Difference between revisions of "Wellington Mk X"

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{{Specs-Card|code=wellington_mk10}}
 
 
{{About
 
{{About
 
| about = British bomber '''{{PAGENAME}}'''
 
| about = British bomber '''{{PAGENAME}}'''
| usage = other uses
+
| usage = other versions
 
| link = Wellington (Family)
 
| link = Wellington (Family)
 +
}}
 +
{{Specs-Card
 +
|code=wellington_mk10
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British bomber {{Battle-rating}}. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.27.
 
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 4,053 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 392 || 377 || {{Specs|ceiling}} || 36.3 || 37.5 || 3.2 || 3.2 || 650
 
|-
 
! colspan="8" | ''Upgraded''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 4,053 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
|431||410|| {{Specs|ceiling}} ||33.8||35.0||8.0||5.3|| 650
 
|-
 
|}
 
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
! colspan="2" | Max Speed<br>(km/h at 4,572 m)
+
! colspan="2" | Max Speed<br>(km/h at 4,053 m)
 
! rowspan="2" | Max altitude<br>(metres)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
Line 74: Line 36:
 
|}
 
|}
  
====Details====
+
==== Details ====
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 355 || 264 || 223 || ~5 || ~3
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 315 || 264 || 223 || ~5 || ~3
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
| < 275 || < 275 || < 310 || > 320
 
| < 275 || < 275 || < 310 || > 320
|-
 
|}
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Compressor (RB/SB)
 
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 1,250 m || 1,420 hp || 1,662 hp
 
|-
 
! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 3,710 m || 1,315 hp || 1,539 hp
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
 
* 9 mm Steel plate in the pilot's seat.
 
* 9 mm Steel plate in the pilot's seat.
  
When being attacked, the points of concern will be the engines, which are relatively easy to be set on fire. The 7.7 mm machine guns can be sufficient for some harassing fire against enemies so that they do not stay in one location and open fire, affecting their accuracy as they maneuvre around. But against a determined enemy, the {{PAGENAME}} would otherwise be a sitting duck.
+
When being attacked, the points of concern will be the engines, which are relatively easy to be set on fire. The 7.7 mm machine guns can be sufficient for some harassing fire against enemies so that they do not stay in one location and open fire, affecting their accuracy as they manoeuvre around. But against a determined enemy, the {{PAGENAME}} would otherwise be a sitting duck.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
The default bomb load is a meagre 10 x 250 lb (117 kg) so upgrading to 18 x 250 or 9 x 500 "pounders" (500 lb (226 kg)) should be task number one. In order: unlock the Turret 7 mm ammo first, then the TC mk.I (torpedo) rack, and then the LBC mk.I.
 +
 
 +
Unlocking the 7 mm ammo gives access to the "Universal" AP-I belt as one works up to the bomb racks for 18 x 250 lb or 9 x 500 lb. After that, you can pursue your choice of upgrades.
 +
 
 +
Upgrades to the turret should also be considered. The different belts do not have a considerable effect, but the upgraded turrets allow for a longer fire at a greater rate, which is very important for the small rifle calibre machine guns.
 +
 
 +
However, speed and climb rate is also a necessity and the unlocks help the sluggish Wellington a lot. The decision should depend on the pilot's flying style. When rushing in, better armament will help in the retreat, but better performance will aid in returning to friendly zones quickly.
 +
 
 +
The sneaky approach, on the other hand, relies less on speed, but on surviving the random combat encounters. Turret upgrades are the way to go for this playstyle.
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Suspended armament ===
 
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|G.P. 250 lb Mk.IV (250 lb)|G.P. 500 lb Mk.IV (500 lb)|AN-M65A1 (1,000 lb)|H.C. 4,000 lb Mk.II (4,000 lb)|Mark XII}}
+
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|G.P. Mk.I (1,000 lb)|H.C. Mk.II (4,000 lb)}}
 +
{{main|S.A.P. Mk.II (500 lb)|A.P. Mk.I (2,000 lb)|18 inch Mark XII (450 mm)}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* 10 x 250 lb G.P. 250 lb Mk.IV bombs (2,500 lb total)
+
* 10 x 250 lb G.P. Mk.IV bombs (2,500 lb total)
* 18 x 250 lb G.P. 250 lb Mk.IV bombs (4,500 lb total)
+
* 18 x 250 lb G.P. Mk.IV bombs (4,500 lb total)
* 9 x 500 lb G.P. 500 lb Mk.IV bombs (4,500 lb total)
+
* 9 x 500 lb G.P. Mk.IV bombs (4,500 lb total)
* 2 x 1,000 lb AN-M65A1 bombs + 6 x 250 lb G.P. 250 lb Mk.IV bombs (3,500 lb total)
+
* 2 x 1,000 lb G.P. Mk.I bombs + 6 x 250 lb G.P. Mk.IV bombs (3,500 lb total)
* 2 х 18 inch Mark XII torpedoes
+
* 2 x 18 inch Mark XII torpedoes
* 1 x 4,000 lb H.C. 4,000 lb Mk.II bomb (4,000 lb total)
+
* 1 x 4,000 lb H.C. Mk.II bomb (4,000 lb total)
 +
* 9 x 500 lb S.A.P. Mk.II bombs (4,500 lb total)
 +
* 2 x 2,000 lb A.P. Mk.I bombs (4,000 lb total)
  
 
=== Defensive armament ===
 
=== Defensive armament ===
 +
{{Specs-Avia-Defensive}}
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
{{main|Browning .303 (7.7 mm)}}
+
{{main|Browning (7.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is defended by:
 
The '''''{{PAGENAME}}''''' is defended by:
  
* 2 x 7.7 mm Browning .303 machine guns, nose turret (1,200 rpg = 2,400 total)
+
* 2 x 7.7 mm Browning machine guns, nose turret (1,000 rpg = 2,000 total)
* 4 x 7.7 mm Browning .303 machine guns, rear turret (2,000 rpg = 8,000 total)
+
* 4 x 7.7 mm Browning machine guns, tail turret (2,500 rpg = 10,000 total)
* 1 x 7.7 mm Browning .303 machine gun, 2 x side turret (1,200 rpg)
+
* 1 x 7.7 mm Browning machine gun, 2 x side turret (600 rpg)
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
====Air battles====
 
====Air battles====
In Arcade Battles, the winning tactic is to climb high and do base bombing with 500’s "from orbit"; it helps to have escorts.
+
In Air Battles, the winning tactic is to climb high and bomb your targets. If you don't want to climb the {{PAGENAME}}, is a great low flying bomber, offering great speed and manoeuvrability. However, it lacks any armour and only offers limited protection with turrets in the front, side and rear. It lacks armour plates, unlike other bombers of the other nations. A few well placed shots will see {{PAGENAME}}, getting torn apart to any aircraft which drop down to engage it from the top or belly. However, its rear gun turret offers four 7.7 mm machine guns which are able to shoot down the enemy aircraft with a few well placed shots.
 +
 
 +
====Ground battles====
 +
The {{PAGENAME}} should be used as a strategic bomber, that is what it excels at in this game mode. It is too big to be used in the ground attack role, making it an easy target for enemy tankers. To use the {{PAGENAME}}, load up on 500 lbs or the single 4,000 lb cookie bomb. The 500 lbs, offer 65.5 Kg of HE filler and the cookie offers 1,339 Kg of HE filler.
 +
 
 +
Fly around the map, waiting for the enemy to cap the cap zones, when they start capping the zone - head towards it, gain altitude do not come in low or a single shot fired from a tank can knock you out of the game. Once at a good altitude, line up on the cap zone and drop the bombs. Any tank in the zone will be destroyed.
  
In Realistic Battles you start in the air so you have the advantage to trade altitude for airspeed and bomb ground targets and retreat before enemy fighters start to arrive, however, be close to friendlies so they can intercept chasers.
+
[[File:Wellington Torp Launching technic.jpg|thumb|right|364x364px|"Torpedo attack!" The best way to launch a torpedo at close range without sacrificing the aircraft, is to find the middle ground between the suggested drop direction and the target. That way making the evasive action of the torpedoes, harder. Whether the target slows down or turns, The torpedoes will be on collision course.]]
  
 
==== Naval battles ====
 
==== Naval battles ====
All of the Wellington bombers are well suited for the naval warfare, The {{PAGENAME}} being the best of them as it provides improved Browning turrets, more speed and two supreme payloads that will allow you to change the tides of a naval war in both Arcade and Realistic battles.
+
All of the Wellington bombers are well suited for the naval warfare, The {{PAGENAME}} being one of the best of them provides improved Browning turrets, more speed and two supreme payloads that will allow you to change the tides of a naval war in both Arcade and Realistic battles.
  
 
Those are:
 
Those are:
  
* 2 х 18 inch Mark XII torpedoes  
+
* 2 х 18 inch Mark XII torpedoes
* 1 x 4,000 lb H.C. 4,000 lb Mk.II bomb
+
* 1 x 4,000 lb H.C. Mk.II bomb
 
 
With the torpedoes, the strategy goes in finding a good approach angle to successfully deliver both torpedoes to preferably '''gunboats''' and '''destroyers''' as they will have a tougher time evading them. Beware of anti-aircraft fire and swiftly turn back to safety while preparing the next drop.
 
  
The technique at the moment of launching the torpedoes is pictured below:
+
With the torpedoes, the strategy goes in finding a good approach angle to successfully deliver both torpedoes to preferably gunboats and destroyers as they will have a tougher time evading them. Beware of anti-aircraft fire and swiftly turn back to safety while preparing the next drop.
[[File:Wellington Torp Launching technic.jpg|thumb|left|364x364px|The best way to launch a torpedo at close range (AB) without sacrificing the aircraft its to find a middle ground between the suggested drop direction and the target. That way making harder the evasion of the torpedoes, whether the target slows down or turns. The torpedoes will be on collision course.]]
 
{{clear}}
 
  
With the 4,000 lb bomb, the scenario takes place a bit higher. Way above the enemies' short and medium anti-aircraft guns that reach around 3,000 - 4,500 meter altitude. Here you will be able to spot the biggest of the fishes. Those will be your targets and with some developed practice in predicting the drops you will decimate the entire enemy destroyers population in a a short time, tanks to this extremely lethal bomb.
+
Using the 4,000 lb bomb, the scenario takes place a bit higher. Way above the enemies' short and medium anti-aircraft guns that reach around 3,000 - 4,500 m altitude. Here you will be able to spot the biggest of the fishes. Those will be your targets and with some developed practice in predicting the drops you will decimate the entire enemy destroyers population in a short time, tanks to this extremely lethal bomb.
  
Just be alert of enemy planes that will be eager to take you down, using the '''Armored target''' belt provides some of the boost in defence you need as it cripples engines and pierces through metal.
+
Just be alert of enemy planes that will be eager to take you down, using the Armoured targets belt provides some of the boost in defence you need as it cripples engines and pierces through metal.
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type
 
 
|-
 
|-
| Not controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Combined || rowspan="2" | Controllable<br>2 gears || rowspan="2" | Not controllable
+
| Not controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Controllable<br>2 gears || Not controllable
 
|-
 
|-
 
|}
 
|}
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
| Protective vest
 
| Turret 7 mm
 
| TC mk.I
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
| LBC mk.I
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| New 7 mm MGs (turret)
 
| SBC mk.I
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
|
 
| MBC mk.I
 
|-
 
|}
 
 
The default bomb load is a meagre 10 x 250 lb (117 kg) so upgrading to 18 x 250 or 9 x 500 "pounders" (500 lb (226 kg)) should be task number one. In order: unlock the Turret 7 mm ammo first, then the TC mk.I (torpedo) rack, and then the LBC mk.I.
 
 
Unlocking the 7 mm ammo gives access to the "Universal" AP-I belt as one works up to the bomb racks for 18 x 250 lb or 9 x 500 lb. After that, you can pursue your choice of upgrades.
 
 
Upgrades to the turret should also be considered. The different belts do not have a considerable effect, but the upgraded turrets allow for a longer fire at a greater rate, which is very important for the small rifle calibre machine guns.
 
 
However, speed and climb rate is also a necessity and the unlocks help the sluggish Wellington a lot. The decision should depend on the pilot's flying style. When rushing in, better armament will help in the retreat, but better performance will aid in returning to friendly zones quickly.
 
 
The sneaky approach, on the other hand, relies less on speed, but on surviving the random combat encounters. Turret upgrades are the way to go for this playstyle.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
[[File:Wellington bombing.png|thumb|Wellington releasing a 4,000 lb "''Cookie''" blockbuster bomb onto a Destroyer.]]<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
[[File:Wellington bombing.png|thumb|Wellington releasing a 4,000 lb "Cookie" blockbuster bomb onto a destroyer]]
  
 
'''Pros:'''
 
'''Pros:'''
Line 263: Line 176:
 
* Extreme horizontal firing arc on front and rear turret of just over 180 degrees
 
* Extreme horizontal firing arc on front and rear turret of just over 180 degrees
 
* Good gunner ammunition supply
 
* Good gunner ammunition supply
* 4,000 lb bomb it's devastating for ground/naval targets
+
* The 4,000 lb bomb is devastating for ground and naval targets
  
 
'''Cons:'''
 
'''Cons:'''
Line 269: Line 182:
 
* Hopelessly outclassed by enemy fighters of similar rank
 
* Hopelessly outclassed by enemy fighters of similar rank
 
* Defensive turrets are easy to take out
 
* Defensive turrets are easy to take out
* Defensive armament is poor
+
* Defensive armament is very limited: Turrets only on the, Front, sides and rear
 
* Slow speed
 
* Slow speed
 
* Bad climb rate, largely due to the combination of the heavy airframe with only average engines
 
* Bad climb rate, largely due to the combination of the heavy airframe with only average engines
 
* Lack of armour makes engines, crew, fuel tanks, etc noticeably vulnerable
 
* Lack of armour makes engines, crew, fuel tanks, etc noticeably vulnerable
 
* Control stiffening becomes a serious issue at airspeeds over 450 km/h
 
* Control stiffening becomes a serious issue at airspeeds over 450 km/h
* Very clumsy in vertical maneuvers
+
* Very clumsy in vertical manoeuvres
{{clear}}
+
 
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' -->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
Performance-wise the Wellington was not notably remarkable, its strength lay on the inside. Devised by one of the greatest innovative thinkers in history, Sir Barnes Neville Wallis devised a geodesic structure resulting in an exceptionally strong airframe. Together with Reginald Kirshaw "Rex" Pierson, they designed their record-making "Vickers Wellesley", paving the way for the "Wellington" and larger "Warwick".  
+
Performance-wise the Wellington was not notably remarkable, its strength lay on the inside. Devised by one of the greatest innovative thinkers in history, Sir Barnes Neville Wallis devised a geodesic structure resulting in an exceptionally strong airframe. Together with Reginald Kirshaw "Rex" Pierson, they designed their record-making "Vickers Wellesley", paving the way for the "Wellington" and larger "Warwick".
  
With high aspect ratio wings and a spacious fuselage, it proved capable of handling a myriad of missions including early airborne radar and robust enough to absorb severe damage and fly home. Although the bomb bay configuration limited bomb size, its payload was slightly more than the Heinkel [[He 111 H-3]] and with greater range. It is also one of the first aircraft to have a powered turret in the extreme tail with a very wide arc; however, it was still inadequate to defend itself against attacking fighters and early models lacked self-sealing fuel tanks. Still, this aircraft was admired by crews and affectionately called “Wimpy” after Popeye's hamburger loving friend and sidekick whose full name is J. Wellington Wimpy.  
+
With high aspect ratio wings and a spacious fuselage, it proved capable of handling a myriad of missions including early airborne radar and robust enough to absorb severe damage and fly home. Although the bomb bay configuration limited bomb size, its payload was slightly more than the Heinkel [[He 111 H-3]] and with greater range. It is also one of the first aircraft to have a powered turret in the extreme tail with a very wide arc; however, it was still inadequate to defend itself against attacking fighters and early models lacked self-sealing fuel tanks. Still, this aircraft was admired by crews and affectionately called "Wimpy" after Popeye's hamburger loving friend and sidekick whose full name is J. Wellington Wimpy.
  
 
Over 11,000 made, it equipped many RAF squadrons including those comprised of foreign crews like the Polish (4 squadrons), New Zealand (No. 75), and Czech (No. 311), one of which was captured by the Germans who used it for intelligence and training. "Viking", a passenger transport variant, became the world's first pure jet transport prototype aircraft in 1948.
 
Over 11,000 made, it equipped many RAF squadrons including those comprised of foreign crews like the Polish (4 squadrons), New Zealand (No. 75), and Czech (No. 311), one of which was captured by the Germans who used it for intelligence and training. "Viking", a passenger transport variant, became the world's first pure jet transport prototype aircraft in 1948.
  
=== In-game description ===
+
{{break}}
"A twin-engine medium bomber, the Wellington Mk.X became the last production variant used by RAF Bomber Command. Its design was based on the Mk.III's airframe, and it featured similar armament and equipment. The main difference was a new 1,675 hp Bristol Hercules Mk.VI (though some planes featured the Hercules Mk.XVI) fourteen-cylinder double-row air-cooled engine. There was also a difference less noticeable but no less important than the replaced engine: the switch to newly developed light alloys with a better strength-to-specific gravity ratio. Using this alloy in the aircraft's structure allowed a higher take-off weight while preserving the Mk.III's flight characteristics.
+
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
 +
A twin-engine medium bomber, the Wellington Mk.X became the last production variant used by RAF Bomber Command. Its design was based on the Mk.III's airframe, and it featured similar armament and equipment. The main difference was a new 1,675 hp Bristol Hercules Mk.VI (though some planes featured the Hercules Mk.XVI) fourteen-cylinder double-row air-cooled engine. There was also a difference less noticeable but no less important than the replaced engine: the switch to newly developed light alloys with a better strength-to-specific gravity ratio. Using this alloy in the aircraft's structure allowed a higher take-off weight while preserving the Mk.III's flight characteristics.
 +
 
 
Full-scale production of the Mk.X (Type 448) model started in the autumn of 1942 and it became the most numerous variant of the Wellington, with a combined total of 3,803 aircraft built.
 
Full-scale production of the Mk.X (Type 448) model started in the autumn of 1942 and it became the most numerous variant of the Wellington, with a combined total of 3,803 aircraft built.
+
 
After initial heavy losses in daylight bombing raids at the beginning of the war, the Wellington saw more success after changing role to night bombing. The aircraft also began serving in North Africa in September 1940 and in the Far East in April 1942. By 1942-43, the Wellington became the RAF Bomber Command's primary medium bomber; it was faster than the Armstrong Whitworth Whitley and it had a longer range than the Handley Page Hampden, even though its payload was just as great. In the first ""1,000 bomber raid"" on Cologne on May 30th 1942, 599 of the 1,043 aircraft were Wellingtons.
+
After initial heavy losses in daylight bombing raids at the beginning of the war, the Wellington saw more success after changing role to night bombing. The aircraft also began serving in North Africa in September 1940 and in the Far East in April 1942. By 1942-43, the Wellington became the RAF Bomber Command's primary medium bomber; it was faster than the Armstrong Whitworth Whitley and it had a longer range than the Handley Page Hampden, even though its payload was just as great. In the first "1,000 bomber raid" on Cologne on May 30th 1942, 599 of the 1,043 aircraft were Wellingtons.
  
 
The Wellington bombers' last operational sortie with Bomber Command in Western Europe was on the night of October 8, 1943. The Wellington was succeeded by heavy four-engine aircraft such as the Short Stirling, the Handley Page Halifax, and the Avro Lancaster, as the RAF Bomber Command increased its pressure on Germany. However, variants of the Wellington Mk.X continued to serve with RAF Coastal Command for the remainder of the war; the Mks.XI through to XIV were all maritime versions of the Mk.X, fitted with ASV radar. And a variety of armaments.
 
The Wellington bombers' last operational sortie with Bomber Command in Western Europe was on the night of October 8, 1943. The Wellington was succeeded by heavy four-engine aircraft such as the Short Stirling, the Handley Page Halifax, and the Avro Lancaster, as the RAF Bomber Command increased its pressure on Germany. However, variants of the Wellington Mk.X continued to serve with RAF Coastal Command for the remainder of the war; the Mks.XI through to XIV were all maritime versions of the Mk.X, fitted with ASV radar. And a variety of armaments.
+
 
 
Coastal Command Wellingtons were employed in protecting allied shipping in the South West Approaches from enemy submarines. Notable successes were scored by 172 Squadron, operating from RAF Chivenor, who were the first unit to attack a U-Boat at night using a combination of radar and a special carbon arc searchlight. October 1945 saw the construction of the last of 11,461 Wellingtons, and the aircraft was withdrawn from service in March 1953 after finishing its RAF career as a pilot and navigator trainer.
 
Coastal Command Wellingtons were employed in protecting allied shipping in the South West Approaches from enemy submarines. Notable successes were scored by 172 Squadron, operating from RAF Chivenor, who were the first unit to attack a U-Boat at night using a combination of radar and a special carbon arc searchlight. October 1945 saw the construction of the last of 11,461 Wellingtons, and the aircraft was withdrawn from service in March 1953 after finishing its RAF career as a pilot and navigator trainer.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=wellington_mk10 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 
;Images
 
;Images
<div><ul>
+
<gallery mode="packed-hover" heights="200">
<li style="display: inline-block;"> [[File:Wellington Gunner.png|left|thumb|Gunner inside the Wellington handles his .307 Browning MG]] </li>
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Wellington Gunner.png||Gunner inside the Wellington handles his .303 Browning MG
</ul></div>
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</gallery>
 +
 
 
;Videos
 
;Videos
 
{{Youtube-gallery|RuBjkyZT6Yw|'''The Shooting Range #6''' - ''Pages of History'' section at 00:40 discusses the Vickers Wellington.}}
 
{{Youtube-gallery|RuBjkyZT6Yw|'''The Shooting Range #6''' - ''Pages of History'' section at 00:40 discusses the Vickers Wellington.}}
  
 
== See also ==
 
== See also ==
<!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the aircraft;''
+
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''-->
+
* ''links to approximate analogues of other nations and research trees.'' -->
  
* [[Wellington Mk Ic]]
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* [[Wellington (Family)]]
* [[Wellington Mk III]]
 
* [[Wellington Mk Ic (Germany)]]
 
 
* [[He 111 H-6]]
 
* [[He 111 H-6]]
  
Line 318: Line 239:
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
 
 
* ''other literature.''
 
* ''other literature.''
  
 
{{AirManufacturer Vickers}}
 
{{AirManufacturer Vickers}}
 
{{Britain bombers}}
 
{{Britain bombers}}

Latest revision as of 17:35, 27 September 2024

RANK 5 FRANCE
Somua SM PACK
This page is about the British bomber Wellington Mk X. For other versions, see Wellington (Family).
wellington_mk10.png
GarageImage Wellington Mk X.jpg
ArtImage Wellington Mk X.png
Wellington Mk X
Research:6 900 Specs-Card-Exp.png
Purchase:32 000 Specs-Card-Lion.png
Show in game

Description

The Wellington Mk X is a rank II British bomber with a battle rating of 3.3 (AB/RB) and 4.0 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

General info

Flight performance

Max speed
at 4 053 m410 km/h
Turn time35 s
Max altitude6 500 m
Engine2 х Bristol Hercules VI
TypeRadial
Cooling systemAir
Take-off weight17 t
Characteristics Max Speed
(km/h at 4,053 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 392 377 6500 36.3 37.5 3.2 3.2 650
Upgraded 431 410 33.8 35.0 8.0 5.3

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
530 264 315 264 223 ~5 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 275 < 275 < 310 > 320

Survivability and armour

Crew5 people
Speed of destruction
Structural530 km/h
Gear264 km/h
  • 9 mm Steel plate in the pilot's seat.

When being attacked, the points of concern will be the engines, which are relatively easy to be set on fire. The 7.7 mm machine guns can be sufficient for some harassing fire against enemies so that they do not stay in one location and open fire, affecting their accuracy as they manoeuvre around. But against a determined enemy, the Wellington Mk X would otherwise be a sitting duck.

Modifications and economy

Repair costBasic → Reference
AB923 → 1 249 Sl icon.png
RB1 554 → 2 104 Sl icon.png
SB3 229 → 4 372 Sl icon.png
Total cost of modifications13 730 Rp icon.png
19 850 Sl icon.png
Talisman cost860 Ge icon.png
Crew training9 200 Sl icon.png
Experts32 000 Sl icon.png
Aces320 Ge icon.png
Research Aces250 000 Rp icon.png
Reward for battleAB / RB / SB
60 / 130 / 220 % Sl icon.png
130 / 130 / 130 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
90 Ge icon.png
Mods radiator.png
Radiator
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
90 Ge icon.png
Mods armor frame.png
Airframe
Research:
1 000 Rp icon.png
Cost:
1 400 Sl icon.png
165 Ge icon.png
Mods compressor.png
Compressor
Research:
1 000 Rp icon.png
Cost:
1 400 Sl icon.png
165 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
870 Rp icon.png
Cost:
1 300 Sl icon.png
145 Ge icon.png
Mods new engine.png
Engine
Research:
870 Rp icon.png
Cost:
1 300 Sl icon.png
145 Ge icon.png
Mods armor cover.png
Cover
Research:
900 Rp icon.png
Cost:
1 300 Sl icon.png
150 Ge icon.png
Mods metanol.png
Engine injection
Research:
900 Rp icon.png
Cost:
1 300 Sl icon.png
150 Ge icon.png
Mods bulletproof vest.png
Protective vest
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
90 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
900 Rp icon.png
Cost:
1 300 Sl icon.png
150 Ge icon.png
Mods ammo.png
bmg303_turret_belt_pack
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
90 Ge icon.png
Mod arrow 1.png
Mods pilon torpedo.png
TC mk.I
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
90 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
LBC mk.I
Research:
1 000 Rp icon.png
Cost:
1 400 Sl icon.png
165 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
bmg303_turret_new_gun
Research:
870 Rp icon.png
Cost:
1 300 Sl icon.png
145 Ge icon.png
Mods pilon bomb.png
SBC mk.I
Research:
870 Rp icon.png
Cost:
1 300 Sl icon.png
145 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
MBC mk.I
Research:
900 Rp icon.png
Cost:
1 300 Sl icon.png
150 Ge icon.png
Mod arrow right 0.png
Mods pilon bomb.png
2000
Research:
900 Rp icon.png
Cost:
1 300 Sl icon.png
150 Ge icon.png

The default bomb load is a meagre 10 x 250 lb (117 kg) so upgrading to 18 x 250 or 9 x 500 "pounders" (500 lb (226 kg)) should be task number one. In order: unlock the Turret 7 mm ammo first, then the TC mk.I (torpedo) rack, and then the LBC mk.I.

Unlocking the 7 mm ammo gives access to the "Universal" AP-I belt as one works up to the bomb racks for 18 x 250 lb or 9 x 500 lb. After that, you can pursue your choice of upgrades.

Upgrades to the turret should also be considered. The different belts do not have a considerable effect, but the upgraded turrets allow for a longer fire at a greater rate, which is very important for the small rifle calibre machine guns.

However, speed and climb rate is also a necessity and the unlocks help the sluggish Wellington a lot. The decision should depend on the pilot's flying style. When rushing in, better armament will help in the retreat, but better performance will aid in returning to friendly zones quickly.

The sneaky approach, on the other hand, relies less on speed, but on surviving the random combat encounters. Turret upgrades are the way to go for this playstyle.

Armaments

Suspended armament

List of setups (8)
Setup 110 x G.P. 250 lb Mk.IV bomb
Setup 218 x G.P. 250 lb Mk.IV bomb
Setup 39 x G.P. 500 lb Mk.IV bomb
Setup 42 x 1000 lb G.P. Mk.I bomb
6 x G.P. 250 lb Mk.IV bomb
Setup 52 x 18 inch Mark XII torpedo (1548 lbs)
Setup 61 x 4000 lb H.C. Mk.II bomb
Setup 79 x 500 LB S.A.P. Mk.II bomb
Setup 82 x 2000 LB A.P. Mk.I bomb

The Wellington Mk X can be outfitted with the following ordnance:

  • 10 x 250 lb G.P. Mk.IV bombs (2,500 lb total)
  • 18 x 250 lb G.P. Mk.IV bombs (4,500 lb total)
  • 9 x 500 lb G.P. Mk.IV bombs (4,500 lb total)
  • 2 x 1,000 lb G.P. Mk.I bombs + 6 x 250 lb G.P. Mk.IV bombs (3,500 lb total)
  • 2 x 18 inch Mark XII torpedoes
  • 1 x 4,000 lb H.C. Mk.II bomb (4,000 lb total)
  • 9 x 500 lb S.A.P. Mk.II bombs (4,500 lb total)
  • 2 x 2,000 lb A.P. Mk.I bombs (4,000 lb total)

Defensive armament

Turret2 x 7.7 mm Browning machine gun
Ammunition2000 rounds
Fire rate1000 shots/min
Turret4 x 7.7 mm Browning machine gun
Ammunition10000 rounds
Fire rate1000 shots/min
2 х Turret7.7 mm Browning machine gun
Ammunition600 rounds
Fire rate1000 shots/min
Main article: Browning (7.7 mm)

The Wellington Mk X is defended by:

  • 2 x 7.7 mm Browning machine guns, nose turret (1,000 rpg = 2,000 total)
  • 4 x 7.7 mm Browning machine guns, tail turret (2,500 rpg = 10,000 total)
  • 1 x 7.7 mm Browning machine gun, 2 x side turret (600 rpg)

Usage in battles

Air battles

In Air Battles, the winning tactic is to climb high and bomb your targets. If you don't want to climb the Wellington Mk X, is a great low flying bomber, offering great speed and manoeuvrability. However, it lacks any armour and only offers limited protection with turrets in the front, side and rear. It lacks armour plates, unlike other bombers of the other nations. A few well placed shots will see Wellington Mk X, getting torn apart to any aircraft which drop down to engage it from the top or belly. However, its rear gun turret offers four 7.7 mm machine guns which are able to shoot down the enemy aircraft with a few well placed shots.

Ground battles

The Wellington Mk X should be used as a strategic bomber, that is what it excels at in this game mode. It is too big to be used in the ground attack role, making it an easy target for enemy tankers. To use the Wellington Mk X, load up on 500 lbs or the single 4,000 lb cookie bomb. The 500 lbs, offer 65.5 Kg of HE filler and the cookie offers 1,339 Kg of HE filler.

Fly around the map, waiting for the enemy to cap the cap zones, when they start capping the zone - head towards it, gain altitude do not come in low or a single shot fired from a tank can knock you out of the game. Once at a good altitude, line up on the cap zone and drop the bombs. Any tank in the zone will be destroyed.

"Torpedo attack!" The best way to launch a torpedo at close range without sacrificing the aircraft, is to find the middle ground between the suggested drop direction and the target. That way making the evasive action of the torpedoes, harder. Whether the target slows down or turns, The torpedoes will be on collision course.

Naval battles

All of the Wellington bombers are well suited for the naval warfare, The Wellington Mk X being one of the best of them provides improved Browning turrets, more speed and two supreme payloads that will allow you to change the tides of a naval war in both Arcade and Realistic battles.

Those are:

  • 2 х 18 inch Mark XII torpedoes
  • 1 x 4,000 lb H.C. Mk.II bomb

With the torpedoes, the strategy goes in finding a good approach angle to successfully deliver both torpedoes to preferably gunboats and destroyers as they will have a tougher time evading them. Beware of anti-aircraft fire and swiftly turn back to safety while preparing the next drop.

Using the 4,000 lb bomb, the scenario takes place a bit higher. Way above the enemies' short and medium anti-aircraft guns that reach around 3,000 - 4,500 m altitude. Here you will be able to spot the biggest of the fishes. Those will be your targets and with some developed practice in predicting the drops you will decimate the entire enemy destroyers population in a short time, tanks to this extremely lethal bomb.

Just be alert of enemy planes that will be eager to take you down, using the Armoured targets belt provides some of the boost in defence you need as it cripples engines and pierces through metal.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Controllable
2 gears
Not controllable

Pros and cons

Wellington releasing a 4,000 lb "Cookie" blockbuster bomb onto a destroyer

Pros:

  • Airframe itself is very durable
  • Regular payload stock, but greatly improves roles when upgraded
  • Extreme horizontal firing arc on front and rear turret of just over 180 degrees
  • Good gunner ammunition supply
  • The 4,000 lb bomb is devastating for ground and naval targets

Cons:

  • Hopelessly outclassed by enemy fighters of similar rank
  • Defensive turrets are easy to take out
  • Defensive armament is very limited: Turrets only on the, Front, sides and rear
  • Slow speed
  • Bad climb rate, largely due to the combination of the heavy airframe with only average engines
  • Lack of armour makes engines, crew, fuel tanks, etc noticeably vulnerable
  • Control stiffening becomes a serious issue at airspeeds over 450 km/h
  • Very clumsy in vertical manoeuvres

History

Performance-wise the Wellington was not notably remarkable, its strength lay on the inside. Devised by one of the greatest innovative thinkers in history, Sir Barnes Neville Wallis devised a geodesic structure resulting in an exceptionally strong airframe. Together with Reginald Kirshaw "Rex" Pierson, they designed their record-making "Vickers Wellesley", paving the way for the "Wellington" and larger "Warwick".

With high aspect ratio wings and a spacious fuselage, it proved capable of handling a myriad of missions including early airborne radar and robust enough to absorb severe damage and fly home. Although the bomb bay configuration limited bomb size, its payload was slightly more than the Heinkel He 111 H-3 and with greater range. It is also one of the first aircraft to have a powered turret in the extreme tail with a very wide arc; however, it was still inadequate to defend itself against attacking fighters and early models lacked self-sealing fuel tanks. Still, this aircraft was admired by crews and affectionately called "Wimpy" after Popeye's hamburger loving friend and sidekick whose full name is J. Wellington Wimpy.

Over 11,000 made, it equipped many RAF squadrons including those comprised of foreign crews like the Polish (4 squadrons), New Zealand (No. 75), and Czech (No. 311), one of which was captured by the Germans who used it for intelligence and training. "Viking", a passenger transport variant, became the world's first pure jet transport prototype aircraft in 1948.


Archive of the in-game description

A twin-engine medium bomber, the Wellington Mk.X became the last production variant used by RAF Bomber Command. Its design was based on the Mk.III's airframe, and it featured similar armament and equipment. The main difference was a new 1,675 hp Bristol Hercules Mk.VI (though some planes featured the Hercules Mk.XVI) fourteen-cylinder double-row air-cooled engine. There was also a difference less noticeable but no less important than the replaced engine: the switch to newly developed light alloys with a better strength-to-specific gravity ratio. Using this alloy in the aircraft's structure allowed a higher take-off weight while preserving the Mk.III's flight characteristics.

Full-scale production of the Mk.X (Type 448) model started in the autumn of 1942 and it became the most numerous variant of the Wellington, with a combined total of 3,803 aircraft built.

After initial heavy losses in daylight bombing raids at the beginning of the war, the Wellington saw more success after changing role to night bombing. The aircraft also began serving in North Africa in September 1940 and in the Far East in April 1942. By 1942-43, the Wellington became the RAF Bomber Command's primary medium bomber; it was faster than the Armstrong Whitworth Whitley and it had a longer range than the Handley Page Hampden, even though its payload was just as great. In the first "1,000 bomber raid" on Cologne on May 30th 1942, 599 of the 1,043 aircraft were Wellingtons.

The Wellington bombers' last operational sortie with Bomber Command in Western Europe was on the night of October 8, 1943. The Wellington was succeeded by heavy four-engine aircraft such as the Short Stirling, the Handley Page Halifax, and the Avro Lancaster, as the RAF Bomber Command increased its pressure on Germany. However, variants of the Wellington Mk.X continued to serve with RAF Coastal Command for the remainder of the war; the Mks.XI through to XIV were all maritime versions of the Mk.X, fitted with ASV radar. And a variety of armaments.

Coastal Command Wellingtons were employed in protecting allied shipping in the South West Approaches from enemy submarines. Notable successes were scored by 172 Squadron, operating from RAF Chivenor, who were the first unit to attack a U-Boat at night using a combination of radar and a special carbon arc searchlight. October 1945 saw the construction of the last of 11,461 Wellingtons, and the aircraft was withdrawn from service in March 1953 after finishing its RAF career as a pilot and navigator trainer.


Media

Skins
Images
Videos

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Vickers-Armstrongs Aircraft Limited
Bombers  Wellington Mk Ic · Wellington Mk Ic/L · Wellington Mk III · Wellington Mk X
Captured  ▀Wellington Mk Ic

Britain bombers
Torpedo  Swordfish Mk I · Swordfish Mk II · ▄Avenger Mk II
Dive  V-156-B1
Hydroplanes  ▄Catalina Mk IIIa · Sunderland Mk IIIa · Sunderland Mk V
Light  Blenheim Mk IV · Beaufort Mk VIII · ▄Hudson Mk V · Brigand B 1
Based on A20  ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7
Hampden  Hampden Mk I · Hampden TB Mk I
Wellington  Wellington Mk Ic · Wellington Mk Ic/L · Wellington Mk III · Wellington Mk X
Halifax  Halifax B Mk IIIa
Stirling  Stirling B Mk I · Stirling B Mk III
Lancaster  Lancaster B Mk I · Lancaster B Mk III
Lincoln  Lincoln B Mk II
Shackleton  Shackleton MR.Mk.2