Difference between revisions of "MiG-3-15"

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{{Specs-Card|code=mig_3_series_1_15}}
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{{About
 +
| about = Soviet fighter '''{{PAGENAME}}'''
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| usage = other versions
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| link = MiG-3 (Family)
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}}
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{{Specs-Card
 +
|code=mig_3_series_1_15
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced in [[Update 1.31]].
  
[[File:GarageImage_MiG-3-15.jpg|420px|thumb|left]]
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In early War Thunder aerial matches, it is not uncommon for bomber aircraft to climb higher up into higher altitudes. Doing so they can circle their targets and bomb in relative comfort. This is because a majority of early fighters struggle to reach these heights. One of the first aircraft in the game to break this tradition is the {{PAGENAME}} designed by and built at the Mikoyan-Gurevich manufacturing plant. The design of the MiG-3 specifically allocated it to be a high altitude interceptor, one that could out-pace a Bf 109 of the time at an altitude of 6,096 m (20,000 ft) by over 20 km/h (just under 20 mph). However, when flying at sea-level, the Mikulin AM-35A struggled to maintain pace with the 109 at 505 km/h (314 mph).
{{break}}
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The '''MiG-3-15''' is a Rank II Soviet interceptor aircraft with a battle rating of 1.7. It was in the game since the start of the Open Beta Test prior to Update 1.29.
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At lower altitudes, especially in arcade battles, using WEP to gain altitude goes a long way. With only a couple of cycles of WEP, the MiG-3 pilot will find themselves comfortably sitting at 3,660 m (12,000 ft) where the Mikulin engine is in its element. It is here that the {{PAGENAME}} can continue to climb or can watch for unwary prey below which it can pounce on with Boom & Zoom tactics. Dogfighting in the MiG-3 can be difficult but is not impossible; the primary keys are to maintain energy and have plenty of altitude to work with. The MiG-3 is nowhere as agile as the Bf 109 or many other fighters and can seem quite stiff in the controls. Utilising engine control (speed), combat flaps and the aircraft's strong rudder, the MiG-3 can get out of some sticky situations or even position themselves on the tail of an enemy aircraft.
  
The MiG-3-15 is the first of the Mikoyan-Gurevich designed aircraft in the USSR tech tree (after the ShKAS-armed [[I-16 type 5|I-16s]] and before the [[MiG-3-15 (BK)]] and [[MiG-3-34]]), and provides a very interesting Rank II aircraft type to play around with. Unlike its Yak or Lavochkin contemporaries, the MiG-3-15 is more suited to high-altitude combat than low-alt combat, something which is rarely seen in War Thunder realistic battles, and as a result, can lose a fair bit of performance when below around 4,000 m altitude. In arcade battles, it is well suited to hunting higher altitude bombers. In lower ranks, biplanes and more primitive monoplanes will struggle to catch bombers like the He 111 and F.222.2 when they are at high altitude. If they are allowed to reach altitude, bombers can be a serious threat to your base. The MiG-3 can counter these aircraft, quickly reaching their altitude (where it is most effective), and taking them out with its machine guns. Be sure to aim for their cockpit, engines, and wings. Despite the 12.7 mm machine gun, pumping rounds into a bombers fuselage is relatively ineffective.  
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Centrally located machine guns do not require configuring a convergence point and make it easier to target aircraft both right in front or those 600+ m away. Unfortunately, the {{PAGENAME}} only has a single 12.7 mm machine gun and two 7.62 machine guns to pummel their enemies. The guns while reliable tend not to jam, however, the low calibre of the ammunition requires decisive shots on the enemy pilot, engine or fuel tanks to be effective at all. Aircraft fuselage, especially those of bombers, can take a severe beating with these machine guns and show virtually no damage at all. On the other hand, engines, flesh and ignitable fuel area less forgiving against the machine gunfire. Due to the weaker nature of the machine gun ammunition, Stealth ammunition may provide the necessary amount of time to dial in on the enemy aircraft's weak points. This critical amount of time allows more shots before the enemy pilot can determine where the shots are coming from and then evade.
  
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Knowing the aircraft's weaknesses will help the pilot discover its strengths. While it is not as agile as its counterparts and contemporaries, it can be a battering ram in its own right. Underestimating a MiG-3 can lead another pilot to scratch their head in wonder as they try to figure out how they were shot down. It can also cause bomber pilots to immediately dive away when they realise a {{PAGENAME}} is bearing down on them.
 
== General info ==
 
== General info ==
=== Flight Performance ===
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=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
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{{Specs-Avia-Flight}}
{| class="wikitable" style="text-align:center"
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<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
|-
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As mentioned above, the {{PAGENAME}} is not the acrobat type aircraft like the I-16 or the Bf 109, however when flown to its capabilities, it is an excellent aircraft. The MiG-3 is a relatively fast aircraft and becomes increasingly faster as it gains altitude. Known as a high-altitude fighter, the MiG-3 excels from about 3,660 - 9,150 m (12,000 - 30,000 ft). Flying altitudes lower than 3,660 m (12,000 ft) will see a significant drop in speed and manoeuvrability.
! colspan="8" | Characteristics
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|-
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Higher altitudes give the MiG-3 and opportunity to cache in on its speed during a dive when performing Boom & Zoom tactics. This method potentially allows for multiple passes on an aircraft (especially more massive bombers) if needed without sacrificing speed as done in a turn-based dogfight. When flown properly, the {{PAGENAME}} is relatively energy-efficient and can return to its altitude perch with relative ease. The MiG-3 if needed, can perform short climbing spirals allowing for slower or less energy-advantaged aircraft following to stall-out and here the MiG-3 pilot and kick over the rudder and pounce on the floundering aircraft. Solid rudder kicks can also help a {{PAGENAME}} make a sharp rolling manoeuvre, however, caution must be taken not to lose too much speed.
! colspan="8" | ''Stock''
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|-
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Sometimes a MiG-3 pilot will find themselves at a lower altitude where their aircraft's engine is at a disadvantage. If there are enemies nearby, your best bet is to get away from them and work on gaining altitude. Sometimes this is not an option, and you must fight where you are at; just know that the aircraft will not be as responsive as it is at higher altitudes.
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 +
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 7,800 m)
 
! colspan="2" | Max Speed<br>(km/h at 7,800 m)
! rowspan="2" | Max altitude<br>(meters)
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! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
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! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
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! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 612 || 559 || 12,000 || 25.5 || 26.0 || 12.6 || 12.6 || 300
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! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="8" | ''Upgraded''
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! Stock
 +
| 615 || 596 || rowspan="2" | {{Specs|ceiling}} || 25.2 || 26.2 || 12.5 || 12.5 || rowspan="2" | 300
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 7,800 m)
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! Upgraded
! rowspan="2" |Max altitude (meters)
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| 670 || 640 || 22.8 || 24.0 || 20.6 || 16.0
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 669 || 640 || 12,000 || 22.5 || 24.0 || 23.7 || 16.0 || 300
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
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==== Details ====
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
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! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
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! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
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! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
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! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 620 || 320 || ??? || ~20 || ~9
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| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 457 || 428 || 280 || ~12 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
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! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
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! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 350 || < 420 || < 420 || > 260
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| < 300 || < 280 || < 440 || > 320
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 6,100 m || 1,200 hp || 1,446 hp
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| 6,100 m || 1,200 hp || 1,446 hp
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp  
 
 
|-
 
|-
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
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{{Specs-Avia-Armour}}
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<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 +
;Armour plates
 +
 
 
* 8 mm Steel plate behind the pilot.
 
* 8 mm Steel plate behind the pilot.
 
* 8.5 mm Steel plate under the pilot.
 
* 8.5 mm Steel plate under the pilot.
* No armour glazing
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* No armour glazing.
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
+
 
* More fuel tanks located in wings near fuselage
+
;Critical components
 +
 
 +
* The engine and the oil cooling system are located at the front of the aircraft.
 +
* Fuel tanks are located in the wings near the fuselage, in front of the instrument panel and under the pilot's seat.
 +
* The liquid cooling system is located under the pilot's feet.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
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{{Specs-Avia-Offensive}}
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<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Berezin UB (12.7 mm)|ShKAS (7.62 mm)}}
 
{{main|Berezin UB (12.7 mm)|ShKAS (7.62 mm)}}
  
The MiG-3-15 is armed with:
+
The '''''{{PAGENAME}}''''' is armed with:
  
 
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (300 rpg)
 
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (300 rpg)
 
* 2 x 7.62 mm ShKAS machine guns, nose-mounted (750 rpg = 1,500 total)
 
* 2 x 7.62 mm ShKAS machine guns, nose-mounted (750 rpg = 1,500 total)
  
<!--=== Suspended armament ===
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== Usage in battles ==
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
+
The MiG-3 has a few issues that can hinder its success on the battlefront. Its power plant, although powerful for its time, performs best above 4,000 m (approx. 12,000 ft) altitude, and as a result of the early MiG's speed and climb rate at lower altitudes may be disappointing at first, particularly when stock. Its armament, one 12.7 mm Berezin UB machine gun and two 7.62 mm ShKAS machine guns, is generally inferior to its Allied and German opposition (its contemporaries on the Eastern Front, the [[Bf 109 E-4|Emil]] and [[Bf 109 F-1|Friedrich 109s]], have 20 mm cannon armament on hand). Manoeuvrability can be a problem, especially at lower altitudes, as the plane bleeds speed in turns and can lock up at high speeds during dives. Despite these flaws, the MiG-3 in all its variants can be seen as a good stepping stone towards learning how to utilize the tricky-to-fly [[I-185_(M-82)|I-185s]], especially in practicing Boom & Zoom attacks as well as energy fighting.
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
The MiG-3 has a few issues that can hinder its success on the battlefront. Its power plant, although powerful for its time, performs best above 4000 m (approx. 12,000 ft) altitude, and as a result the early MiG's speed and climb rate at lower altitudes may be disappointing at first, particularly when stock. Its armament, one 12.7 mm Berezin UB machine gun and two 7.62 mm ShKAS machine guns, is generally inferior to its Allied and German opposition (its contemporaries on the Eastern Front, the [[Bf 109 E-4|Emil]] and [[Bf 109 F-1|Friedrich 109s]], have 20 mm cannon armament on hand). Maneuverability can be a problem, especially at lower altitudes, as the plane bleeds speed in turns and can lock up at high speeds during dives. Despite these flaws, the MiG-3 in all its variants can be seen as a good stepping stone towards learning how to utilize the tricky-to-fly [[I-185_(M-82)|I-185s]], especially in practicing Boom & Zoom attacks as well as energy fighting.
 
  
 
====Specific enemies worth noting====
 
====Specific enemies worth noting====
 
<!--Some vehicles to note if playing with this plane. (i.e. Japanese fighters will out turn you)-->
 
<!--Some vehicles to note if playing with this plane. (i.e. Japanese fighters will out turn you)-->
* [[Bf 109 E-1]]- The Bf 109 shares your BR in AB, so you will be facing them a lot. They have a higher top speed, perform well at high altitude (above 4000 m like the MiG-3) and have great energy retention. You do have some firepower advantage but a battle with a Bf 109 E-1 often becomes a battle of energy retention; the pilot with higher energy often wins. Try to get a height advantage when going against one and take it by surprise.
 
  
* [[Spitfire Mk Ia|Spitfire Mk Ia]] - The Spitfire is one of the most maneuverable monoplanes in the game, and has great anti fighter capabilities with its 8 x 7.7 mm machine guns. DO NOT engage a Spitfire in a turn fight. You will lose your speed and be easily out turned.  The Spitfire is also quite fast and accelerates well, so don't be surprised if after a failed boom and zoom attempt you have a Spitfire gaining on your tail. Luckily, the Spitfire performs poorly at high altitude, meaning that if you can lure one up to 3000 m, you can then sap it of its energy and hopefully kill it. The Spitfire is a poor diver too, so if one tries to escape, you can quickly out dive it. This also makes for a nice defensive option.  
+
* [[Bf 109 E-1]] - The Bf 109 shares your battle rating in arcade battles and are frequently encountered. They have a higher top speed, perform well at high altitude (above 4,000 m like the MiG-3) and have fantastic energy retention. You do have some firepower advantage; however, a battle with a Bf 109 E-1 often becomes a battle of energy retention; the pilot with higher energy usually wins. Try to get a height advantage when going against one and take it by surprise.
  
* [[A6M2-N]] - Like the Spitfire, except slower, more maneuverable and with a great big float to shoot at (don't, it will gain even more manoeuverability). Same rules apply. Don't turn fight, just boom and zoom. The incendiary ammo from your 12.7 mm will set these on fire easily.  
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* [[Spitfire Mk Ia]]/[[Spitfire Mk IIa]] - The Spitfire is one of the most manoeuvrable monoplane fighters in the game. It also has excellent anti-fighter capabilities with its 8 x 7.7 mm machine guns. Avoid engaging a Spitfire in a turn fight as you will bleed off your speed and are easily out-turned. The Spitfire is also quite fast and accelerates well, so don't be surprised if after a failed Boom & Zoom attempt you have a Spitfire gaining on your tail. Luckily for the MiG-3, the Spitfire performs poorly at high altitude. Luring one to upwards of 3,000 m (10,000 ft), you can then sap it of its energy and gain an advantage over it. The Spitfire is a poor diver too, so if one attempts to flee, you can quickly out dive it. Diving also makes for an effective defensive option against the Spitfire.
  
* [[P-36_(Disambiguation)|P-36]] (all variants) - The P-36 is very well armed (4 x 7.62 mm Browning machine guns and 2 x 12.7 mm M2 Browning machine guns), meaning that it has an edge in firepower over the MiG-3. It also has an edge in manoeuverability, whilst also being quite fast. This makes it a challenging opponent. Your performance is superior to the P-36 over 4000 m, so try to lure it up to higher altitudes. You also have a much better climb rate than the P-36, so get an altitude advantage and then dive. Boom and Zoom works best here.  
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* [[A6M2-N]] - Like the Spitfire, except slower, more manoeuvrable and with a great big float to shoot at. Same rules apply. Don't turn fight, just Boom & Zoom. The incendiary ammo from your 12.7 mm will set these on fire easily.
===Manual Engine Control===
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 +
* [[P-36_(Family)|P-36]] (all variants) - The P-36 is very well armed (4 x 7.62 mm Browning machine guns and 2 x 12.7 mm M2 Browning machine guns). This armament means that it has an edge in firepower over the MiG-3. It also has an advantage in manoeuvrability, whilst also being quite fast, and this makes it a challenging opponent. Your performance is superior to the P-36 over 4,000 m (12,000 ft), so try to lure it up to higher altitudes. You also have a much better climb rate than the P-36, so get an altitude advantage and then dive. Boom & Zoom works best here.
 +
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
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! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
!colspan = "1"| Tier
 
!colspan = "2"| Flight performance
 
!colspan = "1"| Survivability
 
!colspan = "1"| Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
| Offensive 7 mm
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 7 mm MGs
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
| Offensive 12 mm
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
| New 12 mm MGs
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* Gets air spawn in RB.
+
 
* Decent climber - one of the few Soviet prop-fighters that can use WEP well.
+
* Gets air spawn in Realistic battles
* Good for high-altitude fighting.
+
* Upgraded aircraft climbs well - one of the few Soviet prop-fighters that can effectively use WEP
* Efficient at gliding - this is useful in case of oil leak or engine damage.
+
* Excellent for high-altitude fighting (bomber hunting or Boom & Zoom)
* Nose mounted armament makes for very accurate shooting.
+
* Efficient glider - in the event of an oil or water leak shutting down the engine, with sufficient altitude, the MiG-3 can glide back to base
* 12.7 mm and 2 x 7.62 mm ShKAS is more than adequate to deal with aircraft the MiG-3 faces.
+
* Nose-mounted armament makes for very accurate shooting without dealing with convergence issues
+
* 12.7 mm and 2 x 7.62 mm ShKAS is more than adequate to deal with aircraft the MiG-3 faces, though aiming for critical components conserves ammunition
 +
* Good climb rate
 +
 
 
'''Cons:'''
 
'''Cons:'''
* Not the most manoeuverable fighter in Rank II.
+
 
* Performance is a bit disappointing below 4000 m.
+
* Stiff controls at low altitude or during high speeds
* Controls can lockup at high speeds.
+
* Sluggish turn time compared to other fighters (some heavy fighters can outturn it)
* Overheats easily with WEP.
+
* Performance significantly drops when below 4,000 m (12,000 ft)
 +
* Overheats easily with WEP
 +
* Sensitive brakes when on the ground, can cause plane to tip forward
 +
* Pilot is easily knocked out due to the lack of armoured glass
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
 +
 
 +
Though riddled with shortcomings, the I-200/MiG-1 fighter/interceptor aircraft proved to be both a popular and capable aircraft with pilots that had experience flying them. To address the oft-cited shortcomings, aircraft designers Mikoyan and Gurevich set out to rectify these issues, not only to make the aircraft more pilot-friendly but to make it a more effective fighter/interceptor.
 +
 
 +
By utilizing a full-sized model of the aircraft in a wind tunnel, designers quickly set about documenting necessary changes in the aircraft's configuration. The increase of the outer wing dihedral improved the wing's overall stability and lengthening the fuselage by just four inches improved the horizontal stability of the aircraft. By happenstance, the minute change in length created enough space for an additional 66 gallon (250 litres) fuel tank installation behind the pilot seat. Inert exhaust gases were routed to the fuel tanks to help improve the survivability of the aircraft and pilot by reducing the likelihood of fuel fires if enemy gunfire punctured the fuel tanks. Other improvements included strengthening the landing gear, larger main wheels, extending the canopy glazing aft for better visibility, improved gunsight, updated configuration of the instrument panel and an overall increase to 750 rounds of ammunition per machine gun.
 +
 
 +
After making the recommended updates and changes, the heavily modified I-200/MiG-1 (fourth revision) made its maiden flight on 29 October 1940. The Soviet state accepted this version of the aircraft during December 1940 State acceptance trials and due to the significant changes made to the plane was renamed to MiG-3. Though the Mikoyan-Gurevich design bureau rectified many of the MiG-1's deficiencies, unfortunately, the resulting aircraft ended up being 550 lbs (250 kg) heavier and reduced service ceiling by 1,500 ft (457 m). They also took approximately a minute longer to reach 16,000 ft (4,900 m) than the original MiG-1s. Two other positive outcomes for the MiG-3 was an overall increase in the aircraft's speed at altitude and sea-level along with an increase in its service range.
 +
 
 +
Many of the initial MiG-3 airframes pushed out to the VVS regiments which were considered poor quality and unusable. After an inquiry completed, a panel found that the Soviet Air Force Research Institute was negligent in their duty to monitor the quality of the aircraft coming off the assembly line. After several demotions of senior managers and the execution of the institute head, new management set to address the problems with the MiG-3.
 +
 
 +
Though designed as a high-altitude bomber-interceptor, the MiG-3's pilot's oxygen supply was woefully inadequate, both fuel and oil pumps failed to keep necessary pressure at altitude and pilot inexperience with high altitude flying all played against the aircraft's abilities. Once again, the MiG Design Bureau set out to fix these deficiencies and when complete, the MiG-3 design teams optimized it for high altitude operations above 20,000 ft (6,000 m). Here the MiG-3 boasted almost a 20 mph (26 km/h) speed advantage over the German Bf 109 E, though at sea-level, this advantage disappeared and the MiG-3 had roughly the same top speed as the Bf 109.
 +
 
 +
The weapons of the MiG-3 always seemed lacking compared to other aircraft such as the Bf 109 which typically sported a 20 mm cannon along with machine guns. MiG-3s of all iterations only had machine guns in the 12.7 mm and 7.62 mm varieties. Though experiments with wing-mounted gun pods and rockets took place, reduction of airspeed due to them often resulted in the pilots having them removed, one of the few times where fighter pilots preferred streamlined aircraft over firepower. Ultimately the new gun sight was not fit for the task, so pilots often relied on getting as close to the enemy aircraft as possible before opening fire, sometimes within point-blank range to ensure a hit.
 +
 
 +
Leading up to the German invasion titled Operation Barbarossa, MiG-3s found homes at front-line regiments. Here, they could ideally intercept any hostile bomber or reconnaissance aircraft that flew over such as the German Ju-86P. Unfortunately, at the beginning of the German invasion, the MiG-3, though one of the best fighters available to Soviet pilots, proved to be unsuited for the task at hand. Instead of intercepting bombers and reconnaissance aircraft, they instead fought more agile Bf 109s and such in a fashion which negated all of the MiG-3's advantages, and it struggled. With the Bf 109 being more agile and had better weapons, the MiG-3 fought for a foothold but often lost. It was around this time that other Soviet fighters such as the Yak and LaGG series aircraft were debuting and showing their effectiveness at lower altitude combat with more agility and better weapon options. Forcing the aircraft to work as a bomber and ground attack aircraft proved to be an even less effective venture. Production soon halted.
 +
 
 +
Some Soviet pilots did find success while flying the MiG-3. Aleksander Pokryshkin was one such pilot, as his initial foray into air combat was at the controls of a MiG-3. It was while flying the MiG-3 that Pokryshkin scored several victories against the German Bf 109. However, it was also during this time he realized that Soviet air combat doctrine was outdated, and he took detailed notes of his and other's accounts at air combat to determine a better way to fight. Pokryshkin's experience in the MiG-3 helped shape future Soviet air combat tactics for pilots flying more capable aircraft such as the Yak-1B, P-39K and Lavochkin fighters. Pokryshkin was quoted as saying, "''The operational advantage of the MiG-3 seemed to be obscured by its certain defects. However, these advantages could undoubtedly be exploited by a pilot able to discover them.''"
 +
 
 +
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
 +
A single-seat monoplane fighter with an all-metal construction, closed cockpit and retractable landing gear with a tail wheel.
 +
 
 +
The fighter was initially developed by N.N. Polikarpov, and later by A.I. Mikoyan and M.I. Gurevich at OKB-155.
 +
 
 +
The experimental I-200 fighter took its maiden flight on 5 April 1940. The plane went into series production in June 1940 at aircraft plant No. 1 in Moscow under the designation MiG-1.
 +
 
 +
The MiG-3 model joined the series in February 1941, with a modified wing, larger landing gear, an additional fuselage fuel tank, a new radiator, modified flaps and self-sealing for the centerwing fuel tanks.
 +
 
 +
The MiG-3 series fighters were powered by the twin-row V12 Mikulin AM-35A engine with a maximum output of 1,350 hp. This was a geared-down engine with a single-stage supercharger and an air pressure regulator.
 +
 
 +
The armament on the first few MiG-3 series consisted of two 7.62 mm ShKAS machine guns with 750 rounds each and one synchronized large-calibre 12.7 mm Berezina BS machine gun with 300 rounds. All three machine guns were placed above the engine.
 +
 
 +
The design also allowed for the suspension of two containers under the wing, each housing an unsynchronized large-calibre 12.7 mm Berezina BK machine gun.
 +
 
 +
The plane's bombing equipment consisted of four locking DZ-40 bomb racks mounted under the wing, each able to carry up to 100 kg. The overall weight of its bomb load was no greater than 220 kg. The MiG-3 could carry the AO-8/-10/-25 and FAB-50/-100, cluster bombs and bottles of KS incendiary fluid.
 +
 
 +
The plane possessed the PBP-1A collimator sight, which allowed it to use all types of anti-air and anti-ground weapons.
 +
 
 +
Before the Great Patriotic War, the MiG-3 was the most prolific modern fighter in the Soviet Air Forces. From June 1941, it was widely used on the front in Soviet Air Forces units, naval aviation units and Air Defense Forces units.
 +
 
 +
In total, 3172 of these planes were made. The MiG-3's production ended in December 1941. Its use continued in Soviet Air Forces divisions until 1943, and in air defense fleets until the end of the war.
 +
{{Navigation-End}}
 +
 
 +
=== Notable pilots ===
 +
[[File:Alexander_Pokryshkin_profile.jpg|thumb|none|200px|link=User:U64962917#Pokryshkin,_Alexander_I.|The Mig-3 was the first fighter [[User:U64962917#Pokryshkin,_Alexander_I.|Pokryshkin]] flew and racked up almost 20 victories with it.]]
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig_3_series_1_15 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|vBIUfVFLhRM|'''The Interceptor (MiG-3-15 BK Arcade Tutorial)''' - ''Long5hot'' (BK version, but same principles)|GZyfeLdd114|'''Mig3-15 - Low Tiering''' - ''AdamTheEnginerd''}}
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
<!--''ETC.''-->
+
 
 +
;Aircraft of comparable role, configuration and era
 +
 
 +
* Yakovlev [[Yak-1 (Family)|Yak-1]]
 +
* Kawasaki [[Ki-61 (Family)|Ki-61]]
 +
* Macchi [[C.202 (Family)|C.202]]
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''other literature.''-->
* ''other literature.''
+
 
 +
* [https://old-forum.warthunder.ru/index.php?/topic/301679-mig-3-15-serii/ Official data sheet - more details about the performance (Russian Forum)]
  
 +
{{AirManufacturer MiG}}
 
{{USSR fighters}}
 
{{USSR fighters}}

Latest revision as of 01:55, 1 September 2024

Rank 7 USA
F-5C Pack
This page is about the Soviet fighter MiG-3-15. For other versions, see MiG-3 (Family).
mig_3_series_1_15.png
GarageImage MiG-3-15.jpg
MiG-3-15
AB RB SB
1.7 2.3 1.7
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game

Description

The MiG-3-15 is a rank I Soviet fighter with a battle rating of 1.7 (AB/SB) and 2.3 (RB). It was introduced in Update 1.31.

In early War Thunder aerial matches, it is not uncommon for bomber aircraft to climb higher up into higher altitudes. Doing so they can circle their targets and bomb in relative comfort. This is because a majority of early fighters struggle to reach these heights. One of the first aircraft in the game to break this tradition is the MiG-3-15 designed by and built at the Mikoyan-Gurevich manufacturing plant. The design of the MiG-3 specifically allocated it to be a high altitude interceptor, one that could out-pace a Bf 109 of the time at an altitude of 6,096 m (20,000 ft) by over 20 km/h (just under 20 mph). However, when flying at sea-level, the Mikulin AM-35A struggled to maintain pace with the 109 at 505 km/h (314 mph).

At lower altitudes, especially in arcade battles, using WEP to gain altitude goes a long way. With only a couple of cycles of WEP, the MiG-3 pilot will find themselves comfortably sitting at 3,660 m (12,000 ft) where the Mikulin engine is in its element. It is here that the MiG-3-15 can continue to climb or can watch for unwary prey below which it can pounce on with Boom & Zoom tactics. Dogfighting in the MiG-3 can be difficult but is not impossible; the primary keys are to maintain energy and have plenty of altitude to work with. The MiG-3 is nowhere as agile as the Bf 109 or many other fighters and can seem quite stiff in the controls. Utilising engine control (speed), combat flaps and the aircraft's strong rudder, the MiG-3 can get out of some sticky situations or even position themselves on the tail of an enemy aircraft.

Centrally located machine guns do not require configuring a convergence point and make it easier to target aircraft both right in front or those 600+ m away. Unfortunately, the MiG-3-15 only has a single 12.7 mm machine gun and two 7.62 machine guns to pummel their enemies. The guns while reliable tend not to jam, however, the low calibre of the ammunition requires decisive shots on the enemy pilot, engine or fuel tanks to be effective at all. Aircraft fuselage, especially those of bombers, can take a severe beating with these machine guns and show virtually no damage at all. On the other hand, engines, flesh and ignitable fuel area less forgiving against the machine gunfire. Due to the weaker nature of the machine gun ammunition, Stealth ammunition may provide the necessary amount of time to dial in on the enemy aircraft's weak points. This critical amount of time allows more shots before the enemy pilot can determine where the shots are coming from and then evade.

Knowing the aircraft's weaknesses will help the pilot discover its strengths. While it is not as agile as its counterparts and contemporaries, it can be a battering ram in its own right. Underestimating a MiG-3 can lead another pilot to scratch their head in wonder as they try to figure out how they were shot down. It can also cause bomber pilots to immediately dive away when they realise a MiG-3-15 is bearing down on them.

General info

Flight performance

Max speed
at 7 800 m640 km/h
Turn time24 s
Max altitude12 000 m
EngineMikulin AM-35A
TypeInline
Cooling systemWater
Take-off weight4 t

As mentioned above, the MiG-3-15 is not the acrobat type aircraft like the I-16 or the Bf 109, however when flown to its capabilities, it is an excellent aircraft. The MiG-3 is a relatively fast aircraft and becomes increasingly faster as it gains altitude. Known as a high-altitude fighter, the MiG-3 excels from about 3,660 - 9,150 m (12,000 - 30,000 ft). Flying altitudes lower than 3,660 m (12,000 ft) will see a significant drop in speed and manoeuvrability.

Higher altitudes give the MiG-3 and opportunity to cache in on its speed during a dive when performing Boom & Zoom tactics. This method potentially allows for multiple passes on an aircraft (especially more massive bombers) if needed without sacrificing speed as done in a turn-based dogfight. When flown properly, the MiG-3-15 is relatively energy-efficient and can return to its altitude perch with relative ease. The MiG-3 if needed, can perform short climbing spirals allowing for slower or less energy-advantaged aircraft following to stall-out and here the MiG-3 pilot and kick over the rudder and pounce on the floundering aircraft. Solid rudder kicks can also help a MiG-3-15 make a sharp rolling manoeuvre, however, caution must be taken not to lose too much speed.

Sometimes a MiG-3 pilot will find themselves at a lower altitude where their aircraft's engine is at a disadvantage. If there are enemies nearby, your best bet is to get away from them and work on gaining altitude. Sometimes this is not an option, and you must fight where you are at; just know that the aircraft will not be as responsive as it is at higher altitudes.

Characteristics Max Speed
(km/h at 7,800 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 615 596 12000 25.2 26.2 12.5 12.5 300
Upgraded 670 640 22.8 24.0 20.6 16.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
677 320 457 428 280 ~12 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 300 < 280 < 440 > 320
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
6,100 m 1,200 hp 1,446 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural677 km/h
Gear320 km/h
Armour plates
  • 8 mm Steel plate behind the pilot.
  • 8.5 mm Steel plate under the pilot.
  • No armour glazing.
Critical components
  • The engine and the oil cooling system are located at the front of the aircraft.
  • Fuel tanks are located in the wings near the fuselage, in front of the instrument panel and under the pilot's seat.
  • The liquid cooling system is located under the pilot's feet.

Modifications and economy

Repair costBasic → Reference
AB169 → 213 Sl icon.png
RB373 → 472 Sl icon.png
SB349 → 441 Sl icon.png
Total cost of modifications4 440 Rp icon.png
2 670 Sl icon.png
Talisman cost300 Ge icon.png
Crew training600 Sl icon.png
Experts2 100 Sl icon.png
Aces45 Ge icon.png
Research Aces110 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 30 / 70 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
55 Ge icon.png
Mods radiator.png
Radiator
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
55 Ge icon.png
Mods compressor.png
Compressor
Research:
330 Rp icon.png
Cost:
200 Sl icon.png
60 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
70 Ge icon.png
Mods new engine.png
Engine
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
70 Ge icon.png
Mods metanol.png
Engine injection
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
90 Ge icon.png
Mods armor frame.png
Airframe
Research:
330 Rp icon.png
Cost:
200 Sl icon.png
60 Ge icon.png
Mods armor cover.png
Cover
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
90 Ge icon.png
Mods ammo.png
shkas_belt_pack
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
55 Ge icon.png
Mod arrow 0.png
Mods weapon.png
shkas_new_gun
Research:
330 Rp icon.png
Cost:
200 Sl icon.png
60 Ge icon.png
Mods ammo.png
ub_belt_pack
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
70 Ge icon.png
Mod arrow 0.png
Mods weapon.png
ub_new_gun
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
90 Ge icon.png

Armaments

Offensive armament

Ammunition300 rounds
Fire rate996 shots/min
Ammunition1 500 rounds
Fire rate1 800 shots/min

The MiG-3-15 is armed with:

  • 1 x 12.7 mm Berezin UB machine gun, nose-mounted (300 rpg)
  • 2 x 7.62 mm ShKAS machine guns, nose-mounted (750 rpg = 1,500 total)

Usage in battles

The MiG-3 has a few issues that can hinder its success on the battlefront. Its power plant, although powerful for its time, performs best above 4,000 m (approx. 12,000 ft) altitude, and as a result of the early MiG's speed and climb rate at lower altitudes may be disappointing at first, particularly when stock. Its armament, one 12.7 mm Berezin UB machine gun and two 7.62 mm ShKAS machine guns, is generally inferior to its Allied and German opposition (its contemporaries on the Eastern Front, the Emil and Friedrich 109s, have 20 mm cannon armament on hand). Manoeuvrability can be a problem, especially at lower altitudes, as the plane bleeds speed in turns and can lock up at high speeds during dives. Despite these flaws, the MiG-3 in all its variants can be seen as a good stepping stone towards learning how to utilize the tricky-to-fly I-185s, especially in practicing Boom & Zoom attacks as well as energy fighting.

Specific enemies worth noting

  • Bf 109 E-1 - The Bf 109 shares your battle rating in arcade battles and are frequently encountered. They have a higher top speed, perform well at high altitude (above 4,000 m like the MiG-3) and have fantastic energy retention. You do have some firepower advantage; however, a battle with a Bf 109 E-1 often becomes a battle of energy retention; the pilot with higher energy usually wins. Try to get a height advantage when going against one and take it by surprise.
  • Spitfire Mk Ia/Spitfire Mk IIa - The Spitfire is one of the most manoeuvrable monoplane fighters in the game. It also has excellent anti-fighter capabilities with its 8 x 7.7 mm machine guns. Avoid engaging a Spitfire in a turn fight as you will bleed off your speed and are easily out-turned. The Spitfire is also quite fast and accelerates well, so don't be surprised if after a failed Boom & Zoom attempt you have a Spitfire gaining on your tail. Luckily for the MiG-3, the Spitfire performs poorly at high altitude. Luring one to upwards of 3,000 m (10,000 ft), you can then sap it of its energy and gain an advantage over it. The Spitfire is a poor diver too, so if one attempts to flee, you can quickly out dive it. Diving also makes for an effective defensive option against the Spitfire.
  • A6M2-N - Like the Spitfire, except slower, more manoeuvrable and with a great big float to shoot at. Same rules apply. Don't turn fight, just Boom & Zoom. The incendiary ammo from your 12.7 mm will set these on fire easily.
  • P-36 (all variants) - The P-36 is very well armed (4 x 7.62 mm Browning machine guns and 2 x 12.7 mm M2 Browning machine guns). This armament means that it has an edge in firepower over the MiG-3. It also has an advantage in manoeuvrability, whilst also being quite fast, and this makes it a challenging opponent. Your performance is superior to the P-36 over 4,000 m (12,000 ft), so try to lure it up to higher altitudes. You also have a much better climb rate than the P-36, so get an altitude advantage and then dive. Boom & Zoom works best here.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Gets air spawn in Realistic battles
  • Upgraded aircraft climbs well - one of the few Soviet prop-fighters that can effectively use WEP
  • Excellent for high-altitude fighting (bomber hunting or Boom & Zoom)
  • Efficient glider - in the event of an oil or water leak shutting down the engine, with sufficient altitude, the MiG-3 can glide back to base
  • Nose-mounted armament makes for very accurate shooting without dealing with convergence issues
  • 12.7 mm and 2 x 7.62 mm ShKAS is more than adequate to deal with aircraft the MiG-3 faces, though aiming for critical components conserves ammunition
  • Good climb rate

Cons:

  • Stiff controls at low altitude or during high speeds
  • Sluggish turn time compared to other fighters (some heavy fighters can outturn it)
  • Performance significantly drops when below 4,000 m (12,000 ft)
  • Overheats easily with WEP
  • Sensitive brakes when on the ground, can cause plane to tip forward
  • Pilot is easily knocked out due to the lack of armoured glass

History

Though riddled with shortcomings, the I-200/MiG-1 fighter/interceptor aircraft proved to be both a popular and capable aircraft with pilots that had experience flying them. To address the oft-cited shortcomings, aircraft designers Mikoyan and Gurevich set out to rectify these issues, not only to make the aircraft more pilot-friendly but to make it a more effective fighter/interceptor.

By utilizing a full-sized model of the aircraft in a wind tunnel, designers quickly set about documenting necessary changes in the aircraft's configuration. The increase of the outer wing dihedral improved the wing's overall stability and lengthening the fuselage by just four inches improved the horizontal stability of the aircraft. By happenstance, the minute change in length created enough space for an additional 66 gallon (250 litres) fuel tank installation behind the pilot seat. Inert exhaust gases were routed to the fuel tanks to help improve the survivability of the aircraft and pilot by reducing the likelihood of fuel fires if enemy gunfire punctured the fuel tanks. Other improvements included strengthening the landing gear, larger main wheels, extending the canopy glazing aft for better visibility, improved gunsight, updated configuration of the instrument panel and an overall increase to 750 rounds of ammunition per machine gun.

After making the recommended updates and changes, the heavily modified I-200/MiG-1 (fourth revision) made its maiden flight on 29 October 1940. The Soviet state accepted this version of the aircraft during December 1940 State acceptance trials and due to the significant changes made to the plane was renamed to MiG-3. Though the Mikoyan-Gurevich design bureau rectified many of the MiG-1's deficiencies, unfortunately, the resulting aircraft ended up being 550 lbs (250 kg) heavier and reduced service ceiling by 1,500 ft (457 m). They also took approximately a minute longer to reach 16,000 ft (4,900 m) than the original MiG-1s. Two other positive outcomes for the MiG-3 was an overall increase in the aircraft's speed at altitude and sea-level along with an increase in its service range.

Many of the initial MiG-3 airframes pushed out to the VVS regiments which were considered poor quality and unusable. After an inquiry completed, a panel found that the Soviet Air Force Research Institute was negligent in their duty to monitor the quality of the aircraft coming off the assembly line. After several demotions of senior managers and the execution of the institute head, new management set to address the problems with the MiG-3.

Though designed as a high-altitude bomber-interceptor, the MiG-3's pilot's oxygen supply was woefully inadequate, both fuel and oil pumps failed to keep necessary pressure at altitude and pilot inexperience with high altitude flying all played against the aircraft's abilities. Once again, the MiG Design Bureau set out to fix these deficiencies and when complete, the MiG-3 design teams optimized it for high altitude operations above 20,000 ft (6,000 m). Here the MiG-3 boasted almost a 20 mph (26 km/h) speed advantage over the German Bf 109 E, though at sea-level, this advantage disappeared and the MiG-3 had roughly the same top speed as the Bf 109.

The weapons of the MiG-3 always seemed lacking compared to other aircraft such as the Bf 109 which typically sported a 20 mm cannon along with machine guns. MiG-3s of all iterations only had machine guns in the 12.7 mm and 7.62 mm varieties. Though experiments with wing-mounted gun pods and rockets took place, reduction of airspeed due to them often resulted in the pilots having them removed, one of the few times where fighter pilots preferred streamlined aircraft over firepower. Ultimately the new gun sight was not fit for the task, so pilots often relied on getting as close to the enemy aircraft as possible before opening fire, sometimes within point-blank range to ensure a hit.

Leading up to the German invasion titled Operation Barbarossa, MiG-3s found homes at front-line regiments. Here, they could ideally intercept any hostile bomber or reconnaissance aircraft that flew over such as the German Ju-86P. Unfortunately, at the beginning of the German invasion, the MiG-3, though one of the best fighters available to Soviet pilots, proved to be unsuited for the task at hand. Instead of intercepting bombers and reconnaissance aircraft, they instead fought more agile Bf 109s and such in a fashion which negated all of the MiG-3's advantages, and it struggled. With the Bf 109 being more agile and had better weapons, the MiG-3 fought for a foothold but often lost. It was around this time that other Soviet fighters such as the Yak and LaGG series aircraft were debuting and showing their effectiveness at lower altitude combat with more agility and better weapon options. Forcing the aircraft to work as a bomber and ground attack aircraft proved to be an even less effective venture. Production soon halted.

Some Soviet pilots did find success while flying the MiG-3. Aleksander Pokryshkin was one such pilot, as his initial foray into air combat was at the controls of a MiG-3. It was while flying the MiG-3 that Pokryshkin scored several victories against the German Bf 109. However, it was also during this time he realized that Soviet air combat doctrine was outdated, and he took detailed notes of his and other's accounts at air combat to determine a better way to fight. Pokryshkin's experience in the MiG-3 helped shape future Soviet air combat tactics for pilots flying more capable aircraft such as the Yak-1B, P-39K and Lavochkin fighters. Pokryshkin was quoted as saying, "The operational advantage of the MiG-3 seemed to be obscured by its certain defects. However, these advantages could undoubtedly be exploited by a pilot able to discover them."


Archive of the in-game description

A single-seat monoplane fighter with an all-metal construction, closed cockpit and retractable landing gear with a tail wheel.

The fighter was initially developed by N.N. Polikarpov, and later by A.I. Mikoyan and M.I. Gurevich at OKB-155.

The experimental I-200 fighter took its maiden flight on 5 April 1940. The plane went into series production in June 1940 at aircraft plant No. 1 in Moscow under the designation MiG-1.

The MiG-3 model joined the series in February 1941, with a modified wing, larger landing gear, an additional fuselage fuel tank, a new radiator, modified flaps and self-sealing for the centerwing fuel tanks.

The MiG-3 series fighters were powered by the twin-row V12 Mikulin AM-35A engine with a maximum output of 1,350 hp. This was a geared-down engine with a single-stage supercharger and an air pressure regulator.

The armament on the first few MiG-3 series consisted of two 7.62 mm ShKAS machine guns with 750 rounds each and one synchronized large-calibre 12.7 mm Berezina BS machine gun with 300 rounds. All three machine guns were placed above the engine.

The design also allowed for the suspension of two containers under the wing, each housing an unsynchronized large-calibre 12.7 mm Berezina BK machine gun.

The plane's bombing equipment consisted of four locking DZ-40 bomb racks mounted under the wing, each able to carry up to 100 kg. The overall weight of its bomb load was no greater than 220 kg. The MiG-3 could carry the AO-8/-10/-25 and FAB-50/-100, cluster bombs and bottles of KS incendiary fluid.

The plane possessed the PBP-1A collimator sight, which allowed it to use all types of anti-air and anti-ground weapons.

Before the Great Patriotic War, the MiG-3 was the most prolific modern fighter in the Soviet Air Forces. From June 1941, it was widely used on the front in Soviet Air Forces units, naval aviation units and Air Defense Forces units.

In total, 3172 of these planes were made. The MiG-3's production ended in December 1941. Its use continued in Soviet Air Forces divisions until 1943, and in air defense fleets until the end of the war.


Notable pilots

The Mig-3 was the first fighter Pokryshkin flew and racked up almost 20 victories with it.

Media

Skins
Videos

See also

Aircraft of comparable role, configuration and era

External links


Mikoyan-Gurevich Design Bureau (Микоя́н и Гуре́вич Опытное конструкторское бюро)
Fighters  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
  I-225
Jet fighters  MiG-9 · MiG-9 (l)
  MiG-15 · MiG-15bis · MiG-15bis ISh
  MiG-17
  MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD
  MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Export/Licensed  ␗MiG-9 · ␗MiG-9 (l)
  ◊MiG-15bis · ◔MiG-15bis · J-2*
  MiG-17AS · ◔MiG-17PF · J-4* · Shenyang F-5*
  ◊MiG-19S · J-6A*
  ◄MiG-21 SPS-K · ◊MiG-21MF · ◔MiG-21MF · ▄MiG-21bis · ◔MiG-21bis-SAU · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M" · ▄MiG-21 Bison · J-7II**
  ◊MiG-23BN · ◊MiG-23MF · ◔MiG-23MF · ◊MiG-23MLA
  ◔MiG-29 · ◊MiG-29 · ◄MiG-29G
  *Licensed and domesticated with Chinese designations.
  **Unlicensed, reverse-engineered and domesticated with Chinese designations.
See Also  Shenyang · Chengdu

USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-29  I-29
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
ITP  ITP (M-1)
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Eremin's Yak-3(e) · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5