Difference between revisions of "Ro-Go"

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{{About
 +
| about = Japanese heavy tank '''{{PAGENAME}}'''
 +
| usage = the tank destroyer
 +
| link = Ro-Go Exp.
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=jp_type_95_heavy
 
|code=jp_type_95_heavy
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Japanese heavy tank {{Battle-rating}}. It was introduced in [[Update 1.67 "Assault"]].
+
The '''{{Specs|name}}''' ({{Annotation|九五式重戦車「ロ号」|Kyūgo-Shiki Jū-Sensha [Ro-Go]}}) was a Japanese heavy tank design that joined the trend of multi-turret tank designs such as the [[T-28]], [[T-35]], and the [[Independent]]. While it was the second Japanese tank that was adopted for service after the [[I-Go Ko|Type 89 I-Go]], its combat trials in Manchuria proved that the production, cost, weight, and mobility were problems and resulted in not seeing mass production.
 +
 
 +
The Ro-Go was introduced in [[Update 1.67 "Assault"]]. It plays very closely to the [[I-Go Ko|I-Go]], lacking any real armour, offering a low-velocity main cannon that does have a potentially strong HEAT shell and lacklustre mobility. The additional benefits however include an additional 37 mm in a secondary turret, a rear machine gun operated by an independent crew member that helps survivability, and overall more crew members in total.
  
 
== General info ==
 
== General info ==
Line 31: Line 38:
 
| Secondary Turret #2 || 14-15 mm (0-3°) || 25 mm || 25 mm || 13 mm
 
| Secondary Turret #2 || 14-15 mm (0-3°) || 25 mm || 25 mm || 13 mm
 
|-
 
|-
! Armour !! Sides !! Roof
+
| Cupola || 25 mm || 25 mm || 25 mm || 8-13 mm
 
|-
 
|-
| Cupola || 25 mm || 8-13 mm
 
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
Line 64: Line 70:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 100 || rowspan="2" | -10°/+22° || rowspan="2" | ±180° || rowspan="2" | N/A || 7.44 || 10.30 || 12.52 || 13.84 || 14.72 || rowspan="2" | 5.20 || rowspan="2" | 4.60 || rowspan="2" | 4.24 || rowspan="2" | 4.00
+
| rowspan="2" | 100 || rowspan="2" | -10°/+22° || rowspan="2" | ±180° || rowspan="2" | N/A || 12.3 || 17.0 || 20.7 || 22.9 || 24.3 || rowspan="2" | 5.20 || rowspan="2" | 4.60 || rowspan="2" | 4.24 || rowspan="2" | 4.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 5.47 || 6.44 || 7.82 || 8.65 || 9.20
+
| 9.0 || 10.6 || 12.9 || 14.3 || 15.2
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
Only real choice here is the '''Type 3 HEAT''', it has the penetrating power to defeat any armour at this BR, and if it were to over penetrate as if it was an AP, it hull breaks its target due the fact it's a HEAT round. On the flip side, it has the lowest velocity of all the available shells and its advised to learn to get accommodated to this round nonetheless.
+
The only real choice is the '''Type 3 HEAT''': it has the penetrating power to defeat any armour at this BR, and it can also inflict overpressure damage to lightly-armoured and open-topped vehicles. On the flip side, it has the lowest velocity of all the available shells and it's advised to learn to get accommodated to this round nonetheless.
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="8" | Penetration statistics
+
{{:Type 94 (70 mm)/Ammunition|Type 95 APHE, Type 92 HE, Type 3 HEAT}}
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Type 95 APHE || APHE || 21 || 20 || 18 || 16 || 14 || 13
 
|-
 
| Type 92 HE || HE || 9 || 9 || 9 || 9 || 9 || 9
 
|-
 
| Type 3 HEAT || HEAT || 80 || 80 || 80 || 80 || 80 || 80
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| Type 95 APHE || APHE || 300 || 4.45 || 1.2 || 14 || 170 || 47° || 60° || 65°
 
|-
 
| Type 92 HE || HE || 348 || 3.81 || 0 || 0.1 || 590 || 79° || 80° || 81°
 
|-
 
| Type 3 HEAT || HEAT || 200 || 3.35 || 0.05 || 0.1 || 601.6 || 62° || 69° || 73°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
<!-- '''Last updated:''' -->
+
<!-- '''Last updated: 2.7.0.235''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 120: Line 91:
 
! 2nd<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''100''' || 98&nbsp;''(+2)'' || 95&nbsp;''(+5)'' || 1&nbsp;''(+99)''|| No
+
| '''100''' || 98&nbsp;''(+2)'' || 95&nbsp;''(+5)'' || 70&nbsp;''(+30)'' || 45&nbsp;''(+55)'' || 20&nbsp;''(+80)'' || 1&nbsp;''(+99)'' || Yes
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
  
Turret empty: 95&nbsp;''(+5)''
+
* Racks disappear after you've fired all shells in the rack.
 +
* The visual discrepancy concerns the 4 side racks: 4 rows of 11 shells are modeled but the first 3 rows contain 25 shells each and the last one 19 shells.
 +
* Turret empty: 95&nbsp;''(+5)'' shells.
 +
* Side rack empty above trackline: 45 (+55) shells.
  
 
=== Additional armament ===
 
=== Additional armament ===
Line 142: Line 120:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 150 || rowspan="2" | -8°/+20° || rowspan="2" | -110°/+100° || rowspan="2" | N/A || 7.44 || 10.30 || 12.52 || 13.84 || 14.72 || rowspan="2" |4.29|| rowspan="2" |3.80|| rowspan="2" |3.50|| rowspan="2" |3.30
+
| rowspan="2" | 150 || rowspan="2" | -8°/+20° || rowspan="2" | -110°/+100° || rowspan="2" | N/A || 12.3 || 17.0 || 20.7 || 22.9 || 24.3 || rowspan="2" | 3.7 || rowspan="2" | 3.3 || rowspan="2" | 3.0 || rowspan="2" | 2.9
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 5.47 || 6.44 || 7.82 || 8.65 || 9.20
+
| 9.0 || 10.6 || 12.9 || 14.3 || 15.2
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable" style="text-align:center" width="100%"
+
{{:Type 94 (37 mm)/Ammunition|Type 94 APHE}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Type 94 APHE || APHE || 34 || 33 || 27 || 22 || 17 || 14
 
|-
 
|}
 
{| class="wikitable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| Type 94 APHE || APHE || 575 || 0.7 || 1.2 || 9 || 11 || 47° || 60° || 65°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
+
[[File:Ammoracks_{{PAGENAME}}_secondary.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
<!-- '''Last updated:''' -->
+
<!-- '''Last updated: 2.7.0.235''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 191: Line 141:
 
! 4th<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 5th<br>rack empty
 +
! 6th<br>rack empty
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''150''' || 146&nbsp;''(+4)'' || 141&nbsp;''(+9)'' || 91&nbsp;''(+59)'' || 46&nbsp;''(+104)'' || 1&nbsp;''(+149)'' || No
+
| '''150''' || 146&nbsp;''(+4)'' || 141&nbsp;''(+9)'' || 116&nbsp;''(+34)'' || 91&nbsp;''(+59)'' || 46&nbsp;''(+104)'' || 1&nbsp;''(+149)'' || Yes
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
  
Turret empty: 141&nbsp;(+9)
+
* Racks disappear after you've fired all shells in the rack.
 +
* The visual discrepancy concerns side racks and floor racks: the four racks are modeled as 60 shells each but both side racks contain 25 shells each while both floor racks contain 45 shells each.
 +
* Turret empty: 141&nbsp;''(+9)'' shells.
 +
* Left flank empty: 91&nbsp;''(+59)'' shells.
  
 
=== Machine guns ===
 
=== Machine guns ===
Line 210: Line 165:
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Rear || 1,950 (20) || 498 || -8°/+20° || ±110°
+
| Rear || 1,960 (20) || 499 || -8°/+20° || ±110°
 
|-
 
|-
 
|}
 
|}
Line 217: Line 172:
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
The Type 95 Ro-Go, like most landships, is the perfect vehicle to lead an assault. It can take a beating due its relatively thick armour and with the crew placement it shouldn't be an easy task to simply knock it out with a single shell. The tricky part about the Ro-Go is the difference between shell velocities of the two cannons, the 70 mm has an abysmal muzzle velocity and quick drop off rate with 300 m/s on the ''Type 95 APHE'' and a mere 200 m/s on the ''Type 3 HEAT'' while the secondary cannon, a [[Type 94 (37 mm)|''37 mm Type 94'']], found on the [[Ha-Go|Type 95 Ha-Go]] has 575 m/s. As last armament to mention the Ro-Go has a MG turret in the back of the tank, which in-game won't really see much use and can be seen as a safe spot for the last crew member, but in-case a light armored truck tries to flank the Ro-Go and no-one is covering the back, as last resort the MG could prove handy.
+
The Type 95 Ro-Go, like most landships, is the perfect vehicle to lead an assault. It can take a beating due its relatively thick armour and with the crew placement it shouldn't be an easy task to simply knock it out with a single shell. The tricky part about the Ro-Go is the difference between shell velocities of the two cannons, the 70 mm has an abysmal muzzle velocity and quick drop off rate with 300 m/s on the ''Type 95 APHE'' and a mere 200 m/s on the ''Type 3 HEAT'' while the secondary cannon, a [[Type 94 (37 mm)|''37 mm Type 94'']], found on the [[Ha-Go|Type 95 Ha-Go]] has 575 m/s. As last armament to mention the Ro-Go has a MG turret in the back of the tank, which in-game won't really see much use and can be seen as a safe spot for the last crew member, but in-case a light armoured truck tries to flank the Ro-Go and no-one is covering the back, as last resort the MG could prove handy.
  
 
As noted in [[#Ammunition|ammunition]], the only real choice is the '''''Type 3 HEAT''''' round, as it has the highest filler and penetration force of all available rounds at the cost of muzzle velocity. Though this can be used in an advantage as enemies behind cover are never safe when an experienced Ro-Go tanker is around, and lobs shells over cover with ease.
 
As noted in [[#Ammunition|ammunition]], the only real choice is the '''''Type 3 HEAT''''' round, as it has the highest filler and penetration force of all available rounds at the cost of muzzle velocity. Though this can be used in an advantage as enemies behind cover are never safe when an experienced Ro-Go tanker is around, and lobs shells over cover with ease.
Line 233: Line 188:
 
* Six crew vehicle
 
* Six crew vehicle
 
* The secondary frontal turret can act as a shield to absorb some hits
 
* The secondary frontal turret can act as a shield to absorb some hits
* Has relatively thick armour enough to stop heavy machine gun fire, and even some anti-tank weapons
+
* Has armour relatively thick enough to stop heavy machine gun fire
 
* Good manoeuvrability for a heavy tank
 
* Good manoeuvrability for a heavy tank
 
* 70 mm HEAT shells excel in both penetration and damage
 
* 70 mm HEAT shells excel in both penetration and damage
Line 247: Line 202:
 
* Penetration with standard APHE for both guns is lacking
 
* Penetration with standard APHE for both guns is lacking
 
* Low velocity HEAT shell can be difficult to aim
 
* Low velocity HEAT shell can be difficult to aim
 +
* Easy to ammorack
 +
* Highly susceptible to large-calibre chemical shells
  
 
== History ==
 
== History ==
Line 258: Line 215:
 
;Skins
 
;Skins
  
* [https://live.warthunder.com/feed/camouflages/?q=%23ro_go Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_95_heavy Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Videos
 
;Videos
Line 268: Line 225:
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
  
;Vehicles equipped with the same guns
+
;Related Development
 
+
* [[Ro-Go Exp.]]
* [[Type 94 (37 mm)]]: [[Ha-Go (Family)]]
 
  
 
;Other vehicles of similar configuration and role
 
;Other vehicles of similar configuration and role
 
+
* [[File:Germany flag.png|30px|link=]] [[Nb.Fz.]]
* [[Nb.Fz.]]
+
* [[File:Britain flag.png|30px|link=]] [[Independent]]
* [[Independent]]
+
* [[File:USSR flag.png|30px|link=]] [[T-28]]
 +
* [[File:USSR flag.png|30px|link=]] [[T-35]]
 +
* [[File:France flag.png|30px|link=]] [[B1 bis]]
  
 
== External links ==
 
== External links ==
Line 281: Line 239:
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
 
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{TankManufacturer Osaka Arsenal}}
 
{{Japan heavy tanks}}
 
{{Japan heavy tanks}}
 
{{Japan premium ground vehicles}}
 
{{Japan premium ground vehicles}}

Latest revision as of 01:21, 30 June 2024

Rank VII | Premium | Golden Eagles
Challenger DS Pack
This page is about the Japanese heavy tank Ro-Go. For the tank destroyer, see Ro-Go Exp..
Ro-Go
jp_type_95_heavy.png
GarageImage Ro-Go.jpg
ArtImage Ro-Go.png
Ro-Go
AB RB SB
1.3 1.3 1.3
Purchase:1 370 Specs-Card-Eagle.png
Show in game

Description

The Type 95 Ro-Go (九五式重戦車「ロ号」) was a Japanese heavy tank design that joined the trend of multi-turret tank designs such as the T-28, T-35, and the Independent. While it was the second Japanese tank that was adopted for service after the Type 89 I-Go, its combat trials in Manchuria proved that the production, cost, weight, and mobility were problems and resulted in not seeing mass production.

The Ro-Go was introduced in Update 1.67 "Assault". It plays very closely to the I-Go, lacking any real armour, offering a low-velocity main cannon that does have a potentially strong HEAT shell and lacklustre mobility. The additional benefits however include an additional 37 mm in a secondary turret, a rear machine gun operated by an independent crew member that helps survivability, and overall more crew members in total.

General info

Survivability and armour

Armourfront / side / back
Hull35 / 30 / 25
Turret30 / 25 / 25
Crew6 people
Visibility115 %

The Ro-Go is an excellently protected vehicle for 1.3. Featuring armour thick enough to stop 12.7 mm machine-gun fire from all angles (except the roof), and even anti-tank guns if angled properly. The placement of modules deep down inside the hull, where most 1.3 players would never think of shooting, makes the chance that the ammo, engine, transmission and fuel tanks get hit rather low. Even the crew inside the tank are pretty well protected by the tank's armour, and if everything fails you still have the lone machine gunner in the back turret, which means that a lot of the time you will be able to make a partial recovery from getting shredded to pieces by the waves of Pz.IIs and M2A4s.

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 35 mm Front plates
25 mm (61°) Front glacis
25 mm (68°) Lower glacis
30 mm (0-56°) Top
30 + 6 mm Bottom
13 mm Top
25 mm (0-32°) Bottom
13 mm
Main Turret 30 mm (8-78°) Turret front
30 mm Gun mantlet
25 mm (8-10°)
15 mm (2-34°)
25 mm (8°) Machine gun port 8 mm
Secondary Turret #1 30 mm (0-1°) Turret front
30 mm Gun mantlet
25 mm 25 mm 8 mm
Secondary Turret #2 14-15 mm (0-3°) 25 mm 25 mm 13 mm
Cupola 25 mm 25 mm 25 mm 8-13 mm

Notes:

  • Suspension wheels and tracks are 15 mm thick. Suspension bogies are 10 mm thick.

Mobility

Speedforward / back
AB25 / 7 km/h
RB and SB23 / 7 km/h
Number of gears5 forward
1 back
Weight25.5 t
Engine power
AB553 hp
RB and SB290 hp
Power-to-weight ratio
AB21.7 hp/t
RB and SB11.4 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 25 7 25.5 374 553 14.67 21.69
Realistic 23 7 256 290 10.04 11.37

Modifications and economy

Repair cost
AB3 307 Sl icon.png
RB423 Sl icon.png
SB725 Sl icon.png
Crew training1 400 Sl icon.png
Experts9 000 Sl icon.png
Aces75 Ge icon.png
Research Aces270 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 30 / 30 / 40 % Sl icon.png
Talisman.png 2 × 106 / 106 / 106 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement jp.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods new tank vertical aiming.png
Elevation Mechanism

Armaments

Main armament

Ammunition100 rounds
Reloadbasic crew → aces
5.2 → 4.0 s
Vertical guidance-10° / 22°
Main article: Type 94 (70 mm)
70 mm Type 94 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 100 -10°/+22° ±180° N/A 12.3 17.0 20.7 22.9 24.3 5.20 4.60 4.24 4.00
Realistic 9.0 10.6 12.9 14.3 15.2

Ammunition

The only real choice is the Type 3 HEAT: it has the penetrating power to defeat any armour at this BR, and it can also inflict overpressure damage to lightly-armoured and open-topped vehicles. On the flip side, it has the lowest velocity of all the available shells and it's advised to learn to get accommodated to this round nonetheless.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Type 95 APHE APHE 21 20 18 16 14 13
Type 92 HE HE 9 9 9 9 9 9
Type 3 HEAT HEAT 80 80 80 80 80 80
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Type 95 APHE APHE 300 4.45 1.2 14 170 47° 60° 65°
Type 92 HE HE 348 3.81 0 0.1 590 79° 80° 81°
Type 3 HEAT HEAT 200 3.35 0.05 0.1 601.6 62° 69° 73°

Ammo racks

Ammo racks of the Ro-Go
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
100 98 (+2) 95 (+5) 70 (+30) 45 (+55) 20 (+80) (+99) Yes

Notes:

  • Racks disappear after you've fired all shells in the rack.
  • The visual discrepancy concerns the 4 side racks: 4 rows of 11 shells are modeled but the first 3 rows contain 25 shells each and the last one 19 shells.
  • Turret empty: 95 (+5) shells.
  • Side rack empty above trackline: 45 (+55) shells.

Additional armament

Ammunition150 rounds
Reloadbasic crew → aces
3.7 → 2.9 s
Vertical guidance-8° / 20°
Horizontal guidance-110° / 100°
Main article: Type 94 (37 mm)
37 mm Type 94 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 150 -8°/+20° -110°/+100° N/A 12.3 17.0 20.7 22.9 24.3 3.7 3.3 3.0 2.9
Realistic 9.0 10.6 12.9 14.3 15.2

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Type 94 APHE APHE 34 33 27 22 17 14
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Type 94 APHE APHE 575 0.7 1.2 9 11 47° 60° 65°

Ammo racks

Ammo racks of the Ro-Go
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
150 146 (+4) 141 (+9) 116 (+34) 91 (+59) 46 (+104) (+149) Yes

Notes:

  • Racks disappear after you've fired all shells in the rack.
  • The visual discrepancy concerns side racks and floor racks: the four racks are modeled as 60 shells each but both side racks contain 25 shells each while both floor racks contain 45 shells each.
  • Turret empty: 141 (+9) shells.
  • Left flank empty: 91 (+59) shells.

Machine guns

Ammunition1 960 rounds
Belt capacity20 rounds
Reloadbasic crew → aces
3.9 → 3.0 s
Fire rate499 shots/min
Main article: Type 97 (7.7 mm)
7.7 mm Type 97
Mount Capacity (Belt) Fire rate Vertical Horizontal
Rear 1,960 (20) 499 -8°/+20° ±110°

Usage in battles

The Type 95 Ro-Go, like most landships, is the perfect vehicle to lead an assault. It can take a beating due its relatively thick armour and with the crew placement it shouldn't be an easy task to simply knock it out with a single shell. The tricky part about the Ro-Go is the difference between shell velocities of the two cannons, the 70 mm has an abysmal muzzle velocity and quick drop off rate with 300 m/s on the Type 95 APHE and a mere 200 m/s on the Type 3 HEAT while the secondary cannon, a 37 mm Type 94, found on the Type 95 Ha-Go has 575 m/s. As last armament to mention the Ro-Go has a MG turret in the back of the tank, which in-game won't really see much use and can be seen as a safe spot for the last crew member, but in-case a light armoured truck tries to flank the Ro-Go and no-one is covering the back, as last resort the MG could prove handy.

As noted in ammunition, the only real choice is the Type 3 HEAT round, as it has the highest filler and penetration force of all available rounds at the cost of muzzle velocity. Though this can be used in an advantage as enemies behind cover are never safe when an experienced Ro-Go tanker is around, and lobs shells over cover with ease.

The 37 mm Type 94 can be used to either be used to shoot beyond the regular range of the 70 mm, or bait out shots in close range so the enemies pop out of cover and make quick work of them with the main 70 mm cannon.

Pros and cons

Pros:

  • Main gun with 70 mm HEAT and the secondary with 37 mm APHE are a deadly combination
  • 70 mm's HEAT velocity of 200 m/s (one of the slowest in the game) means that it can shoot enemies behind cover
  • Great gun depression and good elevation
  • Six crew vehicle
  • The secondary frontal turret can act as a shield to absorb some hits
  • Has armour relatively thick enough to stop heavy machine gun fire
  • Good manoeuvrability for a heavy tank
  • 70 mm HEAT shells excel in both penetration and damage
  • Modules are very well hidden in the vehicle

Cons:

  • Slow turret traverse makes the Ro-Go easy to flank
  • Features only a single machine gun in a rear turret
  • Two massively different trajectories for the main guns
  • Back turret ammo runs out very quickly
  • Very slow
  • Penetration with standard APHE for both guns is lacking
  • Low velocity HEAT shell can be difficult to aim
  • Easy to ammorack
  • Highly susceptible to large-calibre chemical shells

History

After World War I, the Imperial Japanese Army experimented with some possibility of multi-turreted tanks design based French Renault FT light tank. The development of the Type 95 Ro-Go heavy tank is based on the older version of the tank, the Type 91 heavy tank, which featured only a single 57 mm gun and two turrets, which both armed with a 6.5 mm machine guns. The tank had a maximum armour plate thickness of 17 mm. Although the design was not successful and soon cancelled, this project became the stepping stone to the Type 95 Ro-Go tank.

Media

Skins
Videos

See also

Related Development
Other vehicles of similar configuration and role

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Osaka Artillery Arsenal (大阪砲兵工廠)
Heavy Tank  Ro-Go

Japan heavy tanks
Type 95  Ro-Go
Germany  ▅Heavy Tank No.6

Japan premium ground vehicles
Light tanks  Ha-Go Commander · Type 16 (FPS)
Medium tanks  Chi-Ha Short Gun · Chi-He (5th Regiment) · Ka-Chi · Chi-Nu II · Type 74 (G) · Type 90 (B) "Fuji"
Heavy tanks  Ro-Go · ▅Heavy Tank No.6
Tank destroyers  Ho-Ri Prototype · Type 75 MLRS