Difference between revisions of "EC-665 Tiger HAP"
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− | {{Specs-Card|code=tiger_hap_france}} | + | {{About |
+ | | about = premium French attack helicopter '''{{PAGENAME}}''' | ||
+ | | usage = other versions | ||
+ | | link = Tiger Eurocopter (Family) | ||
+ | }} | ||
+ | {{Specs-Card | ||
+ | |code=tiger_hap_france | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} | ||
+ | }} | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | [[ | + | During the late '80s and early '90s, Airbus, DASA, and Aérospatiale formed Eurocopter to create the next generation of European helicopters. Their most famous example was the Tiger helicopter, earning notorious on-screen fame after starring as an important plot point in the 1995 James Bond movie "''Goldeneye''". The Tiger and its derivatives would go on to have a long and prosperous life with many European countries, and were adapted into different variants to suit the needs of each operator. The Eurocopter Tiger family would be renamed to the Airbus EC665 Tiger after Eurocopter was renamed to Airbus Helicopters SAS. The HAP variant, standing for ''Hélicoptère d'Appui Protection'', or "Helicopter for Escort and Support", is a specially made version for the French air force which favours light support and escort duties over conventional anti-tank role. In 2015, France opted to upgrade their HAP fleet into the [[EC-665 Tiger HAD|HAD]] anti-tank standard. |
− | + | ||
− | The '''{{Specs|name}}''' is a | + | The '''{{Specs|name}}''' is a premium French attack helicopter. It was introduced as a [[wt:en/news/6338-development-eurocopter-tiger-pouncing-on-the-prey-en|premium pack]] in [[Update 1.91 "Night Vision"]], and then removed from the store after the [[wt:en/news/6924-shop-war-thunder-birthday-sale-in-gaijin-net-store-en|8th Anniversary Sale]], but was reintroduced in [[Update "Hot Tracks"]] as a premium vehicle purchasable with Golden Eagles {{ge}}. The Tiger HAP provides a great premium helicopter option for the French tech tree, thanks to its great avionics (MAW), optics (thermals), and decent selection of various missiles for various jobs, including Mistrals and Stingers for the air-to-air role, along with HOT-3 ATGMs and SNEB unguided rockets to provide ground support. |
== General info == | == General info == | ||
=== Flight performance === | === Flight performance === | ||
− | ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' | + | {{Specs-Heli-Flight}} |
+ | <!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> | ||
+ | The Tiger HAP has some of the best agility and flight performance characteristics compared to other helicopters: it is able to do barrel rolls metres from the ground. Despite not having the best top speed (Russian helicopters excel at that part), it is able to perform "unique" tricks mid-air for helicopters. It is not the best strike helicopter when you want to do lightning strikes (fast attacks with the minimum exposure time) but it is able to "peek-a-boo" with enemies, specially since the collective pitch on the EC-665 can be increased and decreased really fast. | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! | + | ! rowspan="2" | Characteristics |
− | |||
− | |||
− | |||
! colspan="2" | Max Speed<br>(km/h at 1,000 m) | ! colspan="2" | Max Speed<br>(km/h at 1,000 m) | ||
− | ! rowspan="2" | Max altitude<br>( | + | ! rowspan="2" | Max altitude<br>(metres) |
|- | |- | ||
! AB !! RB | ! AB !! RB | ||
|- | |- | ||
− | | | + | ! Stock |
+ | | 278 || 263 || rowspan="2" | {{Specs|ceiling}} | ||
|- | |- | ||
− | ! | + | ! Upgraded |
+ | | 319 || 300 | ||
|- | |- | ||
− | ! | + | |} |
− | ! | + | |
+ | === Survivability and armour === | ||
+ | {{Specs-Heli-Armour}} | ||
+ | <!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --> | ||
+ | |||
+ | As with most helicopters in the game, it easily takes damage from even 7.62 mm machine gun fire. However, the crew is inside what looks like an "armoured bathtub". The crew is protected by AMAP-AIR (Advanced Modular Armour Plating Air) which is able to protect the crew from fragmentation only. It is not able to withstand machine gun fire without being damaged badly. However, the EC-665's best armour is to not be seen at all. This is something the Tiger excels at. Thanks to the GPS (Gunner Primary Sight) displacement, if the real life combat usage is followed (staying behind trees and mountains and poking just the rotor), the survivability of the EC-665 can be tremendously improved, thanks to this, it is not detected by anti-aircraft at all and will be hard to spot unless thermals are being used. | ||
+ | |||
+ | === Modifications and economy === | ||
+ | {{Specs-Economy}} | ||
+ | |||
+ | == Armaments == | ||
+ | {{Specs-Heli-Armaments}} | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="3" | [[Ballistic Computer]] | ||
|- | |- | ||
− | ! | + | ! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) |
|- | |- | ||
− | | | + | | {{Tick}} || {{Tick}} || {{Cross}} |
|- | |- | ||
|} | |} | ||
+ | === Offensive armament === | ||
+ | {{Specs-Heli-Offensive}} | ||
+ | <!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --> | ||
+ | {{main|GIAT M781 (30 mm)}} | ||
− | + | The '''''{{PAGENAME}}''''' is armed with: | |
− | '' | ||
− | + | * 1 x 30 mm GIAT M781 cannon, nose turret (450 rpg) | |
− | + | * 64 x countermeasures | |
− | |||
=== Suspended armament === | === Suspended armament === | ||
− | ''Describe the | + | {{Specs-Heli-Suspended}} |
+ | <!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --> | ||
− | === | + | The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: |
− | + | ||
+ | {| class="wikitable" style="text-align:center" width="100%" | ||
+ | |- | ||
+ | ! !! width="11%" | 1 !! width="11%" | 2 !! width="11%" | 3 !! width="11%" | 4 | ||
+ | | rowspan="5" width="30%" | <div class="ttx-image">[[File:Hardpoints_EC-665_Tiger_UHT.png]]</div> | ||
+ | |- | ||
+ | ! [[SNEB type 23]] rockets | ||
+ | | 12 || 22 || 22 || 12 | ||
+ | |- | ||
+ | ! [[ATAS (AIM-92)]] missiles | ||
+ | | 2 || || || 2 | ||
+ | |- | ||
+ | ! [[HOT-3]] missiles | ||
+ | | || 2, 4 || 2, 4 || | ||
+ | |- | ||
+ | ! [[Mistral]] missiles | ||
+ | | 2 || || || 2 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {{Navigation-Start|Default weapon presets}} | ||
+ | {{Navigation-First-Simple-Line}} | ||
+ | * Without load | ||
+ | * 44 x SNEB type 23 rockets | ||
+ | * 68 x SNEB type 23 rockets | ||
+ | * 4 x HOT-3 missiles | ||
+ | * 8 x HOT-3 missiles | ||
+ | * 4 x ATAS (AIM-92) missiles | ||
+ | * 4 x Mistral missiles | ||
+ | * 4 x Mistral missiles + 8 x HOT-3 missiles | ||
+ | * 8 x HOT-3 missiles + 24 x SNEB type 23 rockets | ||
+ | * 44 x SNEB type 23 rockets + 4 x ATAS (AIM-92) missiles | ||
+ | {{Navigation-End}} | ||
== Usage in battles == | == Usage in battles == | ||
− | ''Describe the tactics of playing in a helicopter, the features of using helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | + | <!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
+ | The EC-665 Tiger HAP can be considered to be the second best reliable attack helicopter when it comes to all tasks in the battlefield, the EC-665 Tiger HAD being the first. The mobility, small profile, manoeuvrability and movement capabilities while carrying full ordnance loads make this one of the best helicopters. For this same reason, the EC-665 Tiger HAP can have multiple roles depending on the map. Despite not having as much ordnance as other helicopters ([[Ka-50]]/[[Ka-52|52]], AH-64, etc) it has just the right amount to make it a beast in both air-to-air and air-to-ground combat. | ||
+ | |||
+ | The HAP version has a wide variety of payloads for all types of players, for those who want to be fast and engage bases or ground targets as quickly as possible, and for those who want to carry out as much destruction as possible. The only drawback is that the helicopter is not able to carry Hellfires like the HAD. The recommended payload for a fair trade in speed, firepower, and defensive capabilities is the "Hot-3 x8, Mistral x4" payload. Enough AGMs to take out 8 ground targets and 4 AAMs to provide anti-air defence against both jets and helicopters. If aimed correctly (depending on the target and where it is aimed), only one AGM is needed per tank. If the player wants to play a more aggressive close-combat payload, then a rocket payload should be carried. More than enough rockets to destroy 11 tanks (considering you take 6 rockets per tank). In Enduring Confrontation maps, any payload is recommended as EC is more forgiving payload-wise as multiple strikes can be done to a base, ground units, and enemy helicopters. | ||
+ | |||
+ | === The use of HOT-3 === | ||
+ | The HOT-3 ATGM is a reliable anti-tank missile with a high penetration due to its tandem warhead. It should be noted that it is really slow and will take at least 10 seconds to arrive to target (240 m/s). This is an interesting ATGM as, since it is SACLOS guided, it will not trigger LWR compared to missiles like Hellfires. However, it is jammable by soft-kill APS such as EIREL APS (seen in [[AMX-30B2 BRENUS]]) and Shtora-1 (seen in [[T-90A]]) if spotted. 90% of the time, all the tanks engaged will not face towards the heli unless the attack is made in a 60° frontal arc LoS (Line-of-Sight). This is the biggest pro as, most of the time, T-90A will not face at you but the possibility is still there. | ||
+ | |||
+ | ;Aiming the HOT-3 | ||
+ | |||
+ | This can be tricky considering the flight speed and the obstacles between you and your target. However, it is not too hard to aim, it just requires practice. The main downside when firing the HOT-3 are obstacles (trees, houses, etc). They will cause big issues when it comes to the guidance. The HAP FCS (fire control system) has a laser targetting which locks into targets and follows them as long as they have a clear LoS with the GPS (gunner's primary sight). The use of this laser lock is optional. Some players decide not to use it at all as it may be easier to aim it manually, some may not. However, since the HOT-3 is a beam-rider (follows a radio-beam between the GPS and the missile) and the laser is bound to the GPS crosshair, the laser lock may lock into the HOT-3 for this reason. This is the main downside of laser lock when using SACLOS guided missiles (this does not happen with laser guided missiles such as Hellfires as the flight path is different). | ||
+ | |||
+ | When aiming to specific places of a tank to destroy it, there are many possibilities depending on your current position, enemy tank current position, type of tank and the tank itself. For example, no matter the allegiance, all SPAA will be taken out with a single HOT-3 thanks to hull-break. However this may not be the case for MBTs. A guideline is shown below: | ||
+ | |||
+ | '''NATO allegiance (Leopard, Abrams, Leclerc, etc)''': | ||
+ | |||
+ | * When in a 60° frontal arc: | ||
+ | ** Missile should be aimed at upper frontal plate (in case of Leclerc, Ariete and Type 90, directly to the turret) | ||
+ | ** If the azimuth between you and the enemy tank is above 30°, aim for bustle ammo rack | ||
+ | |||
+ | * When in a 60+° arc: | ||
+ | ** Missile should be aimed at centre of mass (enough penetration to penetrate turret sides) | ||
+ | ** If the arc between you and the enemy is in a range of 120°-180°, aim exclusively at turret bustle ammo rack | ||
+ | |||
+ | '''CSTO allegiance (T-80, T-90, ZTZ-99, etc)''' | ||
+ | |||
+ | * When in a 60° frontal arc: | ||
+ | ** Missiles should be aimed at upper frontal plate as tandem warhead will take care of K5 ERA (in case of T-90A this may vary as Shtora-1 may be able to jam your missile) | ||
+ | ** If the azimuth between you and the enemy tank is above 30°, keep aiming for a centre of mass shot at the upper frontal plate | ||
+ | |||
+ | * When in a 60+° arc: | ||
+ | ** Missiles should be aimed at hull centre of mass for an ammo rack explosion | ||
+ | ** If the arc between you and the enemy is in a range of 120°-180°, aim exclusively at turret back for crew. Engine deck is not worth as it will stop all the shrapnel. | ||
+ | |||
+ | === The use of Mistral === | ||
+ | This is one of the best AAM seen in game when it comes to "general purposes". It is able to lock and engage any target in a 6 km range from a rear-aspect lock and 4 km in all-aspects lock. This is one of the most useful missile when it comes to all anti-aircraft engagements, against helicopters and enemy jets. As expected, most of the enemy helicopters will have MAW and flares which will trigger automatically at the moment you fire a missile. When it comes to jets, this does not happen. The Mistral should be used when the enemy aircraft is flying as straight as possible as, since it needs speed to turn, any hard turn will completely evade the missile. | ||
=== Pros and cons === | === Pros and cons === | ||
− | ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
'''Pros:''' | '''Pros:''' | ||
− | * | + | |
+ | * Decent agility compared to its counterparts | ||
+ | * Pretty fast helicopter | ||
+ | * Decent crew protection | ||
+ | * The main gun has a good rate of fire and is effective against air targets | ||
+ | * Can carry up to 8 HOT-3 AGM which can penetrate up to 1,250 mm of armour | ||
+ | * Can carry up to 68 TDA Rockets | ||
+ | * Have access to Mistral AAM fitted with ECCM | ||
+ | * Have access to missile approach warning system, thermal vision and flares (60 of them) | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | |
+ | * The fuselage is rather fragile | ||
+ | * Mistral AAM are not effective against jet fighters and fast flying aircraft | ||
+ | * The main cannon lacks penetration to deal with armoured targets | ||
+ | * HOT-3 AGM are very slow (only 240 m/s) and have a short range (4.30 km) | ||
+ | * Lacks a radar | ||
== History == | == History == | ||
− | + | <!--Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).--> | |
+ | |||
+ | The development of the EC-665 Tiger started in 1984 by France and West Germany to fill the need of an anti-tank helicopter in the case of a possible Soviet tank invasion across Europe. After the collapse of the USSR and the project exceeding the funds limits, the project was reorganized, changing the Tiger from an anti-tank platform to a multi-role attack helicopter. The Tiger first entered service in 2003, and is still in use in multiple countries. | ||
+ | |||
+ | The HAP variant, standing for ''Hélicoptère d'Appui Protection'' (Support and Protection/Escort Helicopter) was one of the first variant produced, developed for the French army for air-to-air and fire support duties. It's equipped with a chin-mounted 30mm turret autocannon, and capable of carrying rockets, ATGM, gunpods and missiles. | ||
+ | |||
+ | The Tiger HAP first saw combat in Afghanistan in 2009 employed by the French army, also being the first combat use of the EC-665 Tiger. The helicopter role was as said by a French officer, "find, attack, suppress, seize, raid, and support". It also saw combat service in Libya and Mali. | ||
== Media == | == Media == | ||
− | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
+ | |||
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=tiger_hap_france Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
+ | |||
+ | ;Images | ||
+ | <gallery mode="packed" heights="200"> | ||
+ | File:Eurocopter Tiger HAP WTWallpaper 001.jpg | ||
+ | File:Eurocopter Tiger HAP WTWallpaper 002.jpg | ||
+ | </gallery> | ||
== See also == | == See also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the series of the helicopter;'' | * ''reference to the series of the helicopter;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
== External links == | == External links == | ||
− | ''Paste links to sources and external resources, such as:'' | + | <!-- ''Paste links to sources and external resources, such as:'' |
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | + | * ''other literature.'' --> | |
− | * ''other literature.'' | + | |
+ | * [[wt:en/news/6338-development-eurocopter-tiger-pouncing-on-the-prey-en|[Development] Eurocopter Tiger: Pouncing on the Prey]] | ||
+ | {{AirManufacturer Eurocopter}} | ||
{{France helicopters}} | {{France helicopters}} |
Revision as of 20:31, 8 July 2024
This page is about the premium French attack helicopter EC-665 Tiger HAP. For other versions, see Tiger Eurocopter (Family). |
Contents
Description
During the late '80s and early '90s, Airbus, DASA, and Aérospatiale formed Eurocopter to create the next generation of European helicopters. Their most famous example was the Tiger helicopter, earning notorious on-screen fame after starring as an important plot point in the 1995 James Bond movie "Goldeneye". The Tiger and its derivatives would go on to have a long and prosperous life with many European countries, and were adapted into different variants to suit the needs of each operator. The Eurocopter Tiger family would be renamed to the Airbus EC665 Tiger after Eurocopter was renamed to Airbus Helicopters SAS. The HAP variant, standing for Hélicoptère d'Appui Protection, or "Helicopter for Escort and Support", is a specially made version for the French air force which favours light support and escort duties over conventional anti-tank role. In 2015, France opted to upgrade their HAP fleet into the HAD anti-tank standard.
The EC-665 Tiger HAP is a premium French attack helicopter. It was introduced as a premium pack in Update 1.91 "Night Vision", and then removed from the store after the 8th Anniversary Sale, but was reintroduced in Update "Hot Tracks" as a premium vehicle purchasable with Golden Eagles . The Tiger HAP provides a great premium helicopter option for the French tech tree, thanks to its great avionics (MAW), optics (thermals), and decent selection of various missiles for various jobs, including Mistrals and Stingers for the air-to-air role, along with HOT-3 ATGMs and SNEB unguided rockets to provide ground support.
General info
Flight performance
The Tiger HAP has some of the best agility and flight performance characteristics compared to other helicopters: it is able to do barrel rolls metres from the ground. Despite not having the best top speed (Russian helicopters excel at that part), it is able to perform "unique" tricks mid-air for helicopters. It is not the best strike helicopter when you want to do lightning strikes (fast attacks with the minimum exposure time) but it is able to "peek-a-boo" with enemies, specially since the collective pitch on the EC-665 can be increased and decreased really fast.
Characteristics | Max Speed (km/h at 1,000 m) |
Max altitude (metres) | |
---|---|---|---|
AB | RB | ||
Stock | 278 | 263 | 4000 |
Upgraded | 319 | 300 |
Survivability and armour
As with most helicopters in the game, it easily takes damage from even 7.62 mm machine gun fire. However, the crew is inside what looks like an "armoured bathtub". The crew is protected by AMAP-AIR (Advanced Modular Armour Plating Air) which is able to protect the crew from fragmentation only. It is not able to withstand machine gun fire without being damaged badly. However, the EC-665's best armour is to not be seen at all. This is something the Tiger excels at. Thanks to the GPS (Gunner Primary Sight) displacement, if the real life combat usage is followed (staying behind trees and mountains and poking just the rotor), the survivability of the EC-665 can be tremendously improved, thanks to this, it is not detected by anti-aircraft at all and will be hard to spot unless thermals are being used.
Modifications and economy
Armaments
Ballistic Computer | ||
---|---|---|
CCIP (Guns) | CCIP (Rockets) | CCIP (Bombs) |
![]() |
![]() |
![]() |
Offensive armament
The EC-665 Tiger HAP is armed with:
- 1 x 30 mm GIAT M781 cannon, nose turret (450 rpg)
- 64 x countermeasures
Suspended armament
The EC-665 Tiger HAP can be outfitted with the following ordnance:
1 | 2 | 3 | 4 | ||
---|---|---|---|---|---|
SNEB type 23 rockets | 12 | 22 | 22 | 12 | |
ATAS (AIM-92) missiles | 2 | 2 | |||
HOT-3 missiles | 2, 4 | 2, 4 | |||
Mistral missiles | 2 | 2 |
Default weapon presets | |
---|---|
|
Usage in battles
The EC-665 Tiger HAP can be considered to be the second best reliable attack helicopter when it comes to all tasks in the battlefield, the EC-665 Tiger HAD being the first. The mobility, small profile, manoeuvrability and movement capabilities while carrying full ordnance loads make this one of the best helicopters. For this same reason, the EC-665 Tiger HAP can have multiple roles depending on the map. Despite not having as much ordnance as other helicopters (Ka-50/52, AH-64, etc) it has just the right amount to make it a beast in both air-to-air and air-to-ground combat.
The HAP version has a wide variety of payloads for all types of players, for those who want to be fast and engage bases or ground targets as quickly as possible, and for those who want to carry out as much destruction as possible. The only drawback is that the helicopter is not able to carry Hellfires like the HAD. The recommended payload for a fair trade in speed, firepower, and defensive capabilities is the "Hot-3 x8, Mistral x4" payload. Enough AGMs to take out 8 ground targets and 4 AAMs to provide anti-air defence against both jets and helicopters. If aimed correctly (depending on the target and where it is aimed), only one AGM is needed per tank. If the player wants to play a more aggressive close-combat payload, then a rocket payload should be carried. More than enough rockets to destroy 11 tanks (considering you take 6 rockets per tank). In Enduring Confrontation maps, any payload is recommended as EC is more forgiving payload-wise as multiple strikes can be done to a base, ground units, and enemy helicopters.
The use of HOT-3
The HOT-3 ATGM is a reliable anti-tank missile with a high penetration due to its tandem warhead. It should be noted that it is really slow and will take at least 10 seconds to arrive to target (240 m/s). This is an interesting ATGM as, since it is SACLOS guided, it will not trigger LWR compared to missiles like Hellfires. However, it is jammable by soft-kill APS such as EIREL APS (seen in AMX-30B2 BRENUS) and Shtora-1 (seen in T-90A) if spotted. 90% of the time, all the tanks engaged will not face towards the heli unless the attack is made in a 60° frontal arc LoS (Line-of-Sight). This is the biggest pro as, most of the time, T-90A will not face at you but the possibility is still there.
- Aiming the HOT-3
This can be tricky considering the flight speed and the obstacles between you and your target. However, it is not too hard to aim, it just requires practice. The main downside when firing the HOT-3 are obstacles (trees, houses, etc). They will cause big issues when it comes to the guidance. The HAP FCS (fire control system) has a laser targetting which locks into targets and follows them as long as they have a clear LoS with the GPS (gunner's primary sight). The use of this laser lock is optional. Some players decide not to use it at all as it may be easier to aim it manually, some may not. However, since the HOT-3 is a beam-rider (follows a radio-beam between the GPS and the missile) and the laser is bound to the GPS crosshair, the laser lock may lock into the HOT-3 for this reason. This is the main downside of laser lock when using SACLOS guided missiles (this does not happen with laser guided missiles such as Hellfires as the flight path is different).
When aiming to specific places of a tank to destroy it, there are many possibilities depending on your current position, enemy tank current position, type of tank and the tank itself. For example, no matter the allegiance, all SPAA will be taken out with a single HOT-3 thanks to hull-break. However this may not be the case for MBTs. A guideline is shown below:
NATO allegiance (Leopard, Abrams, Leclerc, etc):
- When in a 60° frontal arc:
- Missile should be aimed at upper frontal plate (in case of Leclerc, Ariete and Type 90, directly to the turret)
- If the azimuth between you and the enemy tank is above 30°, aim for bustle ammo rack
- When in a 60+° arc:
- Missile should be aimed at centre of mass (enough penetration to penetrate turret sides)
- If the arc between you and the enemy is in a range of 120°-180°, aim exclusively at turret bustle ammo rack
CSTO allegiance (T-80, T-90, ZTZ-99, etc)
- When in a 60° frontal arc:
- Missiles should be aimed at upper frontal plate as tandem warhead will take care of K5 ERA (in case of T-90A this may vary as Shtora-1 may be able to jam your missile)
- If the azimuth between you and the enemy tank is above 30°, keep aiming for a centre of mass shot at the upper frontal plate
- When in a 60+° arc:
- Missiles should be aimed at hull centre of mass for an ammo rack explosion
- If the arc between you and the enemy is in a range of 120°-180°, aim exclusively at turret back for crew. Engine deck is not worth as it will stop all the shrapnel.
The use of Mistral
This is one of the best AAM seen in game when it comes to "general purposes". It is able to lock and engage any target in a 6 km range from a rear-aspect lock and 4 km in all-aspects lock. This is one of the most useful missile when it comes to all anti-aircraft engagements, against helicopters and enemy jets. As expected, most of the enemy helicopters will have MAW and flares which will trigger automatically at the moment you fire a missile. When it comes to jets, this does not happen. The Mistral should be used when the enemy aircraft is flying as straight as possible as, since it needs speed to turn, any hard turn will completely evade the missile.
Pros and cons
Pros:
- Decent agility compared to its counterparts
- Pretty fast helicopter
- Decent crew protection
- The main gun has a good rate of fire and is effective against air targets
- Can carry up to 8 HOT-3 AGM which can penetrate up to 1,250 mm of armour
- Can carry up to 68 TDA Rockets
- Have access to Mistral AAM fitted with ECCM
- Have access to missile approach warning system, thermal vision and flares (60 of them)
Cons:
- The fuselage is rather fragile
- Mistral AAM are not effective against jet fighters and fast flying aircraft
- The main cannon lacks penetration to deal with armoured targets
- HOT-3 AGM are very slow (only 240 m/s) and have a short range (4.30 km)
- Lacks a radar
History
The development of the EC-665 Tiger started in 1984 by France and West Germany to fill the need of an anti-tank helicopter in the case of a possible Soviet tank invasion across Europe. After the collapse of the USSR and the project exceeding the funds limits, the project was reorganized, changing the Tiger from an anti-tank platform to a multi-role attack helicopter. The Tiger first entered service in 2003, and is still in use in multiple countries.
The HAP variant, standing for Hélicoptère d'Appui Protection (Support and Protection/Escort Helicopter) was one of the first variant produced, developed for the French army for air-to-air and fire support duties. It's equipped with a chin-mounted 30mm turret autocannon, and capable of carrying rockets, ATGM, gunpods and missiles.
The Tiger HAP first saw combat in Afghanistan in 2009 employed by the French army, also being the first combat use of the EC-665 Tiger. The helicopter role was as said by a French officer, "find, attack, suppress, seize, raid, and support". It also saw combat service in Libya and Mali.
Media
- Skins
- Images
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the helicopter;
- links to approximate analogues of other nations and research trees.
External links
Eurocopter Group | |
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Attack | EC-665 Tiger HAD · Tiger HAD Block 2 · EC-665 Tiger HAP · EC-665 Tiger UHT |
France helicopters | |
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Attack | ▄H-34 · EC-665 Tiger HAD · Tiger HAD Block 2 · EC-665 Tiger HAP |
Utility | IAR 316B · SA 313B Alouette II · SA 316B Alouette III · SA.341F Gazelle · SA.342M Gazelle |