Difference between revisions of "Beaufort Mk VIII"
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{{Specs-Card | {{Specs-Card | ||
|code=beaufort_mkviii | |code=beaufort_mkviii | ||
− | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} | + | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}} |
}} | }} | ||
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} British bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. Though the plane is in the British tech tree, it is painted with Australian markings. | The '''{{Specs|name}}''' is a rank {{Specs|rank}} British bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. Though the plane is in the British tech tree, it is painted with Australian markings. | ||
− | The Beaufort Mk VIII is a superb low-level bomber. For a bomber, it's fast and agile and it has a great rear armament for its rank ( | + | The Beaufort Mk VIII is a superb low-level bomber. For a bomber, it's fast and agile and it has a great rear armament for its rank (twin rear .50 cals). It is able to do very good low-level bombing runs. With its 4 x 250 lb or 2 x 500 lb bombs, it is easily able to destroy light, medium and heavy tanks. The Beaufort is also able to take a few hits, making it a great bomber to start the British line. |
The best thing to do with this bomber is to put it in a shallow dive after you spawn in and head for where you want to bomb (be careful when diving, the plane locks up at high speed). Get low to the ground, as your rear turret does not provide cover below the plane. Once you have dropped your bombs, you have a decision to make. You can re-arm and go for another bombing run (or just wait if you are playing in Arcade Battles), or go fighter hunting with your tail gunner. | The best thing to do with this bomber is to put it in a shallow dive after you spawn in and head for where you want to bomb (be careful when diving, the plane locks up at high speed). Get low to the ground, as your rear turret does not provide cover below the plane. Once you have dropped your bombs, you have a decision to make. You can re-arm and go for another bombing run (or just wait if you are playing in Arcade Battles), or go fighter hunting with your tail gunner. | ||
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! Combat !! Take-off !! Landing !! + !! - | ! Combat !! Take-off !! Landing !! + !! - | ||
|- | |- | ||
− | | {{Specs|destruction|body}} || {{Specs|destruction|gear}} || | + | | 523 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 415 || 383 || 216 || ~7 || ~3 |
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{{Specs-Avia-Suspended}} | {{Specs-Avia-Suspended}} | ||
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --> | <!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --> | ||
− | {{main|G.P. | + | {{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|S.A.P. Mk.II (500 lb)|18 inch Mark XII (450 mm)}} |
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: | The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: | ||
− | * 4 x 250 lb G.P. | + | * 4 x 250 lb G.P. Mk.IV bombs (1,000 lb total) |
− | * 1 x Mark XII torpedo | + | * 1 x 450 mm 18 inch Mark XII torpedo |
− | * 2 x 500 lb G.P. 500 lb Mk. | + | * 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total) |
+ | * 2 x 500 lb S.A.P. Mk.II bombs (1,000 lb total) | ||
=== Defensive armament === | === Defensive armament === | ||
{{Specs-Avia-Defensive}} | {{Specs-Avia-Defensive}} | ||
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --> | <!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --> | ||
− | {{main|Browning | + | {{main|M2 Browning (12.7 mm)|Browning (7.7 mm)}} |
The '''''{{PAGENAME}}''''' is defended by: | The '''''{{PAGENAME}}''''' is defended by: | ||
− | * 2 x 12.7 mm Browning | + | * 2 x 12.7 mm M2 Browning machine guns, dorsal turret (600 rpg = 1,200 total) |
− | * 2 x 7.7 mm Browning | + | * 2 x 7.7 mm Browning machine guns, nose turret (1,150 rpg = 2,300 total) |
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | When engaging fighters ([[Yak-7B|Yak- | + | When engaging fighters ([[Yak-7B|Yak-7s]], [[Bf 109 E-3|Bf 109 Es]], [[Spitfire Mk Ia|Spitfires]], [[P-36G|P-36s]], [[A5M4]] etc...) try to force them onto your tail. The Beaufort's twin rear .50 calibre machine guns tear everything up at this rank. Try to avoid head-ons, as your pilots are prone to be wounded behind that large glass window. If you get an enemy fighter to stay on your tail at wing level, your gunner will show no mercy! |
When engaging bombers, try to come below them and pepper them with your tail gunner. Flying in front of them and aiming for the enemy bombers pilot is also effective. | When engaging bombers, try to come below them and pepper them with your tail gunner. Flying in front of them and aiming for the enemy bombers pilot is also effective. | ||
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* Very strong rear 12.7 mm machine guns | * Very strong rear 12.7 mm machine guns | ||
− | * Fast and agile | + | * Good maneuverability |
+ | * Fast and agile for a bomber | ||
* Two pilots (if one is killed, you can still fly) | * Two pilots (if one is killed, you can still fly) | ||
* Universal ammo belt for the 12.7 mm machine guns contains a large amount of API ammo | * Universal ammo belt for the 12.7 mm machine guns contains a large amount of API ammo | ||
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* Loses the single offensive machine gun of the Blenheim. Doesn't seem like much, but it comes in useful sometimes | * Loses the single offensive machine gun of the Blenheim. Doesn't seem like much, but it comes in useful sometimes | ||
* Arguably has less effective defensive armament than the Blenheim. Experienced players will be able to take advantage of your limited coverage | * Arguably has less effective defensive armament than the Blenheim. Experienced players will be able to take advantage of your limited coverage | ||
− | * Has no offensive control of the front facing gun | + | * Has no offensive control of the front-facing gun |
+ | * Front facing guns are rather hard to aim and don't have much coverage | ||
== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' | + | <!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
− | + | {{break}} | |
+ | {{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}} | ||
+ | {{Navigation-First-Simple-Line}} | ||
The Bristol Beaufort was a twin-engine torpedo-bomber used in large numbers by RAF Coastal Command and the Royal Australian Air Force. | The Bristol Beaufort was a twin-engine torpedo-bomber used in large numbers by RAF Coastal Command and the Royal Australian Air Force. | ||
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In 1940, production of the Beaufort began in Australia. But due to the fact that the Australian government was not confident in an uninterrupted supply of Taurus engines, it was decided that the Twin Wasp engine would be used instead. In addition, the Australians expanded the fin to increase stability. | In 1940, production of the Beaufort began in Australia. But due to the fact that the Australian government was not confident in an uninterrupted supply of Taurus engines, it was decided that the Twin Wasp engine would be used instead. In addition, the Australians expanded the fin to increase stability. | ||
− | The last Australian modification, the Beaufort Mk VIII, used | + | The last Australian modification, the Beaufort Mk VIII, used 1,200 hp engines and had an ASV Mk II radar. It also had additional wing-mounted fuel tanks. |
− | This modification made up 520 of the 700 Beauforts built in Australia in addition to the | + | This modification made up 520 of the 700 Beauforts built in Australia in addition to the 1,180 aircraft built in Britain until production ceased in November 1944. |
+ | {{Navigation-End}} | ||
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | {{Youtube-gallery|ck6fcnvKpSQ|Beaufort - Torps Away '' | + | |
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=beaufort_mkviii Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
+ | |||
+ | ;Videos | ||
+ | {{Youtube-gallery|ck6fcnvKpSQ|'''Beaufort - Torps Away''' - ''Ash''}} | ||
== See also == | == See also == | ||
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<!-- ''Paste links to sources and external resources, such as:'' | <!-- ''Paste links to sources and external resources, such as:'' | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | |||
* ''other literature.'' --> | * ''other literature.'' --> | ||
Revision as of 00:27, 27 July 2024
Contents
Description
The Beaufort Mk VIII is a rank I British bomber with a battle rating of 1.3 (AB), 1.7 (RB), and 2.0 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27. Though the plane is in the British tech tree, it is painted with Australian markings.
The Beaufort Mk VIII is a superb low-level bomber. For a bomber, it's fast and agile and it has a great rear armament for its rank (twin rear .50 cals). It is able to do very good low-level bombing runs. With its 4 x 250 lb or 2 x 500 lb bombs, it is easily able to destroy light, medium and heavy tanks. The Beaufort is also able to take a few hits, making it a great bomber to start the British line.
The best thing to do with this bomber is to put it in a shallow dive after you spawn in and head for where you want to bomb (be careful when diving, the plane locks up at high speed). Get low to the ground, as your rear turret does not provide cover below the plane. Once you have dropped your bombs, you have a decision to make. You can re-arm and go for another bombing run (or just wait if you are playing in Arcade Battles), or go fighter hunting with your tail gunner.
Overall, this is a great low-rank bomber and easily able to turn the tide of any battle.
General info
Flight performance
Characteristics | Max Speed (km/h at 1,981 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 420 | 405 | 5029 | 40.8 | 41.8 | 3.8 | 3.8 | 414 |
Upgraded | 460 | 437 | 38.6 | 39.6 | 8.9 | 6.1 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
523 | 242 | 415 | 383 | 216 | ~7 | ~3 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 330 | < 330 | < 360 | > 290 |
Survivability and armour
- 12.7 mm Steel - Armour plate behind the pilot
- 6.35 mm Steel - Armour plate behind the gunner
Modifications and economy
Researching all the belts and turrets is helpful in this very aggressively played bomber. Further enhancements should be in the plane's performance. Compressor, Engine and Engine Injection for the quickest gain in top speed. As bomber Airframe and Cover are also useful but to a lesser extent. They improve the maximum possible damage received.
Armaments
Suspended armament
The Beaufort Mk VIII can be outfitted with the following ordnance:
- 4 x 250 lb G.P. Mk.IV bombs (1,000 lb total)
- 1 x 450 mm 18 inch Mark XII torpedo
- 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
- 2 x 500 lb S.A.P. Mk.II bombs (1,000 lb total)
Defensive armament
The Beaufort Mk VIII is defended by:
- 2 x 12.7 mm M2 Browning machine guns, dorsal turret (600 rpg = 1,200 total)
- 2 x 7.7 mm Browning machine guns, nose turret (1,150 rpg = 2,300 total)
Usage in battles
When engaging fighters (Yak-7s, Bf 109 Es, Spitfires, P-36s, A5M4 etc...) try to force them onto your tail. The Beaufort's twin rear .50 calibre machine guns tear everything up at this rank. Try to avoid head-ons, as your pilots are prone to be wounded behind that large glass window. If you get an enemy fighter to stay on your tail at wing level, your gunner will show no mercy!
When engaging bombers, try to come below them and pepper them with your tail gunner. Flying in front of them and aiming for the enemy bombers pilot is also effective.
Be mindful of these things too; watch out for players diving on you, as they can easily kill your tail gunner from above. Also watch out for rockets, even a B-17 can't take a rocket hit! Plus some of the American planes (F2A, F4F) are armed with four or more .50s, try to avoid these as their ammunition count is very large and they are easily able to critically damage a Beaufort.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Not controllable | Controllable Not auto controlled |
Not controllable Not auto controlled |
Controllable Not auto controlled |
Combined | Controllable 2 gears |
Not controllable |
Pros and cons
Pros:
- Very strong rear 12.7 mm machine guns
- Good maneuverability
- Fast and agile for a bomber
- Two pilots (if one is killed, you can still fly)
- Universal ammo belt for the 12.7 mm machine guns contains a large amount of API ammo
- 12.7 mm machine guns can engage enemy aircraft effectively over 1,500 m away
Cons:
- Low endurance
- Below average payload
- Does not have a ventral gunner
- Dorsal turret cannot turn 360 degrees, cannot fire forward
- Loses the single offensive machine gun of the Blenheim. Doesn't seem like much, but it comes in useful sometimes
- Arguably has less effective defensive armament than the Blenheim. Experienced players will be able to take advantage of your limited coverage
- Has no offensive control of the front-facing gun
- Front facing guns are rather hard to aim and don't have much coverage
History
Archive of the in-game description | |
---|---|
The Bristol Beaufort was a twin-engine torpedo-bomber used in large numbers by RAF Coastal Command and the Royal Australian Air Force. The Beaufort design process began in 1935, when Great Britain's Air Ministry formulated the M.15/35 and G.24/35 specifications for the development of a torpedo bomber and a general reconnaissance aircraft/bomber, respectively. While working on these aircraft designs Bristol proposed one aircraft, manufactured in two different variants, for both of these specifications. After submitting two separate designs to the Air Ministry, the favoured design was selected and named the Beaufort. The Beaufort was based on the Blenheim light bomber, from which were borrowed the designs of the wing, tail unit, and landing gear. To increase the bomb bay's size to carry a torpedo, the cockpit's floor was raised. Nevertheless, the torpedo did not fully fit in the bomb bay and had to be partially suspended. Bristol was commissioned in August 1936 to produce 78 Beauforts, before the first prototype had even flown. Teething problems with the prototype resulted in a number of design modifications, and the first aircraft did not enter service until January 1940. In 1940, production of the Beaufort began in Australia. But due to the fact that the Australian government was not confident in an uninterrupted supply of Taurus engines, it was decided that the Twin Wasp engine would be used instead. In addition, the Australians expanded the fin to increase stability. The last Australian modification, the Beaufort Mk VIII, used 1,200 hp engines and had an ASV Mk II radar. It also had additional wing-mounted fuel tanks. This modification made up 520 of the 700 Beauforts built in Australia in addition to the 1,180 aircraft built in Britain until production ceased in November 1944. |
Media
- Skins
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Bristol Aeroplane Company | |
---|---|
Strike Aircraft | Beaufighter Mk I (40-mm) · Beaufighter Mk VIc · Beaufighter Mk X · Beaufighter Mk 21* |
Bombers | Blenheim Mk IV · Beaufort Mk VIII* · Brigand B 1 |
* License-produced in Australia by Department of Aircraft Production. |
Britain bombers | |
---|---|
Torpedo | Swordfish Mk I · Swordfish Mk II · ▄Avenger Mk II |
Dive | V-156-B1 |
Hydroplanes | ▄Catalina Mk IIIa · Sunderland Mk IIIa · Sunderland Mk V |
Light | Blenheim Mk IV · Beaufort Mk VIII · ▄Hudson Mk V · Brigand B 1 |
Based on A20 | ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7 |
Hampden | Hampden Mk I · Hampden TB Mk I |
Wellington | Wellington Mk Ic · Wellington Mk Ic/L · Wellington Mk III · Wellington Mk X |
Halifax | Halifax B Mk IIIa |
Stirling | Stirling B Mk I · Stirling B Mk III |
Lancaster | Lancaster B Mk I · Lancaster B Mk III |
Lincoln | Lincoln B Mk II |
Shackleton | Shackleton MR.Mk.2 |