 
 +
In total 116 fighters were converted to the FAW 9 version, 44 of which were further modified into the flight refueling version (FAW 9F/R) which features an added refueling probe and other related subsystems.
 +
 
 +
The first fighter squadron to receive deliveries of the Gloster Javelin in 1956 was the RAF Squadron No. 46 based in Hampshire, south England. The last one was the No. 60 Squadron, which was disbanded in 1968, where the FAW 9 and 9R fighters served at the Tengah Air Base in Singapore.
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=javelin_fmk9 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 252: Line 236:
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
 
* [https://forum.warthunder.com/index.php?/topic/440050-development-javelin-faw-mk-9-delta-defender/ [Development<nowiki>]</nowiki> Javelin F.A.W Mk 9 - Delta Defender (Forum)]
 
* [https://forum.warthunder.com/index.php?/topic/440050-development-javelin-faw-mk-9-delta-defender/ [Development<nowiki>]</nowiki> Javelin F.A.W Mk 9 - Delta Defender (Forum)]
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* [https://forum.warthunder.com/index.php?/topic/436441-javelin-faw-mk9/ Official data sheet - more details about the performance]
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 +
=== References ===
 +
<references />
  
 
{{AirManufacturer Gloster}}
 
{{AirManufacturer Gloster}}
 
{{Britain jet aircraft}}
 
{{Britain jet aircraft}}

Latest revision as of 17:15, 29 October 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Javelin F.(A.W.) Mk.9
javelin_fmk9.png
GarageImage Javelin F.(A.W.) Mk.9.jpg
Javelin F.(A.W.) Mk.9
AB RB SB
8.3 8.3 8.7
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game

Description

After the end of WWII, the British government outlined the threat of strategic jet bombers and their ability to deliver nuclear weapons. The threat reached a critical level during 1947, when the Soviet Union's first strategic jet bombers like the IL-28 were nearing introduction to service. This caused the Air Ministry to issue Specification F.44/66, requiring a jet-powered, two-seat night fighter with radar capability. This aircraft was required to intercept enemy bombers at heights of up to 40,000 feet. It would also have to reach a maximum straight-line speed of 972 km/h at this height, and be able to perform rapid scrambles and ascents to attain the required altitude within ten minutes of engine ignition on the ground. Out of all the competing aircraft for this specification requirement, the renowned Gloster Aircraft Company, whom had already made a name for themselves shortly before by creating the Meteor, Britain's only operational jet fighter during WWII, would present the Gloster Javelin, a high-power interceptor that fulfilled the requirements. This design beat out the competition from de Havilland and was chosen by the Air Ministry in the early '50s to enter service under the FAW (Fighter, All Weather) designation class.

Introduced in Update 1.85 "Supersonic", the Javelin builds upon gameplay principles found in the earlier Meteor family, while also introducing new concepts that will become commonplace in British fighter-interceptor aircraft later down the line, such as the Lightning F.6 and the Tornado F.3, namely the high engine power at the sacrifice of manoeuvrability compared to adversaries. The Javelin, while not having the best flight performance, makes up for it in its firepower, wielding the strength of not only the powerful ADEN 30 mm cannons, but also the Firestreak air-to-air missiles, and a strong radar system for its battle rating.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 100 m991 km/h
Turn time24 s
Max altitude15 000 m
EngineArmstrong Siddeley Sapphire Mk.209
TypeJet
Cooling systemAir
Take-off weight58 t

The Javelin's key advantage is its dual afterburning engines which give it good acceleration and very good climb rate. It can (at lower altitudes) accelerate past 600 km/h in a 20° climb without issue. The Javelin also has a rather low top speed compared to other vehicles of the rank, when spaded it redlines at around 1,000 km/h and will rip soon after. It can and will rip its wings without going into a dive, so caution should be exercised when traveling in straight lines.

The Javelin also bleeds a tremendous amount of speed while turning, due to its massive wing area. This is somewhat offset by the powerful engines, which give the Javelin excellent acceleration and climb rate for the rank.

The Javelin does not compress heavily at higher speeds, but will rip if you try and turn tightly at high speed.

Characteristics Max Speed
(km/h at 100 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 974 964 15000 25.3 26.2 42.4 37.2 325
Upgraded 1,009 991 22.9 24.0 68.9 55.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1060 407 521 497 370 ~8 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 720 < 600 < 620 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Armstrong Siddeley Sapphire Mk.209 (left) / Mk.210 (right) 2 14,403 kg 205 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 6m fuel 20m fuel 21m fuel
1,400 kg Afterburning axial-flow turbojet 15,361 kg 17,399 kg 17,595 kg 18,415 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 6m fuel 20m fuel 21m fuel MTOW
Stationary 4,800 kgf 5,670 kgf 0.74 0.65 0.64 0.62
Optimal 4,800 kgf
(0 km/h)
5,670 kgf
(0 km/h)
0.74 0.65 0.64 0.62

Survivability and armour

Crew2 people
Speed of destruction
Structural0 km/h
Gear407 km/h

The Javelin has no armour, and it is an extremely large aircraft. With the abundance of high calibre weapons at this rank, any hits will severely impact your ability to manoeuvre. Any damage to the wings or fuselage will severely hinder its ability to turn.

The engines and fuel tanks are scattered in the fuselage and the leading edges of the wings. Any shots taken there will either set you ablaze or knock out or damage an engine. Any shots to the tail are extremely likely to cut tail controls or remove the tail entirely.

If you lose a wing, the Javelin is able to fly and return to base with only one wing remaining.

Overall, the Javelin has extremely poor survivability. Any shot that you take, excluding American HMGs, have a significant likelihood of fatally damaging you, if not sending you straight back to the hangar.

Modifications and economy

Repair costBasic → Reference
AB3 360 → 4 922 Sl icon.png
RB9 172 → 13 436 Sl icon.png
SB9 753 → 14 288 Sl icon.png
Total cost of modifications120 200 Rp icon.png
193 000 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training110 000 Sl icon.png
Experts380 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 380 / 600 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png
Mods jet compressor.png
Compressor
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
250 Ge icon.png
Mods booster.png
New boosters
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
250 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
360 Ge icon.png
Mods jet engine.png
Engine
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
360 Ge icon.png
Mods g suit.png
G-suit
Research:
13 000 Rp icon.png
Cost:
21 000 Sl icon.png
470 Ge icon.png
Mods armor frame.png
Airframe
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
250 Ge icon.png
Mods jet engine extinguisher.png
EFS
Research:
13 000 Rp icon.png
Cost:
21 000 Sl icon.png
470 Ge icon.png
Mods armor cover.png
Cover
Research:
13 000 Rp icon.png
Cost:
21 000 Sl icon.png
470 Ge icon.png
Mods ammo.png
aden_belt_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png
Mod arrow 1.png
Mods air to air missile.png
Firestreak
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
250 Ge icon.png
Mods weapon.png
aden_new_gun
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
360 Ge icon.png

You are going to want to focus on getting flight performance modifications first to make the Javelin more bearable to fly. The stock belts and ADEN cannons are very good so these upgrades can be left until last, the stock roll rate is also good so new boosters are not a necessity and you may wish to go for the higher tier engine upgrades first. The Firestreaks come down to personal preference; if you like missile gameplay then they can be effective, but they are far from the best missiles available in game. If you have never played with air to air missiles before or can't stand the stock offensive capabilities then you may wish to unlock them, but do not expect to be shooting down fighters in the middle of a dogfight with them. Learning when/where to use them, and in what circumstances they are likely to hit will take time.

Armaments

Suspended armament

List of setups (4)
Setup 14 x 30 mm ADEN cannon (ammunition: 800 rounds)
Setup 24 x 30 mm ADEN cannon (ammunition: 800 rounds)
2 x Firestreak air-to-air missiles
Setup 32 x 30 mm ADEN cannon (ammunition: 400 rounds)
4 x Firestreak air-to-air missiles
Setup 44 x 30 mm ADEN cannon (ammunition: 800 rounds)
4 x Firestreak air-to-air missiles
Main articles: ADEN (30 mm), Firestreak

The Javelin F.(A.W.) Mk.9 can be outfitted with the following ordnance:

  • 4 x 30 mm ADEN cannons, wing-mounted (200 rpg = 800 total)
  • 4 x 30 mm ADEN cannons + 2 x Firestreak missiles
  • 2 x 30 mm ADEN cannons + 4 x Firestreak missiles

Usage in battles

As an aircraft the Javelin has many flaws and has picked up a fairly poor reputation, but once you get used to its quirks you can work around them and the Javelin can become an effective aircraft, which you can do well in. The Javelin's key advantage is its dual afterburning engines which give it good acceleration and very good climb rate; it can (at lower altitudes) accelerate past 600 km/h in a 20° climb without issue. As the Javelin has a fairly poor top speed (at least compared to some of the vehicles you can face), you will want to make use of the powerful engines and climb to a reasonable attitude quickly at the start of the match. In terms of climb profile your options are to either throw the Javelin in to a 10 - 20° climb straight off the runway, or build your speed (up to around 700 km/h), then enter the same sort of angle climb; the first option will get you to altitude in less distance, but you likely will not have much speed when you get there, on maps with room for it building speed first will give you more options. Your target altitude will vary depending on the situation, but typically you will want to be at at least 4,000 m, sometimes closer to 6,000 m on larger maps. Ultimately if an enemy fighter is above you in the Javelin and decides to dive on you, you're in for a bad time, you will likely not have the speed to out-run them in this scenario, and the Javelin's large size and somewhat lacking flight characteristics can make evasion tricky (and lead to you losing lots of energy); by climbing to a suitable altitude (depending on what the other team are doing) you can minimise the risk of this situation occurring.

Once at altitude you have two main options; you can either take up the role of bomber hunter, or set yourself up in a position to start diving down on enemy aircraft below you. The Javelin fits the role of bomber hunter fairly well, the search and tracking radars can be useful for finding bombers (although they suffer heavily from ground clutter) and the armament of four 30 mm cannons is more than capable of bringing down anything you face with one or two well aimed bursts. The Firestreak missiles also work well against bombers, which often do not have the manoeuvrability to evade them. A benefit of the radar, when coupled with missiles, is that if a target is locked then the locking cone for the missile will automatically follow the target, meaning you do not have to worry about pointing your plane straight at the target to get a missile lock. The Firestreaks can also be used against fighters, however they are not very manoeuvrable missiles so they can often be evaded by fighters fairly easily; they are best used a fairly short range, or if a target is flying in a straight line trying to outrun you.

The main drawbacks of the Javelin are the previously mentioned low top speed as well as it having terrible energy retention. The idea of turn fighting in the Javelin can be completely forgotten about in most circumstances; the turning circle is not great and attempting it will rapidly kill any speed / energy advantage you once had. Due to its poor energy retention, sudden movements in the Javelin should be avoided, where possible make large sweeping turns and gentle control inputs, in some situations even a brief hard rudder input can cost you a not insignificant chunk of speed.

Although the Javelin cannot generally out-run an enemy on pure speed alone there are cases where you can escape faster aircraft by exploiting the Javelin's excellent climb performance. While many aircraft have a higher top speed than the Javelin, not many can hold speed in a climb quite as well as a Javelin. This works best at low altitude and ideally needs to be done before the enemy can get within firing range. While travelling near your top speed open up the throttles to max and enter a climb; the Javelin will hold its top speed in a 10° climb all day, depending on what is chasing you this may be enough to stop them catching you, if not a 20° climb can be held for some time and even a 30° or more climb can be used for short periods of time if needed. This tactic will not work against all aircraft but many will bleed speed much quicker than the Javelin in a climb (particularly ones approaching 20 degrees) and often start falling behind you leading to the enemy player giving up and finding someone else to engage.

Another annoyance with the Javelin is the gun placement: quite far apart in the wings. The means that you have to take convergence into account and gives you less flexibility in terms of engagement range than nose-mounted guns, it also makes head on attacks a very risky proposition.

One more thing to be aware of with the Javelin (particularly at higher altitudes) is that once you reach your top speed you often do not need to use afterburner or even full throttle to maintain it in level flight. Depending on altitude you can maintain a speed near your top speed with 90% throttle or less, this can be useful for saving fuel or cooling the engines (not that the latter is necessary most of the time), if you don't want maxed out speed even a throttle setting as low as 75% can maintain a decent cruising speed.

Specific enemies worth noting

  • MiG-15 Family: able to catch you in a straight line, good climb, potent armament.
  • F-86 Family: able to catch you in a straight line, potent armament.
  • G.91 Family: able to catch you in a straight line, some with potent armament, good climb.

Radars

Main articles: AN/APS-21, AN/APG-26

The Javelin F.(A.W.) Mk.9 is equipped with an AN/APS-21 search radar, as well as an AN/APG-26 target tracking radar. Both radars are located in the nose of the aircraft.

AN/APS-21 - Target Detection Radar
Maximum
Detection
Range
Guaranteed
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
45,000 m 28,000 m ±85° ±16°
AN/APG-26 - Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
4,000 m 150 m ±60° ±60°

Pros and cons

Pros:

  • More manoeuvrable than some other jets and has very good roll rate
  • Good acceleration
  • Fast plane at higher altitudes
  • Is equipped with the AN/APS-21 target detection radar, as well having an AN/APG-26 tracking radar
  • Can use afterburner (WEP) for very long periods of time without overheating engines
  • Effective air-to-air missiles

Cons:

  • Relatively low top speed at low altitudes
  • Big target
  • Pulling negative G cuts out engines due to fuel starvation
  • Convergence is important (guns are far apart)
  • Extremely poor energy retention
  • Anything more than slight damage to wings causes massive loss in speed and lift
  • Can push past its wing break speed at sea level while at 100% throttle

History

Gloster Javelin was the UK's first interceptor to use anti-air missiles[1] and the first jet all-weather and night fighter specifically designed for that purpose.[2] It went through a very convoluted development history, with a number of versions introduced between 1954 and 1959,[3] only to be replaced by the Electric Lightning from 1961 onwards.[4][5] To this day it's the western fighter with the largest wing area, featuring a massive 86.1 m² wing (comparing to 44.08 m² of the Lightning, 52.8 m² of the Ho 229 V3 or 43 m² of the F-35).

Gloster Javelin FAW Mk 9 was a conversion of the FAW 7, with airplanes delivered between December 1959 and December 1961. The primary goal of the modernization effort was to improve the flight characteristics, most notably through the upgrade to the powerplant. Changes included:[3][5]

  • Engines with added afterburner for a maximum thrust of 12,300 lbf (11,000 lb without afterburner)
  • Modified wings and extended jet pipes
  • Increased maximum take-off weight (43,165 kg from 40,270 of the predecessor)
  • Lower maximum speed (610 knots at Sea Level vs 616 in FAW 7, Mach 0.93 vs 0.95)

In total 116 fighters were converted to the FAW 9 version, 44 of which were further modified into the flight refueling version (FAW 9F/R) which features an added refueling probe and other related subsystems.

The first fighter squadron to receive deliveries of the Gloster Javelin in 1956 was the RAF Squadron No. 46 based in Hampshire, south England. The last one was the No. 60 Squadron, which was disbanded in 1968, where the FAW 9 and 9R fighters served at the Tengah Air Base in Singapore.

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

References


Gloster Aircraft Company, Limited
Fighters  Gladiator Mk II · Sea Gladiator Mk I · Gladiator Mk IIF · Gladiator Mk IIS · Tuck's Gladiator Mk II
Jet Fighters  Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk 8 G.41K · Meteor F Mk.8 Reaper
  Javelin F.(A.W.) Mk.9
Export  J8A · Iacobi's J8A · ␗Gladiator Mk I · ▄Gladiator Mk I
  ▄Meteor F Mk.8 · Meteor F.8 · Meteor NF.13
See Also  Fokker

Britain jet aircraft
Blackburn  Buccaneer S.1 · Buccaneer S.2 · Buccaneer S.2B
British Aerospace  Harrier GR.7 · Sea Harrier FRS.1 (e) · Sea Harrier FRS.1 · Sea Harrier FA 2
British Aircraft Corporation  Strikemaster Mk.88
English Electric  Canberra B Mk 2 · Canberra B (I) Mk 6 · Lightning F.6 · Lightning F.53
Gloster  Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk 8 G.41K · Meteor F Mk.8 Reaper
  Javelin F.(A.W.) Mk.9
de Havilland  Vampire F.B.5 · Venom FB.4 · Sea Venom FAW 20 · Sea Vixen F.A.W. Mk.2
Hawker  Sea Hawk FGA.6 · Hunter F.1 · Hunter F.6 · Hunter FGA.9 · Harrier GR.1 · Harrier GR.3
Panavia  Tornado GR.1 · Tornado GR.4 · Tornado F.3 · Tornado F.3 Late
SEPECAT  Jaguar GR.1 · Jaguar GR.1A · Jaguar IS
Supermarine  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Foreign  Phantom FG.1 (USA) · Phantom FGR.2 (USA) · F-4J(UK) Phantom II (USA)
Australia  F-111C
India  ▄MiG-21 Bison
South Africa  ▄JAS39C