Difference between revisions of "KW I C 756 (r) (Germany)"

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{{Specs-Card|code=germ_kv_1_kwk_40}}
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{{About
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|about= premium German heavy tank '''{{PAGENAME}}'''
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|usage= other versions
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|link= KV-1 (Family)
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}}
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{{Specs-Card
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|code=germ_kv_1_kwk_40
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
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}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German heavy tank {{Battle-rating}}. It was introduced in [[Update 1.43]]. A heavily modified [[KV-1 (ZiS-5)|KV-1]] heavy tank, the most glaring change is the gun. Modified to carry the [[KwK40 L48 (75 mm)|7.5 cm KwK40 L/48]] gun, this change offers the KV-1 a very noticeable improvement in firepower by comparison to the "normal" Soviet armament.
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The {{Specs|pseudonym}}'s German-made 75 mm gun is very effective at its battle rating. Known as the KwK40 with barrel length L/48, players have four different ammunition types to choose from: APCBC, APCR, HEAT and HE. As is common with German 75 mm guns it features dependable accuracy and formidable muzzle velocity: from 990 m/s for APCR to 450 m/s for HEAT. The reload time in game is 7.6s, giving the {{Specs|pseudonym}} the potential to fire eight rounds per minute. The gun allows the {{Specs|pseudonym}} to be quite strong in long-range engagements, especially at its BR, where you will face many easy to penetrate medium tanks. In higher ranks it will benefit from a superior fire rate when compared to most higher calibre guns.
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[[File:DamageModel KV-IB756(r) SideWeakpoints.jpg|thumbnail|left|Weak spots: side armour profile]]
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AP ammo has decent armour penetration and APCR will penetrate the frontal armour of anything up to around 500 m with the exception of the Sherman Jumbo, though give a higher tendency to bounce at extreme angles. Thanks to the KwK40's high muzzle velocity, shells fly in a nice flat trajectory making aiming easier in RB and SB. German 75 mm guns have good post-pen fragmentation characteristics, causing predictable damage to crew and modules inside the tank. It will most likely take two APCBC shells to knock out the crew, more or less depending on the enemy tank. The total ammo capacity is 80 rounds. It is recommended to carry mostly APCBC, relying only on APCR when facing otherwise impenetrable targets. HEAT rounds sound good in theory since they retain penetration over any distance, but the arching trajectory and low velocity makes it impossible to hit moving or even stationary vehicles at a great distances. There are four ammo racks in total: two on the sides of the turret (5 rounds each), one to the right of the driver (18 rounds) and the largest directly below the turret. The chance of an ammo explosion from a hit to the front is slim however if hit at the side and low there will most likely be an explosion. The only real way to reduce the risk of an ammo explosion is to take out 10 shells so that the two ammo racks in the turret will be empty.
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[[File:DamageModel KV-IB756(r) RearWeakpoints.jpg|thumbnail|left|Weak spots: rear turret armour profile]]
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 +
The armour on the {{Specs|pseudonym}} is strong for its BR. Frontal hull armour is up to 100 mm thick, slopped at 30 degrees, on par with a Tiger's armour. If the hull is angled correctly (around 40 degrees) that number can increase up to 145 mm of effective protection. With that kind of armour the only tanks that can penetrate the {{Specs|pseudonym}} are the Panther, IS-2 and Panzer IV/70(V) with AP ammo, though several more tanks can shoot APCR rounds and successfully penetrate. The side also has additional protection because of the infamous Soviet wheels and tracks. All that said the {{Specs|pseudonym}} has its drawbacks with regard to survivability. The front hull has several weak points which are protected by 75 mm of armour, penetrable by most enemy AP shells. The turrets mantlet and surrounding armour is only 50 mm and poorly slopped making it extremely easy to penetrate. If the side is exposed there is a high likelihood that the fuel tanks or the ammo rack will explode from a direct impact. Always attempt to angle the hull when facing an enemy. When reloading the gun swing the turret to the side so that the mantlet is protected by the strong side armour.
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[[File:DamageModel KV-IB756(r) FrontWeakpoints.jpg|thumbnail|right|Weak spots: frontal armour profile]]
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 +
The tank's mobility is serviceable at best. It has a decent top speed but off-road the tank will slow down to a crawl. The acceleration is poor and a lot of speed is lost when turning. Taking long routes to the objective is not recommended. Flanking and manoeuvring is next to impossible. Reverse speed is very sluggish as well. Because the tank is so inherently slow it's best to avoid hills, slopes and mud. Do not over-extend or you will find yourself unable to reverse out of a bad situation quickly. The {{Specs|pseudonym}} can be effective in close quarters but always be one step back from the front to avoid being flanked by faster tanks. Going into a wide open area can be very dangerous. If the enemy has any positions that will allow side shots or access to un-angled sections of the tank, pushing is not recommended. On the other hand, positioning the {{Specs|pseudonym}} in advantageous positions overlooking long-range environments (where the additional armour protection will be even more effective) is a decent strategy.
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All in all the {{Specs|pseudonym}} has a good gun and strong armour but suffers in manoeuvrability and speed (forward and reverse). It is best to control the engagement, either by maintaining distance or using effective cover to protect your flanks and allow angling. Be mindful of the weak spots on the front hull and the mantlet. Do not expose the side of the tank. The {{Specs|pseudonym}} isn't a medium tank, so be cautious when extending in towns or other close quarters locations.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
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{{Specs-Tank-Armour}}
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
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'''Armour type:'''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
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* Rolled homogeneous armour (Hull)
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* Cast homogeneous armour (Turret)
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 +
{| class="wikitable"
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|-
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! Armour !! Front !! Sides !! Rear !! Roof
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|-
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| Hull || 75 + 25 mm (30-31°) ''Front plate'' <br> 40 mm (72°) ''Front glacis'' <br> 75 + 25 mm (26-51°) ''Lower glacis'' || 75 mm || 60 mm (31°) ''Top'' <br> 70 mm (14-54°) ''Bottom'' || 30 mm
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|-
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| Turret || 105 mm (11-79°) ''Turret front'' <br> 50 mm (25-41°) ''Gun mantlet'' || 105 mm (1-16°) || 105 mm (6-14°) || 40 mm
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|-
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| Cupola || 50 mm || 50 mm || 50 mm || 40 mm
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|-
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|}
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'''Notes:'''
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* Suspension wheels are 20 mm thick and tracks are 30 mm thick.
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* The front hull is 75 mm thick, but an extra 25 mm armour is welded onto that plate, increasing its armour thickness.
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* Turret ring is protected by 25 mm thick armour at front and sides.
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* 105 mm cast armour are present above and below the 50 mm gun mantlet.
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 +
<gallery mode="packed" heights="150">
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DamageModel KV-IB756(r) FrontArmour.jpg|Front
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DamageModel KV-IB756(r) SideArmour.jpg|Side
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DamageModel KV-IB756(r) RearArmour.jpg|Rear
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DamageModel KV-IB756(r) RoofArmour.jpg|Roof
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</gallery>
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When trying to engage a {{Specs|pseudonym}}, it's a good idea to close the distance. Already very strong, the armour is even tougher to penetrate at long ranges, becoming outright impossible for some tanks. If given no other choice, try shooting for the mantlet. Considering the area is small, it will not be easy to hit. Shells may bounce off the gun given its size. Still, considering the strength of the {{Specs|pseudonym}} at long range, advancing to get a better shot is not recommended if in its field of fire.
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[[File:DamageModel KV-IB756(r) CrewSpots.jpg|thumbnail|right|Crew Layout of the {{Specs|name}}]]
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When up close there are multiple places on the tank where massive damage can be dealt. When facing the front of the {{Specs|pseudonym}} there are 3 distinct weak spots: the drivers view port, the hull machine gunners port and the mantlet of the gun. Most tanks shouldn't have a problem penetrating these spots with AP ammunition. At the side there is a chance to shoot one of the ammo racks. The ammo racks are located directly below the turret and just above the lower wheels, directly to the right of the driver and on either side of the turret. The turrets side and back armour is uniform thickness and it can be pretty tough to penetrate it when its angled. It's best to aim just below the turret and shoot the hull (note that there is a small strip or additional 25 mm armour just below the turret so avoid shooting that spot) to knock out the crew in the turret. Also watch out for the track and wheels on the side, they can add enough armour to prevent penetration. When firing at the back of the tank it's best to shoot the turret because there aren't any fuel tanks near the engine. There isn't much use of taking out the engine because of the fact that the {{Specs|pseudonym}} is inherently slow and most likely won't run away.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
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{{Specs-Tank-Mobility}}
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
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{{tankMobility|abMinHp=775|rbMinHp=531}}
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=== Modifications and economy ===
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{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
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{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
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{{Specs-Tank-Weapon|1}}
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
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{{main|KwK40 L48 (75 mm)}}
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{| class="wikitable" style="text-align:center" width="100%"
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|-
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! colspan="5" | [[KwK40 L48 (75 mm)|75 mm KwK40 L48]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
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|-
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! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
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! Stock !! Upgraded !! Full !! Expert !! Aced
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! Stock !! Full !! Expert !! Aced
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|-
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! ''Arcade''
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| rowspan="2" | 80 || rowspan="2" | -6°/+25° || rowspan="2" | ±180° || rowspan="2" | N/A || 9.7 || 13.4 || 16.3 || 18.0 || 19.2 || rowspan="2" | 7.67 || rowspan="2" | 6.79 || rowspan="2" | 6.25 || rowspan="2" | 5.90
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|-
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! ''Realistic''
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| 7.1 || 8.4 || 10.2 || 11.3 || 12.0
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|-
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|}
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==== Ammunition ====
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*'''PzGr 39''' - {{Annotation|APCBC|Armour Piercing Ballistic Cap}} shell - This is the main ammo type, always use this if confident it can penetrate enemy armour. It deals the most damage because of its explosive filler.
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*'''Hl.Gr 38B''' - {{Annotation|HEAT|High Explosive Anti-Tank}} shell - it is recommended to completely avoid this kind of shell as its performance is vastly inferior in all aspects compared to APCBC or APCR ammo used by this tank.
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*'''PzGr 40''' - {{Annotation|APCR|Armour Piercing Composite Rigid}} shell - This type of ammo should be used only if there is trouble penetrating the opponent, or trying to hit a fast moving tank at some distance. However, its damaging potential is much lower because it has no explosive filler to further enhance damage after the penetration.
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*'''Sprgr. 34''' - {{Annotation|HE|High Explosive}} shell - Carry only very few of these. They are useless against anything other than unarmoured AA vehicles, to which it is lethal.
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 +
{{:KwK40 L48 (75 mm)/Ammunition|PzGr 39, Hl.Gr 38B, PzGr 40, Sprgr. 34}}
  
=== Additional armament ===
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==== [[Ammo racks]] ====
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
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[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
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<!-- '''Last updated:''' -->
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{| class="wikitable" style="text-align:center"
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|-
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! Full<br>ammo
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! 1st<br>rack empty
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! 2nd<br>rack empty
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! 3rd<br>rack empty
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! 4th<br>rack empty
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! 5th<br>rack empty
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! Visual<br>discrepancy
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|-
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| '''80''' || 76&nbsp;''(+4)'' || 71&nbsp;''(+9)'' || 53&nbsp;''(+27)'' || 27&nbsp;''(+53)'' || 1&nbsp;''(+79)'' || No
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|-
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|}
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'''Note''':
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 +
* Turret empty: 71 ''(+9)'' shells.
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
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{{Specs-Tank-Weapon|2}}
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|MG34 (7.92 mm)}}
  
== Usage in the battles ==
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{| class="wikitable" style="text-align:center" width="50%"
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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|-
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! colspan="5" | [[MG34 (7.92 mm)|7.92 mm MG34]]
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|-
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
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|-
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| Coaxial || 4,350 (150) || 900 || N/A || N/A
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|-
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|}
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 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
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 +
The {{PAGENAME}} is a potent vehicle when angled (preferably 30 to 45 degrees to the left or right). The long 75 mm is a deadly weapon as well. You have average mobility at best, but this is a great vehicle if you know how to use it effectively.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
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 +
* Powerful main gun with good penetration and damage
 +
* Well armoured to resist most shells
 +
* Somehow more mobile and faster than the regular KV-1
 +
* Good acceleration up until 20 km/h
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* APCR shell can penetrate almost all tanks it faces
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* Rear transmission means frontal hits are unlikely to render the tank immobile
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* Since it is based on a Soviet tank, you can trick some enemies into thinking you're a friendly in [[Simulator Battles|SB]] battles. However, a skilled opponent will know
  
 
'''Cons:'''
 
'''Cons:'''
*
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 +
* Several weak points on the front armour, especially the weak mantlet
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* Cupola on turret top is very prominent and can compromise position over ridge lines, even be hit with careful shell placement
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* The sides are lined with fuel tanks, giving high chance of fire or fuel explosion
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* Concentrated ammo rack at the hull bottom, low side shots have a high chance of striking and causing an ammo rack detonation
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* Small turret space, a single shot can knock out every turret crew member
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* Bad gun depression (-6°)
 +
* Poor turning ability, turning will bleed speed very quickly
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* Slow reverse of -6 km/h
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* Since it is based on a Soviet tank, unknowing teammates may shoot/destroy you in SB battles
 +
* Relatively large size makes it hard to hide behind small objects
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
[[File:Kv1-beute-pzkw7561-1.jpg|x250px|thumb|right|Historical photo of the KV I C 756 (r)]]
 +
 
 +
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
===The KV-1===
 +
The appearance of the [[KV-1 (ZiS-5)|KV-1]] during the German invasion of the Soviet Union came as a huge surprise. No German anti-tank weapon, bar the 88 mm flak was able to penetrate easily. However, as the war progressed, Germany began to build a better tank and anti-tank guns in response to the KV-1 and [[T-34 (1942)|T-34]]. The Soviets in turn also modified the KV-1s in order to adapt them to the changing battlegrounds, but they were eventually phased out in favor of the newer [[IS-1|IS]] heavy tank series.
 +
 
 +
===Captured KV-1 by the Germans===
 +
During the battles that raged on the Eastern Front, a few KV-1s were captured by the German due to the crew abandoning them from mechanical failures or combat damages. The Germans recovered and repaired these tanks, using them against their former owners under their designation ''Pz.Kpfw. KV-1 A 753(r)'' for the 1941 model (KV-1B) and the ''Pz.Kpfw. KV-1B 755(r)'' for the 1942 model (KV-1C). While these tanks were adequate by German standards, the decision was made to modify the captured KV-1 tanks, giving them better guns and armour. This modified tank was to be designated the '''Pz.Kpfw. KV I C 756(r)''' and was based on KV-1C model with applique armour and a cast turret. The first major change to the vehicle was the removal of the old 76.2 mm gun with the 75 mm KwK40 seen on the newer [[Panzer IV]] on a new mantlet design derived from the [[Pz.IV G|Ausf. G]] model. The commander's cupola on the KV-1 was also replaced with the Panzer IV's with the two-part hatch. The ventilator on the turret was taken from a T-34 and installed and utility baskets were added on the rear deck of the tank.
 +
 
 +
Only one KV-1 was modified into the KV-1B 765(r), despite the significant improvements afforded by the modifications. This KV-1 was attached to the 204th Panzer Regiment, a part of the 22nd Panzer Division, and saw action in the Battle of Kursk in 1943. Today, its fate is unknown, but it is presumed to have been destroyed in the heavy fighting.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
== Read also ==
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;Skins
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_kv_1_kwk_40 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Sights
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* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]
 +
 
 +
;Videos
 +
{{Youtube-gallery|pF9JBYxE7CM|'''Should You Buy: KW I C 756 (r) (Germany)''' - ''ConeOfArc''}}
 +
 
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
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* ''links to approximate analogues of other nations and research trees.'' -->
''ETC.''
 
  
== Sources ==
+
;Other German vehicles captured from the Soviets
''Paste links to sources and external resources, such as:''
+
 
 +
* {{Specs-Link|germ_t_34_747}}
 +
* {{Specs-Link|germ_kv_2_754r}}
 +
* {{Specs-Link|germ_kv_1B_finland}}
 +
 
 +
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.''
+
* ''other literature.'' -->
 +
 
 +
* [[wt:en/news/3183--en|[Vehicle Profile] PzKpfw KV I C 756(r)]]
 +
* [[wt:en/devblog/current/659|[Development] Captured KV-1 with Kw.K. 40]]
 +
* [https://tanks-encyclopedia.com/ww2-nazi_germany-pz-kpfw-kv-1b-756r-kv-1-with-7-5cm-kwk-40/ <nowiki>[Tanks Encyclopedia]</nowiki> Panzerkampfwagen KV-1B 756(r) (KV-1 with 7.5 cm KwK 40)]
 +
 
 +
{{TankManufacturer Kirov}}
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{{Germany heavy tanks}}
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{{Germany premium ground vehicles}}

Latest revision as of 07:29, 27 October 2024

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
This page is about the premium German heavy tank KW I C 756 (r) (Germany). For other versions, see KV-1 (Family).
▀KW I C 756 (r)
germ_kv_1_kwk_40.png
GarageImage KW I C 756 (r) (Germany).jpg
ArtImage KW I C 756 (r) (Germany).png
▀KW I C 756 (r)
AB RB SB
5.0 5.0 5.0
Purchase:2 980 Specs-Card-Eagle.png
Show in game

Description

The ▀Pz.Kpfw. KW I C 756 (r) is a premium rank III German heavy tank with a battle rating of 5.0 (AB/RB/SB). It was introduced in Update 1.43. A heavily modified KV-1 heavy tank, the most glaring change is the gun. Modified to carry the 7.5 cm KwK40 L/48 gun, this change offers the KV-1 a very noticeable improvement in firepower by comparison to the "normal" Soviet armament.

The ▀KW I C 756 (r)'s German-made 75 mm gun is very effective at its battle rating. Known as the KwK40 with barrel length L/48, players have four different ammunition types to choose from: APCBC, APCR, HEAT and HE. As is common with German 75 mm guns it features dependable accuracy and formidable muzzle velocity: from 990 m/s for APCR to 450 m/s for HEAT. The reload time in game is 7.6s, giving the ▀KW I C 756 (r) the potential to fire eight rounds per minute. The gun allows the ▀KW I C 756 (r) to be quite strong in long-range engagements, especially at its BR, where you will face many easy to penetrate medium tanks. In higher ranks it will benefit from a superior fire rate when compared to most higher calibre guns.

Weak spots: side armour profile

AP ammo has decent armour penetration and APCR will penetrate the frontal armour of anything up to around 500 m with the exception of the Sherman Jumbo, though give a higher tendency to bounce at extreme angles. Thanks to the KwK40's high muzzle velocity, shells fly in a nice flat trajectory making aiming easier in RB and SB. German 75 mm guns have good post-pen fragmentation characteristics, causing predictable damage to crew and modules inside the tank. It will most likely take two APCBC shells to knock out the crew, more or less depending on the enemy tank. The total ammo capacity is 80 rounds. It is recommended to carry mostly APCBC, relying only on APCR when facing otherwise impenetrable targets. HEAT rounds sound good in theory since they retain penetration over any distance, but the arching trajectory and low velocity makes it impossible to hit moving or even stationary vehicles at a great distances. There are four ammo racks in total: two on the sides of the turret (5 rounds each), one to the right of the driver (18 rounds) and the largest directly below the turret. The chance of an ammo explosion from a hit to the front is slim however if hit at the side and low there will most likely be an explosion. The only real way to reduce the risk of an ammo explosion is to take out 10 shells so that the two ammo racks in the turret will be empty.

Weak spots: rear turret armour profile

The armour on the ▀KW I C 756 (r) is strong for its BR. Frontal hull armour is up to 100 mm thick, slopped at 30 degrees, on par with a Tiger's armour. If the hull is angled correctly (around 40 degrees) that number can increase up to 145 mm of effective protection. With that kind of armour the only tanks that can penetrate the ▀KW I C 756 (r) are the Panther, IS-2 and Panzer IV/70(V) with AP ammo, though several more tanks can shoot APCR rounds and successfully penetrate. The side also has additional protection because of the infamous Soviet wheels and tracks. All that said the ▀KW I C 756 (r) has its drawbacks with regard to survivability. The front hull has several weak points which are protected by 75 mm of armour, penetrable by most enemy AP shells. The turrets mantlet and surrounding armour is only 50 mm and poorly slopped making it extremely easy to penetrate. If the side is exposed there is a high likelihood that the fuel tanks or the ammo rack will explode from a direct impact. Always attempt to angle the hull when facing an enemy. When reloading the gun swing the turret to the side so that the mantlet is protected by the strong side armour.

Weak spots: frontal armour profile

The tank's mobility is serviceable at best. It has a decent top speed but off-road the tank will slow down to a crawl. The acceleration is poor and a lot of speed is lost when turning. Taking long routes to the objective is not recommended. Flanking and manoeuvring is next to impossible. Reverse speed is very sluggish as well. Because the tank is so inherently slow it's best to avoid hills, slopes and mud. Do not over-extend or you will find yourself unable to reverse out of a bad situation quickly. The ▀KW I C 756 (r) can be effective in close quarters but always be one step back from the front to avoid being flanked by faster tanks. Going into a wide open area can be very dangerous. If the enemy has any positions that will allow side shots or access to un-angled sections of the tank, pushing is not recommended. On the other hand, positioning the ▀KW I C 756 (r) in advantageous positions overlooking long-range environments (where the additional armour protection will be even more effective) is a decent strategy.

All in all the ▀KW I C 756 (r) has a good gun and strong armour but suffers in manoeuvrability and speed (forward and reverse). It is best to control the engagement, either by maintaining distance or using effective cover to protect your flanks and allow angling. Be mindful of the weak spots on the front hull and the mantlet. Do not expose the side of the tank. The ▀KW I C 756 (r) isn't a medium tank, so be cautious when extending in towns or other close quarters locations.

General info

Survivability and armour

Armourfront / side / back
Hull100 / 75 / 70
Turret105 / 105 / 105
Crew5 people
Visibility101 %

Armour type:

  • Rolled homogeneous armour (Hull)
  • Cast homogeneous armour (Turret)
Armour Front Sides Rear Roof
Hull 75 + 25 mm (30-31°) Front plate
40 mm (72°) Front glacis
75 + 25 mm (26-51°) Lower glacis
75 mm 60 mm (31°) Top
70 mm (14-54°) Bottom
30 mm
Turret 105 mm (11-79°) Turret front
50 mm (25-41°) Gun mantlet
105 mm (1-16°) 105 mm (6-14°) 40 mm
Cupola 50 mm 50 mm 50 mm 40 mm

Notes:

  • Suspension wheels are 20 mm thick and tracks are 30 mm thick.
  • The front hull is 75 mm thick, but an extra 25 mm armour is welded onto that plate, increasing its armour thickness.
  • Turret ring is protected by 25 mm thick armour at front and sides.
  • 105 mm cast armour are present above and below the 50 mm gun mantlet.

When trying to engage a ▀KW I C 756 (r), it's a good idea to close the distance. Already very strong, the armour is even tougher to penetrate at long ranges, becoming outright impossible for some tanks. If given no other choice, try shooting for the mantlet. Considering the area is small, it will not be easy to hit. Shells may bounce off the gun given its size. Still, considering the strength of the ▀KW I C 756 (r) at long range, advancing to get a better shot is not recommended if in its field of fire.

Crew Layout of the ▀Pz.Kpfw. KW I C 756 (r)

When up close there are multiple places on the tank where massive damage can be dealt. When facing the front of the ▀KW I C 756 (r) there are 3 distinct weak spots: the drivers view port, the hull machine gunners port and the mantlet of the gun. Most tanks shouldn't have a problem penetrating these spots with AP ammunition. At the side there is a chance to shoot one of the ammo racks. The ammo racks are located directly below the turret and just above the lower wheels, directly to the right of the driver and on either side of the turret. The turrets side and back armour is uniform thickness and it can be pretty tough to penetrate it when its angled. It's best to aim just below the turret and shoot the hull (note that there is a small strip or additional 25 mm armour just below the turret so avoid shooting that spot) to knock out the crew in the turret. Also watch out for the track and wheels on the side, they can add enough armour to prevent penetration. When firing at the back of the tank it's best to shoot the turret because there aren't any fuel tanks near the engine. There isn't much use of taking out the engine because of the fact that the ▀KW I C 756 (r) is inherently slow and most likely won't run away.

Mobility

Speedforward / back
AB37 / 7 km/h
RB and SB35 / 7 km/h
Number of gears5 forward
1 back
Weight47.5 t
Engine power
AB1 145 hp
RB and SB600 hp
Power-to-weight ratio
AB24.1 hp/t
RB and SB12.6 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 37 7 47.5 775 1,145 16.32 24.11
Realistic 35 7 531 600 11.18 12.63

Modifications and economy

Repair cost
AB1 616 Sl icon.png
RB1 777 Sl icon.png
SB2 437 Sl icon.png
Crew training10 000 Sl icon.png
Experts250 000 Sl icon.png
Aces630 Ge icon.png
Research Aces870 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 100 / 150 / 170 % Sl icon.png
Talisman.png 2 × 160 / 160 / 160 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement ger.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
75mm_kwk_37_40_HEAT_ammo_pack
Mod arrow 0.png
Mods tank cannon.png
Adjustment of Fire
Mods tank ammo.png
75mm_kwk_40_APCR_ammo_pack
Mods new tank vertical aiming.png
Elevation Mechanism

Armaments

Main armament

75 mm KwK40 L48 cannon
Ammunition80 rounds
Reloadbasic crew → aces
7.6 → 5.9 s
Vertical guidance-6° / 25°
Main article: KwK40 L48 (75 mm)
75 mm KwK40 L48 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 80 -6°/+25° ±180° N/A 9.7 13.4 16.3 18.0 19.2 7.67 6.79 6.25 5.90
Realistic 7.1 8.4 10.2 11.3 12.0

Ammunition

  • PzGr 39 - APCBC shell - This is the main ammo type, always use this if confident it can penetrate enemy armour. It deals the most damage because of its explosive filler.
  • Hl.Gr 38B - HEAT shell - it is recommended to completely avoid this kind of shell as its performance is vastly inferior in all aspects compared to APCBC or APCR ammo used by this tank.
  • PzGr 40 - APCR shell - This type of ammo should be used only if there is trouble penetrating the opponent, or trying to hit a fast moving tank at some distance. However, its damaging potential is much lower because it has no explosive filler to further enhance damage after the penetration.
  • Sprgr. 34 - HE shell - Carry only very few of these. They are useless against anything other than unarmoured AA vehicles, to which it is lethal.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 39 APCBC 145 143 130 116 104 93
Hl.Gr 38B HEAT 80 80 80 80 80 80
PzGr 40 APCR 182 177 159 140 122 107
Sprgr. 34 HE 10 10 10 10 10 10
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr 39 APCBC 770 6.8 1.2 14 28.9 48° 63° 71°
Hl.Gr 38B HEAT 450 4.4 0.05 0.1 872.1 62° 69° 73°
PzGr 40 APCR 990 4.1 - - - 66° 70° 72°
Sprgr. 34 HE 550 5.74 0 0.1 686 79° 80° 81°

Ammo racks

Ammo racks of the KW I C 756 (r) (Germany)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
80 76 (+4) 71 (+9) 53 (+27) 27 (+53) (+79) No

Note:

  • Turret empty: 71 (+9) shells.

Machine guns

Ammunition4 350 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Main article: MG34 (7.92 mm)
7.92 mm MG34
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,350 (150) 900 N/A N/A

Usage in battles

The KW I C 756 (r) (Germany) is a potent vehicle when angled (preferably 30 to 45 degrees to the left or right). The long 75 mm is a deadly weapon as well. You have average mobility at best, but this is a great vehicle if you know how to use it effectively.

Pros and cons

Pros:

  • Powerful main gun with good penetration and damage
  • Well armoured to resist most shells
  • Somehow more mobile and faster than the regular KV-1
  • Good acceleration up until 20 km/h
  • APCR shell can penetrate almost all tanks it faces
  • Rear transmission means frontal hits are unlikely to render the tank immobile
  • Since it is based on a Soviet tank, you can trick some enemies into thinking you're a friendly in SB battles. However, a skilled opponent will know

Cons:

  • Several weak points on the front armour, especially the weak mantlet
  • Cupola on turret top is very prominent and can compromise position over ridge lines, even be hit with careful shell placement
  • The sides are lined with fuel tanks, giving high chance of fire or fuel explosion
  • Concentrated ammo rack at the hull bottom, low side shots have a high chance of striking and causing an ammo rack detonation
  • Small turret space, a single shot can knock out every turret crew member
  • Bad gun depression (-6°)
  • Poor turning ability, turning will bleed speed very quickly
  • Slow reverse of -6 km/h
  • Since it is based on a Soviet tank, unknowing teammates may shoot/destroy you in SB battles
  • Relatively large size makes it hard to hide behind small objects

History

Historical photo of the KV I C 756 (r)


The KV-1

The appearance of the KV-1 during the German invasion of the Soviet Union came as a huge surprise. No German anti-tank weapon, bar the 88 mm flak was able to penetrate easily. However, as the war progressed, Germany began to build a better tank and anti-tank guns in response to the KV-1 and T-34. The Soviets in turn also modified the KV-1s in order to adapt them to the changing battlegrounds, but they were eventually phased out in favor of the newer IS heavy tank series.

Captured KV-1 by the Germans

During the battles that raged on the Eastern Front, a few KV-1s were captured by the German due to the crew abandoning them from mechanical failures or combat damages. The Germans recovered and repaired these tanks, using them against their former owners under their designation Pz.Kpfw. KV-1 A 753(r) for the 1941 model (KV-1B) and the Pz.Kpfw. KV-1B 755(r) for the 1942 model (KV-1C). While these tanks were adequate by German standards, the decision was made to modify the captured KV-1 tanks, giving them better guns and armour. This modified tank was to be designated the Pz.Kpfw. KV I C 756(r) and was based on KV-1C model with applique armour and a cast turret. The first major change to the vehicle was the removal of the old 76.2 mm gun with the 75 mm KwK40 seen on the newer Panzer IV on a new mantlet design derived from the Ausf. G model. The commander's cupola on the KV-1 was also replaced with the Panzer IV's with the two-part hatch. The ventilator on the turret was taken from a T-34 and installed and utility baskets were added on the rear deck of the tank.

Only one KV-1 was modified into the KV-1B 765(r), despite the significant improvements afforded by the modifications. This KV-1 was attached to the 204th Panzer Regiment, a part of the 22nd Panzer Division, and saw action in the Battle of Kursk in 1943. Today, its fate is unknown, but it is presumed to have been destroyed in the heavy fighting.

Media

Skins
Sights
Videos

See also

Other German vehicles captured from the Soviets

External links


Leningrad Kirov Plant (Ленинградский Кировский Завод)
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