Difference between revisions of "Update "Alpha Strike""

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(Added vehicle links)
(Smaller updates that came afterwards: Added)
 
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=== China ===
 
=== China ===
  
* [[AH-1W]]
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* [[AH-1W (China)|AH-1W]]
  
 
=== Sweden ===
 
=== Sweden ===
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* '''North Holland''' — a new location for Ground Battles has been added.
 
* '''North Holland''' — a new location for Ground Battles has been added.
* A new Air Realistic Battle mission called "Kamchatka. East" on the "Kamchatka" map has been added.
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* A new Air Realistic Battle mission called "'''Kamchatka. East'''" on the "'''Kamchatka'''" map has been added.
* A new Air Realistic Battle mission called "Golan Heights (aerial spawn)" on the "Golan Heights" map has been added. Players spawn in the air, but along the front line rather than in a single point. The mission is available on top tier.
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* A new Air Realistic Battle mission called "'''Golan Heights (aerial spawn)'''" on the "'''Golan Heights'''" map has been added. Players spawn in the air, but along the front line rather than in a single point. The mission is available on top tier.
  
 
= Location and mission updates =
 
= Location and mission updates =
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= Ground Vehicle model, damage model, characteristic and weaponry changes: =
 
= Ground Vehicle model, damage model, characteristic and weaponry changes: =
  
* '''Type 94''' — the location and number of fuel tanks have been adjusted. ([https://community.gaijin.net/issues/p/warthunder/i/oZO9LTzCC8pV Report])
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* '''Type 94''' — the location and number of fuel tanks have been adjusted. ([https://community.gaijin.net/issues/p/warthunder/i/oZO9LTzCC8pV '''Report'''])
* '''Gun Carrier (3-in)''' — the side and rear armor of the casemate have been adjusted. ([https://community.gaijin.net/issues/p/warthunder/i/79UKfaRUCzTp Report])
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* '''Gun Carrier (3-in)''' — the side and rear armor of the casemate have been adjusted. ([https://community.gaijin.net/issues/p/warthunder/i/79UKfaRUCzTp '''Report'''])
* '''ZT3A2''' — the amount of missile ammunition has been increased from 12 to 15. ([https://community.gaijin.net/issues/p/warthunder/i/No9wQVrOtyOv Report])
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* '''ZT3A2''' — the amount of missile ammunition has been increased from 12 to 15. ([https://community.gaijin.net/issues/p/warthunder/i/No9wQVrOtyOv '''Report'''])
* '''ZSU-23-4 (all variants)''' — gear ratios have been corrected. Source: ЗСУ-23-4М. Гусеничная машина ГМ-575. Техническое описание. Текст (1980)
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* '''ZSU-23-4 (all variants)''' — gear ratios have been corrected. '''Source:''' ЗСУ-23-4М. Гусеничная машина ГМ-575. Техническое описание. Текст (1980)
 
* '''Challenger 2 OES, Type 69 II-a''' — a bug that may have caused the vehicle to receive pressure damage through the transmission has been fixed.
 
* '''Challenger 2 OES, Type 69 II-a''' — a bug that may have caused the vehicle to receive pressure damage through the transmission has been fixed.
* '''Leclerc (all variants)''' — the rate of fire has been increased from 10 to 12 rounds per minute. ([https://community.gaijin.net/issues/p/warthunder/i/iCb7OYT5FbRz Report])
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* '''Leclerc (all variants)''' — the rate of fire has been increased from 10 to 12 rounds per minute. ([https://community.gaijin.net/issues/p/warthunder/i/iCb7OYT5FbRz '''Report'''])
 
* '''Strf 9040C''' — a bug where a unit might not lock the inner track when turning has been fixed.
 
* '''Strf 9040C''' — a bug where a unit might not lock the inner track when turning has been fixed.
* '''T-50''' — gear ratios have been corrected. The maximum speed has been reduced from 64 to 52 km/h, the reverse speed has been reduced from 8 to 7 km/h. ([https://community.gaijin.net/issues/p/warthunder/i/bBC9lCLwkjxQ Report]) Source: Отчёт полигонных испытаний танка Т-50, изготовленного заводом №174, январь-февраль 1941 // Альбом Научно-Испытательного Бронетанкового Полигона ГБТУ КА "Танки".
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* '''T-50''' — gear ratios have been corrected. The maximum speed has been reduced from 64 to 52 km/h, the reverse speed has been reduced from 8 to 7 km/h. ([https://community.gaijin.net/issues/p/warthunder/i/bBC9lCLwkjxQ '''Report''']) '''Source:''' Отчёт полигонных испытаний танка Т-50, изготовленного заводом №174, январь-февраль 1941 // Альбом Научно-Испытательного Бронетанкового Полигона ГБТУ КА 'Танки'.
* '''XM803''' — values of gear ratios for reverse gears have been corrected, the number of gears has been reduced by two. The reverse speed has been reduced from 64 to 29 km/h. Source: Operator's Instruction Manual for Tank, Combat, Full Track: 152mm/Launcher XM803 (Pilot Vehicle no. 7) June 1972 by Detroit Diesel Allison Division of General Motors Corporation Military Vehicles Engineering
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* '''XM803''' — values of gear ratios for reverse gears have been corrected, the number of gears has been reduced by two. The reverse speed has been reduced from 64 to 29 km/h. '''Source:''' Operator's Instruction Manual for Tank, Combat, Full Track: 152mm/Launcher XM803 (Pilot Vehicle no. 7) June 1972 by Detroit Diesel Allison Division of General Motors Corporation Military Vehicles Engineering
 
* '''Warrior, Fox''' — the filling of belts for the 30 mm cannon have been changed. Two separate belts will be available as default, one filled entirely with Semi-armor-piercing (SAP) shells and the other filled with high-explosive (HEI) shells. The modification for the APDS belt has been moved to the Tier III of modifications research.
 
* '''Warrior, Fox''' — the filling of belts for the 30 mm cannon have been changed. Two separate belts will be available as default, one filled entirely with Semi-armor-piercing (SAP) shells and the other filled with high-explosive (HEI) shells. The modification for the APDS belt has been moved to the Tier III of modifications research.
 
* The "long" names (the ones in a vehicle's stat card) of some of the Italian vehicles have been corrected.
 
* The "long" names (the ones in a vehicle's stat card) of some of the Italian vehicles have been corrected.
 
* The "long" names (the ones in a vehicle's stat card) of some of the Chinese vehicles have been expanded.
 
* The "long" names (the ones in a vehicle's stat card) of some of the Chinese vehicles have been expanded.
* The firing accuracy of 122 mm guns D-25T, A-19S, D-25S, D-25-44T, D-30T, D-25TS, M62-T2S, and D-49 has been increased. ([https://community.gaijin.net/issues/p/warthunder/i/7nTIzU1KMxQA Report])
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* The firing accuracy of 122 mm guns D-25T, A-19S, D-25S, D-25-44T, D-30T, D-25TS, M62-T2S, and D-49 has been increased. ([https://community.gaijin.net/issues/p/warthunder/i/7nTIzU1KMxQA '''Report'''])
* The accuracy of the T140E3 and T140E2 105 mm guns has been increased. ([https://community.gaijin.net/issues/p/warthunder/i/3jlwtnuM0ep9 Report])
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* The accuracy of the T140E3 and T140E2 105 mm guns has been increased. ([https://community.gaijin.net/issues/p/warthunder/i/3jlwtnuM0ep9 '''Report'''])
* The firing accuracy of the 76mm M1 and M7 guns has been increased. ([https://community.gaijin.net/issues/p/warthunder/i/4ia08wreszKV Report])
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* The firing accuracy of the 76mm M1 and M7 guns has been increased. ([https://community.gaijin.net/issues/p/warthunder/i/4ia08wreszKV '''Report'''])
* The firing accuracy of D-5T, D-5S, S-53, D-58, D-70, and Type 56 85 mm guns has been increased. ([https://community.gaijin.net/issues/p/warthunder/i/G4DbQ0uWUcYw Report])
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* The firing accuracy of D-5T, D-5S, S-53, D-58, D-70, and Type 56 85 mm guns has been increased. ([https://community.gaijin.net/issues/p/warthunder/i/G4DbQ0uWUcYw '''Report'''])
* The accuracy of the M58 and SA46 120 mm guns has been increased. ([https://community.gaijin.net/issues/p/warthunder/i/Kof0OHx6rgHM Report])
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* The accuracy of the M58 and SA46 120 mm guns has been increased. ([https://community.gaijin.net/issues/p/warthunder/i/Kof0OHx6rgHM '''Report'''])
* '''T-80''' — the position and roles of the crew have been changed, the loader has been replaced by the commander, who now performs both roles. The gunner's role as commander has been removed. ([https://community.gaijin.net/issues/p/warthunder/i/rM8kcTddpgQW Report])
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* '''T-80''' — the position and roles of the crew have been changed, the loader has been replaced by the commander, who now performs both roles. The gunner's role as commander has been removed. ([https://community.gaijin.net/issues/p/warthunder/i/rM8kcTddpgQW '''Report'''])
* '''ISU-122, ISU-122 (China), ISU-122S, ISU-152, ISU-152 (China)''' — engine RPM has been reduced from 2200 to 2000 RPM. ([https://community.gaijin.net/issues/p/warthunder/i/EcRHsNRsugzp Report])
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* '''ISU-122, ISU-122 (China), ISU-122S, ISU-152, ISU-152 (China)''' — engine RPM has been reduced from 2200 to 2000 RPM. ([https://community.gaijin.net/issues/p/warthunder/i/EcRHsNRsugzp '''Report'''])
* '''T-80''' — engine RPM has been increased from 3400 to 3600 RPM. Source: Альбом Научно-Испытательного Бронетанкового Полигона ГБТУ КА «Танки», «Памятка экипажу танка Т-70.
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* '''T-80''' — engine RPM has been increased from 3400 to 3600 RPM. '''Source:''' Альбом Научно-Испытательного Бронетанкового Полигона ГБТУ КА «Танки», «Памятка экипажу танка Т-70.
* '''Chi-To, Chi-To Late''' — engine HP has been increased from 400 to 500 HP, engine RPM has been reduced from 2000 to 1600 RPM. Source: Japanese navy diesel engines. Index No. S-42.
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* '''Chi-To, Chi-To Late''' — engine HP has been increased from 400 to 500 HP, engine RPM has been reduced from 2000 to 1600 RPM. '''Source:''' Japanese navy diesel engines. Index No. S-42.
* '''Type 93''' — gear ratios have been corrected. Engine HP has been increased from 150 to 170 HP, engine RPM reduced from 3400 to 2800 RPM. Source: 高機動車GW-D011001Y, 2000年5月メガクルーザー
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* '''Type 93''' — gear ratios have been corrected. Engine HP has been increased from 150 to 170 HP, engine RPM reduced from 3400 to 2800 RPM. '''Source:''' 高機動車GW-D011001Y, 2000年5月メガクルーザー
* '''BTR-80A (all variants)''' — gear ratios have been changed. ([https://community.gaijin.net/issues/p/warthunder/i/P3WqSkP4XzhP Report]) Source: Бронетранспортёр БТР-80А. Техническое описание. Издание третье
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* '''BTR-80A (all variants)''' — gear ratios have been changed. ([https://community.gaijin.net/issues/p/warthunder/i/P3WqSkP4XzhP '''Report''']) '''Source:''' Бронетранспортёр БТР-80А. Техническое описание. Издание третье
 
* '''T25, M36 GMC, Super Hellcat''' — the turret rotation speed has been reduced from 24 to 21 degrees.
 
* '''T25, M36 GMC, Super Hellcat''' — the turret rotation speed has been reduced from 24 to 21 degrees.
* '''Pz.IV C, Pz.IV E, Pz.IV F, Pz.IV F2, Pz.IV G, Pz.IV H''' — the turret rotation speed has been increased from 14 to 15 degrees. ([https://old-forum.warthunder.com/index.php?/topic/547766-2130166-pz-iv-c-h-turret-traverse-too-slow/ Report]) Source: The Tanks of Operation Barbarossa: Soviet versus German Armour on the Eastern Front by Boris Kavalerchik, Panzer Tracts No. 4 Panzerkampfwagen IV - Grosstraktor to Panzerbefehlswagen IV, Panzer IV vs Sherman: France, 1944 Steven J Zaloga
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* '''Pz.IV C, Pz.IV E, Pz.IV F, Pz.IV F2, Pz.IV G, Pz.IV H''' — the turret rotation speed has been increased from 14 to 15 degrees. ([https://old-forum.warthunder.com/index.php?/topic/547766-2130166-pz-iv-c-h-turret-traverse-too-slow/ '''Report''']) '''Source:''' The Tanks of Operation Barbarossa: Soviet versus German Armour on the Eastern Front by Boris Kavalerchik, Panzer Tracts No. 4 Panzerkampfwagen IV - Grosstraktor to Panzerbefehlswagen IV, Panzer IV vs Sherman: France, 1944 Steven J Zaloga
* '''Т-28, Т-28E, Т-28 1938''' — the gear ratios values and their number have been corrected. Source: Наставление автобронетанковых войск РККА. Книга первая, часть 1. Материальная часть, вождение, уход и регулировка танка Т-28. Выпуск 10
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* '''Т-28, Т-28E, Т-28 1938''' — the gear ratios values and their number have been corrected. '''Source:''' Наставление автобронетанковых войск РККА. Книга первая, часть 1. Материальная часть, вождение, уход и регулировка танка Т-28. Выпуск 10
* '''BT (all variants)''' — the number of transmissions has been changed. According to sources there are four of them. Source: Наставление автобронетанковых сил РККА. Танк БТ-5. 1935, Танк БТ-7. Наставление автобронетанковых войск РККА. 1938
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* '''BT (all variants)''' — the number of transmissions has been changed. According to sources there are four of them. '''Source:''' Наставление автобронетанковых сил РККА. Танк БТ-5. 1935, Танк БТ-7. Наставление автобронетанковых войск РККА. 1938
* '''Begleitpanzer 57''' — engine HP has been reduced to 600 HP. Sources: International Defense Review 1978: Vol 11 Iss 2 + International Defense Review 1979: Vol 12 Iss 3.
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* '''Begleitpanzer 57''' — engine HP has been reduced to 600 HP. '''Sources:''' International Defense Review 1978: Vol 11 Iss 2 + International Defense Review 1979: Vol 12 Iss 3.
* '''ItO 90M (all variants)''' — engine HP has been increased to 2500 RPM. ([https://old-forum.warthunder.com/index.php?/topic/573984-ito-90m-engine-rpm-is-incorrect-current-is-2100-should-be-2500/ Report]) Source: Sisu-Auto - Sisu XA 180 : Käyttö Ja Huolto Ohjekirja Published 1985
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* '''ItO 90M (all variants)''' — engine HP has been increased to 2500 RPM. ([https://old-forum.warthunder.com/index.php?/topic/573984-ito-90m-engine-rpm-is-incorrect-current-is-2100-should-be-2500/ '''Report''']) '''Source:''' Sisu-Auto - Sisu XA 180 : Käyttö Ja Huolto Ohjekirja Published 1985
* '''Т-44, T-44-122''' — engine HP has been changed to 520 HP, and engine RPM to 2000 RPM. Source: Научно-Испытательный Бронетанковый Полигон ГБТУ Красной Армии - Танки 1945 г. Главное Автобронетанковое Управление - Люди, события, факты в документах 1946-1953 книга V
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* '''Т-44, T-44-122''' — engine HP has been changed to 520 HP, and engine RPM to 2000 RPM. '''Source:''' Научно-Испытательный Бронетанковый Полигон ГБТУ Красной Армии - Танки 1945 г. Главное Автобронетанковое Управление - Люди, события, факты в документах 1946-1953 книга V
 
* '''Challenger 2, Challenger 2 (2F), Challenger 2 OES, Challenger 2 TES, Black Night, Challenger 2E, Challenger 3 TD''' — the geometry of the armor model has been updated.
 
* '''Challenger 2, Challenger 2 (2F), Challenger 2 OES, Challenger 2 TES, Black Night, Challenger 2E, Challenger 3 TD''' — the geometry of the armor model has been updated.
 
* A fire indicator for external fuel tanks and ammunition storage with blowout panels has been added. Now, the player will know how much time is left before the fire extinguishes, which cannot be extinguished with FPE.
 
* A fire indicator for external fuel tanks and ammunition storage with blowout panels has been added. Now, the player will know how much time is left before the fire extinguishes, which cannot be extinguished with FPE.
 
* The burning time of external fuel tanks and ammunition stowage in blowout panels has been reduced.
 
* The burning time of external fuel tanks and ammunition stowage in blowout panels has been reduced.
 
* The inability to extinguish a fire in internal modules when external fuel tanks and ammunition stowage in blowout panels were on fire has been fixed.
 
* The inability to extinguish a fire in internal modules when external fuel tanks and ammunition stowage in blowout panels were on fire has been fixed.
* Following the Roadmap: The ability to replenish partially spent belts, magazines, and launchers for multiple missiles or rockets on captured points (without having to use all ammunition) has been added.
+
* '''Following the Roadmap:''' The ability to replenish partially spent belts, magazines, and launchers for multiple missiles or rockets on captured points (without having to use all ammunition) has been added.
* Following the Roadmap: A limit on the maximum reload time of belts and launchers for multiple missiles or rockets has been added.
+
* '''Following the Roadmap:''' A limit on the maximum reload time of belts and launchers for multiple missiles or rockets has been added.
* Following the Roadmap: A pause of ammunition replenishment progress when moving through a capture point has been added.
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* '''Following the Roadmap:''' A pause of ammunition replenishment progress when moving through a capture point has been added.
  
= Ground vehicle models, visuals =
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=== Ground vehicle models, visuals ===
  
 
* '''TO-55''' — the position of the flamethrower flame has been corrected.
 
* '''TO-55''' — the position of the flamethrower flame has been corrected.
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=== Weaponry ===
 
=== Weaponry ===
  
* Following the Roadmap: The issue of duplicated stock air-to-air missiles in the weapons selector has been resolved.
+
* '''Following the Roadmap:''' The issue of duplicated stock air-to-air missiles in the weapons selector has been resolved.
 
* '''GBU-10, GBU-12, GBU-16, GBU-24''' — drop limit of 1.01M has been added.
 
* '''GBU-10, GBU-12, GBU-16, GBU-24''' — drop limit of 1.01M has been added.
* '''30 mm GIAT M781 cannon''' — the muzzle velocity has been increased from 755 m/s to 810 m/s ([https://community.gaijin.net/issues/p/warthunder/i/5U13ZL0Ur74R Report]).
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* '''30 mm GIAT M781 cannon''' — the muzzle velocity has been increased from 755 m/s to 810 m/s ([https://community.gaijin.net/issues/p/warthunder/i/5U13ZL0Ur74R '''Report''']).
** The weight of the gun has been increased from 150 kg to 212 kg ([https://community.gaijin.net/issues/p/warthunder/i/A0Lw6uRIzX6X Report]).
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** The weight of the gun has been increased from 150 kg to 212 kg ([https://community.gaijin.net/issues/p/warthunder/i/A0Lw6uRIzX6X '''Report''']).
** The rate of fire has been reduced from 750 rounds per minute to 720 rounds per minute ([https://community.gaijin.net/issues/p/warthunder/i/Jc954lREiM8C Report]).
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** The rate of fire has been reduced from 750 rounds per minute to 720 rounds per minute ([https://community.gaijin.net/issues/p/warthunder/i/Jc954lREiM8C '''Report''']).
** Armor-piercing bombs in the secondary weapon menu have been moved to the "To hit sea targets" group.
+
* Armor-piercing bombs in the secondary weapon menu have been moved to the "To hit sea targets" group.
 
* '''30 mm DEFA cannon''' — the set of rounds, composing the filling of the belts for all DEFA cannons have been adjusted to HEI, HEF API-T.
 
* '''30 mm DEFA cannon''' — the set of rounds, composing the filling of the belts for all DEFA cannons have been adjusted to HEI, HEF API-T.
 
* '''Matra R550 Magic 1, Matra R550 Magic 2, AIM-54A, AIM-54C''' — the flight model has been adjusted, the speed at which the maximum overload is reached has been reduced.
 
* '''Matra R550 Magic 1, Matra R550 Magic 2, AIM-54A, AIM-54C''' — the flight model has been adjusted, the speed at which the maximum overload is reached has been reduced.
* '''Harrier GR.7''' — a bug that caused the TIALD targeting pod to have a mass of 240 kg has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/AqdFmGUAF7A1 Report])
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* '''Harrier GR.7''' — a bug that caused the TIALD targeting pod to have a mass of 240 kg has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/AqdFmGUAF7A1 '''Report'''])
 
* '''AH-64 (all variants)''' — a bug where the vertical aiming angles for the turret were too large has been fixed.
 
* '''AH-64 (all variants)''' — a bug where the vertical aiming angles for the turret were too large has been fixed.
 
* '''F9F-8''' — the ability to separately fire the forward-facing weapons has been added.
 
* '''F9F-8''' — the ability to separately fire the forward-facing weapons has been added.
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* '''BB-1, Su-2 (all variants)''' — FAB-500sv bombs have been added (overloaded version).
 
* '''BB-1, Su-2 (all variants)''' — FAB-500sv bombs have been added (overloaded version).
 
* '''J29F''' — the assortment of rockets has been expanded.
 
* '''J29F''' — the assortment of rockets has been expanded.
* '''Vampire F.B.5, Vampire FB 52A''' — 500 lb bombs have been added. Source: Pilots notes Vampire F.B.5&F.B.9
+
* '''Vampire F.B.5, Vampire FB 52A''' — 500 lb bombs have been added. '''Source:''' Pilots notes Vampire F.B.5&F.B.9
 
* '''IL-2 (all variants), IL-10 (all variants), Pe-2 (all variants), Pe-3 (all variants), Bf 110 G-2, Bf 110 G-4''' — a bug that caused all rockets to be launched from one wing first has been fixed.
 
* '''IL-2 (all variants), IL-10 (all variants), Pe-2 (all variants), Pe-3 (all variants), Bf 110 G-2, Bf 110 G-4''' — a bug that caused all rockets to be launched from one wing first has been fixed.
* '''Beaufighter Mk 21''' — the gun in the rear-facing turret has been changed from 7.7 mm Vickers K to 7.7 Browning. ([https://community.gaijin.net/issues/p/warthunder/i/GXCqRzsfREkM Report])
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* '''Beaufighter Mk 21''' — the gun in the rear-facing turret has been changed from 7.7 mm Vickers K to 7.7 Browning. ([https://community.gaijin.net/issues/p/warthunder/i/GXCqRzsfREkM '''Report'''])
* '''MiG-23MLA''' — the ZB-500 incendiary bomb pylons were moved from the wing hardpoints to the fuselage hardpoints. ([https://community.gaijin.net/issues/p/warthunder/i/ADSpcEvkdnVD Report])
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* '''MiG-23MLA''' — the ZB-500 incendiary bomb pylons were moved from the wing hardpoints to the fuselage hardpoints. ([https://community.gaijin.net/issues/p/warthunder/i/ADSpcEvkdnVD '''Report'''])
 
* '''MiG-23M, MiG-23MLD''' — the ZB-500 incendiary bomb pylons were moved from the wing hardpoints to the fuselage hardpoints.
 
* '''MiG-23M, MiG-23MLD''' — the ZB-500 incendiary bomb pylons were moved from the wing hardpoints to the fuselage hardpoints.
 
* '''Ki-61-I hei, Ki-61-I ko, Ki-61-I otsu''' — for the Ho-103, the number of rounds per gun has been reduced from 400 to 250 rounds.
 
* '''Ki-61-I hei, Ki-61-I ko, Ki-61-I otsu''' — for the Ho-103, the number of rounds per gun has been reduced from 400 to 250 rounds.
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* '''Meteor F Mk 3''' — 1000 lb H.E. M.C. Mk.13 bombs have been added.
 
* '''Meteor F Mk 3''' — 1000 lb H.E. M.C. Mk.13 bombs have been added.
 
* '''Su-17M2, Su-17M4, Su-22M3, Su-22UM3K, Su-22M4''' — additional drop tanks have been added to the Secondary weapons menu.
 
* '''Su-17M2, Su-17M4, Su-22M3, Su-22UM3K, Su-22M4''' — additional drop tanks have been added to the Secondary weapons menu.
* The AIM-7F/M, R-27R/ER, RB.71, Skyflash (all variants), Aspide, Matra Super 530F/D missiles are now less prone to switching to a target appearing in the direction different from the direction of the last target.
+
* The '''AIM-7F/M, R-27R/ER, RB.71, Skyflash (all variants), Aspide, Matra Super 530F/D''' missiles are now less prone to switching to a target appearing in the direction different from the direction of the last target.
* Target acquisition range for the seeker of the AIM-7F/M and Matra Super 530F missiles now depends on the carrying aircraft and illumination parameters of its radar. When using an aircraft with a more powerful illumination signal (F-14, F-15A) the acquisition distance is greater than when using a less powerful one (F-4J, F-16A ADF).
+
* Target acquisition range for the seeker of the '''AIM-7F/M''' and '''Matra Super 530F''' missiles now depends on the carrying aircraft and illumination parameters of its radar. When using an aircraft with a more powerful illumination signal ('''F-14, F-15A''') the acquisition distance is greater than when using a less powerful one ('''F-4J, F-16A ADF''').
 
* '''J35A, J35D, J35XS''' — 510 liter drop tanks have been added.
 
* '''J35A, J35D, J35XS''' — 510 liter drop tanks have been added.
 
* '''JAS39 (all variants)''' — the ability to use additional drop tanks on the wing has been added.
 
* '''JAS39 (all variants)''' — the ability to use additional drop tanks on the wing has been added.
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* '''SB2C-4, SB2C-5''' — a bug where the secondary machine guns were not displayed in x-ray mode has been fixed.
 
* '''SB2C-4, SB2C-5''' — a bug where the secondary machine guns were not displayed in x-ray mode has been fixed.
 
* '''Mirage 2000C S4, Mirage 2000C S5''' — the pylon for the fuel tank under the fuselage has been replaced with the correct one.
 
* '''Mirage 2000C S4, Mirage 2000C S5''' — the pylon for the fuel tank under the fuselage has been replaced with the correct one.
* '''Su-27, J-11''' — a bug where the OFAB-250-270 bombs were incorrectly displayed on the pylons has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/nmXyE0gITIk8 Report])
+
* '''Su-27, J-11''' — a bug where the OFAB-250-270 bombs were incorrectly displayed on the pylons has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/nmXyE0gITIk8 '''Report'''])
* '''Fw 190 D-9 (USSR)''' — a bug where bomb pylons were displayed has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/K72ZI9hI5GM8 Report])
+
* '''Fw 190 D-9 (USSR)''' — a bug where bomb pylons were displayed has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/K72ZI9hI5GM8 '''Report'''])
* '''Mirage 2000D-R1''' — a bug where the center pylon remained attached when the weaponry it carried was not loaded has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/1BmzSvc0gUja Report])
+
* '''Mirage 2000D-R1''' — a bug where the center pylon remained attached when the weaponry it carried was not loaded has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/1BmzSvc0gUja '''Report'''])
 
* '''F.C.20 Bis''' — a bug where information about the characteristics of the 37 mm Breda Model 39 37/54 cannon's shells were missing in the modification window has been fixed.
 
* '''F.C.20 Bis''' — a bug where information about the characteristics of the 37 mm Breda Model 39 37/54 cannon's shells were missing in the modification window has been fixed.
 
* '''F-14B''' — a bug with missing HUD elements for the AIM-54C and AIM-7M missiles has been fixed.
 
* '''F-14B''' — a bug with missing HUD elements for the AIM-54C and AIM-7M missiles has been fixed.
 
* '''Jaguar GR.1A''' — the GR.1B TIALD modification has been moved from tier III to tier II in the modifications window.
 
* '''Jaguar GR.1A''' — the GR.1B TIALD modification has been moved from tier III to tier II in the modifications window.
* '''AV-8B Plus''' — a bug that in some cases caused the Mk 77 incendiary bombs to overlap with each other has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/vYpXgTPDaYWj Report])
+
* '''AV-8B Plus''' — a bug that in some cases caused the Mk 77 incendiary bombs to overlap with each other has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/vYpXgTPDaYWj '''Report'''])
* '''S.O.4050 Vautour II''' — the locations and dimensions of the fuel tanks have been adjusted in the model. Source: U.C.C. 1021 Le Vautour Manuel de l'equipage - Version N - Annexe II Poids et centrages - Planches. U.C.C. 1021-1 Le Vautour Manuel de l'equipage - Version N - Tome I - Planches.
+
* '''S.O.4050 Vautour II''' — the locations and dimensions of the fuel tanks have been adjusted in the model. '''Source:''' U.C.C. 1021 Le Vautour Manuel de l'equipage - Version N - Annexe II Poids et centrages - Planches. U.C.C. 1021-1 Le Vautour Manuel de l'equipage - Version N - Tome I - Planches.
 
* '''JH-7A, Su-25T, Su-39''' — a bug that caused the TV guided weapons to lack Optical Seeker View has been fixed.
 
* '''JH-7A, Su-25T, Su-39''' — a bug that caused the TV guided weapons to lack Optical Seeker View has been fixed.
* '''Me 262 C-2b''' — a bug that caused the oil cooling system in the engine to be counted as a fuel tank has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/M8qBPwp6hTol Report])
+
* '''Me 262 C-2b''' — a bug that caused the oil cooling system in the engine to be counted as a fuel tank has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/M8qBPwp6hTol '''Report'''])
* '''Swift F.1, Swift F.7''' — a bug that caused the tail to rip off incorrectly in some cases has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/9aQTHOfaXkbM Report])
+
* '''Swift F.1, Swift F.7''' — a bug that caused the tail to rip off incorrectly in some cases has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/9aQTHOfaXkbM '''Report'''])
 
* '''Mirage 2000-5F''' — a bug where selecting weapons with TV guidance caused the the guidance cross to not be centered has been fixed.
 
* '''Mirage 2000-5F''' — a bug where selecting weapons with TV guidance caused the the guidance cross to not be centered has been fixed.
 
* '''Tu-1''' — a bug where the FAB-250M-44 bomb located in the bomb bay did not require the bay to be open, thus passing through the closed bomb bay doors when dropped has been fixed.
 
* '''Tu-1''' — a bug where the FAB-250M-44 bomb located in the bomb bay did not require the bay to be open, thus passing through the closed bomb bay doors when dropped has been fixed.
 
* '''F-111A''' — a bug where information about the 20 mm M61A1 cannon was not shown in the Secondary weapon menu has been fixed.
 
* '''F-111A''' — a bug where information about the 20 mm M61A1 cannon was not shown in the Secondary weapon menu has been fixed.
* '''JA37 (all variants), AJ37, AJS37''' — missing rear wheel animation has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/sSuToOT27v6q Report])
+
* '''JA37 (all variants), AJ37, AJS37''' — missing rear wheel animation has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/sSuToOT27v6q '''Report'''])
 
* For radars on the '''MiG-29 (all variants), Mirage F1C, Mirage-2000 (all variants), Yak-141, F-14 (all variants), F-15A, F-16C/D, Tornado ADV/F.3''' the beam width of the target illumination antenna has been reduced to the beam width of the main radar antenna, which will greatly reduce the likelihood of retargeting of SARH missiles to undesired targets
 
* For radars on the '''MiG-29 (all variants), Mirage F1C, Mirage-2000 (all variants), Yak-141, F-14 (all variants), F-15A, F-16C/D, Tornado ADV/F.3''' the beam width of the target illumination antenna has been reduced to the beam width of the main radar antenna, which will greatly reduce the likelihood of retargeting of SARH missiles to undesired targets
* For all airborne radars, except those of the '''MiG-29 (all variants), Yak-141 and Su-27''', the illumination channel for missiles now continues to illuminate the target after longer breaks in target tracking: up to 20 seconds instead of 5 seconds.
+
* For all airborne radars, except those of the '''MiG-29 (all variants), Yak-141''' and '''Su-27''', the illumination channel for missiles now continues to illuminate the target after longer breaks in target tracking: up to 20 seconds instead of 5 seconds.
* Airborne radars using different signals in tracking mode will now automatically change the type of signal to continue tracking the target. Manual signal switching is no longer available.
+
* '''Airborne radars using different signals in tracking mode''' will now automatically change the type of signal to continue tracking the target. Manual signal switching is no longer available.
  
: Signals have the following priorities, starting with the highest:
+
: '''Signals have the following priorities, starting with the highest:'''
  
 
** Pulse-Doppler all-aspect
 
** Pulse-Doppler all-aspect
Line 300: Line 300:
 
** Switching to IRST
 
** Switching to IRST
 
* The radar tries to use the signal with the highest priority and temporarily changes it to signals with lower priorities only if it is impossible to track the target using the previous signal. If its not possible for any signal to track the target, then the radar tracks the target in the prolongation mode for a few more seconds, while trying to get back to normal tracking by going through all types of signals.
 
* The radar tries to use the signal with the highest priority and temporarily changes it to signals with lower priorities only if it is impossible to track the target using the previous signal. If its not possible for any signal to track the target, then the radar tracks the target in the prolongation mode for a few more seconds, while trying to get back to normal tracking by going through all types of signals.
* Pulse-Doppler airborne radars in ACM mode now only use a pulse-Doppler all-aspect signal, if there is one, or constantly switch between two other signals (pulse-Doppler head-on and pulse), if there is none. Manual switching of signals is not available anymore.
+
* '''Pulse-Doppler airborne radars in ACM mode''' now only use a pulse-Doppler all-aspect signal, if there is one, or constantly switch between two other signals (pulse-Doppler head-on and pulse), if there is none. Manual switching of signals is not available anymore.
 
* '''Tracking radar and IR tracking of SPAA''' — a limiter to the angular velocity of a tracked target has been added to eliminate abrupt turret rotations on close fly-bys of a tracked target. In such cases tracking will stop immediately.
 
* '''Tracking radar and IR tracking of SPAA''' — a limiter to the angular velocity of a tracked target has been added to eliminate abrupt turret rotations on close fly-bys of a tracked target. In such cases tracking will stop immediately.
 
* '''Tracking radar of SPAA''' — multi-path effect has been disabled in Arcade and Realistic Battles. The received reflection of the target is shown with its own marker. The ability to lock your own missile in Realistic Battles has been disabled.
 
* '''Tracking radar of SPAA''' — multi-path effect has been disabled in Arcade and Realistic Battles. The received reflection of the target is shown with its own marker. The ability to lock your own missile in Realistic Battles has been disabled.
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=== Secondary weapon customization has been added to the following aircraft: ===
 
=== Secondary weapon customization has been added to the following aircraft: ===
  
* BB-1, Su-2 (M-82), Su-2 MV-5, Su-2 TSS-1, J29F, J29D, and A29B.
+
* '''BB-1, Su-2 (M-82), Su-2 MV-5, Su-2 TSS-1, J29F, J29D, and A29B.'''
  
 
=== Crew ejection system have been added to the following aircraft: ===
 
=== Crew ejection system have been added to the following aircraft: ===
  
* A-7D, A-7E, F-100A (all variants), F-100D (all variants), and A-6E TRAM.
+
* '''A-7D, A-7E, F-100A (all variants), F-100D (all variants), and A-6E TRAM.'''
  
 
=== Aircraft visual models ===
 
=== Aircraft visual models ===
Line 334: Line 334:
 
=== Flight Model changes: ===
 
=== Flight Model changes: ===
  
* Automatic adjustment of the flap extension limit or automatic retraction of the flap depending on the current speed has been added to the aircraft with automatic flaps, "floating" type flaps and flaps with protective blow-up mechanisms. The list of these aircraft is: F8F-1, F8F-1B, P-51H-5, F-14A, F-14B, F-5E, F-16 (all variants), F-4 Phantom (all variants), AV-8A, AV-8C, AV-8B+, Harrier GR.1, Harrier GR.3, Harrier GR.7, Sea Harrier FRS.1, F-105D, A-4 (all variants), A-10A Early, A-10A Late, Mirage F1C, Mirage F1C-200, Lightning F.6, Lightning F.53, F-84F, F2H-2, MiG-21 (all variants), MiG-23 (all variants), MiG-27 (all variants), MiG-29 (all variants), J-7 (all variants), Typhoon Mk.1, F4F-3/4/Martlet, F6F (all variants), F4U (all variants), F2G-1, N1K1/2, J7W1, A7M (all variants), J6K1, Douglas AD-2/4, A-1H
+
* Automatic adjustment of the flap extension limit or automatic retraction of the flap depending on the current speed has been added to the aircraft with automatic flaps, "floating" type flaps and flaps with protective blow-up mechanisms. The list of these aircraft is: '''F8F-1, F8F-1B, P-51H-5, F-14A, F-14B, F-5E, F-16 (all variants), F-4 Phantom (all variants), AV-8A, AV-8C, AV-8B+, Harrier GR.1, Harrier GR.3, Harrier GR.7, Sea Harrier FRS.1, F-105D, A-4 (all variants), A-10A Early, A-10A Late, Mirage F1C, Mirage F1C-200, Lightning F.6, Lightning F.53, F-84F, F2H-2, MiG-21 (all variants), MiG-23 (all variants), MiG-27 (all variants), MiG-29 (all variants), J-7 (all variants), Typhoon Mk.1, F4F-3/4/Martlet, F6F (all variants), F4U (all variants), F2G-1, N1K1/2, J7W1, A7M (all variants), J6K1, Douglas AD-2/4, A-1H'''
 
* '''Mosquito (all variants)''' — the flight model has been updated. Engine operating modes have been corrected. Distribution of fuel in the fuel tanks has been adjusted. The polars of the wings, fuselage, empennage, and propeller blades have been recalculated and corrected. This aircraft's behavior while mechanisms (landing gear, flaps etc) are released has been corrected. Aircraft control when diving at high angles has been improved.
 
* '''Mosquito (all variants)''' — the flight model has been updated. Engine operating modes have been corrected. Distribution of fuel in the fuel tanks has been adjusted. The polars of the wings, fuselage, empennage, and propeller blades have been recalculated and corrected. This aircraft's behavior while mechanisms (landing gear, flaps etc) are released has been corrected. Aircraft control when diving at high angles has been improved.
 
* '''Javelin F.(.A.W.) Mk.9''' — the flight model has been updated. The turn characteristics with the flaps extended to the Combat position have been improved. Handling at high rates of speed has been improved. The balance in landing and take-off modes has been improved and the stability margin in these modes has been reduced. Controlled stabilizer has been added. Pitch and yaw dampener has been added to the full-real controls mode.
 
* '''Javelin F.(.A.W.) Mk.9''' — the flight model has been updated. The turn characteristics with the flaps extended to the Combat position have been improved. Handling at high rates of speed has been improved. The balance in landing and take-off modes has been improved and the stability margin in these modes has been reduced. Controlled stabilizer has been added. Pitch and yaw dampener has been added to the full-real controls mode.
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=== Naval weaponry: ===
 
=== Naval weaponry: ===
  
* The number of shell fragments from ship guns has been increased. Previously, due to technical limitations, the number of fragments that a projectile was capable of producing was lower than it should have been. This was compensated by an increase in the destructive power of some fragments in the nose and side dispersion cones.
+
* '''The number of shell fragments from ship guns has been increased.''' Previously, due to technical limitations, the number of fragments that a projectile was capable of producing was lower than it should have been. This was compensated by an increase in the destructive power of some fragments in the nose and side dispersion cones.
 
** In a naval battle, when several thousand shells simultaneously fly and collide with objects, the calculation of this number of fragments affected performance and greatly reduced FPS.
 
** In a naval battle, when several thousand shells simultaneously fly and collide with objects, the calculation of this number of fragments affected performance and greatly reduced FPS.
 
** Improved processing makes it possible to increase the maximum number of projectile fragments to three thousand, and the calculation of interaction with objects can be made even faster.
 
** Improved processing makes it possible to increase the maximum number of projectile fragments to three thousand, and the calculation of interaction with objects can be made even faster.
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* '''SKR-1, SKR-7''' — according to AK-726 76 mm launcher documentation, the stacking of the first rounds was reduced from 276 to 138 rounds; the time to replenish the feed elevator from the ammo cellar was increased from 1s to 3s. The number of continuous shots before overheating of the gun barrel was corrected to 40-45 shots.
 
* '''SKR-1, SKR-7''' — according to AK-726 76 mm launcher documentation, the stacking of the first rounds was reduced from 276 to 138 rounds; the time to replenish the feed elevator from the ammo cellar was increased from 1s to 3s. The number of continuous shots before overheating of the gun barrel was corrected to 40-45 shots.
 
* '''Courbet''' — a bug that made it possible to fire from destroyed torpedo tubes has been fixed.
 
* '''Courbet''' — a bug that made it possible to fire from destroyed torpedo tubes has been fixed.
* An armor-piercing shell has been added to the 12 cm/50 Mk.4 Bofors gun.
+
* An armor-piercing shell has been added to the '''12 cm/50 Mk.4 Bofors''' gun.
 
* '''Sea mines dropping''' — a synchronization error between a dropped mine and its x-ray has been fixed. The order of dropping mines has been corrected.
 
* '''Sea mines dropping''' — a synchronization error between a dropped mine and its x-ray has been fixed. The order of dropping mines has been corrected.
 
* '''VS-8''' — the bow turret's targeting limits have been fixed, as they were shooting through the superstructure.
 
* '''VS-8''' — the bow turret's targeting limits have been fixed, as they were shooting through the superstructure.
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* The targeting camera interface for TV guided missiles and bombs has been updated. This now displays the viewing angle of a narrow field of view (small rectangle) and target acquisition can be turned off by moving the seeker direction indicator from the center of the captured target.
 
* The targeting camera interface for TV guided missiles and bombs has been updated. This now displays the viewing angle of a narrow field of view (small rectangle) and target acquisition can be turned off by moving the seeker direction indicator from the center of the captured target.
* Following the Roadmap: The following options have been added to the combat interface settings: "Show ammunition type in the destruction log", and "Show squadron names in the destruction log".
+
* '''Following the Roadmap:''' The following options have been added to the combat interface settings: "Show ammunition type in the destruction log", and "Show squadron names in the destruction log".
 
* In graphics settings, an option to select on which monitor the client will run has been added.
 
* In graphics settings, an option to select on which monitor the client will run has been added.
 
* In helicopter battle settings, an option to hide the interface in the cockpit view has been added.
 
* In helicopter battle settings, an option to hide the interface in the cockpit view has been added.
 
* In battle, a current status display has been added to the multi-function menu for the landing gear switch and manual roll control mode buttons.
 
* In battle, a current status display has been added to the multi-function menu for the landing gear switch and manual roll control mode buttons.
 
* When installing weapons on an aircraft that limit the sweep wing angles, a warning notification is now displayed.
 
* When installing weapons on an aircraft that limit the sweep wing angles, a warning notification is now displayed.
* Following the Roadmap: New training missions have been added, which allow you to familiarize yourself with the following weaponry:
+
* '''Following the Roadmap:''' New training missions have been added, which allow you to familiarize yourself with the following weaponry:
 
** Laser-guided air-to-surface missiles on aircraft with a targeting pod;
 
** Laser-guided air-to-surface missiles on aircraft with a targeting pod;
 
** Laser-guided air-to-surface missiles on aircraft with a fixed beam;
 
** Laser-guided air-to-surface missiles on aircraft with a fixed beam;
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= Game mechanics =
 
= Game mechanics =
  
* '''Sensor vision rendering in battle replays has been added.''' To activate, click on the "Sensor view" button while in a replay. This new view transforms the visualization of the battle, allowing you to see a range of different data and the functionality of features such as radars. You are able to filter different types of functions too: Markers, Sensors and Weapon parameters to your liking. More details about this new feature is in our dev blog here.
+
* '''Sensor vision rendering in battle replays has been added.''' To activate, click on the "Sensor view" button while in a replay. This new view transforms the visualization of the battle, allowing you to see a range of different data and the functionality of features such as radars. You are able to filter different types of functions too: Markers, Sensors and Weapon parameters to your liking. More details about this new feature is in our dev blog [https://warthunder.com/en/news/8781-development-sensor-vision-rendering-and-new-replay-capabilities-en here].
 
* In Ground Realistic Battles, the ability to fly a nuclear carrying aircraft without leaving the current controlled vehicle has been added. When the relatively close amount of spawn points has been accumulated, an inactive button for flying the aircraft will appear on the action panel with an indication of the current amount of spawn points. When enough spawn points have been accumulated, the button will become active. Taking off with a nuclear carrying aircraft is available when controlling both ground vehicles and aircraft. It is not possible to switch to the controlled vehicle and back, so make sure to safely position your vehicle before using the nuclear carrying aircraft.
 
* In Ground Realistic Battles, the ability to fly a nuclear carrying aircraft without leaving the current controlled vehicle has been added. When the relatively close amount of spawn points has been accumulated, an inactive button for flying the aircraft will appear on the action panel with an indication of the current amount of spawn points. When enough spawn points have been accumulated, the button will become active. Taking off with a nuclear carrying aircraft is available when controlling both ground vehicles and aircraft. It is not possible to switch to the controlled vehicle and back, so make sure to safely position your vehicle before using the nuclear carrying aircraft.
 
* A bug where the nuclear explosion and the "Doomsday" reward could be issued when the battle was a defeat, and after the battle was finished has been fixed. Now, the reward is only given when a bomb explodes, and the bomb will only explode if at least one team still has points left and the mission is not considered finished.
 
* A bug where the nuclear explosion and the "Doomsday" reward could be issued when the battle was a defeat, and after the battle was finished has been fixed. Now, the reward is only given when a bomb explodes, and the bomb will only explode if at least one team still has points left and the mission is not considered finished.
 
* In Ground Realistic Battles, the nuclear carrying IL-28 and Canberra B Mk 6 now have an air spawn right above the airfield, like the Tu-4 and B-29. This change is meant to reduce the approach time of these nuclear carrying aircraft to the tank battlefield to the values close to other nuclear carrying aircraft.
 
* In Ground Realistic Battles, the nuclear carrying IL-28 and Canberra B Mk 6 now have an air spawn right above the airfield, like the Tu-4 and B-29. This change is meant to reduce the approach time of these nuclear carrying aircraft to the tank battlefield to the values close to other nuclear carrying aircraft.
* Following the Roadmap: In Ground Realistic Battles, detection zones for enemy aircraft have been added near air spawn zones and helipads. The size of the detection zones depend on the distance between the corresponding team spawn points: if the distance between them is less than 15 km, then the radius of the detection zone is 2 km, otherwise it is 5 km. When a player in an aircraft is in an enemy detection zone, they will not receive any message letting them know this. This is because this message is not as useful in air combat as it is for ground vehicles, however the player in an aircraft will be able to see the detection zones on the mini-map when they are in one. When enemy aircraft are in the detection zone, it is shown to the entire team on the mini-map, regardless of their position and condition.
+
* '''Following the Roadmap:''' In Ground Realistic Battles, detection zones for enemy aircraft have been added near air spawn zones and helipads. The size of the detection zones depend on the distance between the corresponding team spawn points: if the distance between them is less than 15 km, then the radius of the detection zone is 2 km, otherwise it is 5 km. When a player in an aircraft is in an enemy detection zone, they will not receive any message letting them know this. This is because this message is not as useful in air combat as it is for ground vehicles, however the player in an aircraft will be able to see the detection zones on the mini-map when they are in one. When enemy aircraft are in the detection zone, it is shown to the entire team on the mini-map, regardless of their position and condition.
 
* In Ground Battles, air defense at nearby helipads have been removed, since they only performed the function of detecting enemies, which is now performed by the detection zone. In Simulator Battles, air defense have also been removed, despite the absence of aircraft detection zones, since air defense shots without damage do not combine with other mechanics in this mode.
 
* In Ground Battles, air defense at nearby helipads have been removed, since they only performed the function of detecting enemies, which is now performed by the detection zone. In Simulator Battles, air defense have also been removed, despite the absence of aircraft detection zones, since air defense shots without damage do not combine with other mechanics in this mode.
 
* In Ground Battles at a Battle Rating of 1.0-2.7, an airfield with a longer runway is used. This airfield was previously used in sessions at a Battle Rating of 3.0-7.3.
 
* In Ground Battles at a Battle Rating of 1.0-2.7, an airfield with a longer runway is used. This airfield was previously used in sessions at a Battle Rating of 3.0-7.3.
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* In Ground Arcade, Realistic and Simulator battles, as well as in Custom Battles sessions with the option "Keep destroyed units" enabled, the repeated effect of the explosion of ground vehicles when the player who controlled this vehicle respawned has been removed.
 
* In Ground Arcade, Realistic and Simulator battles, as well as in Custom Battles sessions with the option "Keep destroyed units" enabled, the repeated effect of the explosion of ground vehicles when the player who controlled this vehicle respawned has been removed.
 
* A bug that caused a tow to become detached from a towed destroyed ground vehicle at the moment the player who was destroyed respawns in a new vehicle has been fixed.
 
* A bug that caused a tow to become detached from a towed destroyed ground vehicle at the moment the player who was destroyed respawns in a new vehicle has been fixed.
* Following the Roadmap: The ability to select any amount of fuel ranging from the minimum to the maximum values for internal fuel tanks before an aircraft spawn has been added.
+
* '''Following the Roadmap:''' The ability to select any amount of fuel ranging from the minimum to the maximum values for internal fuel tanks before an aircraft spawn has been added.
 
* In Helicopter battles (PvE), wagers have been disabled because of the absence of enemy players, similar to how it works in the "Assault" mode.
 
* In Helicopter battles (PvE), wagers have been disabled because of the absence of enemy players, similar to how it works in the "Assault" mode.
 
* A bug where AI-controlled aircraft with severe damage were not converted to being destroyed at the end of a battle has been fixed.
 
* A bug where AI-controlled aircraft with severe damage were not converted to being destroyed at the end of a battle has been fixed.
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* The US ground commander's voice has been changed.
 
* The US ground commander's voice has been changed.
 
* Video tips have been added for some aircraft modifications.
 
* Video tips have been added for some aircraft modifications.
* La Combattante — the voice acting of the crew has been changed from English to French
+
* '''La Combattante''' — the voice acting of the crew has been changed from English to French
  
 
= Controls =
 
= Controls =
Line 507: Line 507:
 
** Naval Ally (medium): 25 -> 20
 
** Naval Ally (medium): 25 -> 20
 
** Naval Ally (special): 100 -> 50
 
** Naval Ally (special): 100 -> 50
 +
 +
= Smaller updates that came afterwards =
 +
 +
== [[wt:en/game/changelog/current/1596|13.03.2024]] (2.35.0.19) ==
 +
'''Aircraft'''
 +
 +
* '''MiG-21 "Lazur-M"''' — a bug where the drop tank pylon under the fuselage was missing has been fixed.
 +
* '''MiG-21bis-SAU''' — a bug where it was possible to use the SPS-141M countermeasure pod and center drop tank together has been fixed.
 +
* '''Sea Meteor F Mk.3''' — a bug where the secondary weapons menu was missing has been fixed.
 +
* '''JH-7A''' — the targeting angles of the K/ADC03A target designation pod have been corrected.
 +
* '''IL-2M (1943)''' — a bug where the FAB-100M-43 bombs could not be dropped has been fixed.
 +
* '''Jaguar IS''' — a bug where there were no instruments in the cockpit has been fixed.
 +
 +
'''Naval Vessels'''
 +
 +
* '''IJN Mutsu''' — a bug where the front part of the navigation bridge armor was not displayed has been fixed.
 +
 +
'''Ground Vehicles'''
 +
 +
* '''Magach Hydra''' — a bug where the gun mantlet was missing has been fixed.
 +
* An issue, which caused the SAM radio fuses to not trigger on guided bombs and AGMs has been fixed.
 +
 +
'''Interface'''
 +
 +
* A bug that led to the underestimated penetration of HESH shells on their stat card has been fixed.
 +
* A bug causing the incorrect display of ammunition replenishment progress when leaving and entering a capture point has been fixed.
 +
 +
'''Graphics'''
 +
 +
* Picture oversaturation with HDR enabled has been fixed.
 +
* Graphical artefacts on AMD graphics cards has been fixed.
 +
 +
== [[wt:en/game/changelog/current/1597|14.03.2024]] (2.35.0.20) ==
 +
'''Ground Vehicles'''
 +
 +
* ZBD04A — a bug that caused a missing tandem warhead on the APS03 ATGM has been fixed.
 +
* Swingfire — a bug causing an abnormal high rate of fire for ATGM launchers has been fixed.
 +
* Black Night — incorrect sight magnification of 3x-10x has been corrected to 8x.
 +
 +
'''Sound'''
 +
 +
* A bug that caused the rate of fire sound for ground vehicles to not change for other players when firing has been fixed
 +
 +
'''Other'''
 +
 +
* A bug in the Protection Analysis that caused some ammunition in-flight to have the wrong model has been fixed.
 +
* The ability to turn off markers of destroyed vehicles has been added to the Sensor View while in replay.
 +
* A bug in Air Realisitc Battles in missions for new players and "Front Line" missions which caused the fighters of one of the teams to not be able to choose a spawn point has been fixed.
 +
 +
== [[wt:en/game/changelog/current/1598|14.03.2024]] (2.35.0.25) ==
 +
'''Ground Vehicles'''
 +
 +
* '''Centauro RGO''' — the gunner's thermal sight has been changed to the one used on the Centauro I 120, and the commander's thermal has been added.
 +
 +
'''Naval Vessels'''
 +
 +
* '''IJN Kongo''' — hull protection has been added below the waterline from the lower edge of the armor belt to better protect ammunition magazines, boiler rooms and compartments.
 +
* False voice alert about the threat of collision with another ship has been fixed.
 +
 +
'''Graphics'''
 +
 +
* A bug that caused flickering aircraft in ground battles has been fixed.
 +
 +
'''Other'''
 +
 +
* Detailed descriptions for all British aircraft decals have been added. These descriptions depict some information about the decal itself, who used it (a pilot or squadron) and where it was historically positioned on an aircraft. This was also done for German aircraft decals last year, and we will continue to add more descriptions over time for other nations.
 +
 +
== [[wt:en/game/changelog/current/1599|15.03.2024]] (2.35.0.26 (Xbox 2.35.0.24)) ==
 +
'''Ground Vehicles'''
 +
 +
* Damage to ammunition modules when directly hit by kinetic or shaped charge ammunition has been increased.
 +
* '''M1A1 HC''' — a bug that caused the dozer blade to be missing from the model has been fixed.
 +
* '''M10''' — a bug that caused some modules to be missing in x-ray mode has been fixed.
 +
 +
'''Aircraft'''
 +
 +
* A bug during long sessions that caused AGMs and air-to-air missiles to visually remain on their hardpoints after being fired has been fixed.
 +
 +
'''Naval Vessels'''
 +
 +
* A bug where an incorrect number of destroyed guns was shown in the hit camera on some ships has been fixed.
 +
* Incorrect reading of 0% in the hit camera when deselecting a target has been fixed.
 +
 +
'''Other'''
 +
 +
* Screen flickering that occured after minimizing out of the game during a loading screen and then tabbing back in to full-screen window mode has been fixed.
 +
* Terrain rendering artifacts that appeared where an enemy was destroyed has been fixed.
 +
 +
== [[wt:en/game/changelog/current/1600|15.03.2024]] (2.35.0.31) ==
 +
'''Ground Vehicles'''
 +
 +
* '''T-80''' — a bug where the commander could fire and aim the gun instead of the gunner has been fixed.
 +
* '''ZBD04A''' — external fuel tanks have been added. Second-stage ammunition has been moved from the floor to the right sponson. A more detailed armor scheme in the area of the front lights has been added.
 +
* Video hints for the laser rangefinder and LWS/LR modification has been fixed.
 +
* A bug where the destruction of charges did not lead to their ignition has been fixed.
 +
 +
'''Aircraft'''
 +
 +
* A bug where some aircraft did not have an aiming camera has been fixed.
 +
* '''Mirage 2000-5F''' — incorrect display of the RWR in cockpit view has been fixed.
 +
* '''F-5E FCU''' — a bug where researching the "New boosters" modification led to a decrease in the aircraft's roll rate has been fixed.
 +
 +
'''Other'''
 +
 +
* A bug that caused searching in the Spectator Camera settings to not work has been fixed.
 +
* A bug that caused the "Activate" button to not change to the "Buy" button when activating a personal discount item has been fixed.
 +
* A bug where the outlines of vehicles were not displayed in replays when the corresponding button was pressed has been fixed.
 +
* A bug when receiving some awards caused their icons to be displayed in a compressed form in the messages window has been fixed.
 +
 +
== [[wt:en/game/changelog/current/1601|16.03.2024]] (2.35.0.33) ==
 +
'''Aircraft'''
 +
 +
* A bug that caused SARH missiles to lose a target immediately after launch if the missile was maneuvering and was at a short range from the missile launch point has been fixed.
 +
 +
'''Naval Vessels'''
 +
 +
* '''IJN Haruna''' — hull reinforcement has been added below the waterline, from the lower edge of the armor belt, to better protect the ammunition magazines.
 +
* '''IJN Mutsu''' — a bug where the bow ammuniton magazines could take damage without penetrating the armor has been fixed. A bug where the elevators of the main caliber turrets could receive damage without penetrating the armor has been fixed.
 +
* '''USS Arizona''' — a bug in the armor of the barbettes where the second elevator and the main caliber turret could receive damage from ammunition that could not penetrate the armor has been fixed.
 +
* '''Bretagne''' — a bug in the damage model where the bow ammunition magazines could take damage from explosions close the hull has been fixed.
 +
 +
== [[wt:en/game/changelog/current/1602|18.03.2024]] (2.35.0.34) ==
 +
'''Aircraft'''
 +
 +
* '''Lightning F.53, Lightning F.6''' — A bug that caused the cockpit radar screen to have a gray background has been fixed.
 +
 +
== [[wt:en/game/changelog/current/1603|19.03.2024]] (2.35.0.35) ==
 +
'''Aircraft'''
 +
 +
* A bug that caused the target acquisition indicator to blink when the seeker of missiles with SARH and active guidance systems was activated has been fixed.
 +
* A bug where the allowed launch zone for Hellfire missiles was not displayed has been fixed.
 +
 +
'''Naval Vessels'''
 +
 +
* A bug where a repaired module would become damaged again for no apparent reason has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/1uMTwzhE8GZv '''Report'''])
 +
 +
'''Other fixes'''
 +
 +
* A bug that emptied the friends list and caused the game to not join a battle after changing accounts has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/VidL20T1sFDs '''Report'''])
 +
 +
== [[wt:en/game/changelog/current/1604|20.03.2024]] (2.35.0.37) ==
 +
General chats are temporarily unavailable.
 +
 +
'''Ground Vehicles'''
 +
 +
* '''LAV-AD''' — a PGU-32/U semi-armor-piercing round with a tracer has been added to the ammunition loadout. A round is added to each belt.
 +
* '''PGU-32/U (aircraft and ground)''' — the ballistics parameters have been improved. A bug with overestimated armor penetration for semi-armor-piercing shell as been fixed. The armor penetration has been reduced from 45 to 24 mm.
 +
* '''Type 16''' — incorrect headlight textures have been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/PTuE9Muy1FzE '''Report'''])
 +
* '''TKX''' — incorrect display of the driver's x-ray has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/SBlM8Y3TSXph '''Report'''])
 +
* '''T-26E''' — incorrect display of the x-ray of crew members and ammunition has been fixed.
 +
* '''T-60''' — the maximum top speed has been increased from 43 km/h to 45 km/h. '''Source:''' «Танк Т-60. Краткое руководство службы».* '''Type 93''' — the weight has been reduced from 4.56 tons to 4.2 tons.
 +
* '''AMX-10RC''' — the engine power and RPM has been changed from 280 HP and 2400 RPM to 260 HP and 3000 RPM. '''Source:''' Data on the Moteurs Baudouin 6 F11 SRX.
 +
* '''Centurion Mk 1, 2, 3''' — the magnification of the gunner's optics has been changed from 6x to 3x-6x. '''Source:''' Technical Handbook for the Centurion mks. 1, 2 and 3 by The war office, May 1950 Page 211.
 +
* '''Fox''' — the engine power and RPM has been increased from 190 HP and 4500 RPM to 195 HP and 5000 RPM. '''Source:''' Official Daimler Fox factory specification 1967; British Defence Equipment Catalogue 1979 volume 1: products. ([https://community.gaijin.net/issues/p/warthunder/i/ABN6FUm2hyv1 '''Report'''])
 +
* '''Pz.IV C''' — the max speed has been increased from 35 km/h to 43 km/h. ([https://community.gaijin.net/issues/p/warthunder/i/5q9s8dbVpdbN '''Report'''])
 +
* '''Object 292''' — a bug in replenishing the first-stage ammunition has been fixed.
 +
* '''Ha-Go (all variants)''' — transmission gear ratios have been changed. '''Source:''' JAPANESE TANKS AND TANK TACTICS TRANSLATION OF CAPTURED JAPANESE DOCUMENT: Table of Essential Data on Tanks, dated 22 September 1942.
 +
* '''SK-105A2 (all variants)''' — changes have been made to the transmission gear ratios. '''Source:''' Technical Manual HP 500 HP 590 HP 600 for Buses and Coaches Stage II. ZF automatic transmission HP 500, HP 590, HP 600 for city buses, line service buses and coaches. ZF-Automatgetriebe der Baureihe HP 500 für Busse, Lastkraftwagen und Spezialfahrzeuge.
 +
* '''Chaparral (all variants)''' — the vehicle mass has been increased from 12.4 tons to 13.7 tons.
 +
 +
'''Aircraft'''
 +
 +
* '''F-111A''' — a bug where the M61A1 internal gun would shoot through the fuselage has been fixed.
 +
* '''F-16A ADF, F-16A ADF (Italy)''' — a bug where there was no RWR in the cockpit has been fixed.
 +
* '''Fw 190 A-1, Fw 190 A-4, Fw 190 A-5, Fw 190 A-5/U2, Fw 190 A-5/U14''' — missing speedometer in the cockpit has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/3Ka6VF3tEuqD '''Report'''])
 +
* '''JAS39 (all variants)''' — sustained turn rate has been reduced by 0.5 deg/s. ([https://community.gaijin.net/issues/p/warthunder/i/YKhI5oNKuwKG '''Report'''])
 +
* '''F-104G (Germany)''' — engine thrust and mass have been corrected to J79-MTU-J1K, max dry thrust increased by 190kgf, and with full afterbuner by 90kg. [https://community.gaijin.net/issues/p/warthunder/i/sXovN2zAjc4U ('''Report''')]
 +
 +
'''Naval Vessels'''
 +
 +
* '''SMS Baden''' — a bug where the spare bow torpedoes were listed as guns in x-ray view has been fixed.
 +
 +
'''Interface'''
 +
 +
* A bug where the session filter by difficulty level in custom battles was not shown has been fixed.
 +
 +
'''Matching'''
 +
 +
* Post-war self-propelled guns have been removed from the 8_2 tank simulation setup: '''2S1, 2S3M, AuF1, 2S1 (Italy), Type 75 SPH, VIDAR, G6.''' These and similar self-propelled guns from other countries are available in the 8_2_2 setup
 +
 +
== [[wt:en/game/changelog/current/1605|25.03.2024]] (2.35.0.46) ==
 +
'''Aircraft'''
 +
 +
* '''Su-25k''' — a bug where the voice over was in Chinese while in the test flight has been fixed.
 +
 +
'''Naval Vessels'''
 +
 +
* A bug where projectiles could interact incorrectly with the water causing them to hit the underside of ships has been fixed. Projectiles could ignore the surface of the water and hit a ship from below. Because of this bug it could seem for example, that 100-140 mm shells could penetrate the main armor belts of ships. ([https://forum.warthunder.com/t/naval-projectile-fragmentation-damage-what-s-new/91679 more details on our forum])
 +
* A bug where destroyed ships began to levitate above the water has been fixed.
 +
 +
'''Graphics'''
 +
 +
* Screen flickering after a tank gun was fired has been fixed.
 +
 +
== [[wt:en/game/changelog/current/1606|26.03.2024]] (2.35.0.48) ==
 +
'''Ground Vehicles'''
 +
 +
* '''Valentine XI''' — errors in the turret damage model have been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/T35GDd6oAVSD '''Report'''])
 +
* '''AFT09''' — errors in the optics damage model have been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/UI61RPnNXlmy '''Report'''])
 +
 +
'''Naval Vessels'''
 +
 +
* '''Le Triomphant''' — the display of modules in the ship's x-ray have been fixed.
 +
 +
== [[wt:en/game/changelog/current/1608|27.03.2024]] (2.35.0.52) ==
 +
'''Ground Vehicles'''
 +
 +
* '''CV 90120 ''' — the maximum forward and reverse speed has been changed from 78/51 km/h to 70/40 km/h. ([https://community.gaijin.net/issues/p/warthunder/i/XkgaRY7ETx3h '''Report'''])
 +
* '''AMX-32 (105)''' — engine power has been increased from 680 HP to 700 HP. '''Source:''' GIAT, 1983. AMX 32. s.l.:s.n. 1979, SATORY VII EXPOSITION DE MATERIELS D'ARMEMENT TERRESTRE. s.l.: s.n.
 +
* '''Centurion Mk 2, Mk 3''' — the incorrectly changed optical magnification has been returned from 3x-6x to 6x. '''Source:''' Technical Handbook for the Centurion mks. 1, 2 and 3 by The war office, May 1950 Page 211-212.
 +
* '''M41D''' — engine power has been increased from 450 HP to 500 HP. '''Source:''' [https://www.youtube.com/watch?v=hvwdZsyEgNs Video]. According to 《國軍現役武器圖鑑》 (Active Weapon Catalog of the National Military)"雖然最大瞬間出力低於AOS-895,但因最大淨出力相當,故仍保持了M41A3原有的極速,且最大行程也較M41A3大幅提升。再加上更新了聯動自製的扭力杆懸掛系統,使M41D的機動性優於M41A3.
 +
* '''2S6, Tor-M1''' — transmission gear ratios have been changed. '''Source:''' Study of Modification Scheme for Operation Electric Control System of Russian (569A) Integrated Transmission.
 +
* '''Leclerc (all variants)''' — the maximum speed has been increased from 71 km/h to 72 km/h. '''Sources:''' Source 1: 'LECLERC - LA SUPERIORITE OPERATIONNELLE' - 2005, GIAT Industries [https://web.archive.org/web/20050314021851/http://www.giat-industries.fr/asp/fr/prod_leclerc.asp Retrieved from here]. Source 2: Nexter Group Official Website Web Archive - 2007. [https://web.archive.org/web/20071013034111/http://www.nexter-group.fr/index.php?option=com_content&task=view&id=87&Itemid=78 Retrieved from here]
 +
* '''Black Prince''' — transmission gear ratios have been changed. The number of reverse gears has been increased from 1 to 2. The number of forward gears has been increased from 4 to 5. The reverse speed has been increased from 2.2 km/h to 6.6 km/h. The maximum forward speed has been increased from 17.2 km/h to 18 km/h. '''Source:''' Mr. Churchill's Tank: The British Infantry Tank Mark IV by David Fletcher, pages 203, 204 and 209.
 +
* '''DF105, FlaRakPz 1''' — the maximum speed has been increased from 70 km/h to 75 km/h. '''Source:''' [https://archive.org/details/sim_janes-international-defense-review-idr_1971-08_4_4/page/368/mode/2up International Defense Review 1971-08: Vol 4 Iss 4]. Marder - The Armoured Infantry Fighting Vehicle of the Modern German Army.
 +
* '''Striker''' — transmission gear ratios have been changed. Source: 'International Defense Review 1971-10: Vol 4 Iss 5' .
 +
* '''Daimler Mk II''' — gun depression angle has been changed from -12 to -15 degrees. '''Source:''' Royal Armoured Corps Training Vol. 3 – Armament. Pamphlet No. 4 Daimler armoured car Mk. 1 and 2. October 1951 by The War Office Page 123.
 +
* '''Churchill Crocodile''' — the angles of elevation/depression and traverse to the right and left of the Flamethrower have been changed from 5/30 and -15/15 degrees to -15.5/23 and 14.5/15.5 degrees. '''Source:''' Crocodile. Flame thrower equipment. Provisional training pamphlet 1945.
 +
* '''Alecto I''' — transmission gear ratios have been changed. '''Source:''' Service Instruction Book for Alecto I. June 1945 Page 5 and 18.
 +
* '''Alecto I''' — gun elevation has been increased from 25 to 26 degrees. '''Source:''' Service Instruction Book for Alecto I. June 1945 Page 3.
 +
* '''Marder A1, Marder A3, DF105, FlaRakPz 1, Begleitpanzer 57, TAM, TAM 2C, TAM 2IP''' — transmission gear ratios have been changed. '''Source:''' [https://archive.org/details/sim_janes-international-defense-review-idr_1971-08_4_4/page/368/mode/2up International Defense Review 1971-08: Vol 4 Iss 4].
 +
* '''Comet I, Comet I "Iron Duke IV"''' — the turret rotation speed has been increased from 15 to 21 degrees per second. An incorrect description in the crew window will be corrected later. Source: Royal Armoured Corps Training Vol. 3 - Armament Pamphlet No. 5 Comet 1, June 1949 by the War Office Page 85 'to time the system' - paragraph 'C'.
 +
 +
'''Aircraft'''
 +
 +
* '''F-14 (all variants), Mirage-2000C S5, Tornado F3/ADV, F-4J/K/M FGR, F-1, T-2''' (aircraft with radars without All-Aspect PD mode) — now have manual selection of "ACM" and "ACM PD HDN" modes for radar in ACM mode. While in tracking mode, radars still use automatic waveform management. Aircraft radars with All-Aspect PD mode still only use this mode in ACM.
 +
* '''MiG-29 (all variants), Yak-141, Su-27, F-16 (all variants), F-15A, Mirage-2000 5F, AV-8B Plus Italy, F-20 Tigershark, F-4EJ Kai, JA37 (all variants), JAS 39 (all variants)''' — corrected the name of the radar ACM mode — "PD ACM" instead of "PD AUT".
 +
 +
'''Other'''
 +
 +
* A bug that caused the game to freeze during startup when opening a dialog box has been fixed.
 +
 +
== [[wt:en/game/changelog/current/1609|29.03.2024]] (2.35.0.55) ==
 +
'''Aircraft'''
 +
 +
* The '''JAS39''' and '''Mirage 4000''' radars have been reconfigured according to updated data. The detection and identification of them by different RWRs is configured.
 +
 +
'''Ground Vehicles'''
 +
 +
* '''SUB-I-II''' — the maximum speed has been increased from 50 km/h to 60 km/h. '''Source:''' 仮制式要綱73式装甲車XD8005. Japanese Ministry of Defense website.
 +
* '''Churchill Crocodile''' — the mass has been reduced from 47.5 tons to 45.15 tons. '''Source:''' Crocodile. Flame thrower equipment. Provisional training pamphlet 1945.
 +
* '''Conqueror''' — APDS projectile speed has been increased from 1463 to 1493 m/s. '''Source:''' Royal Armoured Corps Training Vol 3. - Armament Pamphelt No. 9 Conqueror, Marks 1 and 2 1957 by the War Office Page 3.
 +
 +
'''Naval Vessels'''
 +
 +
* A bug that caused the survivability percentage displayed in the hitcam to not match the actual percentage when attacking a target with an upgraded crew has been fixed.
 +
* A bug that caused the hitcam to not display a change in the survivability percentage when hitting a target has been fixed.
 +
 +
== [[wt:en/game/changelog/current/1610|02.04.2024]] (2.35.1.26) ==
 +
'''Mad Thunder'''
 +
 +
* '''Porcupine''' — the speed of traversing the gun horizontally has been increased from 50 to 100 degrees per second and from 30 to 60 degrees vertically.
 +
* '''Porcupine''' — vertical dispersion of the 20 mm cannon has been reduced by 40%.
 +
* '''Powerful Porcupinee, Strong Porcupine''' — a bug with the vertical guidance of the static flamethrowers has been fixed.
 +
* '''Powerful Porcupine, Strong Porcupine''' — control of the flamethrowers has been transferred from the gunner to the driver.
 +
* '''Porcupine''' — the reverse speed has been increased from 13 km/h to 39 km/h.
 +
* '''Echidna''' — the reverse speed has been increased from 22 km/h to 30 km/h.
 +
* '''Boar''' — the reverse speed has been increased from 17 km/h to 25 km/h.
 +
* The collision damage for Mad Thunder event vehicle wheels has been reduced.
 +
* For Mad Thunder event vehicles, repairing has been made 2 times faster.
 +
 +
== [[wt:en/game/changelog/current/1611|03.04.2024]] (Server update) ==
 +
'''Ground Vehicles'''
 +
 +
* '''TO-55''' — a bug with the display of the flamethrower icon in the action bar has been fixed.
 +
 +
'''Sound'''
 +
 +
* The crews of Chinese ground vehicles have received updated voice acting.
 +
* The 183 mm QF L4A1 ('''FV4005'''), 165 mm L9A1 ('''Centurion Mk.5 AVRE''') and 165 mm M135 ('''M728 CEV''') guns now have their own firing sounds.
 +
 +
'''Mad Thunder'''
 +
 +
* If you are destroyed or end a battle in a vehicle with resources, you will now receive 20% of the amount of resources carried (rounded up).
 +
* For each extraction, you will now receive 1 rage token which can be used in this mission to respawn a vehicle. If it is not used, you will receive it as a resource at the end of the battle.
 +
* The mission time has been increased from 15 minutes to 20 minutes.
 +
* '''Mule''' — the cost of 1 rage token per respawn has been removed.
 +
* '''Armadillo''' — the maximum speed has been increased from 57 km/h to 65 km/h.
 +
* '''Strong Boar, Powerful Boar''' — the mass of the explosive compound in the HEAT shell for the 106 mm cannon has been decreased from 3.5 kg to 0.75 kg. The explosive type has been changed from Comp. A to TNT.
 +
* '''Strong Boar, Powerful Boar''' — the penetration of the 106 mm HEAT shell has been reduced from 433 mm to 250 mm.
 +
* '''Boar''' — the spread of the 23 mm cannon has been reduced.
 +
* '''Porcupine''' — the spread of the 20 mm cannon has been reduced.
 +
* '''Armadillo''' — the spread of the 30 mm cannon has been reduced.
 +
* '''Boar''' — the initial velocity of the 23 mm cannon shell has been increased from 675 m/s to 925 m/s.
 +
* '''Porcupine''' — the initial velocity of the 20 mm cannon shell has been increased from 800 m/s to 1000 m/s.
 +
* '''Armadillo''' — the initial velocity of the 30 mm cannon shell has been increased from 780 m/s to 820 m/s.
 +
* '''Armadillo''' — the speed of aiming the gun horizontally has been increased from 20 to 30 degrees per second and from 12 to 15 degrees per second vertically.
 +
* '''Echidna''' — braking efficiency has been increased.
 +
* '''Armadillo''' — the thicknesses of the additional armor has been changed. The thickness of the front of the turret has been increased from 19 mm to 40 mm, and on the sides of the turret reduced from 23 mm to 21 mm. The additional armor on the front of the hull has been increased from 20 mm to 35 mm. The additional armor of the hull slopes has been increased from 20 mm to 25 mm.
 +
* '''Armadillo''' — the thicknesses of the additional armor has been changed. The thickness of the front of the turret has been increased from 19 mm to 40 mm, and on the sides of the turret reduced from 23 mm to 21 mm. The additional armor on the front of the hull has been increased from 20 mm to 35 mm. The additional armor of the hull slopes has been increased from 20 mm to 25 mm.
 +
 +
== [[wt:en/game/changelog/current/1612|04.04.2024]] (2.35.1.31) ==
 +
'''Mad Thunder'''
 +
 +
* Color differences have been added to the Mad Thunder event loot models to make it easier to visually distinguish the different types of resources.
 +
* Areas in the Forgotten Lands event map where you could get stuck have been fixed.
 +
* In the Team Battle mode, the enemy team's extraction zones have been given an out of bounds area until the arrival of the sandstorm, where when this happens all extraction zones become available to both teams.
 +
 +
'''Ground Vehicles'''
 +
 +
* '''Black Prince''' — a bug that caused neutral steering to be very slow has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/UrFSsbG0igRs '''Report'''])
 +
 +
== [[wt:en/game/changelog/current/1613|05.04.2024]] (2.35.1.34) ==
 +
'''Mad Thunder'''
 +
 +
* '''Strong Rhino, Powerful Rhino''' — the accuracy of the gun stabilization when moving at high speed has been reduced.
 +
* '''Porcupine''' — the number of rounds in the 20 mm belt has been increased from 75 to 100. The rate of fire has been increased from 600 to 840 rounds per minute. Recoil has been reduced.
 +
* '''Strong Porcupine, Powerful Porcupine ''' — the radius of damage caused by a direct hit from the flamethrower's fire has been increased. Damage dealt by fire has been doubled.
 +
* A "Mission objectives" button has been added to the event window so that you can view the mission objectives in the hangar as well.
 +
* A bug that caused the message "Vehicle of the chosen crew mismatches the vehicle available at the mission start. You cannot take it." to display, preventing the player from respawning in a vehicle has been fixed.
 +
* Resource icons in the Mad Thunder progression menu have been replaced with easy to understand and minimalistic icons that also match the ones displayed on the minimap in battle.
 +
* A bug that caused the mission objectives window to stretch on ultra-wide monitors has been fixed.
 +
* A bug that caused the Rage Scanner to show extracted players has been fixed.
 +
* A bug that caused the out of bounds alert message to display behind the resource bar causing it to be unreadable has been fixed.
 +
 +
'''Other'''
 +
 +
* A bug in some cases that caused the Steam overlay to not open has been fixed.
 +
* A bug where it was not possible to click anything in the Steam overlay in some cases has been fixed.
 +
 +
== [[wt:en/game/changelog/current/1614|10.04.2024]] (2.35.1.40) ==
 +
'''Aircraft'''
 +
 +
* The resettting of the fuel quantity to the default values after a crew change, a battle, and exiting the weapon selection menu before a battle has been fixed.
 +
* A bug where the fuel value set on an aircraft was not taken into account if the player did not change the fuel load before respawning has been fixed. Instead of the amount of fuel selected in the vehicle selection window, the fuel load from the last vehicle where the player changed the fuel load was set in the battle instead.
 +
* A bug that caused the periodic release of countermeasures to be interrupted when the pilot lost consciousness from overload has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/P4VQsNq1gJbg '''Report'''])
 +
* Now, in mouse aiming mode, the flight direction is set by matching the aiming reticle with the mouse cursor. Previously, the direction was set by matching the longitudinal axis of the aircraft with the mouse cursor.
 +
* '''F-14A Early, F-14B''' — a bug where the radar display on the RWR was shifted has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/uRQ0hd8VTfow '''Report'''])
 +
* '''JAS39C''' — a bug that caused the underwing drop-tanks to always be displayed in x-ray mode has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/aijjnQ29Q356 '''Report'''])
 +
* '''J-7E''' — a bug that caused the underwing drop-tanks to always be displayed in x-ray mode has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/Q9DiJsqGGWt3 '''Report'''])
 +
* '''AH Mk.1 Apache''' — a bug that caused the Starstreak missiles to not display the authorized launch zone has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/4bB1etr0PNMc '''Report'''])
 +
 +
'''Ground Vehicles'''
 +
 +
* '''AMX-10RC''' — the engine power has been increased from 260 HP to 280 HP. ([https://community.gaijin.net/issues/p/warthunder/i/licMf3PbRAL4 '''Report''']).
 +
* '''Object 775''' — the maximum top speed has been increased from 65 km/h to 66 km/h. ([https://community.gaijin.net/issues/p/warthunder/i/GkT0tisZdoWU '''Report''']).
 +
* '''TOG II''' — hull collision at the front of the tracks and side machine guns have been fixed.
 +
* '''M113A1 (TOW) (all variants), CM25, M901''' — transmission gear ratios have been clarified. '''Source:''' Allison Transmissions for Military Vehicles.
 +
* '''Tor-M1''' — the number of minimum revolutions has been increased from 500 to 800 RPM. The engine power has been reduced from 840 HP to 780 HP. ([https://community.gaijin.net/issues/p/warthunder/i/b4Hkhfr3knmp '''Report''']).
 +
* '''ADATS (M113), ADATS''' — the vertical guidance angles have been changed from -4°/+85° for the ADATS (M113), and from 0°/+85° for the ADATS to -10°/+85° for both. '''Source:''' Lockheed Martin ADATS Brochure.
 +
* '''Pz.III B''' — the engine power has been increased from 250 HP to 265 HP. ([https://community.gaijin.net/issues/p/warthunder/i/EDcO2xbissxo '''Report''']).
 +
* '''Sd.Kfz. 6/2''' — the engine power has been increased from 115 HP to 130 HP. ([https://community.gaijin.net/issues/p/warthunder/i/xpFUpWBxfr4x '''Report''']).
 +
* '''M18 GMC, M18 GMC (China), M18 (Italy), Super Hellcat''' — the engine power has been increased from 400 HP to 460 HP. '''Sources:''' TM 9-2800 (1947). TM 9-755 (1945). New Vanguard 97 - M18 Hellcat Tank Destroyer 1943-97. Stuart A History of the American Light Tank. N.5081 Armi E Mezzi In Dotazione All'esercito (1955).
 +
* '''M36 GMC (all variants)''' — the maximum top speed has been increased from 42 km/h to 48 km/h. ([https://community.gaijin.net/issues/p/warthunder/i/8jbT6v4HtH0t '''Report''']).
 +
* '''M4A2 (all variants), M4A2 (76) W (all variants)''' — the maximum top speed has been set to 46.67 km/h (rounded in the characteristics to 47 km/h). ([https://community.gaijin.net/issues/p/warthunder/i/cVeiwVThKOcp '''Report''']).
 +
* '''T-62M-1''' — the maximum top speed has been reduced from 55 km/h to 50 km/h. ([https://community.gaijin.net/issues/p/warthunder/i/IhItxFjGvRkn '''Report''']).
 +
* '''A13 Mk I (all variants), A13 Mk II (all variants)''' — the turret rotation speed has been increased from 16 deg/s to 36 deg/s. ([https://community.gaijin.net/issues/p/warthunder/i/qsIQ1myuXQJY '''Report''']).
 +
* '''A.C.I''' — the maximum RPM has been increased from 3050 RPM to 3600 RPM and the maximum top speed from 45 km/h to 48 km/h. ([https://old-forum.warthunder.com/index.php?/topic/577031-fwd-incorrect-speed-and-rpm-on-the-ac-1/ '''Report''']).
 +
* '''A.C.I''' – the reverse speed has been reduced from 6.4 km/h to 5.6 km/h. ([https://old-forum.warthunder.com/index.php?/topic/577031-fwd-incorrect-speed-and-rpm-on-the-ac-1/ '''Report''']).
 +
* '''StuG III A, StuG III F''' — the value of the frontal hull armor has been increased from 30 mm to 50 mm. ([https://community.gaijin.net/issues/p/warthunder/i/8lFzlmLYuoqn '''Report''']).
 +
* '''KV-85''' — the maximum top speed has been increased from 34 km/h to 42 km/h. ([https://community.gaijin.net/issues/p/warthunder/i/xqTBHqpW8n4v '''Report''']).
 +
* '''Pz.IV C-F1, Sd.Kfz.251/9, Nb.Fz., StuG III A, Pz.III N, Sd.Kfz.234/3''' — the mass of the K.Gr. Rot Pz projectile has been increased from 6.78 to 6.8 kg. ([https://community.gaijin.net/issues/p/warthunder/i/waBMN3sZkRRy '''Report''']).
 +
* '''Bkan 1C''' — horizontal guidance angles have been increased from 10 degrees to 15 degrees, and vertical angles from -2\38 degrees to -3\40 degrees. Vertical guidance speed has been reduced from 10 deg/s to 5 deg/s. ([https://community.gaijin.net/issues/p/warthunder/i/BoG1a2mqL0wt '''Report''']).
 +
* '''Ikv 103''' — incorrect pressure damage caused to the crew through the radiator and fuel tanks has been fixed.
 +
* '''Calliope''' — incorrect pressure damage caused to the crew through the rocket launcher and rockets has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/ftJth5ObIrDN '''Report'''])
 +
* '''Shturm-S, Khrizantema-S, Swingfire, Type 60 ATM''' — incorrect pressure damage caused to the crew by the external ATGMs has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/vliMPS36ejJn '''Report'''])
 +
* A bug that caused ground vehicle decorations to float in the air when changing ground vehicle models has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/bJZhc1lruKkJ '''Report'''])
 +
* A bug that caused the point of the formation of fragments from HESH rounds fired at volumetric armor at large angles to be incorrectly determined has been fixed.
 +
* '''SAV 20.12.48, Char 25t''' — a bug where once the first-stage ammunition rack emptied, a shell could instantly appear back into it has been fixed.
 +
* A bug in the stat cards for some armor-piercing shells that displayed incorrect armor penetration at an impact angle of 60 degrees has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/O7y55lg1aM1X '''Report'''])
 +
* A bug that caused the camera to turn 180 degrees when exiting sniper scope while looking horizontally while on water has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/1FuZ0B344fkf '''Report'''])
 +
* A bug that caused HESH shells to create fragments on the back of composite armor packages made with volumetric armor has been fixed.
 +
 +
'''Naval Vessels'''
 +
 +
* '''Desaix''' — the firing angles of the bow 20 mm anti-aircraft guns have been adjusted. ([https://community.gaijin.net/issues/p/warthunder/i/67Fi3h4lkduN '''Report'''])
 +
* The name of the projectile modification for the American 76 mm guns Mk.10, Mk.33 and Mk.34 have been added. ([https://community.gaijin.net/issues/p/warthunder/i/NNWw3ai6ytl7 '''Report'''])
 +
* '''USS Dealey''' — a bug in displaying the shaft in x-ray mode has been fixed.
 +
* A bug where aircraft catapults were taken into account in the main caliber gun counter in the hit camera has been fixed.
 +
* A bug where the remaining buoyancy of a target was not displayed has been fixed.
 +
* A bug where the number of shells replenished at a captured point exceeded the number taken into battle by the player has been fixed.
 +
 +
'''Game Mechanics'''
 +
 +
* In Ground Realistic Battles, the principle of determining large-caliber rockets for calculating the cost of helicopter armament has been changed. Now, non-aircraft rockets with an explosive mass of more than 7 kg in TNT equivalent are considered large-caliber. Therefore large-caliber rockets (S-13 and S-24) now also include the Zuni Mk 32.
 +
 +
'''Matching'''
 +
 +
* '''QN506, M3A3 Bradley ''' — have been removed from the 9_2 GSB setup. These vehicles will remain in setups 10_2 and 11_2.
 +
* '''Christian II''' — has been removed from GSB 11_2 setup to 10_2.
 +
* '''CV 90105''' — has been removed from 9_2 setup and will remain available in the GSB 10_2 setup.
 +
 +
'''Graphics'''
 +
 +
* A bug where all types of kinetic ammunition that hit bushes and trees caused an explosion effect at the point of impact has been fixed.
 +
* A bug where HESH ammunition that hit bushes and trees caused an explosion effect at the point of impact has been fixed.
 +
 +
'''Interface'''
 +
 +
* A bug where part of the interface remained visible in the cut-scene after dropping a nuclear bomb has been fixed.
 +
* A bug where the distance in the protection analysis did not affect the armor penetration of the projectile has been fixed.
 +
* A bug that caused the spade symbol to not immediately appear in the crewslot and on the crew icon after purchasing the last modification has been fixed.
 +
* A bug that caused "Reward for winning" to show in the debriefing even if the battle was lost has been fixed.
 +
* The logic of automatic camouflage selection depending on the location has been changed. Now, the choice of priority camouflage will be carried out in the following order: Winter/Forest/Desert – City – Standard. For example, if you have all types of camouflages unlocked on your vehicle, then for winter urban locations the winter camouflage will be selected instead of the urban one, as was the case before.
 +
 +
'''Mad Thunder'''
 +
 +
* '''Strong Rhino, Powerful Rhino''' — the type of explosive for a 105 mm shell has been changed from TNT to Comp. A, the mass of explosive has been increased from 2.1 kg to 2.75 kg.
 +
* '''Boar''' — a bug with the lack of pressure damage to one of the crew members in the cabin has been fixed.
 +
* A bug where the localization key was shown in the action panel in the tooltip of the Rage scanner has been fixed.
 +
 +
== [[wt:en/game/changelog/current/1615|10.04.2024]] (2.35.1.43) ==
 +
'''Aircraft'''
 +
 +
* A bug where the RWR indication on the MFD did not take into account the scale of the interface elements has been fixed. This could lead to, for example, the name of the illuminating radar to overlap with the central element of RWR indication. ([https://community.gaijin.net/issues/p/warthunder/i/RkWnTJ1OycUE '''Report''']).
 +
* A bug where the target tracking marks shown by radar could be displayed in the kill camera after the loss of an aircraft has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/MKOWUiRIspfQ '''Report''']).
 +
 +
'''Ground Vehicles'''
 +
 +
* A bug where turning off the search radar could lead to a loss of the lock from the tracking radar or IRST has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/wqQMiux51hFg '''Report''']).
 +
 +
'''Naval Vessels'''
 +
 +
* '''Pr.183 BM-21''' — a bug that caused only one rocket to replenish after using up all of the rocket launcher ammunition has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/XZ5P9rcGao9v '''Report''']).
 +
* A bug that caused the replenishment progress to not be shown on the icon of the corressponding weapon when replenishing torpedo tubes, rocket launchers and depth charge launchers that were not fully empty has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/9D5pvT5uPKs8 '''Report''']).
 +
* A bug where the bomb replenishment timer on reconnaissance aircraft was reset when switching to a ship and back has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/PgDhOCeeHZZt '''Report''']).
 +
 +
== [[wt:en/game/changelog/current/1616|16.04.2024]] (2.35.1.49) ==
 +
'''Graphics'''
 +
 +
* A bug that caused shell craters on the ground to display incorrectly has been fixed.
 +
* A bug that caused snow to only be visible when the camera moved has been fixed.
 +
 +
== [[wt:en/game/changelog/current/1617|23.04.2024]] (2.35.1.60) ==
 +
'''Following the Roadmap'''
 +
 +
* An in-game wishlist and the ability to send gifts to other players in you friends list through it have been added.
 +
* Integration with the Steam friends list has been added.
 +
 +
'''Ground Vehicles'''
 +
 +
* '''Challenger Mk.3, Challenger DS''' — a bug that caused the kinetic ammunition in the turret to explode when hit has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/ZpyYgb7LuOww '''Report''']).
 +
* '''T-90M''' — a bug which caused the explosion-proof fuel tanks to explode when damaged has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/szf3YrXOJI0m '''Report''']).
 +
 +
'''Aircraft'''
 +
 +
* '''F-4F Early''' — CCIP mode for all weapons as well as CCRP mode for bombs have been added.
 +
 +
'''Interface'''
 +
 +
* An option to buy the vehicle without choosing a crew for it has been added to the vehicle purchase confirmation window.
 +
* A new window for opening the Toolbox has been added.
 +
 +
== [[wt:en/game/changelog/current/1618|24.04.2024]] (2.35.1.62) ==
 +
'''Ground Vehicles'''
 +
 +
* '''HOT-2 ATGM''' — the explosive type has been changed from HTA to octol. '''Source:''' Comité pour L'histoire de L'armament Terrestre, période 1945-1975, DGA.
 +
* '''BMD-4''' — a bug which caused all 100mm shells to show in the X-ray even when they have been spent has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/rWcDpu3DmV91 '''Report''']).
 +
* '''2S25'''— a bug which caused the "Tracks" module description to include some of the properties of the "Brake System" module has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/pM6fuo2hkgpA '''Report''']).
 +
* '''Leopard 2A4, Leopard 2A5, Leopard 2A6, Leopard 2A7V, Strv 122A, Strv 122B PLSS, Strv 122B+''' — a bug which caused the amount of shrapnel when penetrating the front of the hull to be low has been fixed. ([https://old-forum.warthunder.ru/index.php?/topic/322304-217018leopard2a4-bronya-ne-proizvodit-oskolkov/ '''Report''']).
 +
* '''Fox''' – the NVD modification has been removed. In future, NVD modifications will no longer be added on vehicles with a low Battle Rating.
 +
 +
'''Aircraft'''
 +
 +
* '''HOT-2, HOT-3 ATGMs''' — the explosive type has been changed from HTA to octol. '''Source:''' Comité pour L'histoire de L'armament Terrestre, période 1945-1975, DGA.
 +
* '''F-1''' — Removed the ability to use the AIM-9B. Added the ability to use 2x AIM-9E without researching any modifications.
 +
* '''Su-22M3''' — added R-60M and the modification to use them.
 +
* '''MiG-21bis, MiG-21bis-SAU (Germany), MiG-21bis-SAU (Italy), MiG-21bis (Sweden)''' — the 2x R-13M1 missiles available without researching any modifications have been replaced with 2x R-60M / R-60MK.
 +
* '''MiG-23M, MiG-23MF (Germany), MiG-23MF (Italy)''' — the 2x R-13M1 missiles available without researching any modifications have been replaced with 2x R-60M / R-60MK.
 +
 +
'''Naval Vessels'''
 +
 +
* '''IJN Mutsu''' — the missing thickness of armor shields of secondary guns has been corrected (set to 38.1 mm).
 +
* '''HMS Dreadnought, HMS Colossus, HMS Invincible''' — the amount of explosive filler in the 305mm Mark VIa shell has been reduced from 12.4 kg to 12 kg. ([https://community.gaijin.net/issues/p/warthunder/i/wyiauG0Gx8GQ '''Report''']). '''Source:''' ADM 186/167 Shell Committee: Interim report
 +
 +
'''Graphics'''
 +
 +
* Incorrect behavior (flying, spinning) of trees after being hit by ground vehicles at high speed has been fixed.
 +
 +
'''Locations'''
 +
 +
* Unintended available positions on rocks near the central capture point on the Northern team side in the Sands of Sinai location at grid squares C5/C6 have been blocked.
 +
* Unintended avaialble positions on rocks near the lower part of the Sinai location at grid squares C1/D1 have been blocked.
 +
 +
'''Sound'''
 +
 +
* A bug which sometimes caused the siren sound to not play when a nuclear carrying aircraft spawned has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/iOMZGimzXeFc '''Report''']).
 +
 +
'''Interface'''
 +
 +
* A bug, which caused the "spades" icon to be erroneously shown when automatically buying modifications with the modifications window closed has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/ZYnR1kzBzM5G '''Report''']).
 +
* A bug, which caused the controversial message about both failed and successful activation of an order to appear when activating an order has been fixed.
 +
* A bug which allowed the wishlist to be opened while in battle which caused the hangar interface to appear and prevented further gameplay has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/RhqIZZ7U7lKe '''Report''']).
 +
 +
'''Matching'''
 +
 +
* The [https://docs.google.com/spreadsheets/u/2/d/e/2PACX-1vRdz2C08_QRD7PKxRyWWk0p722lzZsIQAwH05Ma5ACRgluyS_hMpdv0D4FWNOFFU8gkdGJEtc8fWEaA/pubhtml# planned Battle Rating changes] have been implemented.
 +
 +
== [[wt:en/game/changelog/current/1619|25.04.2024]] (2.35.1.66) ==
 +
'''Ground Vehicles'''
 +
 +
* The impact sectors of spall from APFSDS and HEAT shells have been recalculated. For tank-caliber APFSDS, the spalling density in the range of 7-14 degrees has been increased, while the spalling density in the range of 0-7 degrees has been decreased. The spalling of APFSDS from automatic cannons have been rebalanced to increase the amount of fragments in the range of 5-10 degrees. The spall dispersion range in a wide sector has been increased for rotating and non-rotating shaped charge (HEAT) projectiles. The maximum spall dispersion angle of rotating shaped rounds has been increased from +/- 40 to +/- 50 degrees with a slight increase in the wide sector spalling density.
 +
 +
'''Aircraft'''
 +
 +
* '''Su-22M3, Su-22M3 (Italy)''' — The R-60M missile has been replaced with the R-60MK.
 +
* '''Su-22UM3K''' — the ability to use R-60MK missiles has been added.
 +
 +
== [[wt:en/game/changelog/current/1620|15.05.2024]] (2.35.1.83) ==
 +
'''Aircraft'''
 +
 +
* '''EC-665 Tiger UHT, EC-665 Tiger HAP, EC-665 Tiger HAD''' — a bug where the center of the aiming sight displayed on the MFD in the cockpit was incorrectly positioned above the target has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/PmeO0hncRUr1 '''Report'''])
 +
* '''Wing Loong I''' — the AKD-10 missile has been added as an optional weapon.
 +
 +
'''Ground Vehicles'''
 +
 +
* '''Object 292, Leopard 2K, PT-16/T14 mod.''' — a bug that caused the fuel tanks to absorb all shell fragments instead of only the ones in the wide spalling cone has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/lAvbDrGhhyjD '''Report''']) ([https://community.gaijin.net/issues/p/warthunder/i/YTtB6N33IqOI '''Report'''])
 +
* '''TCM-20''' — a bug where on a 64-bit client, an incorrect amount of belts could have been taken into the battle has been fixed. For example, taking 10 belts of any type into battle caused 12 to be taken instead. ([https://community.gaijin.net/issues/p/warthunder/i/3TzS3qIBQDV3 '''Report'''])
 +
* '''BTR-80A''' — a bug that caused the magnification to decrease when activating zoom in the gun sight has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/3fgT409QugiZ '''Report'''])
 +
* '''Pantsir-S1''' — a bug that caused the drown countdown to display when driving in shallow water has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/J2qmAczYs4dN '''Report'''])
 +
* '''ZSU-23-4M4''' — incorrect speed value in the 9M39 missile stat card has been corrected. ([https://community.gaijin.net/issues/p/warthunder/i/8kcbVgRMF5aL '''Report'''])
 +
* '''SIDAM 25 (Mistral)''' — the missing maximum speed value in the Mistral missile stat card has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/Eqn1XZw7RdxN '''Report'''])
 +
* '''WZ305''' — the mass of explosives in the high-explosive shell has been increased from 153 to 159 g. ([https://community.gaijin.net/issues/p/warthunder/i/n1TTxZni5rCF '''Report'''])
 +
* '''ZTZ88A, ZTZ88B''' — the erroneously present commander fire control mode has been removed from the commander's sight. ([https://community.gaijin.net/issues/p/warthunder/i/acIH6DACAed9 '''Report'''])
 +
* '''Tor-M1''' — a bug that caused the search radar to be unable to track AGM-65 missiles has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/77g3lzLUULG0 '''Report'''])
 +
* '''Swingfire''' — the sight magnification has been changed from variable x4-8 to fixed x10. ([https://community.gaijin.net/issues/p/warthunder/i/5i67B1ORs9cy '''Report'''])
 +
* '''ZBD04A''' — the lack of stabilization for the 100 mm gun when using the commander's sight has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/PSKwjypQrAJ3 '''Report'''])
 +
* '''Leopard 2K''' — a bug causing pressure damage to the crew when the ammunition for the 20 mm automatic cannon located outside of the fighting compartment was hit has been fixed.
 +
* '''Leopard 2K, PT-16/T14 mod. ''' — a bug with missing fragments when penetrating through armor between the combat and engine compartments has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/YTtB6N33IqOI '''Report'''])
 +
 +
'''Naval Vessels'''
 +
 +
* '''HMS Gay Archer, HMAS Arrow''' — the mechanic that stops the crew from being able to repair due to there being not enough crew left has been removed.
 +
 +
'''Interface'''
 +
 +
* In the messages with battle results, the detailed information area about earnings and research now displays information about vehicles that were used but did not earn any SL and RP in the battle.
 +
* In the messages with battle results, a bug that caused information about the rewards for awards received after leaving the battle to appear in the "Other awards" section along with all awards of the same type has been fixed.
 +
* In the messages with battle results, an uninformative value indicating the time of receiving this reward has been removed from the "Activity Time" section.
 +
* In the messages with battle results, the amount of played time is now shown in the short version of the "Time Played" section instead of the amount of vehicles used in a battle.
 +
* A bug that caused the crew selection window to still open when selecting the "Order (Select a crew later)" after the purchase option appeared directly after a battle had finished has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/ZEkIhu9I8jNj '''Report'''])
 +
 +
'''Other'''
 +
 +
* The "Eagle's Eye" battle task has been removed from the list of possible tasks. Players with this task already active can continue completing it.
 +
 +
== [[wt:en/game/changelog/current/1621|30.05.2024]] (2.35.1.107) ==
 +
'''Following the Roadmap'''
 +
 +
* The previously announced Battle Rating separation by gamemodes for high-tier aircraft has been implemented. Please note that separation for aircraft of lower tiers is planned to be implemented within our Planned Battle Rating changes.
 +
 +
'''Aircraft'''
 +
 +
* '''Red Top air-to-air missile''' — the missile guidance time has been reduced from 40 seconds to 30 seconds. ([https://old-forum.warthunder.com/index.php?/topic/574888-red-top-incorrect-missile-guidance-time/ '''Report''']).
 +
* '''Red Top air-to-air missile''' — the missile guidance delay has been reduced from 0.6 seconds to 0.3 seconds after launch. ([https://community.gaijin.net/issues/p/warthunder/i/IRdP3g9i0Yhq '''Report''']).
 +
* '''Red Top air-to-air missile''' — lateral acceleration has been reduced from 16G to 12G. ([https://old-forum.warthunder.com/index.php?/topic/574875-red-top-incorrect-overload/ '''Report''']).
 +
* '''Red Top air-to-air missile''' — missile dynamics have been reconfigured, the effective launch range at low altitude has been increased. ([https://old-forum.warthunder.com/index.php?/topic/485147-2252020-red-top-missile-has-incorrect-range-at-low-altitude-seeming-due-to-having-too-much-drag/ '''Report'''], [https://old-forum.warthunder.com/index.php?/topic/574792-red-top-rear-aspect-launch-range-underperforming-at-all-altitudes-especially-at-low-altitude/ '''Report'''])
 +
 +
'''Other'''
 +
 +
* A bug that caused engine sounds to play incorrectly when looking down the scope has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/wYuHcxgNpLGn '''Report''']''',''' [https://community.gaijin.net/issues/p/warthunder/i/nqiFGrJMmsz6 '''Report''']).
 +
* A bug that caused the thermals on scout UAVs of rank VII and VIII light tanks to be missing has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/vvcpbffJNyEN '''Report''']).
 +
* The Spawn Point cost of respawning with air-to-air-missiles with SACLOS guidance on helicopters has been added to Ground Realistic Battles. The cost is 68% of the base carrying helicopter cost in Spawn Points. Currently the only helicopter in the game with such missiles is the AH Mk.1 Apache (with Starstreak AAMs).
 +
 +
== [[wt:en/game/changelog/current/1622|31.05.2024]] (2.35.1.111) ==
 +
'''Ground Vehicles'''
 +
 +
* A bug that caused blowout panels to not work has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/NFr7QuAZdM9L '''Report''']).
 +
* A bug where the ammunition rack fire effect on destroyed vehicles was not displayed has been fixed.
 +
 +
== [[wt:en/game/changelog/current/1623|11.06.2024]] (2.35.1.121) ==
 +
'''Locations'''
 +
 +
* A bug that caused buildings on the North Holland location to have low resistance to damage, making it possible to destroy them with machine gun fire, has been fixed.
 +
 +
'''Other'''
 +
 +
* Rookie trophies with vehicles available in the in-game Item Shop for Golden Eagles are now updated twice as often: every 15 days. There are now 7 trophies instead of 12 at any given time.
 +
 +
== [[wt:en/game/changelog/current/1624|14.06.2024]] (2.35.1.125) ==
 +
'''Locations'''
 +
 +
* A server-client synchronization bug that could have caused some trees to become invisible for the player in the session has been fixed. This could have lead to the vanishing of shells if they were shot through trees.
 +
 +
== [[wt:en/game/changelog/current/1625|14.06.2024]] (Server update) ==
 +
'''Ground vehicle simulator battles'''
 +
 +
* Setup 2_2 — '''T18E2''' has been removed. '''Pz.IV G, Pz.IV H, Pz.IV J''' and '''Churchill AVRE Petard''' have been added.
 +
* Setup 3_2 — '''KW I C 756 (r) (Germany)''' has been removed. '''Churchill AVRE Petard''' has been added.
 +
* Setup 4_2 — '''KV-220''' has been removed.
 +
* Setup 5_2 — '''Kungstiger''' has been added.
 +
* Setup 6_2 — '''Ho-Ri Production''' has been removed. '''Kungstiger''' has been added.
 +
* Setup 8_2_2 — '''M60A1 'D.C.Ariete'''' has been removed. '''PLZ83-130''' has been added.
 +
* Setup 9_2 — '''Gal Batash''' and '''AGS''' have been removed. '''Shturm-S''' has been added.
  
 
{{Updates}}
 
{{Updates}}
  
 
[[Category:Updates]]
 
[[Category:Updates]]

Latest revision as of 12:11, 19 June 2024

Wallpaper UpdateAlphaStrike.jpg

Update "Alpha Strike" (changelog) was introduced on 13 March 2024. This update is notable for the addition of the Hungarian sub-tree to the Italian air tree, "sensor rendering" mode for battle replays, and customisable fuel load sliders for aircraft.

Msg-info.png Though the update numbering has been dropped since Update "Starfighters", the game version is still present in-game to indicate the update as 2.35

Contents

New vehicles

Aircraft

USA

Germany

USSR

Great Britain

Japan

  • F-5E FCU (Squadron vehicle)
  • F-15J — unique detailed cockpit added

Italy

France

Israel

  • BAZ — unique detailed cockpit added

Ground vehicles

USA

Germany

USSR

Great Britain

Japan

China

Italy

France

Sweden

Israel

Helicopters

USA

Great Britain

Japan

  • AH-64DJP — unique detailed cockpit and helmet-mounted display system has been added

China

Sweden

  • AHS — unique detailed cockpit and helmet-mounted display system has been added

Israel

Naval Fleet

USA

Great Britain

Japan

Italy

France

New locations and missions

  • North Holland — a new location for Ground Battles has been added.
  • A new Air Realistic Battle mission called "Kamchatka. East" on the "Kamchatka" map has been added.
  • A new Air Realistic Battle mission called "Golan Heights (aerial spawn)" on the "Golan Heights" map has been added. Players spawn in the air, but along the front line rather than in a single point. The mission is available on top tier.

Location and mission updates

  • Snow textures being too dirty on the Frozen Pass location have been fixed.
  • Gaps have been closed and the spawn points on the Carpathians location have been protected.
  • The aircraft part of the Karelia location has been expanded.
  • A stage airfield has been added to Air Realistic Battle missions based on the Enduring Confrontation logic (Spain, Vietnam, Rocky Canyon, Afghanistan). It is located closer to the front line and can not be spawned at, however it can be used to rearm and repair.
  • The physics of fallen trees has been improved. Now, they roll less after falling, and the crown of a tree now lays the ground, taking up less space on the screen.
  • Several changes to the "Low cloud" weather preset. The amount of clouds has been increased and their starting altitude has been lowered to make it more difficult for aircraft to attack from high altitudes, while reducing haze to make it easier to spot targets at low altitudes.
  • The size of destruction effects have been adjusted relative to the size of the objects being destroyed.
  • The airfield positioning mechanic has been improved, affecting all types of missions (air, ground etc). There should now be far fewer situations where the airfield is located on a prominent hill. However if such airfields are still found, please create a bug report indicating their position.
  • Destruction effects of different buildings and objects have been changed. The change is aimed to reduce the impact of effects on gameplay (prior to the change they could have caused the player to lose clear sight for a long time), and to fix situations where small objects could have left large destruction effects.
  • Structures covering the Northern spawn point of the right team on the "Abandoned Factory" location have been changed to provide a safer start on the way to the capture point.
  • Both [Domination] South Kvarken naval missions have been removed from the rotation.

Ground Vehicle model, damage model, characteristic and weaponry changes:

  • Type 94 — the location and number of fuel tanks have been adjusted. (Report)
  • Gun Carrier (3-in) — the side and rear armor of the casemate have been adjusted. (Report)
  • ZT3A2 — the amount of missile ammunition has been increased from 12 to 15. (Report)
  • ZSU-23-4 (all variants) — gear ratios have been corrected. Source: ЗСУ-23-4М. Гусеничная машина ГМ-575. Техническое описание. Текст (1980)
  • Challenger 2 OES, Type 69 II-a — a bug that may have caused the vehicle to receive pressure damage through the transmission has been fixed.
  • Leclerc (all variants) — the rate of fire has been increased from 10 to 12 rounds per minute. (Report)
  • Strf 9040C — a bug where a unit might not lock the inner track when turning has been fixed.
  • T-50 — gear ratios have been corrected. The maximum speed has been reduced from 64 to 52 km/h, the reverse speed has been reduced from 8 to 7 km/h. (Report) Source: Отчёт полигонных испытаний танка Т-50, изготовленного заводом №174, январь-февраль 1941 // Альбом Научно-Испытательного Бронетанкового Полигона ГБТУ КА 'Танки'.
  • XM803 — values of gear ratios for reverse gears have been corrected, the number of gears has been reduced by two. The reverse speed has been reduced from 64 to 29 km/h. Source: Operator's Instruction Manual for Tank, Combat, Full Track: 152mm/Launcher XM803 (Pilot Vehicle no. 7) June 1972 by Detroit Diesel Allison Division of General Motors Corporation Military Vehicles Engineering
  • Warrior, Fox — the filling of belts for the 30 mm cannon have been changed. Two separate belts will be available as default, one filled entirely with Semi-armor-piercing (SAP) shells and the other filled with high-explosive (HEI) shells. The modification for the APDS belt has been moved to the Tier III of modifications research.
  • The "long" names (the ones in a vehicle's stat card) of some of the Italian vehicles have been corrected.
  • The "long" names (the ones in a vehicle's stat card) of some of the Chinese vehicles have been expanded.
  • The firing accuracy of 122 mm guns D-25T, A-19S, D-25S, D-25-44T, D-30T, D-25TS, M62-T2S, and D-49 has been increased. (Report)
  • The accuracy of the T140E3 and T140E2 105 mm guns has been increased. (Report)
  • The firing accuracy of the 76mm M1 and M7 guns has been increased. (Report)
  • The firing accuracy of D-5T, D-5S, S-53, D-58, D-70, and Type 56 85 mm guns has been increased. (Report)
  • The accuracy of the M58 and SA46 120 mm guns has been increased. (Report)
  • T-80 — the position and roles of the crew have been changed, the loader has been replaced by the commander, who now performs both roles. The gunner's role as commander has been removed. (Report)
  • ISU-122, ISU-122 (China), ISU-122S, ISU-152, ISU-152 (China) — engine RPM has been reduced from 2200 to 2000 RPM. (Report)
  • T-80 — engine RPM has been increased from 3400 to 3600 RPM. Source: Альбом Научно-Испытательного Бронетанкового Полигона ГБТУ КА «Танки», «Памятка экипажу танка Т-70.
  • Chi-To, Chi-To Late — engine HP has been increased from 400 to 500 HP, engine RPM has been reduced from 2000 to 1600 RPM. Source: Japanese navy diesel engines. Index No. S-42.
  • Type 93 — gear ratios have been corrected. Engine HP has been increased from 150 to 170 HP, engine RPM reduced from 3400 to 2800 RPM. Source: 高機動車GW-D011001Y, 2000年5月メガクルーザー
  • BTR-80A (all variants) — gear ratios have been changed. (Report) Source: Бронетранспортёр БТР-80А. Техническое описание. Издание третье
  • T25, M36 GMC, Super Hellcat — the turret rotation speed has been reduced from 24 to 21 degrees.
  • Pz.IV C, Pz.IV E, Pz.IV F, Pz.IV F2, Pz.IV G, Pz.IV H — the turret rotation speed has been increased from 14 to 15 degrees. (Report) Source: The Tanks of Operation Barbarossa: Soviet versus German Armour on the Eastern Front by Boris Kavalerchik, Panzer Tracts No. 4 Panzerkampfwagen IV - Grosstraktor to Panzerbefehlswagen IV, Panzer IV vs Sherman: France, 1944 Steven J Zaloga
  • Т-28, Т-28E, Т-28 1938 — the gear ratios values and their number have been corrected. Source: Наставление автобронетанковых войск РККА. Книга первая, часть 1. Материальная часть, вождение, уход и регулировка танка Т-28. Выпуск 10
  • BT (all variants) — the number of transmissions has been changed. According to sources there are four of them. Source: Наставление автобронетанковых сил РККА. Танк БТ-5. 1935, Танк БТ-7. Наставление автобронетанковых войск РККА. 1938
  • Begleitpanzer 57 — engine HP has been reduced to 600 HP. Sources: International Defense Review 1978: Vol 11 Iss 2 + International Defense Review 1979: Vol 12 Iss 3.
  • ItO 90M (all variants) — engine HP has been increased to 2500 RPM. (Report) Source: Sisu-Auto - Sisu XA 180 : Käyttö Ja Huolto Ohjekirja Published 1985
  • Т-44, T-44-122 — engine HP has been changed to 520 HP, and engine RPM to 2000 RPM. Source: Научно-Испытательный Бронетанковый Полигон ГБТУ Красной Армии - Танки 1945 г. Главное Автобронетанковое Управление - Люди, события, факты в документах 1946-1953 книга V
  • Challenger 2, Challenger 2 (2F), Challenger 2 OES, Challenger 2 TES, Black Night, Challenger 2E, Challenger 3 TD — the geometry of the armor model has been updated.
  • A fire indicator for external fuel tanks and ammunition storage with blowout panels has been added. Now, the player will know how much time is left before the fire extinguishes, which cannot be extinguished with FPE.
  • The burning time of external fuel tanks and ammunition stowage in blowout panels has been reduced.
  • The inability to extinguish a fire in internal modules when external fuel tanks and ammunition stowage in blowout panels were on fire has been fixed.
  • Following the Roadmap: The ability to replenish partially spent belts, magazines, and launchers for multiple missiles or rockets on captured points (without having to use all ammunition) has been added.
  • Following the Roadmap: A limit on the maximum reload time of belts and launchers for multiple missiles or rockets has been added.
  • Following the Roadmap: A pause of ammunition replenishment progress when moving through a capture point has been added.

Ground vehicle models, visuals

  • TO-55 — the position of the flamethrower flame has been corrected.

Aircraft and helicopter model, damage model, characteristic and weaponry changes:

Weaponry

  • Following the Roadmap: The issue of duplicated stock air-to-air missiles in the weapons selector has been resolved.
  • GBU-10, GBU-12, GBU-16, GBU-24 — drop limit of 1.01M has been added.
  • 30 mm GIAT M781 cannon — the muzzle velocity has been increased from 755 m/s to 810 m/s (Report).
    • The weight of the gun has been increased from 150 kg to 212 kg (Report).
    • The rate of fire has been reduced from 750 rounds per minute to 720 rounds per minute (Report).
  • Armor-piercing bombs in the secondary weapon menu have been moved to the "To hit sea targets" group.
  • 30 mm DEFA cannon — the set of rounds, composing the filling of the belts for all DEFA cannons have been adjusted to HEI, HEF API-T.
  • Matra R550 Magic 1, Matra R550 Magic 2, AIM-54A, AIM-54C — the flight model has been adjusted, the speed at which the maximum overload is reached has been reduced.
  • Harrier GR.7 — a bug that caused the TIALD targeting pod to have a mass of 240 kg has been fixed. (Report)
  • AH-64 (all variants) — a bug where the vertical aiming angles for the turret were too large has been fixed.
  • F9F-8 — the ability to separately fire the forward-facing weapons has been added.
  • Ju 87 B-2 — the SC1000 bomb has been added.
  • F-86F-35, F-86F-40 — the M117 750 lb bomb has been added.
  • BB-1, Su-2 (all variants) — FAB-500sv bombs have been added (overloaded version).
  • J29F — the assortment of rockets has been expanded.
  • Vampire F.B.5, Vampire FB 52A — 500 lb bombs have been added. Source: Pilots notes Vampire F.B.5&F.B.9
  • IL-2 (all variants), IL-10 (all variants), Pe-2 (all variants), Pe-3 (all variants), Bf 110 G-2, Bf 110 G-4 — a bug that caused all rockets to be launched from one wing first has been fixed.
  • Beaufighter Mk 21 — the gun in the rear-facing turret has been changed from 7.7 mm Vickers K to 7.7 Browning. (Report)
  • MiG-23MLA — the ZB-500 incendiary bomb pylons were moved from the wing hardpoints to the fuselage hardpoints. (Report)
  • MiG-23M, MiG-23MLD — the ZB-500 incendiary bomb pylons were moved from the wing hardpoints to the fuselage hardpoints.
  • Ki-61-I hei, Ki-61-I ko, Ki-61-I otsu — for the Ho-103, the number of rounds per gun has been reduced from 400 to 250 rounds.
  • MH-60 DAP — the M134 and GAU-19 machine guns, and the LR30 cannon have been added.
  • IL-10 — the defensive machine gun has been changed from UBT machine gun to UBK machine gun.
  • Tu-14T — the FAB-1000 (welded) bomb has been replaced with the FAB-1000M-43 bomb.
  • Tu-4 — the FAB-500sv (welded) bomb has been replaced with the FAB-500M-46 bomb. The FAB-250sv bomb has been replaced with the FAB-250M-46 bomb. The FAB-1000 (welded) bomb has been replaced with the FAB-1000M-44 bomb.
  • Canberra B Mk 2 — the 4000 lb H.C. Mk.II bomb has been replaced with the 4000 lb H.C. Mk.IV bomb.
  • Meteor F Mk 8 G.41K — additional RP-3 rockets have been added.
  • F-104S.ASA — additional Mk 82, Mk 82 Snakeye, Mk 83 and M117 bomb loadouts for the central fuselage pylon have been added.
  • Meteor F Mk 3 — 1000 lb H.E. M.C. Mk.13 bombs have been added.
  • Su-17M2, Su-17M4, Su-22M3, Su-22UM3K, Su-22M4 — additional drop tanks have been added to the Secondary weapons menu.
  • The AIM-7F/M, R-27R/ER, RB.71, Skyflash (all variants), Aspide, Matra Super 530F/D missiles are now less prone to switching to a target appearing in the direction different from the direction of the last target.
  • Target acquisition range for the seeker of the AIM-7F/M and Matra Super 530F missiles now depends on the carrying aircraft and illumination parameters of its radar. When using an aircraft with a more powerful illumination signal (F-14, F-15A) the acquisition distance is greater than when using a less powerful one (F-4J, F-16A ADF).
  • J35A, J35D, J35XS — 510 liter drop tanks have been added.
  • JAS39 (all variants) — the ability to use additional drop tanks on the wing has been added.
  • Halifax B Mk.IIIa — incorrect aiming angles of the tail turret have been corrected.
  • Late 298D — negative speed and release height of the 1926DA torpedo have been fixed.
  • F-14A, F-14B — 280 gallons (1060 liters) drop tanks have been added.
  • F-16 (all variants) — 370 gallons (1400 liters) wing-mounted drop tanks have been added.
  • Harrier GR.7 — AGM-65G missiles have been added.
  • J-8F — the amount of countermeasures has been increased to 80.
  • Kh-29T (all variants) — incorrect angle limits of the camera in the Optical Seeker View have been fixed.
  • MiG-21 (all variants), J-7 (all variants) — drop tanks have been added.
  • Su-25 (all variants) — additional drop tanks have been added.
  • IL-2 (1941), IL-2 (1942), IL-2M (1943), IL-2M Type 3, IL-2 M-82, IL-2M "Avenger" — the ability to use 6 x FAB-50 or FAB-100 bombs has been added.
  • F-16C Block 50 — AGM-65G missiles have been added.
  • AH-1W (all variants) — a bug where small rocket pods were inaccessible without unlocking the M200A1 modification has been fixed.

Other

  • Hs 129 B-2 (Romania) — a bug where it was not possible to damage the elevators has been fixed.
  • Mi-28A — visual overlaps of several elements in the location of the flare pods have been fixed.
  • Tiger UHT — a bug leading to loss of target acquisition by the optical camera at horizontal angles of more than 110 degrees has been fixed.
  • MBR-2 — the Radiator and Compressor modifications have been added to the modifications window.
  • Ariete, Sagittario 2 — a bug that caused the performance characteristics of shells to not display in the modifications window has been fixed.
  • Ju-87D-5 — a bug where the secondary machine guns were not displayed in x-ray mode has been fixed.
  • P-38L-5-LO — a bug where the secondary machine guns were not displayed in x-ray mode has been fixed.
  • F8F-1 (all variants) — a bug where the secondary machine guns were not displayed in x-ray mode has been fixed.
  • PV-2D — a bug where the secondary machine guns were not displayed in x-ray mode has been fixed.
  • A-36 — a bug where the secondary machine guns were not displayed in x-ray mode has been fixed.
  • SB2C-4, SB2C-5 — a bug where the secondary machine guns were not displayed in x-ray mode has been fixed.
  • Mirage 2000C S4, Mirage 2000C S5 — the pylon for the fuel tank under the fuselage has been replaced with the correct one.
  • Su-27, J-11 — a bug where the OFAB-250-270 bombs were incorrectly displayed on the pylons has been fixed. (Report)
  • Fw 190 D-9 (USSR) — a bug where bomb pylons were displayed has been fixed. (Report)
  • Mirage 2000D-R1 — a bug where the center pylon remained attached when the weaponry it carried was not loaded has been fixed. (Report)
  • F.C.20 Bis — a bug where information about the characteristics of the 37 mm Breda Model 39 37/54 cannon's shells were missing in the modification window has been fixed.
  • F-14B — a bug with missing HUD elements for the AIM-54C and AIM-7M missiles has been fixed.
  • Jaguar GR.1A — the GR.1B TIALD modification has been moved from tier III to tier II in the modifications window.
  • AV-8B Plus — a bug that in some cases caused the Mk 77 incendiary bombs to overlap with each other has been fixed. (Report)
  • S.O.4050 Vautour II — the locations and dimensions of the fuel tanks have been adjusted in the model. Source: U.C.C. 1021 Le Vautour Manuel de l'equipage - Version N - Annexe II Poids et centrages - Planches. U.C.C. 1021-1 Le Vautour Manuel de l'equipage - Version N - Tome I - Planches.
  • JH-7A, Su-25T, Su-39 — a bug that caused the TV guided weapons to lack Optical Seeker View has been fixed.
  • Me 262 C-2b — a bug that caused the oil cooling system in the engine to be counted as a fuel tank has been fixed. (Report)
  • Swift F.1, Swift F.7 — a bug that caused the tail to rip off incorrectly in some cases has been fixed. (Report)
  • Mirage 2000-5F — a bug where selecting weapons with TV guidance caused the the guidance cross to not be centered has been fixed.
  • Tu-1 — a bug where the FAB-250M-44 bomb located in the bomb bay did not require the bay to be open, thus passing through the closed bomb bay doors when dropped has been fixed.
  • F-111A — a bug where information about the 20 mm M61A1 cannon was not shown in the Secondary weapon menu has been fixed.
  • JA37 (all variants), AJ37, AJS37 — missing rear wheel animation has been fixed. (Report)
  • For radars on the MiG-29 (all variants), Mirage F1C, Mirage-2000 (all variants), Yak-141, F-14 (all variants), F-15A, F-16C/D, Tornado ADV/F.3 the beam width of the target illumination antenna has been reduced to the beam width of the main radar antenna, which will greatly reduce the likelihood of retargeting of SARH missiles to undesired targets
  • For all airborne radars, except those of the MiG-29 (all variants), Yak-141 and Su-27, the illumination channel for missiles now continues to illuminate the target after longer breaks in target tracking: up to 20 seconds instead of 5 seconds.
  • Airborne radars using different signals in tracking mode will now automatically change the type of signal to continue tracking the target. Manual signal switching is no longer available.
Signals have the following priorities, starting with the highest:
    • Pulse-Doppler all-aspect
    • Pulse-Doppler head-on
    • Pulse
    • Switching to IRST
  • The radar tries to use the signal with the highest priority and temporarily changes it to signals with lower priorities only if it is impossible to track the target using the previous signal. If its not possible for any signal to track the target, then the radar tracks the target in the prolongation mode for a few more seconds, while trying to get back to normal tracking by going through all types of signals.
  • Pulse-Doppler airborne radars in ACM mode now only use a pulse-Doppler all-aspect signal, if there is one, or constantly switch between two other signals (pulse-Doppler head-on and pulse), if there is none. Manual switching of signals is not available anymore.
  • Tracking radar and IR tracking of SPAA — a limiter to the angular velocity of a tracked target has been added to eliminate abrupt turret rotations on close fly-bys of a tracked target. In such cases tracking will stop immediately.
  • Tracking radar of SPAA — multi-path effect has been disabled in Arcade and Realistic Battles. The received reflection of the target is shown with its own marker. The ability to lock your own missile in Realistic Battles has been disabled.
  • Now in Arcade and Realistic battles when trying to lock a target selected on a radar indicator or trying to acquire a target selected with a marker on it (MMB by default), radar performs a fine search in a true direction to a target and ignores other targets.
  • Fw 190 A-8 — incorrect description of the IAI belt in the English localization has been corrected.
  • 12.7 mm machine guns UBS/UBT — the names in the English localization have been changed from the same as the UB machine guns "UB" to "UBS" and "UBT" respectively.
  • A bug that caused the use of targeting pods or laser-guided weaponry on some aircraft to not cause laser warning indication on vehicles equipped with laser warning receivers to appear has been fixed.

Secondary weapon customization has been added to the following aircraft:

  • BB-1, Su-2 (M-82), Su-2 MV-5, Su-2 TSS-1, J29F, J29D, and A29B.

Crew ejection system have been added to the following aircraft:

  • A-7D, A-7E, F-100A (all variants), F-100D (all variants), and A-6E TRAM.

Aircraft visual models

  • The turret weaponry for the following aircraft have been updated and detailed:
    • Potez 633 — MAC 1934 machine gun model
    • Pe-2-31, Pe-3, Po-2, SB 2M-105, Su-2 (M-82) — 7.62 ShKAS machine gun model
    • IL-2-37, IL-2M type 3, Pe-2-31 — 12.7 mm UBT machine gun model
    • IL-10 — 12.7 UBK machine gun model
    • SBD-3, SOC-1, TBF-1C — 7.62 Browning machine gun model
    • B5N2, D3A1, D4Y1, Aichi E13A1 — 7.7 mm Type 92 machine gun model
    • Beaufighter Mk.X — 7.7 mm Browning machine gun model
    • Breda 88 (P.XI) — 7.7 mm Breda SAFAT machine gun model
    • Bf 110 C-6, Bf 110 C-7, Bf 110 F-2, Fw 189 A-1, Ju 87 B-2, Ju 87 R-2 — 7.92 mm MG 15 machine gun model
    • Bf 110 G-2, Ju 87 D-3, Ju 87 D-5, Ju 188 A-2 — 7.92 mm MG 81 machine gun model
    • A-20G-25, TBF-1C — 12.7 mm M2 Browning machine gun model
    • Ju 188 A-2 — 13 mm MG 131 machine gun model

Flight Model changes:

  • Automatic adjustment of the flap extension limit or automatic retraction of the flap depending on the current speed has been added to the aircraft with automatic flaps, "floating" type flaps and flaps with protective blow-up mechanisms. The list of these aircraft is: F8F-1, F8F-1B, P-51H-5, F-14A, F-14B, F-5E, F-16 (all variants), F-4 Phantom (all variants), AV-8A, AV-8C, AV-8B+, Harrier GR.1, Harrier GR.3, Harrier GR.7, Sea Harrier FRS.1, F-105D, A-4 (all variants), A-10A Early, A-10A Late, Mirage F1C, Mirage F1C-200, Lightning F.6, Lightning F.53, F-84F, F2H-2, MiG-21 (all variants), MiG-23 (all variants), MiG-27 (all variants), MiG-29 (all variants), J-7 (all variants), Typhoon Mk.1, F4F-3/4/Martlet, F6F (all variants), F4U (all variants), F2G-1, N1K1/2, J7W1, A7M (all variants), J6K1, Douglas AD-2/4, A-1H
  • Mosquito (all variants) — the flight model has been updated. Engine operating modes have been corrected. Distribution of fuel in the fuel tanks has been adjusted. The polars of the wings, fuselage, empennage, and propeller blades have been recalculated and corrected. This aircraft's behavior while mechanisms (landing gear, flaps etc) are released has been corrected. Aircraft control when diving at high angles has been improved.
  • Javelin F.(.A.W.) Mk.9 — the flight model has been updated. The turn characteristics with the flaps extended to the Combat position have been improved. Handling at high rates of speed has been improved. The balance in landing and take-off modes has been improved and the stability margin in these modes has been reduced. Controlled stabilizer has been added. Pitch and yaw dampener has been added to the full-real controls mode.
  • A6M5 Hei, A6M6c — the weight of these aircraft has been reduced to 3145 kg (when with full fuel and without secondary weapons).

Naval fleet model, damage model, characteristic and weaponry changes:

Naval weaponry:

  • The number of shell fragments from ship guns has been increased. Previously, due to technical limitations, the number of fragments that a projectile was capable of producing was lower than it should have been. This was compensated by an increase in the destructive power of some fragments in the nose and side dispersion cones.
    • In a naval battle, when several thousand shells simultaneously fly and collide with objects, the calculation of this number of fragments affected performance and greatly reduced FPS.
    • Improved processing makes it possible to increase the maximum number of projectile fragments to three thousand, and the calculation of interaction with objects can be made even faster.
    • There are fewer blind spots between the flight sectors, and the density of the sectors has increased.
    • At the same time, the maximum possible fragmentation damage of a projectile remains the same. The distribution scheme for damage from fragments has changed. Projectiles do not cause more damage than before, but have become better and are more likely to fully deliver their potential damage.
  • SKR-1, SKR-7 — according to AK-726 76 mm launcher documentation, the stacking of the first rounds was reduced from 276 to 138 rounds; the time to replenish the feed elevator from the ammo cellar was increased from 1s to 3s. The number of continuous shots before overheating of the gun barrel was corrected to 40-45 shots.
  • Courbet — a bug that made it possible to fire from destroyed torpedo tubes has been fixed.
  • An armor-piercing shell has been added to the 12 cm/50 Mk.4 Bofors gun.
  • Sea mines dropping — a synchronization error between a dropped mine and its x-ray has been fixed. The order of dropping mines has been corrected.
  • VS-8 — the bow turret's targeting limits have been fixed, as they were shooting through the superstructure.
  • Syonan — the single Type 10 120 mm/45 stern gun has been replaced with a twin one.

Naval characteristics, physics and damage model:

  • The damage model for sea mines has been improved. Mines no longer detonate when touched by an ally's ship.
  • HMS Renown — a bug that caused the auxiliary caliber turret guns to take pressure damage from close explosions has been fixed.
  • LS 3, LS 4 Esau — the machine gun damage model has been corrected, which was previously smaller than the dimensions of the guns themselves.
  • HMS Orion — a bug where the boiler compartment module extended beyond the armored deck has been fixed.
  • USS Roanoke — a bug where the aft ammunition magazine module extended beyond the armored deck has been fixed.
  • USS Mitscher, USS Wilkinson — a bug where these ships were not destroyed when the magazines detonated has been fixed.
  • Drache — the limits of the bow gun have been corrected. Now they do not fire through the superstructure.
  • Lorraine — the armor thicknesses of the bridge funnel and chimney protection elements have been corrected.
  • USS Atlanta — the location of the central artillery post has been corrected.
  • USS Frank Knox — the location of the aft magazine for auxiliary caliber ammunition has been corrected.
  • USS Mississippi, USS Alaska — armor belt plate matings have been fixed, gaps have been removed.
  • IJN Kurama — the thickness of the armored deck, barbettes, the bow of the armored belt, the sides and rears of the main gun turrets and the decks of the auxiliary caliber turrets have been corrected.
  • Z12 Erich Giese, Z15 Erich Steinbrinck, Z47 — the shape and location of the ammunition magazines, fuel tanks and engine rooms have been corrected.
  • ML 1383 — the damage model of the 20 mm Oerlikon cannons which were not the same size as the visual model has been fixed.
  • SMS Kaiser — the locations of radio room and ammunition magazines have been changed. Fire control room has been added.

Naval Visual models and visual parts:

  • USS Barker — the shape of the superstructure and the position of the main caliber on-board guns have been corrected, balconies have been added for the 20 mm Oerlikons.
  • Z15 Erich Steinbrinck, Z12 Erich Giese — the shape of side keels has been fixed.
  • USS Alaska — the typeface of the name of this ship written on the stern has been corrected.
  • PT-808 — the torpedo model has been changed to the correct one.

Localization

  • USS Wilkinson — a typo in the name of the gun in the Russian localization has been corrected.

Interface

  • A fire control system (FCS) interface has been added to naval vessels. In the upper left corner of the screen where the radar interface is, there is now an indication of the relative position of the player's ship and the enemy ship in the crosshairs.
    • With ship indicators, it is now much easier to assess the exact direction of the enemy's movement and take the right lead.
    • The interface also clearly displays undershoot, overshoot or coverage, indicating the value in meters.
    • For those who appreciate accurate shooting calculations, the interface contains information about the heading angle and target speed.
    • Take aim at the enemy, wait until the fire control system (FCS) calculations are completed, and the interface will display the position of the enemy vessel, heading and speed.
    • The data is updated with each update of the FCS calculations.
    • If the vessel is equipped with both an FCS and a radar, the switch between interfaces is performed using the "Toggle radar search on/off" key.
    • If all observation posts or the fire control room is destroyed, the display will turn off. After the repair of these modules is completed, the interface will be functional again.
  • Changes to the hit camera. The vessel's hit camera is constantly displayed while the enemy target in the crosshairs.
    • The numbers of destroyed and intact modules have been added under the indicators of damage to guns and torpedo tubes. Under the motion indicator, percentage of the enemy's maximum speed that they can develop at the moment have been added.
    • Information about enemy crew losses as a percentage at the bottom of the hit indicator has been added.
  • Indication of the threat of a ship colliding with the landscape has been added. The warning sound about approaching shallow water has been replaced.

Other

  • Incorrect rotation of the main caliber turrets on AI ships in aircraft missions has been fixed.
  • The collision model for AI ships in aircraft missions has been adjusted. An issue of flying through some ships has been fixed

Customization

  • The number of positions for placing decorations on ground vehicles has been significantly expanded (mud flaps, protective screens, ERA elements etc).
  • Situations where decorations could not be placed on sections of a ship with complex shapes at the bow or stern have been fixed.
  • Situations when the placing of decorations was interfered with by internal parts of a ship (bulkheads, pipes, etc) have been fixed.
  • The "Game update (2022-2023)" decal collection has been added.

Interface

  • The targeting camera interface for TV guided missiles and bombs has been updated. This now displays the viewing angle of a narrow field of view (small rectangle) and target acquisition can be turned off by moving the seeker direction indicator from the center of the captured target.
  • Following the Roadmap: The following options have been added to the combat interface settings: "Show ammunition type in the destruction log", and "Show squadron names in the destruction log".
  • In graphics settings, an option to select on which monitor the client will run has been added.
  • In helicopter battle settings, an option to hide the interface in the cockpit view has been added.
  • In battle, a current status display has been added to the multi-function menu for the landing gear switch and manual roll control mode buttons.
  • When installing weapons on an aircraft that limit the sweep wing angles, a warning notification is now displayed.
  • Following the Roadmap: New training missions have been added, which allow you to familiarize yourself with the following weaponry:
    • Laser-guided air-to-surface missiles on aircraft with a targeting pod;
    • Laser-guided air-to-surface missiles on aircraft with a fixed beam;
    • Air-to-surface guided missiles with a TV seeker;
    • Air-to-surface guided missiles with a thermal imaging seeker;
    • Air-to-air guided missiles with an active radar homing seeker;
    • Laser-guided bombs on aircraft with a targeting pod;
    • Bombs with a TV seeker;
    • Bombs with a thermal imaging seeker;
  • Training missions, which allow you to familiarize yourself with weaponry, now can be played with preset vehicles with preset weaponry via the "Tutorial" menu. Previously, these missions could only be launched after receiving a specific modification through the vehicle modification window.

Game mechanics

  • Sensor vision rendering in battle replays has been added. To activate, click on the "Sensor view" button while in a replay. This new view transforms the visualization of the battle, allowing you to see a range of different data and the functionality of features such as radars. You are able to filter different types of functions too: Markers, Sensors and Weapon parameters to your liking. More details about this new feature is in our dev blog here.
  • In Ground Realistic Battles, the ability to fly a nuclear carrying aircraft without leaving the current controlled vehicle has been added. When the relatively close amount of spawn points has been accumulated, an inactive button for flying the aircraft will appear on the action panel with an indication of the current amount of spawn points. When enough spawn points have been accumulated, the button will become active. Taking off with a nuclear carrying aircraft is available when controlling both ground vehicles and aircraft. It is not possible to switch to the controlled vehicle and back, so make sure to safely position your vehicle before using the nuclear carrying aircraft.
  • A bug where the nuclear explosion and the "Doomsday" reward could be issued when the battle was a defeat, and after the battle was finished has been fixed. Now, the reward is only given when a bomb explodes, and the bomb will only explode if at least one team still has points left and the mission is not considered finished.
  • In Ground Realistic Battles, the nuclear carrying IL-28 and Canberra B Mk 6 now have an air spawn right above the airfield, like the Tu-4 and B-29. This change is meant to reduce the approach time of these nuclear carrying aircraft to the tank battlefield to the values close to other nuclear carrying aircraft.
  • Following the Roadmap: In Ground Realistic Battles, detection zones for enemy aircraft have been added near air spawn zones and helipads. The size of the detection zones depend on the distance between the corresponding team spawn points: if the distance between them is less than 15 km, then the radius of the detection zone is 2 km, otherwise it is 5 km. When a player in an aircraft is in an enemy detection zone, they will not receive any message letting them know this. This is because this message is not as useful in air combat as it is for ground vehicles, however the player in an aircraft will be able to see the detection zones on the mini-map when they are in one. When enemy aircraft are in the detection zone, it is shown to the entire team on the mini-map, regardless of their position and condition.
  • In Ground Battles, air defense at nearby helipads have been removed, since they only performed the function of detecting enemies, which is now performed by the detection zone. In Simulator Battles, air defense have also been removed, despite the absence of aircraft detection zones, since air defense shots without damage do not combine with other mechanics in this mode.
  • In Ground Battles at a Battle Rating of 1.0-2.7, an airfield with a longer runway is used. This airfield was previously used in sessions at a Battle Rating of 3.0-7.3.
  • In Ground Battles, closer airfields and closer spawn points are now used in sessions at a Battle Rating up to and including 7.7, rather than 7.3.
  • A bug in Ground Realistic and Simulator battles that caused the last player alive in the team to be considered inactive if they had no respawns left and was at an airfield or helipad (even in a fully operational vehicle) has been fixed.
  • In Ground Arcade, Realistic and Simulator battles, as well as in Custom Battles sessions with the option "Keep destroyed units" enabled, the repeated effect of the explosion of ground vehicles when the player who controlled this vehicle respawned has been removed.
  • A bug that caused a tow to become detached from a towed destroyed ground vehicle at the moment the player who was destroyed respawns in a new vehicle has been fixed.
  • Following the Roadmap: The ability to select any amount of fuel ranging from the minimum to the maximum values for internal fuel tanks before an aircraft spawn has been added.
  • In Helicopter battles (PvE), wagers have been disabled because of the absence of enemy players, similar to how it works in the "Assault" mode.
  • A bug where AI-controlled aircraft with severe damage were not converted to being destroyed at the end of a battle has been fixed.
  • A bug where, in some cases, when writing off a severely damaged aircraft at the end of a battle, the destruction of the enemy was not counted towards the player who inflicted the severe damage has been fixed.
  • For severely damaged enemies written off at the end of the battle, the "Finishing off" column of the "Destruction of aircraft" item in the battle results now indicates the value "Mission end (no reward)", by which they can be easily seen and distinguished from other options.

Graphic

  • The visual smoke effect from a missile launched by the player has been made more transparent when aiming through sights. This has solved the problem of smoke interfering with player's vision while aiming.
  • Incorrect effects on ground vehicles after their destruction in water has been fixed.
  • A bug that caused sparks from fires to stretch out on maps has been fixed.
  • The brightness of the fire effect on ships has been reduced.
  • Visual details have been added to the smoke effect on ships.
  • More visual details for explosions and hit effects of large caliber shells have been added.
  • The visual effect of a plane crashing into ground and exploding has been changed.

Sound

  • The Leclerc series have received new engine and track sounds, which are different from the previously used sounds of the Abrams and Leopard 2 tanks.
  • The AMX-30 series have received new engine and track sounds, which are different from the previously used sounds of the Chieftain tanks.
  • The C1 Ariete series have received new engine sounds, which are different from the previously used sounds of the Leopard 2 tank.
  • The HSTV(L) has received its own engine sounds, different from the previously used Abrams sounds.
  • The 2A70 gun has received its own firing and reloading sounds, since the gun has a low muzzle velocity and has a specific automatic loader.
  • Piston and subsonic jet engine sounds are now accurately positioned on aircraft models. Previously, when the speed of sound emulation was enabled, they followed behind aircraft models, thereby emulating a sound delay.
  • A bug when shooting smoke grenades from enemies and allies sometimes caused the sounds of an ATGM passing by to play for a nearby player has been fixed.
  • Norwegian ground vehicle crews in the Swedish tree have received Norwegian voice lines.
  • The US ground commander's voice has been changed.
  • Video tips have been added for some aircraft modifications.
  • La Combattante — the voice acting of the crew has been changed from English to French

Controls

  • The ability to control the seeker of air-to-surface missiles and bombs in third-person view has been added. When you turn on the seeker, a mark appears in this view indicating the direction of the seeker coordinator, which follows the mouse pointer and allows the player to lock onto the target by pressing the launch button.

Battle tasks

  • The conditions for completing a number of Daily missions has been changed. Changes are applied when a new task is received and do not change the parameters of already issued ones:
  • Air AB:
    • Eagle's Eye (easy): 10 -> 5
    • Eagle's Eye (medium): 36 -> 20
    • Eagle's Eye (special): 100 -> 50
    • Winged Ally (medium): 18 -> 15
    • Winged Ally (special): 60 -> 40
  • Air RB:
    • Eagle's Eye (easy): 5 -> 3
    • Eagle's Eye (medium): 14 -> 11
    • Eagle's Eye (special): 30 -> 26
    • Winged Ally (special): 8 -> 7
    • Clear Sky (medium): 6 -> 5
    • Mass Destruction (medium): 10 -> 15
    • Meteor Shower (medium): 15 -> 18
  • Ground AB:
    • Vigilante (medium): 22 -> 12
    • Vigilante (special): 50 -> 15
  • Ground RB:
    • Vigilante (medium): 12 -> 10
  • Ground SB:
    • Vigilante (medium): 12 -> 10
    • Vigilante (special): 35 -> 25
  • Naval AB:
    • Naval Ally (medium): 25 -> 20
    • Naval Ally (special): 70 -> 50
  • Naval RB:
    • Naval Ally (medium): 25 -> 20
    • Naval Ally (special): 100 -> 50

Smaller updates that came afterwards

13.03.2024 (2.35.0.19)

Aircraft

  • MiG-21 "Lazur-M" — a bug where the drop tank pylon under the fuselage was missing has been fixed.
  • MiG-21bis-SAU — a bug where it was possible to use the SPS-141M countermeasure pod and center drop tank together has been fixed.
  • Sea Meteor F Mk.3 — a bug where the secondary weapons menu was missing has been fixed.
  • JH-7A — the targeting angles of the K/ADC03A target designation pod have been corrected.
  • IL-2M (1943) — a bug where the FAB-100M-43 bombs could not be dropped has been fixed.
  • Jaguar IS — a bug where there were no instruments in the cockpit has been fixed.

Naval Vessels

  • IJN Mutsu — a bug where the front part of the navigation bridge armor was not displayed has been fixed.

Ground Vehicles

  • Magach Hydra — a bug where the gun mantlet was missing has been fixed.
  • An issue, which caused the SAM radio fuses to not trigger on guided bombs and AGMs has been fixed.

Interface

  • A bug that led to the underestimated penetration of HESH shells on their stat card has been fixed.
  • A bug causing the incorrect display of ammunition replenishment progress when leaving and entering a capture point has been fixed.

Graphics

  • Picture oversaturation with HDR enabled has been fixed.
  • Graphical artefacts on AMD graphics cards has been fixed.

14.03.2024 (2.35.0.20)

Ground Vehicles

  • ZBD04A — a bug that caused a missing tandem warhead on the APS03 ATGM has been fixed.
  • Swingfire — a bug causing an abnormal high rate of fire for ATGM launchers has been fixed.
  • Black Night — incorrect sight magnification of 3x-10x has been corrected to 8x.

Sound

  • A bug that caused the rate of fire sound for ground vehicles to not change for other players when firing has been fixed

Other

  • A bug in the Protection Analysis that caused some ammunition in-flight to have the wrong model has been fixed.
  • The ability to turn off markers of destroyed vehicles has been added to the Sensor View while in replay.
  • A bug in Air Realisitc Battles in missions for new players and "Front Line" missions which caused the fighters of one of the teams to not be able to choose a spawn point has been fixed.

14.03.2024 (2.35.0.25)

Ground Vehicles

  • Centauro RGO — the gunner's thermal sight has been changed to the one used on the Centauro I 120, and the commander's thermal has been added.

Naval Vessels

  • IJN Kongo — hull protection has been added below the waterline from the lower edge of the armor belt to better protect ammunition magazines, boiler rooms and compartments.
  • False voice alert about the threat of collision with another ship has been fixed.

Graphics

  • A bug that caused flickering aircraft in ground battles has been fixed.

Other

  • Detailed descriptions for all British aircraft decals have been added. These descriptions depict some information about the decal itself, who used it (a pilot or squadron) and where it was historically positioned on an aircraft. This was also done for German aircraft decals last year, and we will continue to add more descriptions over time for other nations.

15.03.2024 (2.35.0.26 (Xbox 2.35.0.24))

Ground Vehicles

  • Damage to ammunition modules when directly hit by kinetic or shaped charge ammunition has been increased.
  • M1A1 HC — a bug that caused the dozer blade to be missing from the model has been fixed.
  • M10 — a bug that caused some modules to be missing in x-ray mode has been fixed.

Aircraft

  • A bug during long sessions that caused AGMs and air-to-air missiles to visually remain on their hardpoints after being fired has been fixed.

Naval Vessels

  • A bug where an incorrect number of destroyed guns was shown in the hit camera on some ships has been fixed.
  • Incorrect reading of 0% in the hit camera when deselecting a target has been fixed.

Other

  • Screen flickering that occured after minimizing out of the game during a loading screen and then tabbing back in to full-screen window mode has been fixed.
  • Terrain rendering artifacts that appeared where an enemy was destroyed has been fixed.

15.03.2024 (2.35.0.31)

Ground Vehicles

  • T-80 — a bug where the commander could fire and aim the gun instead of the gunner has been fixed.
  • ZBD04A — external fuel tanks have been added. Second-stage ammunition has been moved from the floor to the right sponson. A more detailed armor scheme in the area of the front lights has been added.
  • Video hints for the laser rangefinder and LWS/LR modification has been fixed.
  • A bug where the destruction of charges did not lead to their ignition has been fixed.

Aircraft

  • A bug where some aircraft did not have an aiming camera has been fixed.
  • Mirage 2000-5F — incorrect display of the RWR in cockpit view has been fixed.
  • F-5E FCU — a bug where researching the "New boosters" modification led to a decrease in the aircraft's roll rate has been fixed.

Other

  • A bug that caused searching in the Spectator Camera settings to not work has been fixed.
  • A bug that caused the "Activate" button to not change to the "Buy" button when activating a personal discount item has been fixed.
  • A bug where the outlines of vehicles were not displayed in replays when the corresponding button was pressed has been fixed.
  • A bug when receiving some awards caused their icons to be displayed in a compressed form in the messages window has been fixed.

16.03.2024 (2.35.0.33)

Aircraft

  • A bug that caused SARH missiles to lose a target immediately after launch if the missile was maneuvering and was at a short range from the missile launch point has been fixed.

Naval Vessels

  • IJN Haruna — hull reinforcement has been added below the waterline, from the lower edge of the armor belt, to better protect the ammunition magazines.
  • IJN Mutsu — a bug where the bow ammuniton magazines could take damage without penetrating the armor has been fixed. A bug where the elevators of the main caliber turrets could receive damage without penetrating the armor has been fixed.
  • USS Arizona — a bug in the armor of the barbettes where the second elevator and the main caliber turret could receive damage from ammunition that could not penetrate the armor has been fixed.
  • Bretagne — a bug in the damage model where the bow ammunition magazines could take damage from explosions close the hull has been fixed.

18.03.2024 (2.35.0.34)

Aircraft

  • Lightning F.53, Lightning F.6 — A bug that caused the cockpit radar screen to have a gray background has been fixed.

19.03.2024 (2.35.0.35)

Aircraft

  • A bug that caused the target acquisition indicator to blink when the seeker of missiles with SARH and active guidance systems was activated has been fixed.
  • A bug where the allowed launch zone for Hellfire missiles was not displayed has been fixed.

Naval Vessels

  • A bug where a repaired module would become damaged again for no apparent reason has been fixed. (Report)

Other fixes

  • A bug that emptied the friends list and caused the game to not join a battle after changing accounts has been fixed. (Report)

20.03.2024 (2.35.0.37)

General chats are temporarily unavailable.

Ground Vehicles

  • LAV-AD — a PGU-32/U semi-armor-piercing round with a tracer has been added to the ammunition loadout. A round is added to each belt.
  • PGU-32/U (aircraft and ground) — the ballistics parameters have been improved. A bug with overestimated armor penetration for semi-armor-piercing shell as been fixed. The armor penetration has been reduced from 45 to 24 mm.
  • Type 16 — incorrect headlight textures have been fixed. (Report)
  • TKX — incorrect display of the driver's x-ray has been fixed. (Report)
  • T-26E — incorrect display of the x-ray of crew members and ammunition has been fixed.
  • T-60 — the maximum top speed has been increased from 43 km/h to 45 km/h. Source: «Танк Т-60. Краткое руководство службы».* Type 93 — the weight has been reduced from 4.56 tons to 4.2 tons.
  • AMX-10RC — the engine power and RPM has been changed from 280 HP and 2400 RPM to 260 HP and 3000 RPM. Source: Data on the Moteurs Baudouin 6 F11 SRX.
  • Centurion Mk 1, 2, 3 — the magnification of the gunner's optics has been changed from 6x to 3x-6x. Source: Technical Handbook for the Centurion mks. 1, 2 and 3 by The war office, May 1950 Page 211.
  • Fox — the engine power and RPM has been increased from 190 HP and 4500 RPM to 195 HP and 5000 RPM. Source: Official Daimler Fox factory specification 1967; British Defence Equipment Catalogue 1979 volume 1: products. (Report)
  • Pz.IV C — the max speed has been increased from 35 km/h to 43 km/h. (Report)
  • Object 292 — a bug in replenishing the first-stage ammunition has been fixed.
  • Ha-Go (all variants) — transmission gear ratios have been changed. Source: JAPANESE TANKS AND TANK TACTICS TRANSLATION OF CAPTURED JAPANESE DOCUMENT: Table of Essential Data on Tanks, dated 22 September 1942.
  • SK-105A2 (all variants) — changes have been made to the transmission gear ratios. Source: Technical Manual HP 500 HP 590 HP 600 for Buses and Coaches Stage II. ZF automatic transmission HP 500, HP 590, HP 600 for city buses, line service buses and coaches. ZF-Automatgetriebe der Baureihe HP 500 für Busse, Lastkraftwagen und Spezialfahrzeuge.
  • Chaparral (all variants) — the vehicle mass has been increased from 12.4 tons to 13.7 tons.

Aircraft

  • F-111A — a bug where the M61A1 internal gun would shoot through the fuselage has been fixed.
  • F-16A ADF, F-16A ADF (Italy) — a bug where there was no RWR in the cockpit has been fixed.
  • Fw 190 A-1, Fw 190 A-4, Fw 190 A-5, Fw 190 A-5/U2, Fw 190 A-5/U14 — missing speedometer in the cockpit has been fixed. (Report)
  • JAS39 (all variants) — sustained turn rate has been reduced by 0.5 deg/s. (Report)
  • F-104G (Germany) — engine thrust and mass have been corrected to J79-MTU-J1K, max dry thrust increased by 190kgf, and with full afterbuner by 90kg. (Report)

Naval Vessels

  • SMS Baden — a bug where the spare bow torpedoes were listed as guns in x-ray view has been fixed.

Interface

  • A bug where the session filter by difficulty level in custom battles was not shown has been fixed.

Matching

  • Post-war self-propelled guns have been removed from the 8_2 tank simulation setup: 2S1, 2S3M, AuF1, 2S1 (Italy), Type 75 SPH, VIDAR, G6. These and similar self-propelled guns from other countries are available in the 8_2_2 setup

25.03.2024 (2.35.0.46)

Aircraft

  • Su-25k — a bug where the voice over was in Chinese while in the test flight has been fixed.

Naval Vessels

  • A bug where projectiles could interact incorrectly with the water causing them to hit the underside of ships has been fixed. Projectiles could ignore the surface of the water and hit a ship from below. Because of this bug it could seem for example, that 100-140 mm shells could penetrate the main armor belts of ships. (more details on our forum)
  • A bug where destroyed ships began to levitate above the water has been fixed.

Graphics

  • Screen flickering after a tank gun was fired has been fixed.

26.03.2024 (2.35.0.48)

Ground Vehicles

  • Valentine XI — errors in the turret damage model have been fixed. (Report)
  • AFT09 — errors in the optics damage model have been fixed. (Report)

Naval Vessels

  • Le Triomphant — the display of modules in the ship's x-ray have been fixed.

27.03.2024 (2.35.0.52)

Ground Vehicles

  • CV 90120 — the maximum forward and reverse speed has been changed from 78/51 km/h to 70/40 km/h. (Report)
  • AMX-32 (105) — engine power has been increased from 680 HP to 700 HP. Source: GIAT, 1983. AMX 32. s.l.:s.n. 1979, SATORY VII EXPOSITION DE MATERIELS D'ARMEMENT TERRESTRE. s.l.: s.n.
  • Centurion Mk 2, Mk 3 — the incorrectly changed optical magnification has been returned from 3x-6x to 6x. Source: Technical Handbook for the Centurion mks. 1, 2 and 3 by The war office, May 1950 Page 211-212.
  • M41D — engine power has been increased from 450 HP to 500 HP. Source: Video. According to 《國軍現役武器圖鑑》 (Active Weapon Catalog of the National Military)"雖然最大瞬間出力低於AOS-895,但因最大淨出力相當,故仍保持了M41A3原有的極速,且最大行程也較M41A3大幅提升。再加上更新了聯動自製的扭力杆懸掛系統,使M41D的機動性優於M41A3.
  • 2S6, Tor-M1 — transmission gear ratios have been changed. Source: Study of Modification Scheme for Operation Electric Control System of Russian (569A) Integrated Transmission.
  • Leclerc (all variants) — the maximum speed has been increased from 71 km/h to 72 km/h. Sources: Source 1: 'LECLERC - LA SUPERIORITE OPERATIONNELLE' - 2005, GIAT Industries Retrieved from here. Source 2: Nexter Group Official Website Web Archive - 2007. Retrieved from here
  • Black Prince — transmission gear ratios have been changed. The number of reverse gears has been increased from 1 to 2. The number of forward gears has been increased from 4 to 5. The reverse speed has been increased from 2.2 km/h to 6.6 km/h. The maximum forward speed has been increased from 17.2 km/h to 18 km/h. Source: Mr. Churchill's Tank: The British Infantry Tank Mark IV by David Fletcher, pages 203, 204 and 209.
  • DF105, FlaRakPz 1 — the maximum speed has been increased from 70 km/h to 75 km/h. Source: International Defense Review 1971-08: Vol 4 Iss 4. Marder - The Armoured Infantry Fighting Vehicle of the Modern German Army.
  • Striker — transmission gear ratios have been changed. Source: 'International Defense Review 1971-10: Vol 4 Iss 5' .
  • Daimler Mk II — gun depression angle has been changed from -12 to -15 degrees. Source: Royal Armoured Corps Training Vol. 3 – Armament. Pamphlet No. 4 Daimler armoured car Mk. 1 and 2. October 1951 by The War Office Page 123.
  • Churchill Crocodile — the angles of elevation/depression and traverse to the right and left of the Flamethrower have been changed from 5/30 and -15/15 degrees to -15.5/23 and 14.5/15.5 degrees. Source: Crocodile. Flame thrower equipment. Provisional training pamphlet 1945.
  • Alecto I — transmission gear ratios have been changed. Source: Service Instruction Book for Alecto I. June 1945 Page 5 and 18.
  • Alecto I — gun elevation has been increased from 25 to 26 degrees. Source: Service Instruction Book for Alecto I. June 1945 Page 3.
  • Marder A1, Marder A3, DF105, FlaRakPz 1, Begleitpanzer 57, TAM, TAM 2C, TAM 2IP — transmission gear ratios have been changed. Source: International Defense Review 1971-08: Vol 4 Iss 4.
  • Comet I, Comet I "Iron Duke IV" — the turret rotation speed has been increased from 15 to 21 degrees per second. An incorrect description in the crew window will be corrected later. Source: Royal Armoured Corps Training Vol. 3 - Armament Pamphlet No. 5 Comet 1, June 1949 by the War Office Page 85 'to time the system' - paragraph 'C'.

Aircraft

  • F-14 (all variants), Mirage-2000C S5, Tornado F3/ADV, F-4J/K/M FGR, F-1, T-2 (aircraft with radars without All-Aspect PD mode) — now have manual selection of "ACM" and "ACM PD HDN" modes for radar in ACM mode. While in tracking mode, radars still use automatic waveform management. Aircraft radars with All-Aspect PD mode still only use this mode in ACM.
  • MiG-29 (all variants), Yak-141, Su-27, F-16 (all variants), F-15A, Mirage-2000 5F, AV-8B Plus Italy, F-20 Tigershark, F-4EJ Kai, JA37 (all variants), JAS 39 (all variants) — corrected the name of the radar ACM mode — "PD ACM" instead of "PD AUT".

Other

  • A bug that caused the game to freeze during startup when opening a dialog box has been fixed.

29.03.2024 (2.35.0.55)

Aircraft

  • The JAS39 and Mirage 4000 radars have been reconfigured according to updated data. The detection and identification of them by different RWRs is configured.

Ground Vehicles

  • SUB-I-II — the maximum speed has been increased from 50 km/h to 60 km/h. Source: 仮制式要綱73式装甲車XD8005. Japanese Ministry of Defense website.
  • Churchill Crocodile — the mass has been reduced from 47.5 tons to 45.15 tons. Source: Crocodile. Flame thrower equipment. Provisional training pamphlet 1945.
  • Conqueror — APDS projectile speed has been increased from 1463 to 1493 m/s. Source: Royal Armoured Corps Training Vol 3. - Armament Pamphelt No. 9 Conqueror, Marks 1 and 2 1957 by the War Office Page 3.

Naval Vessels

  • A bug that caused the survivability percentage displayed in the hitcam to not match the actual percentage when attacking a target with an upgraded crew has been fixed.
  • A bug that caused the hitcam to not display a change in the survivability percentage when hitting a target has been fixed.

02.04.2024 (2.35.1.26)

Mad Thunder

  • Porcupine — the speed of traversing the gun horizontally has been increased from 50 to 100 degrees per second and from 30 to 60 degrees vertically.
  • Porcupine — vertical dispersion of the 20 mm cannon has been reduced by 40%.
  • Powerful Porcupinee, Strong Porcupine — a bug with the vertical guidance of the static flamethrowers has been fixed.
  • Powerful Porcupine, Strong Porcupine — control of the flamethrowers has been transferred from the gunner to the driver.
  • Porcupine — the reverse speed has been increased from 13 km/h to 39 km/h.
  • Echidna — the reverse speed has been increased from 22 km/h to 30 km/h.
  • Boar — the reverse speed has been increased from 17 km/h to 25 km/h.
  • The collision damage for Mad Thunder event vehicle wheels has been reduced.
  • For Mad Thunder event vehicles, repairing has been made 2 times faster.

03.04.2024 (Server update)

Ground Vehicles

  • TO-55 — a bug with the display of the flamethrower icon in the action bar has been fixed.

Sound

  • The crews of Chinese ground vehicles have received updated voice acting.
  • The 183 mm QF L4A1 (FV4005), 165 mm L9A1 (Centurion Mk.5 AVRE) and 165 mm M135 (M728 CEV) guns now have their own firing sounds.

Mad Thunder

  • If you are destroyed or end a battle in a vehicle with resources, you will now receive 20% of the amount of resources carried (rounded up).
  • For each extraction, you will now receive 1 rage token which can be used in this mission to respawn a vehicle. If it is not used, you will receive it as a resource at the end of the battle.
  • The mission time has been increased from 15 minutes to 20 minutes.
  • Mule — the cost of 1 rage token per respawn has been removed.
  • Armadillo — the maximum speed has been increased from 57 km/h to 65 km/h.
  • Strong Boar, Powerful Boar — the mass of the explosive compound in the HEAT shell for the 106 mm cannon has been decreased from 3.5 kg to 0.75 kg. The explosive type has been changed from Comp. A to TNT.
  • Strong Boar, Powerful Boar — the penetration of the 106 mm HEAT shell has been reduced from 433 mm to 250 mm.
  • Boar — the spread of the 23 mm cannon has been reduced.
  • Porcupine — the spread of the 20 mm cannon has been reduced.
  • Armadillo — the spread of the 30 mm cannon has been reduced.
  • Boar — the initial velocity of the 23 mm cannon shell has been increased from 675 m/s to 925 m/s.
  • Porcupine — the initial velocity of the 20 mm cannon shell has been increased from 800 m/s to 1000 m/s.
  • Armadillo — the initial velocity of the 30 mm cannon shell has been increased from 780 m/s to 820 m/s.
  • Armadillo — the speed of aiming the gun horizontally has been increased from 20 to 30 degrees per second and from 12 to 15 degrees per second vertically.
  • Echidna — braking efficiency has been increased.
  • Armadillo — the thicknesses of the additional armor has been changed. The thickness of the front of the turret has been increased from 19 mm to 40 mm, and on the sides of the turret reduced from 23 mm to 21 mm. The additional armor on the front of the hull has been increased from 20 mm to 35 mm. The additional armor of the hull slopes has been increased from 20 mm to 25 mm.
  • Armadillo — the thicknesses of the additional armor has been changed. The thickness of the front of the turret has been increased from 19 mm to 40 mm, and on the sides of the turret reduced from 23 mm to 21 mm. The additional armor on the front of the hull has been increased from 20 mm to 35 mm. The additional armor of the hull slopes has been increased from 20 mm to 25 mm.

04.04.2024 (2.35.1.31)

Mad Thunder

  • Color differences have been added to the Mad Thunder event loot models to make it easier to visually distinguish the different types of resources.
  • Areas in the Forgotten Lands event map where you could get stuck have been fixed.
  • In the Team Battle mode, the enemy team's extraction zones have been given an out of bounds area until the arrival of the sandstorm, where when this happens all extraction zones become available to both teams.

Ground Vehicles

  • Black Prince — a bug that caused neutral steering to be very slow has been fixed. (Report)

05.04.2024 (2.35.1.34)

Mad Thunder

  • Strong Rhino, Powerful Rhino — the accuracy of the gun stabilization when moving at high speed has been reduced.
  • Porcupine — the number of rounds in the 20 mm belt has been increased from 75 to 100. The rate of fire has been increased from 600 to 840 rounds per minute. Recoil has been reduced.
  • Strong Porcupine, Powerful Porcupine — the radius of damage caused by a direct hit from the flamethrower's fire has been increased. Damage dealt by fire has been doubled.
  • A "Mission objectives" button has been added to the event window so that you can view the mission objectives in the hangar as well.
  • A bug that caused the message "Vehicle of the chosen crew mismatches the vehicle available at the mission start. You cannot take it." to display, preventing the player from respawning in a vehicle has been fixed.
  • Resource icons in the Mad Thunder progression menu have been replaced with easy to understand and minimalistic icons that also match the ones displayed on the minimap in battle.
  • A bug that caused the mission objectives window to stretch on ultra-wide monitors has been fixed.
  • A bug that caused the Rage Scanner to show extracted players has been fixed.
  • A bug that caused the out of bounds alert message to display behind the resource bar causing it to be unreadable has been fixed.

Other

  • A bug in some cases that caused the Steam overlay to not open has been fixed.
  • A bug where it was not possible to click anything in the Steam overlay in some cases has been fixed.

10.04.2024 (2.35.1.40)

Aircraft

  • The resettting of the fuel quantity to the default values after a crew change, a battle, and exiting the weapon selection menu before a battle has been fixed.
  • A bug where the fuel value set on an aircraft was not taken into account if the player did not change the fuel load before respawning has been fixed. Instead of the amount of fuel selected in the vehicle selection window, the fuel load from the last vehicle where the player changed the fuel load was set in the battle instead.
  • A bug that caused the periodic release of countermeasures to be interrupted when the pilot lost consciousness from overload has been fixed. (Report)
  • Now, in mouse aiming mode, the flight direction is set by matching the aiming reticle with the mouse cursor. Previously, the direction was set by matching the longitudinal axis of the aircraft with the mouse cursor.
  • F-14A Early, F-14B — a bug where the radar display on the RWR was shifted has been fixed. (Report)
  • JAS39C — a bug that caused the underwing drop-tanks to always be displayed in x-ray mode has been fixed. (Report)
  • J-7E — a bug that caused the underwing drop-tanks to always be displayed in x-ray mode has been fixed. (Report)
  • AH Mk.1 Apache — a bug that caused the Starstreak missiles to not display the authorized launch zone has been fixed. (Report)

Ground Vehicles

  • AMX-10RC — the engine power has been increased from 260 HP to 280 HP. (Report).
  • Object 775 — the maximum top speed has been increased from 65 km/h to 66 km/h. (Report).
  • TOG II — hull collision at the front of the tracks and side machine guns have been fixed.
  • M113A1 (TOW) (all variants), CM25, M901 — transmission gear ratios have been clarified. Source: Allison Transmissions for Military Vehicles.
  • Tor-M1 — the number of minimum revolutions has been increased from 500 to 800 RPM. The engine power has been reduced from 840 HP to 780 HP. (Report).
  • ADATS (M113), ADATS — the vertical guidance angles have been changed from -4°/+85° for the ADATS (M113), and from 0°/+85° for the ADATS to -10°/+85° for both. Source: Lockheed Martin ADATS Brochure.
  • Pz.III B — the engine power has been increased from 250 HP to 265 HP. (Report).
  • Sd.Kfz. 6/2 — the engine power has been increased from 115 HP to 130 HP. (Report).
  • M18 GMC, M18 GMC (China), M18 (Italy), Super Hellcat — the engine power has been increased from 400 HP to 460 HP. Sources: TM 9-2800 (1947). TM 9-755 (1945). New Vanguard 97 - M18 Hellcat Tank Destroyer 1943-97. Stuart A History of the American Light Tank. N.5081 Armi E Mezzi In Dotazione All'esercito (1955).
  • M36 GMC (all variants) — the maximum top speed has been increased from 42 km/h to 48 km/h. (Report).
  • M4A2 (all variants), M4A2 (76) W (all variants) — the maximum top speed has been set to 46.67 km/h (rounded in the characteristics to 47 km/h). (Report).
  • T-62M-1 — the maximum top speed has been reduced from 55 km/h to 50 km/h. (Report).
  • A13 Mk I (all variants), A13 Mk II (all variants) — the turret rotation speed has been increased from 16 deg/s to 36 deg/s. (Report).
  • A.C.I — the maximum RPM has been increased from 3050 RPM to 3600 RPM and the maximum top speed from 45 km/h to 48 km/h. (Report).
  • A.C.I – the reverse speed has been reduced from 6.4 km/h to 5.6 km/h. (Report).
  • StuG III A, StuG III F — the value of the frontal hull armor has been increased from 30 mm to 50 mm. (Report).
  • KV-85 — the maximum top speed has been increased from 34 km/h to 42 km/h. (Report).
  • Pz.IV C-F1, Sd.Kfz.251/9, Nb.Fz., StuG III A, Pz.III N, Sd.Kfz.234/3 — the mass of the K.Gr. Rot Pz projectile has been increased from 6.78 to 6.8 kg. (Report).
  • Bkan 1C — horizontal guidance angles have been increased from 10 degrees to 15 degrees, and vertical angles from -2\38 degrees to -3\40 degrees. Vertical guidance speed has been reduced from 10 deg/s to 5 deg/s. (Report).
  • Ikv 103 — incorrect pressure damage caused to the crew through the radiator and fuel tanks has been fixed.
  • Calliope — incorrect pressure damage caused to the crew through the rocket launcher and rockets has been fixed. (Report)
  • Shturm-S, Khrizantema-S, Swingfire, Type 60 ATM — incorrect pressure damage caused to the crew by the external ATGMs has been fixed. (Report)
  • A bug that caused ground vehicle decorations to float in the air when changing ground vehicle models has been fixed. (Report)
  • A bug that caused the point of the formation of fragments from HESH rounds fired at volumetric armor at large angles to be incorrectly determined has been fixed.
  • SAV 20.12.48, Char 25t — a bug where once the first-stage ammunition rack emptied, a shell could instantly appear back into it has been fixed.
  • A bug in the stat cards for some armor-piercing shells that displayed incorrect armor penetration at an impact angle of 60 degrees has been fixed. (Report)
  • A bug that caused the camera to turn 180 degrees when exiting sniper scope while looking horizontally while on water has been fixed. (Report)
  • A bug that caused HESH shells to create fragments on the back of composite armor packages made with volumetric armor has been fixed.

Naval Vessels

  • Desaix — the firing angles of the bow 20 mm anti-aircraft guns have been adjusted. (Report)
  • The name of the projectile modification for the American 76 mm guns Mk.10, Mk.33 and Mk.34 have been added. (Report)
  • USS Dealey — a bug in displaying the shaft in x-ray mode has been fixed.
  • A bug where aircraft catapults were taken into account in the main caliber gun counter in the hit camera has been fixed.
  • A bug where the remaining buoyancy of a target was not displayed has been fixed.
  • A bug where the number of shells replenished at a captured point exceeded the number taken into battle by the player has been fixed.

Game Mechanics

  • In Ground Realistic Battles, the principle of determining large-caliber rockets for calculating the cost of helicopter armament has been changed. Now, non-aircraft rockets with an explosive mass of more than 7 kg in TNT equivalent are considered large-caliber. Therefore large-caliber rockets (S-13 and S-24) now also include the Zuni Mk 32.

Matching

  • QN506, M3A3 Bradley — have been removed from the 9_2 GSB setup. These vehicles will remain in setups 10_2 and 11_2.
  • Christian II — has been removed from GSB 11_2 setup to 10_2.
  • CV 90105 — has been removed from 9_2 setup and will remain available in the GSB 10_2 setup.

Graphics

  • A bug where all types of kinetic ammunition that hit bushes and trees caused an explosion effect at the point of impact has been fixed.
  • A bug where HESH ammunition that hit bushes and trees caused an explosion effect at the point of impact has been fixed.

Interface

  • A bug where part of the interface remained visible in the cut-scene after dropping a nuclear bomb has been fixed.
  • A bug where the distance in the protection analysis did not affect the armor penetration of the projectile has been fixed.
  • A bug that caused the spade symbol to not immediately appear in the crewslot and on the crew icon after purchasing the last modification has been fixed.
  • A bug that caused "Reward for winning" to show in the debriefing even if the battle was lost has been fixed.
  • The logic of automatic camouflage selection depending on the location has been changed. Now, the choice of priority camouflage will be carried out in the following order: Winter/Forest/Desert – City – Standard. For example, if you have all types of camouflages unlocked on your vehicle, then for winter urban locations the winter camouflage will be selected instead of the urban one, as was the case before.

Mad Thunder

  • Strong Rhino, Powerful Rhino — the type of explosive for a 105 mm shell has been changed from TNT to Comp. A, the mass of explosive has been increased from 2.1 kg to 2.75 kg.
  • Boar — a bug with the lack of pressure damage to one of the crew members in the cabin has been fixed.
  • A bug where the localization key was shown in the action panel in the tooltip of the Rage scanner has been fixed.

10.04.2024 (2.35.1.43)

Aircraft

  • A bug where the RWR indication on the MFD did not take into account the scale of the interface elements has been fixed. This could lead to, for example, the name of the illuminating radar to overlap with the central element of RWR indication. (Report).
  • A bug where the target tracking marks shown by radar could be displayed in the kill camera after the loss of an aircraft has been fixed. (Report).

Ground Vehicles

  • A bug where turning off the search radar could lead to a loss of the lock from the tracking radar or IRST has been fixed. (Report).

Naval Vessels

  • Pr.183 BM-21 — a bug that caused only one rocket to replenish after using up all of the rocket launcher ammunition has been fixed. (Report).
  • A bug that caused the replenishment progress to not be shown on the icon of the corressponding weapon when replenishing torpedo tubes, rocket launchers and depth charge launchers that were not fully empty has been fixed. (Report).
  • A bug where the bomb replenishment timer on reconnaissance aircraft was reset when switching to a ship and back has been fixed. (Report).

16.04.2024 (2.35.1.49)

Graphics

  • A bug that caused shell craters on the ground to display incorrectly has been fixed.
  • A bug that caused snow to only be visible when the camera moved has been fixed.

23.04.2024 (2.35.1.60)

Following the Roadmap

  • An in-game wishlist and the ability to send gifts to other players in you friends list through it have been added.
  • Integration with the Steam friends list has been added.

Ground Vehicles

  • Challenger Mk.3, Challenger DS — a bug that caused the kinetic ammunition in the turret to explode when hit has been fixed. (Report).
  • T-90M — a bug which caused the explosion-proof fuel tanks to explode when damaged has been fixed. (Report).

Aircraft

  • F-4F Early — CCIP mode for all weapons as well as CCRP mode for bombs have been added.

Interface

  • An option to buy the vehicle without choosing a crew for it has been added to the vehicle purchase confirmation window.
  • A new window for opening the Toolbox has been added.

24.04.2024 (2.35.1.62)

Ground Vehicles

  • HOT-2 ATGM — the explosive type has been changed from HTA to octol. Source: Comité pour L'histoire de L'armament Terrestre, période 1945-1975, DGA.
  • BMD-4 — a bug which caused all 100mm shells to show in the X-ray even when they have been spent has been fixed. (Report).
  • 2S25— a bug which caused the "Tracks" module description to include some of the properties of the "Brake System" module has been fixed. (Report).
  • Leopard 2A4, Leopard 2A5, Leopard 2A6, Leopard 2A7V, Strv 122A, Strv 122B PLSS, Strv 122B+ — a bug which caused the amount of shrapnel when penetrating the front of the hull to be low has been fixed. (Report).
  • Fox – the NVD modification has been removed. In future, NVD modifications will no longer be added on vehicles with a low Battle Rating.

Aircraft

  • HOT-2, HOT-3 ATGMs — the explosive type has been changed from HTA to octol. Source: Comité pour L'histoire de L'armament Terrestre, période 1945-1975, DGA.
  • F-1 — Removed the ability to use the AIM-9B. Added the ability to use 2x AIM-9E without researching any modifications.
  • Su-22M3 — added R-60M and the modification to use them.
  • MiG-21bis, MiG-21bis-SAU (Germany), MiG-21bis-SAU (Italy), MiG-21bis (Sweden) — the 2x R-13M1 missiles available without researching any modifications have been replaced with 2x R-60M / R-60MK.
  • MiG-23M, MiG-23MF (Germany), MiG-23MF (Italy) — the 2x R-13M1 missiles available without researching any modifications have been replaced with 2x R-60M / R-60MK.

Naval Vessels

  • IJN Mutsu — the missing thickness of armor shields of secondary guns has been corrected (set to 38.1 mm).
  • HMS Dreadnought, HMS Colossus, HMS Invincible — the amount of explosive filler in the 305mm Mark VIa shell has been reduced from 12.4 kg to 12 kg. (Report). Source: ADM 186/167 Shell Committee: Interim report

Graphics

  • Incorrect behavior (flying, spinning) of trees after being hit by ground vehicles at high speed has been fixed.

Locations

  • Unintended available positions on rocks near the central capture point on the Northern team side in the Sands of Sinai location at grid squares C5/C6 have been blocked.
  • Unintended avaialble positions on rocks near the lower part of the Sinai location at grid squares C1/D1 have been blocked.

Sound

  • A bug which sometimes caused the siren sound to not play when a nuclear carrying aircraft spawned has been fixed. (Report).

Interface

  • A bug, which caused the "spades" icon to be erroneously shown when automatically buying modifications with the modifications window closed has been fixed. (Report).
  • A bug, which caused the controversial message about both failed and successful activation of an order to appear when activating an order has been fixed.
  • A bug which allowed the wishlist to be opened while in battle which caused the hangar interface to appear and prevented further gameplay has been fixed. (Report).

Matching

25.04.2024 (2.35.1.66)

Ground Vehicles

  • The impact sectors of spall from APFSDS and HEAT shells have been recalculated. For tank-caliber APFSDS, the spalling density in the range of 7-14 degrees has been increased, while the spalling density in the range of 0-7 degrees has been decreased. The spalling of APFSDS from automatic cannons have been rebalanced to increase the amount of fragments in the range of 5-10 degrees. The spall dispersion range in a wide sector has been increased for rotating and non-rotating shaped charge (HEAT) projectiles. The maximum spall dispersion angle of rotating shaped rounds has been increased from +/- 40 to +/- 50 degrees with a slight increase in the wide sector spalling density.

Aircraft

  • Su-22M3, Su-22M3 (Italy) — The R-60M missile has been replaced with the R-60MK.
  • Su-22UM3K — the ability to use R-60MK missiles has been added.

15.05.2024 (2.35.1.83)

Aircraft

  • EC-665 Tiger UHT, EC-665 Tiger HAP, EC-665 Tiger HAD — a bug where the center of the aiming sight displayed on the MFD in the cockpit was incorrectly positioned above the target has been fixed. (Report)
  • Wing Loong I — the AKD-10 missile has been added as an optional weapon.

Ground Vehicles

  • Object 292, Leopard 2K, PT-16/T14 mod. — a bug that caused the fuel tanks to absorb all shell fragments instead of only the ones in the wide spalling cone has been fixed. (Report) (Report)
  • TCM-20 — a bug where on a 64-bit client, an incorrect amount of belts could have been taken into the battle has been fixed. For example, taking 10 belts of any type into battle caused 12 to be taken instead. (Report)
  • BTR-80A — a bug that caused the magnification to decrease when activating zoom in the gun sight has been fixed. (Report)
  • Pantsir-S1 — a bug that caused the drown countdown to display when driving in shallow water has been fixed. (Report)
  • ZSU-23-4M4 — incorrect speed value in the 9M39 missile stat card has been corrected. (Report)
  • SIDAM 25 (Mistral) — the missing maximum speed value in the Mistral missile stat card has been fixed. (Report)
  • WZ305 — the mass of explosives in the high-explosive shell has been increased from 153 to 159 g. (Report)
  • ZTZ88A, ZTZ88B — the erroneously present commander fire control mode has been removed from the commander's sight. (Report)
  • Tor-M1 — a bug that caused the search radar to be unable to track AGM-65 missiles has been fixed. (Report)
  • Swingfire — the sight magnification has been changed from variable x4-8 to fixed x10. (Report)
  • ZBD04A — the lack of stabilization for the 100 mm gun when using the commander's sight has been fixed. (Report)
  • Leopard 2K — a bug causing pressure damage to the crew when the ammunition for the 20 mm automatic cannon located outside of the fighting compartment was hit has been fixed.
  • Leopard 2K, PT-16/T14 mod. — a bug with missing fragments when penetrating through armor between the combat and engine compartments has been fixed. (Report)

Naval Vessels

  • HMS Gay Archer, HMAS Arrow — the mechanic that stops the crew from being able to repair due to there being not enough crew left has been removed.

Interface

  • In the messages with battle results, the detailed information area about earnings and research now displays information about vehicles that were used but did not earn any SL and RP in the battle.
  • In the messages with battle results, a bug that caused information about the rewards for awards received after leaving the battle to appear in the "Other awards" section along with all awards of the same type has been fixed.
  • In the messages with battle results, an uninformative value indicating the time of receiving this reward has been removed from the "Activity Time" section.
  • In the messages with battle results, the amount of played time is now shown in the short version of the "Time Played" section instead of the amount of vehicles used in a battle.
  • A bug that caused the crew selection window to still open when selecting the "Order (Select a crew later)" after the purchase option appeared directly after a battle had finished has been fixed. (Report)

Other

  • The "Eagle's Eye" battle task has been removed from the list of possible tasks. Players with this task already active can continue completing it.

30.05.2024 (2.35.1.107)

Following the Roadmap

  • The previously announced Battle Rating separation by gamemodes for high-tier aircraft has been implemented. Please note that separation for aircraft of lower tiers is planned to be implemented within our Planned Battle Rating changes.

Aircraft

  • Red Top air-to-air missile — the missile guidance time has been reduced from 40 seconds to 30 seconds. (Report).
  • Red Top air-to-air missile — the missile guidance delay has been reduced from 0.6 seconds to 0.3 seconds after launch. (Report).
  • Red Top air-to-air missile — lateral acceleration has been reduced from 16G to 12G. (Report).
  • Red Top air-to-air missile — missile dynamics have been reconfigured, the effective launch range at low altitude has been increased. (Report, Report)

Other

  • A bug that caused engine sounds to play incorrectly when looking down the scope has been fixed. (Report, Report).
  • A bug that caused the thermals on scout UAVs of rank VII and VIII light tanks to be missing has been fixed. (Report).
  • The Spawn Point cost of respawning with air-to-air-missiles with SACLOS guidance on helicopters has been added to Ground Realistic Battles. The cost is 68% of the base carrying helicopter cost in Spawn Points. Currently the only helicopter in the game with such missiles is the AH Mk.1 Apache (with Starstreak AAMs).

31.05.2024 (2.35.1.111)

Ground Vehicles

  • A bug that caused blowout panels to not work has been fixed. (Report).
  • A bug where the ammunition rack fire effect on destroyed vehicles was not displayed has been fixed.

11.06.2024 (2.35.1.121)

Locations

  • A bug that caused buildings on the North Holland location to have low resistance to damage, making it possible to destroy them with machine gun fire, has been fixed.

Other

  • Rookie trophies with vehicles available in the in-game Item Shop for Golden Eagles are now updated twice as often: every 15 days. There are now 7 trophies instead of 12 at any given time.

14.06.2024 (2.35.1.125)

Locations

  • A server-client synchronization bug that could have caused some trees to become invisible for the player in the session has been fixed. This could have lead to the vanishing of shells if they were shot through trees.

14.06.2024 (Server update)

Ground vehicle simulator battles

  • Setup 2_2 — T18E2 has been removed. Pz.IV G, Pz.IV H, Pz.IV J and Churchill AVRE Petard have been added.
  • Setup 3_2 — KW I C 756 (r) (Germany) has been removed. Churchill AVRE Petard has been added.
  • Setup 4_2 — KV-220 has been removed.
  • Setup 5_2 — Kungstiger has been added.
  • Setup 6_2 — Ho-Ri Production has been removed. Kungstiger has been added.
  • Setup 8_2_2 — M60A1 'D.C.Ariete' has been removed. PLZ83-130 has been added.
  • Setup 9_2 — Gal Batash and AGS have been removed. Shturm-S has been added.


Updates
Closed Beta  1.17 · 1.25
Open Beta  1.27 · 1.29 · 1.31 · 1.33 · 1.35 · 1.37 · 1.39 · 1.41 · 1.43 · 1.45 · 1.47 · 1.49 · 1.51 · 1.53 · 1.55 · 1.57 · 1.59 · 1.61 · 1.63
Release  1.65 · 1.67 · 1.69 · 1.71 · 1.73 · 1.75 · 1.77 · 1.79 · 1.81 · 1.83 · 1.85 · 1.87 · 1.89 · 1.91 · 1.93 · 1.95 · 1.97 · Starfighters · Raining Fire
Update 2.0  New Power · Hot Tracks · Ixwa Strike · Red Skies · Direct Hit · Ground Breaking · Winged Lions · Wind of Change · Danger Zone · Drone Age
  Fire and Ice · Apex Predators · Sky Guardians · La Royale · Sons of Attila · Kings of Battle · Air Superiority · Alpha Strike · Seek & Destroy
  Dance of Dragons · Firebirds