Difference between revisions of "Sea Hawk Mk.100 (Germany)"

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{{Specs-Card
 
|code=sea_hawk_mk100
 
|store=6677
 
}}
 
 
{{About
 
{{About
 
| about = German premium jet fighter '''{{PAGENAME}}'''
 
| about = German premium jet fighter '''{{PAGENAME}}'''
| usage = standard British version
+
| usage = the standard British version
 
| link = Sea Hawk FGA.6
 
| link = Sea Hawk FGA.6
 +
}}
 +
{{Specs-Card
 +
|code=sea_hawk_mk100
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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In 1956, the British Air Ministry cancelled production of the Hawker Sea Hawk in favour of newer aircraft. At this time, the Federal Republic of Germany were attempting to increase their naval aircraft inventory both looking for a daytime fighter-bomber and also an all-weather version. After comparing aircraft produced by other countries, the Bundesmarine concluded that the Hawker Sea Hawk fit their requirements and ordered 32 of each variant, the Mk.100, and Mk.101 with an underwing search radar pod.
{{Break}}
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The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]].
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Introduced as a [[wt:en/news/6072-shop-update-1-87-pre-orders-en|premium pack]] in [[Update 1.87 "Locked On"]], the Sea Hawk Mk.100 is a mighty ground attacker, but also a capable air-to-air fighter. Though not as fast and sleek as other conventional fighters, in the hands of the right pilot, this aircraft can be critical to turning the tide in a match. Though hindered by the straight wings and Rolls-Royce Nene engine, compared to other contemporary aircraft, especially the swept-wing MiGs, the Mk.100 can hold its own in air combat. Though attempting to dogfight with rockets and bombs suspended from the aircraft is unwise, going for the more streamlined approach of just adding two AIM-9B Sidewinder missiles will bring the Mk.100 into contender status. Care is a must when firing a Sidewinder as there is potential for it to latch its targeting system onto friendly aircraft or even the sun. The four autocannons can make short work of other fighters and even bombers when targeting critical components such as engines, cockpit and fuel tanks.
 +
 
 +
The Sea Hawk Mk.100 was removed from the store after the [[wt:en/news/7154-shop-may-sale-in-the-gaijin-store-en|2021 May sale]]. It has since been made available for purchase in-game with Golden Eagles {{GE}} occasionally for specific German events like the [[wt:en/news/7358-special-german-unity-day-en|2021]], [[wt:en/news/7894-special-german-unity-day-en|2022]], [[wt:en/news/8506-special-german-unity-day-vehicles-for-ge-and-a-decal-to-celebrate-en|2023]], and [[wt:en/news/9117-special-shop-german-unity-day-a-tank-and-plane-for-golden-eagles-plus-a-festive-decal-en|2024]] "German Unity Day" mini-events.
  
In 1956, the production of the five-year-old aircraft, the British Air Ministry cancelled the Hawker Sea Hawk production in favour of newer aircraft. At this time, the Federal Republic of Germany attempted to increase their naval aircraft inventory both looking for a daytime fighter-bomber and also an all-weather version. After comparing aircraft produced by other countries, the Bundesmarine concluded that the Hawker Sea Hawk fit their requirements and ordered a total of 64 aircraft, 34 of each variant, the Mk.100 and Mk.101.
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== General info ==
 +
=== Flight performance ===
 +
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
The Mk.100 proved to be a capable multi-role aircraft, primarily outfitted for ground attack, it could also double as a fighter or bomber interceptor. With its excellent range, launching it from an aircraft carrier allowed it to extend its range without having to rely on ground bases. Options to carry bombs, rockets or a mix of both allowed the Mk.100 to attack both fixed and mobile targets. The aircraft sported four 20 mm autocannons all outfitted in the lower fuselage of the plane negating the need to factor in convergence when targeting aircraft or ground targets.  
+
The Sea Hawk Mk 100 is a carrier-based fighter. Its powerplant is the Rolls-Royce Nene Mk.103 engine, which gives it quite decent thrust to weight ratio of 0.40 with full fuel tanks. The plane is not that fast, at sea level it can reach only up to 933 km/h and can struggle to keep up with some planes like the F9F-5 or the Yak-30 that can reach 1025 km/h at that altitude. If the plane carries missiles it gets even lower, decreasing to 909 km/h.
 +
The level acceleration is at most mediocre: getting past 850 km/h can be a challenge in most situations, and it will struggle when the enemy decides to just run away. The energy retention can be considered good, but planes like the F2H-2 or La-15 will easily outperform it in this aspect.
 +
The other downside to its overall performance is the subpar climb rate, with full fuel tanks it reaches 32 m/s at sea level.
 +
Flying at full power is limited to 15 minutes, after that time will start overheating. Reducing the power to 90-95% should cool it down.
  
Though hindered by the straight wings and Rolls-Royce Nene engine, compared to other contemporary aircraft, especially the swept-wing MiGs, the Mk.100 can hold its own in air combat. Though attempting to dogfight with rockets and bombs suspended from the aircraft is unwise, going for the more streamlined approach of just adding two AIM-9B Sidewinder missiles will bring the Mk.100 into contender status. Care is a must when firing a Sidewinder as there is potential for it to latch its targeting system onto friendly aircraft or even the sun. The four autocannons can make short work of other fighters and even bombers when targeting critical components such as engines, cockpit and fuel tanks.  
+
The Sea Hawk does not have swept wings, so its high speed performance suffers a lot, but also makes it a very capable dogfighter at low and medium speed with its main strength being the instantaneous turn rate. However, the energy retention and poor acceleration makes it worse in any prolonged fight than a F2H, Yak-30 or MiG-15, after one or two full circles it will start struggling a lot.
 +
When it has some energy to spare the plane can pull even 13G, more than most of its competitors, making it a very dangerous enemy to any plane with swept wings, although it will significantly reduce its speed. The roll rate is quite good at low and medium speed, it can reach over 125°/s at 500 km/h IAS, but once the plane gains some more speed it decreases to 65°/s at 850 km/h IAS.
 +
The plane is equipped with two huge airbrakes in its wings that can help with reduce the speed after reaching the low structural limit value or during the landing. The flaps have very high limits, both positions can be used during the combat to further increase its instantaneous turn rate.
  
The Sea Hawk Mk.100 is an aircraft which is a mighty ground pounder, but also a capable air-to-air fighter. Though not as fast and sleek as other conventional fighters, in the hands of the right pilot, this aircraft can be critical to turning the tide in a match.
+
In simulator battles after stalling it out above 500 km/h IAS the plane will immediately start spinning, pulling the stick all the way to yourself is not recommended. After reaching 550 km/h it will need some negative pitch trimming to make it stay in level flight. Overall the plane is a very stable platform, aiming is very easy and it is pleasant to fly.
== General info ==
 
=== Flight Performance ===
 
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
 
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
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|}
 
|}
  
====Details====
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==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="6" | Features
 
! colspan="6" | Features
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="7" | Limits
 
! colspan="7" | Limits
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 850 || 796 || ~11 || ~6
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| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 836 || 796 || ~13 || ~6
 
|-
 
|-
 
|}
 
|}
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=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
* 64mm bulletproof glass - Armoured windscreen
+
* 64 mm bulletproof glass - Armoured windscreen
 
* All fuel tanks and engine in the middle of the fuselage
 
* All fuel tanks and engine in the middle of the fuselage
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
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{{Specs-Avia-Offensive}}
 
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Hispano Mk.V (20 mm)}}
 
{{main|Hispano Mk.V (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 4 x 20 mm Hispano Mk.V, chin-mounted (150 rpg = 600 total)
+
* 4 x 20 mm Hispano Mk.V cannons, chin-mounted (200 rpg = 800 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
{{Specs-Avia-Suspended}}
{{main|:Category:Suspended armaments|l1=Suspended armaments}}
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<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|G.P. Mk.IV (500 lb)|M.C. Mk.I (1,000 lb)|AIM-9B Sidewinder|AP Mk II|RP-3}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance"
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The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* Without Load
+
* Without load
* 2 х 500 LB G.P. Mk.IV bomb
+
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
* 4 х 500 LB G.P. Mk.IV bomb
+
* 4 x 500 lb G.P. Mk.IV bombs (2,000 lb total)
* 2 х M.C. 1000 lb Mk.I bomb
+
* 2 x 1,000 lb M.C. Mk.I bombs (2,000 lb total)
* 16 х RP-3 rockets
+
* 30 x AP Mk II rockets
* 30 x AP MK II
+
* 16 x RP-3 rockets
* 2 х 500 LB G.P. Mk.IV bomb + 10 х AP Mk II rockets
+
* 2 x 500 lb G.P. Mk.IV bombs + 10 x AP Mk II rockets (1,000 lb total)
* 2 х 500 LB G.P. Mk.IV bomb + 30 х AP Mk II rockets
+
* 2 x 500 lb G.P. Mk.IV bombs + 30 x AP Mk II rockets (1,000 lb total)
* 2 х 500 LB G.P. Mk.IV bomb + 16 х RP-3 rockets
+
* 2 x 500 lb G.P. Mk.IV bombs + 16 x RP-3 rockets (1,000 lb total)
* 2 x AIM-9B
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* 2 x AIM-9B Sidewinder missiles
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
In RB ground battles, this naval jet aircraft truly shines thanks to the high number of rockets it can carry, plus bombs.
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In ground battles, this naval jet aircraft truly shines thanks to the high number of rockets it can carry, plus bombs.
 +
 
 +
In air battles, this naval jet aircraft is still very deadly thanks to its speed, manoeuvrability and access to the Sidewinder air-to-air missiles, but don't get too confident since other nations have some fighters which get early air spawn and some of them have more powerful engine than the Sea Hawk, so if you want to survive, you need to be aware of your surroundings.
 +
 
 +
Be careful when using Sidewinder air-to-air missiles as they can also lock on to unintended targets such as the sun or your own teammates.
  
In RB air battles, this naval jet aircraft is still very deadly thanks to its speed, manoeuvrability and access to the Sidewinder air-to-air missiles, but don't get too confident since other nations have some fighters which get early air spawn and some of them have more powerful engine than the Sea Hawk, so if you want to survive, you need to be aware of your surrounding.
+
The best use of the Sidewinders is to force faster jets into manoeuvres so you may catch up to them. Though this may waste a missile, it gives the Sea Hawk the ability to punch far above its weight class. In 9.0 games, the Sea Hawk is relegated to support duty as it is horribly outclassed in speed.
  
Be careful when using Sidewinder air-to-air missile because it might accidentally shoot your own teammates or it can just go for the sun.
+
In a down tier, maintain energy dominance over lower battle rating enemies and don't over-commit; any jet can dodge your missile.
  
=== Modules ===
+
If you are using the missiles for a hunter-killer role, wait for your enemy to be at a slower speed (500-600 km/h) before launching. This means that the missile will be incredibly fast relative to your target, and give a much smaller window for them to dodge it at closer ranges.
{| class="wikitable"
 
! Tier
 
! colspan="2" | Flight performance
 
! Survivability
 
! colspan="3" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
|
 
|
 
| Offensive 20 mm
 
|
 
|
 
|-
 
| II
 
| New boosters
 
| Compressor
 
| Airframe
 
|
 
| 2 500 LB GP
 
| 25 lb A.P. Mark II
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| New 20 mm cannons
 
| 4 500 LB GP
 
| 60 lb S.A.P. Mark I
 
|-
 
| IV
 
| G-suit
 
|
 
| Cover
 
|
 
| 1000 LB GP
 
| Mk.101
 
|-
 
! colspan="7" | This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
* Extremely high flap breakage speed (850 kph for takeoff, 796 kph for landing)
+
* Extremely high flap breakage speed (850 km/h for take-off, 796 km/h for landing).
* Good selection of suspended armament options
+
* Good selection of suspended armament options.
* Gets air to air missiles, unlike the British equivalent [[Sea Hawk FGA.6]]
+
* Gets air-to-air missiles, unlike the British equivalent [[Sea Hawk FGA.6|Sea Hawk FGA.6.]]
* Good energy retention
+
* Very good for destroying ground vehicles.
* Very good for destroying ground vehicles  
+
* 4 x 20 mm cannons, high rate of fire and good amount of ammunition.
* 4 x 20mm cannons,high rate of fire and good amount of ammunition  
+
* Maintains effectiveness even at lower speeds (500 km/h).
 +
* Smaller size makes it harder to hit.
 +
* Very stable
  
 
'''Cons:'''
 
'''Cons:'''
  
* No combat flaps
+
* Subpar turning energy retention.
* The bomb holders greatly decreases planes manoeuvrabiliy
+
* Not so fast in level flight.
* MK1 and MK2 AP rockets are ineffective  
+
* The missile cannot track manoeuvring and fast targets so well.
* Air to air AIM-9B missiles are quite ineffective against manoeuvring targets
+
* The bomb holders greatly decreases planes manoeuvrability.
 +
* Mk II AP rockets are ineffective.
 +
* Completely helpless against faster jets (MiG-15, F-86, F-84G, F-89, etc).
 +
* Engine loses performance at altitudes exceeding 2,500 m.
 +
* Severely punished by radar SPAA.
 +
* Incredibly weak air frame with cramped modules.
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
 
Already by the end of WW2, Hawker began working on their first jet-propelled aircraft as the new jet propulsion technology became available. As a basis for their new aircraft, they took the Hawker Fury and began adapting it to house a turbojet engine. The project received the designation P.1035.
 
Already by the end of WW2, Hawker began working on their first jet-propelled aircraft as the new jet propulsion technology became available. As a basis for their new aircraft, they took the Hawker Fury and began adapting it to house a turbojet engine. The project received the designation P.1035.
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As work went on, the attention the project garnered initially from the Air Ministry and the Admiralty was rather low and eventually dropped completely, forcing Hawker to continue development of the aircraft under a private venture. During the development process, the initial design of the aircraft underwent significant changes and the resulting version was designated as P.1040.
 
As work went on, the attention the project garnered initially from the Air Ministry and the Admiralty was rather low and eventually dropped completely, forcing Hawker to continue development of the aircraft under a private venture. During the development process, the initial design of the aircraft underwent significant changes and the resulting version was designated as P.1040.
  
However, as Hawker’s aircraft offered good range, the Navy ordered three prototypes to be built in May 1946 and subsequently put through evaluation. Testing and tweaking of the design continued throughout the late 1940s until the first production orders for the aircraft, dubbed Sea Hawk, were received in November 1949.
+
However, as Hawker's aircraft offered good range, the Navy ordered three prototypes to be built in May 1946 and subsequently put through evaluation. Testing and tweaking of the design continued throughout the late 1940s until the first production orders for the aircraft, dubbed Sea Hawk, were received in November 1949.
  
The first Sea Hawks entered service with the FAA in 1953, with the remaining over 500 machines entering service by the mid-1950s. The Sea Hawk’s service life is primarily marked by their extensive use during the Suez Crisis in the late 1950s, where they successfully proved themselves.
+
The first Sea Hawks entered service with the FAA in 1953, with the remaining over 500 machines entering service by the mid-1950s. The Sea Hawk's service life is primarily marked by their extensive use during the Suez Crisis in the late 1950s, where they successfully proved themselves.
  
 
As one of the last modifications of the type, the Sea Hawk FGA.6 was developed to incorporate changes from the previous FB.3 and FGA.4 ground attack variants and combine them with the new Rolls-Royce Nene Mk.103 engine which provided a greater power output.
 
As one of the last modifications of the type, the Sea Hawk FGA.6 was developed to incorporate changes from the previous FB.3 and FGA.4 ground attack variants and combine them with the new Rolls-Royce Nene Mk.103 engine which provided a greater power output.
  
In the early 1960s, the British Navy almost completely abandoned the use of Sea Hawk and a handful of other vehicles being used in a limited number of secondary roles until the end of the decade. However, the aircraft was still in service by some countries like West Germany, the Netherlands and India. In fact, India continued to operate Sea Hawks well into the 1980s!
+
In the early 1960s, the British Navy almost completely abandoned the use of Sea Hawk and a handful of other vehicles being used in a limited number of secondary roles until the end of the decade. However, the aircraft was still in service by some countries like West Germany, the Netherlands and India. In fact, India continued to operate Sea Hawks well into the 1980s.
  
''- From [https://warthunder.com/en/news/6039-development-sea-hawk-fga-6-jet-vulture-en Devblog]''
+
''- From [[wt:en/news/6039-development-sea-hawk-fga-6-jet-vulture-en|Devblog]]''
  
 
== Media ==
 
== Media ==
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;Skins
 
;Skins
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=aircraft&vehicleClass=fighter&vehicle=sea_hawk_mk100 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=sea_hawk_mk100 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Videos
 
;Videos
{{Youtube-gallery|PNkoJ-MFERc|'''Best naval fighters''' discusses the {{PAGENAME}} at 3:03 - ''War Thunder Official Channel''}}
+
{{Youtube-gallery|cKPMsMI4Yv4|'''Premium Vehicles: Sea Hawk Mk.100''' - ''War Thunder Wiki''|PNkoJ-MFERc|'''Best naval fighters''' discusses the {{PAGENAME}} at 3:03 - ''War Thunder Official Channel''}}
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''-->
+
* ''links to approximate analogues of other nations and research trees.'' -->
;Related Development
 
* [[Sea Hawk FGA.6]] (regular version in British tree)
 
  
 
;Contemporary Aircraft
 
;Contemporary Aircraft
* de Havilland [[Vampire FB 5]]
+
 
* [[F-84B-26|F-84]] Thunderjet
+
* De Havilland [[Vampire FB 5]]
 +
* [[F-84 (Family)|F-84]] Thunderjet
 
* [[F2H-2|F2H]] Banshee
 
* [[F2H-2|F2H]] Banshee
 
* Gloster [[Meteor (Family)|Meteor]]
 
* Gloster [[Meteor (Family)|Meteor]]
Line 261: Line 245:
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
+
* ''other literature.'' -->
* ''other literature.''-->
 
  
* [https://warthunder.com/en/news/6039-development-sea-hawk-fga-6-jet-vulture-en [Devblog<nowiki>]</nowiki> Sea Hawk FGA.6: Jet Vulture]
+
* [[wt:en/news/6039-development-sea-hawk-fga-6-jet-vulture-en|[Devblog] Sea Hawk FGA.6: Jet Vulture]]
 +
* [https://forum.warthunder.com/index.php?/topic/445810-hawker-sea-hawk-fga-6-mk101/ Official data sheet - more details about the performance]
  
 
{{AirManufacturer Hawker}}
 
{{AirManufacturer Hawker}}
 
{{Germany jet aircraft}}
 
{{Germany jet aircraft}}
 
{{Germany premium aircraft}}
 
{{Germany premium aircraft}}

Latest revision as of 06:56, 4 October 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the German premium jet fighter Sea Hawk Mk.100 (Germany). For the standard British version, see Sea Hawk FGA.6.
◄Sea Hawk Mk.100
sea_hawk_mk100.png
GarageImage Sea Hawk Mk.100 (Germany).jpg
◄Sea Hawk Mk.100
Show in game

Description

In 1956, the British Air Ministry cancelled production of the Hawker Sea Hawk in favour of newer aircraft. At this time, the Federal Republic of Germany were attempting to increase their naval aircraft inventory both looking for a daytime fighter-bomber and also an all-weather version. After comparing aircraft produced by other countries, the Bundesmarine concluded that the Hawker Sea Hawk fit their requirements and ordered 32 of each variant, the Mk.100, and Mk.101 with an underwing search radar pod.

Introduced as a premium pack in Update 1.87 "Locked On", the Sea Hawk Mk.100 is a mighty ground attacker, but also a capable air-to-air fighter. Though not as fast and sleek as other conventional fighters, in the hands of the right pilot, this aircraft can be critical to turning the tide in a match. Though hindered by the straight wings and Rolls-Royce Nene engine, compared to other contemporary aircraft, especially the swept-wing MiGs, the Mk.100 can hold its own in air combat. Though attempting to dogfight with rockets and bombs suspended from the aircraft is unwise, going for the more streamlined approach of just adding two AIM-9B Sidewinder missiles will bring the Mk.100 into contender status. Care is a must when firing a Sidewinder as there is potential for it to latch its targeting system onto friendly aircraft or even the sun. The four autocannons can make short work of other fighters and even bombers when targeting critical components such as engines, cockpit and fuel tanks.

The Sea Hawk Mk.100 was removed from the store after the 2021 May sale. It has since been made available for purchase in-game with Golden Eagles Ge icon.png occasionally for specific German events like the 2021, 2022, 2023, and 2024 "German Unity Day" mini-events.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 0 m933 km/h
Turn time26 s
Max altitude13 500 m
EngineRolls-Royce Nene-Mk.103
Type
Cooling systemAir
Take-off weight7 t

The Sea Hawk Mk 100 is a carrier-based fighter. Its powerplant is the Rolls-Royce Nene Mk.103 engine, which gives it quite decent thrust to weight ratio of 0.40 with full fuel tanks. The plane is not that fast, at sea level it can reach only up to 933 km/h and can struggle to keep up with some planes like the F9F-5 or the Yak-30 that can reach 1025 km/h at that altitude. If the plane carries missiles it gets even lower, decreasing to 909 km/h. The level acceleration is at most mediocre: getting past 850 km/h can be a challenge in most situations, and it will struggle when the enemy decides to just run away. The energy retention can be considered good, but planes like the F2H-2 or La-15 will easily outperform it in this aspect. The other downside to its overall performance is the subpar climb rate, with full fuel tanks it reaches 32 m/s at sea level. Flying at full power is limited to 15 minutes, after that time will start overheating. Reducing the power to 90-95% should cool it down.

The Sea Hawk does not have swept wings, so its high speed performance suffers a lot, but also makes it a very capable dogfighter at low and medium speed with its main strength being the instantaneous turn rate. However, the energy retention and poor acceleration makes it worse in any prolonged fight than a F2H, Yak-30 or MiG-15, after one or two full circles it will start struggling a lot. When it has some energy to spare the plane can pull even 13G, more than most of its competitors, making it a very dangerous enemy to any plane with swept wings, although it will significantly reduce its speed. The roll rate is quite good at low and medium speed, it can reach over 125°/s at 500 km/h IAS, but once the plane gains some more speed it decreases to 65°/s at 850 km/h IAS. The plane is equipped with two huge airbrakes in its wings that can help with reduce the speed after reaching the low structural limit value or during the landing. The flaps have very high limits, both positions can be used during the combat to further increase its instantaneous turn rate.

In simulator battles after stalling it out above 500 km/h IAS the plane will immediately start spinning, pulling the stick all the way to yourself is not recommended. After reaching 550 km/h it will need some negative pitch trimming to make it stay in level flight. Overall the plane is a very stable platform, aiming is very easy and it is pleasant to fly.

Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 919 898 13500 27.0 27.8 25.9 24.4 650
Upgraded 943 933 25.4 26.0 38.8 32.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1012 370 N/A 836 796 ~13 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 461 < 600 < 550 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
Rolls-Royce Nene-Mk.103 1 4,450 kg 232 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 10m fuel 20m fuel 30m fuel 35m fuel
1,000 kg Centrifugal-flow turbojet 4,866 kg 5,278 kg 5,789 kg 5,995 kg 7,170 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 10m fuel 20m fuel 30m fuel 35m fuel MTOW
Stationary 2,376 kgf N/A 0.49 0.45 0.41 0.40 0.33
Optimal 2,376 kgf
(0 km/h)
N/A 0.49 0.45 0.41 0.40 0.33

Survivability and armour

Crew1 person
Speed of destruction
Structural1 012 km/h
Gear370 km/h
  • 64 mm bulletproof glass - Armoured windscreen
  • All fuel tanks and engine in the middle of the fuselage

Modifications and economy

Repair cost
AB2 218 Sl icon.png
RB6 517 Sl icon.png
SB8 519 Sl icon.png
Crew training10 000 Sl icon.png
Experts620 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces1 660 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 130 / 380 / 600 % Sl icon.png
Talisman.png 2 × 208 / 208 / 208 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods jet compressor.png
Compressor
Mods armor frame.png
Airframe
Mods booster.png
New boosters
Mods aerodinamic wing.png
Wings repair
Mods g suit.png
G-suit
Mods armor cover.png
Cover
Mods jet engine.png
Engine
Mods jet engine extinguisher.png
EFS
Mods ammo.png
hispano_belt_pack
Mod arrow 1.png
Mods pilon bomb.png
500 LB
Mod arrow 0.png
Mods pilon rocket.png
25 lb A.P. Mark II
Mod arrow 0.png
Mods weapon.png
hispano_mk5_new_gun
Mods pilon bomb.png
4 500 LB
Mod arrow 0.png
Mods pilon rocket.png
60 lb S.A.P. Mark I
Mod arrow 0.png
Mods pilon bomb.png
1000 LB
Mods air to air missile.png
Mk.101

Armaments

Offensive armament

Main article: Hispano Mk.V (20 mm)

The Sea Hawk Mk.100 (Germany) is armed with:

  • 4 x 20 mm Hispano Mk.V cannons, chin-mounted (200 rpg = 800 total)

Suspended armament

The Sea Hawk Mk.100 (Germany) can be outfitted with the following ordnance:

  • Without load
  • 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
  • 4 x 500 lb G.P. Mk.IV bombs (2,000 lb total)
  • 2 x 1,000 lb M.C. Mk.I bombs (2,000 lb total)
  • 30 x AP Mk II rockets
  • 16 x RP-3 rockets
  • 2 x 500 lb G.P. Mk.IV bombs + 10 x AP Mk II rockets (1,000 lb total)
  • 2 x 500 lb G.P. Mk.IV bombs + 30 x AP Mk II rockets (1,000 lb total)
  • 2 x 500 lb G.P. Mk.IV bombs + 16 x RP-3 rockets (1,000 lb total)
  • 2 x AIM-9B Sidewinder missiles

Usage in battles

In ground battles, this naval jet aircraft truly shines thanks to the high number of rockets it can carry, plus bombs.

In air battles, this naval jet aircraft is still very deadly thanks to its speed, manoeuvrability and access to the Sidewinder air-to-air missiles, but don't get too confident since other nations have some fighters which get early air spawn and some of them have more powerful engine than the Sea Hawk, so if you want to survive, you need to be aware of your surroundings.

Be careful when using Sidewinder air-to-air missiles as they can also lock on to unintended targets such as the sun or your own teammates.

The best use of the Sidewinders is to force faster jets into manoeuvres so you may catch up to them. Though this may waste a missile, it gives the Sea Hawk the ability to punch far above its weight class. In 9.0 games, the Sea Hawk is relegated to support duty as it is horribly outclassed in speed.

In a down tier, maintain energy dominance over lower battle rating enemies and don't over-commit; any jet can dodge your missile.

If you are using the missiles for a hunter-killer role, wait for your enemy to be at a slower speed (500-600 km/h) before launching. This means that the missile will be incredibly fast relative to your target, and give a much smaller window for them to dodge it at closer ranges.

Pros and cons

Pros:

  • Extremely high flap breakage speed (850 km/h for take-off, 796 km/h for landing).
  • Good selection of suspended armament options.
  • Gets air-to-air missiles, unlike the British equivalent Sea Hawk FGA.6.
  • Very good for destroying ground vehicles.
  • 4 x 20 mm cannons, high rate of fire and good amount of ammunition.
  • Maintains effectiveness even at lower speeds (500 km/h).
  • Smaller size makes it harder to hit.
  • Very stable

Cons:

  • Subpar turning energy retention.
  • Not so fast in level flight.
  • The missile cannot track manoeuvring and fast targets so well.
  • The bomb holders greatly decreases planes manoeuvrability.
  • Mk II AP rockets are ineffective.
  • Completely helpless against faster jets (MiG-15, F-86, F-84G, F-89, etc).
  • Engine loses performance at altitudes exceeding 2,500 m.
  • Severely punished by radar SPAA.
  • Incredibly weak air frame with cramped modules.

History

Already by the end of WW2, Hawker began working on their first jet-propelled aircraft as the new jet propulsion technology became available. As a basis for their new aircraft, they took the Hawker Fury and began adapting it to house a turbojet engine. The project received the designation P.1035.

As work went on, the attention the project garnered initially from the Air Ministry and the Admiralty was rather low and eventually dropped completely, forcing Hawker to continue development of the aircraft under a private venture. During the development process, the initial design of the aircraft underwent significant changes and the resulting version was designated as P.1040.

However, as Hawker's aircraft offered good range, the Navy ordered three prototypes to be built in May 1946 and subsequently put through evaluation. Testing and tweaking of the design continued throughout the late 1940s until the first production orders for the aircraft, dubbed Sea Hawk, were received in November 1949.

The first Sea Hawks entered service with the FAA in 1953, with the remaining over 500 machines entering service by the mid-1950s. The Sea Hawk's service life is primarily marked by their extensive use during the Suez Crisis in the late 1950s, where they successfully proved themselves.

As one of the last modifications of the type, the Sea Hawk FGA.6 was developed to incorporate changes from the previous FB.3 and FGA.4 ground attack variants and combine them with the new Rolls-Royce Nene Mk.103 engine which provided a greater power output.

In the early 1960s, the British Navy almost completely abandoned the use of Sea Hawk and a handful of other vehicles being used in a limited number of secondary roles until the end of the decade. However, the aircraft was still in service by some countries like West Germany, the Netherlands and India. In fact, India continued to operate Sea Hawks well into the 1980s.

- From Devblog

Media

Skins
Videos

See also

Contemporary Aircraft

External links


Hawker Aircraft Limited
Biplane fighters 
Fury  Fury Mk I · Fury Mk II
Nimrod  Nimrod Mk I · Nimrod Mk II
Scout plane  Osprey Mk IV
Piston fighters 
Hurricane  Hurricane Mk I/L · Hurricane Mk.I/L FAA M · Sea Hurricane Mk IB · Sea Hurricane Mk IC · Hurricane Mk IIB/Trop · Hurricane Mk IV
Typhoon  Typhoon Mk Ia · Typhoon Mk Ib · Typhoon Mk Ib/L
Tempest  Tempest Mk V · Tempest Mk V (Vickers P) · Tempest Mk II
Fury  Sea Fury FB 11
Jet fighters 
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Sea Hawk  Sea Hawk FGA.6
Harrier  Harrier GR.1 · Harrier GR.3
Export  ▄Hurricane Mk I/L · ▂Hurricane Mk IIB · ◘Sea Fury FB 51
  ◘Sea Hawk Mk.50 · ◄Sea Hawk Mk.100 · ◘Hunter F.6 · ◌Hunter F.58 · J34 · AV-8A · AV-8C · ▄AV-8S
Captured  ▀Tempest Mk V
See Also  Fokker

Germany jet aircraft
Germany flag.png  Luftwaffe
He 162  He 162 A-1 · He 162 A-2
Me 163  Me 163 B · Me 163 B-0
Ho 229  Ho 229 V3
Ar 234  Ar 234 B-2 · Ar 234 C-3
Me 262  Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a
  Me 262 C-1a · Me 262 C-2b
GDR flag.png  LSK
Fighters  ◊MiG-15bis · ◊Lim-5P · ◊MiG-19S
  ◊MiG-21MF · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M"
  ◊MiG-29
Attackers  ◊MiG-23BN · ◊MiG-23MF · ◊MiG-23MLA
  ◊Su-22UM3K · ◊Su-22M4
  ◊IL-28
FRG flag.png  Luftwaffe
F-84  ◄F-84F
F-86  ◄CL-13A Mk 5 · ◄CL-13B Mk.6 · ◄F-86K
F-104  ◄F-104G
F-4  ◄F-4F Early · ◄F-4F · ◄F-4F KWS LV
G.91  ◄G.91 R/3 · ◄G.91 R/4
Tornado  ◄Tornado IDS WTD61 · ◄Tornado IDS MFG · ◄Tornado IDS ASSTA1
Other  Alpha Jet A · ◄Sea Hawk Mk.100
Ex-LSK  ◄MiG-21 SPS-K · ◄MiG-29G · ◄Su-22M4 WTD61
Switzerland flag.png  Swiss Air Force
  ◌Hunter F.58 · FFA P-16

Germany premium aircraft
Fighters  He 51 B-2/H · BV 155 B-1
He 112  He 112 B-1/U2 · He 112 B-2/U2
Bf 109  Flegel's Bf 109 A · Bf 109 E-7/U2 · Bf 109 G-2
Fw 190  Fw 190 A-5/U14 · Fw 190 C · Fw 190 D-13
Captured  ▀Marcolin's C.R.42 CN · ▀Hawk H-75A-2 · ▀Yak-1B · ▀La-5FN · ▀P-47D-16-RE · ▀P-47D · ▀Tempest Mk V
Twin-engine fighters  Bf 109 Z-1 · Ju 388 J · Ta 154 A-1
Jet fighters  ◄Sea Hawk Mk.100 · ◄G.91 R/4 · FFA P-16 · ◄MiG-21 SPS-K · ◊MiG-21 "Lazur-M"
Strike aircraft  Hs 129 B-2 (Romania) · ▀IL-2 (1942) · Bf 110 C-6 · Do 335 B-2 · He 219 A-7 · ◄Tornado IDS WTD61 · ◄Su-22M4 WTD61
Bombers  Ar 196 A-3 · BV 238 · Fw 189 A-1 · He 177 A-3 · Ju 87 R-2 Libya · Ju 288 C · ▀Wellington Mk Ic